22-Nov-21 07:33 PM] KittyCrusade he/him#4396
Hello! My name is Alex Sprague, the co-owner of Wannabe Games. The Membership Coordinator the IGDN. I used to run bars and run political campaigns, now i do this. Currently we are kickstarting The Means of Magick, our second foray into Kickstarter. Some might know me from the game MoonPunk, or the 30ish micro games we have released for free in the past few years. We aim to balance making games for fun and for meaning. Happy to answer some questions here tonight!
[22-Nov-21 07:33 PM] KittyCrusade he/him#4396
[22-Nov-21 07:33 PM] Dan Davenport#6715
Thanks, @KittyCrusade he/him! The floor is open to questions!
[22-Nov-21 07:34 PM] Dan Davenport#6715
What can you tell us about the game’s setting?
[22-Nov-21 07:35 PM] KittyCrusade he/him#4396
The Means of Magick is set in the post magickal-industrial revolution after the rise of 3 major megacorps that are here with a goal of unfettered growth in the face of ecoligcal collapse. It’s a little FF7, a little dune, very magick-punk.
[22-Nov-21 07:35 PM] Dan Davenport#6715
Is this Earth or someplace else?
[22-Nov-21 07:37 PM] KittyCrusade he/him#4396
Someplace else. I find dealing with alt-history setting to be a little too tough to explore certain ideas. When would the singlarity in history would start and how it would effect every single aspect past that is rough. When something like “magick is real and always has been” is the singularity being talked about there would be almost no similarities in that world to ours.
[22-Nov-21 07:39 PM] Dan Davenport#6715
What is the equivalent Earth time period?
[22-Nov-21 07:41 PM] KittyCrusade he/him#4396
I would say the information era. The main sticking point is that anything digital turns into the FAI (pronounced fay-I) stopping a lot of the similarities to our world. So while any technology could probably be done similarly, the tech is going to be a lot more analog. Things like radio don’t work due to the background noise.
[22-Nov-21 07:42 PM] Dan Davenport#6715
What means of transportation are available?
[22-Nov-21 07:45 PM] KittyCrusade he/him#4396
This would be a session 0 question for most, in the chance they want to play in a more earth-analog. That said there would probably be a few ships and maybe a train in the largest areas, but most of it will be animal travel. That train though would be run on a form of magick though, which puts it in the hands of a mega corp to use.
[22-Nov-21 07:45 PM] Dan Davenport#6715
What’s typical weaponry?
[22-Nov-21 07:47 PM] KittyCrusade he/him#4396
Swords, bows, spears and the such. A few members of Normal Corp use weaponized magick weapons. Others can wield magick as a weapon naturally.
[22-Nov-21 07:48 PM] Dan Davenport#6715
Are there magick-powered firearms of any sort?
[22-Nov-21 07:49 PM] KittyCrusade he/him#4396
I think that is something that could be made within the system, but to enable it would be something a character did. It would follow the same modular rule system in place, but it is something that is definatly doable.
[22-Nov-21 07:51 PM] Dan Davenport#6715
Is there magickal mass production?
[22-Nov-21 07:52 PM] KittyCrusade he/him#4396
Yes. It is what makes the megacorps feasible. Presto! main ideal is to be everywhere and have products everywhere. They have a tavern in every town. All with the same branded shitty doohickeys.
[22-Nov-21 07:52 PM] Dan Davenport#6715
(Mind the language, please. Family-friendly room. 🙂 )
[22-Nov-21 07:53 PM] Dan Davenport#6715
What sorts of products do they produce?
[22-Nov-21 07:53 PM] KittyCrusade he/him#4396
Okay ill only say the F word once to save the pg-13 rating
[22-Nov-21 07:57 PM] KittyCrusade he/him#4396
Anything. That kind of minutiae I leave up to The Narrator. Normal Corp deals with evil shizz. Presto! just has a lot of manpower and construction. Th.inc deals in information. The Academy deals in knowledge.
[22-Nov-21 07:58 PM] Dan Davenport#6715
Is there anything that magic strictly cannot do in this setting?
[22-Nov-21 07:59 PM] KittyCrusade he/him#4396
Mind control. I think is the only thing completely gone from most games.
[22-Nov-21 07:59 PM] Dan Davenport#6715
What was your reasoning for keeping that out?
[22-Nov-21 08:02 PM] KittyCrusade he/him#4396
Other than the issues I personally find with taking away a players ability to do what they want with a character, I just find it unfeasible. The system we made would need about 1000 rules for this specfic thing, and we’d only do it cause someone else did it beforehand. It takes away narrative friction, it takes away difficult choices, and it takes away player agency.
[22-Nov-21 08:02 PM] Dan Davenport#6715
[22-Nov-21 08:03 PM] Dan Davenport#6715
Aside from industrialization, how else does magick manifest in this setting? Are there “traditional” wizards, for example?
[22-Nov-21 08:06 PM] KittyCrusade he/him#4396
Magick is power in the system, and as such has a lot of real world manifestations. Nature is magickal, and by tearing it apart you have magick manifesting in a catastrophic way. You have magick being infused into flora and fauna leading to interesting animals and teas/alcohol/drugs that have a magickal tinge. But you can also tap into the world and be a mage/wizard/whatever. The system is in place for characters to learn peice by peice how to put together spells in the same way a knight might learn sword play
[22-Nov-21 08:08 PM] Dan Davenport#6715
Speaking of interesting animals, are there monsters?
[22-Nov-21 08:10 PM] KittyCrusade he/him#4396
Yes. The monsters are more displaced animals that have magickal attributes though. We have a nice example of elks that have sparking electrcity between thier horns, and as a herd will paralyze anything they run past as it shocks everyone past it. We even have a dragon, but its a big mecha monstronsity.
[22-Nov-21 08:12 PM] Dan Davenport#6715
Are all of the PCs human?
[22-Nov-21 08:14 PM] KittyCrusade he/him#4396
Every playable character makes thier own background during the 1st session. Developing thier starting skills and stats based on questions from The Narrator. We have changelings (those raised by FAI), and Centaurs (those that have bonded with a FAI). But nothing is stopping someone from playing anything thier heart desires. I would warn against making someone who flies. But that would be up to the group.
[22-Nov-21 08:15 PM] Dan Davenport#6715
What are the FAI like?
[22-Nov-21 08:18 PM] KittyCrusade he/him#4396
They are mix of artifical intelligence and fey lore. A hive mind that makes choices based on logic that that is not always sound, and have no morality or care for humanity. They consist of the low elves which are more basic machines that have turned, such as a bulldozer. And high elves which posses the abiltiy to “think” in some way. Such as a android that functions as a town baker, but will get erratic if it runs out of flour.
[22-Nov-21 08:19 PM] Dan Davenport#6715
By “erratic”, are we talking magickal Max Headrooms?
[22-Nov-21 08:22 PM] KittyCrusade he/him#4396
Oh you could absolutely do a version of that. It would work perfectly having to talk to the FAI at some point and getting a Headroom. In general though we advise The Narrator to know what goes wrong when a certain FAI is introduced. The baker i had mentioned is supposed to just break through anything to get more flour to get more bread. It was built to do that thing, and anything stopping it would be against it’s code. The original idea stemmed in part from a short story about being able to trick a Tesla self driving car into not moving with a big line of salt like a demon
[22-Nov-21 08:26 PM] Dan Davenport#6715
What is the cosmology of the setting? Are there gods, for example?
[22-Nov-21 08:28 PM] KittyCrusade he/him#4396
No gods. Unless you believe in one. But no higher power set in text. Might be interesting to do push some religions within a campaign, gods are regularlly important to communities. And building a community is the first thing you do when making your character.
[22-Nov-21 08:30 PM] Dan Davenport#6715
Generally speaking, who are the PCs, and what do they do?
[22-Nov-21 08:35 PM] KittyCrusade he/him#4396
The PCs are a group of special individueals who are attempting to make thier way through a capitalistic nightmare. At least to start. They are then hooked into an adventure about saving the thier community and doing something about the ecological disasters that keep happening. Or you could have your group be newlt gratuated academy students with fresh loans and at the whims of whoever will give them a job. But as players gain power more options for choosing your path become available.
[22-Nov-21 08:40 PM] Dan Davenport#6715
Can you pleae re-post that character sheet?
[22-Nov-21 08:40 PM] KittyCrusade he/him#4396
This is a playtest sheet not the final one. It was edited from a Savage worlds custom. With a lot of elements added on and removed.
[22-Nov-21 08:41 PM] Dan Davenport#6715
Intriguing character sheet!
[22-Nov-21 08:42 PM] Dan Davenport#6715
Can you describe task resolution?
[22-Nov-21 08:44 PM] KittyCrusade he/him#4396
The basics of it is you have a Stress bar that actions are placed against. In combat you are taking someone elses stress down, during skill checks you are taking your own down. When in combat you are using your skills to increase the pace die you are using higher in order to do as much damage as possible, to bring down the stress as quickly as possible. When doing a skill check I you are using your skills and stats to bring your pace down as low as possible so you don’t cause a stress break on yourself.
[22-Nov-21 08:46 PM] KittyCrusade he/him#4396
When you have a stress break you have a mechanical benefit that happens (for example your barbarian archetype might get a free attack) and a narrative set back (they must make a decision out of anger).
[22-Nov-21 08:46 PM] KittyCrusade he/him#4396
These benefits and set backs are created by the player during character creation, so that you can play into the role you want to during your campaign.
[22-Nov-21 09:04 PM] KittyCrusade he/him#4396
Cool. Thanks for the time! Have a good one everybody!