[2:10:30 PM] <Stoo> My name is Stoo Goff, I’m the designer behind the Aegean RPG and the published behind WILD. WILD is my second RPG related kickstarter, the first being the Gaslight Club for zinequest last Feb. WILD is also my first time publishing a game that I haven’t written myself.
[2:10:49 PM] <DavidFChapman> Hi, I’m David F. Chapman. I’m probably best known as the designer and lead writer of Cubicle 7’s Doctor Who Roleplaying Game, and I’ve also worked on Conspiracy X 2.0, Buffy, Star Trek Adventures, and a host more. We’ve just launched a Kickstarter for WILD: Wake Initiate Lucid Dreaming (Training Dive Simulation) which is a tabletop game of
[2:10:50 PM] <DavidFChapman> dreamshare technology.
[2:10:52 PM] <DavidFChapman> (done)
[2:11:10 PM] <Stoo> (done)
[2:11:16 PM] <Dan> You neglected to mention Terra Primate, DavidFChapman. 🙂
[2:11:30 PM] <DavidFChapman> Ah, always a classic – my first paid gig!!
[2:11:33 PM] <Dan> A personal fave of mine. 🙂
[2:11:33 PM] <DavidFChapman> (done)
[2:11:44 PM] <Dan> And thanks, guys! The floor is open to questions!
[2:11:54 PM] <Dan> Can you tell us some more about the setting?
[2:12:23 PM] <DavidFChapman> WILD is set in a world just like ours, except the technology exists to share dreams.
[2:12:45 PM] <DavidFChapman> It’s a lot like Inception, with a portable device, but it’s only made by one company who try to monitor use of it.
[2:12:58 PM] <DavidFChapman> Though blackmarket devices have been reverse engineered.
[2:13:38 PM] <DavidFChapman> In the intro game you’re playing new employees at the company (ClarIT) learning to use the device by entering a simulation of the first dreamshare dive.
[2:14:24 PM] <DavidFChapman> The device was created by a tech mogul whose daughter had slipped into a coma with heightened brain activity. He hoped to go into her dreaming and try to bring her back to wakefulness.
[2:14:32 PM] <DavidFChapman> He failed, but that’s another story…
[2:14:57 PM] <DavidFChapman> You basically try to do the same in a simulation, going through her dreamworlds and nightmares, trying to find her to bring her back to the waking world.
[2:15:34 PM] <DavidFChapman> However, there’s more you can do with the device – it’s used for recreation, therapy, training, and on the blackmarket for espionage, and worse.
[2:15:37 PM] <DavidFChapman> (done)
[2:16:15 PM] <Dan> Given the nature of dreams, is this a multigenre game?
[2:17:50 PM] <DavidFChapman> Very much so. I kinda got frustrated that I wanted to do various games based on things I loved – like Stranger Things, Twin Peaks, The Matrix, etc. Eventually I realised you could do all of those in the same game. When it comes to recreation, you could do weird holidays as someone else like Westworld.
[2:18:08 PM] <Stoo> It certainly can be. During the playtests we covered several different settings and themes within the same adventure, a lot of which comes partly from plot and partly from the card draws.
[2:18:19 PM] <Dan> Are there any common “rules” that apply to every dream?
[2:19:26 PM] <DavidFChapman> There are (or will be outside of the simulation) where the primary dreamer (whose dream you’re in) defines how “imaginative” you can get, without the dreamer realising something is off and everyone waking up.
[2:19:30 PM] <DavidFChapman> (done)
[2:20:34 PM] <Dan> Are there any dangers associated with using the dream device?
[2:21:36 PM] <DavidFChapman> Like Inception, there’s always the risk that you start to lose your grip on what is a dream or not. There’s always the option to start the game where all the characters are dreaming (but only the DreamMaster knows they are within a dream).
[2:21:47 PM] <DavidFChapman> (done)
[2:22:23 PM] <Dan> Is there any risk of death/coma/etc.?
[2:23:47 PM] <DavidFChapman> There’s a slight risk of taking too much damage within the dream from injuries / combat, and your body taking the damage psychosomatically. But it’s not common thankfully. It’s sometimes nice to have a game where people aren’t always dying. (done)
[2:24:38 PM] <Dan> What sorts of special abilities do the PCs gain from being in a dream?
[2:26:28 PM] <DavidFChapman> In this one it’s really basic – you’re new recruits to the company and haven’t mastered any weird reality bending abilities within the dreamrealms yet, but again that’s something that will be explored as you progress. But bending reality too far can mean the person whose dream you’re in will realise something’s wrong and that they’re dreaming, and
[2:26:29 PM] <DavidFChapman> wake up. (done)
[2:27:47 PM] <Dan> What about paranormal abilities that are native to the dream, like magic?
[2:28:53 PM] <DavidFChapman> If you can dream it, you can do it (but the more you do, you’ll threaten the stability of the dream). (done)
[2:30:22 PM] <Dan> Hmm… Maybe I wasn’t clear. Let’s say the dreamer is dreaming a dream inspired by high fantasy, complete with magic. Could the PCs use the magic that’s part and parcel to the dream rather than manipulating the dream itself?
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[2:32:01 PM] <DavidFChapman> Oh sure! Definitely. However, if you go into the dream of someone whose be-all is working in finance, you’re probably going to be running around cubicles tackling faceless suits rather than battling dragons!
[2:32:07 PM] <DavidFChapman> (done)
[2:33:34 PM] <DavidFChapman> Those weird dreams where you end up flying, the trick is to stay asleep – the tech helps a little with this, but it can only keep you asleep to a certain extent.
[2:33:38 PM] <DavidFChapman> (done)
[2:33:59 PM] <Dan> (Howdy, Silverlion!)
[2:34:31 PM] <Dan> Will dream manipulation be akin to freeform magic, or will there be specific sorts of manipulation?
[2:36:14 PM] <DavidFChapman> It’s very freeform at the moment – it’s a lot more narrative indie-game than I’ve written before, so the rules are super-lite allowing you to do anything you like with a draw of a few cards. If you can imagine your character doing it, and want to (and if you’re using a DreamMaster, they agree) then you can. (done)
[2:37:36 PM] <Stoo> So in the case you were talking about above – if the dream is of a fantasy world can you use magic – is sort of the same as manipulating the dream.
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[2:39:30 PM] <Stoo> (correct me if I get the rules wrong DavidFChapman!) How imaginative you can be depends somewhat on your Visionary ability, but it’s narratively driven, rather than specific special abilities. (done)
[2:39:53 PM] <DavidFChapman> Yup, that’s right! (done)
[2:39:59 PM] <Dan> Well, let me give you something specific. Sticking with the high fantasy dream, let’s say the dreamer is dreaming about wizards flinging fireballs and lightning bolts. Would a PC risk disrupting the dream by doing the exact same thing?
[2:40:47 PM] <DavidFChapman> Nah, they’d be fine. But if that started flinging fireballs in finance-dude’s dream, there could be some stability issues! (done)
[2:42:49 PM] <Dan> Yeah, I gotcha on that.
[2:43:06 PM] <Dan> Do you have a character sheet that we can see?
[2:43:30 PM] <DavidFChapman> I just wish I had more dreams of wizards and fireballs instead of nightmares of working in a shop…
[2:45:12 PM] <DavidFChapman> There’s a prototype one, it’s not great. But there are only Four Attributes and Five Abilities (and some Aspects you can create to shake it up a bit). Attributes are 2 Physical, 2 Mental/Emotional. 2 are about force and strength, 2 about care and accuracy. So you can do things with strong emotion, or careful physicality. If that makes sense?
[2:45:55 PM] <DavidFChapman> The five abilities are almost like broad archetypes, like Guardian, Visionary, etc. If your action would be done by something like that, that’s what’s used.
[2:46:35 PM] <DavidFChapman> The Attributes are the same as the four suits in the specific tarot deck, and the Abilities coincide with the Court cards (and the Ace).
[2:46:39 PM] <DavidFChapman> (done)
[2:46:54 PM] <Dan> What is the attribute scale?
[2:47:56 PM] <DavidFChapman> 1-6. Add Attribute and Ability together and draw a card under that and you succeed.
[2:48:13 PM] <DavidFChapman> Match the suit with the Attribute, and that’s another success.
[2:48:36 PM] <DavidFChapman> Match the Ability to a Court Card drawn, and that’s another. More successes, the better! (done)
[2:49:07 PM] <Dan> Court Card = face card?
[2:49:30 PM] <DavidFChapman> Yeah, Page, Knight, Queen, King (and Ace)
[2:49:34 PM] <DavidFChapman> (done)
[2:49:55 PM] <Dan> I see. So three is the maximum number of successes?
[2:51:05 PM] <DavidFChapman> You draw three cards on a task (though that can change if an Aspect is helpful or unhelpful). It’s really quite quick once you get started.
[2:51:09 PM] <DavidFChapman> (done)
[2:51:56 PM] <DavidFChapman> So you can get more than 3 successes… Major Arcana does weird things…
[2:51:59 PM] <DavidFChapman> (done again)
[2:52:23 PM] <Dan> Oh, I misunderstood — these are Tarot cards?
[2:53:08 PM] <Stoo> Yep! (done)
[2:53:19 PM] <DavidFChapman> Oh heck yes. Love those tarot. Been fascinated with those since I was little. And a lot of dream imagery in tarot too…
[2:53:34 PM] <DavidFChapman> (done)
[2:53:50 PM] <Dan> Good point. What sorts of things can the Major Arcana do?
[2:54:37 PM] <DavidFChapman> They tweak the draw – something extra happens (good or bad) depending upon the divinatory meaning of the card(s) in the draw.
[2:54:42 PM] <DavidFChapman> (done)
[2:55:04 PM] <Dan> Up to the GM’s interpretation, I assume?
[2:56:14 PM] <DavidFChapman> Or the player’s. It’s very open to the players creating the narrative as well. Especially as it can be played without a GM or solo.
[2:56:26 PM] <DavidFChapman> BRB (Stoo, take over for two mins!)
[2:56:28 PM] <DavidFChapman> (done)
[2:57:36 PM] <Stoo> One of the stretch goals we’re hoping to reach with the Kickstarter is a custom tarot deck. This will have the suits and court cards matching the abilities in the game.
[2:57:47 PM] <Dan> Can the game handle superhuman attribute levels, and if so, how?
[2:58:12 PM] <Stoo> They’ll also have key words and custom art to spark the imagination for manipulating the dream. (done)
[3:00:52 PM] <Stoo> I’ll mostly leave this to DavidFChapman to answer. With Abilities and Attributes both ranging from 1-6 and successes being partially based on lower card numbers being better, anyone with a 6 in either an ability or attribute is pretty much superhuman. (done)
[3:01:56 PM] <DavidFChapman> I’m back. Superhuman attributes may be covered further down the line, but those with that kind of ability within the dream are rare (think Neo in the Matrix). It’ll come, but for now we’re concentrating on a mix of dream-experiences more like Inception meets Suckerpunch. (done)
[3:02:40 PM] <Dan> How does combat work?
[3:02:45 PM] <FreeGamer> Just got off work. I saw the intro. Are the similarities to To the Moon intentional or coincidental(similar tech, but used for a very specific purpose)? Also reminds me a little of Logomancer, though that’s an aspect of the fantasy world, not technological.
[3:03:17 PM] <DavidFChapman> I’ve not heard of either of those! I need to look into those!!!
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[3:03:59 PM] <Dan> DavidFChapman Also, you might want to check out the OOP game Dreamwalker.
[3:04:05 PM] <Dan> (wb, Woo77!)
[3:04:10 PM] <FreeGamer> (Both are video games. FYI. Just thought it was interesting to see some similarities since I love both so much and had to ask.)
[3:04:22 PM] <DavidFChapman> Combat’s more a case of you trying to do something to stop the hostile, and the better you succeed the more do damage/stop them. The worse you fail, the more damage you take)
[3:05:01 PM] <DavidFChapman> Ah, videogames… I’m rubbish at those. If it’s not a Lego game, or Rock Band, I’m rubbish!! I’ll have a look at some playthroughs and see what you mean though! (done)
[3:05:29 PM] <Dan> Do weapons and armor matter?
[3:07:04 PM] <DavidFChapman> Weapons do a little, the damage they do vary depending upon your unconscious expectation of them. Armour’s not common to begin with but will reduce anything you take if you fail (until it gives out). (done)
[3:08:07 PM] <DavidFChapman> When you go into the dream in this training dive, you’re just equipped with the clothes you’re wearing. You can find things to help in the locations you go into… (done)
[3:09:17 PM] <Dan> I take it that the PCs will be able to start out equipped with items once they’re more experienced?
[3:10:24 PM] <DavidFChapman> It’ll take some training… Plenty of training to get that lucid (done).
[3:11:10 PM] <Dan> Do the PCs have any way of knowing what sort of dream they’re entering before they actually get there?
[3:13:47 PM] <DavidFChapman> In the training dive it’s completely random. The dreamscapes are also defined by card draws. If you want a more traditional game with a prepared GM driven adventure, that would depend on the adventure. The playtests Stoo ran for me (I’m not a great GM anymore) we knew we were going into one location, but entered somewhere very different (a warzone
[3:13:48 PM] <DavidFChapman> beach landing) due to the influence of another dreamer. (done)
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[3:14:21 PM] <Dan> (Howdy, Agamemnon2!)
[3:14:57 PM] <Dan> How does dream manipulation work mechanically?
[3:16:49 PM] <DavidFChapman> All narrative, not really mechanically. In the training dive it’s your first dreamshare so you’re not really able to manipulate anything. You’re more investigating the weird surroundings, working out where someone is and why things are happening – the deeper psychological issues – rather than forcing the dreaming mind to change. You could try, but
[3:16:50 PM] <DavidFChapman> it’s all narrative with the same type of card draw as any other action. (done)
[3:17:31 PM] <Dan> Is the difficulty just based on the GM’s judgement?
[3:18:51 PM] <DavidFChapman> If it’s really tricky you could require more successes from your draw to do it. That’s up to the GM, and some examples in the book to refer to if you’re playing solo. (done)
[3:20:28 PM] <Dan> Given the nature of the setting, I don’t suppose you have a bestiary, do you?
[3:22:55 PM] <DavidFChapman> Not initially, though the tarot will inspire some things you will encounter. Your biggest threat is your Shadow – the antithesis of you. The thing that holds you back. It’s all very Freud and Jung there… Whatever you could imagine is the thing that’s holding you back (you define in really quick character creation) will have to be faced or
[3:22:56 PM] <DavidFChapman> embraced.
[3:22:58 PM] <DavidFChapman> (done)
[3:24:11 PM] <Dan> Does any of the action take place in the real world?
[3:25:45 PM] <DavidFChapman> If you like, that’s no problem. Rules are light enough to allow it, no worries. Though any injuries can’t be shaken off!! If you want to go into industrial espionage, trying to get the tech from ClarIT, that’s doable!! (done)
[3:26:23 PM] <Dan> Do you have an ETA for the full game?
[3:28:38 PM] <DavidFChapman> It’s hopefully going to be in parts that build up. This training dive has all the rules and quick character creation – and an explanation of the cards and how to read them. If it goes well, the next book will expand upon the dreamrealms, things to encounter, adventures, and alternate character creation. The book afterwards will go into dreams
[3:28:39 PM] <DavidFChapman> within dreams and the collective unconscious, the threats to the waking world… it’ll build. (fingers crossed). (done)
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[3:29:21 PM] <Dan> Ah. So you will be introducing creatures native to dreams?
[3:30:42 PM] <DavidFChapman> Yes, there are weird archetypes in the collective unconscious. Imagine Neil Gaiman’s The Sandman at the bottom level of dreaming. Some of these are helpful, some want to ride the dreamers back into the waking world, to possess people as they wake. Loads of weirdness going on there, but that’s a little way off yet. (done)
[3:31:25 PM] <Dan> Cool. 🙂
[3:31:48 PM] <Dan> What is your *least* favorite aspect of WILD?
[3:32:41 PM] <Stoo> We don’t have a schedule set out for the next couple of books, we’re sort of dipping our toes in with the first one. Hopefully off the back of that we’ll be able to plan a development and release schedule for the rest.
[3:32:51 PM] <Stoo> (done)
[3:33:02 PM] <DavidFChapman> That it’s taken me 8-9 years to actually get it close to coming out. If Stoo hadn’t stepped in and offered to do the producing and Kickstarting, it’d never be done. I also regret getting rid of dice, as I had a great name for the system (Rapid Die Movement)…
[3:33:07 PM] <DavidFChapman> (done)
[3:33:24 PM] <Dan> Oh, that IS a clever name. 🙂
[3:33:29 PM] <Stoo> For me it’s not really a gripe with the system.
[3:33:31 PM] <DavidFChapman> But I think the cards are much cooler and work far better… (done)
[3:34:01 PM] <Stoo> I live in Glasgow so all of our gaming has me being remote. Trying to GM and remember the cards that people were drawing to come up with cool things was tough!
[3:34:12 PM] <Stoo> It’s much better with a deck laid out. (done)
[3:34:32 PM] <DavidFChapman> Though maybe that’ll be helped if we get to the stretch goal for the app?
[3:34:47 PM] <DavidFChapman> Will there be a way we can see each other’s app screens?
[3:34:50 PM] <DavidFChapman> (done)
[3:35:20 PM] <DavidFChapman> I guess you can share screens in skype/discord etc.
[3:35:22 PM] <DavidFChapman> (done again)
[3:35:26 PM] <Stoo> I can certainly make it so we can! In fact that would be a killer feature to include (makes notes) (done)
[3:36:02 PM] <DavidFChapman> Sweet!!! See, this chat has added to the development!! Nice work Dan!! (done)
[3:36:07 PM] <Dan> 🙂
[3:36:09 PM] * Dan bows
[3:36:50 PM] <Dan> Let’s see… Is there anything we haven’t covered that you’d like to bring up? I’m about tapped on questions at the moment.
[3:36:53 PM] <Stoo> Now you’ve got me thinking… Rather than having as single person use, I can just make it multi user from the start.
[3:37:33 PM] <DavidFChapman> I don’t think so. The stretch goals are the thing at the moment – if we can just reach the level to get the artist commissioned and produce the cards, that’d be ace.
[3:37:34 PM] <Stoo> So you can connect to the GMs account when creating your character and have card draws completely shared and visible to everyone. That way anyone can pitch in ideas around Major Arcana effects and whatnot. (done. probably…)
[3:37:40 PM] <DavidFChapman> (done)
[3:38:04 PM] <Dan> Would you guys like to wrap up a little early, then?
[3:38:43 PM] <Stoo> Yeah sure. It’s been great chatting with you!
[3:39:28 PM] <Dan> Usual reminder: If you’ve enjoyed this Q&A and would like to buy me a coffee or two, you can do so at https://ko-fi.com/gmshoe . Anything’s appreciated!
[3:39:30 PM] <DavidFChapman> If you’re okay with that. If anyone wants to see the planned art for the cards, there’s an example in today’s Kickstarter update. Otherwise, please spread the word. I hope everyone likes it. It’s been a dream of mine (this game) for many years – certainly since The Matrix and Inception.
[3:39:40 PM] <Dan> Thanks very much for joining us, guys!
[3:39:48 PM] <DavidFChapman> Thank you for having us!!!
[3:39:57 PM] <Dan> If you’ll give me just a minute, I’ll get the log posted and link you!