7:33 PM +Jim: Hello, I’m Jim Alcala Sales and I’m here to answer your questions about the Art of Wuxia RPG published by DwD Studios (makers of BareBones Fantasy, Covert Ops and FrontierSpace RPGS).
7:33 PM +Jim: Here is a link to the cover of the game: (Link: https://www.dropbox.com/s/pkyzz25zgz4lu70/Cover.jpg?dl=0)https://www.dropbox.com/s/pkyzz25zgz4lu70/Cover.jpg?dl=0
7:33 PM +Jim: Behold the ten venom, sword swinging, fist flying, fireball flinging
7:33 PM +Jim: Art of Wuxia! Play out the action seen in wuxia movies and TV
7:33 PM +Jim: shows with the exciting press-your-luck game mechanic found in
7:33 PM +Jim: previous d00Lite games!
7:33 PM +Jim: In Art of Wuxia, players take on the role of heroes of Longzhi (a
7:33 PM +Jim: new mystic fantasy setting inspired by ancient China). Characters
7:33 PM +Jim: utilize their qi while raising fists, spells, and blades against tyrants,
7:33 PM +Jim: demons, and spirits who would spread evil on the land.
7:33 PM +Jim: Embrace the three tenets of the virtuous hero. Run on water,
7:33 PM +Jim: climb on air. Wander the land and become the balance to the
7:33 PM +Jim: darkness and dread which ever seeks to invade the prosperity of
7:33 PM +Jim: the land and its people.
7:33 PM +Jim: Not only a stand-alone game, this book also contains skills, races,
7:33 PM +Jim: creatures, and spells which would feel right at home added to
7:33 PM +Jim: other d00Lite systems, making this an excellent resource for GMs
7:33 PM +Jim: looking to add some wuxia to their games.
7:33 PM +Jim: done
7:34 PM ~Dan: Thanks, Jim! The floor is open to questions!
7:35 PM +JamesGillen: what is the game system?
7:35 PM +Jim: It is the d00Lite game system used in BareBones Fantasy, Covert Ops and Frontier Space
7:35 PM +Jim: Art of Wuxia uses a percentile system but one different than most. It is a roll under your attribute or skill method but for each action you take after the first your target number drops by 20! Defenses require an attribute roll so the more you multi-action penalty increases the harder that defense is going to be. A roll of 0-5 always success and
7:35 PM +Jim: a roll of 96-99 always fails.
7:35 PM +Jim: Doubles are criticals (11, 22, 33, 44 etc.). Doubles under your target number is a critical success and doubles over your target number are critical failures. So, you see, the more actions you take the higher your chances are of a critical failure and the less likely you are to be able to defend yourself!
7:36 PM +Jim: done
7:36 PM +Jim: Most modifiers jump by 5, 10 or 20 percentage points.
7:36 PM ~Dan: For those unfamiliar, can you give us a high-level explanation of wuxia?
7:37 PM +Jim: stories of heroes who fight injustice with weapons, fists (kung fu) and are often wanderers.
7:38 PM +Jim: Movies such as Crouching Tiger Hidden Dragon, Forbidden Kingdom, Hero and House of Flying Daggers if you’ve seen those.
7:38 PM +Jim: It is an ancient story telling form.
7:38 PM +Jim: done
7:39 PM +Geoff: That sounds awesome, and your system seems fairly intuitive. I take it play is fast and heavily story-oriented?
7:39 PM ~Dan: (Howdy, Matt_Corrin!)
7:39 PM +Jim: I can teach it in under 3 min but there is a lot of meat for players to develop their characters over years of play.
7:40 PM +Matt_Corrin: G’day. I have a meeting in 20 mins but I will lurk through the meeting. 🙂
7:40 PM ~Dan: Sounds good. 🙂
7:40 PM +Jim: it is a game where players can get more skilled along with their characters as they learn how to use tactics in play.
7:40 PM ~Dan: Can you give an example of that in play, Jim?
7:40 PM +Jim: sure
7:41 PM +Jim: let me paste something about tactics to show you what I mean
7:41 PM ~Dan: Certainly.
7:41 PM +Jim: Tactics are pretty organic. You can impose a hard penalty on your opponent’s defenses by attacking them from stealth, outnumbering them, attacking them with ranged weapons or with melee weapons when they are unarmed. Attacking them with hidden weapons or weapons of ingenious design or attacking them while prone all impose this hard penalty (-20).
7:41 PM +Jim: So, you can see that wise tactics timed right can make a big difference.
7:42 PM * ~Dan nods
7:42 PM +Jim: with this press-your-luck systems you need to manage your actions and when players begin to work well with each other the game will reward them organically
7:42 PM ~Dan: So by press-your-luck, you’re referring specifically to taking extra actions?
7:42 PM +Jim: at its most basic level, the more you go offensive, the less you can react to what is coming next. Knowing when to act and when to hold back with the ebs and flows of combat makes it feel really great
7:43 PM +Jim: yes
7:43 PM +Geoff: Makes sense.
7:44 PM ~Dan: How big of a role does the supernatural play in this setting?
7:46 PM +Jim: This game embraces a wide spectrum of the wuxia genre. You could play it straight up kung fu sects vying for supremacy in a city to learning about what a ghost that is haunting a manor wants to fighting demons if you want to go that way.
7:46 PM +Jim: I provide several campaign seeds with notes on directions they could go and how to bring them to a finale.
7:46 PM +Jim: They too range the spectrum of wuxia stories.
7:47 PM ~Dan: I think you may have mentioned this, but can the PCs know sorcery as well as martial arts?
7:47 PM +Jim: Maybe I should list the skills players have access too? That might help.
7:47 PM ~Dan: Actually, do you have a character sheet that we can see?
7:48 PM +Jim: Alchemist, Detective, Diviner, Leader, Mystic, Scholar, Scout, Sorcerer, Thief and Warrior
7:49 PM +Jim: Here is a sample character from the book on a simplified character sheet.
7:49 PM +Jim: (Link: https://www.dropbox.com/s/iie5h2n61vb3bhp/CharacterSheetSmilingTiger.PNG?dl=0)https://www.dropbox.com/s/iie5h2n61vb3bhp/CharacterSheetSmilingTiger.PNG?dl=0
7:49 PM +Jim: Here is what a full character sheet looks like.
7:49 PM +Jim: (Link: https://www.dropbox.com/s/7e15pb4etrf49yu/charactersheetblank.PNG?dl=0)https://www.dropbox.com/s/7e15pb4etrf49yu/charactersheetblank.PNG?dl=0
7:49 PM +Jim: You can mix and match those skills to your liking to build the character you envision.
7:50 PM +JamesGillen: So on the sample sheet, if Dao weapons skill is a 29%, is that added to the STR or DEX?
7:53 PM ~Dan: On the full sheet, looks like it’s STR/2 base.
7:55 PM +kiwi_72: I got dropped?
7:55 PM +kiwi_72: and now name all wrong 😦
7:55 PM ~Dan: Must have!
7:55 PM ~Dan: Try it now, Jim.
7:55 PM +kiwi_72: already in use
7:56 PM +kiwi_72: ok well
7:56 PM ~Dan: Try Jim1
7:56 PM ~Dan: It’ll free up in a bit.
7:56 PM +Jim1: ok, great!Thanks
7:56 PM ~Dan: Sure!
7:56 PM +Jim1: I was answering about the charaters and posted a couple more
7:56 PM ~Dan: So I think you missed a question. Let me scroll back.
7:56 PM +Jim1: here is a good fighter
7:56 PM ~Dan: 7:50 PM +JamesGillen: So on the sample sheet, if Dao weapons skill is a 29%, is that added to the STR or DEX?
7:57 PM ~Dan: 7:53 PM ~Dan: On the full sheet, looks like it’s STR/2 base.
7:57 PM +Jim1: (Link: https://www.dropbox.com/s/ma5qyeooc33tse2/CharacterSheetBahu.PNG?dl=0)https://www.dropbox.com/s/ma5qyeooc33tse2/CharacterSheetBahu.PNG?dl=0
7:57 PM +Jim1: For a weapon like that Dao it would be 1/2STR plus any levels in warrior would add 10% plus if it was a primary or secondary skill another +20 or +10 would be there.
7:58 PM +Jim1: when creating a character you get to pick a primary skill which gets +10 and a secondary skill which gets +20 and then you may put 1 level in two different skills.
7:58 PM +Jim1: Lots of build options to get you started.
7:58 PM +Jim1: here is a character that mixes fighting and sorcery
7:59 PM +Jim1: (Link: https://www.dropbox.com/s/udwzix9llrfm3it/CharacterSheetFang.PNG?dl=0)https://www.dropbox.com/s/udwzix9llrfm3it/CharacterSheetFang.PNG?dl=0
7:59 PM +Jim1: Some skills require a level in them to use, others are more passive and you’ll at least have a modicum of success with them until you start to focus on them.
7:59 PM +Jim1: done
8:00 PM ~Dan: I see that characters can have Qi Abiliites, Kung Fu Techniques, and Spells. How do these differ?
8:00 PM +Jim1: Ok which would you like to learn about first?
8:01 PM +Jim1: I can take them in the order you wrote.
8:01 PM ~Dan: Oh, let’s start in order on the character sheet, so Qui Abiliites.
8:01 PM ~Dan: Abilities, even
8:01 PM +Jim1: Ok, Qi it is.
8:02 PM +Jim1: Abilities are the basic building blocks of the character and feed into the skills. You can also increase abilities as you play by spending cultivation points (experience points sort of).
8:02 PM +Jim1: Qi
8:04 PM +Jim1: Every character, named npcs and master villains have a qi score which they may spend for special abilities. There are three kinds of Qi abilities, those usable by everyone, internal style kung fun practitioners and those used by external kung fun pr
8:04 PM +Jim1: actitioners.
8:04 PM +Jim1: however these are not exclusive
8:05 PM +Jim1: higher level warriors of internal or external styles will be able to use those other qi abilities that they could not earlier on.
8:05 PM +Jim1: would you like some examples or should I move on to Kung Fu Techniques?
8:05 PM ~Dan: Oh, let’s see an example or two.
8:06 PM +Griffin_Games: afk
8:06 PM +Jim1: Draw Upon Qi (1 qi+) – Add +10 to any action roll
8:06 PM +Jim1: for each qi spent.
8:06 PM +Jim1: Heroic Pose (1 qi) – Anyone can declare a heroic
8:06 PM +Jim1: pose by spending 1 qi. Both heroes and their
8:06 PM +Jim1: enemies can initiate a heroic pose, but only one
8:06 PM +Jim1: individual per side can declare a Heroic Pose and
8:06 PM +Jim1: only once per game session. When the Heroic
8:06 PM +Jim1: Pose is called each player gives a short
8:06 PM +Jim1: description of how awesome their character
8:06 PM +Jim1: looks at that moment as they try to impress and
8:06 PM +Jim1: intimidate their foes.
8:06 PM +Jim1: Once the Heroic Pose is declared the current
8:06 PM +Jim1: turn ends immediately and one of the following
8:06 PM +Jim1: options goes into effect (chosen by the player
8:06 PM +Jim1: who declared the Heroic Pose):
8:06 PM +Jim1: Team Spirit – all friendlies get a +10 bonus
8:06 PM +Jim1: to all actions during the new turn.
8:06 PM +Jim1: Enemy Intimidation – all enemies take a -10
8:06 PM +Jim1: penalty to all actions during the new turn.
8:06 PM +Jim1: Refocus – all friendlies get +1 INIT during the
8:06 PM +Jim1: new turn.
8:07 PM ~Dan: Nice. 🙂
8:07 PM +JamesGillen: Does Heroic Pose get bonuses if the player goes “WHOO AAAA yi ah!”
8:07 PM +Jim1: those are both examples of general qi abilities
8:07 PM * ~Dan nods
8:07 PM +Jim1: great question about if a player yells out
8:07 PM +Jim1: that leads nicely to kung fu techniques
8:08 PM +Jim1: in this game kung fu techniques represent a method of combat that interacts with the game mechanics in a significant way.
8:08 PM +Jim1: example
8:08 PM +Jim1: Each kung fu technique represents whole groupls of kung fu techniques that have the same effect.
8:09 PM +Jim1: Blind fighting for example
8:09 PM +Jim1: some might use hearing to compensate for darkness or actual blindness but someone else might sense air currents, smells or even detect the qi of others
8:10 PM +Jim1: Kung fu styles incorporate a number of techniques and teach certain weapons.
8:11 PM +Jim1: Players are encouraged to come up with cool names for their techniques for their particular brand or kung fu. AND if they should out that cool name when using a technique they can get a bonus to using it once per turn.
8:11 PM +JamesGillen: “I can smell your qi.”
8:11 PM +Jim1: 🙂
8:12 PM +Jim1: so while I might have blind fighting as a kung fu technique, I might call it Snake Tastes the Air
8:12 PM +Jim1: so mechanically there are only so many ways to manipulate a game systems
8:12 PM * ~Dan nods
8:12 PM +Jim1: but thematically I didn’t want to limit the creativity of players and gms
8:12 PM +Jim1: so if you see a cool technique in a move or tv show you can just use it.
8:13 PM +Jim1: done
8:13 PM +Jim1: oh, spells
8:13 PM ~Dan: Yes, spells. 🙂
8:15 PM +Jim1: You don’t get lists and lists of spells. For example, you might get Offensive Strike, It does several different things (single target damage or area of affect damage) and these scale with level in sorcerer. So that one spell handles all of the different draining shadows, lighting from the heavens, ghostly blades, acid sprays and anything else you
8:15 PM +Jim1: can dream up.
8:16 PM +Jim1: you get to flavor it the way you want.
8:16 PM +Jim1: here is another example
8:16 PM +Jim1: Spirit Link
8:17 PM +Jim1: Range: 2 spaces per level
8:17 PM +Jim1: Usage: 1/day
8:17 PM +Jim1: Duration: 1/week per level
8:17 PM +Jim1: Resistance: WIL
8:17 PM +Jim1: Effect: The sorcerer links his spirit to another. If
8:17 PM +Jim1: one is suffering, the other knows it and the spirit
8:17 PM +Jim1: link will guide them to each other. This could allow
8:17 PM +Jim1: a powerful sorcerer to use the transport spell to
8:17 PM +Jim1: teleport to the location of the linked spirit. At
8:17 PM +Jim1: Sorcerer level 3, the linked pair may share qi. If the
8:17 PM +Jim1: qi is not willingly shared, a second resistance roll is
8:17 PM +Jim1: allowed to break the link. At Sorcerer level 4 the
8:17 PM +Jim1: spirit link allows the caster to link body points such
8:17 PM +Jim1: that damage or healing that happens to one
8:17 PM +Jim1: happens to both. At Sorcerer level 6 the link may
8:17 PM +Jim1: be made permanent at the cost of being drained
8:17 PM +Jim1: (see Drained Condition, page 65).
8:17 PM +Jim1: Genre Examples: Both ends of a red thread are
8:17 PM +Jim1: tied around a finger of each person and once
8:17 PM +Jim1: cast the thread disappears but each can sense
8:17 PM +Jim1: the connection to the other. A ritual is
8:17 PM +Jim1: performed over two ornate cups of tea and the
8:17 PM +Jim1: two that consume share a white glowing aura
8:17 PM +Jim1: that lasts for only a few seconds.
8:17 PM +Jim1: done
8:19 PM ~Dan: (Sorry, got distracted IRL. Scrolling back a bit.)
8:19 PM +Jim1: Here is a list of the spells: Aid,Animate, Blessing/Curse, Charm, Commune, Conjure, Dispel, Divination, Dominion, Entangle, Hinder, Illusion, Offensive Strike, Protection, Purify, Spirit Link, Telekinesis, Transform, Transport
8:20 PM ~Dan: Is the use per day limit one that applies to all spells?
8:20 PM +Jim1: different spells have different uses
8:21 PM +Jim1: Offensive strike has a usage of Unlimited
8:21 PM +Jim1: again, tempered by the multi-action penalties that stack up.
8:21 PM +Jim1: I should mention, it might have been obvious but those penalties reset each turn.
8:21 PM * ~Dan nods
8:22 PM ~Dan: So each level of skill translates to +10%?
8:22 PM +Jim1: here are some examples of what Offensive strike might look like in your game
8:22 PM +Jim1: Genre Examples: A villain spits acid or breathes
8:22 PM +Jim1: fire or creates deadly echoes, spirit shouts, or
8:22 PM +Jim1: elemental attacks. A Wodan swordsman
8:22 PM +Jim1: creates numerous glowing swords which lunge
8:22 PM +Jim1: forward and swoop to attack his opponents, or
8:22 PM +Jim1: creates one mighty blade which streaks down
8:22 PM +Jim1: from the sky to hit one target.
8:22 PM +Jim1: done
8:22 PM +Jim1: yes
8:23 PM +Jim1: so lets say I have a skill of 80 in something, after I do that something my skill roll is now a 60 or lower, next action 40 or lower, and those odds of it going bad just keep going up.
8:24 PM ~Dan: Can skill or attributes exceed 100% for superhuman beings?
8:24 PM +Jim1: The can for the highly skilled. Remember that they still fail on a 96-00. But what their high skill level does let them do is take more actions than lesser skilled characters.
8:24 PM * ~Dan nods
8:25 PM ~Dan: We’ve touched on this a bit, but can you say how combat works?
8:25 PM ~Dan: (And brb. Please continue!)
8:27 PM +Jim1: At the start of a combat, initiative is rolled. Everyone gets one initiative die, plus another if their LOG is 65 or higher and another if their DEX is 65 or higher. They roll the dice, take the highest number and we go in order from highest init to lowest.
8:27 PM +Jim1: I should mention all dice in this game are a d10 with numbers 0-9
8:28 PM +Jim1: Mooks (a common gaming table term for disposable bad guys) always go at 5
8:28 PM +Jim1: so you know right away if you go before them or not.
8:28 PM +Jim1: Named NPCs get to roll for themselves (GM).
8:29 PM +Jim1: Turns proceed from character to character and everyone tries to manage that multi action penalty because that will also affect your defense.
8:29 PM +Jim1: I should also mention
8:29 PM +Jim1: the Leader skill has a few tricks that they can do each turn BEFORE initiative is rolled to help their teammates. Very useful.
8:30 PM ~Dan: That’s cool.
8:30 PM ~Dan: Leader types often get the short end of the stick.
8:30 PM +Jim1: Since this is a game based on cinematic action, players decide if their fallen foes are dead or unconscious.
8:30 PM ~Dan: How is damage determined, and how does armor function?
8:30 PM +Jim1: yeah, at convention games, many players mentioned how useful the leader skill was and yes, how often it isn’t that important.
8:32 PM +Jim1: Every weapon has stats, much like you’d see in many old school games but if a character knows kung fu, they have a damage table that slowly increases as they level. They use the best of their kung fu damage or the weapon damage.
8:32 PM ~Dan: Interesting.
8:32 PM +Jim1: Armor is not emphasized as much in this game as in other d00Lite games. In this game armor is a damage reduction but it is variable, it is a die roll.
8:33 PM ~Dan: Is it a flat value in the other d00LIte games?
8:33 PM +Jim1: It is a flat value in BareBones Fantasy and Covert Ops but in FrontierSpace it is a hitpoint pool.
8:34 PM ~Dan: I see.
8:35 PM +Jim1: There are 25 kung fu styles in the game and playtesters and comments from those who have purchased the game say they all feel different from each other. which is great, that is what we were going for.
8:36 PM ~Dan: How do the kung fu styles work in play?
8:37 PM +Jim1: They show you what weapons you get your kung fu damage bonus with and they determine whether you start with internal qi or external qi techniques and then they come with a handful of kung fu technques
8:37 PM +Jim1: Here is an example
8:37 PM +Jim1: Fiery Dragon
8:38 PM +Jim1: Style Type: External
8:38 PM +Jim1: Weapons: Chain Whip, Crescent Moon Knife
8:38 PM +Jim1: (pairs), Iron Wrist Rings (both wrists),
8:38 PM +Jim1: Lajatang, and Nunchaku (single or
8:38 PM +Jim1: pairs)
8:38 PM +Jim1: Techniques: Accupoint Strike, Danger Sense,
8:38 PM +Jim1: Move-By, Multiple Defenses, One
8:38 PM +Jim1: Against All, and Two-Weapon
8:38 PM +Jim1: Fighting
8:38 PM +Jim1: This energetic style uses close-in strikes, accupoint
8:38 PM +Jim1: strikes, and short quick kicks. It is taught in all
8:38 PM +Jim1: areas of Longzhi.
8:38 PM +Jim1: a player gets to choose what order they learn their techniques from their style so they can tailor their character the way they want.
8:39 PM +Jim1: here is one more
8:39 PM +Jim1: Unrelenting River
8:39 PM +Jim1: Style Type: External
8:39 PM +Jim1: Weapons: Butterfly Sword (pair), Chui (pair),
8:40 PM +Jim1: Handaxe (pair), and Iron Wrist Rings
8:40 PM +Jim1: (both wrists)
8:40 PM +Jim1: Techniques: Qi Resistance, Iron Skin, Multiple
8:40 PM +Jim1: Defenses, Power Defense, Roll With
8:40 PM +Jim1: The Impact, and Two-Weapon
8:40 PM +Jim1: Fighting
8:40 PM +Jim1: This style teaches its students to weather all
8:40 PM +Jim1: attacks to survive and finish off the opponent.
8:40 PM +Jim1: done
8:41 PM ~Dan: Very nice… And what is the difference between internal and external, again?
8:42 PM +Jim1: Those determine the type of qi abilities they gain for the first few levels.
8:42 PM +Jim1: internal qi has healing while external has a damage bonus
8:42 PM +Jim1: things like that
8:43 PM +Jim1: want to hear about some other aspects of characters like what guides them and motivates them?
8:43 PM ~Dan: Certainly!
8:43 PM ~Dan: (This is all great stuff, by the way.)
8:43 PM +Jim1: 🙂
8:43 PM +Jim1: it is SOOO much fun
8:43 PM +Jim1: you can’t tell at all that I love this right?
8:43 PM +Jim1: Moral code
8:44 PM +Jim1: every character has dedications of somewhat, very and totally to aspects of Kind/Cruel, Focused/Unfocused, Selfless/Selfish, Honorable/Deceitful, Brave or Cowardly
8:45 PM +Jim1: Since this is wuxia and such characters are naturally passionate they must choose one aspect to have a Totally dedication.
8:45 PM +Jim1: Along with that each character has a positive descriptor and a negative descriptor.
8:46 PM +Jim1: Players earn cultivation points by overtly displaying those descriptors and they get one cultivation point for each
8:46 PM +Jim1: meaning
8:46 PM +Jim1: that Gambling addiction negative descriptor doesn’t have to come into play unless the player wants it too
8:47 PM +Jim1: since players are using these descriptors every game, you really get a sense of the characters and the players will get savvy and start prompting descriptors from each other.
8:47 PM ~Dan: Nice. Reminds me of original Deadlands a bit in that respect.
8:47 PM ~Dan: A bit like Pendragon, too.
8:47 PM +Jim1: Example, if you had the Gambling addiction I could prompt you by asking if you want to wager on if the thief can pick the lock first try. etc.
8:48 PM +Jim1: GMs award cultivation points at the end of each game session. They go through a checklist and award players a point for certain categories. Did they make an ability or skill check? Yes? 1 point
8:48 PM * ~Dan nods
8:49 PM +Jim1: 1 point for each descriptor overtly demonstrated (ie. you can’t just mention them)
8:49 PM +Jim1: did they passionately demonstrate at least one of the three tents of the virtuous hero (Resolute, Truthful or Just)
8:50 PM +Jim1: Did they fulfill an oath? PCs will be making many vows to others, some which will be at cross purposes of course.
8:50 PM ~Dan: I take it that the PCs are all Good Guys?
8:50 PM +Jim1: In this genre, absolutely.
8:50 PM * ~Dan nods
8:50 PM +Jim1: the GM will be providing all the villains
8:50 PM ~Dan: Good. I’m all about the Big Damn Heroes.
8:50 PM +Jim1: and we haven’t talked about master villains yet.
8:52 PM +Jim1: anyway there are a few more things they can earn cultivation points for and they use these points to level skills, increase attributes, add spells, languages, extra kung fu techniques or even become a sworn brother/sister with another PC
8:52 PM +Jim1: done
8:53 PM +Jim1: The game also includes a huge toolbox for the GM
8:53 PM ~Dan: One minor question: How does defense work? Can characters dodge, or is it all parrying? And if they can dodge, which skill do they use?
8:53 PM +Jim1: great question
8:53 PM +Jim1: Resistance rolls is what they are called
8:55 PM +Jim1: DEX would be used to dodge or parry a blow, STR would be used to resist a poison, LOG would be used to resist confusion or overcoming flash blindness, while WIL would be used to maintain control in the face of great fear etc.
8:55 PM +Jim1: and remember, multi action penalties apply
8:56 PM * ~Dan nods
8:56 PM ~Dan: Got it.
8:56 PM ~Dan: What is the difference between high and low sorcery?
8:56 PM +Jim1: so you can see how you can soften up a foe before hitting them with something that requires a resistance roll that might be difficult for them.
8:57 PM +Jim1: low sorcery has some small game affects while high sorcery are the actual spells.
8:57 PM +Jim1: low sorcery, think cantrips?
8:57 PM +Jim1: that the right term?
8:58 PM ~Dan: Yup!
8:58 PM +Jim1: I think so
8:58 PM ~Dan: Can you give an example of low sorcery?
8:58 PM +Jim1: here are several
8:59 PM +Jim1: Create a 5-space globe of light
8:59 PM +Jim1: Create an audible illusion
8:59 PM +Jim1: Create a small, obviously magical, illusory
8:59 PM +Jim1: visual effect
8:59 PM +Jim1: Cause small objects to perform their tasks –
8:59 PM +Jim1: such as mops, brooms, dishes, etc.
8:59 PM +Jim1: Uploaded file: (Link: https://uploads.kiwiirc.com/files/81200662dd6dce9a75fee0ca313a14e8/pasted.txt)https://uploads.kiwiirc.com/files/81200662dd6dce9a75fee0ca313a14e8/pasted.txt
8:59 PM +Jim1: I don’t know what jsut uploaded
8:59 PM ~Dan: Can every sorcerer do any and all of those things?
8:59 PM +Jim1: I don’t think that wasme
8:59 PM +Jim1: yes
8:59 PM +JamesGillen: High Sorcery is if you can only alter reality if your own reality is altered. Like with UNKNOWN ARMIES or MAGE Cult of Ecstacy
9:00 PM +Jim1: where they differ is in the spells they choose and how they flavor them.
9:00 PM ~Dan: You touched on this earlier, but what non-human foes might the PCs face? (Please tell me that there are hopping vampires…)
9:00 PM +Jim1: done
9:01 PM +Jim1: oh yes, a couple different kinds in fact
9:01 PM +Jim1: There are about 60 creatures pulled from legend and myth
9:01 PM ~Dan: Wow!
9:01 PM ~Dan: You saved me the trouble of asking about the size of the bestiary. 🙂
9:01 PM +JamesGillen: ok
9:02 PM +Jim1: and it is lavishly illistrated
9:02 PM +Jim1: let me post a picture
9:02 PM +JamesGillen: What just uploaded was “Enhance the volume and impressiveness of
9:02 PM +JamesGillen: your voice or the voice of another within 5
9:02 PM +JamesGillen: spaces
9:02 PM +JamesGillen: ï€ª Mend small rips/tears in common items
9:02 PM +JamesGillen: ï€ª Other simple/minor magical tasks the GM
9:02 PM +JamesGillen: allows
9:03 PM +Jim1: Thank you JamesGillen
9:03 PM +Jim1: (Link: https://www.dropbox.com/s/uhyobb6ci93cm4u/creature%20sample.PNG?dl=0)https://www.dropbox.com/s/uhyobb6ci93cm4u/creature%20sample.PNG?dl=0
9:03 PM +Jim1: here is a page
9:03 PM +Jim1: of creatures
9:05 PM ~Dan: (Welcome to Randomworlds, WhiteOwl!)
9:05 PM ~Dan: Jim1: That’s gorgeous!
9:05 PM +WhiteOwl: howdy.
9:05 PM +Jim1: Eric Quigley did our cover art and Daniel Garcia did the interior art.
9:05 PM +Jim1: So beautiful.
9:06 PM +Jim1: I’ll post a couple of more pictures from the book if you like?
9:06 PM ~Dan: It really is. It’s like he hit a sweet spot between stylistic Chinese painting and realism.
9:06 PM ~Dan: Sure!
9:06 PM ~Dan: (WhiteOwl: Is that you, S.W.?)
9:06 PM +WhiteOwl: yes sir
9:06 PM +JamesGillen: Good point Dan
9:07 PM ~Dan: (WhiteOwl: Excellent. Please make yourself at home, and fire away with any questions!)
9:07 PM ~Dan: JamesGillen: Regarding the art?
9:07 PM +JamesGillen: yes
9:07 PM ~Dan: Thanks!
9:07 PM +JamesGillen: 🙂
9:08 PM +WhiteOwl: alright, will do. just familiarizing myself with the interface here.
9:08 PM +Jim1: Traps
9:08 PM +Jim1: (Link: https://www.dropbox.com/s/g2cbtq9lcljhm9u/traps.PNG?dl=0)https://www.dropbox.com/s/g2cbtq9lcljhm9u/traps.PNG?dl=0
9:08 PM +Jim1: a chapter piece
9:08 PM +Jim1: (Link: https://www.dropbox.com/s/1t2mz1hcde7ccwl/chapter.PNG?dl=0)https://www.dropbox.com/s/1t2mz1hcde7ccwl/chapter.PNG?dl=0
9:09 PM +Jim1: Yes, we were going for the old wuxia novel line art but Daniel took it to an incredible level. I can’t recommend him enough.
9:09 PM +Jim1: Bill Logan’s Layout Fu was strong! He put it all together and did a great job.
9:10 PM +Jim1: both artists watched a lot of wuxia for the project
9:10 PM +Jim1: which is great!
9:10 PM +Jim1: This game is an homage to the genre and players and GMs should be able to watch a wuxia movie or tv series, get ideas and bring them to the table.
9:11 PM +WhiteOwl: very cool stuff. I’m a pretty big fan of Creative Assembly’s Three Kingdoms artwork.
9:11 PM * ~Dan nods
9:11 PM +Jim1: great stuff there +WhiteOwl
9:11 PM +Jim1: GM tools?
9:11 PM +Jim1: should I talk about that?
9:11 PM ~Dan: Sure!
9:12 PM +Jim1: So beyond the game mechanics section we’ve got stuff on poison, disease, magic item creation, adventure generation, adventure site generation, and some campaign seeds with guides on how to further them and mix and match them to fit yoru needs
9:13 PM +Jim1: also the creatures section and how to build them.
9:14 PM +Jim1: then things that are specific to wuxia, the essentials, romance, revenge, creating kung fu styles, crippling injuries, alternate to the Diviner, secret techniques, weapons of ingenious design, more genre options and then a section on how to increase or decrease the amount of fantasy in yoru game.
9:14 PM +WhiteOwl: ooh, I love tools programming – that’s my bread and butter.
9:15 PM +Jim1: again, while I can teach the game in just minutes this game will fully support extended campaign play.
9:15 PM ~Dan: Okay! It is now time for the segment that might be called “Danhunsaker’s Favorite Question”, because he came up with it. You there, danhunsaker?
9:15 PM ~Dan: If not, I can ask it myself.
9:15 PM +Jim1: 🙂
9:15 PM ~Dan: Okay! I shall do the honors. Prepare thyself!
9:15 PM +Jim1: Ready!
9:16 PM ~Dan: What is your LEAST favorite aspect of Art of Wuxia?
9:16 PM +Jim1: That it took so so very long to finish. 4 Years of playtest. Exhausting
9:17 PM +Jim1: that answer count?
9:17 PM ~Dan: Works for me!
9:17 PM ~Dan: That question doesn’t really have a “wrong” answer, except, perhaps, “nothing”, which seems unlikely. 🙂
9:18 PM ~Dan: In the time remaining, is there anything we haven’t covered that you’d like to bring up?
9:18 PM +Jim1: This was a labor of love. Hmm…maybe I should show the credits. I lot of people were consulted to get this just right.
9:18 PM +Jim1: Sure
9:18 PM ~Dan: Sure, if you like!
9:18 PM +Jim1: This is published under the creative commons license!
9:18 PM ~Dan: That’s rather thoughtful of you, actually.
9:19 PM +Jim1: (Link: https://www.dropbox.com/s/n8bat4z7j66udwh/credits.png?dl=0)https://www.dropbox.com/s/n8bat4z7j66udwh/credits.png?dl=0
9:20 PM +WhiteOwl: Oh wow, man this is really impressive.
9:21 PM +Jim1: Junyi Liu is a co-worker of mine. Her husband is a math professor at the local university. He brings visiting mathemeticions to his house and if they are from China he shows them his wuxia novel collection and grills them on the characters, plots and themes and heaven help them if they aren’t up to speed.
9:22 PM +Jim1: I asked Junyi many many many questions over the years. Things that she’d have to write to her relatives in China to get answers for.
9:22 PM ~Dan: Ha!
9:22 PM +Jim1: Once she understood what it was that I was creating she was happy to help.
9:23 PM ~Dan: On a semi-related note, is Larry Moore still with you guys? His email bounced when I was trying to contact you.
9:23 PM +Jim1: Brendan Davis was terrific and I bounced some really hard questions off him to make sure this book was respectful of the genre.
9:23 PM +Jim1: Larry is not.
9:23 PM +WhiteOwl: I just went through the Art of Wuxia RPGDriveThrough, forgive my ignorance. Very, very nice to look at
9:23 PM ~Dan: Isn’t it? 🙂
9:23 PM +Jim1: NP
9:24 PM +Jim1: Dr. Albert Dalia is a professor at Boston U who has lived in China for many may years and writes wuxia novels while teaching about ancient China.
9:24 PM +Jim1: He became a good friend over the course of this project.
9:25 PM ~Dan: Well, I have to say that I am thoroughly impressed with what I’ve read and seen from this game this evening, and I don’t say that to all of my guests just to be polite. 🙂
9:25 PM +Jim1: Well, this was made with alot of love, care and much sweat, and if I have to count the blood I spilled as a kid trying things I saw in the movies…well. 🙂
9:25 PM ~Dan: Heh. 🙂
9:26 PM ~Dan: By the way, I can’t guarantee a turnaround time due to the volume of review copies I receive, but I’d definitely be interested in reviewing this game!
9:26 PM +Jim1: I hope this game becomes a doorway for people unfamiliar with the genre to an incredible story telling style that I find simply the best.
9:27 PM +Jim1: Wonderful! We need more substantive reviews. I’m also open for follow up questions about design choices and anything wuxia related.
9:27 PM +Jim1: You have my email!
9:27 PM ~Dan: I do! 🙂
9:27 PM ~Dan: Thanks very much for joining us this evening, Jim1!
9:27 PM +Jim1: So anyone have a favorite wuxia movie?
9:28 PM ~Dan: You know, I haven’t seen much wuxia, but I certainly appreciate it.
9:28 PM +Jim1: Thank you Dan so much for having me. I enjoyed this very much.
9:28 PM ~Dan: Although I did see Crouching Tiger, Hidden Dragon.
9:28 PM +Jim1: I’ve got a guide in the book. For beginners and fans.
9:28 PM +Jim1: There you go. I like that one.
9:28 PM ~Dan: Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
9:29 PM +WhiteOwl: I think I’m going to be paying some attention to this game.
9:29 PM ~Dan: And now, if you’ll give me just a minute, I’ll get the log posted and link you!
9:29 PM +Jim1: Will do! And thanks again!