<+QB_Ron> working on a brief intro
<+QB_Scott> Hi! I am Scott, one of the authors of Quantum Black. It is a horror/action game using the Ubiquity system. We have two books out and are working on an ambitious third book.
<+QB_Ron> I am Ron Loz authors of the Quantum Black setting
<+QB_Ron> We are are here to discuss anything Quantum Black or Ubiquity
<+QB_Ron> as well as discuss some upcoming material
<+QB_Scott> In the Quantum Black setting, you play an employee of Quantum Black, on a secret team out to save the world from the rising tide of unimaginable horrors. Equipped with the best weapons, cutting edge electronics, and a collection of drones, you will board the corporate jet, track the monsters down, try to bring them back alive, and save the day.
<+QB_Scott> You’re prepared for anything—or so your bosses say.
<+QB_Scott> Our first book covers the rules and setting. Our second book adds more of everything, along with rules for tougher teams.
<+QB_Ron> We also are happy to discuss our convention palns ” or not” this summer
<+QB_Scott> We recently redid the first book, switching to a new layout and full color. The color version is available on Drivethru.rpg
<+QB_Scott> We’re working on a third book which we plan to Kickstart when it is ready.
<~Dan> Thanks, guys! The floor is open to questions!
<+QB_Ron> ready for questions.
<~Dan> What manner of horrors are in the game? Cosmic? Gothic? Something else?
<+QB_Ron> all sorts… We started with Lovecraftian , the expanded to cosmic entities.
<+QB_Ron> as we continued to go we spread into various cryptids and mythological creatures, holly creatures as well
<+QB_Ron> hollywoood creatures
<+QB_Scott> Devils, demons, fey, undead
<+QB_Ron> zombies , vampires , biotech monsters
<+QB_Scott> are coming to the new book
<~Dan> Biotech monsters, you say? What is the tech level of the setting?
<+QB_Ron> Slight future modernish day horror
<+QB_Ron> figure 15- 30 yrs from now
<~Dan> Can you give us an overview of what tech looks like in various areas?
<+QB_Ron> We have a rival tech corp , biosafe technologies that is developing new hybrids without having thoughts to morals or fallout
<+QB_Scott> We are slowly advancing the tech level. Computers, cybernetics, weapons, and biotech advance with each book
<~Dan> (Howdy, Nick_Zachariasen, JamesGillen!)
<+QB_Scott> We added a prototype railgun in the last book
<+Leigus> Could you tell us about a favorite zombie encounter that’s happened in Quantum Black?
<+QB_Ron> sta put foam, introduced and expanded drones and drone combat
<+QB_Scott> Zombies are covered a bit in the first book, and more heavily in the upcoming third book. The first book has rules for making zombies, while the third will include various types of zombies.
<~Dan> (Howdy, Eric_E!)
<+Eric_E> good evening folks
<&Silverlion> HI Eric E.
<+QB_Scott> I have not run any zombie games myself yet. However, we have run multiple ghoul centered games. Ghouls are features on the cover of our book.
<+JamesGillen> Various types? Like Giant Fire-Breathing Phase Zombies?
<~Dan> What are your ghouls like?
<+QB_Scott> My favorite ghoul centered game is one where the players were hunting ghouls, but ended up lured into a trap themselves.
<+Leigus> QB_Scott: Any fun stories from more of a ghoul-oriented space?
<+QB_Ron> With creatures / horrors we wanted them to have purpose and intelligence in quantum Black instead of just being obstacles
<+Eric_E> Hey Silverlion
<+QB_Scott> Well, I ran an adventure with a ghoul queen that was trapping people and making them into ghouls. They worshipped a hideous Lovercraftian being centered around hunger. It sent hidoues servitors to help them, servitors that could fill anyone nearby with ravenous hunger for food or vices.
<+QB_Ron> Each monster when first presented comes with a small case file of haw the team that encountered it dealt with the creature as well
<+QB_Ron> how the team
<+QB_Scott> I ran this at Gencon
<~Dan> (You might have missed this question…) What are your ghouls like?
<+QB_Ron> We felt giving context to themonsters would allow the GM to know how to run them as well as provide adventure seeds.
<+QB_Scott> Ghouls are near human cannibals. They hide in derelict parts of cities and sewers. They can see in the dark, are very fast, and have clas.
<+QB_Ron> claws that is
<+QB_Scott> yeah, claws.
<+Eric_E> what kind of system do you use
<+QB_Ron> in the third book we are presenting ways to take the monsters presented and modify them to make newer wierder creations
<+QB_Ron> The system is Ubiquity
<+Eric_E> (sorry, yeah, just found that)
<+QB_Ron> We took the rules engine and updated to cover a near future era
<+QB_Scott> We modify it for horror. We include rules for more powerful starting characters. We are adding a lot of extra systems to the third book.
<+QB_Ron> we also took the oppurtunity to add some new ideas like a scalable Sanity metric
<+QB_Scott> We added new magic rules.
<~Dan> (wb, DLB_CHUCK)
<+Eric_E> (btw, your link to purchase from Studio 2 links to a 404)
<+Eric_E> still part of S2, but a 404 on S2 page
<+QB_Scott> Thanks for the heads up. Studio 2 must have moved the page. I will update it tomorrow.
<+QB_Ron> We added equipent that allows to modernize the ’30s tech in ubiquity to match todays tech
<+QB_Scott> We need to update the site soon anyway.
<~Dan> How does the scalable sanity mechanic work?
<+QB_Ron> scalable — we introduced a new sanity metirc that fits with the fast paced cinematic Ubiquity style
<+QB_Ron> you can either permant damaage that needsconsuling to get fixed or you can have temprorary sanity damge that only lasts a scene
<+QB_Scott> We let you set whether you want a severe system like Call of Cthulhu or one that is not as severe
<+QB_Scott> The less severe one causes you to be hindered a bit for awhile, but you don’t go insane
<+QB_Scott> You simply suffer some penalities on actions for a few turns
<~Dan> You mentioned cybernetics earlier. How prevalent are they in the setting as a whole?
<+QB_Ron> we are currently deveoping our third book (working title) Bleeding Edges
<+QB_Scott> Cybernetics in the first two books. We are adding them, along with advanced martial arts, more powerful magic, and psychic abilities, in the third book.
<~Dan> Can you describe magic in this setting?
<+QB_Ron> We listened to what our kickstarter backers wanted from the survey
<+QB_Scott> The core book covers ritual magic. The sort of slow, non combat magic regular people can do.
<+QB_Scott> The third book will cover more traditional magic. You can either have inborn magical ability or a patron.
<~Dan> In both cases, how powerful can magic get?
<+QB_Ron> We use eldritch energies to define the powers that people can have. once you decide if the magic is coming from you or elsewhere, you then define what type of magicyou want ot use and then finally you create/ find spells
<+QB_Ron> thats a high level overview.
<+QB_Scott> Ritual magic can be powerful. But it takes a lot of effort to have powerful effects, including finding ley lines, the right time, etc. It also can have a “Dark Cost,” that can cause unexpected side effects
<+QB_Ron> magic can scale and we use fatgiue to limit it.
<+QB_Scott> In the new book, people can cast more powerful spells, but is is generally comparable to mid-level D&D in most cases
<+QB_Scott> Comparable power wise, not in terms of mechanics
* ~Dan nods
<~Dan> Fireballs and lightning bolts?
<+QB_Ron> We also look into intent of the caster. Why does the person want to be a spell caster whats their background ? this type will lead to give a character purpose and the GM insight into the whys of the character
<+QB_Ron> in the book we provide many spells and give an easy to create your own.
<+QB_Scott> Fireballs and lightning bolts are not possible in ritual magic. In the third book, they are possible for some casters. Casters start with access to certain magical disciplines or paths, such as energy, body, or summoning
<+Eric_E> so how suitable is the game to replace buffy the vampire slayer rpg, or the different unisystem rpgs
<+QB_Scott> The third book is intended to be very ambitious. It will add a variety of character options to Ubiquity that have not been available.
<+QB_Ron> BTW it looks like they are redoing the entire studio2 site
<~Dan> (Howdy, Lee!)
<+QB_Scott> One of the inspirations of the game was the Buffy TV show, as well as Supernatural, Lovercraft, etc. It would work well for running a Buffy game. We have also run games with it in settings such as Agents of Shield, Red Dead Redemption 2, My Little Pony, and Duck Tales
<+QB_Scott> The My Little Pony game featured Neigh-Larthotep….I did not run it, but the person who does so at cons has a lot of fun
<~Dan> Can you say a bit about those new character options you mentioned?
<~Dan> (Heh. Neigh-Larthotep. 😀 )
<+QB_Ron> We actually a supernatural game using Quantum Black and the characters from Supernatural.
<+Leigus> That’s an impressive amount of versatility!
<+QB_Ron> They stated out very easily in Quantum Black.
<+JamesGillen> I guess I’m not familiar with Ubiquity. How does that work?
<+QB_Ron> ubiquity is a cinematic roleplaying game. It had its roots in the Pulp era seriels
<+QB_Ron> We modernized and brought it the near future
<+QB_Ron> Ubiquity uses a dice pool of sucess vs challange as a confortatin metric.
<+QB_Scott> Sure. In the new book we will offer the ability to be a caster in the new magic system, to be a cybprg, to have biotech parts, to be part fey, to be slightly “divine” or “infernal,” or to have cinematic martial arts abilities
<+QB_Ron> with a focus on cool action and plot advance ment.
<~Dan> To help with the description of the system, do you have a character sheet that we can see?
<~Dan> And those are some cool options!
<+QB_Ron> for example, a GM setup a scene where the hero describe how he kills the big baddie.
<+QB_Ron> yes there are character sheets and other goodies on our website
<+QB_Ron> the game of course has mechanics and charts, but they do not get in the way of roleplaying
<+Eric_E> what differences in 1st to 2nd edition?
<+QB_Ron> We are also startingto publish out adventures called case files.
<+QB_Scott> Here is a link to our sample characters from the black and white version of our core book: (Link: http://www.quantumblackgames.com/PDFs/Sample%20Characters%20Revised%208-21-2017.pdf)http://www.quantumblackgames.com/PDFs/Sample%20Characters%20Revised%208-21-2017.pdf
<+QB_Ron> there is only one edition of the ubiquity system.
<+QB_Ron> We liscened that ruleset and added in the world of Quantum Black
<+QB_Ron> As sCott mentioned , each book we publish moves both the system and the Quantum Black world forward , ever expanding both
<+QB_Ron> Scott that is
<+Eric_E> what differences in 1st to 2nd edition quantum black?
<+QB_Ron> We leanred a lot between the core rules and the revised rules. we kept all the rules consistent .
<+QB_Ron> the main reason is we cleaned up the formatting and spaces
<+QB_Scott> The only differences are we improved the formatting of the book and fixed some minor editing errors
<+QB_Scott> Rules did not change
<+QB_Ron> The content is the same
<+QB_Scott> This is our first RPG. We have learned a lot about formatting over time. We finally have it where we want it.
<~Dan> I seem to recall that starting Ubiquity characters are fairly weak. How do you toughen them up?
<+QB_Ron> we offered three levels of staring characters
<~Dan> Oh, and congrats, re: your first RPG!
<+QB_Ron> with progressive more build points.
<+QB_Ron> Thanks!!! :>
<+QB_Ron> starting characters btw
<+QB_Ron> We also did a one page how to create a character to simplify the process
<~Dan> By way of illustration, could you compare the three levels of starting characters to well-known fictional heroes?
<+QB_Scott> Ron and I both have other jobs. This project is something we do on the side because we want to make a fun game. We wanted to make a horror game with the ability to have more action in it.
<+QB_Ron> Everthing is reinvested into making a better game for everyone
<~Dan> (Howdy, mostlyjoe!)
<+QB_Scott> The default setting has you working for a fairly sketchy corporation, which seems as interested in making a profit as stopping the horrors.
<+QB_Scott> The low level characters are like the non-Buffy characters from the first season of Buffy. The mid-level are like Sam and Dean from the first level of Supernatural. The higher level are like Tom Cruise from Mission Impossible. The next book will allow even tougher characters if players want. Perhaps like Sonny from Into the Badlands.
<+QB_Ron> We setup a world where either a game amster cansetup moral quandries like why am i working for a company that is exploiting me. or they could just setup a monster hunt for their players
<+QB_Ron> Game masters can also easily setup their own organizations to interact with the multpe ones we have frasmed out for them
<+QB_Ron> wow cant type tonight :>>
<+QB_Ron> We are always looking to expand the Quantum Black World as well
<~Dan> Does the setting have an overall cosmology, or is it more of an anything-goes mishmash?
<+QB_Scott> We are progressively building a cosmology. The first book has some, the second book a bit more, and the third book will add a lot. That is one of the requests we have gotten.
<+QB_Scott> One goal we have for the third book is to also set up a path for games set in a setting such as Warehouse 13/The Librarians. Something a bit more lighthearted, involving artifacts. It will not be the default setting, but we will set it up for people who are intererested in running such a game.
<+QB_Ron> Each book builds from the last
<~Dan> Cool. 🙂
<~Dan> Now, one issue I always had with Ubiquity was the front-loading of damage into accuracy. Do you change that at all?
<+QB_Scott> One of our goals is to create a basic setting, but then to allow for options/customization for Gamemasters and players.
<+QB_Ron> Also talents are self regulating
<+QB_Scott> We do not change the basics of combat in the Ubiquity system. The advantage of Ubiquity is that it is fast and simple. The disadvantage is that it is fast and simple. Longer term, we are also planning on exploring adding a Savage Worlds book.
<+QB_Ron> They are expnsive and accuracy only allows -2 per time taken.
<~Dan> How does Quantum Black make money?
<+QB_Scott> One interesting feature of the Core book is that it discusses how to design games for one-shot games, convention sessions, etc. I rarely see that in a game book. The game works well for campaigns or for occasional one-shot adventures.
<+QB_Scott> Dan, are you asking about our real world company or about the organization in the game?
<~Dan> Oh, sorry, the organization in the game.
<+QB_Ron> In our second book Dark Designs we give a very indepth explanation of how Quantum Black is funded
<+QB_Scott> In the game, Quantum Black is a subsidiary of a larger corporation. When Quantum Black captures a creature, the main company researches the creature. For example, if they bring back a Deep One, they might see what they can learn from Deep One DNA to cure cancer, fight disease, etc. Note, this may end badly.
<+QB_Scott> But everything of the larger corporation needs a return on investment. Even stopping monsters!
<~Dan> How do operatives capture more ethereal creatures like ghosts?
<+QB_Ron> carefully :.
<+QB_Ron> They can use either technology, smarts or magic to do so
<+QB_Scott> Ghosts have not been a major focus of the game yet.
<+QB_Scott> One central question of the game is how good or evil the company the characters work for actually is.
<+QB_Ron> In the past i have had players use ritualmagic to trap supernatural creatures , like the Wendigo
<+Eric_E> the wendigo seems to fit right in with the ghouls
<+QB_Ron> Yeah. with each book we introduce more and more maonsters and variants of them
<+QB_Ron> In the last one we tackled Bigfoot.
<+QB_Ron> we framed it as a race of creatures not just a creature.
<+QB_Ron> monsters not maonsters
<~Dan> How aware is the general public of monsters?
<+QB_Ron> rumors , ocassional sightings
<+QB_Ron> We went with the idea of the monsters uder your bed that Mom used to scare you with a starting to become real.
<+QB_Scott> I am happy with the original monsters we have introduced. Book 2 has an evil version of a Furby. We also have the Vasrstak, servitors of an alien god of hunger and consumption.
<~Dan> Do you have a reason for why such monsters are showing up? (I assume it’s a secret. I’m just curious if the reason exists.)
* ~Dan nods
<+QB_Scott> In book three we introduce new takes on a variety of classic creatures, and we expand on existing horrors such as Deep Ones.
<~Dan> If the goal is to capture rather than kill the creatures, what special equipment do operatives get to facilitate that goal?
<+QB_Scott> We have a reason. Essentially, horrors are dependent on extra-dimensional energies that wax and wane. Something happened to cause them to increase.
<+QB_Ron> That is the trick.
<+QB_Ron> The creatures often just need to be stopped not killed. unless that is the mission
<+QB_Scott> What happened is part of our developing cosmology. Over time, I even may let Ron know!
* ~Dan chuckles
<+QB_Ron> Scott and i are oftenon the Ubiquity forums on facebook too, we answer questions etc ther too
<~Dan> But do the characters get high tech non-lethal weaponry?
<+QB_Ron> Yes. E.G. the stay put foam is shoots out qucik hardening foam to immobilize
<+QB_Scott> We also listen to fans. We have a big fan in Canada, and we added some Canadian information just as as a thank you.
<+QB_Ron> taser are used as well
<+QB_Ron> drones are used as well
<+QB_Ron> THere is of couse lethal weaponary as well.
<+QB_Scott> We also have an electromagnetic jammer that can take our drones and has shone promise against Colours out of Space! We also have net guys, tranc darts, tazers, etc., How well they work on any given creature is part of the tension.
<~Dan> When it comes to old stand-by monsters like werewolves and vampires, how “traditional” did you go?
<~Dan> (wb, Lee!)
<+QB_Ron> Fom our fans we also introduced both specific weaponry as well as rules for using generic weaponry
<+QB_Scott> Vampires and werewolves will be in book three. We are going to provide traditional rules and also allow for creative takes. When I say traditional, I mean cinematic, but also very traditional, such as folklore, with vampires vulnerable to silver.
<+QB_Ron> We looked at some well known cryptids and addressed those, Buru , Bigfoot, Globsters to name a few
<+QB_Ron> We also want to make sure the monsters fit the campaigns the Gms are running. several monsters were created from GM requests
<~Dan> What’s a Buru?
<+QB_Ron> Indian lizard much like a gaint monitor lizard that lives in a swamp
<+QB_Ron> I actaully am using themin my Gencon scenario this year.
<+QB_Ron> sceanario named Qauntum Black: Reign of Death
<~Dan> Is the company really interested in cryptids like that which are just undiscovered “normal” animals? Or is there something weird about the Buru?
<+QB_Ron> For our purchasers we also sendo ut free PDF updates when we update material For example we gave all of themthe new Color PDF of the revised rule
<+QB_Ron> The buru was a request by a ks backer.
<+QB_Ron> We don’t leave behind anyone who has purchased our porduct. We try to repsond and adapt quicky to there requests and issues.
<+Lee> Is there any potential for SCP (Secure, Contain, and Protect) style threats?
<~Dan> That’s awesome!
<~Dan> (brb — please continue!)
<+QB_Ron> As far as cryptids they are just animals that have not yet been proven to exist. we are interested in all entities that could be currently called monsters from an elder thing to a vampire.
<+QB_Scott> Ron is very interested in cryptids. So the company in game is…..seriously, the company is interested in what they can learn from them.
<+QB_Ron> @ Lee Yes. we provide measure to to that E.G. a stunner , an cage to designed to contain the creature, a control lOPrg toi recive and process the creature– whatever that means
<+QB_Ron> as control organization
<+Eric_E> Do you have a brick and mortar package?
<+Eric_E> Like, if i bought a copy of the book, is there a way to get the pdf?
<+Eric_E> without paying full pdf price?
<+QB_Ron> we can talk. email me later
<+QB_Ron> Thats for anyone who want s to chat too.
<+QB_Ron> Scott@ quantumblackgames.com or Ron @ quantum balck games.com
<+QB_Ron> oops gave out my personal address too !
<+Eric_E> I’m sure Dan will edit it out of the transcript
<+QB_Ron> As a specail for hanging with Dan we’d be willing to do thaT!
<+QB_Scott> To be honest, we have small print runs and make very little money on print books. We mainly make money on PDFs. Print books mostly make money for printers, distributors, and stores, unless you have a very high volume.
<~Dan> Wow, that’s cool of you, QB_Ron!
<+Eric_E> that’s an interesting note
<+Nick_Zachariasen> I would have imagined that to be the case.
<+JamesGillen> print’s increasingly becoming a ripoff for the producer
<~Dan> What is the relationship, if any, between the corporation and the government?
<+Eric_E> it makes sense
<+QB_Ron> As mentioned Earlier, we are close to having a color hardcopy on Drivthru RPG as well as normal PDFs
<+QB_Scott> The person who has made the most on our game is the artist!
<+QB_Scott> The government is on good terms with the larger parent corporation. It has little awareness of the Quantum Black subsidiary. One problem the government has it has trouble acknowledging that horrors exist. Imagine if you learned that the FBI was spending money because it believed it needed to fight vampires.
<+QB_Scott> The media would have a field day mocking them.
<~Dan> Until they produced a vampire, of course. 🙂
<+JamesGillen> Well, now you know why nobody exposes Area 51
<+QB_Scott> In the third book, the government is starting to internally admit there is an actual monster problem.
<+JamesGillen> It’s sort of like Her Majesty’s SECRET Service. In the UK it has to be secret because the head of government is also in Parliament
<+QB_Ron> we also defined the gov’t as several orgs from project chimera to para miltary wraiths
<~Dan> How widespread is Quantum Black? Do they have one major headquarters? Regional offices? International offices?
<+QB_Scott> The third book is not simply an advancement of the game system, but an advancement of the organizations in the world, including the government.
<+QB_Ron> Qauntum Black has also encountered similar orgs. to itself in other countries Some open , some not
<+QB_Scott> In the first book, Quantum Black is in one place. In the second book, they have grown to more locations. In the third book, they are larger–multiple continents. The threats, the character options, the cosmology, and the organization grow with each book.
<+QB_Ron> saee how we added and grew?
* ~Dan nods!
<~Dan> At this point, I need to see if danhunsaker is “awake” to give his favorite question. You there, danhunsaker? 🙂
<~Dan> (I’ll give him a minute, then ask the question myself.)
<+QB_Ron> There are endless possibilities that a gm can use Quantum Black for. We look, to fit the ruleset and the world into their campaigns
<~Dan> While we’re waiting, how much of a bestiary do the books feature?
<+QB_Ron> each books has about 10 monsters
<+danhunsaker> If I was awake, I’d’ve already interrupted five minutes ago. 😅
<+QB_Scott> The third book will have a very large number of horrors. 40+
<+QB_Ron> Why? because we makesure each monster has a fit and is defined , not just generic.
<+danhunsaker> So what are each of your LEAST favorite things about Quantum Black?
<+QB_Scott> The number one request is for more horrors.
<+QB_Ron> on the back end exposure of the game
<+QB_Ron> on the front end. so many ideas, so little time to write therm down
<+QB_Ron> Ifanyone has any ideas for horrors let us know. we just wrote up shadowpeople
<~Dan> I would say Slenderman, but I’m told that’s trademarked.
<+QB_Ron> BTW Studio2 do a great job for us too
<+QB_Ron> i will lok into slenderman
<+QB_Scott> My least favorite part is dealing with printing services. Producing files for a printer is a pain if you don’t do it regularly. Game wise, I wish I had more time to devote to cranking out books more quickly. System wise, I like Ubiquity a lot, but it is not a perfect system. I think it can make for a good, long running campaign game, but not in
<+QB_Scott> the normal sense. It is great for story telling, but it is not a great system if you are into leveling up your character and power gaming.
<~Dan> Are you guys in contact with Jeff Combos?
<+QB_Scott> If you want a game about telling a long running story, Ubiquity is great. If you want a game about getting new powers every other session, it is not your system.
<+QB_Ron> We are an officially liscened product .
<+QB_Scott> We email Jeff when needed. Mainly we send him a royalty check.
<+QB_Scott> I like Jeff. But I have not seen him for a while.
<~Dan> I’m told he left the business, sadly. 😦
<+QB_Ron> We do thanknhim in each of our books as well
<+QB_Ron> You would have ot ask Jeff that question.
<~Dan> I played in his first ever demo game of Hollow Earth Expedition.
<+QB_Scott> I have not heard form Jeff for over a year. I wish him well.
<+Eric_E> i remember Dan ran HEX online
<+Eric_E> i think i was in that one
<~Dan> I believe so, yes.
<+QB_Ron> He should run it again !
<+QB_Scott> Wow. Jeff is cool. I do not know what has happened to him in the last couple of years.
<+Eric_E> Just never Spaceship Zero again
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<~Dan> Heh, re: Spaceship Zero.
<+QB_Ron> We love our players and fans!! We respond to them and try to make Ubiquity and Quantum Black a setting they want to return to often.
<+QB_Scott> Our goal is to create a fun, versatile game. We’re in this to have fun, for us and everyone else. If there is something people want in a modern horror game, they should let us know.
<+QB_Ron> THanks for having us Dan! This has been a blast !!
<~Dan> You’re very welcome! Thanks for joining us!
<~Dan> Please know that you’re always welcome to hang out with us. We’re always open. 🙂
<~Dan> Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
<+QB_Scott> Thanks everybody! Stay safe and have fun! And thanks Dan!
<~Dan> Oh, wait just a sec!
<~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. 🙂
<+QB_Ron> Stay Healthy!!! NY is not a pleasnatplace right now.