[7:30 PM]cvillecsteele: The comm crackles to life… This is Colin Steele, creator of Pulse Drive from Iron Brothers Games – that’s https://ironbrothersgames.com/ for all you explorers. You can find Pulse Drive here: https://www.drivethrurpg.com/en/product/515782/pulse-drive. Ever wanted an RPG where your hotshot pilot doesn’t just succeed but establishes the Fact that they ‘send the enemy squadron scattering through an asteroid field?’. That’s Pulse Drive. It’s a game of gritty galaxies, failing starships, ancient mysteries, and your crew’s legend waiting to be written. No lengthy prep for the GM, just explosive situations and players co-piloting the narrative. Now, beyond the usual space opera touchstones, the DNA of Pulse Drive comes from a real mix of inspirations. I’ve always been drawn to systems that empower players and keep things moving. You’ll see echoes of the incredible narrative freedom from Theatrix by Backstage Press, the flexibility of FUDGE and the collaborative storytelling of FATE. There’s a healthy dose of the ‘play to find out’ ethos from PbtA games, the sheer fun and iconic feel of WEG Star Wars, and the elegant simplicity of RISUS. And this whole journey really started with my earlier system experiment, Plot Point Core, which was my first crack at this style of game design between 2010 and 2017. All those threads twisted together to become Pulse Drive.Iron Brothers Games | Independent Tabletop RPG PublishersIron Brothers Games – Independent Tabletop RPG PublishersPulse Drive – Iron Brothers Games | DriveThruRPG
[7:30 PM]cvillecsteele: Pulse Drive shares the core Victory Codex system with other games:
- Blades & Wit: Sharp rapiers and sharper tongues in the “Seventeenth Century That Never Was”, full of romance, duels of honor and courtly intrigue.,
- Praise the Fallen: In the grim darkness of a distant future, you are a soldier reborn countless times to fight in an endless war. With each resurrection, your humanity slips further away as you battle horrors in service to ancient Prophets.,
I’m also working on a fantasy heartbreaker – an homage to old school dungeon crawling – with the tentative title of Breakheart. It’s also a Victory Codex game. All of these games will share the Iron Brothers Games Third Party License, making it possible for authors and content creators to publish their own material compatible with the Victory Codex, without prior express permission. (More info on
https://ironbrothersgames.com/license) So, what burning questions can I answer about forging your own space opera saga or how these influences came together? Or maybe about my process, or workflow? (done)
[7:31 PM]cvillecsteele: As an aside, this is the first time I’ve done anything like this. I’m pleased, slightly giddy and a bit nervous.
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