8:33 PM +Will_Munn_Adept_Icarus: Awesome! I’m Will Munn Lead Designer and Publisher of Arium.
8:35 PM +Will_Munn_Adept_Icarus: Arium is a 2-book RPG. The first book: Create is all about building a world together that we want to roleplay in. The second book, Discover, is focused on streamlined rules for roleplaying while encouraging the group to continue to build out the world and add to it as they go.
8:36 PM +Will_Munn_Adept_Icarus: I’ve been an RPG freelancer for a few years now. Have been playing forever, and love everything about these games 🙂
8:36 PM +Will_Munn_Adept_Icarus: Some of my credits include Tiny Frontiers: Revised, Cold Shadows (a cold war spy RPG) and Zorro: The Roleplaying Game.
8:38 PM +Will_Munn_Adept_Icarus: Arium is the first game published by Adept Icarus, my publishing house, and it’s really a labor of love. Something that ties together a lot of different experiences throughout life into one kick-butt game (if I do say so myself).
8:38 PM +Will_Munn_Adept_Icarus: Done!
8:38 PM ~Dan: Thanks, Will_Munn_Adept_Icarus! The floor is open to questions!
8:39 PM +stryck: How many dinosaurs would you say for inside a single arium?
8:39 PM ~Dan: I take it that the game doesn’t have a setting of its own? That building a setting is part of the game?
8:39 PM +stryck: *fit
8:40 PM +wordrew: lol, zero in any ariums I help create +stryck
8:40 PM +Will_Munn_Adept_Icarus: stryck, as you know, we can fit infinite dinosaurs in a single arium!
8:40 PM +Will_Munn_Adept_Icarus: as long as Drew isn’t part of them.
8:40 PM +Will_Munn_Adept_Icarus: wordrew
8:40 PM +stryck: Lol keep your Dino lacunae away
8:41 PM +Will_Munn_Adept_Icarus: Dan, there is no built-in setting for Arium. That’s correct, although, we are publishing some setting stuff (most likely) as part of a KS stretch goal
8:41 PM ~Dan: (Howdy, kiltedfiend!)
8:41 PM +stryck: Building a setting is definitely part of the game 🙂
8:42 PM ~Dan: In that case, how is that done?
8:43 PM +Caladors: Will_Munn_Adept_Icarus World building RPG experience is perhaps one of the most fun types of RPG experiences I have had, but also, the least sell-able. How do you pitch this beyond a flash trailer because I know once I played it with my mates they loved it but it is hard to pitch as it is such a departure from normal RPG stuff.
8:43 PM +Will_Munn_Adept_Icarus: The group goes through 7 steps to create an arium (we use this word interchangeably for the game and for the setting/world you create because it includes more than setting really.
8:44 PM +Will_Munn_Adept_Icarus: Let me link to an example.
8:44 PM +Will_Munn_Adept_Icarus: This is an Arium we are creating as part of our #OurAriumOurWay socal media stretch goal: (Link: https://trello.com/b/4orP0vQn/ourariumourway)https://trello.com/b/4orP0vQn/ourariumourway
8:45 PM +Will_Munn_Adept_Icarus: The first step we define what isn’t in the setting (Lacunae).
8:46 PM ~Dan: (wb, stryck!)
8:46 PM +Will_Munn_Adept_Icarus: Then we move on through Universal concepts (genre, theme, general feel) to Big Picture, CUlture and Organizations…
8:46 PM +Will_Munn_Adept_Icarus: followed by Landmarks, People, and Goodies.
8:46 PM +stryck: (Ty-downside of irc on the phone)
8:46 PM +Will_Munn_Adept_Icarus: each of these steps builds on the previous and defines what can be in the future
8:47 PM +Will_Munn_Adept_Icarus: Caladors that’s been one of our most difficult questions to answer, but I’ll take you on a bit of the journey.
8:48 PM +Will_Munn_Adept_Icarus: This game has been in development for a couple of years.
8:48 PM +Caladors: “I am going on an adventure” Frodo…
8:48 PM +Will_Munn_Adept_Icarus: Yep!
8:48 PM +Will_Munn_Adept_Icarus: All along the way, one of the most difficult things has been to get people interested. To help them catch the vision, as it were.
8:49 PM +Will_Munn_Adept_Icarus: But what we discovered as more and more people played, is that everyone who did, loved it.
8:50 PM +Will_Munn_Adept_Icarus: so I guess the secret is just to make them play? hhaha…
8:50 PM +Will_Munn_Adept_Icarus: but seriously
8:50 PM +Will_Munn_Adept_Icarus: what we landed on was doing more demo games at cons and playing on actual play streams
8:50 PM ~Dan: (wb, Truelight!)
8:50 PM +Will_Munn_Adept_Icarus: then folks can see for themselves
8:51 PM +Will_Munn_Adept_Icarus: the best possible thing to get people to play Arium is to show them, but even better when they are playing themselves.
8:51 PM +Will_Munn_Adept_Icarus: I look at it like this
8:51 PM +Will_Munn_Adept_Icarus: you’re probably running a regular campaign
8:52 PM +Will_Munn_Adept_Icarus: or a series of micro campaigns
8:52 PM +Will_Munn_Adept_Icarus: very few folks I know do many one-shots
8:53 PM +Will_Munn_Adept_Icarus: but if you can get the group to do a one-shot of Arium: Create (2 hours) they will want to keep going. We’ve NEVER had a group that didn’t.
8:53 PM +Will_Munn_Adept_Icarus: Done.
8:53 PM ~Dan: So how long does the setting creation usually take?
8:53 PM +Will_Munn_Adept_Icarus: About 2 hours.
8:54 PM +wordrew: That isn’t hyperbole either. We’ve literally never ran a demo/playtest where the group didn’t just want to dive into playing and make a campaign out of it.
8:54 PM +Will_Munn_Adept_Icarus: However, it isn’t a drag. The process itself is fun.
8:54 PM ~Dan: I would imagine so, after investing so much creativity into the setting.
8:55 PM +Caladors: I have played a very similar game “Icarus” there has already been some confusion around the name ha ha. But yeah it was fantastic one of the best RPG experiences we had, built a society of cavemen who became immoral due to the rock they have found and they kept bring more of the rock. But it was all ruined by the zoom zooms, not like us boom booms,
8:55 PM +Caladors: who had strong fist no need good mind like zoom zoom.
8:55 PM +Will_Munn_Adept_Icarus: I’ve played worldbuilding games. Several of them. Most put a lot of burdern on individuals to be creative.
8:56 PM +Will_Munn_Adept_Icarus: Arium spreads that responsibility VERY effectively, so no one feels burnt out by creating the world, instead they are invogorated and in love with the world.
8:56 PM ~Dan: To what degree are game mechanics involved in the setting creation?
8:56 PM +Will_Munn_Adept_Icarus: Caladors haha! That sounds awesome! I have yet to play Icarus, but it looks great!
8:57 PM +Caladors: It is based off what I have seen and read of your they seem to play very similarly I would say a case of Harry Potter syndrome.
8:57 PM +Will_Munn_Adept_Icarus: Dan very involved. The process of working the the steps I mentioned previously is honed down to 3 distinct phases:
8:59 PM +Will_Munn_Adept_Icarus: Idea creation (this is timed in 1-7 minutes generally), collaboration (where the group combined items that are the same OR more awesome together than they are apart), and finally voting.
9:00 PM +Will_Munn_Adept_Icarus: Only the highest voted ideas actually become part of the world, and it can be very surprising what the group actually agrees on.
9:00 PM +Will_Munn_Adept_Icarus: It’s always unique and enjoyable to see how things shake out.
9:00 PM +Will_Munn_Adept_Icarus: Done.
9:01 PM ~Dan: What’s been the strangest setting you’ve seen come out of this process?
9:04 PM ~Dan: Yikes. Nasty netsplit.
9:05 PM +FreeGamer: Holy netsplit, Batman!
9:06 PM ~Dan: No kidding. Welcome back, everybody!
9:06 PM +FreeGamer: (Y’all should probably wait a couple minutes for the split to fix itself.)
9:06 PM +stryck: Ahhhh net splits. How I haven’t missed you
9:06 PM +FreeGamer: (And they’re already back. Oops.)
9:06 PM +FreeGamer: Oh, looks like I came back to an interesting Q&A. Are you guys familiar with Microscope, and if so, how would you say this Arium thing compares?
9:06 PM &Janus: (( We don’t get many, but they do happen ))
9:06 PM ~Dan: Will_Munn_Adept_Icarus, this was my last question: 9:01 PM ~Dan: What’s been the strangest setting you’ve seen come out of this process?
9:07 PM +stryck: Did you see mine or should I cp it
9:07 PM +Caladors: Anyway Will_Munn_Adept_Icarus what was the thing that surprised you the most in the creation of the game? What were you like ‘huh, I never expected that as a problem/solution/idea/et cetera
9:07 PM +stryck: stryck I’ve only made the one hehe. But it was magic/tech-wielding time traveling humans got stuck in dinosaur age, uplifted the Dino’s and then had a few generations of kids. The result being dinosaurs and humans in a combined society akin to the wild west
9:08 PM ~Dan: Nice, stryck. 🙂
9:08 PM +wordrew: I’ll jump in here while +will comes back online. One of the most unique settings I’ve seen created is a surreal setting the shorthanded as Alice in Wonderland undrewater
9:08 PM +Will_Munn_Adept_Icarus: FreeGamer we’ve all played Microscope. It’s a very cool game!! I love how you’re building independent channels of history. Arium is pretty different in it collaboarative approach and also in that the output of our creation session is meant to be a world you RP in along with all of the people, places, and things you might need for beginning
9:08 PM +Will_Munn_Adept_Icarus: sessions.
9:09 PM ~Dan: (Welcome to #randomworlds, kiwi_35! You can set your name with the /nick command; e.g., /nick Dan 🙂 )
9:09 PM +FreeGamer: The one time I got to try Microscope, we did play in what we made. I kinda thought that was the point.
9:09 PM +Will_Munn_Adept_Icarus: Dan my answer to your earlier question was this:
9:09 PM +Will_Munn_Adept_Icarus: I just ran Arium on Encounter Roleplay yesterday, and when we finished creation, they named the Arium “PIG TOUCHED”. Doesn’t get much weirder than that. The concept was Time Travel meets Breakfast Club meet Noir, and somehow pigs are sacred. THe players were future kids sent back in tiime to prevent the murder of a sentient pig.
9:10 PM ~Dan: (Oh, hey there, BoulderBender!)
9:10 PM ~Dan: Will_Munn_Adept_Icarus: I’ll bet that game left them bacon for more!
9:10 PM +Will_Munn_Adept_Icarus: WOMP WOMP 😉
9:10 PM +BoulderBender: Howdy Dan.. Howdy everyone..
9:11 PM ~Dan: 😀
9:11 PM +Will_Munn_Adept_Icarus: Hiya!
9:11 PM ~Dan: (BoulderBender is a Q&A vet himself. 🙂 )
9:12 PM +BoulderBender: I’m still working on the book..
9:12 PM ~Dan: How difficult is it to get the mechanics to cover all the weirdness that people come up with?
9:12 PM +BoulderBender: 1800 pgs. is no joke..
9:12 PM +Will_Munn_Adept_Icarus: Caladors one of them was just the fact that this was even a thing that could be a game. Arium started out as a worldbuild exercise wordrew and I used to run at writer’s conventions.
9:12 PM ~Dan: BoulderBender: Yikes!
9:13 PM +Caladors: ha ha so the fact that it even is a game is the thing
9:13 PM +Will_Munn_Adept_Icarus: FreeGamer it definitely is the intent. It’s just differently executed.
9:14 PM +Will_Munn_Adept_Icarus: Dan that would be a better question for Natasha Ence if she’d been able to join us. She designed the basis of the engine that runs all of this wackiness.
9:15 PM +Will_Munn_Adept_Icarus: I’d say you have to streamline things a lot.
9:15 PM +Will_Munn_Adept_Icarus: So we don’t have specific skills, we focus on attributes.
9:16 PM +Will_Munn_Adept_Icarus: Between those and player-worded Boons and Banes that have designated mechanicial effects, you can build pretty much any character you like.
9:16 PM ~Dan: Do you have a character sheet that we can see?
9:17 PM +Will_Munn_Adept_Icarus: let me grab one, yes.
9:17 PM +stryck: Tex Rex!
9:19 PM +Will_Munn_Adept_Icarus: (Link: https://docs.google.com/spreadsheets/d/1SZ_ZXMAE4Dw4YQWQdyuaW7Tc6L7MWE9Pv98J_3Hxi38/edit?usp=sharing)https://docs.google.com/spreadsheets/d/1SZ_ZXMAE4Dw4YQWQdyuaW7Tc6L7MWE9Pv98J_3Hxi38/edit?usp=sharing
9:19 PM +Will_Munn_Adept_Icarus: This is a little dated. We’d just finished running two sets of short campaigns and have made a couple of changes.
9:20 PM * ~Dan nods
9:20 PM ~Dan: Looking it over here…
9:20 PM +Will_Munn_Adept_Icarus: Particularly to the stat block.
9:20 PM +Will_Munn_Adept_Icarus: also, it’s not a real character sheet 🙂 just a playtest sheet
9:21 PM +Will_Munn_Adept_Icarus: we haven’t done layout on Discover yet.
9:21 PM ~Dan: That’s okay! This is just for system discussion purposes.
9:21 PM +Will_Munn_Adept_Icarus: Create is complete and ready for print and PDF delivery
9:21 PM +Will_Munn_Adept_Icarus: yep!
9:22 PM ~Dan: I see you have a holistic Body attribute. How do you distinguish fast and weak from strong and slow?
9:24 PM +Will_Munn_Adept_Icarus: We really don’t. Stamina can come into play, but fast is strong and weak is slow.
9:25 PM ~Dan: What is the task resolution mechanic?
9:25 PM +stryck: You could also do it with boons and things
9:25 PM +Will_Munn_Adept_Icarus: For sure!
9:26 PM +Will_Munn_Adept_Icarus: It’s a d6 pool. Roll the applicable number of dice based on your related attribute. Apply any meaningful boons/banes.
9:27 PM +Will_Munn_Adept_Icarus: GM sets a target number of successes.
9:27 PM +Will_Munn_Adept_Icarus: successes are any 5 or 6.
9:27 PM +Will_Munn_Adept_Icarus: unless you have advantage from a boon, then it’s 4,5,6
9:28 PM +Will_Munn_Adept_Icarus: As I mentioned the sta block has changed too. We don’t Heart if a core attribute in place of social.
9:29 PM +BoulderBender: Fun Game.. I remember a good session in a similar vein.. It involved the question of could I keep 1 foot on my horse’s back, one foot on the bad guys carriage when that cactus announces its presence..
9:29 PM +Will_Munn_Adept_Icarus: and social replaced Presence in the secondarys
9:29 PM ~Dan: BoulderBender: Heh. 🙂
9:29 PM +Will_Munn_Adept_Icarus: BoulderBender HA!
9:30 PM ~Dan: How is combat handled?
9:31 PM +Caladors: Will_Munn_Adept_Icarus so from what I have seen this game focuses on co-operation. What happens when there is someone pushing a deliberately divisive idea? or if someone feels excluded? Because as a group game it seems that is something that is important that needs to be covered. Do you have any advice in your books about this?
9:32 PM +Will_Munn_Adept_Icarus: Depends on who’s involved. PvP or a named character will have their own offense/defense stat health etc. We took some thoughts from Blades in the Dark on how to handle low-level combantans though. They are pretty static in how they work.
9:32 PM +Will_Munn_Adept_Icarus: The basics are like this for an attack:
9:34 PM +Will_Munn_Adept_Icarus: Player rolls Offense. Number of hits (if the attack was successful) equals damage. Target is defense for a named character or GM target otherwise.
9:34 PM +Will_Munn_Adept_Icarus: If a player is actively defending, they get their resistance taken off the damage.
9:35 PM ~Dan: How do weapons and armor work?
9:36 PM +Will_Munn_Adept_Icarus: Dan if they are a Goodie, they give bonuses as applicable. Otherwise, they do not and are treated as a standard attack.
9:37 PM +Will_Munn_Adept_Icarus: I will say this, it’s definitely erring more on the narrative side for combat, so if you want vary tactical combat, I’d suggest taking the Arium you create and porting it to another system (not too hard to do).
9:37 PM +Will_Munn_Adept_Icarus: Caladors For sure!
9:37 PM ~Dan: That’s very smart of you to say.
9:38 PM +Will_Munn_Adept_Icarus: Create has creation tokens that really help solve for this.
9:38 PM +BoulderBender: The defense stat plus health plus resistances.. and with no GM to slow down combat it makes it a fast paced game..
9:38 PM +Will_Munn_Adept_Icarus: The voting is the other.
9:38 PM +Will_Munn_Adept_Icarus: Voting makes sure you aren’t going to get a really trolly thing in your arium.
9:40 PM +Will_Munn_Adept_Icarus: Creation token can allow a player to pick that thing they really want and include it, but it comes at a cost. Creation tokens are also used as tie breakers when selecting characters and goodies, and they also translate into extra attribute points during character creation, so folks don’t spend them willy-nilly
9:40 PM +Will_Munn_Adept_Icarus: BoulderBender yep, combat is meant to be very fast.
9:40 PM +BoulderBender: “You were working with a band of 6 rogues who were the next in line to rule the gang when the gang leader died” was a premise for another good game..
9:41 PM +stryck: If you really want something dead I recommend trampling it with your giant mecha riding-tardigrade
9:42 PM +Will_Munn_Adept_Icarus: stryck, that did work wonders.
9:42 PM +BoulderBender: “You are meeting in the same room to discus the situation as the lights go out” started on of the most laughable scene I’ve been a part of for ages..
9:43 PM +BoulderBender: the party devolved into a chaos at the drop of a hat..
9:44 PM +Will_Munn_Adept_Icarus: Done 🙂
9:45 PM +BoulderBender: Anywho.. Fun game..
9:46 PM +Will_Munn_Adept_Icarus: Hehe. I enjoy it.
9:46 PM +Caladors: So Will_Munn_Adept_Icarus it appears you have some mechanics (which is good) that prevent bad behavior but do you have any advice in your book on how to handle it because it seems the core concept is co-operation, and it seems like in every group project ever, there is that guy be it the person who lets down the team the girl who is texting on the
9:46 PM +Caladors: phone or the dude whose being deliberately confrontational. If you see what I mean advice on how to get things in the mood or things to avoid and so on.
9:46 PM +BoulderBender: a laugh riot and inexpensive..
9:46 PM ~Dan: And you said all powers and such are covered by Goodies?
9:49 PM +Will_Munn_Adept_Icarus: Caladors I mean, yes some. We’re talking about two 48 page books though, so we don’t get too into it. I’m not kidding about the mechanics being kinda magic when it comes to this. They really to drive the group toward cooperation and collaboration. I know the person you’re talking about (many of them) but in my experience, it’s pretty hard to
9:49 PM +Will_Munn_Adept_Icarus: disrupt an Arium in creation. Not saying it can’t be done, it’s just unlikely.
9:50 PM +Will_Munn_Adept_Icarus: Dan powers/magic would be covered by personal Boons/Banes. Items and things you can lose are covered by Goodies.
9:50 PM +stryck: Part of this is handled by lacunae and part by empowering everyone equally to contribute and vote
9:51 PM +Will_Munn_Adept_Icarus: and goodies also have Boons/Banes 🙂
9:51 PM +Will_Munn_Adept_Icarus: very true stryck
9:51 PM ~Dan: What are lacunae?
9:51 PM +BoulderBender: If I may.. (example) A set of laser eyes can give you 2D6 to your offense stat.. Its that simple..
9:51 PM +Will_Munn_Adept_Icarus: That’s the first step of the Creation process.
9:52 PM +Will_Munn_Adept_Icarus: Lacunea are the items the group decides together are NOT part of the Arium.
9:52 PM +Will_Munn_Adept_Icarus: it’s the anti-creation step
9:52 PM +Will_Munn_Adept_Icarus: before all the rest
9:52 PM +Caladors: Will_Munn_Adept_Icarus Its more a default question at this point, I go ‘what is your core concept’ zero in on it and then ask ‘do you have advice surround that core concepts biggest problem’ you would be surprised how many people do not. Will_Munn_Adept_Icarus what do you think is the most phase of the game, for you at least?
9:52 PM +Will_Munn_Adept_Icarus: you don’t want Dinosaurs? no problem. Lacunae
9:53 PM +Will_Munn_Adept_Icarus: BoulderBender yep. exactly!
9:53 PM +wordrew: +Caladors I’d add that in my experience, those players are usually the ones struggling with connecting to the story/setting – they aren’t engaged because they don’t like the concept or feel included in the story. That’s why they resort to distracting behaviors. The collaborative nature of Arium: Create is an amazing solution – it brings everyone
9:53 PM +wordrew: together.
9:53 PM +BoulderBender: If you want an all human or all puma game, done..
9:54 PM +Caladors: It’s not a Puma.
9:54 PM +Caladors: -Arnie
9:54 PM +wordrew: lol
9:54 PM +Will_Munn_Adept_Icarus: Thanks for that, wordrew. that’s a very valid point!
9:54 PM +Will_Munn_Adept_Icarus: hahahaha
9:54 PM * ~Dan chuckles
9:55 PM ~Dan: So regarding Personal Boons, how would you handle your typical fantasy wizard?
9:55 PM +BoulderBender: hehehe..
9:55 PM +Will_Munn_Adept_Icarus: Caladors I’m not sure I understand your last question. 😦
9:56 PM +Caladors: I understand Pumas can be very confusing I will reword.
9:56 PM +Caladors: Will_Munn_Adept_Icarus what part of the game do you find most enjoyable?
9:56 PM +Will_Munn_Adept_Icarus: Dan however the player and GM agree to word it. for example: I CAN MAKE FIRE! or Lightning Fingertips could both be boons.
9:57 PM +BoulderBender: which is 2D6 to the attack stat..
9:57 PM +BoulderBender: added..
9:57 PM +Will_Munn_Adept_Icarus: If the character is making an attack, they’ll roll Offense. If they are doing other magic-y stuff, they’d roll Spriit
9:57 PM +Caladors: Will_Munn_Adept_Icarus COMMENT: not everyone seems to have advice in their game for the common problems it may have it is good to see an author/group that has addressed it not only mechanically but also with solid advice.
9:58 PM +Caladors: I hope that brings clarity.
9:58 PM ~Dan: Can the system handle superheroes?
9:58 PM +Will_Munn_Adept_Icarus: BoulderBender 2d6 or advantage or an auto 6, etc. and if they get really good at it, it might be multiple
9:58 PM +BoulderBender: Yes..
9:58 PM +BoulderBender: And Heroes Yes..
9:58 PM +Will_Munn_Adept_Icarus: yep
9:59 PM +Will_Munn_Adept_Icarus: Spirit is your character’s connection to something more: magic, powers, a god, you name it.
9:59 PM ~Dan: So how would you handle super-strength, for example?
9:59 PM +BoulderBender: a power is a boon.. the boon tells the bounds of the power.. Laser eyes a beams and not a wide area effect, etc..
10:00 PM +Will_Munn_Adept_Icarus: Caladors oof. Yep, I get it now. Dumb Will. Dumb. Thank you for clarifying!
10:00 PM +BoulderBender: are.. sorry.. my nails have gotten long..
10:01 PM +Will_Munn_Adept_Icarus: Super Strength. a Boon. Impacts any attribute roll where Super Strength is deemed meaningful.
10:02 PM +Caladors: Will_Munn_Adept_Icarus no biggy, text is the best form of communication that’s why no one wants in person conferences and emjojis weren’t invented the moment text replaced voice as the most common form of communication 😛 Not like I have written a paper on it ha ha
10:02 PM ~Dan: How would you distinguish that from “regular” (but noteworthy) strength?
10:02 PM +Will_Munn_Adept_Icarus: Could be Offense. Could be Body. I could make other cases too..
10:04 PM +BoulderBender: If something may be in the ballpark but someone is on the fence, vote on it..
10:05 PM +Will_Munn_Adept_Icarus: Dan I think I see where you’re going with this. I’m thinking of the strength tables in Mutants and Masterminds. We’re not doing anything like that. This part of the game is much more narrative. It’s an agreement about the type of world you’ve created. If the group is mostly super super super supers, then the effect when they do somehting with their
10:05 PM +Will_Munn_Adept_Icarus: power is vast. degree of success if more determined by the type of game your group is playing than by mechanics.
10:06 PM * ~Dan nods
10:06 PM ~Dan: danhunsaker, are you around to ask your Favorite Question(TM)?
10:06 PM ~Dan: (I’ll give him a sec to respond.)
10:07 PM +BoulderBender: Getting players to agree is like lawyers discussing Jury Nullification, It loses its charm after the first hour..
10:07 PM +Truelight: uh oh… I remember this! haha
10:07 PM ~Dan: Okay, looks like it’s up to me!
10:07 PM ~Dan: What is your LEAST favorite aspect of Arium?
10:08 PM +Will_Munn_Adept_Icarus: Hm….
10:08 PM +Will_Munn_Adept_Icarus: That is a good one 🙂
10:09 PM ~Dan: That’s why I keep using it. 🙂
10:09 PM +Will_Munn_Adept_Icarus: I’m still not 100% happy with it for longer games. Create and Discover are great together for short runs.
10:10 PM +Will_Munn_Adept_Icarus: We have PLANS.
10:10 PM ~Dan: “PLANS, I tell you!!”
10:10 PM +Will_Munn_Adept_Icarus: But those plans are still in the development phase.
10:10 PM +Will_Munn_Adept_Icarus: hehe yep
10:10 PM ~Dan: Gotcha. A good answer!
10:11 PM ~Dan: Let’s see… Is there anything we haven’t covered that you’d like to bring up?
10:12 PM +Will_Munn_Adept_Icarus: Hm. I’m super excited about our stretch goal to have Diogo Noguiera create a toolkit to help groups decide/name Boons/Banes.
10:12 PM +Will_Munn_Adept_Icarus: We’re getting close on it!
10:12 PM ~Dan: Diogo’s great!
10:12 PM +Will_Munn_Adept_Icarus: He’s amazing.
10:13 PM +Will_Munn_Adept_Icarus: I love his stuff.
10:13 PM ~Dan: Me too!
10:13 PM +Caladors: Well before you go Will_Munn_Adept_Icarus I want to say your art is amazing.
10:13 PM +BoulderBender: Like that Microscope is available on drivethrurpg or maybe the address to the Kickstarter?..
10:14 PM +BoulderBender: And Yes.. Great art..
10:14 PM ~Dan: Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂 Half of all tips this month go to (Link: https://rpgresearch.com/)https://rpgresearch.com/
10:14 PM +Caladors: oh and this interview Will_Munn_Adept_Icarus earned you a backer 🙂
10:15 PM +Will_Munn_Adept_Icarus: Caladors thank you! Learning art direction for this project was honestly one of the biggest hurdles for me personally. It was an arduous process, but I’m very happy with the result.
10:15 PM ~Dan: Hey, cool!
10:15 PM +Caladors: Yes art direction is a skill in of itself and dealing with artists Will_Munn_Adept_Icarus I know your pain.
10:15 PM ~Dan: Will_Munn_Adept_Icarus: Do you mind if we wrap up a little early? Unless anyone has any more questions, that is.
10:16 PM +Will_Munn_Adept_Icarus: yay!! Thank you for backing!!
10:16 PM +Will_Munn_Adept_Icarus: (Link: https://www.kickstarter.com/projects/adepticarus/arium?ref=user_menu)https://www.kickstarter.com/projects/adepticarus/arium?ref=user_menu
10:16 PM +Will_Munn_Adept_Icarus: there’s the link 🙂
10:17 PM +Will_Munn_Adept_Icarus: yep, we can end for sure if folks don’t have further questions 🙂
10:17 PM +BoulderBender: TY.. Hard to back something if I didn’t know the site..
10:17 PM +Will_Munn_Adept_Icarus: haha!
10:18 PM ~Dan: Thanks for joining us, Will_Munn_Adept_Icarus!
10:18 PM +Will_Munn_Adept_Icarus: Thanks so much for hosting a chat about Arium!
10:18 PM ~Dan: You’re very welcome! I hope you’ll feel free to hang out with us whenever you like. 🙂
10:19 PM ~Dan: Now, if you’ll give me just a minute, I’ll get the log posted and link you. 🙂