<+Apocalyptic_Chuck> Hello everyone! My name is Chuck Rice, and I’ve been working in the games industry since 2000 or so. In that time I’ve written over 100 RPG products, mostly for d20, but AD&D was always my first love, and I have a campaign that’s over 20 years old. I’ve been working on the City of Solstice for several months now.
<+Apocalyptic_Chuck> I’m currently in the midst of crowdfunding a professional version of the campaign on Kickstarter.
<+Apocalyptic_Chuck> (Link: https://www.kickstarter.com/projects/apocalyptic-games/city-of-solstice-a-setting-for-osr-fantasy-campaigns?ref=user_menu)https://www.kickstarter.com/projects/apocalyptic-games/city-of-solstice-a-setting-for-osr-fantasy-campaigns?ref=user_menu
<+Goat_Father> Hey, Chuck
<+Apocalyptic_Chuck> So the short version of the campaign is that it’s “The Untouchables” in a fantasy world.
<+Apocalyptic_Chuck> 10 years ago, on a night without a moon, where stealth was rendered more powerful, 5 criminal families killed the Earl and took over the city. Since then, they’ve outlawed magic, and the worship of all gods except Mother Moon.
<+Apocalyptic_Chuck> The PCs in the campaign are the city watch. The first words of the book, which help set the tone, are these: You are not adventurers. They’re dead.You are members of the Vigilant, a thoroughly corrupted effigy of a once proud guild, charged with keeping order in a chaotic city of 100,000 souls. You are not adventurers. But you have a duty.
<~Dan> Thanks, Apocalyptic_Chuck! The floor is open to questions!
<~Dan> So first, what system do you use?
<+Apocalyptic_Chuck> The campaign is built for the OSRIC system, which is AD&D 1e in open source form.
<+Apocalyptic_Chuck> That said, it’s modified with new classes, and a tweaked magic system.
<~Dan> What are the new classes?
<+Apocalyptic_Chuck> SO the new classes are a mix of old and new. On the new side, we have the Mercenary Captain, the Noble, and the Mystic. On the old side, we have the Bard, and the Martial Artist. Two classes that I humbly consider to be swings and misses in the classic rules.
<~Dan> (wb, Goat_Father_Returns)
<+Apocalyptic_Chuck> Mercenary Captains and Nobles are leaders, the Mystic is a low magic spellcaster, alchemist, and astrologer.
<~Dan> ( Goat_Father_Returns: Here for the Q&A? 🙂 )
<+Goat_Father_Returns> (thx, Dan)
<+Goat_Father_Returns> (I am)
<~Dan> (Cool! Please make yourself at home. 🙂 )
<+Goat_Father_Returns> (aye, aye. cap’n – :salutes:)
<~Dan> (Howdy, michael_addison!)
<+Goat_Father_Returns> hey, Chuck?
<+michael_addison> Hi Dan! Helloooo, #randomworlds!
<+Apocalyptic_Chuck> Howdy Goat_Father_Returns
<~Dan> (Apocalyptic_Chuck: michael_addison is one of your fellow game authors, and a future Q&A guest himself. 🙂 )
<+Apocalyptic_Chuck> Also folks, if you’d like a deep look at the setting, I have a 40 page quickstart for the setting.
<+Apocalyptic_Chuck> (Link: https://www.drivethrurpg.com/product/292353/City-of-Solstice-Quickstart)https://www.drivethrurpg.com/product/292353/City-of-Solstice-Quickstart
<+Apocalyptic_Chuck> It includes an overview of the setting, as well as my take on the Bard and the Martial Artist.
<~Dan> Do all of the usual fantasy races exist?
<+Apocalyptic_Chuck> Yes. Elves, 1/2 orcs, dwarves, are all pretty prominent in the setting. Halflings and Gnomes live in the city in small numbers.
<~Dan> Do you include any unusual twists on these races?
<+Goat_Father_Returns> no drow? 😦
<+Apocalyptic_Chuck> A little but nothing radical. There’s two clans of dwarves, one in direct service to the Crown, who are now sort of at loose ends. The 1/2 orcs are looked down upon because orcs have literally tried to burn the city to the ground several times.
<+Apocalyptic_Chuck> And while the book doesn’t mention the underdark races, it does sit on an underground “old city” that sank beneath the earth so…
<+Goat_Father_Returns> ah – do I can play Drizzt Do’Urden in this setting?
<+Apocalyptic_Chuck> If your DM is ok with it, why would I have an opinion
<+Goat_Father_Returns> fair enough – sorry – just being cheeky
<~Dan> You mentioned some tweaks to magic?
<+Apocalyptic_Chuck> So Vancian magic, with fire and forget spell slots, is probably my least favorite thing about vanilla D&D. So I replaced it with a channeling spell system.
<+michael_addison> Sounds awesome. How does the channeling system work?
<+Apocalyptic_Chuck> When a caster throws a spell, they roll dice, depending on the highest level spell they can cast. So at 3rd level you’re rolling 2d4. And you need 10 mana to cast a second level spell. Which means it’s not going off in the first round, unless you have some sort of boost to your mana generation.
<+Apocalyptic_Chuck> You can keep building up mana from round to round, until you decide to throw your spell or it gets interrupted.
<+michael_addison> Sounds high-risk, high-reward.
<+Goat_Father_Returns> how would you boost your mana generation?
<+Apocalyptic_Chuck> Interrupting spells is a bit harder, and high level casters are actually more powerful in the setting, since there’s no artificial limit on how many spells they can cast.
<+Apocalyptic_Chuck> You can increase your mana with magic items… you could find a +2 wand, or a +2 relic, or a mana potion, and the like.
<+Apocalyptic_Chuck> If you have excess energy, you can use for metamagic, increasing the range, the damage, that sort of thing.
<~Dan> So it sounds like high-level magicians can fire off low-level spells pretty much at will.
<+Goat_Father_Returns> if I wanted to check out an actual play to see what the setting “feels” like – is there one I can check out?
<+Apocalyptic_Chuck> Dan, that’s right, again, this is balanced in part by the fact that in the setting, magic is actually illegal.
<+Apocalyptic_Chuck> But yeah, there’s nothing artificial to stop a mage from throwing magic missile every round.
<~Dan> (Howdy, FreeGamer!)
<+Apocalyptic_Chuck> Along with the quickstart, another great way to get a feel for the setting is a liveplay I ran. (Link: https://www.youtube.com/watch?v=V7j3G9JYl-s&t=52s)https://www.youtube.com/watch?v=V7j3G9JYl-s&t=52s
<+Goat_Father_Returns> sweet! thanks
<+Apocalyptic_Chuck> Back to the magic, I thought clerics would be the hardest thing to balance, but it’s actually worked out all right.
<~Dan> Do they work in the same way?
<+Apocalyptic_Chuck> Yes. Clerics can also make certain sacrifices to get a temporary mana boost. I assumed the ability to spam Cure Light Wounds after every fight would break the game all over the place, but it really didn’t happen that nadly.
<+Apocalyptic_Chuck> badly too
<~Dan> Why’s that?
<+Apocalyptic_Chuck> Well- partially it’s pacing. At 4th level, the cleric still only has Cure Light Wounds, so healing the party takes time. So you can just jump them if you don’t want to deal. But also, I just design the adventures assuming they’re healing all the time, and the NPCs have just as much access to the magic system as the players.
* ~Dan nods
<+Apocalyptic_Chuck> When every cleric has ready access to Silence 15′ radius, things can go south in a hurry.
<~Dan> Are moon clerics allowed to use magic?
<+Apocalyptic_Chuck> So clerics are allowed, but the only god allowed in the city is Mother Moon, the moon goddess. This is one of the central tensions in the setting. The gods are real, and they’re active. Worse, the city has a founding myth. The City of Solstice was founded by the Goddess Solstice, who created 12 springs and led refugees to the site where the city rests.
<+Apocalyptic_Chuck> Now her worship is illegal in HER city, and she has appeared to the PCs with ominous warnings about the city “not being able to live without her”.
<+Apocalyptic_Chuck> Whether this is hyperbole, or a pissed off goddess steering a meteor toward the city, the PCs are still trying to suss out.
<~Dan> What alignments are Mother Moon and Solstice?
<+Apocalyptic_Chuck> So Mother Moon is the goddess of everything that happens by moonlight, especially the shadier stuff. Thievery, secret meetings, adultery, you name it. Solstice is a nature goddess, specifically of springs and caves.
<+Apocalyptic_Chuck> I only peg each God in the setting to one alignment- Solstice is good, Mother Moon is Neautral
<+Apocalyptic_Chuck> It’s also worth pointing out, the 30 ft. statue of Solstice has recently collapsed. People are kind of on edge about this to say the least
<~Dan> Are there hidden cults of other gods running around in the city?
<+Apocalyptic_Chuck> So at one time, the city had literally hundreds of cults. It’s a port city with a population of 100,000 and the prevailing philosophy was that even an obscure god no one ever heard of is still a god, so let anyone worship whoever they want.
<+Apocalyptic_Chuck> Now that entire system has been demolished.
<+Apocalyptic_Chuck> All the temples except those of the 12 major gods have been torched.
<+Apocalyptic_Chuck> The 11 major temples that are NOT mother moon have been closed, but not destroyed, because it’s the one thing the people rose up as one to fight over.
<+Apocalyptic_Chuck> So now the Star Society (the criminals running the city) are watching and arresting anyone caught worshipping the wrong gods. There are inquisitions starting.
<~Dan> Is there conflict between the gangs running the city?
<~Dan> brb — I can’t see my messages.
Session Close (#randomworlds): Tue Oct 29 20:16:51 2019 -0500
Session Start (Dan:#randomworlds): Tue Oct 29 20:16:57 2019 -0500
<~Dan> Okay, let’s try that again.
<~Dan> Did you see my message about conflict between the gangs?
<+Apocalyptic_Chuck> For the most part the Star Society have been placated and have been getting along. The Sagittarius Sect, for example, was a thieves guild known for its members skill setting up ambushes with archers.
<+Apocalyptic_Chuck> So they’ve actually been given control of the bowyer’s guild.
<+Apocalyptic_Chuck> The monks of the five forms monastery have been made lords and masters of their entire island.
<+Apocalyptic_Chuck> So for now the conflict comes from the minor gangs, of which there are dozens detailed in the setting, and the younger members of the Star Society who are evil and wanting to rise up.
<~Dan> There are good members of the Star Society?
<~Dan> (Howdy, BryanDonihue!)
<+Akyla> (Hi Bryan)
<+Apocalyptic_Chuck> No. There are some that are just amoral, but for the most part, the conspiracy was of thoroughly wicked folk. They did attempt to wipe out an entire family in the middle of the night.
<~Dan> For the late arrivals: (Link: https://www.kickstarter.com/projects/apocalyptic-games/city-of-solstice-a-setting-for-osr-fantasy-campaigns?ref=discovery_category_newest)https://www.kickstarter.com/projects/apocalyptic-games/city-of-solstice-a-setting-for-osr-fantasy-campaigns?ref=discovery_category_newest
<+Apocalyptic_Chuck> That’s another thing kind of dangling in the city right now. The Star Society didn’t manage to wipe out the ENTIRE royal family. The princess survived, and was allowed to live for reasons no one in the city is sure about.
<~Dan> Is she free?
<+Apocalyptic_Chuck> The official story is that she’ll be allowed to marry a noble outside the city and leave when she comes of age. She’s under house arrest. She has not been seen a single time since Black Night.
<+Apocalyptic_Chuck> Most people in the city believe that’s why the King hasn’t attacked the city.
<+Apocalyptic_Chuck> Despite his brother and sister in law being killed by the Star Society, his niece is still alive for now.
<~Dan> What is the kingdom at large like?
<+Apocalyptic_Chuck> So I’m leaving that purposefully vague for the most part, because a self contained city can be inserted into any suitably medieval campaign world. Solstice would fit just fine in Greyhawk, for example.
<+Apocalyptic_Chuck> To the extent that I have sketched it out, Solstice is a part of a large human kingdom, that engages in periodic genocidal wars with an equally large and powerful kingdom of humanoids.
<~Dan> (Howdy, DLB_Chuck!)
<+Apocalyptic_Chuck> The last such war was 40 years ago though, and the King is now in his final years.
<+Apocalyptic_Chuck> One final faction I feel I should mention… the Royal Navy is actually based in Solstice.
<~Dan> How does THAT work?
<+Apocalyptic_Chuck> The Admiral of the fleet basically acts as though none of the Star Society’s laws apply to him and his people. He has been ordered by the King not to attack the city, to help safeguard his niece.
<~Dan> Does the Star Society leave him alone?
<+Apocalyptic_Chuck> But the Admiral has made it quite clear any attempt to interfere with his ships coming and going, their maintenance, or arresting any of his men will result in him shelling the city.
<~Dan> I note that you say “shelling” there… Does gunpowder exist in this setting?
<+Apocalyptic_Chuck> Ships in the game have magical bombards, that drastically increase the range of elemental spells. Meaning ships in the game are very Napoleonic. Just throwing lightning or fireballs from a mile out at sea.
<~Dan> I see. Do cities have bombards of their own?
<+Apocalyptic_Chuck> So far the Star Society have left the navy alone, left the Princess alone, and even paid all the city’s taxes on time. They’re waiting for something.
<+Apocalyptic_Chuck> It does, but the Admiral controls all the coastal defenses.
<+Apocalyptic_Chuck> He’s basically living on his flagship in the harbor, never setting foot in the city, he and the Star Society have just been threatening each other for 10 years.
<+Apocalyptic_Chuck> As you might have noticed, the whole place is a powderkeg waiting for a spark, and we all know how PCs feel about greek fire lol
<~Dan> Heh. 🙂
<~Dan> Speaking of the PCs, can you say a bit more about who they are and what they do?
<+Apocalyptic_Chuck> So the PCs are members of the Vigilant, an ancient order of city watch persons.
<+Apocalyptic_Chuck> On Black Night, the Star Society killed the leader of the watch, and any who opposed them, or who they had grudges against.
<+Apocalyptic_Chuck> They then turned the watch over to someone named “Ancient Sergent Fawkes” and told him to keep order during the day, and leave the city to the Star Society at night.
<+Apocalyptic_Chuck> The watch can and will be considered fair game if they go out after dark.
<+Apocalyptic_Chuck> So the PCs are watchmen, perhaps drafted, underfunded, disliked by the people because they’re still the police, and watched constantly by the Star Society.
<+Apocalyptic_Chuck> Now it’s important to mention the Untouchables again, which is a huge inspiration for the setting.
<+Apocalyptic_Chuck> Cops on TV these days are scientists. The heroes are looking into microscopes and leading the cops because they’re considered smart.
<+Apocalyptic_Chuck> The Untouchables acted like a D&D adventuring party. They didn’t hire anthropologists to solve crimes. They kicked in doors and rolled initiative.
<~Dan> Hmm… Is this thing acting up again?
<~Dan> Yeah, looks like it is. brb.
Session Close (#randomworlds): Tue Oct 29 20:37:55 2019 -0500
Session Start (Dan:#randomworlds): Tue Oct 29 20:38:01 2019 -0500
<~Dan> Okay, back.
<+Apocalyptic_Chuck> Once again I seem to be the human faraday cage lol
<~Dan> Not sure what the deal is tonight…
<+Apocalyptic_Chuck> Did you see my responses?
<~Dan> I did not.
<+Apocalyptic_Chuck> So the PCs are members of the Vigilant, an ancient order of city watch persons. <Apocalyptic_Chuck>: On Black Night, the Star Society killed the leader of the watch, and any who opposed them, or who they had grudges against. <Apocalyptic_Chuck>: They then turned the watch over to someone named “Ancient Sergent Fawkes” and told him to keep order during the d
<+Apocalyptic_Chuck> They then turned the watch over to someone named “Ancient Sergent Fawkes” and told him to keep order during the day, and leave the city to the Star Society at night.
<+Apocalyptic_Chuck> <Apocalyptic_Chuck>: The watch can and will be considered fair game if they go out after dark.
<+Apocalyptic_Chuck> <Apocalyptic_Chuck>: So the PCs are watchmen, perhaps drafted, underfunded, disliked by the people because they’re still the police, and watched constantly by the Star Society.
<+Apocalyptic_Chuck> <Apocalyptic_Chuck>: Now it’s important to mention the Untouchables again, which is a huge inspiration for the setting.
<+Apocalyptic_Chuck> <Apocalyptic_Chuck>: Cops on TV these days are scientists. The heroes are looking into microscopes and leading the cops because they’re considered smart.
<+Apocalyptic_Chuck> <Apocalyptic_Chuck>: The Untouchables acted like a D&D adventuring party. They didn’t hire anthropologists to solve crimes. They kicked in doors and rolled initiative.
<~Dan> So the PCs are only allowed to be active during the day?
<+Apocalyptic_Chuck> They can do what they want. They can be targeted and killed at will, not just by the Star Society, but by ANYONE, after dark.
<+Apocalyptic_Chuck> I’ve never told the PCs they can’t go on a night patrol.
<~Dan> But they only have authority during the day?
<+Apocalyptic_Chuck> Again, it’s iffy. IF the Vigilant were out at night and witnessed a crime, they could still make an arrest. What would happen in that case, no one knows. It hasn’t happened in 10 years.
<+Apocalyptic_Chuck> I basically don’t answer a question until I have to. The DM will get a fair amount of guidance, in the book and the published adventures, when they’re released.
<+Apocalyptic_Chuck> I’ve already written 8 adventures I consider publishable. If the setting succeeds, I’d like to do more.
<~Dan> Are there any monsters in the city?
<+Apocalyptic_Chuck> Absolutely. The introductory adventure, which you can see me run part of in the link I posted above, sees the PCs tangle with a group called the Menagerie.
<+Apocalyptic_Chuck> They go out into the wilderness and capture monsters, then use them as weapons in the city.
<+Apocalyptic_Chuck> Want to kill your wife? Well the cops can’t pin it on you if a tiger somehow got into your house.
<+Apocalyptic_Chuck> Want to stage a cock fight with cockatrices? Sounds like a great gambling opportunity.
<+Apocalyptic_Chuck> There’s also undead filled crypts, and ancient ruins under the city.
<+Apocalyptic_Chuck> Basically, I love dungeons, so the city is built on dozens of them.
<+Apocalyptic_Chuck> But the Menagerie might be my favorite way to bring monsters in.
<~Dan> Cool. Are the Vigilant tasked with dealing with monsters as well as with crime?
<+Apocalyptic_Chuck> Yes! In the introductory adventure, a slumlord is using the Menagerie to empty his building so he can go full slumlord, and the PCs have to tangle with some monsters, and a gang or two.
<+Apocalyptic_Chuck> Good times.
<~Dan> How strictly does the Star Society follow their own rules regarding the Vigilant?
<+Apocalyptic_Chuck> So discounting the church of Mother Moon, who wanted religious power of being the only Goddess in town…
<+Apocalyptic_Chuck> The rest of the Star Society are criminals who want to make money.
<+Apocalyptic_Chuck> So the Star Society needs a certain amount of law and order. Complete chaos would shut down business and kill the golden goose.
<+Apocalyptic_Chuck> So they allow the Vigilant to enforce the law during the day, and prosecute crimes according to the letter of the law.
<+Apocalyptic_Chuck> Night time is a different story, and the towns folk know they can’t count on the watch then.
<+Apocalyptic_Chuck> This is where some of my new archetypes come into play.
<+Apocalyptic_Chuck> Mercenary Captains are in the city in huge numbers, protecting the rich with their bands of mercenaries, for example.
<+Apocalyptic_Chuck> Nobles are keeping hordes of armed retainers to protect themselves in some instances, and so on.
<+JohnDPayne> (hola amigos)
<~Dan> (Howdy, JohnDPayne!)
<~Dan> Are the Vigilant generally seen as the Good Guys?
<+Apocalyptic_Chuck> As a rule no. Almost no one wants to be a member of the Vigilant, and so they’ve resorted to drafting most of their members.
<+Apocalyptic_Chuck> These “pressers” as they’re called, are very open to graft.
<+Apocalyptic_Chuck> The PCs in my campaign have been heroes, but most of the Vigilant are corrupt.
<+Apocalyptic_Chuck> Again this is analogous to the Untouchables influences.
<~Dan> I can see that.
<+Apocalyptic_Chuck> That’s what made them untouchable, they were the good cops in the bad town.
* ~Dan nods
<~Dan> You mentioned having adventures lined up… Do you see this as the start of a game line?
<+Apocalyptic_Chuck> To me, creating a game setting without adventures is kind of missing the point. When I published AZ After Zombies, I published 10 adventures for it. A game like this, ideally, I’d like to end up with a big 20 adventure arc that takes players from first level on.
<+Apocalyptic_Chuck> That said, it’s not ENTIRELY up to me. It depends on how the audience feels about it as well.
* ~Dan nods
<+Apocalyptic_Chuck> But it’s my current campaign, so I’m running adventures anyway. Might as well write them down lol
<~Dan> Heh. Certainly.
<+Apocalyptic_Chuck> PCs are currently fighting a Wrath Demon who’s sparked a citywide gang war btw!
<~Dan> What’s a Wrath Demon? 🙂
<+Apocalyptic_Chuck> A new monster I made up. We have the succubus, which I have styled a Lust Demon. So there’s 6 more deadly sins to go, right? 🙂
<+VictorC> I mean, they’re not *supposed* to be a checklist, but you do you.
<+Apocalyptic_Chuck> They not NOT supposed to be either 🙂
<+Apocalyptic_Chuck> I wanted a fantasy element to mix in with a gang war, I suppose would be the “under the hood” answer
<+Apocalyptic_Chuck> I also enjoyed my players kicking the door in and realizing they couldn’t hurt this gang boss because… demon.
<~Dan> Heh. 🙂
<+Apocalyptic_Chuck> So they’re now on the hunt for a magic sword.
<~Dan> How common are those?
<+Apocalyptic_Chuck> Not common at all. The players had exactly one magic weapon, two if you count the Martial Artist and his ki strike.
<+Apocalyptic_Chuck> But it wasn’t enough to take down the wrath fiend.
<~Dan> Speaking of the Martial Artist, how does it differ from the Monk?
<+Apocalyptic_Chuck> Again, the Star Society have basically spent 10 years getting rid of anything and everything that they think could let someone do to THEM what they did to the Earl.
<+Apocalyptic_Chuck> Mostly in terms of playability and consistency.
<+Apocalyptic_Chuck> So the Monk in AD&D is a melee warrior with a d4 hit die. They get no AC bonus from their Dex, and no Strength bonus to their damage. Why?
<+Apocalyptic_Chuck> I have no clue, but it creates a class ideally suited for no one to enjoy playing.
<+Apocalyptic_Chuck> So for starters, I gave the Martial Artist a princely d6 HD, and they get AC to Dex and Str to damage like everyone else in the universe.
<+Apocalyptic_Chuck> I also gave them Ki powers, and martial arts abilities.
<+Apocalyptic_Chuck> There are 5 styles of Monk: Weapon, Striking, Defensive, Spiritual, Grappling.
<+Apocalyptic_Chuck> The monk starts with one of these.
<+Apocalyptic_Chuck> By 17th level, they’ll have all 5.
<&Silverlion> So kinda like 5E D&D?
<+Apocalyptic_Chuck> Not familiar with the 5e Monk off hand. I’ve done a ton of martial arts stuff over the years, and wanted to do my own take on the class.
<+Apocalyptic_Chuck> One thing I did that I haven’t seen a lot, is allow you to build a monk that’s all about weapons.
<+VictorC> Anything you want to say about how you implement that?
<+Apocalyptic_Chuck> Well again, the class is in the Quickstart so everyone can see the entire thing. (Link: https://www.drivethrurpg.com/product/292353/City-of-Solstice-Quickstart)https://www.drivethrurpg.com/product/292353/City-of-Solstice-Quickstart
<+Apocalyptic_Chuck> If you are a Weapon martial artist, you get +2 damage with all weapons, and your Ki powers affect weapons.
<+VictorC> (Sorry. I thought that was going to be a useful question.)
<+Apocalyptic_Chuck> If you’re a Striking martial artist you’re the classic unarmed fighter.
<+Apocalyptic_Chuck> If you’re a Defensive martial artist, you’re putting anyone who attacks you at a serious disadvantage, and so forth.
<+Apocalyptic_Chuck> I’ve had 2 monks in playtests, Grappling and Weapon, and they play very differently, and I like that
<+Apocalyptic_Chuck> Pointing you to the Quickstart wasn’t meant to shut down the question, sorry 🙂
<+VictorC> No, it’s my mistake. I’m in and out and didn’t realize the Quickstart was available.
<+Apocalyptic_Chuck> Defensive martial artists actually might get the nerf actually but… I’m still pondering that
<+VictorC> And that it would answer literally any question I had about “how it works”. 😛
<~Dan> In the time remainging, is there anything we haven’t covered that you’d like to bring up?
<+Apocalyptic_Chuck> I’d like to thank everyone for their questions, and mention that if you have any OTHER questions, you can reach me on FB, and that all the updates on the KS are public, so you can keep tabs on the development there as well.
<+Apocalyptic_Chuck> Oh and Crossplanes just posted an article about the setting, which is very cool.
<+Apocalyptic_Chuck> (Link: http://www.crossplanes.com/2019/10/city-of-solstice-channeling-magic-for.html?fbclid=IwAR1iKiDSzr4UakAPs_9QSTd4Icg-COxHDo5DjA7ydewOnHkDou6FDrGUf1g)http://www.crossplanes.com/2019/10/city-of-solstice-channeling-magic-for.html?fbclid=IwAR1iKiDSzr4UakAPs_9QSTd4Icg-COxHDo5DjA7ydewOnHkDou6FDrGUf1g
<+Apocalyptic_Chuck> Unless he hates it, I haven’t read it yet, it went up while we were chatting here lol
<~Dan> I’ll just remind folks that if you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated!
<~Dan> Heh. 🙂
<~Dan> Thanks very much for joining us, Apocalyptic_Chuck!
<+Apocalyptic_Chuck> Thank you for doing this Dan, it was super fun!
<~Dan> Great! I’m glad.
<~Dan> If you’ll give me just a minute, I’ll get the log posted and link you.