[7:31 PM]Chris O’Neill, 9th Level Games: Hello all. I am Chris O’Neill from 9th LEVEL GAMES – and tonight we are here to talk about trhe latest version of our original game – KOBOLDS ATE MY BABY!2
[7:31 PM]Chris O’Neill, 9th Level Games: Kobolds Ate My Baby (aka KAMB) first came out in 1999
[7:32 PM]Chris O’Neill, 9th Level Games: and this is the 5th (6th>) edition of the game that we have made – as we head into the 25th Anniversary, and literally, this is the biggest change to the game we have ever made1
[7:33 PM]Chris O’Neill, 9th Level Games: as we move from the origina rules set to polymorph
[7:33 PM]Chris O’Neill, 9th Level Games: (done)
[7:37 PM]Dan the GMshoe: What is the premise of your game?
[7:37 PM]Chris O’Neill, 9th Level Games: So, KAMB turns the traditional idea of fantasty roleplaying on its head
[7:38 PM]Chris O’Neill, 9th Level Games: Instead of powerful warriors and mighty wizards going down into the dungeon and fighting monsters – you are the puny monsters raiding the human town for food, especially the greatezst of all food, babies!
[7:38 PM]Chris O’Neill, 9th Level Games: The kobolds are great cooks2
[7:38 PM]Chris O’Neill, 9th Level Games: but ironically, are alos great, cooked – so if you fail to bring back food then the King will happily just roast you all1
[7:39 PM]Beyla 🎉: Omg I am so excited about this already!
[7:39 PM]Chris O’Neill, 9th Level Games: The original premise was “why would kobolds ever attack an armed group of adventurers”
[7:39 PM]Chris O’Neill, 9th Level Games: and, our answer, is that the kobolds are 1) fearless, 2) hungry, and 3) there are alot of kobolds
[7:40 PM]Chris O’Neill, 9th Level Games: Kobolds are fearless because their god (the BIG RED GOD) hates cowards1
[7:40 PM]Chris O’Neill, 9th Level Games: and the Kobolds love VOR (even he hates them personally)
[7:41 PM]Dan the GMshoe: VOR is the BIG RED GOD?
[7:41 PM]Chris O’Neill, 9th Level Games: Yes, VOR is the Big Red God. He was late to the god party when they were handing out followers.3
[7:42 PM]Chris O’Neill, 9th Level Games: But the KOBOLDS – well, the Kobolds LOVE him
[7:42 PM]Chris O’Neill, 9th Level Games: and would be terrified of him, if they were magically fearless
[7:42 PM]Chris O’Neill, 9th Level Games: – which makes it very easy to enforce cartoon physics level of action from the players –
[7:43 PM]Chris O’Neill, 9th Level Games: and since there are so many kobolds, its okay if they die (and they will) you just grab another Kobold and keep playing2
[7:44 PM]Dan the GMshoe: This is already hilarious.
[7:44 PM]Vegviseren 🥔🧙: This is great! I kobolds!
[7:44 PM]Beyla 🎉: Is there classes? Is there character sheets!? I want ALL THE DETAILS
[7:44 PM]Chris O’Neill, 9th Level Games: it is funny. It manages to walk a strange tighrope between funny and fun1
[7:44 PM]Chris O’Neill, 9th Level Games: SO, KOBOLDS therough the years has had all of those things and more
[7:45 PM]Chris O’Neill, 9th Level Games: the latest version – KOBOLDS ATE MY BABY! The Orange Book – does have Jobs (which are like classes).1
[7:46 PM]Chris O’Neill, 9th Level Games: THE NEW CHARACTER sheet is the most straight forward and simple that we have created11
[7:47 PM]Chris O’Neill, 9th Level Games: this replaces the older version which actually had skills, and a whole lot of words1
[7:47 PM]Chris O’Neill, 9th Level Games: When mkaking a KOBOLDS for the ORANGE EDITION, you only have to answer 4 questions – what is your name, what is your job, and what are you cxarrying in your wrong an d left paws2
[7:47 PM]Chris O’Neill, 9th Level Games: the WRONG PAW is a chart that you roll on with d666 coices
[7:48 PM]Chris O’Neill, 9th Level Games: choices
[7:48 PM]Chris O’Neill, 9th Level Games: and the Left Paw is determined by your job – each job has d6 “special” things
[7:48 PM]Chris O’Neill, 9th Level Games: so, the jobs include all of the pervioous favorites link – cowboy, warlock’s apprentice, saleskobold, cave ranger
[7:49 PM]Chris O’Neill, 9th Level Games: and there will be some new ones that we are still working on
[7:49 PM]Chris O’Neill, 9th Level Games: one of my all time favorite “kobold classes” is the DungeonMeister (edited)3
[7:50 PM]Dan the GMshoe: What does a DungeonMeister do?
[7:50 PM]Chris O’Neill, 9th Level Games: he gets to roll dice that aren’t d6s2
[7:51 PM]Beyla 🎉: Lol
[7:51 PM]Chris O’Neill, 9th Level Games: Now, the most important rule of KOBOLDS is that Kobolds aren’t very good anything, but yet somehow manage to not go extinct
[7:51 PM]Chris O’Neill, 9th Level Games: we resolve that wiht something called KOBOLDS HORRIBLE DEATH CHECKS
[7:52 PM]Chris O’Neill, 9th Level Games: there are things that you can get a check for (like Cheating) that allow you to do something you want, but there is chance that you die1
[7:52 PM]Chris O’Neill, 9th Level Games: we have taken that further in the new edition, by essentially making all DAMAGE and negative EFFECTS into Death Checks
[7:53 PM]Chris O’Neill, 9th Level Games: because one of the most fun things that can happen int he game is dying
[7:53 PM]Chris O’Neill, 9th Level Games: and you go read out a scripted death
[7:54 PM]Chris O’Neill, 9th Level Games: By doing that, we removed about half of the need for the character sheet, and were able to streamline down to the core POLYMORPH rules – where you roll die and consult the RESOLVER that is listed directly on the character sheet2
[7:54 PM]GrantCooley: Epic fun1
[7:54 PM]Vegviseren 🥔🧙: it’s like the best version of Lemmings!1
[7:55 PM]Chris O’Neill, 9th Level Games: Like Lemmings – you can use dying to get things done. I have watched as players keep trying to die to get a result that will do something epic – like blow open a locked door, or kill a giant monster or something22
[7:55 PM]GrantCooley: Hey hey
[7:57 PM]Dan the GMshoe: I have to ask… What the heck is a “cowboy” in Kobold terms?
[7:57 PM]Chris O’Neill, 9th Level Games: ITs not random if youre trying to die.1
[7:57 PM]Dan the GMshoe: OMG, a Kobold puppet!
[7:57 PM]Chris O’Neill, 9th Level Games: @Dan the GMshoe A Cowboy is a Kobold who wears a Hat and rides things.2
[7:57 PM]Dan the GMshoe: I love that “Hat” is capitalized.
[7:58 PM]Chris O’Neill, 9th Level Games: Yeah – that’s YEET the KOBOLD. He’s our spokeskobold, and all of the videos and how to plays are all done by Yeet
[7:58 PM]Chris O’Neill, 9th Level Games: I mean, its just not any HAT
[7:58 PM]Chris O’Neill, 9th Level Games: its a big HAT1
[7:58 PM]Dan the GMshoe: Oh, certainly!
[7:59 PM]Dan the GMshoe: As a Texan, I respect that! (edited)
[7:59 PM]Chris O’Neill, 9th Level Games: in the How to Plays video on the backerkit crowdfunding page and our youtube – we talk about the Cowboy getting an advantage when riding a skateboard – because Cowboys are good at riding things22
[7:59 PM]Chris O’Neill, 9th Level Games: which really explains how everything in Kobolds works actually
[8:00 PM]Dan the GMshoe: So was Polymorph a pre-existing system, or was it designed for Kobolds?
[8:00 PM]Vegviseren 🥔🧙: It’s been purely logical so far 1
[8:01 PM]Chris O’Neill, 9th Level Games: polymorph is the core engine of all of our current RPGS. Kobolds was the only one that wasn’t (since Kobolds came first). So, polymorph runs – MAZES Fantasy Roleplaying, Return to DArk Tower, The Excellents, Rebel Scum, Business Wizards, and The Very Good Dogs of Chernobyl amoung others
[8:02 PM]Beyla 🎉: Epic names!
[8:02 PM]Chris O’Neill, 9th Level Games: we also offer a SRD and license for Polymorh – and a few people are deisgning new games with it – there will be a few on ZineQuerst this year, and a few in the Free RPG Day LEvel 1 Anthology
[8:03 PM]Chris O’Neill, 9th Level Games: Our next polymorph games coming out are – Pigoeons 11 (during ZIneQuest)
[8:03 PM]Chris O’Neill, 9th Level Games: and then Sentai & Sensibility, Wrastlevania, and F*cking Pirates! Or THe Real Treasure was teh Friendship We Made Along the Way (edited)2
[8:04 PM]Chris O’Neill, 9th Level Games: Kobolds started out (in the late 1900s) as a joke about DND so it used DND stats, and then it moved to the BEER ENgine, and now to Polymorph
[8:05 PM]Beyla 🎉: Awesome! What is your favourite part about this game?
[8:05 PM]Chris O’Neill, 9th Level Games: Kobolds? or polymorph?
[8:05 PM]Beyla 🎉: Both?
[8:05 PM]Beyla 🎉: Both!
[8:05 PM]Beyla 🎉:
[8:05 PM]Chris O’Neill, 9th Level Games: I realized that was going to be the answer too late, lol2
[8:06 PM]Chris O’Neill, 9th Level Games: So, KOBOLDS is the most insane and approachable thing ever1
[8:06 PM]Chris O’Neill, 9th Level Games: you are literally BAD at everything except DYING
[8:06 PM]Chris O’Neill, 9th Level Games: no one has any fear of playing – since you cant be good at it
[8:06 PM]Chris O’Neill, 9th Level Games: its rioutously fun that way2
[8:06 PM]Chris O’Neill, 9th Level Games: my favorite thing is that children play it 100 ERNESTLY1
[8:07 PM]Chris O’Neill, 9th Level Games: they are like WE NEED TO GET KING TORG (ALL HAIL KING TORG) some CHAMMOMILLE TEA – lets go1
[8:07 PM]Chris O’Neill, 9th Level Games: and Adults play it tottaly ironically
[8:07 PM]Chris O’Neill, 9th Level Games: and its like the best Bugs Bunny cartoon2
[8:07 PM]Chris O’Neill, 9th Level Games: everyone is enjoying it at their own personal level of fun
[8:08 PM]Chris O’Neill, 9th Level Games: as for polymorph – the core dice mechanic, where everyone just rolls their polyhedral die (a d4,d6,d8,or d10) is what I love about it most
[8:09 PM]Chris O’Neill, 9th Level Games: rethinking all of Kobolds through the lens of polymorph is making us rethink and jettison alot of old rules that we had purely because they were part of a now outdated joke1
[8:09 PM]Chris O’Neill, 9th Level Games: so its been really refreshing to reimagine Kobolds via polymorph
[8:09 PM]Chris O’Neill, 9th Level Games: and from that came the idea that KOBOLDS only ever roll d6s (which has always been the case) but in polymorph that has a dramatic effect1
[8:10 PM]Chris O’Neill, 9th Level Games: all of the kobolds are the same – except for whene they have something that makes them standout – like a Cowboy Hat
[8:11 PM]Chris O’Neill, 9th Level Games: so polymorph Kobolds is going to be the funniest, funnest, and easiest version of the “real heart” of the game ever2
[8:11 PM]Dan the GMshoe: How does task resolution work in Polymorph?1
[8:12 PM]Chris O’Neill, 9th Level Games: The Heart of polymorph Task Resolution is the RESOLVER. You state what you want to do, and either SPEND a RESOURCE or ROll your die. And you only ever roll your die.
[8:12 PM]Chris O’Neill, 9th Level Games: In Kobolds you all roll d6s (unless you have something that says. otherwise) and the onyl resource that you have to spend is taking a DEATH CHECK
[8:13 PM]Chris O’Neill, 9th Level Games:
[8:14 PM]Chris O’Neill, 9th Level Games: So, depending on what you want to do, you are trying to roll a specific result – you want to EAT (use your mouth and brain), FEET (use your speed and agility and body), BEAT (use violence) or MEAT (take the brunt on your furry little body)1
[8:14 PM]Vegviseren 🥔🧙: or use that jar of buttons1
[8:14 PM]Chris O’Neill, 9th Level Games: Now, if you roll a 1 – and its something that either ANY KOBOLD could do, or something that your JOB could do – it works
[8:15 PM]Chris O’Neill, 9th Level Games: if you roll a 6, you can always choose to CHEAT and take a HORRIBLE CEATH CHECK to make it happen
[8:15 PM]Chris O’Neill, 9th Level Games: if you have an item on you – say a SHARP STICK while you are tyring to poke out someone’s liver – than you can roll with ADVNATAGE
[8:15 PM]Chris O’Neill, 9th Level Games: Thats the core of it
[8:16 PM]Chris O’Neill, 9th Level Games: the other important “rule” is Death Checks
[8:16 PM]Chris O’Neill, 9th Level Games: when you take a DEATH CHECK you make a DEATH CHECK
[8:16 PM]Chris O’Neill, 9th Level Games: roll 2d6 and add the number of checks you have – if its higher than 12 you DIE a HORRIBLE RANDOM DEATH – and have to go roll on the Death Charts
[8:17 PM]Dan the GMshoe: I notice a lot of all-caps. In this game, is it expected that you’ll YELL when something is REALLY VERY IMPORTANT?
[8:17 PM]Chris O’Neill, 9th Level Games: Yes
[8:17 PM]Chris O’Neill, 9th Level Games: lol
[8:17 PM]Vegviseren 🥔🧙: I think that always goes…
[8:18 PM]Dan the GMshoe: nods sagely
[8:18 PM]Chris O’Neill, 9th Level Games: In fact the most important thing in the game is this
[8:18 PM]Chris O’Neill, 9th Level Games: anytime anyone says the name of the King
[8:18 PM]Chris O’Neill, 9th Level Games: KING TORG
[8:18 PM]Chris O’Neill, 9th Level Games: ALL HAIL KING TORG!
[8:18 PM]Chris O’Neill, 9th Level Games: everyone has to yell All HAIL KING TORG! or they take a check on the Random Horrible Death Record3
[8:19 PM]Chris O’Neill, 9th Level Games: we’ve been relegated to the far corners of all of the big cons because of the noise level of the game11
[8:19 PM]Beyla 🎉: That actually makes sense
[8:19 PM]Beyla 🎉: ALL HAIL KING TORG
[8:19 PM]Chris O’Neill, 9th Level Games: Origins just gives us a room since they know if they put us in a room with anyone else there will be complaints
[8:19 PM]Chris O’Neill, 9th Level Games: hahaha
[8:19 PM]Chris O’Neill, 9th Level Games: ALL HAIL KING TORG!1
[8:20 PM]Chris O’Neill, 9th Level Games: in fact, its so prevelant, that my twitter handle is @allhailkingtorg2
[8:20 PM]Dan the GMshoe: So the game system is hysterical. You listed off quite a few games. Are they all comedy games?
[8:20 PM]Chris O’Neill, 9th Level Games: No
[8:20 PM]Vegviseren 🥔🧙: I want to have questions but this is so truly genius in its simplicity!2
[8:21 PM]Chris O’Neill, 9th Level Games: We split our games into 3 a few lines
[8:21 PM]Chris O’Neill, 9th Level Games: we have KOBOLDS ATE MY BABY! which is its own thing
[8:21 PM]Chris O’Neill, 9th Level Games: then we have MAZES which is aserious, dungeon crawl old school game
[8:22 PM]Chris O’Neill, 9th Level Games: we have AWESOME WORLD – which includes The Excellents, Horsehoe Academy, and the upcoming Nancy Druid 0 which are “cartoon princess world” games
[8:22 PM]Vegviseren 🥔🧙: and which is your baby? that you don’t want eaten…
[8:22 PM]Chris O’Neill, 9th Level Games: My Baby. Mazeas
[8:22 PM]Chris O’Neill, 9th Level Games: Mazes is everything that I ever wanted to make21
[8:23 PM]Dan the GMshoe: Can you give an example of how Polymorph works in Mazes? I’m curious to see how it looks in a serious game.1
[8:23 PM]Chris O’Neill, 9th Level Games: but KAMB is the thing that made 9th LEvel Games – and Kobolds is too fun – I really love working with KAMB and the art and everything1
[8:24 PM]Chris O’Neill, 9th Level Games:
[8:24 PM]Chris O’Neill, 9th Level Games: So here is the same Resovler chart for MAZES
[8:25 PM]Chris O’Neill, 9th Level Games: Our core 4 actions are BOOKS (think), BOOTS (move), BLADES (attack), BONES (strength/health)
[8:25 PM]Chris O’Neill, 9th Level Games: Now, in MAZES, we choose a die – a 4,6,8,or 10. So the rolls are different, and we determin our die by choose a ROLE – what we want to do.
[8:26 PM]Chris O’Neill, 9th Level Games: If you roll a 1 and you should be abel to do it becasue of your class or background, it works. We call that the KEY BONUS.
[8:26 PM]Chris O’Neill, 9th Level Games: and THe Crown (the top number you can roll) is tied into a mechanic in the game called DARKNESS whixh is GM currency
@Chris O’Neill, 9th Level Gamesand THe Crown (the top number you can roll) is tied into a mechanic in the game called DARKNESS whixh is GM currency[8:27 PM]Beyla 🎉: Cool
[8:27 PM]Chris O’Neill, 9th Level Games: all Polymorph games are player facing – with the GM never rolling dice, some ofthe games have GM currencies and some dont
[8:27 PM]Chris O’Neill, 9th Level Games: Mazes has like 26 character classes,a dn you can make your own2
[8:27 PM]Chris O’Neill, 9th Level Games: and has clear EDGES that give you abilities – like FAST or DEADLY
[8:28 PM]Chris O’Neill, 9th Level Games: whereas in games like KOBOLDS or in THE EXCELLENTS – things are more “loose” based on what you have written down
[8:28 PM]Chris O’Neill, 9th Level Games: in THe Excellents…
[8:28 PM]Chris O’Neill, 9th Level Games:1
[8:29 PM]Chris O’Neill, 9th Level Games: You answer questions about your cartoon princess – and then can use those answers to gain advnatge
[8:29 PM]Chris O’Neill, 9th Level Games: now- without saying anything – you already know how to play The Excellents
[8:29 PM]Chris O’Neill, 9th Level Games: the only real change is that there is NO “key” – instead you have a BFF – a BEAST FRIEND – that comes to help you when you roll a 12
[8:30 PM]Beyla 🎉: You have made it effortless to switch games and grow with your audience…. Impressive
[8:30 PM]Chris O’Neill, 9th Level Games: we hope1
[8:31 PM]Chris O’Neill, 9th Level Games: a very gratifying thing that we see alot is when someone plays a game like THe Excellents and then plays MAZes, and says – ooooh, I can see how I can use this to play “fill in genre niche they are reallyinto”22
[8:32 PM]Dan the GMshoe: Now, I notice that Polymorph task resolution is completely self-test. Does task difficulty or any external factors, like the toughness of a foe, ever play a factor?2
[8:32 PM]Beyla 🎉: Is your profile picture an actual kobold puppet you have?
[8:33 PM]Chris O’Neill, 9th Level Games:
[8:33 PM]Chris O’Neill, 9th Level Games: Ye]s
[8:33 PM]Chris O’Neill, 9th Level Games: Yes
[8:33 PM]Beyla 🎉: I love him
[8:33 PM]Chris O’Neill, 9th Level Games: You’ll have to watch the videos2
[8:34 PM]Chris O’Neill, 9th Level Games: He also has a show during ZINEQUEST where he talks about all of the new RPG Zines and interviews guests21
[8:34 PM]Chris O’Neill, 9th Level Games: https://www.youtube.com/watch?v=kQ1IkSg_SoYYouTube9th Level GamesYeet Has Wares (Kobolds Ate My Skyrim parody)1
[8:35 PM]Chris O’Neill, 9th Level Games: Here is the video for the game
[8:35 PM]Chris O’Neill, 9th Level Games: https://www.youtube.com/watch?v=ai4yvkWFYtYYouTube9th Level GamesKOBOLDS ATE MY BABY! The Orange Book Backerkit Crowdfunding 202321
[8:35 PM]Chris O’Neill, 9th Level Games: You can find YEET on YouTube and on TikTok
[8:36 PM]Vegviseren 🥔🧙: And when will Yeetlings be included with the game?
[8:36 PM]Chris O’Neill, 9th Level Games: Welllllllll
[8:36 PM]Chris O’Neill, 9th Level Games: There is a plush level11
[8:36 PM]Chris O’Neill, 9th Level Games: which is based on Yeet
[8:37 PM]Chris O’Neill, 9th Level Games: THis is my favorite on topic TikTok1
[8:37 PM]Chris O’Neill, 9th Level Games: https://www.tiktok.com/@9thlevel/video/7187893658467732778TikTok9th Level Games on TikTok9th Level Games’s short video with ♬ оригинальный звук1
@Dan the GMshoeNow, I notice that Polymorph task resolution is completely self-test. Does task difficulty or any external factors, like the toughness of a foe, ever play a factor?[8:37 PM]Beyla 🎉: This! But also is there different humans /enemies / beasties that you have created ?
[8:38 PM]Chris O’Neill, 9th Level Games: I dont follow?
[8:38 PM]Chris O’Neill, 9th Level Games: Are their other characters in the Kobold universe?1
[8:38 PM]Dan the GMshoe: My question, you mean, @Chris Grant?
[8:38 PM]Dan the GMshoe: Ah.
[8:38 PM]Chris O’Neill, 9th Level Games: @ DAn – I missed that question
[8:39 PM]Beyla 🎉: Oh sorry, I want to know the answer to @Dan the GMshoes question and also did you make any other beasties
[8:39 PM]Beyla 🎉: Sorry for the confusion
[8:39 PM]Dan the GMshoe: I’ll copy/paste:
[8:39 PM]Dan the GMshoe: Now, I notice that Polymorph task resolution is completely self-test. Does task difficulty or any external factors, like the toughness of a foe, ever play a factor?
[8:39 PM]Chris O’Neill, 9th Level Games: So. Everything is based on the players action. SO the one toughness line is DISADVANTAGE. So, having the player roll with DISADVANTAGE because of environmental concerns.
[8:40 PM]Chris Grant: Huh? I said nothing.2
[8:40 PM]Chris O’Neill, 9th Level Games: Generally, though, if its something beyond the player – the player will require the spending of some resources as well as a roll
[8:40 PM]Chris O’Neill, 9th Level Games: in games other than KAMB, the currencies and resources are all different – as they are focused on the action of the game
[8:42 PM]Chris O’Neill, 9th Level Games: so, for instance, in Good Dogs of Chernobyl – depending on the dogs “generation” they are disdvantged on certain actions (dogs born in the wild are diadvantaged against using human things for instance) – or in Rebel SCum, you need to build up STARS by punching Space Nazis in the face to do super cool things21
[8:42 PM]Chris O’Neill, 9th Level Games: Mazes has teh most of this as you may expect1
[8:43 PM]Chris O’Neill, 9th Level Games: so each Hazard has 2 “stats” DANGER and HEARTS. DAnger is the Damage or effect
[8:43 PM]Chris O’Neill, 9th Level Games: Heaerts is the hit points
[8:43 PM]Chris O’Neill, 9th Level Games: but you may be facing a HUGE FOE – so all of you damage effects are disdvantaged
[8:44 PM]Chris O’Neill, 9th Level Games: or a DARK For that gives the GM additional Darkness (their currency) when encountered
[8:44 PM]Chris O’Neill, 9th Level Games: For the last 25 years, we have had alot of task difficulty in Kobolds
[8:44 PM]Chris O’Neill, 9th Level Games: the question was alwasy “how hard is this to do”2
[8:45 PM]Chris O’Neill, 9th Level Games: and after a few years of playing The Excellents – which is very much, good guys do good
[8:45 PM]Chris O’Neill, 9th Level Games: we have learned that for this style of game (which is very different from other games) the randomness is enough
[8:46 PM]Chris O’Neill, 9th Level Games: I hope that answers that very good question adequately
[8:47 PM]Dan the GMshoe: I think so. Polymorph seems to be designed in the same vein as Powered by the Apocalypse and Forged in the Dark.
[8:47 PM]Chris O’Neill, 9th Level Games: @Beyla 🎉 what was your question then?
[8:47 PM]Beyla 🎉: What enemies are we facing as kobolds? Anything special ?
[8:47 PM]Chris O’Neill, 9th Level Games: @Dan the GMshoe Yes. Polymorph sits int he same space as those games.
[8:48 PM]Chris O’Neill, 9th Level Games: Its emulation not simulation.1
[8:48 PM]Chris O’Neill, 9th Level Games: So, the Kobolds are beset upon all sides by literally everything
[8:48 PM]Chris O’Neill, 9th Level Games: townspeople, empty boxes, chickens, cats, evil wizards,1
[8:49 PM]Chris O’Neill, 9th Level Games: the person running the game is called The Mayor1
[8:49 PM]Chris O’Neill, 9th Level Games: and they run the Town
[8:49 PM]Chris O’Neill, 9th Level Games: the Kobolds ancestral enemy is the Chicken – for whom they are both the same heightm and the same intelligence21
[8:50 PM]Chris O’Neill, 9th Level Games: but really, the true enemy of the Kobold is other Kobolds1
[8:51 PM]Dan the GMshoe: (Don’t laugh. Chickens will flock you up.)11
[8:51 PM]Chris O’Neill, 9th Level Games: Kobolds rank tasty on a 1-5 scale. Not Tasty. Ok. Chicken. Kobold. Baby.
[8:51 PM]Chris O’Neill, 9th Level Games: Its a dangerous world.2
[8:52 PM]Chris O’Neill, 9th Level Games: THe other big character in the Kobold world is Tabriz the Evil Warlock for Hire
[8:52 PM]Chris O’Neill, 9th Level Games: who is this bumbling idiot wizard that the Kobolds work for sometime
[8:52 PM]Chris O’Neill, 9th Level Games: but mostly, he jsut shows up and causes havoc
[8:53 PM]Vegviseren 🥔🧙: a worser therefore better Gargamel1
[8:53 PM]Chris O’Neill, 9th Level Games: Gargamel meets Ming The Merciless3
[8:53 PM]Chris O’Neill, 9th Level Games: yes
[8:53 PM]Dan the GMshoe: Gargaming.2
[8:53 PM]Chris O’Neill, 9th Level Games: I sorta think about the Kobolds like anti-smurfs22
[8:54 PM]Beyla 🎉: Yes! In the best way
[8:54 PM]Chris O’Neill, 9th Level Games: If there is something that we could make (which we cannot its too expensive) it would be smurf like dolls of the kobolds. I would lose my mind.2111
[8:54 PM]Dan the GMshoe: Although it would be hard to use the word “Kobold” the way Smurfs use the word “Smurf”.
[8:54 PM]Chris O’Neill, 9th Level Games: We treat orange like Smurfs treat blue
[8:55 PM]Chris O’Neill, 9th Level Games: Yeah, the smurfing joke is where i mark the line
[8:56 PM]Dan the GMshoe: (One day I will meet Beyla in person and discover that she is really just a whirling mass of cute emojis.)23
[8:56 PM]Beyla 🎉: ( you have no idea! Lol )
[8:57 PM]Beyla 🎉: ( I don’t drink coffee… lol this is me chill )1
[8:57 PM]Vegviseren 🥔🧙: It’s so kobolding true!2
[8:57 PM]Chris O’Neill, 9th Level Games: lol
[8:58 PM]Dan the GMshoe: Does KAMB have anything resembling a bestiary?
[8:58 PM]Chris O’Neill, 9th Level Games: yeah totally
[8:58 PM]Chris O’Neill, 9th Level Games: the old core book had a town bestiary
[8:59 PM]Chris O’Neill, 9th Level Games: and the More THings To Kill and Eat Book had a Chicken Bestiary and a Dungeon Bestiary
[8:59 PM]Dan the GMshoe: A Chicken Bestiary!!
[8:59 PM]Chris O’Neill, 9th Level Games:1
[8:59 PM]Dan the GMshoe: Did you plan that out, or did you just wing it?111
[8:59 PM]Chris O’Neill, 9th Level Games: For instance, a Cave Chicken1
[9:01 PM]Dan the GMshoe: I love it.
[9:02 PM]Chris O’Neill, 9th Level Games: My favorite was giving stats to an empty cardboard box2
[9:02 PM]Dan the GMshoe: What are some highlights of the current bestiary?
[9:02 PM]Chris O’Neill, 9th Level Games: because, the way things work – it might kill you
[9:03 PM]Chris O’Neill, 9th Level Games: THe current bestiary is being worked on by 2 of the longest runnign Mayors – Jon, The Kobold Dude, and Bug. So, im excited to see what they come up with.
[9:03 PM]Chris O’Neill, 9th Level Games: We are also working on talking all of the convention modules that we have run over the uears and put them out
[9:03 PM]Chris O’Neill, 9th Level Games: its part of the crowdfunding as “a digiital adventure pack” – and that has some amazing creatures
[9:04 PM]Chris O’Neill, 9th Level Games: including ME – because in the 20th anniversary module – the Kobolds go back in time to kill me and my writing partner before we can cause them so much harm1
[9:04 PM]Dan the GMshoe: Are any of the adversaries in the forms of traditional adventuring parties?
[9:04 PM]Chris O’Neill, 9th Level Games: Oh yes
[9:04 PM]Chris O’Neill, 9th Level Games: the original joke was Kobolds vs. Adventurers
[9:05 PM]Chris O’Neill, 9th Level Games: one of the Adventurers is a love letter to Tomb of Horrors called Save vs Death1
[9:07 PM]Dan the GMshoe: Heh. What class is s/he?
[9:07 PM]Chris O’Neill, 9th Level Games: sorry
[9:07 PM]Chris O’Neill, 9th Level Games: i meant one of the Adventures – not adventurers1
[9:07 PM]Chris O’Neill, 9th Level Games: its MOdule K123 – Save vs Death
[9:08 PM]Dan the GMshoe: Ah! Gotcha. That does make more sense.
[9:09 PM]Chris O’Neill, 9th Level Games: The Great Kuthobold is one of my favorites1
[9:10 PM]Chris O’Neill, 9th Level Games: Last year we did THe Wizard of Frogs1
[9:10 PM]Chris O’Neill, 9th Level Games: which was all Oz jokes
[9:10 PM]Chris O’Neill, 9th Level Games: with Tabriz as the Wonderful Wizard of Frogs
[9:11 PM]Dan the GMshoe: That reminds me… You mentioned “warlock’s apprentice” as a Kobold job. Are they all apprenticed to Tabriz?
[9:11 PM]Chris O’Neill, 9th Level Games: No.
[9:11 PM]Chris O’Neill, 9th Level Games: Just thats assumed
[9:11 PM]Chris O’Neill, 9th Level Games: The defualt idea is that the Kobolds live in a dungeon near a little town and a broke down Wizard Tower
[9:12 PM]Chris O’Neill, 9th Level Games: but then half the adventures involve space travel, man eating cabbages, or complicated jokes about heavy metal albums
[9:13 PM]Dan the GMshoe: Well, at least they aren’t Kobold-eating cabbages.1
[9:13 PM]Chris O’Neill, 9th Level Games: i assure they are2
[9:14 PM]Chris O’Neill, 9th Level Games: again, Kobolds are delcious
[9:14 PM]Dan the GMshoe: Do the Kobolds ever go up against equally-inept humanoids, like Goblins?
[9:14 PM]Chris O’Neill, 9th Level Games: Goblins are way too good at killing Kobolds1
[9:14 PM]Chris O’Neill, 9th Level Games: weve never done that but im sure others have
[9:16 PM]Chris O’Neill, 9th Level Games: when I am running Kobolds, I try not to plan
[9:16 PM]Chris O’Neill, 9th Level Games: the players never do what you try to get them to do
[9:17 PM]Chris O’Neill, 9th Level Games: we write KAMB modules as scenes with stats and linkage points
[9:17 PM]Chris O’Neill, 9th Level Games: since we assume that the moment that the players start playing they are going to go off script in the most ridciulous ways
[9:18 PM]Dan the GMshoe: Is the game primarily for one-shots, or is there such a thing as a Kobold Kampaign?
[9:19 PM]Chris O’Neill, 9th Level Games: i know people have told me about campaigns but i dont get it
[9:19 PM]Chris O’Neill, 9th Level Games: in a 3 hour game of kobold you may die like 6 times
[9:19 PM]Chris O’Neill, 9th Level Games: or more
[9:19 PM]Vegviseren 🥔🧙: best selling point ever!
[9:19 PM]Chris O’Neill, 9th Level Games: i think KAMB is better suited for Looney Tunes like high concept stories
[9:20 PM]Chris O’Neill, 9th Level Games: go big, get dead, repeat1
[9:20 PM]Dan the GMshoe: So sort of like Toon, except with actual deaths?
[9:20 PM]Chris O’Neill, 9th Level Games: yees
[9:21 PM]Chris O’Neill, 9th Level Games: I would love to do a rehack of Toon with the KAMB framework
[9:23 PM]Vegviseren 🥔🧙: would inherent draconic traits like say a firebreath gland and still carrying a useful item be double dipping? or just good gaming?
[9:24 PM]Chris O’Neill, 9th Level Games: double dipping
[9:24 PM]Chris O’Neill, 9th Level Games: and straight cheating – take a koboold horrible death check1
[9:24 PM]Chris O’Neill, 9th Level Games: our Kobolds are doggie people not dragon people21
[9:25 PM]Chris O’Neill, 9th Level Games: in fact qwe make a great joke about CANNON and CANON KOBOLDS
[9:25 PM]Chris O’Neill, 9th Level Games: and then we shoot them outta a cannon21
[9:26 PM]Dan the GMshoe: In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[9:26 PM]Chris O’Neill, 9th Level Games: Thanks for the opportunity to talk about the game2
[9:27 PM]Chris O’Neill, 9th Level Games: People can check out the latest campaign over on BACKERKIT
[9:27 PM]Chris O’Neill, 9th Level Games: https://www.backerkit.com/c/9th-level-games/Kobolds-Ate-My-Baby-Polymorph-EditionBackerKitKobolds Ate My Baby!The cult classic Kobolds Ate My Baby returns with a new edition powered by polymorph. Its faster, easier, and funnier than ever! All Hail King Torg!
[9:27 PM]Chris O’Neill, 9th Level Games: And YEET starts his ZINEQUEST Show this THURSDAY and every T-starting day in February1
[9:28 PM]Beyla 🎉: ALL HAIL KING TORG!2
[9:28 PM]Chris O’Neill, 9th Level Games: ALL HAIL KING TORG!2
[9:28 PM]Vegviseren 🥔🧙: Hail King Torg!2
[9:29 PM]Beyla 🎉: such fun
[9:30 PM]Chris O’Neill, 9th Level Games: Thanks for your questions and interest! Come out and play with us a show sometime!1
[9:30 PM]Dan the GMshoe: Thanks very much for joining us, @Chris O’Neill, 9th Level Games!
[9:30 PM]Chris O’Neill, 9th Level Games: THanks DAN!
[9:30 PM]Dan the GMshoe: Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at https://www.ko-fi.com/gmshoe. Anything’s appreciated! Ko-fiBuy Dan Davenport a Coffee. ko-fi.com/gmshoeBecome a supporter of Dan Davenport today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.3
[9:30 PM]Dan the GMshoe: Now, if you’ll give me a minute, I’ll get the log posted and link you!
[9:31 PM]Chris O’Neill, 9th Level Games: AWESOME