[19:06] <+RustedPortal_Donaven> Hi everyone. I’m Donaven Brines and I’m here for Rusted Portal talking our Kickstarter for Apocalypse the Risen!
[19:07] <+RustedPortal_Donaven> Apocalypse the Risen is a Pathfinder Compatible post-apocalyptic fantasy horror rpg based on Earth, twenty-five years after the fall of society in an event known as the Rise.
[19:08] <+RustedPortal_Donaven> We have joined a long list of Pathfinder Compatible games, but are really pleased with how much we’ve done to bring new content to the table.
[19:10] <+RustedPortal_Donaven> We have 3 new races (plus humans): Descended (fall angels) with three separate angelic banners, Progeny (half-demons) with seven unique sin nature sub-types, and Lazarus which are free spirits escaped from Purgatory and taken form on Earth.
[19:10] <+RustedPortal_Donaven> Plus a template for playing mutated versions of those races (except Lazarus)!
[19:11] <+RustedPortal_Donaven> And we have 9 all new classes, many with class paths to select from and a number of twists on classic Pathfinder mechanics.
[19:12] <+RustedPortal_Donaven> And with that extensive intro, we would be happy to field questions!
[19:12] <~Dan> Thanks, RustedPortal_Donaven! The floor is open to questions!
[19:13] <~Dan> So let’s see here…
[19:13] <~Dan> What exactly is the Rise?
[19:13] <+BEAR_ProjectBiomodus> What was your inspiration behind A:tR?
[19:14] <+RustedPortal_Donaven> Over a 13 year period a renowned archaeologist Dr. Nicholas Dobrin was tracking what he believed to be a connected thread through multiple civilizations. What he was unknowingly doing was opening the seven seals of the apocalypse.
[19:15] <+RustedPortal_Donaven> When the last seal was broken, a great tear in the veil of Purgatory created a supernatural vacuum ripping souls from Purgatory and forcing them into the bodies of the dead. This even triggered “the Rise” where the dead crawled from their graves and walked again.
[19:16] <+RustedPortal_Donaven> This even also opened the gateway for demons to return to Earth, crossing over in areas of saturated supernatural energy called Darklands.
[19:17] <+RustedPortal_Donaven> AtR is a story that started brewing in my mind some ten years ago. The concepts and game design are heavily influenced by Constantine, The Walking Dead, Book of Eli, Mad Max, and Fallout.
[19:18] <~Dan> If demons are free to roam the Earth, what’s up with Heaven and the angels?
[19:18] <+RustedPortal_Donaven> I had not traditionally been into zombies, but the first episode of The Walking Dead is what solidified the entire story. A story about people and our intrinsic battle with right and wrong in the face of tragedy spoke volumes.
[19:19] <+BEAR_ProjectBiomodus> Nice! When you talk about new content, are you adding feats, spells and other aspects as well as just new race/class combinations?
[19:20] <+RustedPortal_Donaven> When the seals were broken the upper realm was soon to be closed off. Many angels, no longer willing to remain passive in the battle, elected to leave their heavenly host, lose the connection and memory, and fall to Earth to side with humans in their battle.
[19:21] <~Dan> All of the angels lost their memories?
[19:21] <+RustedPortal_Donaven> All of the Descended, yes. They have a call to action in their minds, but no specific memories of their past lives, only the sense of loss.
[19:22] <~Dan> Huh. Interesting.
[19:22] <+RustedPortal_Donaven> We have added a lot of feats as well as modified feats to fit better with our system. So our core book includes the full list of feats used in our game.
[19:22] <+RustedPortal_Donaven> We also needed feats specific to the level of technology in modern day Earth and specific to new class functionality.
[19:23] <~Dan> Can you give an example of that?
[19:24] <+RustedPortal_Donaven> The Harbinger, a mystic seer and supernatural energy spellcaster, has kinetic abilities (boost, attack, and defense) so we wrote a number of feats to work with those abilities, similar to metamagic feats.
[19:24] <~Dan> Oh, sorry — I meant regarding modern tech.
[19:26] <~Dan> (Still there?)
[19:27] <+RustedPortal_Donaven> AH! Yes. So we wanted to cover some combat mechanics and styles for various modern (even if post-Rise) weapons. We have “Fan the Hammer”, “Auto-Fire Proficiency”, “Strafe”, etc. Some mimic or reference other content, but to align with our usage.
[19:27] <+RustedPortal_Donaven> (long answer!)
[19:27] <~Dan> (No problem! Just making sure. 🙂 )
[19:27] <~Dan> “Fan the Hammer”. Awesome. 😀
[19:28] <+RustedPortal_Donaven> I mean, we can’t have an awesome Maverick iconic that uses a revolver without wrecking old west style!
[19:28] <~Dan> Of course. 🙂
[19:28] <~Dan> Actually, can you give us a quick overview of the new classes?
[19:28] <+RustedPortal_Donaven> Our in-house writer Jason Stolberg did a great job showcasing a little bit of those abilities in the Gideon, Maverick Class Iconic intro story.
[19:28] <+RustedPortal_Donaven> For sure!
[19:30] <+RustedPortal_Donaven> Arbiter – Our take on a paladin but in a world with no clear right and wrong. They cast spells through their “Weapon of Justice”, which they power by donating hit points for permanent increases and taking bleed damage for temporary enhancements.
[19:31] <+RustedPortal_Donaven> They are able to lay-on hands, but not on themselves. When they use it on others they receive some hit points in return. When they use it to cause damage to enemies, they take some damage as well.
[19:32] <~Dan> Nice.
[19:33] <+RustedPortal_Donaven> Conservator – Sacred Earth protector, a class dedicated to setting straight the natural order by eliminating Darklands and the undead. They build a totem with specific animals and gain the ability to overlay animal spirits and use some passive abilities of those animals.
[19:35] <+RustedPortal_Donaven> Example: At 4th level they add the badger to their spirit totem. The passive ability for the badger is “Go to Ground” which allows the Conservator to burrow at 10′ per round. Or they can activate a variety of timed abilities from that animal.
[19:35] <+RustedPortal_Donaven> With the Badger, that includes “weasel movement” allowing full movement while crawling and the ability to squeeze through 1’x1′ openings.
[19:36] <+RustedPortal_Donaven> Or “Retribution” which allows them to respond to an attack of opportunity.
[19:37] <+RustedPortal_Donaven> Enforcer – The ultimate killer and hardened warrior. This is a d12 class, they gain feats similar to Fighter, but also gain exotic weapon feats.
[19:37] <+RustedPortal_Donaven> Exotic weapons are a thing of importance in post-apocalyptic Earth. Swords are exotic, as are automatic firearms.
[19:38] <+RustedPortal_Donaven> When a colony has limited resources, they are far more likely to craft weapons that are multi-purpose. Hammers, grain flails, axes, etc.
[19:38] * ~Dan nods
[19:39] <+RustedPortal_Donaven> One of my favorite Enforce abilities is Tenacious. They are able to select a tree of conditions and gain the ability to recover from those far faster than normal. “No Fear” allows them continued opportunity to recover from Shaken, Frightened, and Panicked.
[19:40] <+RustedPortal_Donaven> Harbinger, that mystic seer supernatural spellcaster mentioned earlier is a place is a great spot for examples of changes.
[19:41] <+RustedPortal_Donaven> The Harbinger can only cast spells (with small exception) when entering a “mystic slip” which uses a mechanic similar to Rage. They can cast whatever spells they know while in a slip, without memorization or spells per day limitations.
[19:42] <+RustedPortal_Donaven> Unfortunately, they are directly channeling tainted supernatural energy and risk insanity if they continue beyond their limits.
[19:42] <~Dan> (Howdy, Monochrome_Tide!)
[19:43] <~Dan> I’m guessing they are also very vulnerable to attack while in a slip?
[19:44] <+RustedPortal_Donaven> Hound – The self-reliant survivor, this class hails from preppers or military stock from the before. They are skilled in stealth, stalking, etc. And gain some abilities you’ve seen in movies.
[19:44] <+RustedPortal_Donaven> (Back to Mystic Slip) – No, they are not any more vulnerable, in fact their senses are heightened. But when the come out of a slip they are sickened.
[19:45] <+RustedPortal_Donaven> The Harbinger also selects from specific tricks they can perform while slipping. Reference Rogue, Ninja, Barbarian, etc. types of tricks/talents.
[19:46] <~Dan> Huh. That’s different.
[19:47] <+RustedPortal_Donaven> That is the class I’ve spent the most time playing myself in our playtest campaign. It takes a lot of playtest to ensure a casting class can keep slinging high level spells until insanity to hone in on where that line should be.
[19:47] <~Dan> When the bad guys show up, do you give’em the slip?
[19:48] <+RustedPortal_Donaven> HA! Yes, yes in fact I do. Or the Kinetic list and push attacks outside of the slip.
[19:48] <+RustedPortal_Donaven> (Back to Hound) – I am really pleased with their “Violence of Action” ability which allows them to move around the battlefield with a growing list of missile weapons without provoking an attack of opportunity.
[19:49] <+RustedPortal_Donaven> The Hound becomes a very versatile combat class. A nod toward my old favorite 2e Ranger.
[19:50] <~Dan> Cool.
[19:50] <~Dan> (Howdy, MonkofLords!)
[19:50] <+RustedPortal_Donaven> Jackal – This is our rogue, and they get some of the basics like sneak attack, evasion, etc. But they must select one of two paths at first class level: Finder or Keeper.
[19:51] <~Dan> Heh. Finders Keepers. 😀
[19:51] <+RustedPortal_Donaven> The Finder is for those of us who have wanted to play Indiana Jones (the early years) or Lara Croft.
[19:52] <+RustedPortal_Donaven> The Keeper has more of the supernatural in their DNA. They are very skilled at keeping what they and their colony has already found.
[19:53] <+RustedPortal_Donaven> As they advance they gain some personal and group invisibility. And one of my favorites, the power to conceal the quality and condition of larger areas, such as vehicles or buildings.
[19:54] <+RustedPortal_Donaven> What better way to keep marauders out of your scavenge vehicle than by making it look stripped and burnt out when you park it!
[19:54] <~Dan> That would seem pretty handy in such a setting.
[19:55] <+RustedPortal_Donaven> Maverick – This is the gunslinger we’ve been talking about, and it was the first iconic back from artist Raven Mimura.
[19:56] <+RustedPortal_Donaven> The glass gains the ability of Foresight, which mimics bullet time vision we see in cinema (recreating cinematic abilities is a theme throughout our design). For the Maverick, Foresight slows everything down while they act. For everyone else, the Maverick moves and reacts insanely fast.
[19:57] <~Dan> (wb, Trust_Science!)
[19:57] <+RustedPortal_Donaven> They also gain some serious sharpshooting talents, allowing them to perform a number of combat maneuvers with their firearm.
[19:58] <~Dan> Are they limited in the type of firearm they can use?
[19:59] <+RustedPortal_Donaven> They must use the firearm in the best condition! They would rather use that pre-Rise perfect condition medium revolver than a post-Rise neglected ultra heavy revolver.
[20:00] <~Dan> Do they have to use revolvers?
[20:00] <+RustedPortal_Donaven> Not at all.
[20:00] <~Dan> (Howdy, Eric_E!)
[20:00] <~Dan> (Howdy, Silverlion!)
[20:01] <~Dan> ( RustedPortal_Donaven: Want to link to your KS for those just showing up?)
[20:01] <+RustedPortal_Donaven> Our firearms include pistols, revolvers, shotguns (break open, pump, semi-auto), rifles (bolt, lever, semi-auto, auto), etc. We’ve covered the gambit of modern and pre-modern weapons (black powder!) and the Maverick can use them all.
[20:01] <~Dan> Nice.
[20:01] <+RustedPortal_Donaven> (Link: https://www.kickstarter.com/projects/rustedportal/apocalypse-the-risen-rpg-pathfinder-compatible)https://www.kickstarter.com/projects/rustedportal/apocalypse-the-risen-rpg-pathfinder-compatible
[20:01] <+RustedPortal_Donaven> Apocalypse the Risen RPG – Pathfinder Compatible
[20:01] <+RustedPortal_Donaven> Thank you for backing!
[20:02] <+Eric_E> Heya folks
[20:02] <~Dan> (Howdy, Lin_Chong!)
[20:02] <+RustedPortal_Donaven> Hello everyone!
[20:02] <+BEAR_ProjectBiomodus> Looking forward to the book release, for sure.
[20:02] <+RustedPortal_Donaven> Feel free to stop and ask for a deep dive on anything.
[20:03] <+RustedPortal_Donaven> Bear_ProjectBiomodus – Thank you! We are, too.
[20:03] <~Dan> (Welcome to #rpgnet, Guest68! You can set your name with the /nick command. 🙂 )
[20:03] <+RustedPortal_Donaven> Your KS looks awesome as well!
[20:03] <~Dan> RustedPortal_Donaven: Were you still going on the new classes?
[20:04] <+BEAR_ProjectBiomodus> Thank you! Will be talking about it tomorrow, it seems *gulp*
[20:04] <+RustedPortal_Donaven> We have two left.
[20:04] <~Dan> Ah! Please proceed. 🙂
[20:04] <+Guest68> How much previous knowledge do you need to play the game?
[20:05] <+RustedPortal_Donaven> Our campaign setting is Pathfinder Compatible, so that helps. However, we are dedicated to including what you need in our book to play (skills, feats, spells, etc.) Base mechanics… if you know d20 you’re mostly good.
[20:06] <+Eric_E> How much do the classes differ from the standard classes?
[20:06] <+BEAR_ProjectBiomodus> What has been your biggest challenge, design-wise?
[20:06] <+RustedPortal_Donaven> Eric_E – 9 brand new classes, all different from standard classes.
[20:06] <~Dan> (Question pause after BEAR_ProjectBiomodus’s question, please.)
[20:06] <+RustedPortal_Donaven> We took a top to bottom design approach.
[20:07] <+RustedPortal_Donaven> I have said this a number of times, or rather Chad Matson my lead designer has, that creating something brand new for Pathfinder takes on the “Simpson’s Did It” challenge.
[20:07] <+RustedPortal_Donaven> The amount of Pathfinder content is massive, obviously.
[20:09] <+RustedPortal_Donaven> But all of those mechanics and crunch was a challenge I wanted to take on. I had very specific ideas for the playable races and classes and how it all fits together in the world. So kept our compass pointed that direction. Build something entirely different wherever possible while keeping the core Pathfinder mechanics in place.
[20:10] <+RustedPortal_Donaven> We found new ways to use mechanics.
[20:10] <+RustedPortal_Donaven> (Classes) Shepherd – Spiritual leader and dedicated to the elimination of demons everywhere, the Shepherd is another class that includes sub-class paths to choose from.
[20:11] <+RustedPortal_Donaven> Path of Faith: Caretakers, Exorcists, and Investigators
[20:12] <+RustedPortal_Donaven> This choice must be made at 3rd level, one path only. Each path gain different powers as they progress. The Caretaker is able to protect their flock using protection, magic circle, and forbiddance.
[20:13] <+RustedPortal_Donaven> Exorcists are hyper-focused on defeating demons with command, dismissal, and banishment.
[20:14] <+RustedPortal_Donaven> Investigators can detect, discern, and see true in their search for demonic influences. (Constantine pressing runes on his forearms together to reveal the truth.)
[20:15] <+RustedPortal_Donaven> We took the Cleric and Bard and made something new. Our Shepherd uses “Sermonic Performance” like the bard, able to influence allies and enemies with a variety of abilities.
[20:15] <+RustedPortal_Donaven> And last but certainly not least….
[20:16] <+RustedPortal_Donaven> Splicer – Our technomancer, arcane engineer, etc. These are the scientists, engineers, and mechanics of post-apocalyptic Earth.
[20:17] <+RustedPortal_Donaven> Preferring to avoid directly channeling the foul supernatural energy, they have elected to use technology to store the energy and fire those spells through their Caster.
[20:18] <+RustedPortal_Donaven> Most spells require an attack roll, and “memorizing” these spells requires creating a “fuse” that stores the spell and requires a combination of combustible and mechanical resources.
[20:18] <~Dan> Sort of like a magical ray gun?
[20:19] <+RustedPortal_Donaven> Sure, if that ray gun is a boom box that fires the spell out of a speaker while playing Rick Astley.
[20:19] <~Dan> Nice. 😀
[20:20] <+RustedPortal_Donaven> The Caster takes up a single hand and must have some way of pointing and firing a spell. How you get there is entirely up to the creativity of the player.
[20:20] <+RustedPortal_Donaven> The example above is from one of our favorite players from Paizo Con (Joe, you know who you are).
[20:21] <+RustedPortal_Donaven> And admittedly, there is some influence from that in our class iconic Ruby that we just released today.
[20:22] <+RustedPortal_Donaven> But the Splicer brings more value… they are capable of jury-rigging tech for temporary use, even when it shouldn’t work. They can create fuses that others can use “Jump Fuse”. And they fan imbue melee and missile weapons with supernatural energy instead of casting.
[20:22] <+RustedPortal_Donaven> And THAT wraps up the long list of new classes in Apocalypse the Risen!
[20:23] <~Dan> Thanks, RustedPortal_Donaven! Questions may resume!
[20:23] <~Dan> How much of a bestiary does the game have?
[20:23] <+RustedPortal_Donaven> Great question!
[20:23] <+RustedPortal_Donaven> Dead:
[20:24] <+RustedPortal_Donaven> Risen – 5 (Hungry, Famished, Ravenous, Devourer, and Depraved)
[20:24] <+RustedPortal_Donaven> Ghosts – 8 (Emotes: Grief, Terror, Loathing, and Rage. Shade, Shadow, Apparition, and Poltergeist.)
[20:25] <+RustedPortal_Donaven> Demons – 7, one for each sin nature
[20:26] <+RustedPortal_Donaven> And three creatures mutated from the Darklands for a total of 20 creatures.
[20:26] <+RustedPortal_Donaven> That covers from CR 1/2 through 12.
[20:26] <~Dan> A nice selection. Looks like Darklands mutations would allow for quite a lot of variety in adversaries.
[20:28] <+RustedPortal_Donaven> The Darklands section of the book includes a long list of mutations and effects. For every two minor beneficial or one major beneficial mutation the creature/person gains a hindrance. That progression continues until three hindrances are earned.
[20:28] <~Dan> And you said that any of the races except for the Lazarus can be mutated?
[20:29] <~Dan> (wb, Drew!)
[20:29] <+RustedPortal_Donaven> Correct! The Lazarus has an inherent immunity to Darkland mutations because they themselves have significant supernatural connection.
[20:30] <+RustedPortal_Donaven> We have a long list of mutated creatures. One of our favorites is the Siren Pine. Do NOT listen to the sweet call of the Siren Pine.
[20:30] <~Dan> You totally got that from the classic killer Christmas tree SNL skit, didn’t you? 🙂
[20:31] <+RustedPortal_Donaven> I have no idea what you are talking about, Dan. I consume no media. 😉
[20:31] * ~Dan chuckles
[20:32] <+RustedPortal_Donaven> Mutations are pretty cool, though. Seeing them happen to PCs and building crazy enemies has been a lot of fun. The six-arm bear with horn and gills, the wolf pack with smoke screen and energy resistance, we are stoked about it.
[20:32] <+RustedPortal_Donaven> But that’s part of what we are bringing to the table. The bestiary is not just 20 creatures.
[20:33] <~Dan> Nice! Old school Gamma World type stuff.
[20:33] <~Dan> (If the Siren Pine calls you, does it give you what fir?)
[20:33] <+RustedPortal_Donaven> Demon Generator – We have built a demon creation system that allows GMs to randomly roll up demons.
[20:34] <+RustedPortal_Donaven> wow.
[20:34] <+RustedPortal_Donaven> I cone hear you.
[20:34] <~Dan> 😀
[20:34] <+RustedPortal_Donaven> haha!
[20:34] <+RustedPortal_Jason> Don’t take the Siren Pine lightly. It doesn’t move, doesn’t have a maniacal laugh, but it has almost TPKed two different groups in demos. So it don’t mess around. #seriousbusiness
[20:34] <~Dan> Sorry. I won’t derail your Q&A with a punwar. 🙂
[20:34] <+RustedPortal_Donaven> So with a long list of mutations from the Darklands to twist and create new creatures and the Demon generator, GMs have LOTS of tools to build.
[20:35] <~Dan> Sure sounds that way.
[20:35] <~Dan> How much do the different varieties of zombie differ?
[20:36] <+RustedPortal_Donaven> YES! Zombies in AtR do what you see them do on screen. They grab you and try to eat you.
[20:37] <+RustedPortal_Donaven> We made Risen (our zombies) increasingly good grapplers. The Hungry are pretty basic, they are the fresh Risen. But as Risen feed on the essence of the living, they evolve into ever more dangerous creatures.
[20:38] <+RustedPortal_Donaven> Famished evolve a 10′ tongue that latches on and pulls their prey close (and causes bleed to keep them from getting away). Think The Strain.
[20:39] <+RustedPortal_Donaven> Ravenous evolve the ability to sprint and crazy strong fingers that extend sickeningly as they wrap and choke you during a grab.
[20:39] <~Dan> (wb, Viktyr!)
[20:39] <+RustedPortal_Donaven> Devourer are very strong, can grapple more than one creature, and can choke and pull you through threatened squares.
[20:40] <+RustedPortal_Donaven> Depraved are the first level of sentient undead. They can command small number of mindless Risen to do their bidding, are tactically sound, and if they kill you with their bite you come back as a Ravenous.
[20:41] <+RustedPortal_Donaven> Oh, I almost forgot! We recently decided to add one more Risen creature to the bestiary… Risen Horde.
[20:42] <+RustedPortal_Donaven> We are pretty happy with this build. The CR/APL system kind of breaks down when adding large numbers of low CR creatures to try and make them a higher CR encounter. But we really wanted to generate that “OMG HORDE” reaction.
[20:42] * ~Dan nods
[20:43] <+RustedPortal_Donaven> So we took a deep dive in the swarm mechanic to create the Risen Horde creature. Given the option, I would just take a nap under the Siren Pine rather than get caught in the leading edge of a Risen Horde.
[20:43] <~Dan> Heh. 🙂
[20:44] <+RustedPortal_Donaven> When that many creatures are grappling you, it becomes really difficult to get away. And that fireball that would have toasted a bunch of Hungry doesn’t stop the Horde.
[20:46] <~Dan> Where does the game line go from here if the KS is successful?
[20:46] <+RustedPortal_Donaven> I wanted to talk about the overall world view. Apocalypse the Risen is a big world and big game. We’ve included a lot. And we’ve designed channels that cut through the ether connecting far away places to make discovering Earth much easier.
[20:46] <~Dan> Oh, that’s cool.
[20:46] <+RustedPortal_Donaven> When the Kickstarter is successful (two weeks remaining, get your game now with some awesome goodies!)…
[20:47] <~Dan> (Howdy, KJ|Laptop!)
[20:48] <+RustedPortal_Donaven> But the game world is MUCH bigger. The Worlds of the Portal story centers around Purgatory, the source of supernatural magic. We have a number of books lined up for Apocalypse the Risen, but we also have a number of game worlds that will connect to Purgatory, including AtR.
[20:49] <+RustedPortal_Donaven> I’m not going to tell you now how to get to Purgatory, but you can. And “Purgatory the Tormented” will (likely) be the next all new campaign setting. In that world you learn where many of the myths and legends and magic of the old world here on Earth came from.
[20:50] <~Dan> Nice!
[20:51] <+RustedPortal_Donaven> We will have expanded bestiary books.
[20:51] <+RustedPortal_Donaven> Scavenge Maps for laminated printed materials on your gaming table so you can explore that strip mall, office building, high rise, cruise ship, etc.
[20:52] <+RustedPortal_Donaven> Spawn minis with our awesome creature art so GMs have these nasties at their fingertips.
[20:52] <+RustedPortal_Donaven> Of course adventures, the first being a free one-shot coming soon “What’s Cooking?” as well as the 30k plus adventure “Adrift” included in the KS.
[20:52] <+Eric_E> What do you think about Christians who are gamers? Any concerns over excluding them based on treading too close to religious beliefs?
[20:54] <+RustedPortal_Donaven> Eric_E – We were equally concerned with excluding, offending, omitting a variety of religions. But angels and demons are certainly not unique to Christianity. We feel really good about the position we have taken to ensure YOUR Shepherd can be from any religion. Your Arbiter a bastion of their own faith. Etc.
[20:54] <+RustedPortal_Donaven> In fact, our Shepherd iconic is Mother, a voodoo priestess from Old Orleans.
[20:55] <+Eric_E> Cool deal
[20:55] <~Dan> In the time remaining, is there anything we haven’t discussed that you’d like to bring up?
[20:56] <+RustedPortal_Donaven> Rusted Portal is not here for some quick single shot campaign and out. We have YEARS of material and we are here for the long haul.
[20:57] <~Dan> Good to know. 🙂
[20:57] <+RustedPortal_Donaven> This Kickstarter is just the starter. We really hope we can reach the gamer and backer public we know exist. We have run demos of this campaign setting for three years and the response has been nothing but extremely positive.
[20:57] <~Dan> Excellent.
[20:58] <+RustedPortal_Donaven> We have created something new and different, with enough variety of content for players to explore a new setting for years. And we will be around putting out quality content with amazing art.
[20:58] <+RustedPortal_Jason> I’d like to mention that we do have several published sci-fi/fantasy/horror writers collaborating on this book. Amy Duboff, Robert Hazelton, KM Alexander, Jenna Pitman, James Pianka, etc.
[20:58] <+RustedPortal_Jason> So I’m not writing everything, thankfully. 🙂
[20:59] <~Dan> 🙂
[20:59] <+RustedPortal_Donaven> And a shout out to our amazing artist. Raven Mimura (iconics), Rodrigo Vega (races), Preston Stone (ghosts), Vincent Coviello (Risen), and Christopher Onciu (demons).
[20:59] <+RustedPortal_Donaven> … and a few others that have expressed an interest to come on board.
[20:59] <~Dan> Thanks very much for joining us, RustedPortal_Donaven!
[20:59] <+RustedPortal_Donaven> Thank you rpgnet for hosting this Q&A. Dan, you have been awesome!
[21:00] <~Dan> My pleasure!
[21:00] <+RustedPortal_Jason> A lot goes into putting together a high quality game, with lots of great art and a very entertaining experience. So please back our kickstarter, the Apocalypse is a great cause after all
[21:00] <~Dan> As a reminder to the readers, my tip jar is here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:01] <~Dan> If you’ll give me just a moment, I’ll get the log posted and get you the link!