[13-Jan-21 07:34 PM] Ian Lemke#2194
Hey Everyone! My name is Ian Lemke and I’m the designer and developer of the Talisman Adventures Fantasy RPG. I’m also the developer for The Expanse RPG. I got my start in the TTRPG industry back in the early 90s when I worked for White Wolf Publishing as a designer/ developer for Mind’s Eye Theatre and later Changeling: The Dreaming. Thanks for having me!
[13-Jan-21 07:35 PM] Ian Lemke#2194
I believe the focus tonight is on Talisman though.
[13-Jan-21 07:37 PM] Ian Lemke#2194
(done)
[13-Jan-21 07:37 PM] saintnexan#6715
Thanks, @Ian Lemke! The floor is open to questions!
[13-Jan-21 07:38 PM] saintnexan#6715
So I’m somewhat ashamed to say that I never played the Talisman board game. Can you describe the setting?
[13-Jan-21 07:39 PM] Ian Lemke#2194
The RPG is based on the board game from the early 1980s. The board game was a fairly generic fantasy setting. Your goal was to seek the Crown of Command and thus win the game.
[13-Jan-21 07:40 PM] Ian Lemke#2194
The spaces on the board were different types of places The Tavern, the woods, the hills, The Castle, etc. On each location you’d draw a card and encounter something although some paces have different special effects.
[13-Jan-21 07:41 PM] Ian Lemke#2194
Coming up with the setting was a bit of a challenge because it was so generic and Talisman is a Games Workshop property so they didn’t want anything too close to Warhammer.
[13-Jan-21 07:43 PM] Ian Lemke#2194
The board game has a lot of faerytale-like elements… one of the expansions even has The Big Bad Wolf, so I decided to lean into that. So it ended up being a fantasy setting but with a bit of a dark faerytale feel.
[13-Jan-21 07:43 PM] saintnexan#6715
Nice.
[13-Jan-21 07:44 PM] Ian Lemke#2194
We even went with some sort of generic-ish sounding names. The world is called The Realm and the largest settlement is called The City as its the only city in the known world.
[13-Jan-21 07:45 PM] Ian Lemke#2194
I can Throw up a map if you like? (done)
[13-Jan-21 07:45 PM] saintnexan#6715
Sure!
[13-Jan-21 07:46 PM] Ian Lemke#2194
Gah. I guess I can’t… the file is too big. My apologies. I’ll see if I can shrink it between questions. (done)
[13-Jan-21 07:46 PM] saintnexan#6715
No problem!
[13-Jan-21 07:47 PM] saintnexan#6715
Can you describe how you set out to create the dark faerytale feel?
[13-Jan-21 07:50 PM] Ian Lemke#2194
Good question. The backstory of Talisman feels very much like a faerytale. There was once a Great Wizard who led the inhabitants out of a great waste where they struggled to survive. He created The Realm for them and drove all of the monsters away where they lived happily… well not quite ever after.
[13-Jan-21 07:52 PM] Ian Lemke#2194
Of course, things went bad and the Great Wizard vanished. Things started to fall apart after that and monsters began appearing throughout the Realm.
[13-Jan-21 07:53 PM] Ian Lemke#2194
So that gives it a basic foundation as the entire setting is based on what is more or less a faerytale.
[13-Jan-21 07:53 PM] saintnexan#6715
Did you create a cosmology for the setting?
[13-Jan-21 07:53 PM] Jamid#5332
(You should be able to snip the image and paste it which should reduce its size)
[13-Jan-21 07:54 PM] Jamid#5332
How do you make a character in the game and how does it defer from games like Pathfinder and DnD 5e?
[13-Jan-21 07:54 PM] Ian Lemke#2194
All of the adventures we’ve published so far are based around themes that are common in faerytales… in one half a village has been turned into toads.
[13-Jan-21 07:54 PM] saintnexan#6715
Is that an untoad story?
[13-Jan-21 07:54 PM] Ian Lemke#2194
lol
[13-Jan-21 07:55 PM] Ian Lemke#2194
There is a cosmology that is hinted at in the core book and we will be expanding on that over time.
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[13-Jan-21 07:57 PM] Ian Lemke#2194
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/799094755489087498/RealmMap.gif
{Reactions}
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[13-Jan-21 07:57 PM] Ian Lemke#2194
There’s the map!
[13-Jan-21 07:58 PM] saintnexan#6715
Very nice!
[13-Jan-21 07:59 PM] Ian Lemke#2194
So characters are fairly straight forward and not too dissimilar from games like Pathfinder and D&D but we have our own quirks.
[13-Jan-21 08:00 PM] Ian Lemke#2194
There are ancestries and classes, but there are a lot of fun things you can play. There is of course, your typical human, elf, dwarf, etc. But you can also play fun things like a troll, ghoul, leywalker, or sprite (all of which come from the board game).
[13-Jan-21 08:00 PM] Ian Lemke#2194
There are also classes and those are fairly straight forward.
[13-Jan-21 08:01 PM] Ian Lemke#2194
You have two primary stats, Strength and Craft, but then these are broken down into Aspects (Brawn, Agility, Mettle) for Strength and (Insight, Wits, and resolve) for Craft.
[13-Jan-21 08:02 PM] saintnexan#6715
What are the classes?
[13-Jan-21 08:06 PM] Ian Lemke#2194
Apologies. My screen froze.
[13-Jan-21 08:07 PM] saintnexan#6715
No problem!
[13-Jan-21 08:07 PM] saintnexan#6715
Your computer could not handle this much awesomeness!
[13-Jan-21 08:07 PM] Ian Lemke#2194
Assassin, Druid, Minstrel, Priest, Prophet, Scout, Sorcerer, Thief, and Warrior.
[13-Jan-21 08:08 PM] Ian Lemke#2194
So backing up a second. Each Ancestry has special abilities. Some you get automatically, and others you get to pick one at character creation.
[13-Jan-21 08:08 PM] saintnexan#6715
(The DTRPG page says Wizard as well.)
[13-Jan-21 08:09 PM] Ian Lemke#2194
Classes also have special abilities. And each class has sort of a tree in that if you choose one special ability there will be others that you cannot take.
[13-Jan-21 08:09 PM] Ian Lemke#2194
(You are correct, I missed Wizard)
[13-Jan-21 08:10 PM] saintnexan#6715
Can you say a bit more about the Ancestries? How “traditional” are your Elves and Dwarves, and what are the Trolls, Ghouls, Leywalkers, and Sprites like?
[13-Jan-21 08:12 PM] Ian Lemke#2194
The elves. dwarves, and the like are fairly traditional. Although each ancestry has three Backgrounds that you can choose from that gve their own little abilities.
[13-Jan-21 08:13 PM] Ian Lemke#2194
For example elves can take Feyfriend, Lorekeeper, or Forestguard.
[13-Jan-21 08:14 PM] Ian Lemke#2194
With Feyfreind when you in a forest you can ask for a boon of the faeries, but there will always be a cost. Still… nice to have if you’re in a jam. You also begin the game with a pixie Follower.
[13-Jan-21 08:15 PM] Ian Lemke#2194
Ghouls eat people, as you might expect. Though they are not necessarily evil. Some consider themselves to be shepherds of the dead.
[13-Jan-21 08:15 PM] Ian Lemke#2194
Leywalkers are just… weird.
[13-Jan-21 08:16 PM] Ian Lemke#2194
Your Background also grants different skills and Aspect bonuses.
[13-Jan-21 08:16 PM] Ian Lemke#2194
(done)
[13-Jan-21 08:16 PM] saintnexan#6715
What is the difference between a Sorcerer and a Wizard?
[13-Jan-21 08:17 PM] Ian Lemke#2194
So the differences really come out in the Special Abilities.
[13-Jan-21 08:17 PM] Ian Lemke#2194
They both cast Arcane spells.
[13-Jan-21 08:20 PM] Ian Lemke#2194
Sorcerers also begin with the ability to make a Psychic assault as an attack (freeing them up to have more utility spells since they have a good attack. They also rely a lot on familiars and are gifted in the arts of persuasion and bargaining.
[13-Jan-21 08:22 PM] Ian Lemke#2194
Wizards get psychic assault as well but they also get Special abilities that give them more versatility in their spellcasting… store them in potions, gain more spell points or have enduring spells that they cannot lose from memory.
[13-Jan-21 08:22 PM] Ian Lemke#2194
(done)
[13-Jan-21 08:23 PM] saintnexan#6715
I see… And what can a Prophet do?
[13-Jan-21 08:23 PM] Ian Lemke#2194
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/799101368379113552/med.png
[13-Jan-21 08:23 PM] Ian Lemke#2194
I forgot to put this up. This is rough looking, but its a character sheet.
[13-Jan-21 08:25 PM] Ian Lemke#2194
Prophets are probably the mot unique class and come with a warning that they can be difficult to play.
[13-Jan-21 08:25 PM] saintnexan#6715
I foresaw that problem!
[13-Jan-21 08:25 PM] Ian Lemke#2194
They can cast Mystic spells same as Priests but they can read, and at higher levels, manipulate fate.
[13-Jan-21 08:26 PM] Ian Lemke#2194
lol
[13-Jan-21 08:26 PM] Ian Lemke#2194
There can be a lot of roleplay required for a Prophet. For example, at low level they have a Special Ability that allows them to see something in the near future… “Whats behind that door” kind of thing.
[13-Jan-21 08:27 PM] Ian Lemke#2194
If they choose one branch, they get a general idea of what is behind the door… but the reading is vague and cryptic.
[13-Jan-21 08:28 PM] Ian Lemke#2194
But they can tell anyone they want about it.
[13-Jan-21 08:28 PM] Ian Lemke#2194
If they chose the other branch, they know EXACTLY what is on the other side of the door, but they CANNOT tell anyone about it in any way. They can personally act on it, but they can’t tell.
[13-Jan-21 08:29 PM] saintnexan#6715
Like, literally can’t, or aren’t supposed to?
[13-Jan-21 08:30 PM] Ian Lemke#2194
Well, you caaaan….
[13-Jan-21 08:30 PM] Ian Lemke#2194
But if you do you lose all of your Light Fate and the GM gains and equal number of Dark Fate (minimum of three) AND you can’t use your ability again until the next day.
[13-Jan-21 08:31 PM] Ian Lemke#2194
So yeah…
[13-Jan-21 08:31 PM] Ian Lemke#2194
(done)
[13-Jan-21 08:31 PM] saintnexan#6715
I’d ask about Light and Dark Fate, but I suspect that it would be best if we cover the basic mechanics first. This appears to be some sort of attribute + skill system. Would that be correct?
[13-Jan-21 08:32 PM] Ian Lemke#2194
Yes. The basics are pretty simple with some complexities that build on it.
[13-Jan-21 08:34 PM] Ian Lemke#2194
To start, when you want to do something, like say hit a monster, you roll 3d6 and if you have an appropriate skill (such as melee) you get to add an appropriate Aspect (Brawn if you’re swinging a sword, agility if you’re using a bow). If you don’t have the appropriate skill (such as trying to pick a lock with no skill) you don’t get to add anything and have a -2.
[13-Jan-21 08:35 PM] Ian Lemke#2194
The GM sets the Difficulty number that you are trying to get. For monsters this is based on their Threat stat
[13-Jan-21 08:36 PM] Ian Lemke#2194
If you get equal to or higher than the Difficulty you get a Standard Success. If you happen to roll doubles it is a Great Success. Triples and its and Extraordinary Success.
[13-Jan-21 08:37 PM] Ian Lemke#2194
The degree of success is important because players take all of the actions in Talisman. The GM doesn’t roll.
[13-Jan-21 08:38 PM] Ian Lemke#2194
So if you are attacking a monster, the degree of success determines the outcome. Failure = the monster hits you for full damage Standard Success = You hit the monster for full damage but it hits you for half damage. Great Success = You hit the monster for full damage and it misses you.
[13-Jan-21 08:39 PM] Ian Lemke#2194
Ant leftover enemies can make an attack but the player makes a Defense test rather than the GM rolling.
[13-Jan-21 08:39 PM] Ian Lemke#2194
So, back to Fate.
[13-Jan-21 08:39 PM] Ian Lemke#2194
Of the three dice, two should be one color and one of a different color. The different colored die is the Kismet Die.
[13-Jan-21 08:40 PM] Ian Lemke#2194
If you a 6 comes up on the Kismet die you get a point of Light Fate. If a 1 comes up on the Kismet die the GM gets a point of Dark Fate.
[13-Jan-21 08:41 PM] Ian Lemke#2194
Fate can be used for a lot of different things. Many of your special abilities require the use of Light Fate. A magic weapon might require LF to activate a power.
[13-Jan-21 08:43 PM] Ian Lemke#2194
They can also be used to affect your die rolls in a number of ways. You can spend a point before you roll to add an extra non-Kismet dies and after you roll you decide which to discard. You can spend LF to re-roll one die after making a roll, and if you get a Standard Success you can spend LF to increase it to a Great Success.
[13-Jan-21 08:45 PM] Ian Lemke#2194
Dark Fate works in a similar manner. Enemies also have special abilities that require DF to activate. More powerful powers (dragon’s breath for example) can only be activated when a player rolls a 1 on the Kismet and the DF is spent immediately. The GM can also spend a DF to increase an enemy’s Threat for a single round.
[13-Jan-21 08:45 PM] Ian Lemke#2194
So there you go. That’s the system. (done)
[13-Jan-21 08:47 PM] saintnexan#6715
So skills are either have’em or don’t? No skill levels?
[13-Jan-21 08:49 PM] Ian Lemke#2194
There are also specializations. If you have a specialization, you get an additional +2. So for example if you have the Heal skill you can have a specialization in poisons. If you were trying to cure a poison you’d get that additional +2. (done)
[13-Jan-21 08:50 PM] Ian Lemke#2194
Skills and specializations come from your ancestry, class, and then you get some freebies.
[13-Jan-21 08:50 PM] Ian Lemke#2194
(done)
[13-Jan-21 08:50 PM] saintnexan#6715
Is armor for AC or damage reduction?
[13-Jan-21 08:54 PM] Ian Lemke#2194
Damage reduction. Its sorta extra Life (Health or HP). But its ablative and reduces in effectiveness every battle until you can repair it. Helms and shields have some similarities to the board game. Shields always give you a bonus to Defense tests, but if you know you’re about to get hit hard, you can take it on your shield and the shield takes all the damage but you roll 1d6 and on anything but a 5 or 6 the shield is destroyed.
[13-Jan-21 08:54 PM] Ian Lemke#2194
Helms function in a similar way.
[13-Jan-21 08:54 PM] Ian Lemke#2194
(done)
[13-Jan-21 08:56 PM] saintnexan#6715
On a cinematic scale of 1-10, 1 being WHFRP and 10 being…I dunno, Exalted, maybe… How cinematic is Talisman?
[13-Jan-21 08:57 PM] Ian Lemke#2194
Hmm… with the Special Abilities you can end up doing some pretty crazy stuff, especially at higher levels.
[13-Jan-21 08:58 PM] Ian Lemke#2194
I guess I’d say a 6-7 at lower levels but then maybe hitting 8-9 at higher levels.
[13-Jan-21 08:58 PM] Ian Lemke#2194
Of course, part of that is going to depend upon the GM and the group.
[13-Jan-21 08:58 PM] saintnexan#6715
Oh, sure.
[13-Jan-21 08:59 PM] Ian Lemke#2194
(done)
[13-Jan-21 09:00 PM] saintnexan#6715
Darnit, I had a question formulating in my head, and it just went poof on me…
[13-Jan-21 09:00 PM] Ian Lemke#2194
lol
[13-Jan-21 09:00 PM] saintnexan#6715
Well, here’s another, anyway…
[13-Jan-21 09:00 PM] saintnexan#6715
What limitations are there, if any, on spellcasting?
[13-Jan-21 09:00 PM] saintnexan#6715
As in, magjc points, fatigue, etc.
[13-Jan-21 09:03 PM] Ian Lemke#2194
So yeah, you can run into a wall two different ways with spellcasting. All spells require a test and if you only get a Standard success you have to spend another spell point or become strained from casting which gives you a -2 on all spellcasting tests until you take a short (15 minute) rest. Those can stack too, so it can get ugly fast.
[13-Jan-21 09:04 PM] Ian Lemke#2194
That said, unless its a HUGE battle you’re unlikely to run out of spell points in a given battle and between battles you can get at least some of them back.
[13-Jan-21 09:04 PM] saintnexan#6715
Speaking of which, are there mass combat rules?
[13-Jan-21 09:05 PM] Ian Lemke#2194
Some of the caster types also have means to get them back during a battle and if you are really desperate you can “burn” a spell which removes it from your memory.
[13-Jan-21 09:06 PM] Ian Lemke#2194
Not at this time and I honestly doubt we ever will. Talisman is very much about the individual characters and not massive armies.(done)
[13-Jan-21 09:06 PM] saintnexan#6715
Fair enough.
[13-Jan-21 09:07 PM] saintnexan#6715
Looks like you have an alignment system of some sort, correct?
[13-Jan-21 09:07 PM] Ian Lemke#2194
That does bring to mind Followers though.
[13-Jan-21 09:07 PM] Ian Lemke#2194
Yes. It was kind of required since Alignment was such a big part of the board game.
[13-Jan-21 09:08 PM] saintnexan#6715
What are the alignments?
[13-Jan-21 09:08 PM] Ian Lemke#2194
Its not overly complex.. three alignments… Good, Neutral, and Evil.
[13-Jan-21 09:08 PM] saintnexan#6715
Ah, gotcha.
[13-Jan-21 09:09 PM] Ian Lemke#2194
Since we had to have alignments I went out of my way to make sure that they were actually part of the game, much as they are in the board game. There are areas where a particular alignment might be granted special abilities or bonuses.
[13-Jan-21 09:09 PM] Ian Lemke#2194
Some branches in class special abilities are limited by alignment.
[13-Jan-21 09:09 PM] Ian Lemke#2194
Magic items might have different powers based on alignment.
[13-Jan-21 09:11 PM] Ian Lemke#2194
There is also a rather large section in the book talking about playing mixed alignment parties and how being Evil doesn’t necessarily mean you’re a jerk. These are still your friends after all.
[13-Jan-21 09:11 PM] Ian Lemke#2194
You might happily back stab a merchant you don’t know, but you’re far less likely to do that to a friend. (done)
[13-Jan-21 09:13 PM] saintnexan#6715
Going back to combat for a bit, what happens if you snipe someone with a bow, and they lack a means to strike back?
[13-Jan-21 09:16 PM] Ian Lemke#2194
So there are different options a GM can choose from under Failure and Standard success. For one, the enemy can still move. So if they are within movement range the GM could state that they run up and hit the archer. Or if if the archer is up on a cliff or something they could hit someone else. Another PC would get a defense test in that case, but an Follower wouldn’t.
[13-Jan-21 09:16 PM] Ian Lemke#2194
Worst case, the GM could state that you have to use an extra arrow (or whatever).
[13-Jan-21 09:17 PM] Ian Lemke#2194
So, there’s always some drawback for a failure or Standard Success.
[13-Jan-21 09:17 PM] Ian Lemke#2194
(done)
[13-Jan-21 09:19 PM] Ian Lemke#2194
I’m going to jump in about Followers if that’s OK?
[13-Jan-21 09:20 PM] Ian Lemke#2194
They’re one of the most unique aspects to the game. Followers are very important in the board game, giving you all kinds bonuses in different situations so we kind of took that idea and ran with it.
[13-Jan-21 09:21 PM] Ian Lemke#2194
Generally Followers are just assumed to be tagging along. You don’t really need to worry about them. Although they can technically be killed like in the archery example, above.
[13-Jan-21 09:21 PM] saintnexan#6715
Sure, re: Followers!
[13-Jan-21 09:22 PM] Ian Lemke#2194
They all have Benefits that you can take advantage of. A minstrel can play a calming tune to keep animals from attacking. A mercenary can fight by your side giving you a bonus to hit and damage. A pixie can invisibly scout ahead of you.
[13-Jan-21 09:23 PM] Ian Lemke#2194
These abilities aren’t unlimited though. Every Follower has a Loyalty rating and every time you use a Benefit the rating goes down by 1. If it gets to 0 the next day the Follower leaves.
[13-Jan-21 09:25 PM] Ian Lemke#2194
However, every Follower has a means of restoring Loyalty. You can pay the mercenary, give the pixie a minor magic item like a potion, etc. We have a bunch of Followers listed in the book and a fairly robust system for creating your own.
[13-Jan-21 09:25 PM] Ian Lemke#2194
(done)
[13-Jan-21 09:27 PM] Ian Lemke#2194
Sorry, I get excited about Followers. They add a really unique and fun element to the game.
[13-Jan-21 09:29 PM] saintnexan#6715
Cool. 🙂
[13-Jan-21 09:29 PM] saintnexan#6715
Does the game have a bestiary, and if so, how large?
[13-Jan-21 09:32 PM] Ian Lemke#2194
There are about 37 pages of enemies in the book. Also another 8 pages of what we call Strangers… people you can encounter on quests who might aid you, or might become an enemy: talismongers, cutpurses, astrologers, enchanters, and so on.
[13-Jan-21 09:32 PM] Ian Lemke#2194
A larger “big book o’ monsters” is also planned for one of the early supplements.
[13-Jan-21 09:33 PM] Ian Lemke#2194
But the monsters in the core book should keep you going for a while.
[13-Jan-21 09:33 PM] Ian Lemke#2194
(done)
[13-Jan-21 09:35 PM] saintnexan#6715
We usually ask this a bit earlier, but you were kind of on a roll. So! It’s time for @danhunsaker’s Favorite Question!
[13-Jan-21 09:35 PM] saintnexan#6715
Are you here, @danhunsaker?
[13-Jan-21 09:35 PM] saintnexan#6715
Okay, doesn’t look like it. I shall do the honors, then.
[13-Jan-21 09:36 PM] saintnexan#6715
What is your least favorite aspect of Talisman?
[13-Jan-21 09:37 PM] saintnexan#6715
Whoops…
[13-Jan-21 09:37 PM] Ian Lemke#2194
Hmm… is there really any bad aspect of working with the Muppets?
[13-Jan-21 09:37 PM] Ian Lemke#2194
Let me think…
[13-Jan-21 09:38 PM] saintnexan#6715
Sorry about that. Cut/paste error. Heh.
[13-Jan-21 09:38 PM] Ian Lemke#2194
Awww… that was a good one.
[13-Jan-21 09:38 PM] saintnexan#6715
Yeah, it kind of was. 😄
[13-Jan-21 09:39 PM] Ian Lemke#2194
So, whats the real one?
[13-Jan-21 09:40 PM] saintnexan#6715
I fixed it. 🙂
[13-Jan-21 09:40 PM] Ian Lemke#2194
Ohhh….
[13-Jan-21 09:40 PM] Ian Lemke#2194
Heh.
[13-Jan-21 09:40 PM] Ian Lemke#2194
Hmmm…
[13-Jan-21 09:41 PM] Ian Lemke#2194
I mean, figuring out how to translate a board game from the 80s into a TTRPG was a real bear.
[13-Jan-21 09:42 PM] Ian Lemke#2194
But probably not my least favorite aspect. But wait… the question is “least favorite aspect of Talisman”. Do you mean the board game? Or my least favorite aspect of Talisman Adventures?
[13-Jan-21 09:43 PM] saintnexan#6715
The latter, sorry.
[13-Jan-21 09:43 PM] Ian Lemke#2194
I figured.
[13-Jan-21 09:43 PM] Ian Lemke#2194
Whats my least favorite aspect about a game I designed. That’s a tricky question. 🙂
[13-Jan-21 09:44 PM] saintnexan#6715
Yes. Yes, it is.
[13-Jan-21 09:44 PM] saintnexan#6715
That’s why we keep using it. 🙂
[13-Jan-21 09:45 PM] saintnexan#6715
Now, mind you…
[13-Jan-21 09:45 PM] saintnexan#6715
…it’s least favorite, not disliked.
[13-Jan-21 09:45 PM] Ian Lemke#2194
Armour. We had a different system to begin with (armour reduction but it worked differently) but it really didn’t work. The new system replaced it, but to be honest I’m not 100% thrilled with it. If there is ever a second edition that will likely the biggest change. Though to be honest, I have not idea HOW it would change.
[13-Jan-21 09:46 PM] saintnexan#6715
I see. What do you not like about it?
[13-Jan-21 09:46 PM] Ian Lemke#2194
Hard to put my finger on but its not interesting to me. I’d like to do something more creative.
[13-Jan-21 09:46 PM] saintnexan#6715
Gotcha.
[13-Jan-21 09:46 PM] Ian Lemke#2194
Its functional but not engaging. Does that make sense?
[13-Jan-21 09:46 PM] saintnexan#6715
Yeah, I get it.
[13-Jan-21 09:47 PM] saintnexan#6715
Oh, I remembered the question that I was going to ask earlier!
[13-Jan-21 09:47 PM] Ian Lemke#2194
Its getting late here in the USA but I can take one more.
[13-Jan-21 09:47 PM] saintnexan#6715
What is the relationship between the primary attributes and their derivatives?
[13-Jan-21 09:48 PM] saintnexan#6715
(And yeah, I know. Sorry for running over a bit!)
[13-Jan-21 09:51 PM] Ian Lemke#2194
Your primary attributes, Strength and Craft (for craft think crafty not building things) are a quick way of summing up a characters. The Aspects break down each of those. Strength and Craft give you your damage bonuses (Strength for physical damage and Craft for psychic). Craft also determines your base spell points. Also any character with a high enough Craft score can cast spells (just like the board game). Casting types are just better at it.
[13-Jan-21 09:51 PM] Ian Lemke#2194
Aspects are used or skill tests and the like.
[13-Jan-21 09:52 PM] Ian Lemke#2194
Strength is also used for determining tings like your Load… how much you can carry.
[13-Jan-21 09:52 PM] saintnexan#6715
So there’s no numeric relationship?
[13-Jan-21 09:52 PM] Ian Lemke#2194
Yes, there is.
[13-Jan-21 09:53 PM] saintnexan#6715
So I see the example character has Strength of 4, Brawn of 2, Agility of 4, and Mettle of 2. How does that work?
[13-Jan-21 09:54 PM] Ian Lemke#2194
Your primary attributes determine how many points of Aspects you have.
[13-Jan-21 09:54 PM] Ian Lemke#2194
During character creation your primaries re determined by your class, though you get to add a point wherever you want.
[13-Jan-21 09:55 PM] Ian Lemke#2194
The you multiply your Strength by 2 and spread those points among the Strength Aspects.
[13-Jan-21 09:55 PM] Ian Lemke#2194
Same for Craft.
[13-Jan-21 09:55 PM] saintnexan#6715
Ah, gotcha.
[13-Jan-21 09:56 PM] saintnexan#6715
Thanks very much for joining us, @Ian Lemke!
[13-Jan-21 09:56 PM] Ian Lemke#2194
As you increase in level you get to add points to your Aspects. Every time your two under particular Aspect goes up the primary increases
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[13-Jan-21 09:56 PM] saintnexan#6715
Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at https://www.ko-fi.com/gmshoe. Anything’s appreciated! 🙂
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[13-Jan-21 09:56 PM] Ian Lemke#2194
Thank you for having me. This was a lot of fun!
[13-Jan-21 09:57 PM] saintnexan#6715
As an aside, I’d love to review this. The Expanse, too, come to that.
[13-Jan-21 09:57 PM] Ian Lemke#2194
Drop me an email and we should be able to get yo review copies.
[13-Jan-21 09:57 PM] Illuminatus!#3398
That was great! Talisman looks like a cool game. 🙂
[13-Jan-21 09:57 PM] saintnexan#6715
Will do! I’ll send via FB.
[13-Jan-21 09:57 PM] Ian Lemke#2194
Its fun. And best of all really easy.
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[13-Jan-21 09:58 PM] saintnexan#6715
Now, if you’ll give me just a minute, I’ll get the log posted and link you!