[7:34 PM]Paul Baldowski: I’m Paul Baldowski, a freelance game designer and a reluctant business analyst based in Manchester. I have worked on Symbaroum, Paranoia, Rivers of London, Liminal, Trophy, Night’s Black Agents, and Maelstrom. Independently, I have been publishing since 2016 with the award-winning and ENnie-nominated Cthulhu Hack. I came up with The Dee Sanction in 2013 but didn’t come up with a stable system for it until 7 years later. I Kickstarted the original edition in 2020 and published the core system last year as a generic game called Sanction. The Dee Sanction is a tabletop roleplaying game where you serve Queen and country in the second half of the 1500s. At this time, kingdoms and nation-states vie for power, the Church splinters under the pressure of reform, and creatures of folklore emerge through the Unravelled veil, seeking revenge upon those who imprisoned them. You’ve been pressed into the service of the Queen, having been found guilty of the use of magic, punishable by death under the Act of 1563 against Conjurations, Enchantments and Witchcraft. But, following the Dee Sanction, established in 1564, John Dee convinced the Queen that such traitors might prove useful in service of her defence and have the opportunity to earn their release. You are such an individual. And in 2025, The Dee Sanction gets a thorough spring clean and a considerable expansion with the release of the Monad Edition. Done.1
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