7:32 PM +morganlean: Ok, so good to see you all today, I am Morgan Lean Author and Creator of Beyond the Black Sea. I have been making role playing games and computer games for about 15 or more years.
7:33 PM +morganlean: Beyond the Black Sea is a Role Playing Game set in a world of around 10,000 BC or more in the past. Its a world with large amounts of wilderness. Giant animals and different groups of humans.
7:34 PM +morganlean: This world is part of the Faeries Wear Boots Universe, which is a Dark Stars Game.
7:35 PM +morganlean: Dark Stars is a role playing rules set. It has its own Science Fiction setting, but the rule set could do more than that. Beyond The Black Sea, takes it Sword and Sorcery Role playing.
7:37 PM +morganlean: The rules use d100, and skills, perks and stats. Beyond the Black Sea has many great rules features like a long running task system which enables GMs and players to determine crafting tasks for example.
7:38 PM +morganlean: It also has a kick ass magic system, where magic is quite costly and difficult to master but flexible and powerful. This magic system, enables GMs and players to craft magic the way they want to. We do provide in the rules several example rituals and miracles and full detail about how a GM can create new rituals and miracles.
7:38 PM +morganlean: The magic system was expanded on by me but created by Matthew Corrin for Faeries Wear Boots!.
7:39 PM &Silverlion: Heh. I kinda like the Faeries Wears Boots setting
7:40 PM &Silverlion: Sounds fun.
7:40 PM +morganlean: Hi thank you!, its a weird but awsome beast!
7:40 PM +morganlean: Sword & Sorcery is dear to my heart, movies like Excalibur and Conan and books like Legend and a few others fuel my desire for gritty role playing games. I created Beyond The Black Sea, after playing Conan Exiles The computer game.
7:41 PM +morganlean: So Faeries Wear Boots! has the original concept of Faeries living along side humans secretly.
7:41 PM +morganlean: Beyond the Black Sea, is the beginning of the Faeries interference with humanity (maybe). In beyond the Black Sea, generally players play humans but of course they could play Faerie Creatures.
7:43 PM +morganlean: We had the cool idea to do several earas of Faeries Wear Boots, from 1980s to the distant past. So we created all these books to be able to work together to play in any era in an alternate earth like setting.
7:44 PM &Silverlion: Huh. I don’t see how Legend was gritty, but I can see Excaliber.
7:44 PM ~Dan: (Howdy, Nick_Zachariasen!)
7:44 PM +Nick_Zachariasen: Evening!
7:44 PM +morganlean: Sorry the Book, not the movie
7:44 PM +morganlean: My bad on that clarification.
7:46 PM &Silverlion: Ah.
7:46 PM &Silverlion: You did say book, but you mean Druss? Yes.
7:46 PM +morganlean: Yep, I’m pretty sure its legend but I cannot remember the title.
7:47 PM +Matt_Corrin: It’s Legend
7:47 PM +morganlean: Its about and older gent with a big axe
7:47 PM +Matt_Corrin: BIG AXE!
7:47 PM &Silverlion: Right 😀
7:47 PM &Silverlion: Druss the Legend IIRC, bu….Gemmell.
7:48 PM &Silverlion: Yep Gemmell’s work 😀
7:48 PM +morganlean: So, with Beyond the Black Sea. I introduce a set of deep time concepts for the Races of the Faeries Wear Boots! Game. Serpent People, Giants and other weirder groups not just Faerie Creatures.
7:49 PM +Matt_Corrin: I wasn’t a fan of the sequels to legend but the prequel books about Druss, I liked.
7:49 PM ~Dan: (Just a reminder to give us a (done) when you’re ready for questions. 🙂 )
7:50 PM +morganlean: So Beyond The Black Sea in a nutshell is Gritty, Sword & Sorcery set 10000 BC or earlier.
7:51 PM +morganlean: Its a stand alone product, but does have a Bestiary and Saga (our word for scenario or module) on the way.
7:51 PM +Matt_Corrin: We added so many creatures and monsters to the game we ended up having to move most of them to a separate bestiary. Otherwise the book would have been far too large.
7:51 PM +morganlean: Done
7:51 PM ~Dan: Thanks, morganlean! The floor is open to questions!
7:52 PM ~Dan: Can you give us a high-level overview of the setting? Are we talking empires here? Kingdoms? City-states? Tribes?
7:54 PM +morganlean: Ok so the setting is mixed, it has a Single Empire called the Stygian Empire located in Egypt (the stxy river is in fact the nile). There are small kingdoms under 100,000 in other parts of the world. In Canaan the leventine region there are city states. Most citys are only around 10,000 or so people. There are not many cites under 50.
7:54 PM +morganlean: So Stygian cities arebig, wicked & ancient.
7:56 PM +morganlean: Most of the world is then small tribes wandering around (north Africa, Steppes lands of Russia and Mongolia) some places have cleared areas with small farming communities.
7:57 PM +morganlean: So for example france is the home of the Galli and they have farms, but not really large kingdoms. There may be a king who unites them for a period, but they don’t have much true centralized rule. Its a wilderness setting.
7:57 PM * ~Dan nods
7:57 PM ~Dan: What’s the technology like? Bronze Age? Iron Age? Something else?
7:59 PM +morganlean: Good question. Technology in the game is provided upto iron age with Steel but we have some really nice items which are considered renanance but these are like magic items in another game. A steel sword could exist but the characters would probably need to find it or make it which is difficult. The broad strokes of Stygia are bronze age. But places
7:59 PM +morganlean: like Africa and people in the woods or other wild lands are mostly stone age.
8:00 PM +morganlean: If you take the Primitive archetype you have a stone age character with one bronze weapon. This guy or gal would be a hero among their people,
8:00 PM +morganlean: I love the bronze age, and I think it gets a bad rap in games it was very sophisticated.
8:00 PM +morganlean: things like sewers and running water are bronze age technology.
8:01 PM ~Dan: That’s true. In a related note, I’m enjoying playing in a game of RuneQuest Glorantha of late.
8:01 PM +morganlean: That said, steel is great, and if you have its an advantage. Steel weapons and Armour are tougher and just better than the bronze ones. So all the equipment is mostly Bronze.
8:02 PM ~Dan: Does the tech jump from bronze to steel? How prevalent are iron weapons and armor?
8:03 PM +morganlean: They are at least 5 to 10 times the cost, so they are very rare. No starting characters would have them. Very few NPC characters would have them. You would craft a saga around getting iron to make steel. And you can only make it if you take a very specific perk with a character.
8:04 PM ~Dan: Is there any other anachronistic technology, like the crossbow?
8:04 PM +morganlean: But the reality of our own iron age is that we did have during the bronze age some people using iron. But the bronze could be re-forged and repaired easier. Iron or steel you have to have a blast furnace to make proper steel. So its a relic from these ancient pasts.
8:05 PM +morganlean: We did add cross bow, so there are rules for it and composite bows.
8:05 PM * ~Dan nods
8:05 PM +morganlean: But its not a steel bow type cross bow
8:05 PM +morganlean: its a composite material weapon
8:05 PM +morganlean: So its not as good as a late medieval cross bow.
8:06 PM +morganlean: We wanted just finding something like a Steel sword to be a big reward for the characters.
8:06 PM ~Dan: Is this a Hyborean-like period in which the slate gets wiped clean by a great disaster at some point?
8:06 PM +morganlean: Yes very much so
8:06 PM * ~Dan nods
8:06 PM +morganlean: I like the Younger dryas comet theory.
8:07 PM ~Dan: How prevalent is magic, and what can it accomplish on the upper end of the power scale?
8:07 PM +morganlean: The map itself also uses the lower sea level, so Dogger Land exists.
8:07 PM +morganlean: Ok so magic is rare and difficult
8:07 PM ~Dan: (Dogger Land?)
8:08 PM +morganlean: Dogger land is the submerged land that connects England to europe
8:08 PM ~Dan: (Ah. Sorry, please continue.)
8:08 PM +morganlean: So magic is rare.
8:08 PM +morganlean: You can learn to be good at magic
8:09 PM +morganlean: and you can make rituals if you are a human which can do many awesome things. But you cannot do things like the DnD style magic unless you build some form of magic item or learn some really potent stuff.
8:09 PM +morganlean: At the high end, you would probably be able to cast a fire ball for example
8:09 PM +morganlean: at the low end, you could heal someone over time and it may take a day or two for them to be healed.
8:10 PM +morganlean: You could give your self a small damage bonus or bonus to hit
8:10 PM ~Dan: (Howdy, GrimmgardTodd!)
8:10 PM +GrimmgardTodd: (Hey Hey Dan!)
8:10 PM +morganlean: you could summon spirits and get them to attempt to possess someone
8:11 PM +morganlean: Low level magic, is fairly weak I guess in DnD terms, it would be like using until you are level 5.
8:11 PM ~Dan: How would you characterize the nature of magic, generally speaking? (e.g., sorcery, shamanism, etc.)
8:13 PM +morganlean: Magic is broken up into Shamanistic Blood Magic, which is like Viking Magic or African magic, Thaumaturgy which allows you to create rituals, this is the most flexible and difficult to do. And magic which comes from worshiping Faeries or the Hungry gods, divine magic or miracles. These are potent because they don’t require a ritual to cast.
8:13 PM +morganlean: So all magic comes from a Sphere of Magic, which enables players and gms to create rituals or divine miracles.
8:14 PM +morganlean: And the Sphere magic is the magic of faeries, and its very potent because its raw.
8:14 PM ~Dan: So how likely is the average person to have seen magic in action?
8:15 PM +morganlean: We refer to all human type magic as Sorcerery. Because it draws energy from faerie creatures, other beings or the hungry gods to create it.
8:15 PM +morganlean: The average farmer or primitive will see magic maybe once a year at most. The average players will encounter it more often, as they adventure.
8:16 PM * ~Dan nods
8:16 PM ~Dan: You mentioned Faerie PCs as a possibility. What are their interactions like with Humans?
8:16 PM +morganlean: Magic will be like a ritual where all the tribe gathers to do something like give them a bonus on a hunt or some other thing and it costs a lot of sacrifices to accomplish it.
8:17 PM +morganlean: Well, they are not trusted humans may not know what they are and will believe them to be aliens or monsters unless the faerie is good at hiding.
8:17 PM +morganlean: Right now, the Faeries in the setting are saying they are Gods, and this is explored more when they take over in the Age of Gods Faeries Wear Boots book.
8:17 PM +morganlean: So Baal, is a Faerie.
8:18 PM +morganlean: and he is worshiped in Canaan by humans.
8:18 PM ~Dan: (Howdy, Dawntracker!)
8:18 PM +Dawntracker: OOOH! Sorry I’m late (as usual)
8:18 PM +morganlean: In upper Egypt (Stygia) Ra is a Faerie, and he gets humans to worship him.
8:19 PM +morganlean: In lower Egypt, the humans worship the hungry gods.
8:19 PM ~Dan: Which are what?
8:19 PM ~Dan: Lovecraftian types?
8:19 PM +morganlean: Hungry gods, are the old ones, borrowed from Lovecraft which he borrowed from our world
8:20 PM ~Dan: What are relations like between Faeries and the Hungry Gods?
8:20 PM +morganlean: So they want humans to worship them
8:20 PM +morganlean: and they devour their souls
8:20 PM +morganlean: Faeries don’t like them, because the Faeries are powered by the living world and humans
8:20 PM +morganlean: So Faeries want to overthrow the hungry gods
8:21 PM ~Dan: So Faeries actually gain power from human worship?
8:21 PM +morganlean: Which is why Baal and Ra have started interacting with humans.
8:21 PM +morganlean: The hungry gods are going to destroy the world and consume all the humans.
8:21 PM +morganlean: The humans don’t know this of course
8:21 PM * ~Dan nods sagely
8:21 PM ~Dan: Of course.
8:21 PM +Dawntracker: yeah. the praise and worship of humans is a surprisingly sought-after commodity. I like including it in a game.
8:23 PM +morganlean: So interestingly in Faeries Wear Boots! we have a sphere called Divinity, and that magic system enables a Faerie to be worshiped and grant Miracles and Boons to its worshipers. Age of Gods is about this, and this book includes it its the beginning of that process.
8:23 PM +morganlean: I loved working with Matthews Magic System, because I could expand it it was extremely flexible.
8:23 PM +Matt_Corrin: We have a stat called Essence which is basically willpower and lifeforce. Since pretty much all magic in the setting is powered by life, Essence becomes fuel for big magic. You can get more Eseence for rituals by sacrificing living things to power your spells.
8:24 PM ~Dan: What (if anything) do the Hungry Gods offer their worshippers?
8:24 PM +Matt_Corrin: So that’s why the Fae creatures are so in touch with nature and living things, it is literally their fuel.
8:24 PM +Dawntracker: are players limited to human characters or can we play as faeries?
8:25 PM +Matt_Corrin: The Hungry Gods essentially offer power to their worshippers. I guess it’s the old “sell your soul for power” kind of deal.
8:25 PM * ~Dan nods
8:26 PM +Matt_Corrin: In Beyond the Black Sea we encourage players to play a character from one of the human cultures but we do include the rules for playing Fae touched humans in the book.
8:26 PM ~Dan: How common are monsters in this setting?
8:26 PM +Matt_Corrin: Fae-touched humans are the changelings and foundlings of Faerie lore.
8:26 PM +morganlean: Monsters are less common that Beasts or animals. So we have plenty of Prehistoric animals to keep people occupied.
8:27 PM ~Dan: Mammalian megafauna, or are there dinos hiding out as well?
8:27 PM +morganlean: But there are monsters like Ghouls in cities and they may have like 4 or 5 scavenging on the dead.
8:27 PM +morganlean: In the Bestiary mostly mammalian but giant snakes exist and they are pretty dangerous.
8:28 PM +morganlean: However, our first Saga, Temple of the Black circle features dinosaurs, so common ones have been statted.
8:28 PM ~Dan: Oh, good!
8:28 PM ~Dan: I love dinosaurs. 🙂
8:28 PM +Matt_Corrin: They are also what the plaer characters in Faeries Wear Boots play. The Fae-touched humans are the oppressed group figthing back against the civilising forces that are trying to stamp them out and end Fae influence on humanity. Beyond the Black Sea is before humanity declares war on the Faerie and instead worship them as gods.
8:29 PM +Dawntracker: nice
8:29 PM ~Dan: How large is your bestiary?
8:30 PM +morganlean: 220 pages
8:30 PM +morganlean: So pretty large
8:30 PM +Matt_Corrin: You say you like Dinosaurs but just wait until you’re facing a 30′ crocodile! 🙂
8:30 PM +morganlean: It also has templates that can be applied to monsters.
8:30 PM +morganlean: or animals
8:31 PM +morganlean: so you could make a Aurox with Iron skin for example
8:31 PM +morganlean: We like games to be a tool kit for GMs
8:31 PM +Dawntracker: appreciated!
8:31 PM +Matt_Corrin: and for players
8:31 PM ~Dan: A metal terror bird?
8:31 PM +morganlean: So I like the players and Gms being able to make anything they need, in this you can make anything including the magic.
8:32 PM +morganlean: Yep you can do that out of the Bestiary
8:32 PM ~Dan: Wow.
8:32 PM ~Dan: That’s scary.
8:32 PM +morganlean: You can even have a legendary returning metal terror bird that is sentient
8:32 PM ~Dan: Yikes.
8:32 PM +morganlean: returning means it needs a quest of some form to kill it
8:32 PM ~Dan: Are there dragons?
8:32 PM +morganlean: We call them Wyrms
8:32 PM +morganlean: and they are native another reality
8:32 PM +morganlean: in our setting
8:32 PM +morganlean: and they come to earth
8:33 PM +morganlean: They are more magical than a PC Faerie character
8:33 PM +morganlean: and have all Spheres of magic, and a high skill chance
8:33 PM +Dawntracker: nice!
8:33 PM +morganlean: so very scary
8:33 PM ~Dan: To what degree to they resemble the classic fantasy dragon?
8:34 PM +morganlean: Pretty close and you could tailor them
8:34 PM +morganlean: Most only breath fire
8:34 PM * ~Dan nods
8:34 PM ~Dan: (Heh. “Only”.)
8:34 PM +morganlean: so the DnD concepts of the Chromic dragons we didn’t use they are dragons, and they have wings and 4 legs
8:35 PM +morganlean: and breath fire and are magical
8:35 PM ~Dan: Gotcha.
8:35 PM +morganlean: they have an ability to draw Essence from the land around them
8:35 PM +morganlean: which makes them pretty hated by many faerie creatures
8:35 PM ~Dan: I would think so, yes. Are there surroundings generally pretty desolate?
8:35 PM +morganlean: Yep
8:36 PM +morganlean: so they make swamps or desolate bad lands around
8:36 PM * ~Dan figured that out all by himself! \o/
8:36 PM +morganlean: thats when they are on our world
8:36 PM +Dawntracker: Hmm. like magic thieves. Do they ever have human servants?
8:36 PM +morganlean: They could there would be no reason they couldn’t
8:36 PM +morganlean: but they are very alien
8:37 PM +morganlean: there is one in Temple of the Black Circle which is pretending to be a God, you don’t meet him but he is Pacal or the Feathered Serpent from south america
8:37 PM ~Dan: Do Faeries take all of the many forms that they do in folklore — elves, pixies, trolls, redcaps, selkies, etc., etc.?
8:37 PM +morganlean: and he has humans that worship him and he cares for them like pets
8:37 PM +morganlean: In Faeries Wear Boots, we have a about 14 or more types of Faeries in the ages
8:37 PM +Dawntracker: Nice!
8:37 PM +morganlean: by 1980s there is only 10
8:38 PM +morganlean: We also feature extinction as an event that occurs through the ages. So Selkies don’t make it to modern times.
8:38 PM +Matt_Corrin: In our setting Redcap is not a type of Faerie creature but more of a designation. They are the serial killers of the Faerie realm and could be any type of Faerie.
8:39 PM +morganlean: In Beyond the Black Sea,all the types of Faeries except Demi God and Therianth would be possible.
8:39 PM ~Dan: Are Trolls a type of Faerie in this setting?
8:40 PM +morganlean: Yes
8:40 PM +morganlean: Trolls are Faeries
8:40 PM ~Dan: What are they like?
8:40 PM ~Dan: (I love Trolls, too. 🙂 )
8:40 PM +morganlean: and they don’t use magic, but they get half cost on combat maneuvers so they are really good at fighting.
8:40 PM +morganlean: Matthew has only played Trolls
8:40 PM +Dawntracker: sounds like a lot of thought went into the history of the fae. In what time-period does the game take place (roughly)
8:41 PM +Matt_Corrin: Imagine the Troll under the bridge in the billy goat gruff stories.
8:41 PM ~Dan: Awesome.
8:41 PM ~Dan: Are there Giants?
8:41 PM +Matt_Corrin: We use the Norse giants (Jotun)
8:42 PM +Kiltedfiend: cool
8:42 PM +morganlean: So setting periods are 1980, 700-1000ad, 1200-1700, 1750-1910, 5000 BC, 10,000
8:42 PM +morganlean: Beyond the Black Sea is the Earliest setting
8:42 PM +morganlean: Each setting has its own equipment, and details of the world.
8:42 PM ~Dan: So Ice Giants and Fire Giants?
8:42 PM +Matt_Corrin: Because we have the Viking age setting for Faeries Wear Boots, we have included a lot of the Norse mythology alongside the European Faerie Tales.
8:43 PM +Kiltedfiend: do you play with any other mythos?
8:43 PM +Kiltedfiend: non-Euorcentric
8:43 PM +morganlean: I do,
8:43 PM +Dawntracker: Wow! Gott ask a dumb question; Since it has been so well detailed over such enormous spans of time (necessary for fae and dragons and such) have you ever included a time-travel element?
8:44 PM ~Dan: (Give me just a sec here… Oh, and do you have a character sheet that’s viewable?)
8:44 PM +Matt_Corrin: I did a lot of research on the old Faeri legends and Faerie tales. I went deep on research and read books from the 18th century about Faerie tales from different parts of Europe. My take on Faeries and the Faerie realm is most closely based on the Welsh lore.
8:44 PM +morganlean: So Egypt & Canaan as I know the most about those.
8:45 PM +Kiltedfiend: cool….
8:45 PM +morganlean: Dawntracker, we are working on a Saga called Ouroboros which does
8:46 PM +morganlean: We are working on that its a secret but ill tell you anyway
8:46 PM +morganlean: It covers all the eras.
8:46 PM +Kiltedfiend: nice
8:46 PM +morganlean: Yes, there is a sphere called Entropy, and it is the manipulation of time Faeries have access to this.
8:46 PM +Matt_Corrin: Uploaded file: (Link: https://uploads.kiwiirc.com/files/9eb6b12b64f91ca712555610d5a2b46c/FWB-BTBS-CharacterSheet-combined.pdf)https://uploads.kiwiirc.com/files/9eb6b12b64f91ca712555610d5a2b46c/FWB-BTBS-CharacterSheet-combined.pdf
8:46 PM +Dawntracker: be warned; a damned time-traveller broke my campaign. (I got some pretty good books out of it) but he broke my game!
8:46 PM +Matt_Corrin: There is the character sheet.
8:49 PM +morganlean: Yep time travel is tricky, but remember those hungry gods are outside of time. So they will ruin your day!
8:49 PM +Dawntracker: indeed!
8:49 PM +Kiltedfiend: whatever era you’re playing in
8:51 PM ~Dan: What is the attribute scale?
8:51 PM +morganlean: Yep so Beyond the Black Sea lays our foundations for our setting. The other books, have more of a focus on that specific time span. But all our books can work together. So that is why you could do whatever you want with Dark Stars.
8:52 PM +Matt_Corrin: Primary attributes range from 1-10 typically but can get higher with racial bonuses.
8:52 PM +Matt_Corrin: derived stats are based on primary stats, we did our best to make sure that no stat can be used as a dump stat without consequence.
8:53 PM ~Dan: Are skills based on stats?
8:55 PM +Matt_Corrin: Skills are affected by stats. The skill categories each have a modifier based on the primary stats that is applied to a skill. Skills are purchased at character creation through the archetype choice and also by spending starting skill points which are based on Education and Intelligence. The skill category modifier is alos the determining factor in
8:55 PM +Matt_Corrin: critical success.
8:56 PM ~Dan: Can you give an example of that?
8:56 PM +Matt_Corrin: Rolling under the skill modifier on any test results in a special success usually with added effect.
8:56 PM ~Dan: Did you mean the stat modifier in that statement?
8:57 PM +Matt_Corrin: So if my Combat Skill bonus is 8, and my skill in melee combat is 50, rolling under 58 is a success (on d100) and if I roll under 8 then I have gotten a special success and will do extra damage or an extra effect based on the GM’s ruling.
8:57 PM +Matt_Corrin: default rule is double damage but the GM is welcome to add any effect they like.
8:57 PM ~Dan: Ah! I see. That’s simple enough!
8:58 PM ~Dan: I like that.
8:58 PM +morganlean: The cool thing is its dead simple
8:58 PM +morganlean: and everything works the same way
8:58 PM +Matt_Corrin: a Roll od 00 is always a mishap with the effect determined by circumstance and the GM.
8:58 PM ~Dan: Much easier than trying to calculate 25% and so forth.
8:58 PM +morganlean: So we really wanted cinematic action in the game systems.
8:58 PM ~Dan: Good good.
8:59 PM ~Dan: I’m all about the cinematic action.
8:59 PM +Dawntracker: indeed!
8:59 PM ~Dan: Do you have rules for stunts and the like?
8:59 PM +Matt_Corrin: One of the things we try to encourage in all our games is a collaboration between the GM and the player. So the more descriptive a player is the better it is for the game.
9:00 PM ~Dan: Also a good thing, in my book.
9:00 PM +morganlean: We had a Beyond the Black Sea game two weeks ago, where an ape man attacked characters on a mammoth, our hero used an ability he learned from a demon to pull the ape man off the mammoth and then he bashed him in the head with an axe.
9:00 PM +Dawntracker: right!
9:00 PM +Matt_Corrin: The player can feel free to declare any imaginable action for their character and we have tried to give the GM the tools to turn any description into actions within the game.
9:00 PM ~Dan: Is there any kind of hero point mechanic?
9:01 PM +morganlean: We have re-rolls
9:01 PM +Matt_Corrin: The idea is for the players and the GM to be able to recreate any movie scene or anything from the imagination of the players into an in-game scene.
9:01 PM +morganlean: And I guess you would say they are like that
9:01 PM ~Dan: How do you get a re-roll?
9:01 PM +morganlean: You can get a re-roll every session, or once a day or once a month etc.
9:02 PM +morganlean: And these can be used when you have some bad dice days
9:02 PM +morganlean: We also have Faerie Favour in other books
9:02 PM ~Dan: Do you mean that you gain an additional re-roll every session, or do you mean that you get one per session?
9:03 PM +morganlean: No they don’t build up
9:03 PM +Matt_Corrin: There is a perk that allows a re-roll once per game session called luck of the Leprachaun.
9:03 PM +morganlean: so if you don’t use them they are gone
9:03 PM ~Dan: Hmm. One re-roll per session… That seems a bit weak for a game that’s supposed to be cinematic to me.
9:03 PM +morganlean: So a character can do multiple things on a given action too.
9:04 PM +Matt_Corrin: There are also magical rituals that give you rerolls and the frequency of the rerolls is based on what you sacrifice in the ritual. Human sacrifice gets you a reroll every day of game time.
9:04 PM ~Dan: Heh. Nice. 🙂
9:04 PM +morganlean: So my players have about 3 at the moment
9:04 PM +morganlean: which lets them do some crazy stuff
9:04 PM ~Dan: Can anyone perform a magic ritual, or do you have to be born a magician?
9:05 PM +morganlean: you need to get a perk, so some xp or starting skills
9:05 PM +morganlean: anyone can get it
9:05 PM +morganlean: but to be really good
9:05 PM +Dawntracker: or a couple of juicy sacrifices?
9:05 PM +morganlean: you want to start off
9:05 PM +Matt_Corrin: The most dpressing thing is when you roll 00 then use a reroll and roll 00 again. Last week one of the other players used all 3 rerolls on one roll. 🙂
9:05 PM +Dawntracker: ouch
9:06 PM +morganlean: So as a GM, I make special rituals
9:06 PM ~Dan: You think that’s bad? Saturday night I was playing Torg Eternity. The GM decided to roll all at once for 3 bad guys and rolled 3 20s (1d20 system).
9:06 PM +morganlean: for the re-roll
9:06 PM +Matt_Corrin: Ouch!
9:06 PM ~Dan: Yes.
9:06 PM +morganlean: Get a dam Screen
9:07 PM +morganlean: it happens
9:07 PM ~Dan: He had a screen. He pulled it up because he said, “You aren’t going to believe this…”
9:07 PM +Dawntracker: yep. the dice can take over.
9:07 PM +Matt_Corrin: I like to roll in front of the player, it lets them know what’s coming. 🙂
9:07 PM ~Dan: So you’ve touched on this a bit, but how does combat work?
9:07 PM +morganlean: We have pretty poor luck around our table its pretty comical some times.
9:08 PM +Matt_Corrin: We use an action based initiative system, kind of like shadowrun. Each character has a stat called Stating Initiative which is how many d6 the character rolls for initiative.
9:09 PM +Matt_Corrin: The d6’s are added up and that is the characters initiative score for that combat.
9:09 PM +Matt_Corrin: In the combat round the play starts with the highest initiative and counts down to zero.
9:09 PM +Matt_Corrin: Each character gets an action on their initiative and every 5 points down the counter.
9:10 PM +Matt_Corrin: So if I rolled 10 for initiative I would get 2 actions. One at 10 and one at 5
9:10 PM * ~Dan nods
9:10 PM +Matt_Corrin: If I rolled 20 I would get 4 actions in the round
9:11 PM +Matt_Corrin: Wearing heavy armour reduces the amount of initiative dice you roll and there are persk and spells and other ways to increase the number initiative dice.
9:12 PM +Dawntracker: sensible system
9:12 PM ~Dan: Does armor reduce damage?
9:12 PM +morganlean: Yes Armour reduces damage taken to the character and it can completely mitigate it.
9:12 PM +Matt_Corrin: Each character gets an action when their number comes up. It is possible to take multiple actions on a single turn but each action after the first incurs a -20 on the dice cumulatively for all actions.
9:13 PM ~Dan: Can I pause you there for a sec?
9:13 PM +morganlean: Yep
9:13 PM ~Dan: If there’s no penalty on the first action when attempting multiple actions, why wouldn’t someone in combat always attempt multiple hits, for example?
9:14 PM +morganlean: Not the first action in the round the first action in the multiple action you are taking eg, if you drive and shoot, thats a multiple action thing trying to be done in a single action.
9:15 PM ~Dan: Right, that’s what I mean. Let’s say I’m in combat and my action comes up. (more)
9:15 PM ~Dan: I attack once with my sword at no penalty. Why would I not swing again at -20%?
9:16 PM +Matt_Corrin: So for example if I wanted to sprint from one tree to another while throwing a javeling and casting a spell, that’s 3 actions so that would be -40 on all three actions
9:16 PM +Dawntracker: you’d have to have rolled enough initiative, right?
9:16 PM ~Dan: Ah! Okay, I misunderstood.
9:16 PM ~Dan: The penalty applies to ALL the multi-actions.
9:17 PM +danhunsaker: 15 minutes left! Warm up your final questions! Mine is the same as always: What’s your LEAST favorite thing about Beyond The Black Sea?
9:17 PM ~Dan: Okay, please continue. 🙂
9:17 PM +Matt_Corrin: So an action on the characters turn is a very small period of time, possibly less than a second depending on how fast the character is. So they can only make one actions with a single weapon. wielding two weapons can let you attack twice in a single turn.
9:18 PM ~Dan: Ah, I see.
9:18 PM +Matt_Corrin: Least favourite thing? That is a tough one. There are always things I would like to improve but you run the risk of breaking something else when you make changes.
9:19 PM ~Dan: (Welcome to #randomworlds, Dustin!)
9:20 PM +Matt_Corrin: Personally I would like to see less magic and make the setting more gritty, but Morgan does most of the setting stuff and in the end he convinced me that we needed more sorcery for our sword and sorcery. As a compromise we have made magic difficult to get access to and difficult to use. A purely magic based character is going to be a carry for a
9:20 PM +Matt_Corrin: long time in game until they get enough XP to be really dangerous.
9:21 PM +morganlean: I think, that the most difficult thing with all games is that players tend to be used to DnD where its win at all costs style play. I Don’t think I have an answer for that yet. So I would like a way to encourage more rounded play. And I don’t think the systems or setting does that yet.
9:21 PM +Matt_Corrin: So I think the amount of magic is my least favourite thing, because it was a compromise.
9:21 PM +morganlean: This is a hard quesiton
9:21 PM ~Dan: It is!
9:21 PM ~Dan: He is without mercy.
9:21 PM +danhunsaker: You’re welcome. 🙂
9:22 PM +morganlean: Matthew is wrong about the magic, because everyone in the party would now be dead.
9:22 PM +morganlean: As a GM though, you can have no magic at all.
9:22 PM +Matt_Corrin: Yeah but if everyone dies that would be hard-core!
9:22 PM ~Dan: Is it possible to have a skill score above 100%, and if so, is there any advantage?
9:22 PM +morganlean: Its just brutal
9:22 PM +morganlean: Yes
9:23 PM +morganlean: you can and its good it means that you can do things like multiple attacks aim for locations like eye ball etc and succeed in doing it.
9:23 PM +Matt_Corrin: Yes, if you’re skill is above 100 then you can do more things, take penalties to add extra effects. In combat you can aim at specific locations and for magic, the more powerful the spell you cast, the more penalties you get.
9:23 PM +morganlean: Also your success go up
9:23 PM +morganlean: so each degree of success counts
9:23 PM +Kiltedfiend: have you thought of licensing the ruleset for other settings?
9:24 PM +morganlean: I would do it if anyone wanted to
9:24 PM +morganlean: Its a nice flexible rule set
9:24 PM +morganlean: But i have personally not thought about it.
9:24 PM +Matt_Corrin: Adding more power, duration, range, area of effect to a spell, all increase the Essence cost and give penalties to the skill check to cast the spell, so the higher the skill, the more pwerful the magic you can wield.
9:24 PM +Kiltedfiend: so, as to to use in an Arthurian setting, or Game of Thrones setting
9:24 PM +morganlean: Yep would be able to do that for sure.
9:24 PM +Kiltedfiend: we may need to talk 🙂
9:24 PM +morganlean: If someone asked we could do that no problem.
9:25 PM +morganlean: GoT it would be really good for and Arthurian
9:25 PM ~Dan: You mentioned degree of success. What degrees are there besides the critical (getting under the stat score)?
9:25 PM +Kiltedfiend: Cool..
9:26 PM +Matt_Corrin: So for every 10 points the roll is above the target number that is a degree of failure, and for every 10 points under the target number that is a degree of success.
9:27 PM ~Dan: I see… And what effect does that have?
9:27 PM +Matt_Corrin: Usually degrees of success are most important in extended tasks where degrees of success are added cumulatively to the task, or in opposed tests where the character with the most degrees of success (or the leat degrees of failure) is the winner.
9:28 PM +Matt_Corrin: They can also be used to determine graduated resulsts, so a recon test might reveal only some information with levels of more information revealed for higher degrees of success
9:28 PM ~Dan: I see. So if two PCs get a 90, with one having a skill of 100% and the other of 110%, the latter wins?
9:29 PM +Matt_Corrin: We also us an optional rule where each degree of scuccess in an attack adds 1 to the damage.
9:29 PM +morganlean: Yes
9:29 PM +Matt_Corrin: Yes
9:29 PM ~Dan: Ah. I like the damage option, too. I always like to be able to emulate swashbucklers/sharpshooters.
9:29 PM ~Dan: Of course, taking penalties for trick shots works, too.
9:30 PM +Kiltedfiend: nice
9:30 PM ~Dan: I see from the character sheet that you use hit locations. Do you find that doing so slows things down any?
9:30 PM +Matt_Corrin: We have a -70 for targeting a hand or a weapon, so it is possible to shoot weapons out of people’s hands.
9:30 PM * ~Dan nods
9:31 PM +Matt_Corrin: Using hit locations is one extra step in the combat but combat flows pretty fast so it is not a big deal. The added immersion and possibility for targeted attacks makes up for it.
9:31 PM +Matt_Corrin: IMHO
9:31 PM +Dawntracker: Crap. must’ve failed a roll. just got hit by an interruption. Peace! I’ll be sharing this game and playing it soon! So long and thanks for all the fish!
9:31 PM ~Dan: Fair enough.
9:31 PM ~Dan: Bye, Dawntracker!
9:31 PM +Matt_Corrin: Bye
9:31 PM +morganlean: Thanks Dawntracker!
9:32 PM ~Dan: In the time remaining, is there anything we haven’t covered that you’d like to bring up?
9:33 PM +morganlean: Beyond the Black is available now on Drivethru RPG in both PDF and Hardcover. We would love to hear what people think about it.
9:33 PM +Matt_Corrin: Just for funsies I made an even more detailed set of location tables where each location is broken up into sub-locations, making it possible to be hit in the eye, or lose individual fingers and toes. That definitely slows things down. Having a character get hit in the genitalia usually causes the table to erupt in groans and axclamations.
9:33 PM ~Dan: That’s just nuts.
9:33 PM +Matt_Corrin: lol
9:34 PM ~Dan: But seriously: Do you have different hit locations for each type of creature?
9:34 PM +Matt_Corrin: Yes
9:34 PM +morganlean: Yes we do
9:34 PM * ~Dan nods
9:34 PM ~Dan: Cool.
9:35 PM ~Dan: Well, I have to say, I am *very* impressed by what I’ve heard.
9:35 PM +danhunsaker: Did you ask your favorite question, Dan?
9:35 PM +morganlean: I we have some cool plans for it Temple of the Black Circle is in Play testing now, its a monster of a Saga
9:35 PM ~Dan: danhunsaker: I did earlier, yup. They have a whole 220-page bestiary book.
9:35 PM +Matt_Corrin: What question is that?
9:35 PM +danhunsaker: Perfect.
9:35 PM ~Dan: Matt_Corrin: “Is there a bestiary, and if so, how large?”
9:35 PM +danhunsaker: Dan loves a good bestiary. 🙂
9:35 PM +morganlean: I hope everyone enjoys entering the weirdness of this setting
9:35 PM +Matt_Corrin: Ah.
9:35 PM ~Dan: I really do. And this one looks great. 🙂
9:36 PM +morganlean: it is strange but makes a lot of sense
9:36 PM +morganlean: how did the pyramids get built, faeires I tell you.
9:36 PM ~Dan: So, I hope you guys have enjoyed this Q&A and that you’ll hang out with us here whenever you like. We’re always open, and you’re always welcome. 🙂
9:36 PM +morganlean: Yep for sure was super fun and awesome really friendly group
9:36 PM +Matt_Corrin: We have got some really great artists creating some great illustrations for us. Their work has really made our books come to life so I hope everyone appreciates their work.
9:36 PM +danhunsaker: That last bit is in the rules.
9:37 PM ~Dan: Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
9:37 PM ~Dan: And yeah, we try to be pretty friendly here. 🙂
9:37 PM ~Dan: Now, if you’ll give me just a minute, I’ll get the log posted and link you!