<+KevinB> I am Kevin Bannister, normal working man by day and game maker by night. I have been developing Gaval Tales, a fantasy western RPG for a little over a year now in my spare time. Gaval Tales takes place not in an alternate timeline, but an alternate world where magic, elves and all manner of mystical creatures exist.
<+KevinB> However the world is going through it’s industrial revolution and the magic is starting to diminish as new threats and dangers arise. (done)
<~Dan> Thanks, KevinB! The floor is open to questions!
<~Dan> What is the meaning of the name?
<+KevinB> Gaval is the name of the world in which the rpg exists in, much like how greyhawk or ravenloft for D&D
<~Dan> Ah, I see.
<~Dan> Is the entire world western in flavor?
<+KevinB> Mostly, a new continent has been discovered and all manners of races and peoples are heading there to seek it’s riches. While the home-front of most of these places experiences a more Victorian style life.
<~Dan> What races are available to play?
<~Dan> (wb, KevinB)
<+KevinB> (Sorry about that, little internet hicup)
<~Dan> (No worries! Did you get my question about races?)
<+KevinB> (Yup just writing)
<+KevinB> We have 8 Races to choose from including the normal; Dwarves, Elves, Goblins, Orc, Humans. Plus a few original races such as the cursed Mulkir, the first sentient race of the Orinal, and the peace-loving Sarcophilus.
<~Dan> What are those last three like?
<+KevinB> The Mulkir were once a group of 40 couples of Humans sent to explore an area in the Northern Mountains on the new continent. After a few months they had gone missing within the mountains believed lost to the world. However, while exploring a cave they came across a spider queen called Mulka. She cursed the group and twisted their form into a new race (cont
<+KevinB> of spider-like beings. They gained two extra limbs that were long and slender and could cling to walls. Skin that could blend in with their surroundings, and a small agile frame. The Orinal are the original sentient race on Gaval, not unlike elves and you would be hard pressed to tell the difference between them. The key feature for them is a golden (cont
<+KevinB> undertone to all of their skin colours. They are both very wise and very persuasive. They have a sixth sense when it comes to determining people’s desires and motives making them excel in gathering information and swaying people to their ideals. The last is the Sarcophilus, who call this new continent their home. They enjoy that the other races have (cont
<+KevinB> found them and enjoy conversing with them. They seem to pick up language very easy and are very mystical in nature. Their magical connection runs deeper than the elves, but on a more natural sense than an intellectual sense. (done)
<~Dan> Is the tech level of the setting basically Victorian/Wild West?
<+KevinB> Yes, there is Gun Powder and Steam Power, but not Steam Power in the sense of what you’d find in a Steam Punk setting.
<~Dan> Is cartridge ammo a thing?
<+KevinB> Yes, and most ranged weapons use this ammo that’s not to say there isn’t any swords or bows to use, just that when it comes to gun powder weapons there is a lot of options.
* ~Dan nods
<~Dan> (Howdy, Crazy-Cabal!)
<~Dan> Does the setting have a counterpart to Native Americans?
<+KevinB> No, I try to avoid including things that may have people take offense to, such as references to how the European settlers viewed the Native Americans in our history. I’d rather not alienate a group of people just because I made a counterpart to them. There are a group native peoples on the new continent, but they are not in reference to Native Americans.
<~Dan> Are there any obvious adversaries/”Big Bads” in the setting?
<~Dan> (If you answered my last question, I missed it.)
<+KevinB> There is a sub faction that started a war over the new continent. Vanis Mortorvan, their leader an Elven Mage created the Orc race in order to create a more ferocious offensive line for the Elven people. This did not go over well with the Elven counsel, however Vanis predicted this and with his warriors staged a coup and overthrew the counsel and used (cont
<+KevinB> the Elven resources to fuel his war across the continent. However, the Orcs he created were not so mindless as he had thought and turned on him and the Elven people. An alliance of Humans and Dwarves based out of the city of Raem fought against Vanis defeating his armies at the city of Last Hope. However Vanis escaped to continue experimenting on (cont
<+KevinB> unwilling subjects. (done)
<~Dan> So the Orcs are generally bad guys?
<+KevinB> They are more naturalists then anything. They travel like nomads and respect the teaching of their elders. Those that don’t stay with their clan like being thugs for the rich or roughens for an outlaw group.
<~Dan> How prevalent and powerful is magic in this setting?
<+KevinB> Magic is known to exist, but you have to jump through a lot of hoops to be taught it. Most of the population don’t want to see another Vanis emerge. Magic items are rare and a big deal when someone finds one. Though there are mages who specifically practice to become a magic weapon crafter though their services are expensive and not available to the (cont
<+KevinB> common people. Even if it were, in some regions you need to have a permit to carry magic weapons or to use magic if you have the ability.
<~Dan> Are there enchanted firearms?
<~Dan> What sorts of effects can magic produce on the upper end of the power scale?
<+KevinB> Some magic effects on the upper end allow for illusions powerful enough that they effect your character’s physical health. With enough Mages in a circle chanting and using their power they could permanently allow a city to float. As well as effecting the fabric of reality such as making you a lord of a land, or something like the wish spell in D&D.
<~Dan> Is all magic the same, or does it take different forms?
<+KevinB> There are different forms, most comes from the Arcane or a mystical Force that can be manipulated by those trained to do so, others from a strong belief in higher powers granting them the ability, and lastly based in Nature where the very earth has chosen you to be it’s champion.
<~Dan> Are there any inherent risks to using magic?
<~Dan> (Howdy, Le_Squide!)
<+KevinB> It has a will of it’s own in all forms, and in order to use it you have to overcome that will. Therefor, if you fail to overcome the magic’s will you won’t be able to do what you were trying to do with it. Which can lead to it’s own consequences, but failing to overcome the will of magic will attract attention of mystical creatures and not all are friendly
<~Dan> Speaking of creatures, what sorts of monsters exist in this setting, and how common are they?
<+KevinB> There are normal hostile creatures like your Mountain Lions, Large Spiders and the like. There are augmented creatures like the Giant Diamondback who will attack anything that gets too close to it’s lair. Then there are the mystical creatures like Dragons, the Undead, Demons, and Angels.
<~Dan> What are your Dragons like?
<+KevinB> They hold intelligence, finding one is like being blessed. Most Dragons hide away from intelligent creatures of no magical origin. They will however converse with people that come by their lairs. If you try and steal from them they will hunt you down to the ends of the earth. Most are appeased by a donation of gold or magic items. They rarely fight, (con
<+KevinB> unless they are threatened, or stolen from. They are fierce, breath fire, and rarely know about the outside world. Their lairs are like small cities. A few intelligent creatures who worship the dragon are in the lair raising crop and livestock for the dragon to feast on. (done)
<~Dan> Let’s turn to the system… Do you have a character sheet we can see?
<+KevinB> I do not.
<~Dan> That’s okay. Can you describe the elements that make up a character?
<+KevinB> Their are a few main elements that make the character. First is attribute points; These describe how good your character is in their Physical, Mental and Social aspects. Theses are called Muscle for your strength, Reflexes for your Dexterity, Cow Sense for Wisdom, Smarts for Intelligence, Sand for Constitution, and Taffy for Charisma. (cont
<+KevinB> The next element is the player’s skills. These determine how good your character is at performing a skill set such as Riflery for shooting a rifle or Pistoling for shooting a pistol. The skill combined with the attribute it’s associated with determines your die pool. One point in ether the skill or the attribute is equal to having a d8. (cont
<+KevinB> Having one point in both the attribute and skill is equal to a d12. This will be what you roll for making a check in a skill. So an example is; Pistoling uses the attribute Reflexes, the Character has a 3 in Reflexes and a 2 in Pistoling. This means when rolling any Pistoling check the player will roll 2d12 and 1d8 to determine success or failure. (cont
<+KevinB> The last element is Class Abilities. Class Abilities are special actions or add-ons to your character that make some things easier for that character. Like a Gunslinger, reducing the difficulty of a Pistoling check. Each ability costs experience to increase and the more powerful the ability the more experience it will cost and will most likely take (cont
<+KevinB> several sessions to obtain.
<~Dan> So this is a class-based system?
<+KevinB> Yes, but you can buy abilities from other classes as you advance your character. This is encouraged to experiment and some abilities cross really well with other classes, however it may also make your character unfocused and not as good as ones who level a single class.
<~Dan> How does combat work?
<+KevinB> Players and their adversary(s) roll either awareness (if it was a surprise attack) or avoidance (if both sides are aware of each other) to determine turn order. Then players take turns having a Main Action, a Move Action, and a Basic Action. A Main Action is any action such as using a weapon, performing a skill that isn’t a move action, or using magic.(cont
<+KevinB> A Move Action is an action that allows you to move and change position. Some class abilities use your Move Action so don’t be so hasty to move. Lastly a Basic Action is any action that doesn’t require a skill check such as yelling across to your ally to throw a stick of dynamite at a person. Also when it is not your turn, and you have taken at least a (con
<~Dan> (Howdy, FreeGamer!)
<+KevinB> Move Action, you have a Reaction. This allows you to react to things coming at you, or if you meet the requirements, to use a Class Ability that uses your Reaction to do something. Everyone takes their turn to use up their Actions then a new round starts where everyone refreshes their Actions. This continues until one side gives up, runs away, or dies.
<~Dan> Is damage fixed or random?
<+KevinB> Each weapon has a damage value that gets added to. If you are successful at your attack you deal the damage value on the weapon, plus the number you succeeded by. Such as; The number needed to succeed is a 20, you are using a Rainmaker which has a damage value of 4. Your skill plus your attribute gives you 2d12 plus 1d8. (cont
<+KevinB> You roll a 24. You apply the damage value of the Rainmaker, which is 4 then add how much you succeeded your check by, which is 4. The total damage you inflict is 8.
<+KevinB> So short answer is random.
* ~Dan nods
<~Dan> How extensive is the game’s bestiary?
<+KevinB> There are about 100 entries.
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+KevinB> And more keep getting added, which is why I’m planning on making a separate book for them.
<+KevinB> Going back to the magic system, the spells that you get are customizable. Meaning that you can augment the damage output, type of damage, area of effect, how the spell acts, how long it lasts. Basically, you will have the tools to create spells that you want or import your favourites from other gaming systems.
<+KevinB> But that is all from me.
<~Dan> Thanks very much for joining us, KevinB!
<+KevinB> Thank you for having me, it has been a pleasure.
<~Dan> Standard reminder: If you have enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://ko-fi.com/gmshoe)https://ko-fi.com/gmshoe . Anything’s welcome!
<~Dan> And speaking of welcome, you’re always welcome to hang out with us here, KevinB. We’re always open. 🙂
<~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you. 🙂