<+Kade> My name is Kade Tanner. I have been working on Touch of Power since 2003. Its a fantasy based game where players get a lot of freedom to design and build the character they want to venture forth in lengthy, epic adventures in the world of Theza. Right now there are two core rule books. Book 1 released over a week ago and the second is
<+Kade> still being written. Each book offers 8 different races each with lore, history, beliefs where a player can choose from. There are 10 classes to pick for your character in each book but you know how in many games where you usually are stuck on a straight path once you pick a class? Touch of Power highly encourages class hopping where you may start
<+Kade> off as a bandit but decide you want to learn magic for example, you could go into mage and eventually be well versed on casting offensive magic and stealing! If you want to diversify your character you can class hop as much as you like. Just master any one of the basic classes and you can go into any advanced class!
<+Kade> the game has gone over many versions of itself over the years, where it is now is the best version of itself to date
<+danhunsaker> Thanks, Kade! The floor is now open to questions!
<+danhunsaker> Do you have a link for folks to have a look at?
<+Kade> yes, one second
<+Kade> the kickstarter for book 2 is here
<+Kade> here is the ebook of book 1
<+danhunsaker> What’s the setting like?
<+Kade> hardback cover version full color
<+Kade> facebook.com/touchofpower1 for artwork and updates
<+Kade> The setting is medieval fantasy.
<+danhunsaker> Are there any locations or organizations or whatnots in the core books?
<+Kade> Theza is world where five elemental dragon gods came together and formed the world from the Aethersphere, the source of all creation. Book one has a sample adventure in it where the year is 1438 A.E. (AE is standing for after Egessflo, fall of the elvish empire) takes place on a continent called Oloshya
<+Kade> Yes, there is a whole continent available in the first core book where all eight races described live. Locations are written out and detailed. From a few goblin villages in the Govir Mountains on the eastern side of the land to the Xalan kingdom to the north where many races cross paths and live harmoniously
<+danhunsaker> What’s new in book 2, then?
<+Kade> Book 2 offers eight separate races from book 1, 10 different classes to choose from (one could mix and match classes from both books) book 2 offers new equipment, 72 new monsters and a new continent called Aloxozuphen.
<+danhunsaker> What can you tell us about Aloxozuphen?
<+Kade> A continent just to the south of Merin continent and west of Oloshya (from book 1) …a human kingdom is in the southwestern corner of Aloxozuphen called Hakron which is over five centuries old. Esmur is the main port city on the Northeast coast where caravans travel to Hakron for trading of goods. the adventure on Aloxozuphen begins 2 years after
<+Kade> the events on Oloshya during “Towers of the Gods” saga. Adventure begins in the town of Pesla. Perhaps everyone would like to see a map of it?
<+danhunsaker> Sure, we like maps!
<+Kade> facebook.com/touchofpower1 I just uploaded Aloxozuphen
<+danhunsaker> https://scontent-ort2-1.xx.fbcdn.net/v/t1.0-9/87068648_3054538871274341_7097285344692797440_o.jpg?_nc_cat=104&_nc_ohc=4IpmepfCJ2AAX8BQh0A&_nc_ht=scontent-ort2-1.xx&oh=5c46e96988defb3ef5661a1f0b04dd20&oe=5EBA530C for those following along in the logs.
<+Kade> I am uploading two maps into here as well! I just discovered i could
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/d43a643e69b3e694c315a0095a58e441/MERIN%20CONTINENT.jpg
<+Kade> Merin and Aloxozuphen. Merin will be featured in the Saga book “Threads of Aether” which is a continuation of the sample adventure in book 2 but I am a ways off from being able to release that book.
<+danhunsaker> Sneak peek for Q&A readers!
<+danhunsaker> So there are new races in this book. What can you tell us about them?
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/79d8b69ee5c127ef3ab55c0ddbe46c9a/Screenshot%20(64).png
<+Kade> A sneak peak at a race from book 1 is attached above
<+danhunsaker> What races are new in Book 2?
<+Kade> Book 2 offers the following 8 races: Agarik, swamp-dwelling tribal folk that appear to be similar to alligators. Caver, bear folk of the cliffs and mountains who adore fighting and battle scars are marks of honor. Dwarf, stout miners and commonly blacksmiths, long history involving the kingdom of Daratul on Teril continent. (northwest of Merin),
<+Kade> Dryad forest folk that have tree bark-like flesh and leaves for hair, gilken are underwater sea folk who specialize as merchants and tradesmen. Hurphantes are plains nomads who appear elephant like in appearance. Ludrigar are ice peak dwelling lizard folk who are quite acrobatic and usually keeps to themselves
<+danhunsaker> Must be tricky for the Ludrigar to regulate their body temperatures up there.
<+Kade> and fenara, fox-like people with a dark past. They are said to be created by a human sorcerer in ancient times when the elvish empire ruled
<+Kade> I shall show artwork for the races. one moment
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/fdc3c15e092243668f877383ce025dc8/ALL%20copy.jpg
<+danhunsaker> That would be quite a party.
<+danhunsaker> What about the new classes? What are those?
<+Kade> Classes in book 2, there are 5 basic classes to choose from. Archer, Monk, Lord, Slayer, Warlock…advanced classes are also 5 available in book 2: Bow Master, Druid, Ronin, Pugilist, and Necromancer. And of course there is technically a third tier class in both books called Paragon. but paragon is based off of the classes your character managed to
<+danhunsaker> What traits does the Lord class have?
<+Kade> Lord is a class that is about taming monsters and sharing senses with them, (looking out of a behemoth’s eyes. giving your HP to your weakened beast, curing ailments its afflicted with)
<+danhunsaker> Ah! That’s pretty nifty.
<+Kade> Lords often advance into the advanced class of Druid where they learn how to manipulate plants, nature and other earth magic
<+danhunsaker> What kinds of class hopping have you seen in playtesting? Any that are super common?
<+Kade> but with how Touch of Power is set up, one could be a Lord, go into Slayer (master either or both) and then hop into Necromancer if they really desired but their build may not be as efficient as someone who did Lord plus whatever and then Druid
<+Kade> Super common class hops I have seen over the years is someone went into Monk, mastered it and then went with Mage (book 1 basic class) and then went into Healer (book 1 basic class) and then settled on Wizard (book 1 advanced class)
<+Kade> another common set up is Fighter (book 1 basic) to Warrior (book 1 advanced) and then Paladin (book 1 advanced)
<+Kade> Bandit (basic, book 1) to Warlock to Vagabond (book 1 advanced)
<+danhunsaker> Can you continue improving a class after hopping to another?
<+Kade> So any spells or abilities you learn from a class are yours to keep as well as any stat ups you earn. When you switch a class any CP (class points; they are used to learn new abilities and spells pertaining to your current class) are left in that class and you stop gaining levels for it when you leave it for another but you can come back and
<+Kade> continue it. Basic classes are mastered at class level 10, advanced classes are mastered at class level 15
<+danhunsaker> So you can hop back and forth, then.
<+Kade> yes you can hop back and forth. But once a character goes into Paragon they cannot come out of it. The character is considered legendary by status. class levels are different from character levels. Character level is your character’s overall experience in life.
<+danhunsaker> You mentioned 72 new monsters. Are they in a bestiary section, or scattered through the text?
<+Kade> there is no limit on how high character levels can go. Every 100 points of experience your character levels up. class experience is tracked separately (50 to level a basic class, 100 for advanced)
<+Kade> yes 72 monsters all located in the bestiary section. I will attach a few samples
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/8df5e07a2b3f91e463aab8cb8e7f4232/Screenshot%20(66).png
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/e8363469bf6f8d6daea6f6ad5ecfd3d1/Screenshot%20(65).png
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/5d8f9c7ae6dcb55e7b0f77b36f4d899b/Screenshot%20(68).png
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/b68a56a6e6c52d285a20aaea53e83252/Screenshot%20(67).png
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/0e285aa2288cc2c819d1a2add15de251/Screenshot%20(70).png
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/4ee2294636fd932dbc1c70811dbd9c5a/Screenshot%20(69).png
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/f7e4cc397411ece4eac0c732803ffd8e/Screenshot%20(71).png
<+danhunsaker> Do you have a character sheet we could take a look at?
<+Kade> yes. one moment
<+danhunsaker> What role does alignment play in Touch of Power?
<+Kade> as the character sheet implies, there is a weapon experience and leveling system. Because the longer you use a sword your ability at handling it increases so I created a system that reflects that. Alignment affects some things, it gives the Saga Master(my version of DM) an idea what your character’s intentions are. Certain, primarily cursed
<+Kade> equipment may do different things to your character depending on alignment and the celestials from the bestiary have spells based on alignment, like you’re evil it will do more damage to your character
<+danhunsaker> What alignment system does it use?
<+Kade> five alignments are in ToP. Chaotic Good, will sacrifice yourself to obliterate all evil, Good, will do the right thing will regards to safety of everyone and may even try to persuade the antagonists to stop. Neutral, does not care and will do what they like but will not of out their to hinder others. Evil, out for self gain at the cost of others,
<+Kade> chaotic evil- doesn’t care if they die for their cause or they sacrifice their loved ones as long as they get utmost power or obliterates the world in the process
<+Kade> its a rather simple alignment system, I know but simplicity I think makes it easier to understand
<+danhunsaker> Nothing wrong with that!
<+danhunsaker> I’m guessing AP is for magic?
<+Kade> AP is Ability Points. Correct, used for abilities and magic.
<+Kade> Health Points is a character’s health. When 0, they die but have 3 rounds to revived by item or spell. After 3 rounds, they are permanently dead
<+Kade> every character level, your stats will increase. You will receive 3 bonus points to apply in whatever stat between Strength and Will as you choose
<+danhunsaker> So this is a point buy system, then?
<+Kade> Higher the stat, the higher your dice and modifier is for that stat
<+Kade> what is a point buy system?
<+danhunsaker> You spend points from a pool to build out your character’s stats, attributes, etc.
<+Kade> oh yes, I thought that was always the best way to allow freedom for the players.
<+Kade> speaking of attributes, on the character sheet you will notice: Stamina, Speed and Wisdom, there’s also luck and resistance and I will get to those.
<+Kade> your stamina is a combination of Strength and Endurance modifiers, every 5 your maximum Health gets +5, your speed is your dexterity and agility mods combined, this influences your initiative rolls in battle and your escape capability
<+Kade> wisdom is based on spirit and will mods, every 5, your max AP gets +5
<+Kade> resistance is your body’s natural physical defense, 1/4 rounded down of endurance and luck is rolled at character creation at 1d4. Luck affects things like when your character normally wouldn’t survive an attack, luck rating +1d20 roll could be difference between life and death but it could be used when searching for a rare item too
<+danhunsaker> Seems like Luck will be low compared to other attributes?
<+Kade> yes, it never changes but certain accessories can increase or decrease it.
<+danhunsaker> Does everything use a d20 in play, or how does task resolution work?
<+Kade> so depending on your stats you have a set die or dice plus a modifier assigned to it. Let me attach a chart…
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/b1c3d3a49587acb1982b95c74de20f92/Screenshot%20(73).png
<+Kade> Uploaded file: https://uploads.kiwiirc.com/files/b5ffeef3c38d8ca2ec703dd37da1a583/Screenshot%20(72).png
<+Kade> these are from book one. the dice, stat chart is in both books
<+Kade> things like lock picking, climbing, performing are considered skills and they will use the skill system. Every character level one will gain 2 skill points to spend on leveling up skills. 1 for 1 system. When performing a skill, skill rating +1d20 to determine success, SM assigns the challenge rating
<+Kade> Alchemy is also a skill in the game
— +danhunsaker nods
<+danhunsaker> What’s your LEAST favorite part of Touch of Power?
<+danhunsaker> (And specifically Book 2?)
<+Kade> that is a tough question. There is so much I love about both books and the game in general. I would say the armor section was the hardest and least liked part about both books
<+danhunsaker> Yeah, it’s designed to be a little tough. 🙂 That’s why I ask it near the end.
<+Kade> but it is complete and done.
<+danhunsaker> What’s next for you?
<+Kade> to publish and release Core rule book 2 and then begin working on the Saga adventure books for ToP, I also have another table top RPG in the works that uses an entirely new system from ToP. Its in the early stages still but I hope to get that one out someday too
<+danhunsaker> Anything else you want to bring up in the time we have left?
<+Kade> A big thanks to all the readers and to you danhunsaker for asking really good and critical questions that kept me on my toes. If anyone is interested I can email them a copy of book 1 for them to review and if they like the ideas I have a please ask for support on the fb page and the kickstarter.
<+danhunsaker> Thanks for joining us, Kade!
<+danhunsaker> As always, tips are welcome at https://www.ko-fi.com/gmshoe – anything’s appreciated! 🙂
<+Kade> if they would like a copy i can be reached on fb and twitter by direct message
<+danhunsaker> Now I’ll just get this log copied and sent to Dan so he can post it and get you the link!
<+danhunsaker> And of course, feel free to hang out here any time you like. We’re always open!