<+Kain> Hi you wonderful Gamers! My name is Ash Kain, and I am here with Brandon, and created Deviant Evolution and the Promethium System. done
<+Kain> So, we’re late, but I really wanted to tel you about deviant.
<+Kain> First off you can play the lite rules right now. They are on DriveThruRPG. And we want you to play. Because the rules are addictive and fun.
<+Kain> We engineered the rules to take a unique stance in ttrpgs in that they mechanically had to have a fun factor in and of themselves. The Setting, Deviant Evolution is really unique in ttrpgs. Its not modern, and its not fantasy. But it has elements of both. We have been describing it as diesel punk. We have a tone of classes
<+Kain> but only like 5 backgrounds
<+Kain> but, i would love to answer questions so (Done)
<+Eainix> Ok can you tell us about some classes and races not in the lite rules?
<+Kain> Absolutely. So each of the lite rules classes explored one of the key mechanics; techniques, combat charges, mechanetics, or magic.
<+Kain> But in the full book we have a roguish scoundrel, the necromancer like hexwright, the genetically augmented protoknight, the Vampiric Landsgrave, and more. many more. (done)
<~Dan> What is the premise of the setting?
<+BrandonThePMDM> In regards to the races not in the lite rules the Sangmont Noble is a race that’s part human part monster. They can get mutations to get monstrous like abilities, they start out with bloodlust. (done)
<+Eainix> Are there any cool standout pieces of tech or gear players can look forward to getting their hands on?
<+Kain> The setting takes place on a world not too different from our own. while magic existed, it was treated like another industrial energy source, and in time scientific progress eventually lead to the development of atomic weaponry, and tragically, atomic war. In the aftermath of a limited nuclear exchange in the northern hemisphere, the world changed,
<+Kain> it grew alien and hostile. A force called the Miasma began to appear. This fog of death would snuff out the life of humans and animals and raise them as undead. Those resistant to the miasma arose, and in turn became Mercenaries.
<+Kain> At the heart of the setting, players take on the role of those who can brave the dangerous wilds and face the horrors there. (done)
<~Dan> Are magic and technology distinct?
<~Dan> Or were they magical nukes?
<+BrandonThePMDM> Gear: At the center of the setting is magitechnology, the force known as mana has been harnessed and applied to technology including weapons technology. The best example of this is the caster which uses contained mana focused through a Lenz to create blasts of magical energy.
<+BrandonThePMDM> There are other examples, like mechanetics which are primitive cybernetics powered by and attached through magical means.
<+BrandonThePMDM> The coolest however are airships, speeders, and magitechnological power armor.
<+BrandonThePMDM> Finally, Lenz allows ANY character to use magic: like equipping materia or magicite in Final Fantasy games.
<~Dan> What is a Lenz?
<~Dan> (Howdy, JohnDPayne!)
<+Kain> Magic and technology are not distinct or opposite, but rather symbiotic. Lenz is a kind of crystal known as Dithicite (which can store magical energy) that has been “encoded” to create magical effects by transmuting mana when it is focused through the stone.
<+JohnDPayne> Where did you get the idea for symbiotic relationships between magic and technology?
<+BrandonThePMDM> Lenz can be leveled up by sacrificing mana from your mana pool. As they level up you select what new spells or facets (spell modifiers) you get. By doing this each Lenz will be unique to each player and allows for more customization. (done)
<+JohnDPayne> Or have we already talked about inspirations for the game?
<+BrandonThePMDM> Ash will be answering your question John, one moment.
<+Kain> JohnDPayne We have not 🙂 – Deviant is one of four settings that together make up a cosmology. The idea of the Magi-technological symbiosis stems from the idea that magic is an energy, albeit an eldritch and pernicious one, but to which reason and scientific method can apply. Throughout the realms joined by this cosmology magic takes on a kind of
<+Kain> catalyst and instigator role.
<+Kiltedfiend> Okay that’s cool
<+Eainix> Did my question about advancement go through orvdid my connection die before it sent?
<~Dan> I didn’t see it.
<+Kain> Nor I!
<+Eainix> Ok so
<+Kain> I’ll let Brandon tell you all about advancement. He loves it.
<+Eainix> Advancement, how does it work? I noticed the Kickstarter said you can advance skills
<+Eainix> As you like
<+JohnDPayne> Thank you!
<+Eainix> But there’s also level ups. How does that all work and how does your class factor in? Are there class abilities you can improve or gain as you level?
<+Kain> He’s typing. Promise
<+BrandonThePMDM> When you level up in the Promethium system you gain durability, vigor, and mana as determined by your class or talents. You also gain 1 skill point. Skill points are used at level 1 to build your character, you can spend 1 skill point to gain access to a skill bonus or talent in any skill tree available to you. Also, at level 1 you can only take
<+BrandonThePMDM> general talents (they’re after skills in the book) or rank 1 skills. When I say rank 1 skills you have to realize that each skill tree has multiple rows and up to 5 columns, or ranks. Higher ranks give you better abilities. This setup allows for level 1 characters to go wide and learn a lot of low level skills, and you specialize as you level up.
<+BrandonThePMDM> For example, as you level up you could put multiple skill points into the sciences skill to level up your medical science, or computers skill to a +3 (3 bonus dice when making a skill check)
<+BrandonThePMDM> That’s a bit of a mouthful, i can clarify if needed. (done)
<+Eainix> Can you tell us about some skill talents?
<+Kiltedfiend> Dice pool system?
<+JohnDPayne> Can you give us examples of some atypical RPG skills that we might find here? And any typical ones we we won’t?
<+Kain> (i want to talk about dice! )
<+Kain> (give me a moment while Brandon replies regarding skill talents)
<+Eainix> So what else does your class give you than starting stats and
<+Eainix> (agh didn’t mean to send yet sorry)
<+BrandonThePMDM> Skill Talents: When you level up in a particular skill you gain one of two things, additional bonus dice on skill checks (which Kain will be covering) or talents. I want to be clear, there are two types of talents, general talents (think feats in 3.5) these are things like +1d4 to a stat of your choice, or to become more resistant to extreme
<+BrandonThePMDM> temperatures. Talents that you get from skill trees are specific to that skill, for example in the Aim skill tree you can specialize in handguns and take a rank 4 skill called double tap, allowing you to shoot once per action.
<+Eainix> So what else does your class give you than starting stats and stat boosts on level up?
<+Kain> Dice! Ok i will answer multi-questions.
<+BrandonThePMDM> Atypical RPG skills: Skills are broken up into three categories: combat acedemic and practical. Combat is what you think it is, getting better at aiming, defending, hand to hand, or 1h and 2h weapons. Acedemic covers the standard language, science crafts and studies. Practical covers things you can physically do that aren’t combat. The skills
<+BrandonThePMDM> aren’t atypical in my opinion, what is atypical is that the skills aren’t tied to a specific stat like other systems. For example, you may need to make an awareness (empathy) check to read your opponents feint, or a larceny (speed) check to perform a task quickly.
<+Kain> First I hate flate poneses. It is booooooring! You get +1 from x skill and +2 from y feat and some your minim roll is Fudge any real challenge because i stacked the right things! BOOO! In the Promethium System of Deviant Evolution You Add DICE! Every roll bonus is in bonus dice or increased the rank (d4 to d6) of your dice. This means when you are
<+Kain> really skilled and talented, you roll 1d20 +6d10 for yoru actions
<+Kain> fists full of dice.
<+Kain> err* bonuses
<+Kiltedfiend> woot dice
<+BrandonThePMDM> Starting stats: You start with your ability scores, rolled in order unlike more modern systems. This is because your race determines how many dice you roll per stat. On level up you ONLY gain 1d8 health automatically. Everything else you gain is determined by your class but is usually limited to vigor (physical resource) mana (magical resource) and
<+BrandonThePMDM> durability (defensive resource). you also gain the skill point i talked about earlier that you can choose to raise a stat with, but it’s not required. See Prowess in the lite rules
<+BrandonThePMDM> I think we caught up to all of the questions, so done
<+Eainix> I love the dice system
<+Kain> (double done)
<~Dan> Do you have a character sheet that we can see?
<+BrandonThePMDM> Yes, we have a character sheet available on our webpage. (Link: https://static1.squarespace.com/static/5cb0db5b2727be7a3b6887b3/t/5e2a2a13d5cbf869b72f3d4b/1579821612735/Deviant+Character+Record.pdf)https://static1.squarespace.com/static/5cb0db5b2727be7a3b6887b3/t/5e2a2a13d5cbf869b72f3d4b/1579821612735/Deviant+Character+Record.pdf and there are pregenerated characters available in our tutorial adventure ‘Of Relics and Reactors’
<+Kain> (Also go play the Lite Rules – it is just *fun*)
<+Eainix> So class doesn’t give much other than affecting stats?
<+Kiltedfiend> cool sheet
<+Kain> Classes do three things: give you a suite of starting talents, give you access to a unique “Elite” skill tree, and give you an amount of skill points. Also you always raise your minimum stats to the reqs to enter the class. But, if you multiclass you need to meet those reqs on your own. but when you multi class you can learn those talents and open
<+Kain> access to that classes skill tree.
<+Eainix> Ooooh now that’s fun
<+BrandonThePMDM> to add to that
<+Kain> (thank you. I’m the designer of the sheet and i didn’t pay myself enough so i am holding out on a better version)
<~Dan> (wb, JohnDPayne)
<+BrandonThePMDM> For example, you could multiclass into multiple other classes and take all of the talents that let you gain traits (durability, vigor and mana) at level up to maximize your traits, but that would leave you lacking in the skills department. One thing about the Promethium system is you can start anywhere, multiclass into everything (if you want), and
<+BrandonThePMDM> continue to grow into a jack of all trades as there is no effective level cap (done)
<+Eainix> Hearing no level cap makes me happy
<~Dan> Can you describe the basic task resolution mechanic?
<+Kiltedfiend> How quickly do character proceed
<+Kain> Brando will discuss basic rolls and resolution. Characters should proceed to levels relitivly quicly untill 10 to 13 – there it slows
<+Kain> That said, a 3 to 4 year campaign could see characters at level 30 to 50 depending
<+Kiltedfiend> Video game style levelling
<+BrandonThePMDM> Task Resolution: When resolving a task there are 4 things you need to take into account, 1. your action dice (d20) 2. the skill 3. the ability score you’re adding to the roll and 4. any specialization to the skill. For example I might ask you to roll a Survival (memory, woodcraft) skill to identify the best type of wood to make a bow out of in the
<+BrandonThePMDM> woods. So for that you take your d20 + survival bonuses (none are available for this skill tree) + memory bonus dice + woodcraft skill bonus dice (like if you took woodcraft +1 in the survival skill tree)
<+Kain> Exactly Kiltedfiend ! I’m actually a videogame producer by day, and irealized that ttrpgs shy away form teh good mechanics in video for no good reason 🙂
<~Dan> Are you adding the dice together or counting successes?
<+BrandonThePMDM> Yes, when you roll you add together your d20 + all bonus dice from all available sources. This lets you roll a handful of dice like Kain mentioned earlier. Don’t forget, that when you roll bonus dice if you roll the highest value available the dice burst and you reroll it and add that to your value as well.
<+BrandonThePMDM> So in some cases you’re just rolling a d20, in others it’s a d20 + 2 or 3 dice, and in some it’s a d20 + 8 or more bonus dice (done)
<+BrandonThePMDM> to clarify, there is no counting successes
<~Dan> Is this a post-apocalyptic setting, and if so, how rare is technology?
<+Kiltedfiend> SO its a total that is needed?
<+BrandonThePMDM> kiltedfiend: yes the total is needed
<+Kiltedfiend> Answer Dan’s question, then i have an odd one
<+BrandonThePMDM> Yes this is post apocalyptic setting, I’ll let Kain go into that more in depth
<+Kain> its interesting to me that by “physicality” all your bonuses, every bonus became more important, and at the same time so much easier to remember and learn. we had a 9 y.o. girl that picked it up super fast and then was lecturing us on the rules during a play test. it was amazing.
<+Kain> The Setting! Yes, war has ravaged the world, locking in a level of progress consistent with the mid-fifties our world, at best. So technology is deeply industrial and dogmatic, yet pre “information age” by a wide margin. Magitech allows for almost miraculous advances, but also limits other areas of advancement
<+Kain> Medical technology is sophisticated, but crude and ignorant
<+Kain> physics is advanced, but space travel seems impossible
<+Kain> tanks and guns abound, but are almost useless against abominations
<+Kain> Like Fallout and Final Fantasy xv had a bastard lovecild after one bad drunken night in havana
<+danhunsaker> Part 15-minute warning. Part forcing guests to think before they answer. It’s time for my favorite question!
<+danhunsaker> What is each of your LEAST favorite things about Deviant Evolution?
<+Kain> For me, I hate the monsters. I’m no good at making them and i feel like i need a better monster builder system.
<+Kiltedfiend> (pick me)
<+BrandonThePMDM> The burst dice are a blessing and a curse, during one of our playtests i was up against an undead monster and i was oneshot because it’s dice burst… a lot. The loss of agency was a downer. But that’s the tradeoff
<+Kain> (double did)
<+Eainix> What’s your favorite part?
<+Kain> RPGs are fun. We gather, we adventure, we cause mayhem and mischief and heroics. But honestly, is rolling a d20 in 5e .. actually fun? would you do it to occupy your time alone, with out your friends? I sure as shoot would not. Not because teh stories are not great or characters are cool, but because teh systems are.. not fun.
<+Kain> Promethium rules are.. fun
<+BrandonThePMDM> Favorite: Techniques. In the system we’ve tried to solve the problem of “i run up and hit it with my sword” by adding in techniques. These are moves that you perform that make combat more involved. For example a martial artist could Jab, it’s a fast punch, so if the enemy tries to dodge it they have a harder time. Or a gunglaive can envelop their
<+BrandonThePMDM> caster (gun sword) in magical energy by partially firing their dithicite ammunition to increase their damage. Now every class has the ability to do more than just “hit it”
<+Eainix> I’m 100% with you on that
<+Kiltedfiend> What is the general target numbers you are aiming for on a conflict resolution…..
<+BrandonThePMDM> There are not, but you’ll find that the low level checks seem to start around 15ish
<+Kain> and high level checks exceed 70
<~Dan> Does the game have a bestiary, and if so, how large?
<+Eainix> That’s a big range
<+Kiltedfiend> So the chances of a low level character even touching a high level threat is next to impossible
<+BrandonThePMDM> high level threat: yes, it’s next to impossible, but with no level cap you can get there eventually.
<+Kain> Yes we have 23 monster written and about 40 more planned and a way to turn any creature into a horrifying monstrous abomination with mutations and challenge increases.
<~Dan> Very nice!
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+Kiltedfiend> I should check the Kickstarter, but will it be available for sale in your local gaming store if funded?
<+Kain> Deviant is one setting to stress test teh rules
<+Eainix> Will it be on drivethrurpg?
<+Kain> but we have A LOT more settings either in progress or almost done. And they all have a lot of real enjoyment in them. So i would love feed back if people want to download the rules and play. 🙂
<+BrandonThePMDM> I’ve been a big advocate for training and tutorials, we took extra time to add in helpers to the tutorial mission to make this as easy to pick up as possible. There are pregenerated classes. In addition, when testing it took about 90 minutes for a new player to pick up the book and create a character for the first time with only minimal questions.
<+Kiltedfiend> That’s impressive
<+BrandonThePMDM> The Lite Rules and the Tutorial Mission ‘Of Relics and Reactors’ are available for free on DriveThruRPG (Link: https://www.drivethrurpg.com/browse/pub/16191/Promethium-Books)https://www.drivethrurpg.com/browse/pub/16191/Promethium-Books
<~Dan> I need to turn in, guys. Mind if we wrap up?
<+BrandonThePMDM> I’m good to wrap up, thank you very much for the time Dan
<~Dan> You’re welcome! Thanks very much for joining us, guys!
<~Dan> Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
<~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you!
<+Kiltedfiend> Thanks guys… Lite rules grabbed