<+Jim_Zub> My name is Jim Zub. I’ve been working in comics, animation and games for the past 19 years, but most of the work I’m known for has been produced in the past 10 years as a comic book writer, contributing to a bunch of stories for Marvel, IDW, Image Comics, Dark Horse and others. I have a deep love of tabletop RPGs and board games, and have written
<+Jim_Zub> the most RPG-related comic stories of any comic writer in the business, including Dungeons & Dragons, Munchkin, Exalted, Pathfinder, Kids On Bikes, and Rick and Morty VS Dungeons & Dragons. Over the past year I was also the lead developer and head writer on the D&D Young Adventurer’s Guides, a set of books built to introduce new/young players to
<+Jim_Zub> the precepts of RPGs.
<+Jim_Zub> So yeah, a lot of comics and gaming. Getting the chance to contribute to these worlds has been an absolute thrill.
<+Jim_Zub> Currently I’m writing the new D&D comic series Infernal Tides at IDW, Conan the Barbarian at Marvel, and a creator-owned series for comiXology/Amazon called Stone Star.
<+Jim_Zub> So ask away about my work or working in the business in general and I’m happy to chat about it. (done)
<~Dan> Thanks, Jim_Zub! The floor is open to questions!
<+kiltedfiend> So, how many more Young Adventurer books are you hoping to do?
<~Dan> What is the premise of Infernal Tides?
<+DammitViktyr> How do you feel about the Hyborian Age’s intermittent status as the prehistory of the Marvel Universe?
<~Dan> (Question pase, please.)
<+Jim_Zub> It’s funny because originally it was supposed to be one book “The Young Adventurer’s Guide to D&D” but almost immediately as we started planning it the idea kept expanding and we realized we could do a lot more with it as a series. The approved proposal was 4 books and all 4 of those are now out: Monsters & Creatures, Warriors & Weapons, Dungeons &
<+Jim_Zub> Tombs, and Wizards & Spells. They’ve done incredibly well in bookstores, book clubs and libraries so we have 2 more in development.
<+Jim_Zub> And I’d be happy with developing even more past Book 6 if the interest is there from readers.
<+Jim_Zub> Lots of info on the Young Adventurer’s Guides, plus previews here: (Link: http://www.jimzub.com/dd-young-adventurers-guides-faq/)http://www.jimzub.com/dd-young-adventurers-guides-faq/
<+Jim_Zub> Infernal Tides is the fifth D&D mini-series with the Baldur’s Gate heroes that I’ve had the chance to write since D&D 5th edition launched. Each mini-series has some thematic ties to a product that comes out around the same time, so Infernal Tides uses setting and elements from the Descent Into Avernus adventure book that came out late last year.
<+Jim_Zub> Our heroes discover a mystery that leads them to the first plane of Hell and puts them in the midst of the Blood War.
<+Jim_Zub> Max Dunbar is back drawing the series and his page art is stunning. It’s such a pleasure to be working with him on it.
<+Jim_Zub> I read a ton of Conan comics as I grew up so it feels right having Conan back at Marvel. I love that they made the Hyborian Age a weird pre-history of the Marvel universe in the comics, though I won’t be doing any specific Marvel tie-in material in my stories. I feel like the flagship monthly series needs to be pure Hyborian Adventure. Save the
<+Jim_Zub> crossover stuff for other titles/events/mini-series.
<~Dan> How difficult is it to write game fiction? Specifically, do you find yourself referencing the rulebooks to make sure a given action is plausible?
<+Jim_Zub> Writing both D&D and Conan at the same time is a bit mind-bending. two of the biggest fantasy properties. 10-year old me would not believe it. That said, I work really hard to make them feel distinct. Conan is filled with Howard-esque narrative and big action/big drama, while D&D has a bit more of a lighter adventurous flare, mimicing a bit of the
<+Jim_Zub> feel of playing with your friends and feeling like things are about to go off the rails.
<&Silverlion> heh. 😀
<~Dan> What is the makeup of the group of Infernal Tides?
<+Jim_Zub> I’m a stickler for continuity in the superhero stuff I write and game worlds I reference, so getting it “right” is important to me. There are times to lean into the drama and amp things up (obviously we’re not going to show every round of combat, every blow struck, that would take way too long) but on the whole it needs t work in the setting with
<+Jim_Zub> the rules as written.
<~Dan> What is your personal gaming history?
<+Jim_Zub> For example, we do have character sheets for all the characters in Infernal Tides. I statted them up in D&D Beyond so I would know what spells and abilities they have access to. It does ‘work’ as a D&D story and just a fantasy story anyone can read and I’m proud of that.
<+Jim_Zub> I didn’t want the bog standard Fighter-Wizard-Cleric-Thief D&D set-up, because that doesn’t tend to be the kind of group I play or end of DMing. Real D&D groups are weird and wonderful, with odd mixes of characters and strange gaps in their expertise.
<+Jim_Zub> The party in Infernal Tides consists of Minsc (a brain addled Ranger from the Baldur’s Gate games who acts more like a Fighter), Delina (an Elf Wild Mage), Shanie (Halfling Rogue), Krydle (Half-Elf Rogue), Nerys (Human Cleric of Death).
<+DammitViktyr> … Boo?
<+Jim_Zub> It’s a weird group because that feels very D&D to me.
<~Dan> That’s a good point, Jim_Zub.
<+Jim_Zub> Yes, of course. Minsc has Boo and talks to his hamster familiar constantly.
<~Dan> Heh. Cute. 🙂
<+Jim_Zub> I’m really proud that in Legends of Baldur’s Gate (the 1st mini-series I wrote) we brought Minsc and Boo back into the current Forgotten Realms (via wild magic, time-wise they would have been dead with how far the timeline has advanced from the time of the video games) and now they are in a bunch of different places and D&D official products.
<+kiltedfiend> (you make a good Minsc Jim_Zub)
<+Jim_Zub> I started playing D&D when I was 8 years old and my brother was 12. Our older cousins showed us the game and it became a bridge to communicating and bonding with my brother and my friends.
<+Jim_Zub> I actually did a whole TEDx Talk about how D&D has influenced my life and creative career. Bookmark it and watch it later: (Link: https://www.youtube.com/watch?v=EVhnpZf2EVs)https://www.youtube.com/watch?v=EVhnpZf2EVs
<+Jim_Zub> So getting the chance to now contribute to D&D and Marvel Comics is an absolute thrill.
<~Dan> I’m sure!
<~Dan> How did you break into the business?
<+Jim_Zub> And last year, yeah, I played Minsc on stage at the D&D Live event in Los Angeles. It was a surreal and wonderful experience. (Link: https://www.youtube.com/watch?v=JqLwCAt7Gbc&t=0m30s)https://www.youtube.com/watch?v=JqLwCAt7Gbc&t=0m30s
<+Jim_Zub> I didn’t ever expect I’d be writing as a career. My background is in art and animation. I loved comics, but didn’t see any way to break into that business so I focused on animation instead, going to school for Classical Animation and working in TV animation for a couple years.
<+Jim_Zub> The work was okay, but sometimes quite a grind and I wasn’t high enough up the chain to contribute to stories, and I realized that was the part I enjoyed the most.
<+Jim_Zub> So in the evening I started making my own webcomic called The Makeshift Miracle and launched that in 2001. At the time, most webcomics were gag strips, Garfield-like but with internet humor. I was building a dramatic story, so it stood out as something a bit different at the time.
<+Jim_Zub> So I worked in Animation during the day and made my webcomic at night, slowly meeting other web artists and going to conventions.
<+Jim_Zub> The animation business started shifting heavily to 3D computer animation and I was planning to go back to school for retraining, but fell in with a studio called UDON here in Toronto. They were contributing art to all kinds of different projects: comics, magazines, video games, toys, and RPG books.
<+Jim_Zub> At UDON I would learn a LOT about how publishing worked, how to sell stuff at conventions, and how to manage projects and budget art teams.
<+Jim_Zub> I also pushed the studio to do more RPG book artwork since that was something I was passionate about. UDON did a lot of art for the Exalted RPG series, but also some stuff for Dungeon Magazine and other books too.
<+Jim_Zub> Through Dungeon Magazine I met the crew at Paizo and that would help me many years later.
<+Jim_Zub> By 2009, I was a project manager at the studio and contributing to a lot of different projects but, again, wasn’t getting the chance to contribute to stories very often and really missed that aspect of things.
<+Jim_Zub> So I developed a creator-owned comic with an artist at the studio, a comic story that channeled all the kooky stuff I love about Conan and D&D and sword & sorcery stories in general. That comic was called Skullkickers and it launched in 2010 through Image Comics.
<+Jim_Zub> Launching that series was my “break out”. People could finally see that I had stories to tell and, thanks to the project management experience I had, I could make sure we had quality and that it came out on time.
<+DammitViktyr> Is Skullkickers available online?
<+Jim_Zub> Within 8 months, I started to get offers to do other commercial comic writing with Skullkickers as my calling card. Erik Mona at Paizo liked the comic a lot and, when they signed a licence to make Pathfinder comics, he reached out to me to write the series. That became my first monthly commercial comic writing work.
<+Jim_Zub> Yes! You can read SKULLKICKERS online starting from here: (Link: https://comic.skullkickers.com/comic/2012-01-22#.XqjUR6hKiUk)https://comic.skullkickers.com/comic/2012-01-22#.XqjUR6hKiUk
<~Dan> I’ll have to check that out!
<+Jim_Zub> And it was published in single issues as well as 6 soft covers or 3 deluxe hardcover collections.
<+Jim_Zub> The Pathfinder series showed that I could do fantasy well and write a team of different characters all with different motivations. From there i’d do some shorter projects, slowly building up credits.
<+Jim_Zub> If you check my bio you can see how the writing credits start slow at first and then pick up steam: (Link: http://www.jimzub.com/bio/)http://www.jimzub.com/bio/
<+Jim_Zub> It took around 5 years to break into Marvel. At Marvel I started off writing ad comics, the kind of giveaway comics you used to get in boxes of cereal, just whatever small stuff needed to get done.
<+Jim_Zub> From there I wrote 20 Spider-Man stories for something called Spider-Man Magazine, a kids magazine published in the UK/Europe that has puzzles, games, and an original comic story in each issue. That showed my editor that I could write a bunch of the superheroes well (Spidey was always teaming up with different heroes) and got me on the radar for
<+Jim_Zub> editors who handle the main monthly Marvel Universe comics.
<+kiltedfiend> Other than D&D, what’s your favourite gaming system and why?
<+Jim_Zub> In 2016 I started writing monthly superhero stuff for Marvel with Thunderbolts and have been doing Marvel work steadily since then, including two Avengers event series and now Conan the Barbarian.
<+Jim_Zub> I really love the Feng Shui tabletop RPG. It’s such a fun system and it blew my mind when I first read it. The ‘stunting’ rules for combat opened up my mind to how to bring fun descriptive role-playing to action scenes. Love it.
<+Jim_Zub> I use that kind of fun descriptive combat in every game I run now, no matter what system it is.
<~Dan> Cool. 🙂
<+Jim_Zub> The White Wolf system was a big part of high school for me and it coincided well with reading all kinds of gothy Vertigo comics. 🙂
<~Dan> Heh. 🙂
<+Jim_Zub> The dice pools are really flexible and I like the gothic-punk aesthetic of the games.
<~Dan> What was it like writing Rick & Morty vs. Dungeons & Dragons?
<+Jim_Zub> Like a lot of people around that age, I played my share of Palladium. The rules are a broken mess but the worlds were neat. Making mutant animal characters in TMNT was fun because you could tinker with them a bunch.
<+Jim_Zub> That project was so strange. Great, but super weird.
<+Jim_Zub> I had been writing the D&D comics for several years and the crew at WotC trust me, so when the idea came up from Oni Press (the publisher who had the comic rights for Rick and Morty) they asked me to be a part of it. I said “sure” but never thought they’d actually be able to hammer out a contract. It took 9 months, but eventually they worked it
<~Dan> (Howdy, GenoFoxx!
<+Jim_Zub> By that time Pat Rothfuss had become attached to it as well, so they asked if I could work with Pat (since he’d never written a comic before). We met up for dinner at Emerald City Comic Con that year and started building the story bit by bit. Troy Little drew the series and he’s a BRILLIANT cartoonist. He spun our craziest crap into gold and made
<+Jim_Zub> very complicated scenes work on the page.
<~Dan> What is the premise of the comic?
<+Jim_Zub> Pat has never done commercial writing on someone else’s property, so it was also an obstacle course trying to balance our story ideas against the license needs/approval of both Adult Swim and Hasbro.
<+Jim_Zub> Plus our page count.
<+Jim_Zub> We wanted to play against the tired cliche that D&D is just for nerds, because we’re so far beyond that now, so Morty notices that D&D is every where at his school and cool people play it. He wants to be one of the cool kids, but he doesn’t get it, so he goes to Rick for help, not realizing that Rick is an obsessive 1st edition D&D hardcore player.
<~Dan> Ha! That’s great. 🙂
<+Jim_Zub> So it’s Rick’s power gaming bad habits and need to show off (taking Morty to dimensions of D&D) played against Morty’s naivety, and eventually the rest of the family gets pulled into it too. The characters they play exaggerate aspects of themselves the way role-playing does for all of us – exemplifying their best and worst qualities, empowering
<+Jim_Zub> them but also exposing them.
<+JamesGillen> I always thought of Rick & Morty as “Doctor Who as played by the cast of It’s Always Sunny in Philadelphia”
<~Dan> What class and race does Morty end up as?
<+Jim_Zub> The characters aren’t just them as PCs, it’s how they see themselves, so we got to do a lot in terms of delving into what makes them tick. At the same time, it’s also a love letter to gaming and all 5 editions of D&D.
<~Dan> Nice. 🙂
<+Jim_Zub> The group has multiple characters (1 per edition they play), but the ‘main’ quest has Morty as a Half-Orc Rogue. Morty wants to be scary, but also cool and tricky. Rick is a power gaming wizard who cheats like hell.
<+Jim_Zub> Pat had tons of great ideas on how the characters they roll up reflect aspects of who they are in the ‘real’ world.
<+Jim_Zub> Pat put together a ‘mission statement’ for the series and as soon as I read that I knew we could make it work:
<+Jim_Zub> 1) The cliche is that D&D is just a bunch of murder hobo insanity, and it can be at times, but we also need to show the deeper aspects of role-playing and bonding with a groups of friends/family. We can show both and make them both matter.
* ~Dan nods
<+Jim_Zub> 2) The cliche is that Rick and Morty is just Edgelord humor and mega-violence, and it is, but it’s also about a group of @#$%ed up people who are trying to be a family. The emotional stuff has to be in there too. We can show both and make them both matter.
<~Dan> I’ll have to see if I can find a copy of that….
<+Jim_Zub> When the project was announced a lot of people rolled their eyes and thought it would be a lowest common denominator cheap cash-in product. What I’m most proud of is that we pushed to make it something more, a love letter to gaming and storytelling even while it’s ridiculous and violent and insane at the same time.
<~Dan> My wife would love it, too. She went from someone who “didn’t get it” to a hardcore Rick & Morty fan. 😀
<+Jim_Zub> It sold like crazy (one of the best selling IDW comics of all time) and the collected edition has done very, very well. I came back to write a sequel and WotC developed a game product called, appropriately, Dungeons & Dragons VS Rick and Morty.
<~Dan> And that was an adventure, right?
<+Jim_Zub> it was structured like the D&D Starter Set with rules, pre-gen characters and an adventure. I did a bunch of writing on that as well, including rulebook commentary by Rick and some of the adventure encounters.
<~Dan> What a great idea… How have sales been on that?
<+Jim_Zub> Getting to write over 10,000 words making fun of D&D rules + WotC and having them happily approve it and pay me was extra-surreal.
<+Jim_Zub> It launched last year in time for the holidays and with Rick and Morty everywhere it really did well.
<+Jim_Zub> There are quite a few groups that have run the adventure with their online/livestream groups as well, which is pretty surreal.
<+Jim_Zub> Everyone at WotC on the development team for that was great. They got into the spirit of it and fought to keep even our most insane jokes in there.
<~Dan> Sounds like you really enjoyed that project… Am I right that you’d jump at the chance to write another Rick & Morty comic?
<+Jim_Zub> Yeah, I wrote the sequel – Rick and Morty VS D&D II: Painscape and would happily come back for more.
<+Jim_Zub> Painscape is a riff on the concept that when we first started playing D&D our earliest characters are idiots because we don’t understand the rules or optimisation.
<+JamesGillen> learn by doing
<+Jim_Zub> And Rick is in that same camp. His earliest first edition characters suck…but in all the infinite dimensions across infinite universes, somewhere those characters are real and they HATE Rick very much.
<+Jim_Zub> So the first series was about the family going to the world of D&D to play and the sequel is stuff from the worlds of D&D invading the ‘real’ world.
<+Jim_Zub> Troy designed a series of loser Rick characters and they’re all amazing. So much better than I imagined.
<~Dan> Have there been any mutterings about making these comics into episodes of the show?
<+Jim_Zub> Lots of deep cut D&D lore in there for fans to appreciate but you can also just read it through and enjoy even if you haven’t been playing D&D since first edition.
<+Jim_Zub> The Rick and Morty animation crew like the comics, but no momentum yet on animating them.
* ~Dan nods
<+Jim_Zub> There’s a whole sequence where Rick gets caught in the original Tomb of Horrors and I was really anal, sending Troy tons of ref to make sure he portrayed the dungeon correctly. I even went through the map and ‘placed’ Rick for key scenes so Troy would understand what was happening.
<~Dan> (wb, Eclectic_Eel!)
<~Dan> Yeah, I’m definitely going to have to check that out.
<+Jim_Zub> It’s wild stuff. Again, Troy made it all sing. Without him we would have been sunk.
<~Dan> Awesome. 🙂
<+Jim_Zub> So the Rick and Morty thing was just this unexpected roller coaster.
<~Dan> So clearly, you have a lot on your plate, but if time weren’t an issue, what would be your dream gigs in comics and in RPGs?
<+Jim_Zub> I would love to write Doctor Strange ongoing at Marvel. I love all the magic and supernatural characters there, but Doctor Strange would be extra-special.
<+Jim_Zub> Getting to write Conan now is bucket list for me.
<+Jim_Zub> I would love to write a story with the D&D cartoon kids now grown up, still trapped in that fantasy world.
<+kiltedfiend> What are you hoping to do next with WoTC (other than young adventurers)
<+Jim_Zub> I have a few other ideas for more original fantasy stories as well, so hopefully those will come to fruition at some point.
<~Dan> (Howdy, FreeGamer!)
<+Jim_Zub> For WotC I have a couple more comic projects already underway but they haven’t been announced yet.
<+Jim_Zub> Thanks to Young Adventurer’s I’m also doing other D&D consulting with them, talking about the future of the game and other ways to bring in new/young players as well as story development.
<~Dan> Do you see yourself doing any sourcebooks or adventures?
<+Jim_Zub> It’s an exciting time for D&D and I feel very fortunate to have the opportunity to contribute.
<+Jim_Zub> I would like to contribute to sourcebooks, but I’m not specifically a game designer. The mechanical crunch is not my focus, so story is generally where I fit better. Coming up with larger ideas around story and setting rather than building individual encounters/maps.
<+Jim_Zub> On Descent To Avernus I traveled to Seattle and worked at the WotC office for 4 days brainstorming crazy stuff with Adam Lee (who headed up that project).
<+Jim_Zub> Some of the stuff we came up with had a big effect on the book.
<+Jim_Zub> My biggest individual contribution was probably “Soul Coins”, the currency used in Hell as barter, fuel, and sometimes even weaponry.
<~Dan> That’s cool. 🙂
<+Jim_Zub> Brainstorming material for Descent to Avernus and then taking some of that same material and using it in the comic story for Infernal Tides makes that one extra-special.
<~Dan> When you game, are you more often the GM or a player?
<+Jim_Zub> I’m almost always the DM/GM.
<+Jim_Zub> After my brother left for university I started running games for my friends and that just became the standard.
<+Jim_Zub> Same with my time in college and even now with my friends.
<+Jim_Zub> With all the writing I’ve been doing it’s been hard to find time to actually play. My summer convention schedule is obviously toast with everything else happening in the world right now, so I’m looking to play some online games with friends, reconnect to those tabletop roots more.
<~Dan> Cool. What tools do you use for online gaming?
<+Jim_Zub> Hilariously, I’ve never run a game online before! I’ve been old school, playing in person this whole time.
<+Jim_Zub> Part of my mission over the next week or two is to research and get a feel for what might work best with my play style.
<~Dan> I just use plain ol’ irc. 🙂
<+Jim_Zub> I played a one-shot session of Vampire the Masquerade last Sunday with B. Dave Walters (who does tons of streaming games) on camera for the first time and it was neat. No big tech package or software, just Skype and chatter with each of us trusting the other in terms of dice rolls.
<~Dan> That’s cool.
<+Jim_Zub> If anyone wants to watch it, here’s the Twitch stream. It’s a neat format because it starts with an interview about my history in gaming and then we play. (Link: https://www.twitch.tv/videos/603551789)https://www.twitch.tv/videos/603551789
<+Jim_Zub> But, if you want to get to the game stuff, know that the first 35 minutes is preamble interview chatter.
<+Jim_Zub> My brother has been running games via Discord and has a bunch of tech on the go. He seems to enjoy the flexibility of it. I’m a bit intimidated but I’ll figure it out.
<+kiltedfiend> (we played Dark Ages Vampire tonight )
<~Dan> (Welcome to #randomworlds, mib_lbelo9!
<+kiltedfiend> What games are you currently playing?
<+Jim_Zub> I have a D&D campaign that’s on break right now. I was taking a bunch of my friends through my favorite first edition D&D modules, but using D&D 5th edition rules. We set up a microphone in the middle of the table and recorded the audio. It gets posted online as the Danger Dice Gang: (Link: https://dangerdicegang.tumblr.com/)https://dangerdicegang.tumblr.com/
<+Jim_Zub> We also have ‘side quests’ where we’ve run different games like Kids On Bikes or the Ghostbusters RPG.
<+Jim_Zub> I’m hoping to get Danger Dice going again online.
<+Jim_Zub> After trying Vampire 5th Edition over the weekend, I’m pretty impressed with the evolution of the rules. I’d like to try that out again.
<+Jim_Zub> I have a copy of Feng Shui 2nd edition but haven’t run it yet, so that’s on my list for sure.
<+Jim_Zub> Back in college we had a REALLY fun Feng Shui campaign called Agents Of Intrigue where I ran it “Mission: Impossible” style. Each session was a self-contained mission, like an episode of a TV show. Whoever we could get together, they were the agents recruited for that night’s mission.
<~Dan> That’s smart!
<+Jim_Zub> So each individual character’s story would move forward but only when they appeared in each episode.
* ~Dan nods
<+Jim_Zub> So we could have a cast of a dozen or more players, but constantly changing, and if someone new wanted to play, no problem. Just drop in for a guest starring role tonight.
<~Dan> I was once told about a gaming group that used a setting in which people just randomly turned into small black rocks for a time. So, if you didn’t show up, your character was turned into a small black rock.
<+Jim_Zub> The format was dictated by everyone’s crazy schedules, but eventually we had to do a lottery system because we had too many people making sure they were available to play.
<+Jim_Zub> That’s awesome.
<~Dan> Yeah, I found that amusing. 🙂
<+Jim_Zub> We did a “season finale” with 10 people all in one game session, absolutely bonkers. One of the PCs sacrificed themselves to save the rest of the group. It was so much fun.
<~Dan> Cool. 🙂
<+kiltedfiend> For you, what’s the secret to a good story (adventure, comic, etc)
<+Jim_Zub> So there’s part of me that would love to resurrect that concept for online play and have different people guest in as needed.
<+Jim_Zub> Each medium has its strengths and weaknesses. A comic is not a game or a TV show or a movie.
<+kiltedfiend> that would be cool
<+Jim_Zub> For comics it’s understanding how to emphasize those visual elements and use sequential panels to tell your story. Nor every kind of scene or action will show well in comics, but you can also do stuff there that wouldn’t work anywhere else.
* +kiltedfiend nods
<+Jim_Zub> So when I’m planning a comic story the visual aspect sets a lot for me.
<+Jim_Zub> Ideally, I want to know who is drawing it ahead of time. I want to collaborate with them closely and write to their strengths. The hardest projects are when I’m scripting into the void with no idea who is drawing it or if they’ll be pumped to draw what I’m coming up with.
<+kiltedfiend> makes sense
<+Jim_Zub> For a game, it’s similar in the sense that you need to know your players. I don’t want to drag people through an adventure. I want them to be pumped and motivated.
<+Jim_Zub> I’d rather tailor my game to their characters than railroad them into a set plot.
<~Dan> IIRC, I saw on a show about comics that in the old days, the cover was drawn up before the story was even written. That’s why Superman looks like a jerk in so many of them: The cover artists loved forcing the writers to come up with an explanation as to why Superman is dropping Lois off a building or something.
<+Jim_Zub> The end result is entertainment, not about my ego.
<+Jim_Zub> I see too many writers doing tons of world building, but they lose (or never even bring up) the characters that inhabit those worlds. Worlds are cool but we remember and attach to character stories.
<+Jim_Zub> What’s the emotional hook? Why should the reader give a damn?
<+kiltedfiend> That’s true, all the games I remember are about the character interaction
<+Jim_Zub> Yup. Great character moments.
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+Jim_Zub> That’s also why I sometimes get baffled by deep-dark rules discussions and finicky technical arguments. Who cares? Make a value judgement that works for your game and have fun! Get on with the play, not arguing about errata and hyper-optimisation.
<+JamesGillen> mm hmm
<+Jim_Zub> I think we covered a pretty broad amount. I would add that on my site I have two resources available for people wanting to write – I’ve written over 40 free articles on my site about breaking into comics, scripting, pitching, economics and more. They’re listed on the right-hand side under “tutorials”: (Link: http://www.jimzub.com/category/tutorial/)http://www.jimzub.com/category/tutorial/
<~Dan> Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
<+kiltedfiend> (Jim’s articles help me win my pitch to write an adventure with Ed greenwood)
<~Dan> Thanks very much for joining us, Jim_Zub!
<+Jim_Zub> The other is my Patreon, where I have an archive of over 240 scripts, pitches, feedback and other materials related to my writing. The majority of it is available to be delved into for the price of a coffee: (Link: https://www.patreon.com/jimzub)https://www.patreon.com/jimzub
<+Jim_Zub> My pleasure. Thank you for having me.
<+Jim_Zub> I hope all of you get in some gaming with your friends online this summer. We all need the escapism and empowerment right now.
<~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you. 🙂
<~Dan> Howdy, antiochcow!
<+kiltedfiend> Thanks Jim for popping by.
<+Jim_Zub> Stay safe and be good to each other.