[19:31] <+MBielaczyc> Hello everyone! I am Michael Bielaczyc- co creator of SagaBorn and creator of the Dark Return RPG setting.
[19:32] <+BrianCooksey> I’m Brian Cooksey. I helped design the system.
[19:32] <+MBielaczyc> SagaBorn is a streamlined d20 system, that Brian and I made to take what we liked from our tabletop and give it to the masses.
[19:33] <+MBielaczyc> It was also a path to a better version of my setting, the Dark Return. The setting is low magic, and I had always tried to make it fit into the current popular systems.
[19:34] <+Shonn> I am Shonn Everett, I helped refine the SagaBorn game system, particularly the mana system, and am currently writing modules for SagaBorn.
[19:34] <+MBielaczyc> I started publishing books in the setting (under the older name the World of Uteria), and kept running into problems. Pathfinder was inherently high magic and super heroic, while my world was low magic and more realistic fantasy.
[19:34] <+MBielaczyc> Hey shonn!
[19:35] <+Shonn> Hey everyone.
[19:35] <+MBielaczyc> So in 2015, I approached Brian at Gencon and said, “hey I have an idea. wanna make a system?” (done)
[19:35] <~Dan> Nice to meet you, Shonn!
[19:36] <+BrianCooksey> And I said “Yes!” (done)
[19:36] <~Dan> Thanks, guys!
[19:36] <~Dan> The floor is open to questoins!
[19:36] <~Dan> And questions!
[19:37] <~Dan> So is Dark Return part of SagaBorn, or separate?
[19:38] <+MBielaczyc> It is the base setting like Greyhawk was the base setting for DnD.
[19:38] <+Shonn> Dark Return is the campaign setting world.
[19:38] <+MBielaczyc> There are classes, rules, and spells in the Sagaborn book specific to Dark Return.
[19:39] <+MBielaczyc> But the rules could be used for any fantasy setting. Brian is actually working on Sagaborn Basic, a even more stripped down version of Sagaborn.
[19:39] <~Dan> But does SagaBorn cover the Dark Return setting itself?
[19:39] <+MBielaczyc> It will just have three base class templates, spell formulas, and less Talents.
[19:39] <+Shonn> I would say SabaBorn is the simplified d20 rules for low magic campaigns, but yes it has Dark Return specific concepts as well, but those could be used in any campaign.
[19:39] <+Shonn> SagaBorn — not SabaBorn that is
[19:40] <+MBielaczyc> No the core rulebook that is up on Kickstarter now, has very little story stuff in it.
[19:40] <+MBielaczyc> We tried our best to keep the page count down, so just the base rules.
[19:40] <~Dan> Gotcha.
[19:41] <+MBielaczyc> We will expand on the setting and more specific stuff in our Game Master and worldguide books.
[19:41] * ~Dan nods
[19:41] <+MBielaczyc> (done)
[19:42] <~Dan> Do you have a character sheet posted that we can see?
[19:42] <+MBielaczyc> Yes, one moment.
[19:42] <+MBielaczyc> (Link: http://www.sagaborn.com/games/sagaborn-rpg/)http://www.sagaborn.com/games/sagaborn-rpg/ , scroll to the bottom, right above the Cover image. 3 separate PDF pages.
[19:43] <~Dan> Let’s see here…
[19:44] <+MBielaczyc> It is a pretty basic D20 sheet, but even in the sheet we tried to focus it on story elements, like your characters Saga, or character notes.
[19:44] <~Dan> So the first thing that strikes me is that you have an extremely stripped down skill list.
[19:44] <+MBielaczyc> Yes! that was Brian’s idea.
[19:45] <+BrianCooksey> Each skill covers a lot of ground.
[19:45] <+MBielaczyc> And he simplified it so that the Max you can have in a skill is 5 ranks (plus your ability mod or talent adjustments)
[19:46] <~Dan> What was the reasoning there?
[19:46] <+MBielaczyc> I loved it when Pathfinder condensed the standard d20 skills, so I was excited to bring it down even more.
[19:47] <+BrianCooksey> We wanted to keep everything pared down including the skills. My first draft of the skill system was MUCH bigger and I realized that we could use more general terms to keep things moving.
[19:47] <+MBielaczyc> For me, being honest, I have an awful memory when it comes to math and rules. So I had always wanted a system that meant I either had to almost never look atthe rulebook to check, or it was very easy to find the rule since the book was small.
[19:48] <+MBielaczyc> So when Brian presented that, I was very excited. I should also mention that the system is E8 ( stops at level 8) to go along with the low fantasy setting.
[19:48] <~Dan> Do you pare down Talents as well?
[19:49] <~Dan> (wb, Silverlion2)
[19:49] <+BrianCooksey> Yes, talents are pretty slim compared to feats in D&D 3.5
[19:49] <+MBielaczyc> When we first had our meetings, Brian and I looked at all the base components, and though, what don’t we like about this. What could be done better?
[19:49] <~Dan> What happens when you reach level 8?
[19:49] <+MBielaczyc> Brian had said that he would rather get rid of progression trees in feats. So since we used a point system for magic, why not apply that to Talents as well.
[19:50] <+MBielaczyc> For the level, cap, we have bounced around some ideas at this point, but nothing concrete.
[19:51] <+BrianCooksey> Possibly another book like the old-school D&D ones.
[19:51] <+MBielaczyc> We have joked about an “Epic Level” handbook that would detail ways that you could go after level 8. We will probably do something like that, (maybe not call it epic haha), and we may just release GM tomes filled with option ideas.
[19:52] <+Shonn> Correct me if I explain this wrong guys, but the skills work like this: If my character wants to perform some sort of action, I just tell the GM what I want to do and he/she says, hm, that sounds like a Dex or Acrobatics type of action. I don’t have to have a skill in “arrow catching” with 5 ranks in it to attempt to catch an arrow.
[19:52] <+MBielaczyc> I always liked the idea of setting game rulesets for each campaign, rather than have 5 books that insisted that we use every rule!
[19:53] <+BrianCooksey> Shonn’s got it.
[19:53] <+MBielaczyc> Yes Shonn, Brian and I talk a lot about trust between the GM and the players.
[19:54] <~Dan> Hmm… If skills are that broad, what sorts of things do you do with Talents?
[19:54] <+MBielaczyc> If you trust each other, you can make a call pretty quickly.
[19:54] <+BrianCooksey> Talents are essentially the same as feats.
[19:54] <+BrianCooksey> So, we have some for magic and others like Cleave.
[19:54] <+MBielaczyc> We used some base d20 Feats as talents, but I also tried to come up with some Talents that just added fun to the game.
[19:55] <~Dan> I ask because I would think something like arrow-catching would be a Feat in other d20-based games.
[19:55] <+BrianCooksey> Feats are one of my favorite things about 3rd ed. Yes, arrow-catching could be filed under Talents, as well.
[19:56] <+MBielaczyc> Yes deflect arrows is actually a Talent, so that was a little off as a complete description of skills.
[19:56] <~Dan> Which edition of D&D would you say that SagaBorn most resembles?
[19:56] <+MBielaczyc> So for skills Thievery would cover – sneaking, hiding and for rogues setting traps and picking locks.
[19:57] <+MBielaczyc> Dan I would say its base is obviously 3.5, but the feel I have tried to go for is 1st ed.
[19:57] <+BrianCooksey> SagaBorn reminds me most of 1st edition D&D (Moldvay) with some of the things we liked from 3.5.
[19:57] <+BrianCooksey> Or…what Mike just said. 🙂
[19:58] <~Dan> Well, you have skills, so you’ve already moved a long way from 1e. 🙂
[19:58] <+MBielaczyc> I just feel that in the old days, there was less rules needed because it was a community playing together. I may just have my retro blinders on, but I don;t remember so many rulebooks open and debates back then.
[19:58] <+Catseye> hi
[19:58] <+MBielaczyc> Hi catsyeye
[19:58] <~Dan> (Howdy, Catseye!)
[19:59] <~Dan> Well, back then, there flat-out weren’t rules for some things.
[19:59] <~Dan> Doesn’t sound like what you’re going for, really.
[19:59] <+BrianCooksey> Good point, about the skills, Dan. So, we’ve got some 2nd ed. in there, too.
[19:59] <~Dan> Sounds more like you’re going for general rules.
[20:00] <+BrianCooksey> True.
[20:00] <+MBielaczyc> Yes, general rules, but the core of 1st ed, which was, if there wasn;t a obvious rule for something, the players and GM had to work it out.
[20:00] <~Dan> Do you keep combat associated with class and level?
[20:00] <+BrianCooksey> We wanted a framework from which a DM and players could figure out anything that came up.
[20:01] <+MBielaczyc> We follow the standard 3.5 combat system, and our class leveling is pretty much the same.
[20:02] <+MBielaczyc> We did build in a standard growth in a characters innate magical power (after all, they are SagaBorn) which is meant to replace the hording of new magic items.
[20:03] <~Dan> Can you say a bit more about that? What does it mean to be SagaBorn?
[20:03] <+MBielaczyc> For example at 3rd level, all characters gain +1 to all resistances.
[20:03] <+MBielaczyc> The idea behind that is that the SagaBorn are those who go out and make a difference in the world.
[20:03] <+MBielaczyc> I am not a big person for planetary heroes. I like Frodo more than Gandalf.
[20:04] <+MBielaczyc> So I would say that Frodo was SagaBorn. He was given a choice, even though he wasn’t built to be a super hero, and he chose to do it. And songs would be written about him.
[20:05] <+MBielaczyc> There is a small mechanic mentioned in the game to help focus on your characters story rather than numbers, which is the characters Saga
[20:05] <~Dan> So all classes gain innate magical powers?
[20:06] <+MBielaczyc> After each play session, the characters write down the most epic (or epic fail) action the committed in the session. This creates their Saga
[20:07] <+MBielaczyc> They don’t gain magical powers, but they gain heroic powers. Such as natural armor increases, resistance increases, more HP.
[20:07] <+BrianCooksey> Along with legendary items that improve as the character gains levels.
[20:08] <+MBielaczyc> The Elves of Atheles would say that a sword crafted by the elves to slay the unmen is not magic, even though it does extra damage to those foes. I like to try and focus on making a story, even out of the numbers we put in the book.
[20:09] <+MBielaczyc> Yes Briancooksey, we have added story even to magic items. Characters choose an item that will grow in power with them.
[20:09] <+MBielaczyc> We call these Legacy items.
[20:10] <+MBielaczyc> We have base rules for weapons, armor, and magic legacy items, but with every group I have played with more interesting ideas have come up to make as a characters Legacy item.
[20:10] <+MBielaczyc> It becomes a way for the players to buy into the world and there character, and for them to work with the GM to make their character more than just numbers.
[20:10] <+BrianCooksey> My rogue has a set of legacy lockpicks.
[20:10] <+MBielaczyc> All that being said, SagaBorn is not made for power players, or those more interested in min/max.
[20:13] <+Shonn> Readers can view Brian and Mike talking about what SagaBorn is on a short video clip posted to the current Kickstarter for the printing of the rulesbook here: (Link: https://www.kickstarter.com/projects/michaelbielaczyc/sagaborn-roleplaying-game/description)https://www.kickstarter.com/projects/michaelbielaczyc/sagaborn-roleplaying-game/description
[20:13] <~Dan> Do you introduce any new classes or races?
[20:13] <+Catseye> What sets it apart in that matter? What makes power players and min/maxers not served?
[20:15] <+BrianCooksey> We do have some setting-specific classes and races. The magic system reminds me of what Dark Sun might have been like before everything went to hell so the magic-users are different from many other settings.
[20:15] <+MBielaczyc> catseye I feel that the rules might bore a min/max type person. I had some people try to “break” my game early on in playtests, but I just turned it back around and made it story driven. They didn’t quit, but they realized that pushing that way didn’t go anywhere.
[20:16] <+MBielaczyc> Plus if you want lots of numbers and min/max, a streamlined system would be the wrong place to go!
[20:16] <+BrianCooksey> However, most of the classes and races are what you’d expect from a D&D-type game.
[20:17] <+MBielaczyc> Dan, we have one unique class, the Archeon. It is a sort of anti-magic paladin type.
[20:17] <+xyphoid> did you keep multiclassing?
[20:17] <~Dan> (Howdy, willows!)
[20:17] <+BrianCooksey> We do have multiclassing rules.
[20:17] <+xyphoid> boo
[20:17] <+BrianCooksey> They’re optional. 🙂
[20:17] <~Dan> Don’t care for that, xyphoid?
[20:17] <+willows> (hi hi)
[20:18] <+MBielaczyc> multiclass is optional, and two of the magic classes, have optional class rules that allow the Wylder a self tuahgt mage, to refocus as a Luminar, which is a trained magic user.
[20:19] <+MBielaczyc> Also, if anyone wants to look over the rules, you can actually download the Beta pdf at the sagaborn site (Link: http://www.sagaborn.com/games/sagaborn-rpg/)http://www.sagaborn.com/games/sagaborn-rpg/
[20:20] <+BrianCooksey> It’s free!
[20:20] <+MBielaczyc> I think we forgot to also post the Kickstarter page at (Link: https://www.kickstarter.com/projects/michaelbielaczyc/sagaborn-roleplaying-game)https://www.kickstarter.com/projects/michaelbielaczyc/sagaborn-roleplaying-game
[20:20] <~Dan> When you say “anti-magic palandin”, do you mean that they’re opposed to magic, or that they can counter magic? Or both?
[20:21] <+BrianCooksey> Both
[20:21] <+Shonn> Information about the Dark Return world setting can be found at (Link: http://www.darkreturn.com)www.darkreturn.com the SagaBorn store and links to our other game related info and adventure modules can be found at (Link: http://www.sagaborn.com)www.sagaborn.com
[20:22] <+MBielaczyc> Their skills revolve around controlling magic. In the game world they are often part of religious sects or part of the magic societies and serve as guardians.
[20:22] <+MBielaczyc> (Link: http://www.darkreturn.com/encyclopedia/archeon/)http://www.darkreturn.com/encyclopedia/archeon/
[20:23] <~Dan> What new races do you introduce?
[20:25] <+Shonn> @Dan, as for races, yes there are a few new once in SagaBorn. In the beta release you can see half dwarves, elflings (who are a unique fay race), feral elflings, and fauns.
[20:25] <+MBielaczyc> we have the basic races of course, and we introduce elflings, which are a new fey creature that takes halflings, kender, and gnomes and gives them a little twist.
[20:26] <+Shonn> Ha I was typing a response to that at the same time, sorry Mike.
[20:26] <+MBielaczyc> We also look at the old races and give them something new to their background. In the Elves of Uteria, we describe the different cultures of the elves and give players a new way to look at them, other then pointy eared heroes.
[20:27] <+MBielaczyc> Any of our older books which were written for Pathfinder, but based in the dark return will be re released for SagaBorn too. (Link: https://www.drivethrurpg.com/product/128540/The-Elves-of-Uteria?)https://www.drivethrurpg.com/product/128540/The-Elves-of-Uteria?
[20:31] <~Dan> What are your half-dwarves like?
[20:31] <+Catseye> You lost me at Kender.
[20:32] <+MBielaczyc> In Atheles, only the dwarves and humans evolved on the planet, they rest arrived via portals from other realms before they were cut off. So we decided that they would be compatible for mating, and they tend to take part in the culture they were brought into.
[20:33] <+Shonn> We recently finished a kickstarter for the 3rd adventure module in our “Return of the Fey” adventure path, titled “The Crossing”, in which the PCs get their first introduction to a Dark Return dwarven NPC and the GM learns a number of guidelines for how our dwarves behave.
[20:34] <+MBielaczyc> Catseye I do love Kender, but I mention them with the Elflings mainly due to their love for chaos. And not in a silly, way Chaos to elflings is a core belief. And not to create chaos in evetything, but more as a critique to the laws and rules that use humans often set up.
[20:35] <+MBielaczyc> Catseye before you write them off, check out the free PDF we posted for them. (Link: http://www.drivethrurpg.com/product/189332/Elflings-of-the-Vale)http://www.drivethrurpg.com/product/189332/Elflings-of-the-Vale
[20:35] <+MBielaczyc> I hope all the links are ok, we just have a lot of free stuff and figure you guys may want some reading after the Q&A
[20:35] <~Dan> Oh, absolutely!
[20:36] <+Catseye> You are doing dark fantasy. A race that plays a similar role as the Kender completely undermines the whole thing.
[20:37] <+Shonn> The fact that elflings tend to abhor violence makes them a very interesting character to role play.
[20:37] <+MBielaczyc> I disagree, they fey of old myth were chaos based and very mischievous, but people feared them still. The elflings follow that path, not the oops i stole your gem path.
[20:39] <~Dan> (wb, Silverlion!)
[20:39] <+MBielaczyc> But, if a player wants to play a light hearted fey, i don’t discourage it. Even in the dark a little humor always shines through.
[20:39] <~Dan> Speaking of chaos, do you use alignments?
[20:39] <+Catseye> How the fark would you have such a bundle of chaos actually playable in a character group? It seems antithetical to the group experience to me.
[20:39] <+BrianCooksey> We do not use alignments.
[20:40] <+MBielaczyc> We skipped alignments. Players are free to do as they will, and like real life, GM should keep consequences in the storyline.
[20:40] * ~Dan nods
[20:41] <+MBielaczyc> I had one player play a 60 years old blind bard. He had nothing left to do but go out on the road and find a glorious death. It created a great start to a Saga.
[20:43] <+MBielaczyc> In play sessions, we have seen some great party dynamics between the races. One elfling was really good at getting the big guys out of trouble when they were a little too violent, the elfling helped talk them out of trouble.
[20:44] <~Dan> Can you say a bit more about the game’s magic system?
[20:44] <+MBielaczyc> Sure.
[20:45] <~Dan> (Howdy, Vee!)
[20:45] <+Vee> o/ Hello, folks.
[20:45] <+MBielaczyc> So to streamline the rules, and make it fit Dark Return, we started with a mana based spellcasting system. We tossed out memorization, class restrictions, and level restrictions.
[20:45] <+MBielaczyc> So any magic based class can use any spell.
[20:46] <+MBielaczyc> And if you know a 5 mana spell, and you only have 5 mana at level one, you can cast it. And that is it for your big spells for that day.
[20:46] <+MBielaczyc> That is unless you pull that mana from yourself or the world around you.
[20:47] <+BrianCooksey> There are also some zero-mana spells that fill the role of cantrips from other D20 games.
[20:48] <+MBielaczyc> So every spellcasting class has mana that grows as you level. We also have rules for pulling mana from the life around you. Your can focus on pulling mana from your own lifeforce, or by ravaging the creatures and world around you.
[20:48] <+MBielaczyc> It is how Atheles became such a downtrodden world, the abuse of power.
[20:49] <~Dan> Is that why you say it’s like pre-apocalypse Dark Sun?
[20:49] <+BrianCooksey> Right.
[20:50] <+MBielaczyc> Yeah, that is one path that the world could definitely go down. I would hope for a new dawn, but you never know where it will end up right?
[20:51] <+Shonn> Our first 3 modules in the current adventure path allow the PCs to explore the world and learn more about mana, and ravaging, and the newest release will reveal how ley lines and standing stones fit in with mana use.
[20:52] <~Dan> Are such things fonts of mana?
[20:54] <+MBielaczyc> Yes, though not exactly fonts. The world of the adventurers is closely tied to a world in another dimension called the Navirim. The ley lines and crossings and where the two planes come close to touching.
[20:54] <+BrianCooksey> And the things that live over there don’t like adventurers taking their stuff.
[20:54] <+MBielaczyc> The people of Atheles have been siphoning energy out of the Navirim for untold ages. This has wrought havoc on their universe.
[20:55] <+MBielaczyc> They are not quite fond of Athelians, and often cross over to escape their world or to pay retribution.
[20:55] <~Dan> Is the Navarim where the elves and elflings and the others come from?
[20:55] <+Shonn> Not to let the cat out of the bag, but you can gain some once per day mana benefits from them under special circumstances.
[20:55] <+Shonn> But not “fonts” for sure.
[20:56] * ~Dan nods
[20:56] <~Dan> (Oh, Vee, subject: (Link: https://www.kickstarter.com/projects/michaelbielaczyc/sagaborn-roleplaying-game)https://www.kickstarter.com/projects/michaelbielaczyc/sagaborn-roleplaying-game )
[20:57] <+Vee> (thanks, Dan)
[20:57] <+MBielaczyc> The non native species all came from different places at different times. Most came during the wars between the gods, but it was so long ago that the gods disappeared that they don’t remember where they came from.
[20:57] <+MBielaczyc> Some elves are beginning to believe that they may have originally come from the Navirim eons ago.
[20:59] <+Shonn> Just to be clear to those tuning in late, this discussion is blurring the line between the SagaBorn d20 Game System and the Dark Return campaign setting. We have been discussing both.
[20:59] <+MBielaczyc> Thanks shonn.
[21:00] <+Shonn> We seem to have a lot of viewers, but not a lot of individuals asking questions. I hope that means we did a good job of explaining everything. 🙂
[21:01] <+MBielaczyc> The elflings came from elsewhere, but they have adopted the world as their own and they grow closer to it if that makes any sense
[21:01] <~Dan> You’re doing fine. We tend to have a lot of lurkers. 🙂
[21:01] <+Shonn> Before it gets too late, a big thanks to Dan for hosting the chat and for asking great questions to keep things moving along.
[21:01] <~Dan> Absolutely!
[21:02] <+BrianCooksey> Yes. Thanks!
[21:02] <+MBielaczyc> 🙂 thanks dan!
[21:02] <~Dan> You’re very welcome. 🙂
[21:03] <~Dan> The video mentioned… heroic deeds, IIRC?
[21:03] <+MBielaczyc> Ahh ,heroic actions!
[21:04] <~Dan> That’s it. Can you say a bit about that?
[21:04] <+MBielaczyc> That is what allowed us to clean up the rules and get rid of a bunch of numbers you have to remember in pathfinder or 3.5
[21:04] <+MBielaczyc> A heroic action is a action against another character or npc that is non combat related.
[21:05] <+BrianCooksey> It can also be against the environment, in some cases.
[21:05] <+MBielaczyc> A grapple, a trip, braking free form someone’s grasp. Al of these are resolved with a roll off.
[21:06] <+MBielaczyc> Roe wants to stop the large barbarian from closing the door to the inn. Roe says he will use his STR, Rumdum the Barbarian also uses his STR. They both roll a d20 and add their STR bonus. Highest roll wins.
[21:07] <~Dan> Did you give any thought to applying the same principle to combat?
[21:07] <+MBielaczyc> We do, though the heroic action is always separate from the attack.
[21:08] <~Dan> Can you explain that?
[21:08] <+MBielaczyc> So we had the rogue who wanted to run up the back of the barbarian flip over the bad guy, then stab from behind. He used a heroic action for the rn and flip, rolling against he enemy. He won, so he landed behind the enemy and rolled his attack.
[21:09] <+Vee> Does that result in any bonuses applied to the attack?
[21:09] <+MBielaczyc> If he had lost, then the bad guy would ave been able to state what he wanted done, probably knocking the rogue flat on his back.
[21:11] <+MBielaczyc> By taking chances, it is recommended to give the player a bonus to attack. We recommend it, but we dont spell out all the rules for that because that would probably be a tome on its own!
[21:11] <+BrianCooksey> Vee: Yes, a heroic action can increase your chance to hit and/or damage.
[21:11] <+MBielaczyc> Just like with the Legacy items, we set a base, and allow for each play group to expand their game as they want.
[21:12] <~Dan> Seems like the game rewards swashbuckling action.
[21:13] <+BrianCooksey> Yes!
[21:13] <+Vee> Sounds fun.
[21:13] <+MBielaczyc> I really want it to make the players go out on a limb.
[21:13] <+xyphoid> so that’s what a 50-50 chance of getting a bonus to hit vs losing your action
[21:13] <~Dan> Is there a way to apply heroic actions to spellcasting?
[21:13] <~Dan> (Howdy, Geek2theRight!)
[21:13] <+xyphoid> do you think that incentivises that kind of action?
[21:13] <+MBielaczyc> And sometimes the epic fails are the most fun. Many players have added an epic fail on a Heroic Action as that sessions Saga entry.
[21:14] <+MBielaczyc> So far, in my games it has. Players have their characters doing things they never did in 3E or Pathfinder.
[21:15] <+MBielaczyc> In a way, it is like going back to playing as a teenager, when you wanted to do cool stuff, and your GM would let it ride because you were thirteen and wanted to break al the rules to make cool things happen.
[21:15] <+MBielaczyc> So we made a rule that helps push cool things 🙂
[21:15] <+MBielaczyc> Dan I want it to.
[21:16] <~Dan> How would you apply that?
[21:16] <+MBielaczyc> So we are a small company, all with day jobs. We put out as much as we can, as we can. So we decided to start with a small core rulebook that was the base system. and we will build from here.
[21:17] <+MBielaczyc> We want to do things we call Story Guide books. On races, classes, Talents. These will give add on rules, optional rules, story ideas to grow the SagaBorn game.
[21:19] <+MBielaczyc> So the plan would be to focus on the Wylders ( the untrained mages) and write a book giving them new rules, or storylines. Just like creating a new piece of art, we would sketch out a bunch of ideas and see which stuck. I am not sure now how we would do that, but it is on the list of things to work on.
[21:19] <+Shonn> I think these books will add a few clarifications, a few new rules and guidelines, etc. but what they WON”T be is 400 pages of NEW RULES every 6 months.
[21:19] <~Dan> In the time we have left, is there anything we haven’t covered that you guys would like to bring up?
[21:20] <+MBielaczyc> Definitely Shonn! I would like to think that our add on books would be more, “oh thats a neat idea, we should work that into our campaign.”
[21:21] <+BrianCooksey> We’ll be at some conventions running demos this year. GenCon, MidSouthCon, ConGlomeration.
[21:21] <+MBielaczyc> I would say that being a small group of people working on stuff, we love new ideas and have many collaborators who help the team build out the ideas and projects, so we always welcome feedback.
[21:22] <+BrianCooksey> I’ve got ideas for a couple of optional rules from things people asked here.
[21:22] <+MBielaczyc> Yes Briancooksey, good call! I travel to quite a few cons and show being an artist, but those are conventions where our events will be featured.
[21:22] <~Dan> Hey, maybe I’ll get a chance to meet you guys at GenCon, then. 🙂
[21:22] <+Shonn> I would say, continue to watch our SagaBorn.com page for announcements on new kickstarters we already have in the works once this one completes.
[21:23] <+MBielaczyc> Dan great! we have some events in the preschedule now if they get approved, and I will be with my day job’s booth, Aradani Studios.
[21:23] <+MBielaczyc> Another good call Shonn.
[21:23] <+Shonn> I don’t know if Mike is ready to announce any specific plans we have, but we have about 2 or more years our already planned.
[21:23] <+MBielaczyc> And our facebook: (Link: https://www.facebook.com/sagabornstudios/)https://www.facebook.com/sagabornstudios/
[21:23] <+BrianCooksey> We will also be at Hypericon and LibertyCon in 2017.
[21:24] <+BrianCooksey> Most of our con appearances are in the Southeast.
[21:24] <+Shonn> BTW, thanks Vee, hope you will check it out.
[21:24] <+MBielaczyc> I always have new plans, its a good thing I don’t care much for sleep!
[21:24] <+BrianCooksey> heh
[21:25] * ~Dan chuckles
[21:25] <+MBielaczyc> I guess we can sneak out that we have a scifi version and cyberpunk version in the works.
[21:25] <~Dan> Oh, before I forgoet: My tip jar is here, for those so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:25] <~Dan> Cool, re: sci-fi versions!
[21:26] <+MBielaczyc> StarBorn is in early alpha, and CyberBorn is prealpha.
[21:26] <+BrianCooksey> Yes, yay for cyberpunk!
[21:26] <~Dan> I wish you guys the best of luck!
[21:26] <+Vee> Thanks, looks interesting — I really enjoy streamlined rules. Just backed the project, good luck!
[21:26] <+BrianCooksey> Thanks!
[21:26] <+BrianCooksey> Thanks for having us!
[21:26] <+MBielaczyc> Thanks vee!
[21:27] <+Shonn> Thanks Dan.
[21:27] <+MBielaczyc> Thanks Dan! it was great. Will there be an archive of the discussion somewhere?
[21:27] <+Shonn> Thanks Vee.
[21:27] <~Dan> MBielaczyc: There will be, and I’ll have it posted in just a moment, in fact.
[21:28] <~Dan> Just give me a minute here, and I’ll link you!