<+ChancefromNorCalMythos> Hi there! My name is Chance Holzwart and I’m one of the game designers from Nor Cal Mythos Entertainment. I’m here to talk about Mission Decks kickstarter which is live right now
<+ChancefromNorCalMythos> The Mission Decks are a ttrpg tool designed to let players explore a dungeon, meet NPCs, face encounters, complete a quest, and level up their characters all without a DM
<+ChancefromNorCalMythos> The Mission decks use cards for rooms, encounters, monsters, NPCs, loots, and boss fights to give a party some awesome DnD shenanigans
<+ChancefromNorCalMythos> Each deck comes equipped with an app as well that will be able to load maps onto a tablet if they want to use miniatures. The app also allows for multiple storylines to be played through
<+ChancefromNorCalMythos> The decks are designed to work for DnD5e through their OGL as well as the Carbyne Jungle gaming system that we designed at Nor Cal Mythos, so that is the quick rundown
<+ChancefromNorCalMythos> There are two different types of decks, one for each game system.
<+ChancefromNorCalMythos> The deck for dnd5e is called Khieron’s Keep.
<+ChancefromNorCalMythos> Khieron’s Keep is an ancient ruin of a temple with a dark history that was recently uncovered.
<+ChancefromNorCalMythos> The deck comes with a built in storyline that parties can explore, learning the mysteries of the keep as they work their way through the dungeon.
<+ChancefromNorCalMythos> Each deck will have one storyline on the cards themselves as well as access to other storylines using the web-based app that will be free with the deck
<+ChancefromNorCalMythos> Along with the deck, we will be giving a PDF guidebook that will explain how to use the deck for either a series of one shot games or for a 30 room dungeon
<+ChancefromNorCalMythos> Also, on the flip side of all of the map cards are untyped maps that can be used for repeated gameplay
<+ChancefromNorCalMythos> So after players complete the storylines, if they want to keep playing together, the untyped maps can fit any setting you want to use
<+ChancefromNorCalMythos> In addition, the decks also make great tools for DM’s to use for gameplanning. A quick low-prep or no prep session is easy using the conflicts and monsters on the cards, along with the maps
<~Dan> (brb — please continue)
<+ChancefromNorCalMythos> Before I go any farther, I should probably post a link 🙂 (Link: https://www.kickstarter.com/projects/carbynejungle/mission-decks/)https://www.kickstarter.com/projects/carbynejungle/mission-decks/
<+ChancefromNorCalMythos> Our first playtest of the decks was actually a session that I got dropped on me that I was going to be GMing for Carbyne Jungle. I found out when I walked through the door that I was running the game
<+Cortana> farther or further ? 😛
<+Cortana> (sorry, had to)
<+Cortana> (also never mind me, I’m just the village idiot)
<+ChancefromNorCalMythos> We had just got our Carbyne Jungle prototype deck and used it for an awesome session with about 3 minutes of prep time.
<+ChancefromNorCalMythos> I adjusted the conflicts on the card to match the story we were using in our game, and the session was awesome
<+ChancefromNorCalMythos> Cortana: I didn’t actually know there was a different in the two meanings. I just looked it up and learned something:D
<+ChancefromNorCalMythos> The Carbyne Jungle deck is Haedus 8B
<~Dan> (back, sorry)
<+ChancefromNorCalMythos> After a calamitous event where most of the galaxy was shattered into individual planets, many stations, outposts, and colonies were lost
<+ChancefromNorCalMythos> Haedus 8B was a research station that was lost and was just recently discovered.
<+ChancefromNorCalMythos> Teams are sent to explore the station and see if they can claim the research and the planet itself.
<+ChancefromNorCalMythos> Unfortunately when they get to the station, it turns out the research was a bit more dangerous than they were expecting
<+ChancefromNorCalMythos> The Carbyne Jungle decks work the same way, using cards for maps, conflicts, targets (monsters in DnD), NPCs, Loot and eventually a boss fight in the compound
<+ChancefromNorCalMythos> Like the DnD decks, the web-based app will allow for multiple storylines to be used for each deck as well, so parties can use the decks repeatedly
<+ChancefromNorCalMythos> Also like Khieron’s Keep, the Haedus 8B map and conflict cards have untyped sides that can be used in any setting, so if a party wants to keep playing after they have completed all of the storylines, they can keep playing
<+ChancefromNorCalMythos> Both sets of decks also come in 3 tiers as their was no way that monsters for level 15s would work in the same deck as level 2s.
<+ChancefromNorCalMythos> So the Khieron’s Keep decks are setup for levels 1-4, 5-10, and 11-16
<+ChancefromNorCalMythos> Haedus 8B is setup for Alpha/Beta characters, Gamma/Delta characters, and then for Epsilon/Omega characters
<+ChancefromNorCalMythos> I’m open to questions if anyone has any, otherwise, I will probably keep going;)
<~Dan> The floor is open to questions!
<~Dan> But please feel free to continue, ChancefromNorCalMythos!
<+ChancefromNorCalMythos> The boss cards are interesting in that they aren’t set bosses for a fight.
<+ChancefromNorCalMythos> The boss cards are templates setup to attach to a monster from the deck.
<+ChancefromNorCalMythos> That way, you never have the same fight twice. Each time you go through a deck, you end up with a different boss with a different template, allowing for a ton of combinations
<~Dan> Can you give an example of how that works?
<+WhatTheFoole> so the decks aren’t a set bath you can shuffle them for randomness?
<+ChancefromNorCalMythos> Yes and yes
<+ChancefromNorCalMythos> We are putting together a sample deck by the way that is setup for a quick one-shot for people to check out. That should be on our twitter @norcalmythos by the end of the week
<+ChancefromNorCalMythos> Using the sample deck as an example, there are a variety of monsters that you can face going through the dungeon
<+ChancefromNorCalMythos> So when you get to the boss fight, you may flip over the death dog card, and with the sample deck, the boss card is the gladiator
<+ChancefromNorCalMythos> So you would be facing a humanoid gladiator that has the abilities of the death dog, and enhanced with the gladiator template.
<+ChancefromNorCalMythos> The template has different bonuses that it gives depending on how close the monster is to being a deadly encounter
<+ChancefromNorCalMythos> Is there a way to post images on here?
<~Dan> The easiest way is to link to them. I think you can upload them, though, too, in KiwiIRC.
<+ChancefromNorCalMythos> Ok. I’ll get them in google drive here in a sec and put links up of some of the images
<+ChancefromNorCalMythos> But the short version is the monster gets upgraded into a boss to a different degree depending on the xp needed
<+ChancefromNorCalMythos> Sorry for the wait, the images are uploading now to google
<+ChancefromNorCalMythos> (Link: https://drive.google.com/open?id=13oj9qIUgNVK55EUoe5kletFIXZrXMH_-)https://drive.google.com/open?id=13oj9qIUgNVK55EUoe5kletFIXZrXMH_- this is the death dog
<+ChancefromNorCalMythos> Although we are thinking about changing the dog heads to two pugs:D
<+ChancefromNorCalMythos> There is also a detailed side to the monster info on the back of each monster card
<+ChancefromNorCalMythos> (Link: https://drive.google.com/open?id=1E7scnmMrUi3cLDKVkYmt4w-qx13gpalb)https://drive.google.com/open?id=1E7scnmMrUi3cLDKVkYmt4w-qx13gpalb
<+ChancefromNorCalMythos> Then depending on how strong the party is, you add the gladiator bonuses to it
<+ChancefromNorCalMythos> So the gladiator would be making two attacks a turn with poison, possibly with bonus damage, hp, and spectral lions attacking everyone who is hanging back from the fight
<+ChancefromNorCalMythos> All of the bosses will follow a similar format, using base monsters to build off of into a deadly encounter
<+ChancefromNorCalMythos> Some of the boss fights though will involve 2 monsters or one boss with a bunch of minions, or other situations to make sure that each boss fight has a unique feel to it
<+ChancefromNorCalMythos> WhatTheFoole: as for the randomness, each time you go through the deck it is different
<+ChancefromNorCalMythos> You will hit the maps in different orders and with different encounters each time
<+ChancefromNorCalMythos> So even when you have the same encounter card, it can be vastly different fight in a different room and also with different monsters
<+ChancefromNorCalMythos> So each time you play, you never know what you are going to get
<+WhatTheFoole> awesome, so an idea I had was to use the decks to form your own adventures as well
<+ChancefromNorCalMythos> Definitely. I love DMing (or GMing) so that’s my preferred use for them
<+ChancefromNorCalMythos> I love coming up with the story for the dungeon, knowing basically what’s coming and then using the maps to build out the dungeon in real time as we play
<+ChancefromNorCalMythos> At the same time, there are nights when players are missing or the DM’s just tired and doesn’t have time to prep, and this is an awesome way to keep the game going
<+ChancefromNorCalMythos> Or also let that Forever DM get a chance to finally get to play one of their 38 premade PCs that have been locked away for the last 5 years 😀
* ~Dan chuckles
<+ChancefromNorCalMythos> (Link: https://drive.google.com/open?id=1xH8znYuxix8YdCeeF9JBp5iJMNsAgQ13)https://drive.google.com/open?id=1xH8znYuxix8YdCeeF9JBp5iJMNsAgQ13 This is an example of the loot cards we will be using too
<+ChancefromNorCalMythos> This one is my personal favorite because my sister actually made the real peace, and we put it through filters to make it look like an illustration, but that puppy is actually a real necklace
<+ChancefromNorCalMythos> But the loot cards will have specific magical gear. Not every fight will drop a magic item, but by the standard rules of the deck, you will get one one-shot and maybe a bit more. The higher level decks will have a higher drop rate
<+ChancefromNorCalMythos> There is also nothing stopping parties from making their own cards as well and adding to them, so the loot or monsters can fit their own preferred campaign style
<+ChancefromNorCalMythos> We are also toying around with the idea of putting blank cards on DriveThruRPG for tables who want to make their own cards and then shuffle them straight into the decks with the standard cards
<+ChancefromNorCalMythos> Here’s an example of the map cards
<+ChancefromNorCalMythos> (Link: https://drive.google.com/open?id=1Y1ffYV4Ph9HWYmNTDVtTtpJFUQg0spE4)https://drive.google.com/open?id=1Y1ffYV4Ph9HWYmNTDVtTtpJFUQg0spE4
<+ChancefromNorCalMythos> This map is obviously for the Haedus 8B setting (scifi) Each of the maps will have a layout with objects for cover and three locations on the maps to help define the conflicts and place monsters
<+ChancefromNorCalMythos> (Link: https://drive.google.com/open?id=1jQBQNzgxCUHNnP1AeMx2wNfmr7iOIHX4)https://drive.google.com/open?id=1jQBQNzgxCUHNnP1AeMx2wNfmr7iOIHX4
<+ChancefromNorCalMythos> This is an example of the untyped maps. It’s a similar idea with maps designed for any setting, so whether running a random game or having a DM use the card for a room, you can determine whatever the objects are in the room
<+ChancefromNorCalMythos> Also, each deck will come with a set of printable PDFs of all of the maps in the deck. That way you can print each map as an 8.5 x 11 inch image that you can use for mins, place in plastic sleeves, or whatever your table wants to do
<+ChancefromNorCalMythos> For the kickstarter, $10 gets you a digital copy of deck that you can print and play, the PDFs, and access to the app with multiple storylines.
<+ChancefromNorCalMythos> $25 gets the physical deck with all of the digital goodies as well!
<+ChancefromNorCalMythos> You can get as many decks as you want, up to all 6 decks, and we have an option where you can also make your own NPC in the game!
<+ChancefromNorCalMythos> Each deck will have different NPC cards that the party can interact with and offer different benefits or challenges.
<+ChancefromNorCalMythos> The Get in the Game Reward $75 gets you the game deck and the ability to create your own NPC. WE will work with you to build the NPC for whatever system you like and it will be a permanent part of the decks for all time
<+ChancefromNorCalMythos> We also added some extra Early bird specials for the Get in the Game since they ran out so fast, so you can get them for $69 at the moment
<~Dan> So if we can rewind just a bit, I’m not quite clear on how the cards are used in play.
<~Dan> Are the dungeon layouts randomized?
<~Dan> How do you make sure that the pieces fit together?
<+ChancefromNorCalMythos> You enter the dungeon, and flip a random map, a random room entry, and then face a random encounter
<+ChancefromNorCalMythos> It’s assumed there are halls between rooms, so it is not necessarily going to be grided exactly how you would have it on a map
<~Dan> But wouldn’t each room have to have an opening on all four sides?
<+ChancefromNorCalMythos> The doors from the rooms will connect and you will flip the map card for the next room, and arrange it where the doors connect in a proper direction, but it’s not necessary for the cards to fit like a puzzle, just by direction
<+ChancefromNorCalMythos> Most rooms have multiple entrances, a couple are dead ends, and if you flip a dead end on the last room, swap the card.
<+ChancefromNorCalMythos> At times, you would rotate the card to fit the location on the map but it works quite well. If you’ve played betrayal on the house on the hill, it’s a similar concept for how rooms connect
<~Dan> I see.
<~Dan> And you randomly stock each room?
<+ChancefromNorCalMythos> Although some of our rooms will have two southern doors or two doors on one side. When you place the cards, you place them relatively in each position
<+ChancefromNorCalMythos> When you enter a room, you use the encounter card and it will tell you a situation that is going on. “Two monsters are arguing across the room while a third is sitting in the corner” or something more involved
<+ChancefromNorCalMythos> It will also give you an approximate difficult for the encounter, then you flip monsters until you hit the difficulty of the room
<+ChancefromNorCalMythos> So each time you hit a room, it can be with a different conflict and with different monsters. The stocking of the room happens on the fly based upon the conflict setup on the card
<~Dan> How do you control the danger level of encounters to suit the group?
<+ChancefromNorCalMythos> So even though there is a story, and the party will have clues and elements of the game revealed as they complete each room, what they face each time going through the dungeon is never set
<+ChancefromNorCalMythos> Before you start going through the keep, you determine the difficulty of an easy, normal, hard, or deadly encounter. We also put a xp limit on their too to make sure you don’t go too high.
<+ChancefromNorCalMythos> We provided a table, our app will have a calculator, or you can also use one from a site like (Link: https://dhmstark.co.uk/rpgs/encounter-calculator-5th/)https://dhmstark.co.uk/rpgs/encounter-calculator-5th/
<+ChancefromNorCalMythos> The conflict card will let you know how hard the fight will be, and then you will add monsters appropriately until it hits the limit on the card, or hits the right situation
<+ChancefromNorCalMythos> It can be that parties will walk into an encounter that is way above their heads, but this situation will be rare. When it happens, running and barricading a door is definitely an option 😀
<+ChancefromNorCalMythos> If that happens too much though, and the parties run out of routes to advance through the dungeon, they have failed and have to leave with their tails between their legs, so failure is definitely an option
<+ChancefromNorCalMythos> We plan on adding options too for parties so they can either up the difficulty or lessen it depending on table preferences, but if a table wants more of a challenge with more loot, they can choose to do that
<+ChancefromNorCalMythos> Did that help or is still a bit vague?
<~Dan> I think I follow it now.
<~Dan> (Howdy, Silverlion!)
<+ChancefromNorCalMythos> All there any other questions?
<~Dan> You’ve mentioned using the cards for Carbye Jungle. For those who missed our previous Q&A, can you briefly describe it?
<~Dan> (Howdy, GenoFoxx!)
<+ChancefromNorCalMythos> Carbyne Jungle is a sci-fi fantasy tabletop RPG designed on our own custom game engine.
<+GenoFoxx> (hiya Dan, everyone)
<+ChancefromNorCalMythos> We have fast paced combat with nifty rules for injuries, warfare, comsic horror, cyberpunk noir and a lot of other options
<+ChancefromNorCalMythos> Carbyne Jungle is also built with three different rulesets: The stock rules are standard, strategic are for experienced players who enjoy the nitty gritty details of an rpg, and the Flip&Fight rules are streamlined ruleset for new players
<+ChancefromNorCalMythos> All three rulesets are designed to be played side by side in the same game
<+ChancefromNorCalMythos> The decks are designed for all three rulesets as well, with the flip and fight rules on the front, and the stock/strategic rules on the back of the cards
<+ChancefromNorCalMythos> If you haven’t tried Carbyne Jungle, I highly recommend it, not just because I helped make it, but we designed it as a game system for gamers.
<+ChancefromNorCalMythos> We wanted something that was not quick as simplified as 5e is, and for players who wanted more options. we have a wide opened advancement system where you get to create the exact character youwant
<+ChancefromNorCalMythos> We also made a free version of the game that has enough content for about 10 sessions if you want to try it out (Link: https://www.drivethrurpg.com/product/294499/Carbyne-Jungle-Free-Edition)https://www.drivethrurpg.com/product/294499/Carbyne-Jungle-Free-Edition
<~Dan> So is each deck of cards essentially one adventure?
<+ChancefromNorCalMythos> Yes and no. Each deck will have a story aspect printed on the cards, but the app will also have other storylines that you can use the cards for
<+ChancefromNorCalMythos> So with each deck, you get multiple storylines that can have different encounters in each room with different creatures
<+ChancefromNorCalMythos> Each storyline also builds on the mystery of Khieron’s Keep (or Haedus 8B) getting a party deeper into the story
<+danhunsaker> How many storylines are there per deck?
<+ChancefromNorCalMythos> So in a way, it is one big adventure, made up of smaller adventures
<+ChancefromNorCalMythos> There will be at least 3 storylines that you can access per deck, possibly more depending on stretch goals.
<+danhunsaker> Both sets have three decks available based on character tier. Does the story advance through all three decks, or is it the same story in each deck, just retooled for the different power levels?
<+ChancefromNorCalMythos> If a person bought all 3 decks for Khieron’s Keep, it would be 7 storylines minimum (2 per deck specific and then 1 that is the culminating story), and we are looking at adding more based on stretch goals.
<+ChancefromNorCalMythos> Each deck will have at least 2 storylines specific to that deck and 1 that is a culminating adventure that is shared.
<+ChancefromNorCalMythos> The added storylines added through stretch goals will be shared by all the decks, so any extra storylines unlocked can be used by any tables who get any of the deck tiers
<+danhunsaker> So it would make sense to get all three decks for a set, and start with Tier 1 characters.
<~Dan> Do you mind if we wrap up a little early, Chance? I seem to be fading out here for some reason. -_-
<+ChancefromNorCalMythos> Yes, and that would give at least 7 storylines for the party to go through, most likely more.
<+ChancefromNorCalMythos> I’m sorry Dan. Yeah, no worries.
<+ChancefromNorCalMythos> Are there any last minute questions?
<+danhunsaker> Well, if we’re wrapping early, it’s time to ask: What’s your LEAST favorite part of the Mission Decks?
<+ChancefromNorCalMythos> hmmm, my least favorite part of building the decks was balancing the boss cards
<+ChancefromNorCalMythos> Getting them to work as templates was tough, but in the end it was a lot of fun
<+ChancefromNorCalMythos> My least favorite part of the decks… probably is that there is no way to truly replace a DM
<+ChancefromNorCalMythos> It just can’t happen.
<+ChancefromNorCalMythos> A DM allows for an unlimited world of opportunity and there is no way for a deck to do that
<~Dan> Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
<+ChancefromNorCalMythos> The decks though do provide a fun gaming session, cooperative play, and dnd shenanigans
<~Dan> Is there anything we haven’t covered that you’d like to bring up, Chance?
<+ChancefromNorCalMythos> Dan, thanks for having me, and if anyone has any other questions, I’m on twitter at @norcalmythos and would love to talk with you
<+ChancefromNorCalMythos> The Kickstarter is live right now at (Link: https://www.kickstarter.com/projects/carbynejungle/mission-decks/)https://www.kickstarter.com/projects/carbynejungle/mission-decks/
<~Dan> Thanks for joining us, ChancefromNorCalMythos!
<+ChancefromNorCalMythos> Take a look, take a chance, you won’t regret it!
<~Dan> If you’ll give me just a minute, I’ll get the log posted and link you!