[19:34] <+Mickey> Hi I’m Mickey Barfield, Creator of Spy, Pathogen Unclassified and the upcoming Wicked Pacts.
[19:34] <+Mickey> Wicked Pacts is a Modern day Urban fantasy RPG
[19:35] <+Mickey> It has been best described as “It’s like playing in the Dresden Files without being the Dresden Files”.
[19:36] <+Mickey> We have a system that not only uses the basic polyhedral set of dice but also incorporates Tarot cards for a interesting effect in the game
[19:36] <+Mickey> Players create various magic users from different types of areas of magic.
[19:37] <+Mickey> The world has various different organizations to unite and help other mages along. Some good, some bad
[19:37] <+Mickey> The largest is the Hermetic Order
[19:37] <+Mickey> Done….?
[19:37] <+Mickey> lol
[19:37] <~Dan> Thanks, Mickey!
[19:38] <~Dan> The floor is open to questions!
[19:38] <+Mickey> Sorry, I didn’t want to say too much at first
[19:38] <~Dan> No worries. 🙂
[19:38] <~Dan> How is this game different from, say, Mage?
[19:39] <+Mickey> HUGE difference. It is not nearly the massive alteration to reality like Mage can be
[19:39] <+Mickey> It is much more street level on the magic
[19:39] <+Mickey> The spells are powerful but not to the degree it warps reality
[19:39] * ~Dan nods
[19:40] <+Mickey> done
[19:40] <+Mickey> does that help?
[19:40] <~Dan> What can magic accomplish on the high end?
[19:40] <~Dan> Sure!
[19:41] <+Mickey> Lot depends on which area of magic that character learned. If they were a Warlock, one of the most powerful spells for offense can be Dragon’s Breath
[19:41] <+Mickey> In our game you can vary the degree of the spell depending on how many magic points you spend on each of the spells
[19:41] <+Mickey> Done
[19:42] <~Dan> How many types of magicians are there?
[19:43] <+MonkofLords> 0/
[19:43] <+Mickey> In regards to player character options on colleges there are 10. Then they can also pull from General Spells. We are going to open up more colleges with the Kickstarter drive if it hits a larger amount
[19:43] <+Mickey> done
[19:44] <~Dan> (btw, you only need to give us a (done) if it’s not clear that you’re finished. You don’t need to use it after every statement. Unless you just want to. 😉 0
[19:44] <~Dan> )
[19:44] <+Mickey> sorry
[19:45] <~Dan> No problem!
[19:45] <+Mickey> Wife is also asking me questions about the questions I’m being asked. lol.
[19:45] * ~Dan chuckles
[19:45] <~Dan> That’s fair. My wife is probably going to have questions for you when she gets done cleaning up downstairs. She’s playing in our GenCon game as well. 🙂
[19:45] <+Mickey> We will be posting a video soon on how the game is played on youtube. We try and do this for ALL our games
[19:46] <~Dan> Cool.
[19:46] <+Mickey> Looking forward to it
[19:46] <~Dan> Is there any weirdness about the setting other than magicians?
[19:46] <~Dan> Monsters or the like?
[19:47] <+Mickey> Of course. There are plenty of Magic creatures. But just like the magicians, they do not want the Ungifted knowing about themselves otherwise the ungifted would organize a massive purge
[19:47] <+Mickey> You can expect things such as…..
[19:48] <+Mickey> werewolves, Vampires, other mages, Chupacabra (not sure of spelling lol), etc.
[19:48] <+Mickey> Someone also said my game is like playing in a cross between Dresden Files and The Wire
[19:49] <+Mickey> The big thing is The Hermetic Order
[19:49] <+Mickey> They help organize and police the mages
[19:49] <~Dan> (Howdy, Catseye!)
[19:49] <+Mickey> Now of course ALL mages will not want to be so governed
[19:49] <+Mickey> One of the major opponents to the Hermetic Order is the Onyx Syndicate
[19:50] <+Mickey> Imagine a group of rogue mages with a criminal bent
[19:50] <~Dan> Are they the major bad guys in the setting?
[19:51] <+Mickey> One of them. I like to have more than one bad guy(s) to fight. Never got into the only ONE bad guy or group thing. I like to have variety
[19:52] * ~Dan nods
[19:52] <~Dan> Cool. What are some others?
[19:53] <+Mickey> Red Circle is one. They are the shady side of Voodoo. Most who practice Voodoo, are good but there are some renegades that deal with the bad Loas. This is the Red Sect AKA Red Circle
[19:54] <~Dan> The Loa down dirty rats!
[19:54] <+Mickey> lol
[19:55] <~Dan> (Howdy, Drew-2!)
[19:55] <+Mickey> Hello Drew-2
[19:55] <+Mickey> And Catseye
[19:56] <+Mickey> Sorry, I’m a bit late on that. 😉
[19:56] <~Dan> No worries. 🙂
[19:56] <~Dan> What are vampires and werewolves like in this setting?
[19:57] <+Mickey> Not like in WOD
[19:57] <+Mickey> Vampires are the traditional vampire much like out of Bram Stoker
[19:58] <+Mickey> Werewolves have a STRONG pack mentality. Depending on how long ago they were infected determines if they can control their transformation or not
[19:59] <+Mickey> Even though we have creatures of darkness in it. The strong focus is on the dealing with other mages within the world
[19:59] <+Mickey> Many are trying to manipulate things to get what they want out of life
[20:00] * ~Dan nods
[20:01] <~Dan> Do you have a character sheet that we can see?
[20:01] <+Mickey> Can we post one on this ?
[20:02] <~Dan> You can post a link to one if you have it posted somewhere.
[20:03] <+Mickey> I’ll see if I can post it on our webpage. I might be able to do that while doing this.
[20:03] <~Dan> That would be handy.
[20:04] <~Dan> I find a character sheet helps with system discussion.
[20:04] <~Dan> Is magic learned or intrinsic?
[20:06] <+Mickey> There are 4 bloodlines that link the character to magic capability
[20:06] <+Mickey> They are….
[20:07] <+Mickey> Full Blooded, Half Blooded, Angel Blooded, and Demon Blooded
[20:10] <~Dan> Angel Blooded and Demon Blooded seem pretty self-explanatory. What are the other two?
[20:12] <+Mickey> Full blooded means your family tree has mages on both sides. Half blooded (AKA Mutts) have a gifted and an ungifted in their bloodline
[20:13] <~Dan> Gotcha.
[20:13] <+Mickey> Also the characters have a link to one Arcana card in the Tarot deck
[20:13] <+Mickey> This reflects their personality but it also can effect characters if that card is drawn at start of game or not
[20:14] <~Dan> You don’t happen to have that character sheet posted yet, do you?
[20:16] <~Dan> (Howdy, ChrisGrey!)
[20:16] <+ChrisGrey> Hey Dan 🙂
[20:17] <~Dan> (Mickey, meet ChrisGrey, a Q&A vet himself. 🙂 )
[20:17] <+ChrisGrey> Hey Mickey how’s it going so far?
[20:17] <+Mickey> I”m trying to post it right now, and site is having issue. I’m almost there
[20:17] <+Mickey> Sorry
[20:17] <+ChrisGrey> No worries
[20:18] <~Dan> No problem, Mickey!
[20:18] <+Mickey> Hi ChrisGrey
[20:18] <+Mickey> It’s going good
[20:18] <+Mickey> thanks for asking
[20:18] <+ChrisGrey> So, what inspired you to pick this niche for the RPG?
[20:19] <+xyphoid> so you can’t be a wizard without magic genes in some form?
[20:22] <+Mickey> I picked this niche cause I wasn’t thrilled with what was on the market at the time. So we cooked up this ran it with my gaming group first , then in several public demos and last year at Gen Con.
[20:22] <+Mickey> Each time we ran it people really really liked it
[20:22] <+Mickey> So we decided to roll this one out
[20:22] <+Mickey> Xyphoid in regards to your question, you must be of some bloodline in order to have the ability to use magic, yes
[20:23] <+ChrisGrey> Right on….I was just mentioning to Dan earlier that it reminds me a little of “The Magicians”….there will be a lot of people wanting to use your system to make a similar setting I bet
[20:24] * ~Dan nods
[20:24] <+xyphoid> how does this compare to the Dresden Files RPG
[20:24] <+xyphoid> like, sell me on this as opposed to that
[20:25] <+Mickey> It’s not the Fate system. lol Actually it’s a LOT more than that. Not to say bad things about Fate. I like Fate but I felt this genre needed more. What makes us better I think is that….
[20:26] <+Mickey> We are NOT the Dresden Files, it allows us to be like it but not be it, so you don’t feel restricted by THAT world of Dresden
[20:26] <+Mickey> Not to mention the system is designed to that world, and not a world made to fit into a ready made system
[20:27] <+Mickey> btw we got a pregenerated character sheet up on our webpage
[20:27] <+Mickey> I apology about how hasty it might look. lol
[20:27] <+Mickey> (Link: http://www.thepolyhedralknights.com/demos—cons.html)http://www.thepolyhedralknights.com/demos—cons.html
[20:27] <+Mickey> it’s at the bottom of the page
[20:28] <~Dan> Okay, let’s see here…
[20:28] <~Dan> Is this an attribute + skill system?
[20:29] <+Mickey> Sort of yes.
[20:29] <~Dan> How to attributes and skills relate?
[20:29] <+Mickey> The skills are rated on 2 different things
[20:29] <+Mickey> The die type reflects the level of education in that
[20:30] <+Mickey> the amount of dice reflects how often you use that skill, the proficiency of it
[20:30] <+Mickey> If you have 1d8 you roll only 1d8 and that is what you got then add it to your relevant stat and must meet or beat the target number
[20:31] <+Mickey> if you have 3d8 you roll the 3 dice and pick the best one. Then add it to the relevant stat
[20:31] <+ChrisGrey> How does dumb luck get involved then?
[20:32] <+Mickey> BTW we have the Kickstarter video loaded on Youtube if you all want to be tortured by my horrible voice and pitch. lol
[20:32] <+Mickey> (Link: https://www.youtube.com/watch?v=OtB8_8S4OBs&t=4s)https://www.youtube.com/watch?v=OtB8_8S4OBs&t=4s
[20:32] <+Mickey> dumb luck?
[20:33] <~Dan> I’m not quite sure what that means either, ChrisGrey.
[20:34] <+ChrisGrey> So if my skill is at 2 and I can only roll a d6, how can my character beat a 9?
[20:35] <+Mickey> If you have a Stat at 3 and roll a 6 sure you can get a 9 but that is hard to do. The dice that reflect the level of education is the following….
[20:35] <+Mickey> d6 (Barely educated), d8 (Fairly educated), d10 (well educated).
[20:36] <+Mickey> In otherwords if Dan and myself went to college and studied French for 4 years we would both have d10 in the skill
[20:36] <+Mickey> BUT…..
[20:36] <+Mickey> if 5 years after college Dan never used his French again, but I”ve lived in France for all those yeas. I’d have 3d10 in the skill and Dan would have 1d10
[20:37] <+Mickey> He has a chance of rolling a good number but it’s tough for him to recall cause he doesn’t use it as much
[20:37] <+Mickey> Where as I roll 3 dice pick the best and it’s mine. I can pull a better number easier cause I use it more
[20:37] <+Mickey> Does that help?
[20:37] <+Mickey> Now we do have Scene points.
[20:37] <+Mickey> Those can help alter a roll if need be
[20:38] <+Mickey> those are earned through play of game
[20:38] <+Mickey> but they can also be used for several other things
[20:38] <+ChrisGrey> I understand that, and I like that kind of system, but how do you account for beating the odds with luck is what I’m getting at….if the target number is always going to be higher for a particular instance, how can my character move on if I want him to say, learn a spell
[20:39] <+Mickey> Target numbers vary depending on complexity. Also situational mods help. BUT if you Really want to pull your fat out of the fryer there are luck points
[20:39] <+Mickey> they spend like this….
[20:39] <+Mickey> 1: +5 to any skill you need. This can be spent AFTER a roll
[20:39] <+Mickey> 2: If you get a crap damage roll you can spend it for Max damage
[20:39] <+Mickey> 3: Spend one point and cut damage you took in half
[20:40] <+Mickey> 4: Spend two points and you can have damage miss you completely
[20:40] <+Mickey> 5: if you need to make a small alteration to the scene (ex: I know that security guard) you can spend it to work out something with the GM
[20:40] <+Mickey> That is roughly how those spend
[20:40] <+ChrisGrey> How do you earn them?
[20:40] <~Dan> Those are scene points?
[20:41] <+Mickey> Scene points yes
[20:41] <+Mickey> How you earn them is GM awards them for completing scenes of the story and advancing story. Also good roleplaying
[20:42] <+Mickey> The max a character can have is 6 at once
[20:42] <+ChrisGrey> Ah like bonus XP, that’s cool…and I like the cap too
[20:42] <~Dan> I take it that skills aren’t “hard linked” to any one attribute?
[20:43] <+Mickey> The cap allows JUST enough cinematic flair but not so much it’s ridiculous.
[20:44] <+Mickey> Skills can vary. Ex: If you have firearms and shoot it you will use Reflexes. but if you are trying to know details of that gun you might use Intelligence
[20:44] * ~Dan nods
[20:45] <~Dan> I see that the damage bonus is blank on this example. How is that determined?
[20:46] <+Mickey> Damage bonus is determined by Strength. It is applied to HTH and Melee attacks
[20:46] <+Mickey> The Grunt archetype mage is the one that REALLY benefits from that on top of their physical magic
[20:47] <~Dan> How high does Strength have to be before you get a bonus?
[20:47] <+Mickey> Stats range from 1-5
[20:48] <+ChrisGrey> So how do the spells work? Like AOE and duration, that kind of stuff
[20:48] <+Mickey> AOE?
[20:48] <+Mickey> oh
[20:48] <+Mickey> Area of Effect
[20:48] <+ChrisGrey> area of effect
[20:48] <+ChrisGrey> lol
[20:48] <+Mickey> Yes, let me explain spells as best I can via this. I apologize ahead of time. lol
[20:49] <+Mickey> Firstly spells have a skill rating. Depending on how well you learned that spell determines if you can activate it or not.
[20:49] <+Mickey> Then once you activate it you spend the magic points you intend to pour into it.
[20:50] <+Mickey> most spells have various rating of strength of the spell depending on how much magic points you spend to power it
[20:50] <~Dan> What attribute(s) governs spells?
[20:50] <+Mickey> Then if it is an attack spell you roll your spell again to try and hit the target
[20:50] <+Mickey> They have AOE, Range, Duration, etc
[20:50] <+Mickey> Each spell has different atttirbutes linked to it
[20:50] <~Dan> Gotcha.
[20:51] <+Mickey> A Seer may have most of their spells linked to Willpower
[20:51] <+ChrisGrey> I like the magic point system, reminds me of playing White Wolf
[20:51] <+Mickey> Where a Grunt my have more linked to physical states
[20:51] <+Mickey> stats
[20:51] <+Mickey> lol
[20:51] <+Mickey> The MP system lets them manage their power and strength they want to use it
[20:52] <+ChrisGrey> Do spells cause fatigue?
[20:52] <~Dan> Actually, I was going to say that the system reminds me of Unisystem. Was that an influence?
[20:52] <+Mickey> Spells drain magic points. When you get drained of magic points you are dry but they can burn hit points if they wanna power their spells further
[20:53] <+ChrisGrey> interesting
[20:53] <+Mickey> I have SOOOOOO many influences. lol. I’ve been running games for 37 years
[20:53] <+ChrisGrey> lol
[20:53] <+Mickey> If you saw my library you’d probably freak. lol
[20:53] <+ChrisGrey> Is BattleTech amongst it?
[20:53] <+Mickey> I try and make games to fit the world and not make the world fit the system
[20:54] <+Mickey> I’ve played Battletech but never ran it
[20:54] <+ChrisGrey> Right on, that was one of my favs except that there really wasn’t much role-playing to it.
[20:55] <+Mickey> I like a LOT of Role playing and not a lot of ROLL playing.
[20:55] <~Dan> Can unscrupulous magicians sacrifice living beings for an extra boost of magic points?
[20:55] <+ChrisGrey> Definitely
[20:55] <+Mickey> I like to have a good solid rules set but not so much you need 10 books
[20:55] <+Mickey> AH Sacrifice….. yes
[20:55] <+Mickey> That is a thing
[20:55] <+Mickey> and yes its BAD
[20:55] <+Mickey> lol
[20:55] <+ChrisGrey> lmao
[20:56] <+Mickey> Usually Onyx Syndicate is down with that kind of stuff
[20:56] <+Mickey> There is also illegal alchemy ingredients
[20:56] <+ChrisGrey> Is it possible to sacrifice one’s self?
[20:56] <+Mickey> Ground Unicorn horn
[20:56] <+Mickey> Fairy Wings
[20:56] <+Mickey> etc.
[20:56] <~Dan> That would seem to be the burning of hit points, ChrisGrey.
[20:56] <+Mickey> You can sacrifice your hit points to power a spell
[20:57] <+Mickey> Magic points come back easier than HP
[20:57] <+ChrisGrey> I meant can you go all the way
[20:57] <+Mickey> Especially if they find a Ley Line
[20:57] <+ChrisGrey> ley lines are cool
[20:57] <+Mickey> You could kill yourself doing a spell but that would be pretty extreme
[20:57] <~Dan> How does combat work?
[20:57] <+Mickey> We cover ley lines and also voided areas as well where Magic doesn’t work at all
[20:58] <+ChrisGrey> For sure, but something a paladin-like character might do
[20:58] <~Dan> After which, he’d be a paladone.
[20:58] <+Mickey> Combat is also skill plus attribute and must make a target number. If it is HTH or Melee it is skill vs skill. If ranged depends on the range and it determines the TN
[20:59] <+ChrisGrey> lol Dan
[20:59] <+ChrisGrey> puns are awesome
[20:59] <~Dan> Then you’ve come to the right place. 😀
[20:59] <+Mickey> lol
[20:59] <~Dan> How is damage determined?
[21:00] <+Mickey> Depends on the attack. It is rolled, then applied to the Hit points. Standard. Of course they are things like magic armor etc. Also Scene points can buy down some of the damage
[21:01] <~Dan> Does degree of success matter?
[21:02] <+Mickey> A crit will increase damage
[21:02] <~Dan> What determines a crit?
[21:02] <+Mickey> Also if you use a spell and put a lot of MP in it then it boosts the damage dice
[21:03] <+Mickey> Crits can only happen if you have 2 or 3 dice you are rolling. You have to roll the highest you can get on that die type on Two dice. Ex: if you have 3d8 and roll a 2, 8 &8 then it is a crit
[21:03] <+ChrisGrey> So are there any magic dimensions outside of reality, like Fillory in “The Magicians” or some kind of Temporal Nexus?
[21:04] <+Mickey> Not really as much. We are working on the world of the Sidhe.
[21:05] <~Dan> (Howdy, Snoof!)
[21:05] <+Mickey> hola Snoof
[21:05] <+ChrisGrey> wow Snoof is a cool name
[21:05] <~Dan> Does the game have a bestiary, and if so, how extensive?
[21:06] <+Snoof> Thanks. 🙂
[21:06] <+Mickey> It has a bestiary. Yes, I like to think it’s extensive but not to the degree of D&D where you need 3 bestiaries. lol
[21:07] <~Dan> Heh. Well, about how many entries? 🙂
[21:07] <+Mickey> Dang Dan, you gonna make me count out the book. lol. I think last I checked we had 20 and counting.
[21:07] <+Mickey> We are still adding to it
[21:08] <~Dan> That’s close enough. 🙂
[21:08] <+ChrisGrey> Are there homonculi and/or familiars?
[21:08] <+Mickey> Also we put free stuff online and plan to support even after it is published
[21:08] <+Mickey> Yes ChrisGrey there are
[21:08] <+ChrisGrey> Sweet 🙂
[21:09] <+ChrisGrey> Always my favorite part of playing a spellcaster
[21:09] <~Dan> It’s always easier to play a magician with a pet.
[21:09] <+Mickey> Lot depends on the class of magic you pick from.
[21:09] <~Dan> Others are unfamiliar.
[21:09] <+ChrisGrey> lol
[21:09] <+Mickey> oh, there he goes
[21:09] <+Mickey> Dan, I’m gonna have to call the Pun Police
[21:10] * ~Dan chuckles
[21:10] <~Dan> Can you say a bit about the different types of magic?
[21:11] <+Mickey> Yes, be patient. it will be a bit much. lol
[21:12] <+Mickey> Warlock, they are the power hungry types and love power
[21:12] <+Mickey> Demon Hunter- kind of self explanitory
[21:12] <+Mickey> Angel Slayer-Yeah they aren’t nice guys.
[21:12] <~Dan> Yikes.
[21:13] <+Mickey> Necromancer-I think the name says it all, but it doesn’t always mean they are evil
[21:13] <+Mickey> Witch-Gypsy like or coven type of magic
[21:14] <+Mickey> Enchancter- creates temporary powered items of magic to be used as focuses
[21:14] <+Mickey> Scribe- the bookish nerdy types but they can pull and learn from other schools
[21:14] <+Mickey> Seer -Mentalist magic
[21:15] <+Mickey> Grunt-brute force and physical magic
[21:15] <+Mickey> Shadow-can manipulate the darkness in various ways
[21:15] <+Mickey> Hows that for a list?
[21:15] <+ChrisGrey> So these are schools of the same type of magic?
[21:15] <+ChrisGrey> Very nice
[21:16] <~Dan> Indeed!
[21:16] <+Mickey> This doesn’t count the General Magic
[21:16] <~Dan> I take it that Warlock and Witch are gender-neutral terms in the setting?
[21:16] <+Mickey> nope not gender based
[21:16] <+Mickey> neutral
[21:17] <+Mickey> Not to toot my horn but every time we run this people flip for it
[21:17] <+Mickey> I’ve had people asking me
[21:17] <+Mickey> WHEN YOU RELEASING THIS ONE????
[21:17] <+Mickey> lol
[21:17] * ~Dan chuckles
[21:18] <+ChrisGrey> lol
[21:18] <~Dan> What’s the Tarot element?
[21:18] <+Mickey> I’m really proud of this one
[21:18] <+Mickey> AH….. the Tarot
[21:18] <+Mickey> yes that is a great element that people REALLY seem to like
[21:18] <+Mickey> ok… be patient with me
[21:19] <+Mickey> Each character at creation has a tarot card linked to their character. This reflects their personality. but it does more that that
[21:19] <+ChrisGrey> Kind of like an archetype or a trope?
[21:20] <+Mickey> Arcana card
[21:20] <+Mickey> The arcana card reflects their personality
[21:20] <+Mickey> but does more than that
[21:20] <+Mickey> At start of game session each player draws one tarot card
[21:20] <+Mickey> how they flip it matters
[21:21] <+Mickey> Rightside up it’s positive and they keep the card
[21:21] <+Mickey> Upside down it’s negative and is given to the GM
[21:21] <+Mickey> These cards no matter what the card is can be used in a variety of ways.
[21:21] <+Mickey> If anyone draws one of the Players Arcana card linked to them it matters
[21:22] <+Mickey> if rightside up the GM must do something good for them in relation to that arcana
[21:22] <+ChrisGrey> Like I can make my dragon flames purple instead of the standard orange?
[21:22] <+Mickey> if negative then GM can use the negative aspect of that aracan
[21:22] <+Mickey> better effects than that ChrisGrey
[21:23] <+Mickey> During the game if the player wants to use their tarot card they can use it for the following effects…..
[21:23] <+ChrisGrey> right on 🙂
[21:23] <+Mickey> •Break another person’s spell or block it.
[21:23] <+Mickey> •Instantly recharge a player/NPC lost Magic Points.
[21:23] <+Mickey> •Use to instantly find a nearby by area that is a ley line. (see Ley Lines section)
[21:24] <+ChrisGrey> Yay, blue potions
[21:24] <+Mickey> •Guarantee a hit or successful spell or skill.
[21:24] <+Mickey> •Uses like a scene point.
[21:24] <+Mickey> •Use it to create an area nearby or there that is a drained of power from an area and make it a magic dead zone. No spells may work there.
[21:24] <+Mickey> That is how they can use that one card they drew. Even if it is some small card like 3 of wands.
[21:25] <+Mickey> People really like the flavor it not only gives but gives that one ace up their sleeve they can use.
[21:25] <~Dan> So the card doesn’t matter?
[21:25] <+Mickey> Now keep in mind if they drew a card upside down the GM has one of those cards to use as well
[21:25] <+Mickey> The card matters if YOUR arcana card is drawn that game session
[21:26] <~Dan> But aside from that, all cards are equal?
[21:26] <+Mickey> So even the useless cards still have some power as you saw those from the list
[21:26] <+Mickey> Yes
[21:26] <~Dan> Gotcha.
[21:26] <+Mickey> IF you drew a rightside up one
[21:27] <+Mickey> I had one game where 5 players drew 4 upside down ones and one rightside up one. They were hurting that game. lol
[21:27] <~Dan> I’ll bet. 🙂
[21:27] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:27] <+Mickey> LOTS. lol
[21:28] <+Mickey> But honestly that is the major highlights
[21:28] <+Mickey> I hope that was of help to everyone
[21:28] <+Mickey> We are shooting for launch of the kickstarter tomorrow
[21:28] <+Mickey> Did you guys get a chance to see our video?
[21:29] <+Mickey> (Link: https://www.youtube.com/watch?v=OtB8_8S4OBs&t=4s)https://www.youtube.com/watch?v=OtB8_8S4OBs&t=4s
[21:29] <~Dan> Not, yet, but I will.
[21:29] <+ChrisGrey> I like what I’m hearing so far….you should work on some alternate dimension stuff, cause if I were a spellcaster and I had to constantly hide what I was from the ‘real’ world, I would want somewhere to go to just be myself
[21:30] <~Dan> Oh, quick aside: Anyone interested in contributing to my tip jar or my Patreon can go here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:30] <+Mickey> it is in strong talks , so you can bet we will be doing that ChrisGrey
[21:30] <~Dan> I’m sold and am really looking forward to the game!
[21:30] <+Mickey> Thanks Dan
[21:30] <+Mickey> Tell your friends!! lol
[21:30] <+Mickey> We are small company
[21:31] <~Dan> Well, you’re always welcome to toot your own horn here. 🙂
[21:31] <+Mickey> Our price point is very affordable. We are doing full color hard cover. One book for complete rules. Looking at $28 on Kickstarter
[21:31] <~Dan> In fact, if you can come by during the day, you’ll catch a different crowd.
[21:31] <+ChrisGrey> Maybe even like an arena like place for non-lethal duels contest type stuff, but this does seem really cool
[21:31] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. 🙂
[21:31] <+Mickey> nice, I like the arena concept
[21:32] <+Mickey> sure