<+Danny_ONeill> Hello everybody! My name is Danny O’Neill and I am the owner of Hammerdog Games. I’ve been publishing products in the Adventure Hobby Industry for 20 years. My best known products are The Grande Temple of Jing and The World’s Greatest Screen. Others include The Dread House, Chaos Chess, and Imajewels.
<+Danny_ONeill> In that time I also served as the sales manager for Alliance Game Distributors. I was in charge of a team of sales reps that sold products to hundreds of retail stores across the US Midwest and all of Canada.
<+Danny_ONeill> As a result of my experiences I decided to leave Alliance and launch a new project that was aimed at bringing people together in a collective RPG experience.
<+Danny_ONeill> The result was a Kickstarter that is currently running for Denoa: World of Adventure.
<+William> IS this like Adventurer’s League?
<+Danny_ONeill> If you look at the Kickstarter you’ll find it’s pretty high concept, so I’m excited for the chance to explain a bit here.
<~Dan> (Please hold questions until we get a (done) from our guest. Thanks! 🙂 )
<~Dan> (No problem!)
<+Danny_ONeill> No worries William the answer is definitely coming!
<~Dan> (Howdy, egyptian!)
<+Danny_ONeill> Denoa is a campaign setting that is supported by an app and an enhanced organized play program.
<+Danny_ONeill> It’s ultimate form is a hardcover book that will be produced at retail level quality for Q4 of this year.
<+Danny_ONeill> The app we are developing will keep everyone connected to the content which allows us to create a fantastic shared experience.
<+Danny_ONeill> It allows us to present Denoa as a living campaign for those that love 5th Edition. Feedback from the app will allow us to alter and grow the setting organically, and allow player actions to shape the world they are playing in.
<+Danny_ONeill> The app also allows us to provide enhanced organized play because we can provide unique content through some unique game mechanisms that we’ve designed for this kind of connected social play.
<+Danny_ONeill> So to be clear, organized play is when you go to an official event – or host one yourself – and the results of that game are recorded.
<~Dan> (Howdy, woo77!)
<+Danny_ONeill> That currently happens at stores and at conventions but we want to make it available even in your home. So yes William – like Adventurers League with some fantastic variations, including the app.
<+Danny_ONeill> We’ve been developing the concept of story capsules which we think are a key component of the organized play experience. You don’t have to use them but a lot of people will really enjoy what they add to the game.
<+Danny_ONeill> Story capsules are essentially little acorns that you *pop* open to reveal a scroll inside. That scroll has an in-game benefit like a bonus in combat, temporary hit points, loot, a spirit guardian – anything.
<+Danny_ONeill> You can use those scrolls as-is, but the app has a mechanism to scan them. If you do so, then exciting and dynamic things can happen.
<+Danny_ONeill> First, the app is going to change the effect of the scroll itself. It may increase it’s range, allowing you to share it with another player, or an entire table – even one that you are not playing at.
<+Danny_ONeill> Second, it will record any information, clues, secrets, etc that you find – and share them will all other players using the app. This allows us to drop clues in real time, and even solve long-term puzzles by sharing resources with players around the world.
<+Danny_ONeill> And then there is Denoa herself.
<+Danny_ONeill> A world with a deep mythology that explains the setting, and informs the adventures, but does not overwhelm players with content.
<+Danny_ONeill> That’s because the app and the events will allow us to release content in pieces, content that is then bundled into the book later with even more, never seen content.
<+Danny_ONeill> So Denoa therefore is a fantasy world that unlocks as you discover it.
<+Danny_ONeill> That rewards you for going to new places, trying new things, and sharing your experiences.
<+Danny_ONeill> It’s a fantasy world where a divine sea serpent divided the continents and therefore, they all developed separately.
<~Dan> (Howdy, Lee!)
<+Danny_ONeill> So that each land has it’s own unique races, class builds, magic systems, and so on.
<+Danny_ONeill> It’s a world where DMs new and old can feel comfortable running any adventure or content that they already own. Or run our content.
<+Danny_ONeill> We say each continent is a world.
<+Danny_ONeill> And that means Denoa is a fantasy world, that is made of worlds.
<+Danny_ONeill> And I am done. Thanks so much for wading through all of that.
<~Dan> Thanks, Danny_ONeill! The floor is open to questions!
<~Dan> Can you give us a high-level overview of the continents?
<+danhunsaker> Do you have a link for folks to have a look at?
<~Dan> (Oh, and by the way, I’m currently suffering from pink eye, so I’ll have to step away periodically. Please pardon any delayed replies!)
<+William> Sort of like the way Games Workshop ran its campaigns… the customers played out their games and the results added to which faction actually won the campaign, and pushed the story further forward.
<+Danny_ONeill> (Link: https://www.kickstarter.com/projects/hammerdog/chronicles-of-denoa-chapter-1-5e-rpg-setting-and-campaign?ref=user_menu)https://www.kickstarter.com/projects/hammerdog/chronicles-of-denoa-chapter-1-5e-rpg-setting-and-campaign?ref=user_menu
<+Danny_ONeill> Danhunsaker – lmk if that works for you.
<+Danny_ONeill> “Pink eye” Dan – totally understood.
<+danhunsaker> Looks good from here!
<+Danny_ONeill> William – that’s correct. Or Legend of the Five Rings where they had storyline events dictate the clans that lived or died.
<+William> Just the four continents to begin with?
<+Danny_ONeill> Correct, though it’s really 3. Continent 4 is where monsters come from. Nobody will be ready to go there for quite some time.
<+danhunsaker> Did you see Dan’s question?
<+Danny_ONeill> Whoops, I did not thank you.
<+Danny_ONeill> High Level View of Continents
<~Dan> (Lots of Dans in the room tonight. 😀 )
<+Cortana> (It’s a Danocalypse)
<~Dan> (Howdy, polyhedral!)
<+danhunsaker> (but we digress)
<+polyhedral> Dante’s Inferno
<+Danny_ONeill> I love digressing. Boy don’t ask me about my life history…
<+polyhedral> (Hi Dan! Oh no, I’m interrupting a Q&A D: )
<+Danny_ONeill> No sweat polyhedral!
<+Danny_ONeill> OK back to it
<+Danny_ONeill> High Level Overview of Continents
<+Danny_ONeill> I can mostly talk about Colarwyn and that’s because, as counter-intuitive as it is, we want you to DISCOVER these places. We want you to have the chance to experience some of the wonder that the players do.
<+Danny_ONeill> But what I want to tell you first is that each continent has 1 or more major themes represented in it’s regions. They draw from certain materials and them put them through the D&D lens.
<+Danny_ONeill> So Colarwyn is the main region. Our Greyhawk, Forgotten Realms, and Middle Earth all in one.
<+Danny_ONeill> (though not as expansive)
<+Danny_ONeill> Classic races like Elves, Dwarves, and Humans are joined by fresh ones like Winnow (Halfling speedsters), Cabasti (catfolk), and even Kaynis (dog people).
<+Danny_ONeill> Colarwyn has a ring of countries surrounding an inland sea and as a result they have managed to slowly increase their seafaring capabilities. They now want to tackle the open sea and find the other continents.
<+Danny_ONeill> Nordosta is the continent to the north of Colarwyn. It is based on Inuit culture. I cannot say too much except that they draw their magic singing to the northern lights. This creates a surreal and beautiful setting that allows us to tell some uniquely spiritual stories/adventures.
<~Dan> Sounds cool (pardon the pun)!
<+Danny_ONeill> The Chorak are the dominant species in the north, large shaggy people that hunt ice wyrms the way the Inuit hunt seals.
<+Danny_ONeill> Thanks Dan!
<+Danny_ONeill> And Faevalon is a Fairy Tale land. There you can find (and play) fey, anthropomorphs, and perhaps even a tree wizard. We have been showing the Quoshi Honeytongue – a humanoid badger person that takes no ****. His people are barbarian/bards that soothe their tempers with music.
<~Dan> Heh. Nice. 🙂
<+Danny_ONeill> If you ever dreamed of playing Wolverine in a fantasy setting, you want to be this race.
<+Danny_ONeill> The magic style of Feavalon is high magic. Your wizards and other spellcasters will gain a boost when they are there.
<+William> How much of the other continents is known to the people of Colarwyn? How long ago in the past did the separation happen? Did you have Inuit helping with the creation of Nordosta?
<+William> (Sorry, as a world builder I will have a thousand questions)
<+Danny_ONeill> And I have your answers
<+Danny_ONeill> The other continents are lost in myth and legend. Nobody remembers ANYTHING other than they exist because in the mythology, they world was broken into pieces.
<+Danny_ONeill> Some of the racial names have been preserved over time via oral tradition. So they know there was once something called a Quoshi…but they don’t remember what it is.
<+Danny_ONeill> The excitement of course comes when these continents start to meet each other. You can imagine where we are going with that.
<+Danny_ONeill> Nordosta – I grew up in a northern community in Canada with Inu and Dene people in my village. As a result, my childhood is seeped in Inu tradition. I haven’t talked to anybody specifically, but I am fairly certain I can keep the vibe of the culture alive in Nordosta.
<+Danny_ONeill> Since Inu “sing” their magic, the people of Nordosta do too. 🙂
<+William> So, players and GM’s start on Colarwyn, and as they go forth to the different continents, they can open up new adventures… Sort of a Gloomhaven idea…. once those new areas are open, they can start new campaigns in those areas?
<+Danny_ONeill> In fact
<+William> (As a fellow Canuck, I applaud you being aware of the culture)
<+Danny_ONeill> Hey thanks! I grew up in Churchill Manitoba. Polar Bear capital of the world. 🙂
<+William> (I’m sorry of I am monopolizing guys…. )
<+Danny_ONeill> So I was going to say
<~Dan> (William: No, this is great!)
<+polyhedral> (William: I’m the worst at thinking of questions on the spot, so thanks for asking interesting stuff!)
<+Danny_ONeill> The starting adventure forces you to begin as a 0-level human farmer. It’s literally all you can be. After your first 2 adventures, you will meet dwarves. Now you can be a dwarf if you like. Then you do another adventure and meet elves and you can now be an elf.
<~Dan> (I’m always glad to not be the only one asking questions! 🙂 )
<+Danny_ONeill> And I love questions!!!
<+Danny_ONeill> So the “adventure/discover/unlock” mechanism is prevalent everywhere
<+Danny_ONeill> And each continent has adventures that unlock content, much like a computer game does.
<~Dan> Doesn’t that put characters who want to switch species at a disadvantage in terms of level?
<+William> Okay, so I start as Bob the farmer, and after I meet a Dwarf, I can ask my GM if I can be Bob the Dwarf?
<+William> (by the way, overall cool concept)
<+Danny_ONeill> So the idea is that you will run a STABLE of characters which is actually important to the overall gameplay.
<+Danny_ONeill> Since this is a “Save the World” storyline, it’s not about getting to 20th level
<+Danny_ONeill> It’s about promoting a team of characters to success.
<+Danny_ONeill> So for the first year/book we are focusing on Tier 1.
<~Dan> (This will all end in Tiers.)
<+William> Levels 1-5
<+Danny_ONeill> You’ll play Dude the Farmer at level 0. Then you’ll get to Level 2 and meet a Dwarven Mining Colony. Now you can add a level 2 Dwarf to your stable. When you leave the colony, you leave as a Human or a Dwarf.
<+William> (LOL DAN)
<+William> Okay, that’s cool
<+Danny_ONeill> Your human will remain in the stable where, in downtime, you’ll move them to where you want them for future adventures.
<+Danny_ONeill> And like Dark Sun Character Trees, some of your XP trickles down into your stable, so you can elevate your characters that are “just sitting around”
<~Dan> Do you offer any unusual twists on your Elves and Dwarves?
<+William> Like Blades in the Dark, or Scum and Villainy
<+Danny_ONeill> Dan – we’re trying!
<+Danny_ONeill> First, each race has a mythological origin. Elves are made from the light of the sun shining through a leaf – that is then wrapped in another leaf.
<+Danny_ONeill> Therefore Elven souls are said to be made of green light. Rather than mystic elves, these are elves of nature. They can take a portion of their soul OUT of their bodies to create that green light.
<+Danny_ONeill> Which people will discover harms the undead.
<+Danny_ONeill> Dwarves were carved from stone. They have stone in their blood and are hard to kill. They too are more about nature than the tech dwarves most people use. They shape stone as well as drill it. One of their specialties is hammers that they pack with black powder to *blast* through things.
<+Danny_ONeill> But maybe the biggest twist here is that the Humans, Elves, and Dwarves in Colarwyn all get along. They’ve even created a city together.
<~Dan> That’s somewhat refreshing.
<+Danny_ONeill> Here’s a picture of that city, painted by Bruce Brenneise a fantastic artist.
<~Dan> Wow, that’s breathtaking!
<+William> That city alone would be cool to play in
<+Danny_ONeill> I sure hope so!
<+William> So, lets say there are thrity groups playing, and they are all at different levels as they progress, how does the unlocking of different aspects within the world affect game play?
<+William> Does the group at fifth level make it easier for my group at first level, or vice versa?
<+Danny_ONeill> The idea is that you’ll all be playing the same levels in the official events.
<+Danny_ONeill> So at launch, you are all those farmers.
<+William> Interesting…. is there set times then that everyone should be trying to play in, or aim for, so that the groups can maintain an even track?
<+William> So like you need to be second by this date and third by this one, etc,
<+William> Or am I missing something?
<+Danny_ONeill> For official events yes. What we are hoping for is to simply divide by quarters and months. So we hope to begin in Q2. In the month of May we’ll run the first official events to take folks from L1 to L2. At any time in that time period you can run those adventures.
<+Danny_ONeill> In June we would host a special event that those other events fed into. THIS event is synchronized over a weekend. And yup, we get to manipulate things due to time zones, and those in Europe may uncover things that help those in the US.
<+Danny_ONeill> It comes down to participation and desire and we’ll flex to the needs of those two factors.
<+William> Okay that’s cool
<~Dan> I may have missed this, but what happened to the sea serpent that was dividing the continents?
<+William> (anyone else want to jump in here, Buehler?)
<+Danny_ONeill> “Voodoo Economics”
<+Danny_ONeill> (sorry, mandatory Ferris reference)
<+Danny_ONeill> Oh that sea serpent is still there. But the point of the story is about learning how to get across it.
<+William> so tier 2 is passing the serpant?
<~Dan> (That sounds painful.)
<+Danny_ONeill> (I think they have pills that can help with it though)
* ~Dan snickers
<+Danny_ONeill> Sorry William I’m trying to think about how to answer without dropping info I shouldn’t
<+Danny_ONeill> All continents will have Tier 1 play
<+Gregaridog> Let me contribute to the Q&A as well by saying I used to like Snickers as well. Cheers, Dan!
<+William> Understood… NDA are a pain
<+Danny_ONeill> Storylines will progress through tiers. So in the first book there is a storyline that enters Nordosta as Tier 2. The storyline that enters Faevalon is Tier 1.
<+Danny_ONeill> If we do this right we’ll expand things next year and have Tier 2 in all the exposed continents and Tier 1 in all the new ones discovered.
<~Dan> You mentioned a continent where the monsters are… Who are the local adversaries in the other continents?
<+William> cool (an I like Mars bars)
<+Danny_ONeill> (Give me Oh Henry’s and Caramilks!)
<+Cortana> (you weird people and your candy :P)
<+Danny_ONeill> In the mythology of the world, the god Abominous is the father of all monsters. He lies chained on the smashed archipelago where he was thrown by Mish Morak, the god of rage and fire. He’s producing monsters and sending them to destroy all the races of Denoa.
<+Danny_ONeill> So each continent has a base of similar monsters, and then their own unique ones. You can imagine the fey dominate Faevalon.
<+William> and you did mention ice wyrms
<+Danny_ONeill> On top of that, look for tweaks on existing monsters to fit the world and enhance the story. The entire first storyline features such a beastie.
<~Dan> Are all the standard humanoids there? Goblins, orcs, bugbears, ogres, etc.?
<+Danny_ONeill> Right – Ice Wyrms and other polar creatures plague the Children (the collective name for the races) in Nordosta.
<+danhunsaker> About a half hour until I ask my favorite question, but it feels like Dan’s is coming reeeeeeeaaaal soon, now…
<+Danny_ONeill> They are all there but again, with a fresh twist on many of them.
<+Cortana> I hate to sound like a fool that I am but that god of monsters thing sounds vaguely lovecraftian 🙂
<+Danny_ONeill> For example, most of them claim to be original races, not monster ones. The goblins claim to be Children, which would give them protected status among the other races.
<+Danny_ONeill> I think you sound like a genius right now Cortana.
<+Gregaridog> You can’t spoil such things, Cortana. 😉
<+Danny_ONeill> Take 1d20 sanity damage
<+William> too late
<+Danny_ONeill> All good
<+Danny_ONeill> You are absolutely supposed to see the parallels in the familiar.
<+Gregaridog> Yup, I’m just joking ofc.
<+William> Can a warlock use Abominous as a patron?
<+Danny_ONeill> He is Cthulhu meets Tiamat (the mythical one, not the D&D one) meets other monster patrons
<+Danny_ONeill> Not to start no
<+Danny_ONeill> At this point in the story, they would not survive
<~Dan> Speaking of classes, do you offer any new ones and/or twists to old ones?
<+Danny_ONeill> But just keep discovering things and we’ll see what happens…
<+Danny_ONeill> It seems wisest to twist the old ones through two mechanisms.
<+danhunsaker> Don’t twist Old Ones… They tend to dislike thta.
<+Danny_ONeill> Hey man, I just do what the ritual says to do… 😉
<+Cortana> Untangling them tentacles takes *forever*! 😛
<+Danny_ONeill> Yes, never play Twister with the Old Ones. Noted. LOL.
<+Cortana> Tentacle #5 … red.
<+Danny_ONeill> (LOLOLOL) The first mechanism is Feats. Since we are using the SRD we will offer a whole bunch of new feats that will offer flavor.
<+Danny_ONeill> The second is multiclassing. With that we will mimic 3rd edition where they would put 2 classes together and name it as if it were a new class.
<+Danny_ONeill> And then use feats for balance – though that mechanism is under development.
<+Danny_ONeill> So a Wizard/Sorceror becomes a Wordwizard.
<+Danny_ONeill> A Ranger/Druid becomes a Woodwarden
<+Danny_ONeill> And so on
<+William> Cool (the will and the word)
<+Danny_ONeill> The important thing here is that we’ve hired Owen KC Stephens to do this part for us.
<+Danny_ONeill> He was lead design on Starcraft
<+Danny_ONeill> And indeed, you know your Belgariad 🙂
<+Cortana> I misread that as Belgrade
<+Danny_ONeill> C’mon William tell us everything you know about Belgrade!!! What kind of candy do they like there? Do they have a Denny’s?
<+William> I have never been, but want to…
<+Cortana> Danny_ONeill: they didn’t the last time I was there :p
<+William> So potential release date is Oct 2020? when will the first events be?
<+Danny_ONeill> May, with some potential playtest events in April
<+William> Of this year?
<+William> And that’s for the Kickstarter Backers?
<+Danny_ONeill> Kickstarter backers will get all content as it releases in bits, kind of like a short-term subscription. Official events will be based on that content. So for example, we release the introductory level of the setting, and how to make a 1st level character. When the official events happen, stores that are in our network will get the adventure
<+Danny_ONeill> before, or around the same time as the backers. We REALLY want people to play in stores, but we support playing anywhere.
<+Danny_ONeill> Sorry, how to make a 0-level character.
<~Dan> What are your dragons like??
<+Danny_ONeill> Dragons are one of the Children.
<+Cortana> (I would imagine they have wings :P)
<+William> You’ve mentioned the Children a few time, what are they?
<+Danny_ONeill> The races that were created by the gods. The true inheritors of Denoa. The ones that were scattered when Beazt killed the three and Abominous broke the world.
<+Danny_ONeill> The first peoples
<+Danny_ONeill> When the story begins, Dragons have not been seen for some time.
<+danhunsaker> (Dragon is a blanket term for a number of species, only some of which have wings. Chinese dragons don’t bother with wings at all, for example.)
<~Dan> What is Beazt?
<+Danny_ONeill> Indeed Danhunsaker. I’m being purposefully opaque on this one.
<+Danny_ONeill> Beazt was the Child of Abominous.
<+danhunsaker> (That was directed more at Cortana actually. 😀 But yay!)
<+William> and Beazt was killed
<+Danny_ONeill> LOL. Don’t worry. We’re playing DnD so there are Dragons. But I can’t speak of them yet.
<+Danny_ONeill> Yes, Human was created by the gods to slay Beazt.
<+Cortana> ( danhunsaker, I know. one of our museums holds one of the coats of Pu Yi, the last emperor of China, and it has embroidery of dragons)
<~Dan> (I misread that as Pi Yu. 😀 )
<+Cortana> (lol, Dan)
<+William> The setting and concept sound really intriguing….
<+Danny_ONeill> Thank you. I’ve been at it for quite some time.
<+William> ..and you guys met your goals correct
<~Dan> Does the book have its own bestiary? Or do you stick to local variations of D&D standards?
<+Danny_ONeill> William we’ve met our first goal, but stretch goals need to be hit to unlock all the adventures and to increase the functions of the app. This is unfortunately, not an inexpensive venture.
<+Danny_ONeill> So we’ve been funded enough to launch what I’ve talked about here, except we need stretch goals hit if ye are to see Faevalon for example.
<+danhunsaker> So this is a compaign setting for D&D. Any thought given to supporting other systems as well? The setting is fascinating, but I’m not a big fan of d20 as a system, thanks to biases we won’t get into here.
<+Danny_ONeill> Dan the book will contain a small bestiary section for now. Later down the road it could get it’s own book but it won’t be needed unless we are given the go by backers to keep creating content.
<+Danny_ONeill> Danhunsaker – we’d love to do this for Pathfinder and even 13th Age but the retailers today are mostly seeing success with D&D events. So we have to stick with that for now.
<~Dan> What are some of the unique critters that you’ll feature?
<+Danny_ONeill> I’m sorry to say Dan, that I can’t discuss that because it would ruin the surprise. We REALLY want to recapture that experience from when the game was young and just coming out.
<~Dan> Fair enough!
<~Dan> danhunsaker, want to ask your favorite question? 🙂
<+Danny_ONeill> But if you were to check out my book The Grande Temple of Jing, you would see me creating things like Weretaurs (lycanthrope centaur mixes), and Living Trasure that attacks you, so really, you should expect ANYTHING.
<+danhunsaker> DON’T I JUST!!!!
<+Danny_ONeill> BRING ON THE ULTIMATE QUESTION. I AM READY.
<+danhunsaker> Now that Dan finally asked his favorite question about bestiaries. 😀
<+danhunsaker> What is you LEAST favorite part of this project?
<+William> (good one)
<+Danny_ONeill> Heh. Fundraising for it.
* ~Dan chuckles
<+Danny_ONeill> We created a fantastic Kickstarter that is currently underperforming.
<+William> Market saturation?
<+Danny_ONeill> But it’s all good. We have lots of plans to ensure this makes it to table.
<+Danny_ONeill> Market saturation, high concept, timing, it’s certainly got a few issues
<+William> (getting it to table)
<~Dan> So I often ask if a product is the start of a game line, but it sounds like the answer here is “yes” by definition.
<+Danny_ONeill> But if people take the time to learn it, as you have today, people will embrace it
<+William> You’ve sold me on it
<~Dan> (Howdy, Akyla!)
<+Danny_ONeill> Thank you William. Welcome aboard!
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+William> (this is going to be one hell of a boat ride)
<+Danny_ONeill> Dan – correct. By definition it will be a continuing story. We’ve got an arc that can be expanded or compressed depending on what the audience wants.
<+Danny_ONeill> Yes please. I want to point you to the Story Capsules.
<+Danny_ONeill> These are likely going to be the most misunderstood part of the entire thing.
<+Danny_ONeill> The adventures drive the story. And the app is the glue that connects everybody.
<+Danny_ONeill> But the capsules are the magic.
<+Danny_ONeill> If you buy a Event Kit, you can get these capsules. But you don’t HAVE to. If you go to a store the event will include them in the event price (if there is a price).
<+Danny_ONeill> You’ll only ever pop a few per game session – but when you do you’ll uncover something that you might not even be able to use.
<+Danny_ONeill> You may need to “Pay it Forward” and give it to someone else.
<+Danny_ONeill> We really think that this reflects the entire point of heros, adventuring groups, and “save-the-world” storylines. So we really want to make sure people understand. These are not “Pay to Win” but they are absolutely “Pay to Enhance”
<~Dan> Cool. 🙂
<+Danny_ONeill> And finally, because of the App, people that play at home will have their own experience, while those at stores and cons will have a differnt one.
<+William> which all adds to the world and the experience… cool
<+Danny_ONeill> Sorry, slightly different one. One that is maximized for that setting, where multiple groups might play at the same time, or over the course of days.
<+Danny_ONeill> Right. It all feeds back.
<~Dan> (Howdy, woo77!)
<+Danny_ONeill> So that’s it. If I’ve interested anyone here, I would appreciate anything you can do to help spread the word. We believe this is an evolution in Organize Play and Living Campaigns and we need all the players and DMs we can find to get behind it.
<~Dan> Thanks very much for joining us, Danny_ONeill!
<+William> Woot (applause)
<+Danny_ONeill> Thank you so much for this opportunity to talk to you all. I truly appreciated your time and patience.
<~Dan> Usual reminder to folks: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
<~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you!