[7:33 PM]AP Texan: The name is AP Texan which is of course a Pen name. I am a co founder of Legacy Outlaws LLC the company behind The new Chimera System and our first game release Quantum Realms With Me is Reese another of the Co founder
[7:33 PM]AP Texan: Say hi Reese
[7:33 PM]Markalivoth/Chryvathia: Hey, all! It’s Reese Wetzel in real life. Co-writer/Concept Artist for QuantumRealms.
[7:33 PM]AP Texan: Done
[7:33 PM]Dan (Hardboiled GMshoe): Thanks, guys! The floor is open to questions!
[7:34 PM]Dan (Hardboiled GMshoe): What is the premise of Quantum Realms?
[7:34 PM]AP Texan: Quantum Realms is a completly open world Game concept. You can play Any Genre or Mix of Genres with no conversions nessecary
[7:36 PM]AP Texan: the idea came about because we were tired of jumping systems everytime we wanted to play a different Genre so we decided to design a game allowing players and the QL (GM) to do basically anything thier Imagination wanted to
[7:36 PM]AP Texan: DOne
[7:36 PM]Dan (Hardboiled GMshoe): (No need for the “done” after the one post-intro. Thanks, though! )
[7:37 PM]Dan (Hardboiled GMshoe): How does the genre-hopping work?
@AP TexanThe name is AP Texan which is of course a Pen name. I am a co founder of Legacy Outlaws LLC the company behind The new Chimera System and our first game release Quantum Realms With Me is Reese another of the Co founder[7:38 PM]Silverlion: Not to be confused with the Chimera superhero system?
[7:38 PM]AP Texan: Yhe basic storyline for the book is scientists screwed up and set off a cataclysmic event opening gateway to other realms (Quantum Realms) Time, Parrallel Universes anything is possible.
[7:39 PM]AP Texan: The main book has everything you need to play a basic Fantasy, Modern, or Sci fi type game. Or you can combine them.
@AP TexanYhe basic storyline for the book is scientists screwed up and set off a cataclysmic event opening gateway to other realms (Quantum Realms) Time, Parrallel Universes anything is possible.[7:39 PM]Silverlion: What kind of rules does it use?
[7:39 PM]Markalivoth/Chryvathia: We’d run a DnD campaign for a couple months, then switch to ALIEN RPG, then bounce to something else. If the system was new to us or to some of us, naturally there was a little time spent cutting our teeth on the rules. It was kind of like martial arts: there were similarities and differences.
[7:41 PM]Dan (Hardboiled GMshoe): Were the scientists in question in “our” Earth?
@SilverlionWhat kind of rules does it use?[7:41 PM]AP Texan: We developed othe rules from several other systems we enjoyed. Palladium, D20, Free League, and Savavge worlds
[7:41 PM]Mike Coxon (Striker, ZGF): As a game designer myself, the first thing I wonder is how you’ve tackled the mechanic. Being multi-genre makes it pretty hard, unless you go rules light. So how have you done it?
[7:42 PM]AP Texan: the Skills are percentile based from Palladium, The attributes are Divce types from Savage worlds etc.
@Mike Coxon (Striker, ZGF)As a game designer myself, the first thing I wonder is how you’ve tackled the mechanic. Being multi-genre makes it pretty hard, unless you go rules light. So how have you done it?[7:42 PM]AP Texan: We are fairly rules light. We didnt want it to be to granular and crunchy
@AP Texanthe Skills are percentile based from Palladium, The attributes are Divce types from Savage worlds etc.[7:42 PM]Markalivoth/Chryvathia: These are things we liked, and we used them as inspiration for what we ultimately landed on.
@Dan (Hardboiled GMshoe)Were the scientists in question in “our” Earth?[7:43 PM]AP Texan: yes. it all started on OUR earth
[7:43 PM]Silverlion: DO you have a character sheet?
[7:43 PM]AP Texan: we do
@SilverlionNot to be confused with the Chimera superhero system?[7:44 PM]Markalivoth/Chryvathia: Never heard of it. We did do a search to see if that was in use and at the time, nothing pinged as being taken. Will look into that. Definitely don’t want brand confusion.
@Markalivoth/ChryvathiaNever heard of it. We did do a search to see if that was in use and at the time, nothing pinged as being taken. Will look into that. Definitely don’t want brand confusion.[7:44 PM]Dan (Hardboiled GMshoe): Especially not with that game, if I remember correctly.
@Dan (Hardboiled GMshoe)Especially not with that game, if I remember correctly.[7:45 PM]Markalivoth/Chryvathia: That doesn’t sound favorable…
[7:45 PM]AP Texan: Here is the Character sheet we are usingCharacter_Sheet_–_Blank_with_Image.pdf316.38 KB
[7:45 PM]Dan (Hardboiled GMshoe): As I recall, it was a horrible game. It’s been a while, though.
[7:46 PM]Dan (Hardboiled GMshoe): How does task resolution work in the system? An example we’re fond of here is a PC leaping over a gap.
[7:46 PM]AP Texan: The character sheet seems busy when you first look at it. And that is something we are working on cleaning up. But we wanted everything accessible to the player so there was no need to go back to the book in the middle of the game
[7:46 PM]Dan (Hardboiled GMshoe): A worthy goal.
@Markalivoth/ChryvathiaThat doesn’t sound favorable…[7:47 PM]Silverlion: It was rather sad.
[7:47 PM]Silverlion: What is its baseline mechanic (attribute as dice roll plus skill or something similar?)
[7:48 PM]AP Texan: Generally in that circumstance you would roll a jumping skill. Whatever is on the character sheet roll under it on percentile. If the QL wants to go quicker he could ask for a simple Agility roll or play it cinematiccally if the jump wpouldnt be to dificult
@SilverlionIt was rather sad.[7:48 PM]Markalivoth/Chryvathia: What particulars of that system were drawbacks? In the interest of avoiding brand confusion…
@Markalivoth/ChryvathiaWhat particulars of that system were drawbacks? In the interest of avoiding brand confusion…[7:49 PM]Silverlion: It’s been a while, don’t recall it well enough other than “I don’t think this book was ready to be published..”
@SilverlionIt was rather sad.[7:49 PM]AP Texan: The baseline is the attribute dice. they rank from d4-1 up to d12+3. The better you are at something the higher the attribute dice
@AP TexanGenerally in that circumstance you would roll a jumping skill. Whatever is on the character sheet roll under it on percentile. If the QL wants to go quicker he could ask for a simple Agility roll or play it cinematiccally if the jump wpouldnt be to dificult[7:49 PM]Markalivoth/Chryvathia: Point of order: QL is Quantum Lord. “Game Master.”
[7:49 PM]AP Texan: this is used to determine skill percentage Life Points. Magic Points. Etc
@SilverlionIt’s been a while, don’t recall it well enough other than “I don’t think this book was ready to be published..”[7:51 PM]Markalivoth/Chryvathia: Roger that.
[7:51 PM]Dan (Hardboiled GMshoe): What was your thinking on going with different systems for attributes and skills?
[7:52 PM]AP Texan: We wanted to get away from the d20 system, feeling like it had been overdone. And we had always liked the system Palladium used with their skills. other than they had WAY to many. And leveling them was chaos
[7:53 PM]AP Texan: we also liked the way a dice system for your attributes adds more chance to the game
[7:55 PM]Dan (Hardboiled GMshoe): What determines when you roll using attributes vs. skills?
[7:56 PM]AP Texan: For instance lets say a player wants to move a rock. in a d20 system that player has an 18 strength and can lift a certain amount of weight with us if he wants to lift that same rock lets say his strength is a d12. he rolls that d12 and gets a one. Well that big strong characters no has a pulled muscle in his back and can barely move
@Dan (Hardboiled GMshoe)What determines when you roll using attributes vs. skills?[7:56 PM]Markalivoth/Chryvathia: Some of that is determined by the QL. Some is contextual. Some is what the Player can rationalize as being applicable to the situation at hand.
@Dan (Hardboiled GMshoe)What determines when you roll using attributes vs. skills?[7:57 PM]AP Texan: Circumstance and the QL. Also the game is very narrative driven. If the Player can ratiolalize using an attribute roll as opposed to a skill roll or vice versa. then the QL can allow it
[7:59 PM]AP Texan: I would also say the Attribute rolls are more Save based and the Skills are more task based.
[7:59 PM]Dan (Hardboiled GMshoe): How does rolling using Attributes work?
[7:59 PM]AP Texan: JUmping out of the way of a falling boulder would be a attribute roll where doing a parkour over the same rocks would be skill based
@Dan (Hardboiled GMshoe)How does rolling using Attributes work?[8:00 PM]AP Texan: If your Agility is a d12 you would roll that Dice type when the QL asks for it. And the QL may or may not give situational modifiers
@Dan (Hardboiled GMshoe)How does rolling using Attributes work?[8:01 PM]Markalivoth/Chryvathia: Attribute rolls also figure into Initiative rolls, Attack/Defense rolls, and opposed rolls. In some instances, you can combine multiple Attributes.
[8:02 PM]Dan (Hardboiled GMshoe): What is the relationship between Attributes and Skills?
@Dan (Hardboiled GMshoe)How does rolling using Attributes work?[8:03 PM]AP Texan: The base Skill percentage is determined by adding the Attribute Dice Type to 20% plus any species modifiers.
[8:03 PM]Silverlion: Could you give us an example roll? I generally ask for a jump roll over a crevasse
[8:04 PM]AP Texan: Then when you increase a skill you would roll the dice type again
@SilverlionCould you give us an example roll? I generally ask for a jump roll over a crevasse[8:05 PM]AP Texan: Generally in that circumstance you would roll a jumping skill. Whatever is on the character sheet roll under it on percentile. If the QL wants to go quicker he could ask for a simple Agility roll or play it cinematiccally if the jump wpouldnt be to dificult
[8:05 PM]AP Texan: If we are in the rain or windy conditions the QL could add situational modifiers
[8:06 PM]Dan (Hardboiled GMshoe): So are Attribute roles vs. a target number, with Skill rolls being percentile roll-under rolls?
@Dan (Hardboiled GMshoe)So are Attribute roles vs. a target number, with Skill rolls being percentile roll-under rolls?[8:06 PM]AP Texan: That is correct
@AP TexanGenerally in that circumstance you would roll a jumping skill. Whatever is on the character sheet roll under it on percentile. If the QL wants to go quicker he could ask for a simple Agility roll or play it cinematiccally if the jump wpouldnt be to dificult[8:07 PM]Markalivoth/Chryvathia: Right. Essentially, we wanted to offer a couple of approaches. Changing it up a little sometimes helps keep things moving. But, if you wanted to go a little more granular, there are options for that.
[8:07 PM]AP Texan: Rinion is on here as well he is another of the co founders
[8:08 PM]Rinion: Hi All
[8:08 PM]AP Texan: Steven Goff take a bow
[8:08 PM]Dan (Hardboiled GMshoe): Oh, is @Rinion with us? He wasn’t sure that he’d be able to make it. Howdy, @Rinion!
[8:08 PM]Dan (Hardboiled GMshoe): Nice! I’ll add you to the chat log subject line.
[8:08 PM]Rinion: Yeah… Work ran late… and then goto home and AC was out1
[8:09 PM]AP Texan: We also do magic a little different than alot of systems.
@RinionYeah… Work ran late… and then goto home and AC was out[8:09 PM]Markalivoth/Chryvathia: That’s so Texas.
[8:10 PM]Dan (Hardboiled GMshoe): Do the Skills have critical successes and failures, and can they be higher than 100%?
[8:10 PM]Rinion: I have mostly done alot of editing, the website, and been working on a character creation app, that we hope to evolve into more, eventually
[8:10 PM]AP Texan: Magic is a skill roll to see if the spell is cast successfully and then some spell rolls require the defender to make a savings throw and some require the magic user to make an attack roll
@Dan (Hardboiled GMshoe)Do the Skills have critical successes and failures, and can they be higher than 100%?[8:11 PM]AP Texan: They do have Crit Success and Failure. They can never over 93%
[8:11 PM]AP Texan: NO body is perfect all the time
[8:11 PM]Rinion: need some chance of failure
[8:11 PM]Dan (Hardboiled GMshoe): Why 93% in particular?
[8:12 PM]AP Texan: Honestly i cant remember why we chose that number.
@Dan (Hardboiled GMshoe)Why 93% in particular?[8:13 PM]Markalivoth/Chryvathia: We wanted to leave a bit of a margin for error. Even the best miss on rare occasions. 7% vs any bonuses on your roll that could still land success seemed workable. Just enough room to give a sense of a close call or a “missed it by that much” as an expert in any particular Skill.(edited)
[8:15 PM]Dan (Hardboiled GMshoe): How does combat work?
@Dan (Hardboiled GMshoe)How does combat work?[8:19 PM]Markalivoth/Chryvathia: Well, we determine who the bad guys are… Initiative rolls are generally the first thing, which is a combination of two Attributes: Insight + Agility, basically your ability to read the landscape and then react reflexively towards taking action. Attacks and Defense rolls are your Agility Attribute — opposing rolls, usually. And if there was a hit, you roll a Critical. If you get the Critical (10 on a d10), then additional damage was dealt that bypasses armor.(edited)
[8:19 PM]AP Texan: Also it is very narrative driven. the attacker and defender need to tell the QL what they are doin g. If someone is attacking unarmed but the defender blocks with a knife. that is bad for the guy attacking unarmed
[8:20 PM]AP Texan: we wanted the players to be more involved in combat so it works the mind and not just rolling dice.
[8:20 PM]Dan (Hardboiled GMshoe): So combat isn’t based on Skills, only straight Attributes?
[8:20 PM]AP Texan: there is a attack bonus and a defense bonus. YOu roll the Agility dice and add the correct modifier.
[8:21 PM]AP Texan: If you want to include skills such as jumping or dancing into or out of combat you can
[8:21 PM]Rinion: Only thing in combat that is based on skills is stuff like I want to Parkour and run up this wall, backflipping and attacking this guy1
[8:21 PM]Rinion: so you skill roll, then if successful, roll for attack
@RinionOnly thing in combat that is based on skills is stuff like I want to Parkour and run up this wall, backflipping and attacking this guy[8:22 PM]Markalivoth/Chryvathia: Exactly. The Parkour would be a Skill roll (percentile) and if successful, the rest of the combat would continue on Attribute rolls as usual. If you fail the Parkour, maybe you don’t get to do the rest.(edited)1
[8:23 PM]Dan (Hardboiled GMshoe): Where do the attack and defense bonuses come from?
@Dan (Hardboiled GMshoe)Where do the attack and defense bonuses come from?[8:24 PM]AP Texan: Background, and Perks. Such as a warrior has a higher base bonus than a scientist. Then you add Wepon Proficincies, Martial Arts Training etc
[8:25 PM]Dan (Hardboiled GMshoe): Are “warrior” and “scientist” classes in this game?
[8:25 PM]AP Texan: Also we are what i call semi classless. We do have backgrounds. but they in no way hamper the growth of the character after initial character creation
[8:26 PM]AP Texan: We tried to have Backgrounds for pretty much any possibility. From Exotic Dancer to Pro Wrestler
[8:27 PM]AP Texan: From Bill Nye the Science Guy to Rambo
@AP TexanAlso we are what i call semi classless. We do have backgrounds. but they in no way hamper the growth of the character after initial character creation[8:27 PM]Markalivoth/Chryvathia: The Background is essentially your backstory starting point. But if the campaign progression seems to require that, for instance, your old job doesn’t come into play anymore, you have to pick a new future for the character. “I was a scientist. Now, I’m a survivalist.”
[8:27 PM]Dan (Hardboiled GMshoe): How could you have Backgrounds for any possibility in a game with infinite realities?
[8:28 PM]Rinion: yeah and Backgrounds are not really classes as much as they are starting jobs… backstory… we dont want to limit players to a class… so if you want to be a sword welding Mage, you can be
[8:29 PM]AP Texan: they are generalized enough that you can use them for multiple genres. For instance the Warrior Fighter Is also a space Marine. The Robure Thief is also a Jewel thief in Modern Europe. Etc.
[8:30 PM]AP Texan: We Included a Background known as the journey man that is a catch all where you can basically build your own background. Build a Bear for character creation(edited)
[8:30 PM]AP Texan: We Included a Background known as the journey man that is a catch all where you can basically build your own background. Build a Bear for character creation(edited)
[8:31 PM]Rinion: not that you are creating a bear… as much as mold the character you want, versus be limited to a class structure
[8:31 PM]AP Texan: We will have supplemental books coming out after the core book to add additional things such as Cyber Punk
[8:32 PM]Dan (Hardboiled GMshoe): Speaking of building a bear, what species are available to play?
@Dan (Hardboiled GMshoe)Speaking of building a bear, what species are available to play?[8:33 PM]Markalivoth/Chryvathia: Humans and classic Fantasy Species, for starters.
[8:33 PM]AP Texan: Human, Half elf, High elf, wood elf, half orc, dwarves, Razorbacks(pig), Shellbacks(Turtle),Prowler(Panther), Avian(Falcons), Draconians. Fungoids(Mushroom).
[8:34 PM]AP Texan: Didi I miss Any?
[8:34 PM]Rinion: Androids
[8:34 PM]Rinion: Clockwork
[8:34 PM]Markalivoth/Chryvathia: The Reich.
[8:34 PM]Rinion: The Reich (Ant like race)
[8:35 PM]AP Texan: Gargoyle, Ghiax(Insects)
[8:35 PM]Rinion: Simian
[8:35 PM]AP Texan: The reich are the lizard people in Mech suits(edited)
[8:35 PM]Rinion: thats right
[8:35 PM]Rinion: sorry not a race i typically play, lol
@Rinionthats right[8:36 PM]AP Texan: We also Have Archtypes. Vampire, Lychan, Stitched(Frankenstrinss Monster)
[8:37 PM]Dan (Hardboiled GMshoe): Does everything — all science, all magic — work in every reality? Or does each reality have its own natural laws?
[8:38 PM]Rinion: in most cases everything works, depending though on world QL creates for that game session…
[8:38 PM]AP Texan: Depends on how the QL wants to run it. We leave that open ended. Again we dont want to limit the imagination of the people actually playing the game
[8:38 PM]AP Texan: with limitless realities anything is possible
[8:39 PM]Dan (Hardboiled GMshoe): You mentioned magic being a skill earlier. What other paranormal abilities are available?
[8:40 PM]AP Texan: We have Psionics. But we consider them a Magic. The Magic is broken down into Physical Magic, Spiritual Magic, and Mental Magic.
[8:41 PM]AP Texan: from there magic is further broken down by 6 elements- Light, Dark, Fire, Water, Earth and Air(edited)
[8:43 PM]Dan (Hardboiled GMshoe): How does spellcasting work? Are there any spellcasting limits, like spells per day, magic points, or fatigue?
[8:44 PM]AP Texan: There is a Magic Point pool. Determined by your Background, Some Species, and any perks you take.
[8:44 PM]Rinion: outside of having MP pool, you roll for percentage based on your Magic Skill
[8:44 PM]Rinion: to see if successful or not
[8:45 PM]Rinion: outside that have to have the spell
[8:45 PM]AP Texan: Depending on the Spell it may require a savings throw, or an attack roll.(edited)
[8:45 PM]Rinion: if spell causes damage, you also roll for damage, if skill check passes
[8:49 PM]Dan (Hardboiled GMshoe): How common is magic, and how powerful can it get?
[8:51 PM]AP Texan: It is pretty common as almost any character can use magic. And it gets powerful but we didnt want it so powerful it takes over the game. All the characters are pretty equal in playability and power depending on how they are created and developed
[8:53 PM]Markalivoth/Chryvathia: And some of the realms/settings are alternately tech heavy. For contrast.
[8:55 PM]Rinion: Some spells you can level up to a Power Grade of 6, each level doing more damage, or more range, or effect… or all the above… with some spells even unlocking new effects at Power Grade 6
[8:55 PM]Dan (Hardboiled GMshoe): How do you determine how many spells a magician knows?
[8:57 PM]AP Texan: The Magic Backgrounds start with 4 background specific spells, Then all Magic Users start with two additional. The when the want to learn new spells they can spen XP to either level the ones they have or get new spells.(edited)
[8:58 PM]Dan (Hardboiled GMshoe): Are there different types of magicians?
[8:59 PM]AP Texan: Yes, MAge, Druid, Shaman / Cleric, Voodoo Priest, Witch, Magician, Arcane Articifer
[8:59 PM]Kylan Day (Aristocracy Games): What has been the hardest obstacle you’ve had to overcome during the development process?
@Kylan Day (Aristocracy Games)What has been the hardest obstacle you’ve had to overcome during the development process?[9:01 PM]AP Texan: Personalities1
@Kylan Day (Aristocracy Games)What has been the hardest obstacle you’ve had to overcome during the development process?[9:01 PM]Rinion: at times, due to the number of people working on it… agreement with how something should work. lol
[9:01 PM]AP Texan: There are 5 of us and most of us are from different backgrounds
[9:01 PM]Dan (Hardboiled GMshoe): How many realities does the game describe, and in how much detail?
@Kylan Day (Aristocracy Games)What has been the hardest obstacle you’ve had to overcome during the development process?[9:03 PM]Markalivoth/Chryvathia: There are a lot of things that have been tried in both storytelling by genre and in rules and mechanics. It’s tough to balance “totally original” with “functional.” Like, “Guys, did we just try too hard?” So we scale something or other back and then look for ways for add a detail or two that makes it unique to our game and our story.
@Dan (Hardboiled GMshoe)How many realities does the game describe, and in how much detail?[9:04 PM]AP Texan: We only listed 6 in the book. and didnt cover them in much detail because we really want the QLs to create thier own worlds. and for this reason we put guides in the QL section to help develop that. Same with creatures. we have a large number of monsters and creastures but we want the QL to have fun creating. We will include a couple of pre written adventures in the Final production copy of the book and these will feature the realms we developed.
[9:04 PM]AP Texan: we also plan to have supplemental “Field Manuals” to highlight certain realms(edited)
[9:04 PM]Markalivoth/Chryvathia: Elves, for example. Santa’s, Keebler, or Tolkienian?
[9:07 PM]Markalivoth/Chryvathia: At some point, what is popular undergirds what gets to stay, even if it isn’t the branded thing. Our Elves are somewhat Tolkienian and also somewhat D&D-ish, I would say.
[9:08 PM]Dan (Hardboiled GMshoe): Can you give us a high-level overview of the six described realities?
[9:08 PM]Kylan Day (Aristocracy Games): What scales are supported by your mechanics? Personal, vehicular, starship combat?
@Kylan Day (Aristocracy Games)What scales are supported by your mechanics? Personal, vehicular, starship combat?[9:08 PM]AP Texan: All of the above
[9:12 PM]Kylan Day (Aristocracy Games): What’s the best way to power build a character as a player, and as a game runner, what’s the best way to stop that character?
@Kylan Day (Aristocracy Games)What’s the best way to power build a character as a player, and as a game runner, what’s the best way to stop that character?[9:15 PM]Pathways to Adventure Dev: Dont stop them, but challenge them, find their weak spot and make some enemies exploit it
@Dan (Hardboiled GMshoe)Can you give us a high-level overview of the six described realities?[9:15 PM]AP Texan: THE DEEP DARK – Subterranean Species. The entire dimension is a rugged inhospitable world where the atmosphere is virtually toxic, filled with radiation and unbearable extreme heat. Most of the inhabitants live subterranean lives. SEA OF GREENE – Beast-men of all types. Although not a true sea, this planet is covered in thick forests and jungles. With no large oceans, the land is dotted with inland seas and lakes with rivers crisscrossing through the trees. This is a fertile and lush land
NOX ETERNIA – Undead, Human, Gargoyles, Lycanthrope, Vampire, Stitched, Spirits, and Shades. A land of perpetual night where no one truly dies. They just continue to live in another form. A land where nightmares reign supreme. Some Earth scientists theorize that long ago, ancient Humans opened passage to Nox Eternia and subsequently lost their way back. Eventually, they forgot where they came from altogether. Others theorize that we are from there or possibly from one of the other Realms. LAND OF AMAZEMENT NEVER ENDING (LANE) – Mechanoids, Clockworks, Steampunk engines, etc. A land much like our own, this one never escaped the days of the steam engine. The atmosphere always has a tinge of smoke in the air. Although Technology has advanced, everything is still powered by steam and coal. FELLENMORNE – Elves, Humans, Dwarves, Orcs, Half folk, Dragons, and Minotaurs. This is the land of high fantasy. A land set in what we would call the Middle Ages, endless vistas dotted with castles and walled towns. Of wagons and riding horseback. To the people of Earth, the inhabitants of Fellenmorne are the creatures of our fairy tales, storybooks, and bedtime stories.
ELECTRUM – Androids, Cyborgs, Humans. A realm of advanced technology. What we on Earth would consider Science fiction, inhabitants of this dimension consider everyday life. Where Science fiction is Science Fact
[9:15 PM]Pathways to Adventure Dev: give them their awesome but also be their cryptonite
[9:16 PM]Rinion: leveling is limited to how much xp a QL gives a player after each game session. I tend to focus on spending those points on things my character may need to succeed in the given games im playing him in… a good QL (DM) would change up his game plan… so skills and attributes that worked best last game, may not be the best this game
@Kylan Day (Aristocracy Games)What’s the best way to power build a character as a player, and as a game runner, what’s the best way to stop that character?[9:17 PM]Markalivoth/Chryvathia: Stopping the characters has everything to do with how cruel a mood the QL is in at the time. It honestly depends on the kind of game we’re playing. Are we doing a kind of “Kill the Cast” horror story or an “Epic Trilogy” campaign or something else?(edited)
@Kylan Day (Aristocracy Games)What’s the best way to power build a character as a player, and as a game runner, what’s the best way to stop that character?[9:17 PM]AP Texan: I would use the RAnger or Warrior Background, With Max Agility, And Max Weapon Proficincy Perks. As the game runner i would need to see the Characters flaws and Exploit those.
[9:17 PM]Dan (Hardboiled GMshoe): You mentioned having a sizeable bestiary. About how many creatures does it include?
@Dan (Hardboiled GMshoe)You mentioned having a sizeable bestiary. About how many creatures does it include?[9:19 PM]Markalivoth/Chryvathia: @AP Texan you’re counting, right? 1
[9:19 PM]Rinion: It seems to grow constantly… I know AP Texan has spent alot of time editing that section… he hates it, lol
[9:20 PM]AP Texan: Rough estimate of the top of my head is somewhere between 50-60
[9:20 PM]Kylan Day (Aristocracy Games): This question is to each dev seperately. What question did you come in here hoping someone would ask, and could you answer it for us?
@AP TexanRough estimate of the top of my head is somewhere between 50-60[9:20 PM]Dan (Hardboiled GMshoe): Very respectable!
@Dan (Hardboiled GMshoe)You mentioned having a sizeable bestiary. About how many creatures does it include?[9:21 PM]Markalivoth/Chryvathia: We all hate the Creature Compendium for that reason. It keeps growing. Dinosaurs and other prehistoric beasts are in there. Sci-fi-ish creatures. Fantasy creatures. Seems like every three or four days, someone goes, “Hey, what about…” and pitches something we don’t have yet.(edited)
[9:22 PM]Dan (Hardboiled GMshoe): I was wondering about dinosaurs. Are they native to the Sea of Greene?
[9:22 PM]Rinion: I came here straight from work, with my mind on work, lol…. so took me a second to get my brain in gear, LOL…. although the thing I have worked on more than anything in this venture has been the Character creator app… so if I wanted someone to ask questions about anything would be related to it… and currently hoping to have it downloadable by end of July… depending on my freetime from work
@Kylan Day (Aristocracy Games)This question is to each dev seperately. What question did you come in here hoping someone would ask, and could you answer it for us?[9:22 PM]AP Texan: where can i buy it and how much Drivethru RPG .99 cents for the PDF This is a developers copy. It is uneditied and lacking original artwork. The Final Production will be around 40-50 for the full color hardback
@Dan (Hardboiled GMshoe)I was wondering about dinosaurs. Are they native to the Sea of Greene?[9:23 PM]AP Texan: That isnt something we thought about. but i like the idea. We were thinking native to earth just time traveling
@RinionI came here straight from work, with my mind on work, lol…. so took me a second to get my brain in gear, LOL…. although the thing I have worked on more than anything in this venture has been the Character creator app… so if I wanted someone to ask questions about anything would be related to it… and currently hoping to have it downloadable by end of July… depending on my freetime from work[9:24 PM]AP Texan: This is actually something i didnt mention. We will have an online character creater companion alongsdie the book
@Kylan Day (Aristocracy Games)This question is to each dev seperately. What question did you come in here hoping someone would ask, and could you answer it for us?[9:25 PM]Markalivoth/Chryvathia: Do you have any QUANTUM REALMS artwork you can share? Most of what’s in our developers copy is placeholder artwork. Not at all final. We do have artwork, some of which is mine, some that other local artists are contributing. @AP Texan can we share a little?
[9:27 PM]Rinion: Currently it will be just for Windows… but I already have Iphone and Android development in the works… as well as a web interface… still working some bugs, and building an expandable database… also already working on elements to expand it to be an interactive character sheet… and reuse database for some QL (DM) support apps
[9:28 PM]Rinion: I have to say I have had as much fun playing the game as I have helping make it
[9:29 PM]Rinion: we play a few times a month
[9:29 PM]Dan (Hardboiled GMshoe): Tough Question #1: No game is for everyone. That being the case, what sort of gamer will not like Quantum Realms?
[9:29 PM]Rinion: ooh good question
@Dan (Hardboiled GMshoe)Tough Question #1: No game is for everyone. That being the case, what sort of gamer will not like Quantum Realms?[9:30 PM]AP Texan: Probably someone who is only familiar with newer editions of D&D and D20 in general.
@AP TexanClick to see attachment[9:30 PM]Markalivoth/Chryvathia: This is the Reich. And this is their Mechsuit:
[9:30 PM]Markalivoth/Chryvathia:
[9:31 PM]AP Texan: Some Nox Eternia Vampires
[9:31 PM]Rinion: people who like more dice rolls than roleplay perhaps
[9:32 PM]Markalivoth/Chryvathia:
[9:32 PM]Dan (Hardboiled GMshoe): Tough Question #2: No game is perfect. That being the case, what is your least favorite aspect of Quantum Realms?
[9:32 PM]Markalivoth/Chryvathia: I tend to alternately draw and build in Blender (anticipating a miniatures line).
[9:33 PM]AP Texan: That is a hardone
@Markalivoth/ChryvathiaClick to see attachment[9:33 PM]Dan (Hardboiled GMshoe): That just goes to show how important it is to get a head.1
[9:34 PM]AP Texan: Honestly I dont know. Ship ti Ship space combat would have to be my go to
[9:35 PM]Rinion: the least favorite aspect… for me it is how we do critical rolls… but Its not because it doesnt make sense… as much as I forget to roll for critical all the time.
@Dan (Hardboiled GMshoe)Tough Question #2: No game is perfect. That being the case, what is your least favorite aspect of Quantum Realms?[9:36 PM]Markalivoth/Chryvathia: This is kinda like talking about your kid’s flaws. I’m think for me, sometimes that I can pick out our inspirations so easily. I think that’s in anything I’ve ever done creatively. I can tell you exactly why a detail is the way it is, where it came from and how it’s different from its inspiration. And it always comes back — for me — to, “Did I do a good work here, did I try too hard, did I try to coast by with minimal effort?” I feel like artists and writer always battle with these questions. Or concerns. Or doubts.
@Dan (Hardboiled GMshoe)That just goes to show how important it is to get a head.[9:36 PM]Markalivoth/Chryvathia: So, everyone’s thinking Hawk Tuah, yeah? or…well, I guess we all are now.
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[9:38 PM]Dan (Hardboiled GMshoe): In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[9:39 PM]AP Texan: Kickstarter will be launching in the next month maybe two. we hope to go to print by the holidays but if we cant it will be first quarter of 2025
@AP TexanThe name is AP Texan which is of course a Pen name. I am a co founder of Legacy Outlaws LLC the company behind The new Chimera System and our first game release Quantum Realms With Me is Reese another of the Co founder[9:39 PM]Pathways to Adventure Dev: Fellow Texan here, up in Wichita Falls, I’m reading through your QA to catch up!2
[9:39 PM]AP Texan: we play a couple times a month usually in person but also online, all are welcome to join us(edited)
[9:40 PM]Rinion: Yeah hoping to get online games going again soon
[9:40 PM]Rinion: I have a new adventure im working on, I need to play test, LOL
[9:40 PM]AP Texan: our Discord Server https://discord.gg/qcmxSP7aYOU’VE BEEN INVITED TO JOIN A SERVERQuantum Realms16 Online29 MembersJoin
[9:40 PM]Dan (Hardboiled GMshoe): Thanks very much for joining us, guys!
[9:40 PM]Dan (Hardboiled GMshoe): Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at https://www.ko-fi.com/gmshoe. Anything’s appreciated! Ko-fiBuy Dan Davenport a Coffee. ko-fi.com/gmshoeBecome a supporter of Dan Davenport today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.
[9:41 PM]Rinion: Thanks for having us @Dan (Hardboiled GMshoe)
[9:41 PM]AP Texan: Thank you I enjoyed it.
[9:41 PM]Dan (Hardboiled GMshoe): Good!
[9:41 PM]Dan (Hardboiled GMshoe): I did as well.
[9:41 PM]Dan (Hardboiled GMshoe): If you’ll give me a minute, I’ll get the log posted and link you!
[9:41 PM]Markalivoth/Chryvathia: Thank you @Dan (Hardboiled GMshoe) !!