The name’s Davenport. I review games.
So the other day I answer a knock on my office door, and I see an elf, a ninja, a masked mystery man, a werewolf, a cyberpunk, and a lizard man.
Which meant just one thing: Torg was back in town.
Now, I’ll be the first to tell ya: I loved me some Torg and its multi-genre gonzo craziness… but it always had its problems. Don’t you worry, though. I got right on the case.
“So!” I says to the ninja. “You still got a glass jaw?”
“Nope!” he says, givin’ himself a little sock to the jaw. “Solid as a rock. That’s been fixed in Torg Eternity.”
“‘Torg Eternity‘, eh?” I says. “Interesting… So, lizard man, is there anything to do in your home turf besides getting lost in a fog?”
“Oh, yes!” he says. “That’s been fixed, too. Now there are any number of wonders to discover in the Living Land!”
“Huh,” I says. Maybe there was somethin’ to this Torg Eternity.
I couldn’t help but imagine the Possibilities.
[19:41] <+GKG_Alan> Hey! I’m Alan Bahr of Gallant Knight Games. I write and produce the TinyD6 games, including our current Kickstarter: Tiny Supers!
[19:41] <+GKG_Alan> (Link: https://www.kickstarter.com/projects/gallantknightgames/tiny-supers-minimalist-superhero-roleplaying?ref=32mutt)https://www.kickstarter.com/projects/gallantknightgames/tiny-supers-minimalist-superhero-roleplaying?ref=32mutt
[19:42] <+GKG_Alan> Tiny Supers is a minimalist, streamlined superhero RPG and the latest in our TinyD6 line!
[19:31] <+ScottJones> Hi, I’m Scott, one of the writers for Quantum Black. In the Quantum Black setting, you play an employee of Quantum Black, on a secret team out to save the world from the rising tide of unimaginable horrors. Equipped with the best weapons, cutting edge electronics, and a collection of drones, you will board the corporate jet, track the monsters down, and save
[19:31] <+QBRon> Hi Ron from Ithaca NY. co-creator of Quantum Black
[19:31] <+ScottJones> the day. You’re prepared for anything—or so your bosses say. Quantum Black is a cinematic, story-driven game that is powered by the lightning fast rules of Exile Game Studio’s Ubiquity Roleplaying System. You can have hours of fun combatting cosmic horrors and still keep your sanity intact!
[19:31] <+QBRon> Scott is the other co creator.
[19:31] <+ScottJones> We’re currently kickstarting our second book, Dark Designs
[19:32] <+QBRon> We already funded and just passed our first stretch goal well on the way to the second.
[19:33] <+ScottJones> Dark Designs expands the world of Quantum Black, with more information on your parent organization, along with new equipment, character options, and rival organizations
[20:37] <+TC> Hi! My name is T.C. Sottek, and aside from being someone who is *always on time*, I’m a magazine editor by day and game designer by night. For the past year me & my team have been working on Quest, which is a TTRPG in the vein of D&D and PBTA that’s designed for easy entry, but deep and long-term play. We’re about to enter our final day on Kickstarter!
[20:38] <+TC> The core features of our game is an intuitive ruleset, conversational game guide, and an extensive deck of cards with all of the game’s abilities to have at the table.
[20:38] <+TC> Our website is at (Link: https://www.adventure.game/)https://www.adventure.game/ and if you’d like to know more about the rules we’ve got a rundown here: (Link: https://www.adventure.game/rules/)https://www.adventure.game/rules/
[19:33] <+JasonDurall> I’m Jason Durall, a full-time game designer living in Berlin, Germany. I’ve been writing and designing freelance for about 25 years.
[19:34] <+JasonDurall> I’ve worked on many, many game lines. Lots of licensed games.
[19:34] <+JasonDurall> Right now I’m the line manager for RuneQuest and all things BRP at Chaosium, and the line manager on the Conan line over at Modiphius.
[19:34] <+JasonDurall> Today I’m here to talk RuneQuest.
[19:35] <+JasonDurall> RQ is one of the big classic fantasy games with a lot of history, and we’re on the cusp of releasing the new edition, which has been in development for a couple of years now.
[19:44] <+Elisa-BlackwindProject> Greetings, everyone! I am Elisa, head of the Blackwind Project. It is a new roleplaying games publisher, currently kickstarting its own set of Core Rules. Our purpose is twofold: to give the roleplayers who appreciate creativity and plot the tools to craft great game sessions, and to make quality modules, with complex stories and great art.
[19:40] <+stephendewey> Hello everyone! My name is Stephen Dewey. I’m an indie game designer that uses the publishing imprint Cavalry Games. My “brand” if you were looking for one is generally games that are a bit strange, lighter on the rules, and are designed to leave an emotional impact with the players. Games that are by and large emotional, impactful, immersive, and evocative.
[19:41] <+stephendewey> My latest project is Gather: Children of the Evertree ((Link: https://tinyurl.com/yaena6um)https://tinyurl.com/yaena6um) which is on Kickstarter right now, in the second half of it’s funding month. I am most popular for my game Ten Candles however which was my first (and only other) Kickstarter project. Ten Candles was nominated for several awards, including four ENnies.
[19:42] <+stephendewey> I have also been recognized as a Game Chef finalist for my game Uncanny Valley, and have published a couple smaller games including To Serve Her Wintry Hunger and Annalers of the Skein.
[19:43] <+stephendewey> I’m here to talk about Gather though, which is a game completely contained in a deck of cards (no rulebook) that you can pick up and play with zero prep and no GM with 2-8 players. It pulls on themes of tabletop gaming, live action gaming, freeform games, and improvisation.