<+BobW> Hi again! My name’s Bob Whitely, I’m an author, game designer and artist.
<+BobW> I spent some time volunteering for WotC back in the day, helping organize online events, assisting people coming to the forums, blogging with them, etc.. I also helped form a short-lived Roleplaying Game Designer’s Alliance (RPGDA) and was very prolific blogging and running a slew of Play-by-Post games online and regular gaming groups for several
<+BobW> decades in my universe: The Cosmoverse. I’ve also spent that same period of time developing a second universe: Toonaria, for my board games.
<+BobW> Almost immediately after learning D&D back in the 70s I found there wasn’t an RPG doing what I like (a thick blend of Science Fiction and Fantasy + superheroes and more) so I made one: Cosmothea. It used to be called Stargate, but when the movie popped up after a while and then more, I changed the name to avoid confusion.
<~Dan> (Howdy, Silverlion!)
<+BobW> I’ve made prototypes, mostly rough, but a few really nice ones for over 2 dozen games, but never had much money, nor understanding of how to get published. I created 5 versions of the Cosmothea RPG, just roughs, but we were playing the whole time.
<+BobW> Heya Silverlion!
<+BobW> Basically, I’m an unknown who has written several novels, rpgs and board games, and of course 2 universes, but have little on the market currently.
<+BobW> Almost done . . .
<+BobW> I ran a Kickstarter in 2014 that was successful, but have struggled to become a known entity. I currently have a Custom Dice, Art and Fiction Kickstarter up and have loads of projects in the works. Done.
<+BobW> Oh, lastly . . .
<+BobW> A fellow game designer back in 2013 struggling to become well known himself left RPG design and started writing novels. He encouraged me to do the same. I’d written a couple that I never published and decided that was how I would introduce my worlds. I decided to start with some new stories and here we are. Done.
<~Dan> Thanks, BobW! The floor is open to questions!
<~Dan> Can you tell us specifically what this Kickstarter is funding?
<+BobW> Sure. I created a bunch of dice, but am focusing on 4 D20s: Sky Ark (for Toonaria theme), Stargate (for Cosmoverse theme), a joke die called the Overkill (19 – 20s + 1 – 1) that I also wrote some guides on how to use it in cool ways in rpgs. Lastly, I made the Gambler, a very cool die with icons all over and interesting odds (Again with special
<+BobW> rules for use in rpgs).
<+BobW> I also made some artwork showcasing both universes (and introduced art I commissioned as well) and included paperbacks and eBooks.
<~Dan> What can you tell us about Cosmoverse?
<+BobW> Well, let me try to drop an image in here . . .
<+BobW> Hm . . . I don’t see it. Does anyone else?
<~Dan> I do not.
<~Dan> Is there a URL for it?
<+BobW> Drat. Trying again. No. I had a huge quantity of stuff on Cosmothea 5.0 (I’m on 6.0 now), but I took it all down last year when I moved to a different server and host.
<+BobW> Uploaded file: (Link: https://uploads.kiwiirc.com/files/8433020b7ae28268723753da9d48e0cd/Race%20lineup.jpg)https://uploads.kiwiirc.com/files/8433020b7ae28268723753da9d48e0cd/Race%20lineup.jpg
<+BobW> Okay. here’s the species (I call ’em races, since most folks do.)
<~Dan> That worked!
<~Dan> These definitely look like beings from a multigenre setting.
<+BobW> Okay copy and paste doesn’t work well. Let’s try typing.
<+BobW> The Cosmoverse is a dying universe. Literally. Many dimensions have collapsed thanks to the GodStorm, a god level magical storm that can slip between dimensions and tear things apart. Over 100 gods have perished thus far. (Way over, but I wasn’t tracking all of them.)
<+BobW> We have wayward gods, god wars, superheroes that are out of control, and galactic kingdoms on the brink of collapse. Yes, this is a thickly-blended universe of magic and technology.
<+BobW> There are uber advanced A.I. that are like gods themselves and they have created numerous problems as well, though some were not intentional. Several of the A.I are gentle beings.
<+BobW> Yes, I intentionally had too many gods, because the GodStorm has been planned for a very long time. There were numerous pantheons, very active, but then the Cosmoverse is much bigger with sweeping timelines than many campaign settings.
<~Dan> How (if at all) does the Cosmoverse relate to Cosmothea?
<+BobW> The thing about the advanced technology – few can modify or repair it – too advanced. So, some buy the technology and then use it until it breaks down. The Architects (the advanced A.I god-like beings) also left caches of tech laying around.
<+BobW> One of the big themes in the Cosmoverse is that anyone – even a simple housewife with no adventuring talents or a farmer, could stumble upon something and change the world or even other worlds.
<+BobW> Cosmothea was written for the Cosmoverse. It incorporates all of the various races and themes, as well as the unusual magic system. They are married.
<~Dan> I see… How is the magic system unusual?
<+BobW> I am currently (in between everything else) working on Epic Destinies, an rpg to use with Toonaria.
<+BobW> PCs can use as much magic as they want. They have a safety threshold, but can go over it anytime they want to. The caveat is that it gets increasingly dangerous to do so.
<+BobW> Spells can be modified using talents to look and feel differently, though even an average joe on the street can see through low level spell revisions. There are no wands or spell scrolls.
<+BobW> Instead, the Cosmoverse uses racassas and other implements, including an arcane template.
<~Dan> What are racassas?
<+BobW> The template stores information about the spell kind of like a computer, but magical. There is a dueling system that enables you to hack another mage’s template, steal or drain spells and more. I wrote the rough draft for a card game that uses the same system.
<~Dan> Very cool!
<+BobW> Racassas come in a wide variety of shapes and are used to direct a spell, help increase its accuracy. They often come with a weapon attached.
<+BobW> Let me see if I can find any pics.
<+BobW> Uploaded file: (Link: https://uploads.kiwiirc.com/files/e2fb2e24efe40067bea8ac6ee27d6b60/Dagger-Racassa.jpg)https://uploads.kiwiirc.com/files/e2fb2e24efe40067bea8ac6ee27d6b60/Dagger-Racassa.jpg
<+BobW> Uploaded file: (Link: https://uploads.kiwiirc.com/files/4390c4c9c47bad70b86fe3bf2870f127/Gun_Racassa.jpg)https://uploads.kiwiirc.com/files/4390c4c9c47bad70b86fe3bf2870f127/Gun_Racassa.jpg
<+BobW> Uploaded file: (Link: https://uploads.kiwiirc.com/files/a9d75819a414865d5fe5863c97669e91/racassa-1-F’lanti.jpg)https://uploads.kiwiirc.com/files/a9d75819a414865d5fe5863c97669e91/racassa-1-F’lanti.jpg
<~Dan> Is that second one a magical raygun?
<+BobW> There’s way more, but I’ll stop with that for now. Okay, so with so many worlds, obviously they aren’t all fleshed out (though in many cases I have stories that involve several worlds. I do have some very fleshed out worlds, and there are numerous tech levels.
<+BobW> @Dan – that is a racassa. A special one that you can put in something called a f’lantii. That’s my version of wands. So, depending on which magical cube you put in (f’lantii) you can do different effects. The racassa increases the power’s range.
<+BobW> That one also has a spring-loaded spike weapon for emergencies.
<~Dan> Yeah, I saw that. Sort of a mini-bayonet!
<+BobW> In the Cosmoverse, magic is highly unstable (way more so because of the GodStorm). The reason people don’t tend to wear armor isn’t because of any mobility issue casting spells, but because metal generates Entropy, and entropy decreases the effectiveness of spells.
<+BobW> So, that racassa also has a Static Diffuser, which removes Entropy from the air.
<~Dan> I note that you said “people” back there, not “wizards” or the like. I take it that magic is extremely common, then?
<+BobW> A f’lantii is worthless without a racassa. They don’t function without them, and racassas can break, due to them being mechanical things in many cases, and sometimes incorporated with a weapon. Other racassas are quite sturdy.
<+BobW> Well, magic is extremely common, yes, but mostly among creatures. Among the civilized races, you are only going to see gun mages, adepts, arcane shapers – different variants of “wizard” using them, because a racassa can only be activated by expending a small portion of magic.
<+BobW> In the Cosmoverse, magic is unhealthy. Having magic running through your veins in any significant quantity is very dangerous. It leads to a deadly condition called The Withering.
<~Dan> Sounds unpleasant.
<+BobW> So, arcane templates were created to hold the vast majority of your magic for safe use (if magic can ever be called safe.) The Withering is very painful and debilitating – changing your appearance somewhat, too.
<+BobW> I’m typing kind of fast. Hopefully this all makes sense!
<~Dan> You’re doing fine. 🙂
<+BobW> Uploaded file: (Link: https://uploads.kiwiirc.com/files/02fbe58b891765c01b29ec1df4929ab5/arcane_cover_small.jpg)https://uploads.kiwiirc.com/files/02fbe58b891765c01b29ec1df4929ab5/arcane_cover_small.jpg
<~Dan> So most magic use is via items for safety’s sake?
<+BobW> Here is an arcane shaper – from the cover of my anthology (with novellas by Darrin Drader, Ed Greenwood, Allen Farr, Robert Duran, Steven Schend and myself (I wrote 2 novellas for it and was the developmental editor.)
<+BobW> Yes. People don’t even remember how to cast spells the old way (without a template). They wouldn’t do it right and get themselves hurt.
<+BobW> Some cultures have figured out how to handle Entropy better, and magic has become a clean energy source that is used to power everything from microwaves to floating trains, planes and more. Well, that was before the GodStorm intensified and now people are getting scared of magic again. (more so)
<+BobW> In Arcane Synthesis I also introduce another mage type, one who uses art, painting in the air to form shapes that activate spells. That is a cool story available for free when joining our newsletter.
<~Dan> So is “normal” technology becoming more popular?
<+BobW> The most advanced species the PCs know about is the taager, and they retreated from interacting with other galactic races quite awhile back and they were the ones supplying jump drive technology and other goodies. They have only recently returned, and did so because the galactic empires are in severe disarray.
<~Dan> They sound like a very generous species.
<+BobW> So, most planets, at least in the Humanus Republic, where the remnant of Earth found themselves after the Earth fell (it isn’t even on the map – it’s way, way far away.)
<+BobW> Most have become isolated, and are subject to pirates and invasions. As such, private militaries have popped up, but they too often try to sieze control. You can imagine after 40 years of regularly interacting with the Cosmoverse that there’s a lot of stories and a lot going on. But people can start simply – like any other game, on one world, and
<+BobW> head out from there.
<+BobW> The taager were very generous, and it hurt them. Also, they have low regard for life in the sense that they value science higher, so they really aren’t all that phased if an experiment kills people, as long as they learned from the experiment. As with humans, they are flawed and subject to contradictions in their thinking.
* ~Dan nods
<~Dan> You mentioned superheroes. Can you tell us more about them?
<+BobW> So, for comparisons, to some degree you can think of Humanus space as being a bit like Battlestar Galactica in that humans are not the toughest, and they are hurting. They actually recovered, unlike in that show, but they are constantly at odds with another human species called the Humanus, with whom they share the republic. The Humanus have ever
<+BobW> lived in the shadow of the AI Architects and trust them to a fault. They worship them and run their military by A.I. This irks the humans to no end. The Humanus use mechs for dog fighting.
<+BobW> Most superheroes live in the Humanus Republic and were products of The Pulse, a galactic event that swept across Humanus and part of the Interstellar Alliance (which you could say are more like the way the Empire is laid out in Star Wars.)
<+BobW> There were always superheroes, but a lot more popped up and things got out of hand with The Pulse.
<+BobW> The main bad guy – the Hordaq Imperium – they hunt superheroes and slip into Humanus space from time to time and also use bounty hunters to collect them.
<+BobW> They usually dissect them or perform other experiments to figure out how they work and why few of the races living in Hordaq space ever tend to have super powers.
<~Dan> To what degree do these superheroes fit the profile of their 4-color comicbook counterparts?
<+BobW> Augments (read mutants from Marvel) often manifest their powers at puberty, but can also be triggered by highly stressful situations (and yes, comics, especially Marvel, were big inspirations early on.)
<+BobW> Um, some wear costumes. Others do not. There are a few worlds that have superheroes in large abundance. One of them is a quarantined world with dome cities and underground cities. There are some more traditional ones, too, but mostly superheroes are just here and there, not in large numbers.
<~Dan> How powerful can they get, using, say, Marvel heroes as benchmarks?
<+BobW> I have run more traditional superhero adventures, and others where the heroes travel the spaceways, sometimes fighting other “villains” but just as often not – exploring derelict spacecraft, interacting with aliens, monsters and sometimes even lesser gods.
<+BobW> I have few heroes in the higher power ranges like Marvel does. Most are closer to the Iron Man/Spiderman range. There are a few heavy hitters like Battlestrike, Powerhouse and another I don’t want to say the name of who is Silver Surfer level, because I haven’t released the book yet in which he gets that powerful. I have a couple heavy hitter
<+BobW> psionic types, but yeah, most are weaker, like the lesser Avengers .
<+BobW> Of course, that’s not to say that I wouldn’t allow someone to run more powerful in Cosmothea. We have, actually, but it’s been a number of years.
<~Dan> How do you balance superheroes with other sorts of characters?
<+BobW> I ran a very popular PbP game for a couple years that featured original gods run by players and another for over 2 years (tabletop) where the average character was at least Hercules level and bordering on demigod. But those aren’t typical, and they are more challenging to run,.
<+BobW> After decades of playing various types of groups (though some of my players have been with me for 3 decades or so), I’ve only had a problem with varying power levels once. That did open my eyes, though. One person didn’t like how he had a weak character and the other was powerful, even though he could have chosen to run a superhero.
* ~Dan nods
<+BobW> In Cosmothea 4.0 I introduced new options for handling it.
<~Dan> Are there cybernetics in this universe? Genetic engineering?
<+BobW> So, I had 1 system where a player that didn’t want to run a superhero could start at 10th level, and then the superhero started at 1st level – just getting their powers.
<+BobW> Another system I tried out a bit was making the superheroes work in a very similar manner. They were basically just like non-superheroes, except with powers. They started out super weak, and got better. Players didn’t seem to mind this at all. And if players agreed, we’d start the old fashioned way and play more powerful. Like I said, it wasn’t
<+BobW> generally a problem, but among strangers – I could see a problem. I usually played with friends, and also made the stories so that anyone could grab some spotlight. Powers don’t answer all problems!
<+BobW> Yes. plenty of cybernetics. One species on that first image I showed is the Sygmans. They were the best at it, but were too obsessed with it, and it caused numerous social problems. They weren’t well liked.
<+BobW> There were also slightly lower tech cybernetics among the humans – they were just starting to get into it.
<~Dan> Let’s turn to Toonaria for a bit. What’s it about?
<+BobW> So, the humans would use their own cybernetics, and buy some off the black market and off the sygmans. As for genetic engineering, that happened among the sygmans. The taager did some of that as well to ensure healthy bodies, clean dna, but didn’t get deeply into it, as they didn’t like where it could head, looking at the sygmans, who became freaks
<+BobW> of nature and even operated on babies to start lacing them with biotech
<+BobW> Toonaria is actually connected to the Cosmoverse in numerous ways, and shares several concepts in different ways.
<+BobW> Toonaria is a post-post-apocalyptic universe (it’s on the mend).
<~Dan> What was the apocalypse?
<+BobW> The main dimension is almost entirely sky, with a vast stretch of ocean across the bottom of the “bowl” hanging in the air are several triskeles, great structures that manage and power sky arks. A sky ark is a 7 island chain stack (7 layers of island chains stacked on top of each other, with an artificial sun that rises up the center.) Each
<+BobW> triskele holds 3 Sky arks.
<+BobW> The apocalypse: The Hexzyroth Sovereignty from the Cosmoverse invaded and nearly wiped everything out a long time ago.
<+BobW> They even damaged the artificial sun on Sky Ark Majestica (the main playing area). The sun fell from the sky and crashed into one of the islands (very long story, I’m afraid – on how all that works. The sun isn’t like our sun.)
<+BobW> The Architects of the Toonaria Universe (they came from the Cosmoverse in the early days) immediately determined what they felt was the best way to handle the survivors. They introduced Pink Syndrome, which totally messes with your mind.
<+BobW> I just released an audio clip about Pink Syndrome. It’s pretty cool! Let me see here . . .
<+BobW> Still looking. Anyway, no one knows what really happened. The event is called the Dark Over (and part of it is secret for future releases, so I can’t get into it more.) Suffice it to say, almost no one living today knows what happened, and most live oblivious. Oh, and most are adorable monsters with magic. That’s just how this universe is. There
<+BobW> are some humans, but their sky ark was all but wiped out.
<+BobW> I feel like I’m giving a lousy intro to Toonaria, heh, but once you get to know it better – wow. For a cartoony universe that’s seemingly happy go lucky – not a care in the world, it’s deep. Really deep!
<+BobW> It’s also over the top, as you can probably tell.
<+BobW> (Link: https://soundcloud.com/bob-whitely/pink-syndrometoonaria)https://soundcloud.com/bob-whitely/pink-syndrometoonaria
<~Dan> What is the objective of the Toonaria board game?
<+BobW> Toonaria can be handled as a fun, Pokemon-like world in that it’s full of monsters and no one worries too horribly about things, though they do run into awful monsters at times and bad events (Pink Syndrome doesn’t allow them to see things entirely for what they really are)
<+BobW> You can also play the grittier side of Toonaria. It is a blend of Science Fiction and Fantasy just like the Cosmoverse, but they are very different experiences.
<+BobW> I have written over 2 dozen games for Toonaria. I’m currently working on revamping my Freeze Or Burn game, which features teams of monsters working for either the Fire Lords or the Ice Lords to gather the lost technology and/or magic items needed to overthrow Mount Gloom, which is a big volcano. There are quite a few light roleplaying opportunities
<+BobW> in it.
<+BobW> And I have the Epic Destinies RPG in the works to do full blown roleplaying in that universe. I recently also started working on Storm Garden, a game in which players are competing to become a Storm Adept in the service of an important temple that houses the Moon every night (again, long story – the sun and moon are the same thing and they are not
<+BobW> that big.)
<+BobW> The sun rises from the Shimmering sea on the Storm Garden island chain and slowly loses its energy as it rises, eventually floating back down to be recharged by the GodStorm that envelopes the Shimmering Sea.
<+BobW> It’s called the moon at night, as it has little charge left for illuminating.
<+BobW> I know – Toonaria is pretty out there, but I think all but near future science fiction fans would fall in love with it if they spent the time to learn more about it. I’m just giving broad strokes, here.
<+BobW> The short, Pink Syndrome audio clip is a good introduction to the delusion that most live under. It’s a bit Matrix like in that regard. Life isn’t really like what people think.
<~Dan> Who were some of the major influences in your creation of Toonaria?
<+BobW> So, an average adventure could include things like taking a sky barge to another island, exploring ruins, dodging sky creatures, sky pirates, etc. There are many things going on that should appeal to all but those previously mentioned folks.
<+BobW> Great question. I’d have to say that comics were probably my biggest inspiration for anything I’ve done, though I’ve of course read some fun novels along the way. But Jack Kirby – the now deceased artist, had such epic ideas whether you liked his art or not – and that was very inspirational to me. Mostly, though, Toonaria was all from my brain. I
<+BobW> mean, other stories have had floating islands. I don’t know what was the first source for me for that, but I love anything in the sky.
<~Dan> Cool. 🙂
<+BobW> Cosmoverse, on the other hand, was inspired by many movies. And as I keep expanding both universes, I’m sure I’ll continue to be inspired for both.
<~Dan> How do the two universes differ?
<+BobW> One tiny inspiration for Toonaria was Godzilla. I’ve never been a huge fan – I’ve been mostly just aware of Godzilla, not avoiding, nor clinging to it, but it inspired the zilla race that I have in Toonaria. In fact, my next novel – the first for Toonaria, is all about a zilla village.
<~Dan> A village of kaiju?
<+BobW> In the Cosmoverse, nearly all dimensions co-exist, meaning that if you can open a portal to another dimension outside of a bank, you could walk 30 feet in one direction and then open another portal and get inside the bank vault.
<+BobW> Toonaria has many dimensions, but they surround the main dimension, and as far as anyone knows, none of them occupy the same space.
<+BobW> But that’s not a day to day thing, so I’ll think of another example. First, though, kaiju!
<+BobW> Floating island chains are being kept aloft by hidden obelisks powered by each sky ark’s triskele, a hidden Architect base. There are many kaiju in Toonaria. One island chain was cursed by a powerful being and its obelisks are now unstable. The island sinks if a week goes by without a big fight.
<+BobW> There is a massive arena on that island and kaiju fight in it and sometimes bioborgs and other beasties. This keeps the island from falling on top of the next island below, which would eventually cause massive problems as you can imagine (and of course mass deaths.)
<~Dan> How do the fights keep the island aloft?
<+BobW> PCs can start the game as cute little monsters. They can be on any of the islands, but if they are on the island with the arena, they could even start as a team running one of the big mechs. Their adventures would be both in the arena and surrounding regions.
<+BobW> The god cursed the island so that the obelisks woudn’t function right and would cause the island to slowly sink out of the sky each time a week goes by without a big fight.
<~Dan> That’s amusing. 🙂
<~Dan> What is magic like in Toonaria?
<+BobW> There are several gods in Toonaria. Some are from Toonaria, and others come from the Cosmoverse. Rather, several times in the past, a god from the Cosmoverse has found Toonaria and has visited. They don’t anymore, because any god that steps into Toonaria loses up to 20% of whatever power they had, upon leaving. Even more if they stay.
<+BobW> When they leave, the god gate they use captures that amount of power and forms an avatar that lives forever in Toonaria. The gate also messes with their forms, turning them into children. So, there are many weak gods running around Toonaria, and they are closely monitored and dealt with if they cause too many problems. I guess you could say anime
<+BobW> was one of my early inspirations for Toonaria.
<~Dan> I can see that.
<~Dan> Who are some of the major adversaries in these two settings?
<+BobW> Magic is not as corrupt as it is in the Cosmoverse. The Godstorm is present in both universes, but can cause really horrible things to people there. In Toonaria, most creatures are infused with magic. There are very few organized magical training centers, so most don’t cast spells, but most PCs would have some magic spell-like talents.
<~Dan> Sort of like in Xanth?
<+BobW> Toonaria has about a dozen or so active gods, like I said, some of them are fairly weak. My gods have never been all that powerful even in the Cosmoverse, except the Supreme Being, who is loving. I have a few big powerhouses. One is Zuledragar, and his avatar is pretty rough in Toonaria – he’s the one who cursed that island. But there are plenty
<+BobW> of monsters that cause problems in Toonaria. There are also rogue Architect creations, trapped ruins and powerful beings like QT who is not so unlike Q of Star Trek in his antics, at least.
<+BobW> I can’t really recall anything about Xanth, aside from that it is a novel or in a novel. Haven’t read it.
<~Dan> Ah. Everyone from Xanth has a magical talent of some sort.
<+BobW> Quick look up. Um, yes, pretty much everyone has some magical ability.
* ~Dan nods
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+BobW> I don’t think anyone can say that anything is 100% original. Everything is inspired by something. I’m sure I’ve been inspired by numerous things.
<~Dan> (Howdy, Le_Squide!)
<&Le_Squide> (Hey Dan!)
<+BobW> That said, I think I’ve put some nice, fresh spins on a number of concepts with these 2 universes, and while few have discovered what I’m doing yet (or discovered the rather slow-moving Kickstarter I’m running) I still think they are pretty terrific and am not giving up. Just don’t know enough folks.
<+BobW> Heya Le_Squide!
<+BobW> Until I can manage to meet more folks, I won’t be taking one of my many games to Kickstarter. I will continue working on Epic Destinies as well as my board games, and with the novels, of course.
<+BobW> Any other questions?
<~Dan> Well, I certainly hope you manage to get the RPG out at some point. It sounds great!
<~Dan> I think I’m good on questions.
<~Dan> I do want to remind my readers that if you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated!
<~Dan> Thanks very much for joining us, BobW!
<~Dan> If you’ll give me just a minute, I’ll get the log posted and link you!
<+BobW> Thanks, Dan. I had a team of 11 working on Cosmothea 4.0 for awhile there, but have struggled with finances. Kickstarter isn’t really much of an option if you don’t know a lot of people, so I’m hoping my novels will turn some heads while I’m continuing with Epic Destinies. I may release a version of the Cosmoverse for another RPG in the mean time.
<+BobW> We’ll see. It’s all based on people’s interest. Epic Destinies is looking pretty solid as an rpg so far. I could always do a version for the Cosmoverse.
<+BobW> Oh, Let me put up the Kickstarter link, in case anyone’s interested!
<+BobW> (Link: https://www.kickstarter.com/projects/qtgames/custom-dice-art-and-fiction)https://www.kickstarter.com/projects/qtgames/custom-dice-art-and-fiction
<~Dan> Got it! Logging now…
<+BobW> Thanks much, Dan, for the opportunity and to the rest of you for following along.