[7:35 PM]Spawn Point: I’m Greg Stefaniuk. I’ve been playing RPGs since about grade 6 –in around 1980.
[7:36 PM]Spawn Point: I played mostly D&D of the various iterations but also a lot of Aftermath!
[7:37 PM]Spawn Point: I love the D&D genre but the Aftermath! mechanic so that is where my experiments in game design started – blending Magic with a skills based system.
[7:37 PM]Spawn Point: That grew into its own entity – today’s Spawn Point.
[7:39 PM]Spawn Point: Spawn Point is a ground up build of a mechanic that aims to best quantify the real world into game terms. As such any imaginable genre can be created quite quickly and easily.
[7:39 PM]Spawn Point: ….hmmm… I could go on and on, but i think I’ll take some direction from you
[7:40 PM]Spawn Point: done…?
[7:41 PM]Dan the GMshoe: Sounds good!
[7:41 PM]Dan the GMshoe: The floor is open to questions!
[7:41 PM]Raj Whitehall: So… from a design point of view, defining a setting around how the inhabitants react to interpreting their world in terms of the game rules would, or wouldn’t, be acceptable?
[7:42 PM]Dan the GMshoe: Let’s see… Generally speaking, we cover the setting of a game first, but this is a generic system that happens to have two settings written for it so far, correct?
[7:44 PM]Spawn Point: Thanks, Raj. I really try to adhere to “reasonable physics”. So the raw mechanics defines how things work together. The interpretation of the world I would leave in the hands of the GM. The character is playing their part. That being said, interpretation is always open, however, any GM has the last word
[7:45 PM]Spawn Point: Yes, Dan. So far I have a “modern” setting. I began with Zombie apocalypse and just this summer drew up Ukraine.
[7:46 PM]Spawn Point: I plan to produce the “Dragon Wars” supplement later, next summer? -where I would outline “magic and spells” and such~
[7:48 PM]Spawn Point: Did I answer your question, Raj? I’m not really sure I got it exactly~~~ (edited)
[7:49 PM]Dan the GMshoe: What can you tell us about your zombie setting?
@Spawn PointDid I answer your question, Raj? I’m not really sure I got it exactly~~~ (edited)[7:51 PM]Raj Whitehall: Close enough. It’s a weird question, & an issue I’m usually on the opposite side from others on anyway. It’s just that since you said your mechanics are specifically about describing the world, I was curious as to how you felt about the idea of those ruled by those mechanics treating them as the actual mechanics of their worlds.
[7:52 PM]Spawn Point: We all love Zombies The Zombie supplement is 1/2 Zombie mechanics where I really do my best to quantify zombie the common zombie “types” – Disease eaten brains, so biological “rational” zombies al the way through to classic D&D type “magic zombies” created by “energies.” Fast/slow, controlled/autonomous, infectious/not….
[7:54 PM]Raj Whitehall: P-Zombies? (sorry, sorry, ignore that, I just had to).
[7:54 PM]Spawn Point: The “second 1/2” of the supplement is an adventure. We begin in a strip mall and clear out the shops. introducing rule mechanics to players. It is designed as an “introductory module”. After the mall, characters move into a small town where the threat eventually changes from the zombies to other survivors~
[7:58 PM]Spawn Point: Hey Raj, anything is possible really. As the system uses skills as a base, creating new skills to deal with specific universes in quite straight forward. Things live and things die – we just play somewhere in the middle, either in a campaign where mere survival is key, but players who enjoy the role-play have avenues as well. Many a gaming session have been run without a single combat, while others have been very combat heavy, both very satisfying~~
[7:59 PM]Dan the GMshoe: What kind of zombies appear in the included adventure?
[8:00 PM]Raj Whitehall: err…https://en.wikipedia.org/wiki/Philosophical_zombie, not Meth-head, Zombies (though I suppose the latter would be legit thread in a modern setting). (edited)
[8:01 PM]Spawn Point: The zombie that I include are the “Night of the Living Dead” zombies – hordes of slow dumb dumbs. As players begin to understand their environment and get comfortable,,, we throw a few different types in, fast zombies with stronger skills and zombie dogs spice it up just when the players think they have it all figured out
[8:03 PM]Dan the GMshoe: A terrorier!
[8:03 PM]Spawn Point: Yes, Raj. Always have those players guessing just what kind of zombie is approaching. It’s quite fun to wade through a horde swinging a katana, but fighting a “thinking” monster is a whole other ball game~
@Dan the GMshoeA terrorier![8:04 PM]Spawn Point: Ha!
[8:05 PM]Spawn Point: i “fleshed out” the Zombie-pedia as well as I thought reasonable
[8:05 PM]BryanMc: Hello! Interesting for sure Was there a link? (Maybe I missed it)
[8:05 PM]Spawn Point: Ramping by climbing over each other, noisemakers…. all of the tropes~
@BryanMcHello! Interesting for sure Was there a link? (Maybe I missed it)[8:06 PM]Dan the GMshoe: https://www.kickstarter.com/projects/spawnpointx3/spawn-point-raw-mechanics-zombie-apocalypse-ukraineKickstarterGreg StefaniukSpawn Point: RAW Mechanics + Zombie Apocalypse + UkraineSpawn Point is a tabletop Role-Playing Game designed to simply and effectively quantify any genre and environment.
[8:06 PM]Spawn Point: thank you~1
[8:06 PM]BryanMc: Thank you
[8:06 PM]Raj Whitehall: Honestly, if I was dealing with Zombies in a mall, “Katana” would not be on my list of preferred implements. Kill it!! Kill it with Fire!!!
[8:07 PM]Nerhesi: Would it be tied to any particular time period? For example, could we use these as 19th century, 20th, 21st century zombies? What about zombies in a futuristic setting or even a middle/ages setting? Or does it work equally well as zombies transcend any particular setting?
[8:07 PM]Spawn Point: Hahaha! Absolutely! Zombies and malls have very many possibilities …
[8:09 PM]Spawn Point: Nerhesi, thank you. Time period is any! By quantifying real world mechanics a GM simply skins different gear and weapons. the Zombie-pedia “covers” zombie “origins” from magic to modern medicine~
[8:09 PM]Dan the GMshoe: Are you familiar with All Flesh Must Be Eaten, and if so, what are your thoughts on the game and how it compares to yours?1
[8:10 PM]Spawn Point: The Zombie Apocalypse does deliver a modern setting, but all of the quantifications are there for any genre~
[8:10 PM]Spawn Point: Sorry~ not familiar
[8:10 PM]Spawn Point: I assume you play a zombie?
[8:11 PM]Dan the GMshoe: Ah. It’s a classic zombie RPG that put out a whole series of genre-specific supplements: Hong Kong action, pulp, sci-fi, fantasy, Western, pirates, WW2…
[8:11 PM]Spawn Point: That would be great as well. So yes, certainly do-able in Spawn Point.
[8:11 PM]Dan the GMshoe: You could play a zombie in some settings.
[8:11 PM]Dan the GMshoe: Oh, wrestling. I almost forgot wrestling.
[8:12 PM]Dan the GMshoe: I suspect that this won’t be the last time you hear of it.
[8:12 PM]Spawn Point: Right. In a D&D campaign from a few years back I played a lich who screwed his incantations and revived as a level 1 10,000 years later~ always fun playing the undead
[8:14 PM]Spawn Point: Wrestling is cool, yup. Spawn Point has 2 levels of skills for Wrestling – Brawl and MMA. Brawl is knock down drag out, whereas MMA gets into techniques~
[8:16 PM]Dan the GMshoe: Now, regarding your Ukraine setting… The announcement of the Q&A has gotten some interesting responses. Some folks see the very idea as distasteful, while others — notably, Ukrainians — seem cautiously optimistic about it.
[8:16 PM]Dan the GMshoe: Going in, did you have any concerns about people’s sensitivities?
[8:22 PM]Spawn Point: Yes! I am Ukrainian myself through my grandpa, so I admittedly have a bias. I really wanted to stay out of the politics though. Basically a character begins following a “path” a foreign fighter, a Ukrainian (“last week was a teacher”, militiaman, SpecForce.. whatever you choose) or even a russian. I wanted the option~ But most importantly your character is a member of a small force doing your job. I did not write “full mapped scenarios” but gave “Adventure Fuel” for missions a team could go on. I did not want to mirror the war and so left some fantasy elements creep in: No one likes losing a limb and laying in hospital for months so maybe they get a call from the Institute of wonder drugs or cybernetics.
[8:23 PM]Spawn Point: I understand the sensitivity. I keep it “battlefield” and less political.1
[8:24 PM]Spawn Point: I will actually change the back cover text where I used the term “civil war”. A Ukrainian wrote and I agree with him. Even in 2014, russia was behind the invasion – little green men and all.
[8:25 PM]Raj Whitehall: As one of those who mentioned distaste, I’d like to note that my concern is more that I wouldn’t be certain I was being sufficiently respectful of those involved. Not that the idea itself was bad. (which is why my original comment specified “recent” conflicts, IIRC).
[8:26 PM]Spawn Point: I understand, Raj. Yes. I do play up the “Heroics” but am very sensitive to “good guy bad guy”. It is more of a guide to integrating heavy weapons into a campaign and less a guide to politics.
[8:28 PM]Spawn Point: As such the “Adventure Fuel” is not “our guys only”. I try to keep the sup unbiased in terms of what a player and GM would prefer to accomplish, frankly, change the name to “Anyland” and it would work just fine~
[8:29 PM]Spawn Point: Am i jumping on the Ukraine bandwagon, you could say so, yes. I have on the fron cover that any profits from the sale of Spawn Point: Ukraine will go to a vetted Ukrainian charity.
[8:30 PM]Spawn Point: I’ve donated more than the profits already anyway, ha!1
[8:30 PM]Dan the GMshoe: Can you say some more about the fantasy elements in the setting?
[8:33 PM]Spawn Point: In the modern setting I keep fantasy to a minimum. As mentioned the inclusion of “Regeneright” which will regrow limbs and heal “impairment damage” is already part of the RAW Mechanics. I did not include a full “Bionic Man” system as i wanted to maintain the contemporary realities. However, simply “giving a guy a new leg” is a simple enough thing to fit in. (edited)
[8:34 PM]Spawn Point: Real world heal times do not make for fun adventuring….
[8:35 PM]Dan the GMshoe: How much homework did the Ukraine setting require?
[8:35 PM]Spawn Point: hmmmm…. lots
[8:36 PM]Spawn Point: I spent basically about 8 weeks 8-10 hours per day on it. thankfully I’m a teacher with summers off!
[8:37 PM]Spawn Point: Even then I could have gone on and on, but i really had to give it a cut off. I admit, i did not include rules for aerial combat.
[8:37 PM]Spawn Point: I envisioned more of a soldier on the ground shooting up than the other way round~ (edited)
[8:38 PM]Spawn Point: The rules for aerial combat certainly could be extrapolated using the RAW Mechanics though, it’s just that I did not explicitly review them.
[8:41 PM]Spawn Point: As for homework, yes. A LOT. I don’t hunt so use a lot of youtube videos as “research”. I shy away from chat groups who all say “my gun is better”. I rely on empirical data and physics.
[8:42 PM]Spawn Point: What’s the range of a shotgun? Watch a video of a guy trying to find the range of a shotgun!
[8:43 PM]Spawn Point: Also, never trust manufacturers published fuel economy….
[8:43 PM]Spawn Point:
[8:44 PM]Dan the GMshoe: Heh.
[8:45 PM]Spawn Point: That being said, at the end of the day I did need to hand wave things like fuel economy (sometimes)
[8:46 PM]Spawn Point: Also! Dear god is it ever tough to find a guy cycling through a crossbow fire-reload-fire sequence! They all edit out the boring stuff!
[8:47 PM]Spawn Point: trying to make themselves look slick. One guy even tried to tell me he could fire his crossbow about every 5 seconds and showed the “video” to prove it… yes, editted of shots hitting the target, not the reload…
[8:48 PM]Spawn Point: So yes. I think a very reasonable amount of research and real world observation – videos!
[8:49 PM]Spawn Point: For bullet damage I use the joules of energy imparted to the slug.
[8:52 PM]Raj Whitehall: For Xbow reload times, the guys who were trying to work out how good a “real world historical” development of the “Instant Legolas” device did comparitive tests. One of them also apparently does several videos comparing how quickly he could fire a given number of shots in a row from given designs so that he can comment on how useful they’d actually have been.
[8:53 PM]Spawn Point: A danger of relying of
[8:54 PM]Spawn Point: Absolutley, our favorite happy German! Love him! And yes, I would certainly allow his devices – if you could get your hands on one~
[8:54 PM]Spawn Point: The dude is huge and admittedly, when using his devices the pound pull tends to drop by about 1/2.
[8:56 PM]Raj Whitehall: Actually, I was thinking of the English dude he got to design & build one that might have built with techniques & materials available around the era of (IIRC) Agincourt. Literally a “Could the ‘Instant Legolas’ have been developed historically, & would it have been useful” set of tests, that then evolved into “How might designers back then have improved the idea, with technologies they’re known to have used?”
[8:56 PM]Spawn Point: I have Weapon Specialization trees that are based on my 1990s build, so pre-D&D feats, thank you very much. Archer has it’s own “feats” based on lore and the Danish (?) “quick shot guy” as well (edited)
[8:57 PM]Spawn Point: Yes, Tod from Tod’s workshop! I LOVE him as well. Tod is great for showing results! Throwing, archery, crossbows, his trebuchet! A great resource. (edited)1
[8:58 PM]Spawn Point: Like I say, i watch all these pros and do my best to quantify the real world. Not the same “everything out of Japan is magic” from the 1980s…1
[8:59 PM]Raj Whitehall: The cool thing about Tod’s stuff that I’ve watched is that he shows you how he reaches his conclusions. And tries to identify uncertainties left by his methods.
[9:00 PM]Spawn Point: The knife throwing Czech (?) is great as well. Really steps back and shows what can be done
[9:00 PM]Spawn Point: Yes! Tod is fantastic! I’d love to buy one of his works!
[9:01 PM]Spawn Point: He does some hand to hand as well, but his friend (?) is better at showcasing combat…
[9:02 PM]Raj Whitehall: (I’ll stop distracting from the game/product now, sorry)
[9:03 PM]Spawn Point: hahah! No~ This is great. It shows where my research is derived from ~
[9:04 PM]Spawn Point: Importantly though, I did not want to have the game bogged down in tables and charts! I did my best to keep things derivative and logical. I rarely need charts and tables at all when GMing because I’ve done so much work to make things run logically.1
[9:05 PM]Spawn Point: Much of the game is “Base 5”. 1-5 for a lot of mechanics.
[9:06 PM]Spawn Point: Dice rolls are normally D6s. D10s for bullets.
[9:06 PM]Spawn Point: and of course they explode
[9:06 PM]Spawn Point: …the dice, not the bullets.
[9:07 PM]Raj Whitehall: Why exploding dice? Doesn’t that make probabilities less intuitive (or is that just me)?
[9:09 PM]Spawn Point: Agreed. Two reasons. we’ve all seen the guy who was hit in the chest by a .50 cal round and survived and the guy who was killed with the .22. Including exploding dice, i feel, reflects the inconsistencies of the real world better. You never know when that fall from a horse is going to break Superman’s neck…1
[9:09 PM]Spawn Point: Second. Exploding dice are fun! Nothing gives a player a rush like extra dice. My son taught me that lesson a long time ago.
[9:10 PM]Spawn Point: “Matt, why play on god mode? there’s no challenge!”
[9:10 PM]Spawn Point: Dad, I’m just having fun~~~
[9:11 PM]Spawn Point: Games are to have fun! Simple! By giving a player a sense of happiness, I’ve succeeded.2
[9:12 PM]Spawn Point: I kill players too! That sense of danger needs to be there, but why not give your player a gold Lamborghini? I’d love one! and it won’t really matter in the game anyway~
[9:12 PM]Spawn Point: Sums up my philosophy. Have fun.
[9:13 PM]Spawn Point: I think Spawn Point allows players to create exactly what they want in a world exactly as the GM wants~
[9:16 PM]Spawn Point: We’re all long time players here I would imagine. I for one remember the big moments with the weird stuff. Put it into the game. When explaining to non-gamers I tell them the referee builds the world, and you are a character in a book. Then they get it. Ah, ok, I’m a character in a book, fun!
[9:17 PM]Dan the GMshoe: Whoops! Sorry about that, folks! Had a bit of a technical issue there.
[9:17 PM]Spawn Point: :
[9:17 PM]Spawn Point:
[9:19 PM]Dan the GMshoe: Do you have a character sheet that we can see?
[9:19 PM]Spawn Point: I hope so! Yeh, that will help a lot sec~~
[9:21 PM]Spawn Point: there we go~
[9:22 PM]Spawn Point: So we have the BodySlots for hit location. 4 each Traits and Affinities. Grit for “getting tougher”. Skills for …skills
[9:23 PM]Spawn Point: Blunt damage heals quickly, Cuts take longer – Health per day.
[9:24 PM]Spawn Point: Age will determine Char Generation Points to buy Skills or develop Traits/Affinities
[9:24 PM]Spawn Point: Go too old and you may receive Ageing Effects – I personally learned that the hard way, ha!
[9:25 PM]Spawn Point: Carrying too much weight slows you down in 10kg multiples of your Strength.
[9:26 PM]Dan the GMshoe: What is the basic task resolution mechanic?
[9:26 PM]Spawn Point: Strength 3 = 30, 60, 90…
[9:26 PM]Spawn Point: I use Challenge Rating of the Task versus 1D6 per Rank of your Skill.
[9:27 PM]Spawn Point: Skills rank 1-5. Tasks range 5,10,15,20…
[9:27 PM]Spawn Point: Range to target is a Challenge.
[9:27 PM]Spawn Point: Hitting an enemy in melee, beat their Skill Score, normally 1-20.
[9:28 PM]Dan the GMshoe: How do skills related to attributes?
[9:28 PM]Spawn Point: So a Skill Rank is derived from its Score 1,2,3,4,5 – 5,10,15,20.
[9:29 PM]Spawn Point: A Skill is the added Scores of normally 2 Traits plus an Affitnity – Strength plus Agility plus Combat.
[9:30 PM]Dan the GMshoe: So if you have a skill, you’ll be rolling a minimum of 3d6?
[9:30 PM]Spawn Point: This 1-20 score determines your Rank 1-5 and as such, the dice you roll when attempting the task. 1-5D6.
[9:31 PM]Spawn Point: Your Traits and Affinities are 1-5 – add the three numbers together~
[9:32 PM]Spawn Point: if one does not possess the skill they still may get 1D6~ but 3D6 is common.
[9:32 PM]Dan the GMshoe: How would you get 1d6? Is it possible to have 0 in a Trait?
[9:32 PM]Spawn Point: One can Enhance a skill at Char Generation by buying the skill again, adding +1 to its rank, or more~~
[9:33 PM]Spawn Point: No, you need at least 1 in each Trait.
[9:33 PM]Spawn Point: An affinity could have 0 though~
[9:33 PM]Spawn Point: Combat, Personality, Nature, Systems
[9:33 PM]Dan the GMshoe: Hmm. I’m confused. If the minimum is 1 per Trait and the skill adds two Traits together, how could you have less than 2d6?
[9:35 PM]Spawn Point: your Character will assign 10 points among their 4 Traits plus if they want to spend more ~ So a 3 Strength, 3 Agility, 2 Insight, and 2 Health.
[9:35 PM]Spawn Point: If a character simply does not have the skill, They can often still “try” at 1d6.
[9:36 PM]Spawn Point: but they still might not be able to design a power plant.
[9:36 PM]Dan the GMshoe: So if you don’t have the skill, all you get is a single d6, regardless of Traits?
[9:37 PM]Spawn Point: they Challenge ratings are relative as well. Easy might be 5 or less. Insane might be 25. Again, exploding dice might just give you a chance~
[9:37 PM]Spawn Point: If untrained, your Skill defaults to the governing Trait or Affinity, yes.
[9:38 PM]Spawn Point: I can still Sneak even though I’m not a trained sniper..
[9:38 PM]Spawn Point: I didn’t want to exclude “getting common things done” from characters
[9:38 PM]Dan the GMshoe: But I thought there were always two Traits associated wth a skill.
[9:39 PM]Spawn Point: Yes, A skill combines, normally, 2 Traits and 1 Affinity.
[9:40 PM]Spawn Point: The Governing Trait is simply the one listed first. Strength for a melee skill for example. (edited)
[9:40 PM]Dan the GMshoe: Oh! Okay, so you have two Traits, but one is Governing?
[9:41 PM]Spawn Point: the “governing Trait” is really not an issue unless you don’t have the skill, driving for example. you can still drive, but you better go slow.
[9:42 PM]Spawn Point: After you tally the 3 together, it really doesn’t matter which is the Governing Trait~ You’ve determined your Score.
[9:43 PM]Dan the GMshoe: But if you lack the Ability, all you get is the Governing Trait?
[9:43 PM]Spawn Point: Yes. 1D6.
[9:43 PM]Dan the GMshoe: Okay, I’ve got it now, sorry.
[9:44 PM]Spawn Point: A Challenge Rating might only be easy 4 for example to climb onto something~
[9:44 PM]Dan the GMshoe: How does combat work?
[9:44 PM]Spawn Point: The Challenge Rating is equal to the Skill Score of your opponent.
[9:45 PM]Spawn Point: So if you are both equally bad – or good, you are equal to hit
[9:46 PM]Spawn Point: A range weapon with have a Challenge based on the range to the target. Throwing for example. If the target is 10 meters away, the Challenge is 10~ beat it with your Throw Skill. (edited)
[9:47 PM]Spawn Point: A skilled fighter attacking an unskilled fighter will hit a lot.. Just like D&D, don’t attack a vampire at level 1!
[9:48 PM]Spawn Point: But Character progression does not work like D&D~ Skills go up slowly but a Character’s Grit, how much you can take before serious injury is sustained, goes up faster. (edited)
[9:49 PM]Spawn Point: I learned this the hard way to…
[9:49 PM]Spawn Point: The more you get hit, the more you can take.
[9:51 PM]Spawn Point: This is my theory on tattooing. The first time one get’s cut, they often pass out, not from pain but from shock. The more often you get cut, the less you body reacts. Tattooing normalizes damage to your body. You don’t “pass out at the sight of blood” anymore.
[9:51 PM]Spawn Point: Primitive cultures used tattooing to prevent their warriors from passing out in battle.
[9:52 PM]Spawn Point: Hell, modern cultures too!
[9:52 PM]Dan the GMshoe: Huh. Interesting.
[9:52 PM]Spawn Point: ( I teach Comparative Cultures )
[9:53 PM]Spawn Point: A lifetime of “Huh. Interesting.” found in a game! Ha!
[9:55 PM]Spawn Point: I like the D&D Hit point system, but it does get a little overdone with people throwing themselves off cliffs just to get up and dust themselves off. Spawn Point just lets you “take it” but Hit Points won’t rise very often.
[9:55 PM]Spawn Point: Grit and Gear are the main Character progression elements~
[9:56 PM]Spawn Point: And your story!
[9:56 PM]Spawn Point: Keeping track of your “Catch Phrases” is fun~
[9:57 PM]Spawn Point: Reputation – Dead Eye, First Blood, Butter Fingers… really build your story.
[9:58 PM]Dan the GMshoe: How does Reputation relate to the actual facts about the character?
[9:59 PM]Dan the GMshoe: In other words, can you have an unjust/unearned reputation?
[10:01 PM]Spawn Point: At the end of a session the GM and player and even other players suggest “Catch Phrases”. They can be used to identify NPCs, or have them ID you. But mostly they just allow you to look back at your character an go “Oh yeah. Ha! That was a good one!” ~~ If A GM wants to lean into a Character’s Rep, then that’s cool too. You get to be known for certain things and relationships~
[10:02 PM]Spawn Point: Unjust/unearned, I guess that’s up to the roleplay and the GM~~
[10:02 PM]Spawn Point: I won’t have a Characer hit or miss based on their Rep though~
[10:03 PM]Spawn Point: Once again, keep it positive. Playing is about having fun~
[10:03 PM]Dan the GMshoe: Wow, we really went into overtime here! Is there anything we haven’t covered that you’d like to bring up?
[10:03 PM]Spawn Point: Ha!
[10:04 PM]Spawn Point: Hmmm… I think we did at least a stone skipping across the surface. I can’t think of anything in particular though~
[10:05 PM]Spawn Point: May as well wrap ‘er up!
[10:05 PM]Dan the GMshoe: Okay then! Thanks so much for joining us, @Spawn Point!
[10:05 PM]Dan the GMshoe: Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at https://www.ko-fi.com/gmshoe. Anything’s appreciated! Ko-fiBuy Dan Davenport a Coffee. ko-fi.com/gmshoeBecome a supporter of Dan Davenport today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.
[10:05 PM]Spawn Point: and thank you and your team so much for having me!
[10:06 PM]Dan the GMshoe: Absolutely!
[10:06 PM]Dan the GMshoe: If you’ll give me a minute here, I’ll get the log posted and link you!
[10:06 PM]Spawn Point: one last peak! https://www.kickstarter.com/projects/spawnpointx3/spawn-point-raw-mechanics-zombie-apocalypse-ukraineKickstarterGreg StefaniukSpawn Point: RAW Mechanics + Zombie Apocalypse + UkraineSpawn Point is a tabletop Role-Playing Game designed to simply and effectively quantify any genre and environment.
[10:07 PM]Spawn Point: Thanks a lot, bud! Anytime~