<+Alex_FlashbackRPG> Hi everyone, thanks for joining us! My name is Alex and I’m the lead designer of Flashback RPG
<+Alex_FlashbackRPG> Flashback is an indie RPG that is currently live on Kickstarter – (Link: https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history)https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history
<+Alex_FlashbackRPG> If you haven’t had a look, the video and the summary will give you a short idea of what Flashback is about
<+Alex_FlashbackRPG> In a nutshell, Flashback is a narrative driven tabletop roleplaying game that rewards players for building their character and telling stories about their past
<+Alex_FlashbackRPG> The goal is to make social RPGs more accessible to new players and help take some of the pressure off GMs when running their games
<~Dan> Thanks, Alex_FlashbackRPG! The floor is open to questions!
<~Dan> Can you describe the game’s setting?
<+Alex_FlashbackRPG> Sure – the actual rules and mechanics are designed to be setting agnostic, but we decided to build an original Steampunk/Fantasy ‘canonical’ setting for players to explore
<+Alex_FlashbackRPG> There’s a lot to cover, but the key themes are around change, technology and inequality
<+Alex_FlashbackRPG> The Empire is at the beginning of an industrial revolution – new steam-powered technologies are changing the agrarian lifestyle of the populace and many working class people are seeking new lives in towns, cities and other industrial centers
<+Alex_FlashbackRPG> The majority of the power is held by the Crown and the Great Houses:
<+Alex_FlashbackRPG> House Wintermain has monopolies on mining and transport
<+Alex_FlashbackRPG> House Atwater controls most of the banks and trading routes
<+Alex_FlashbackRPG> House Blackspring holds the largest forges, manufactories and production centers
<+Alex_FlashbackRPG> The aristocrats and nobles have used their wealth and power to build magnificent citadels – giant tower-cities where only the most affluent and elite can reside
<+Alex_FlashbackRPG> However, about a generation ago, something unexpected happened
<~Dan> (Howdy, JohnDPayne!)
<+Alex_FlashbackRPG> A massive rain of stars fell down from the heavens, turning the night sky as bright as day
<+Alex_FlashbackRPG> and destroying many towns and cities
<+Alex_FlashbackRPG> Thousands were killed or wounded and many were displaced and lost their homes and livelihoods.
<+Alex_FlashbackRPG> But when the dust cleared, the guilds and scholars discovered that the Star Metal had some surprising properties
<+Alex_FlashbackRPG> The metal, known as Nexos, was able to create some fantastic technologies and gadgets – it was more powerful than coal and stronger than iron
<+Alex_FlashbackRPG> It became highly valued, and now whenever a star falls – hundreds of would-be fortune seekers rush towards the site in an attempt to try and profit from it
<+Alex_FlashbackRPG> Around the same time as the Starfall, the first reports of the Spore Sickness began to emerge
<+Alex_FlashbackRPG> Mostly out on the Frontier – the wild, untamed lands on the fringes of the empire
<+Alex_FlashbackRPG> This deadly blight infects crops, livestock and even humans
<+Alex_FlashbackRPG> And panic began to spread as the Spore Sickness ravaged the farmlands of the pioneers out on the Frontier
<+Alex_FlashbackRPG> … And then, the first Titans appeared
<+Alex_FlashbackRPG> Not much is known about these ferocious beasts. They appear mysteriously and leave a path of destruction in their wake
<+Alex_FlashbackRPG> No two are alike – they have the aspects of many plant, animal and elemental features all merged into one gigantic monstrosity
<+Alex_FlashbackRPG> So far, even the imperial army and navy have been unable to drive them away – the aristocrats take shelter in their Citadels and leave the common folk to fend for themselves.
<~Dan> Wow, that’s pretty involved!
<+JohnDPayne> Tell us about the Titans!
<+Alex_FlashbackRPG> Thanks – the world is intended to be a bit of a canvas on which players can paint their backstories through flashbacks
<+JohnDPayne> How do you play with them?
<+Alex_FlashbackRPG> Sure – Titans are our attempt to make giant monster combat epic
<+Alex_FlashbackRPG> I remember back in the 3rd edition D&D monster manual, I saw a picture of Tordek fighting a dragon
<~Dan> (Oh, by the way: JohnDPayne and GrimmgardTodd are a couple of your fellow game authors, Alex_FlashbackRPG. 🙂 )
<+GrimmgardTodd> ( Glad to be here! I love to see new games )
<+Alex_FlashbackRPG> Hi – thanks for joining us! (by the way – here’s the picture (Link: https://www.instagram.com/p/By-egAFD0xa/)https://www.instagram.com/p/By-egAFD0xa/)
<+JohnDPayne> So you fight them? How’s combat work?
<+Alex_FlashbackRPG> Anyway, I thought the idea was great, but I was disappointed to find out that in most RPGs you just stood in front of the monster and stabbed it’s toes until one of you died =P
* ~Dan chuckles
<+Alex_FlashbackRPG> So we took the concept that Titans are so big that they are both a map and a monster
<~Dan> Ah, so sort of like Shadow of the Colossus?
<+Alex_FlashbackRPG> Characters have 2 actions, which can be a skill and an attack or two skills, etc. And the movement skills can be used to climb up parts of the monster (yes, like Shadow of the Colossus or Monster Hunter games)
<+Alex_FlashbackRPG> You have to balance off the risk/reward of climbing, jumping or swinging up to the higher parts of the Titan
<+Alex_FlashbackRPG> Different parts are more/less vulnerable to certain kinds of attacks, but you are also more exposed to some of the Titans attacks
<+Alex_FlashbackRPG> As the fight goes on, players can tumble under the Titan’s feet and climb up its legs
<+JohnDPayne> What kinds of skills do PCs have?
<+Alex_FlashbackRPG> With some attacks, like breath weapons, you’re actually safer underneath the Titan =)
<+Alex_FlashbackRPG> Anyway, each one is unique – they have different paths and vulnerable areas, and different attacks and abilities so there is lots of variety and fun to be had (it’s certainly been the thing playesters have commented on the most!)
<+Alex_FlashbackRPG> So, skills:
<+Alex_FlashbackRPG> The core feature of Flashback is advancing Skills through telling a story of how you came to learn/acquire those skills
<+Alex_FlashbackRPG> Which means that players are free to explain how they are proficient basket-weavers or morris dancers if they like
<+Alex_FlashbackRPG> But there are a suite of typical general purpose skills like Climb, Jump, Balance, etc
<+JohnDPayne> So can your present and future help you? Or just your past?
<+Alex_FlashbackRPG> One thing that is particularly unique is the social skills
<+Alex_FlashbackRPG> Characters actually have 2 kinds of HP: Toughness and Confidence
<+Alex_FlashbackRPG> You can defeat an enemy by attacking them physically, or wearing down their Confidence through words or social skills like Persuade, Diplomacy, Inspire, etc
<~Dan> (Presumably that doesn’t work on Titans. 😀 )
<~Dan> (“You call yourself a Titan? Ha!!”)
<+Alex_FlashbackRPG> When an opponent has no Confidence left, they have a choice: concede to your demands (let us through, surrender, join us, run away) or they take a Wound damage
<+JohnDPayne> Man Inwoukd love that
<+Alex_FlashbackRPG> Actually, it could work on monsters or Titans if you could get through their Confidence
<~Dan> (Welcome to #randomworlds, Bottlecrow! 😀 )
<+Alex_FlashbackRPG> If a wild animal is attacking you, you can try to Intimidate it into running away instead of just butchering it
<~Dan> (Bottlecrow: Here for the Q&A? 🙂 )
<+Bottlecrow> I am
<~Dan> (Great! Please make yourself at home and fire away with any questions. 🙂 )
<+Alex_FlashbackRPG> As long as the creature can understand your actions or intentions, then Social skills are a great way to let players influence the game in a non-violent way
* ~Dan nods
<+Alex_FlashbackRPG> Also, every “attribute” has it’s own Social skill, so it’s not just the job of the Charming player to do all the talking
<~Dan> Actually, do you have a character sheet that we can see?
<+JohnDPayne> So Titans are sapient?
<+Alex_FlashbackRPG> Sure – if you look at the Rewards section on the Kickstarter page: (Link: https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history)https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history there is a picture of the playable prototype version
<+Alex_FlashbackRPG> So there is a lot about Titans that is kept mysterious – nobody in the Empire has really had a chance to study them in detail
<~Dan> I can’t imagine why… 😀
<+Alex_FlashbackRPG> It’s an excellent adventure/campaign idea to have the PCs be employed by a Guild or Trade organisation that wants to study them
<+Alex_FlashbackRPG> However, they vary significantly – most appear to just be ravenous, mindless beasts
<+Alex_FlashbackRPG> They devour everything in an area and then move on
<+Alex_FlashbackRPG> However, some have said that larger Titans appear to have patterns to their behavior
<+Alex_FlashbackRPG> They behave like migratory animals, moving with the seasons as if they know that more food will be available in warmer areas when winter comes
<+Alex_FlashbackRPG> On a side tangent, one of the things that playtesters have commented on is having the ability to harvest Titan parts
<+Alex_FlashbackRPG> Bones, scales, horns, teeth
<+Alex_FlashbackRPG> And craft them into new weapons and armour
<+JohnDPayne> Can Players make new Titans?
<+Alex_FlashbackRPG> Again, as an adventure hook there are merchant organisations like The Copperhead Trading Company (LLC) who pay mountains of silver to get their hands on some Titan parts
<+Alex_FlashbackRPG> JohnDPayne – do you mean are there rules for new ones to be added to the game, or is it more about player characters in-game being able to craft one?
<+JohnDPayne> In game
<+JohnDPayne> Just curious
<+Alex_FlashbackRPG> To be honest, IMHO that’s up to the GM – I can envisage there being a powerful spellcaster or alchemist who is experimenting with Nexos and strange new technologies who figures out how to do it.
<+Alex_FlashbackRPG> A common suggestion is that there should be a clockwork or steam-powered Titan that players could build
<~Dan> You mention spellcasting there… I take it that there is magic in this world?
<+Alex_FlashbackRPG> Or perhaps is being built by one of the Great Houses as a defense against the encroaching threat
<+JohnDPayne> Awesome. Thank you.
<+Alex_FlashbackRPG> Yes, the setting is Steampunk-Victorian, but with both arcane, divine and natural magic elements
<+JohnDPayne> Also, do the players have to fight the Titans? Can they collude? Or befriend them?
<~Dan> Was magic present prior to the Starfall?
<+Alex_FlashbackRPG> All magic comes from items – Spells come from ancient scrolls, Prayers are zealously guarded by the Church of the Light, and even powerful Songs are written down from a time long ago
<+Alex_FlashbackRPG> It’s another form of social inequality – for generations the Academies, Churches and Guilds have tightly controlled who has access to these powerful items and spells
<+Alex_FlashbackRPG> I haven’t really talked much about The Void or The Church, but that’s another threat that the empire faces
<+Alex_FlashbackRPG> Officially, the Church of the Light stands against the Void.
<+Alex_FlashbackRPG> The Void is not evil, nor is it darkness or shadows or night. It is simply nothing. It’s the nothing that has existed long before the world was created and it’s the nothing that will endure when it ends.
<+Alex_FlashbackRPG> When a child is born, when a seed is planted, they are filled with Light – the life and energy that we all posess
<+Alex_FlashbackRPG> However, just as how the cold of night sucks away the warmth of the day, the Void is always pulling, draining, feeding on the Light of the living. As we age, get sick and eventually die… It is the Void that endlessly beckons us to return to the infinite nothing.
<+Alex_FlashbackRPG> And yet, the nothing is not empty. There are beings that live, or cease to live, in the Void. Invisible, insatiable forces that invade our reality to feed on our light and drag us back to their cold and lifeless plane. Nightmares, doubt, fear, insanity… That shiver that runs down your spine when you know that something is watching you from just out of sight
<+Alex_FlashbackRPG> These creatures are drawn to negative aspects of our humanity
<+Alex_FlashbackRPG> They sense our weakness – depression, doubt, rage, wrath
<+Alex_FlashbackRPG> And they will break through when we are most vulnerable and feed on our darkest emotions
<+Alex_FlashbackRPG> Murs, Gloams, Crepusculars, Tenebrates, Stygians are some of the few that have been observed
<+Alex_FlashbackRPG> Murks almost always work in packs. A single Murk will leave the Void and find a target that in a stressful or overwhelming situation, latching onto them with their needle-like claws and following them for days as they gradually lose confidence in themselves.
<+Alex_FlashbackRPG> Other Murks can sense their anxiety growing from the other side, and break through to form a pack that hunts the target and multiplies their feelings of doubt and fear.
<~Dan> Are they invisible?
<+Alex_FlashbackRPG> They are able to retreat back into the Void in shadowy areas. Most of the time they are invisible to everyone except their intended victim.
<+Alex_FlashbackRPG> The tortured victim begins to lose their mind, becoming paranoid or believing that they are cursed, weak or unable to succeed. The pack will continue to drain them unless they can shake off these feelings and leave the Murks without a food-source.
<+JohnDPayne> But the void is not evil
<+Alex_FlashbackRPG> Evil is a mortal concept
<+JohnDPayne> Ok sure
<+Alex_FlashbackRPG> There are also those with “the Gift” who can sense the presence of these hunters
<+Alex_FlashbackRPG> This is the divine magic that is guarded so closely by The Church of the Light
<+Alex_FlashbackRPG> And of course, there are many who *claim* to have the Gift
<+Alex_FlashbackRPG> Snake-oil salesman, soothsayers, witchdoctors that will profit from those who are suffering the most
<~Dan> (Howdy, ArdentPurple!)
<+Alex_FlashbackRPG> Anyway, that’s sort of the top level summary for Magic
<+Alex_FlashbackRPG> It’s worth mentioning that Flasback is classless
<~Dan> Can you describe the system?
<+Alex_FlashbackRPG> All the more complex abilities are presented in the form of items and spells
<+Alex_FlashbackRPG> So you can assemble whatever abilities you like (provided the GM is willing to let you access those items)
<+Alex_FlashbackRPG> Sure – from a mechanical perspective, Flashback uses a d10 based dice pool
<+Alex_FlashbackRPG> Everything we’ve covered uses the same mechanics – Skills, Attacks, Movement, Social Skills, Spells, etc
<+Alex_FlashbackRPG> Players have a pool of Stamina, which they can spend to add more d10s to a roll
<+Alex_FlashbackRPG> Failures (misses) cause the Stamina to be consumed, so the more effort you put into the action the more you risk losing
<+Alex_FlashbackRPG> It’s a very simple process, and it allows the players to have lots of freedom and control
<+Alex_FlashbackRPG> “do I want to succeed now or later” is something that you always have to ask yourself
<+Alex_FlashbackRPG> I should also mention the “Personality Trait system”
<+Alex_FlashbackRPG> There’s a good summary at (Link: https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history)https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history
<+Alex_FlashbackRPG> But what I don’t really mention is that the personality traits are all based on real psychological models of the mind
<+Alex_FlashbackRPG> The concept is that your personality is what determines your physical attributes
<+Alex_FlashbackRPG> I.e. you might be Strong because you focus and train hard (Discipline) or, your strength could come from a totally wild and passionate personality (Reckless)
<~Dan> Interesting approach.
<+Alex_FlashbackRPG> This corresponds directly to the “Conscientiousness” aspect of the HEXACO personality model
<+Alex_FlashbackRPG> and the “Big Five” model too
<+Alex_FlashbackRPG> It’s a different way of looking at character building
<+JohnDPayne> Big five?
<+Alex_FlashbackRPG> And one that we’ve found really helps to encourage roleplaying
<+Alex_FlashbackRPG> (Link: https://en.wikipedia.org/wiki/Big_Five_personality_traits)https://en.wikipedia.org/wiki/Big_Five_personality_traits
<+Alex_FlashbackRPG> It means that you are always thinking about your character’s growth – if you are getting more powerful, it means that your personality is getting more complex
<+Alex_FlashbackRPG> One of the things that I particularly like about it is that having an “excess” of certain personality traits is actually a personality disorder
<~Dan> (Howdy, TroyEndGameGaming!)
<+Alex_FlashbackRPG> For example, Cautious/Curious corresponds to the “Risk taking/aversion” aspect of the Big Five/HEXACO
<~Dan> (Welcome to #randomworlds, William!)
<+Alex_FlashbackRPG> Too much Curiosity is a “manic” kind of personality disorder
<+Alex_FlashbackRPG> They take too many risks and don’t think about the consequences
<+TroyEndGameGaming> Hello Dan. Good evening, everybody!
<+Alex_FlashbackRPG> So it provides a lot of material for roleplaying and building interesting characters
<+Alex_FlashbackRPG> Hi Troy =)
<~Dan> (Troy is yet another game author. 🙂 )
<+Alex_FlashbackRPG> Nice to meet you
<+TroyEndGameGaming> God evening, sir
<+Alex_FlashbackRPG> Also, I got to do some cool artwork for the “totem animals” (Link: https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history)https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history
<~Dan> You do your own artwork?
<+Alex_FlashbackRPG> Some of it – we are just an indie team so there is no real budget yet
* ~Dan nods
<~Dan> That’s cool that you can do that, at any rate!
<+Alex_FlashbackRPG> I’ve done most of the “silhouette style” artwork, plust the totem animals which are procedurally generated
<+Alex_FlashbackRPG> And we have some friends who are great digital artists, but they don’t have the time to do a lot of material for us
<+Alex_FlashbackRPG> We’re very grateful for the pieces they have volunteered so far
<+JohnDPayne> Getting good art is tough
<~Dan> How do the attributes relate to the skills (assuming that they do)?
<+Alex_FlashbackRPG> Good question – yes, each Skill is associated with an attribute (Charm, Vigilance, Judgement, Strength, Agility, Fortitude) and the value of the attribute determines how much Stamina you can spend on a particular Task
<+Alex_FlashbackRPG> You can spend up to X Stamina to roll Xd10, where X is the attribute. You don’t *have* to spend 3 stamina if you think the task is easy, so the control is always in the hands of the player
<+TroyEndGameGaming> I’m digging the artwork
<+Alex_FlashbackRPG> Thanks! Yes, all of the budget from the Kickstarter is going to go back into making as many great assets as we can.
<~Dan> So if you don’t spend Stamina, the attributes don’t have any effect?
<+Alex_FlashbackRPG> By the way, if any of you are writers or artists, send me a DM over twitter (@flashbackrpg) and we’d love to commission some work for the final product!
<+Alex_FlashbackRPG> Dan, it’s more that your attributes place a cap on how much Stamina you can spend. I.e. if you have 3 Agility, you can spend up to 3 Stamina on a task
<~Dan> Right, but is that their only effect on skill rolls?
<+Alex_FlashbackRPG> But if you’re doing something easy (or you’re exhausted an low on Stamina) then you can just roll 1d10
<+Alex_FlashbackRPG> Ah, actually no
<+Alex_FlashbackRPG> It’s the Personality Traits that govern the magnitude of the success
<~Dan> How so?
<+Alex_FlashbackRPG> (and since your attributes are derived from your traits, both are important)
<+TroyEndGameGaming> In what capacity as far as writers?
<+Alex_FlashbackRPG> Remember how the Personality Traits are presented in pairs: E.g. Forthright/Deceptive -> Charm
<+Alex_FlashbackRPG> You can build both Traits ( a little Forthright and a little Deceptive or just all Forthright)
<+Alex_FlashbackRPG> By going to an extreme, your successes become more powerful, but so do your failures
<+JohnDPayne> Do Titans and void creatures have the same personality traits and such?
<+Alex_FlashbackRPG> But by building a more balanced personality profile, you are more moderate in both
<+Alex_FlashbackRPG> JohnDPayne yes, but the GM has a few tools to make tracking things easier
<+JohnDPayne> Like are there more forthright gloams?
<+Alex_FlashbackRPG> For people, the personalities are diverse and varied, but for monsters and animals they all just have a single stat block
<~Dan> (Did you see TroyEndGameGaming’s question, Alex_FlashbackRPG?)
<+Alex_FlashbackRPG> If it was important to the story, you could have a variety within a monster/creature type but it’s mostly not relevant =)
<+Alex_FlashbackRPG> Sorry TroyEndGameGaming – we’re looking for writers to do more locations, NPCs, items and history
<+JohnDPayne> Okay neato
<+Alex_FlashbackRPG> We also have a spot open for a Sample Adventure if you like writing game material
<+Alex_FlashbackRPG> The thing about Flashback is that it’s always been designed as a narrative game
<+TroyEndGameGaming> I’ll hit you up on Twitter.
<+JohnDPayne> (Got to go. Thanks!)
<+Alex_FlashbackRPG> The goal is to give players incentives to build interesting PCs, deeper and more complex personalities and better backstories
<~Dan> (Bye, JohnDPayne!)
<+Alex_FlashbackRPG> Thanks Troy and John!
<+Alex_FlashbackRPG> The design intent is to give you as much material to work with to build your own stories and adventures where possible
<~Dan> How does spellcasting work, mechanically?
<+TroyEndGameGaming> I’m still here
<+Alex_FlashbackRPG> We’ll have about 50% of the book as lore and about 50% as items and mechanics, but you can disregard all or none of it if you choose =)
<+Alex_FlashbackRPG> So spellcasting uses the same Stamina system as moving, talking and attacking
<+Alex_FlashbackRPG> There are three spellcasting skills (Focus, Meditate and Empathy) that can be advanced using Flashbacks like every other skill
<+Alex_FlashbackRPG> The difference is that they have more complex effects – all of which are explained on the Item card
<+Alex_FlashbackRPG> Many “damage” type effects are threshold based – e.g. if you succeed by more than X, the target catches on fire, etc
<+Alex_FlashbackRPG> (also note that Enchant/Charm-style magic would just do Confidence damage as a way to influence another charachcter’s behavior)
<+Alex_FlashbackRPG> There are also Utility spells, which operate in a slightly more interesting way
<+Alex_FlashbackRPG> These ones let the player choose the Difficulty of the roll based on how much of an effect they want to create
<+Alex_FlashbackRPG> E.g. A higher difficulty might effect more targets or cover a wider area
<+Alex_FlashbackRPG> Again, if you pass the threshold then the effect happens otherwise you waste your Stamina
<+Alex_FlashbackRPG> But always it uses the same d10 dice rolling system
<+Alex_FlashbackRPG> Which makes it very approachable for new players
<+TroyEndGameGaming> What aspects of the steampunk genre are you incorporating into the game? I’m actually writing a steampunk fantasy novel right now.
<+TroyEndGameGaming> Victorian outfits?
<+Alex_FlashbackRPG> Ooo! Sounds interesting! The key aspect of the world is that technology is both a force for change and a shift in the balance of power
<+Alex_FlashbackRPG> A steam train, steam ship, zeppelin etc can move goods and people around much faster, creating wealth and opportunities for many
<+Alex_FlashbackRPG> However, the aristocracy knows that if they can control who has access to the technology they can entrench their power further
<+Alex_FlashbackRPG> There are guns, cannons and exploisives
<+Alex_FlashbackRPG> Again, tools for great progress but also huge catalysts for shifts in power and wealth
<+TroyEndGameGaming> Are there factions seeking to overthrow the ruling aristocracy?
<+Alex_FlashbackRPG> There sure are!
<+TroyEndGameGaming> And do the players get to be part of one of these factions?
<+Alex_FlashbackRPG> Anchorhead is one of the “free” cities out on the Frontier. If your past has caused you to earn the ire of one of the members Great Houses or Royal Family then you’d probably end up in exile here.
<+Alex_FlashbackRPG> However, the lawless nature of these lands means that it is also a haven for pirates, brigans and criminals
<+Alex_FlashbackRPG> Life out on the Frontier is very much of a wild west – you live by your wits and die by your own stupidity.
<+Alex_FlashbackRPG> There are also more subtle organisations within the empire
<~Dan> Are there any monsters in the setting beyond Titans and Void creatures?
<+Alex_FlashbackRPG> Techno-luddites are religious fundamentalists who oppose the advancements in steam and clockwork, and destroy factories and forges when they can
<+Alex_FlashbackRPG> And there are democratically minded groups who want to raise their guillotines and overthrow the rich aristocrats who are growing fat off the sweat of the working people
<+Alex_FlashbackRPG> There are also many natural and supernatural threats out in the wilderness
<+Alex_FlashbackRPG> Particularly victims of the Spore Sickness – which twists and mutates and bodies and minds of animals (and people) it infects
<+Alex_FlashbackRPG> There are also a variety of regular and fantasy animals that roam the forests, swamps and deserts of the Empire
<~Dan> How much of a bestiary does the game feature?
<+Alex_FlashbackRPG> Good question – as much as we can afford!
<~Dan> Heh. 🙂
<+Alex_FlashbackRPG> It’s expensive to get art and copy for good monster blocks – with our current budget we’d like to include a few dozen of each
* ~Dan nods
<+Alex_FlashbackRPG> But all the money we raise from the Kickstarter ((Link: https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history)https://www.kickstarter.com/projects/flashbackrpg/flashback-rpg-a-roleplaying-game-about-changing-history) will go towards adding more content
<+Alex_FlashbackRPG> Some of it will be specific stretch goals (e.g. we will probably do a pack of Underwater Titans, etc)
<+Alex_FlashbackRPG> But in general the more money we raise, the more content we will include for all the pledge levels =)
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+TroyEndGameGaming> Just followed you on Twitter
<+Alex_FlashbackRPG> No, I think that I’ve touched on most parts of the project
<+Alex_FlashbackRPG> I find it interesting that we actually discussed the core feature (Flashbacks) the least =)
<+Alex_FlashbackRPG> But that’s good – I beleive that a game needs more than just a single gimmick to be successful
<~Dan> Heh. Well, you’re free to hang out with us as long as you like. I just need to flag an end to the official chat so that I can log it. 🙂
<+Alex_FlashbackRPG> And if people are interested in the lore and the world and the Titans then that is what we can include more of
<+Alex_FlashbackRPG> Great, thanks so much for having me on!
<+Alex_FlashbackRPG> I really appreciate the support from the community
<~Dan> Oh, and the usual reminder: If you’ve enjoyed the Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe 🙂
<~Dan> You’re welcome, Alex_FlashbackRPG! I hope you’ll always feel welcome to hang out here. 🙂
<+Alex_FlashbackRPG> I most certainly will – its been really great
<~Dan> Now, if you’ll give me just a minute here, I’ll get the log posted and get you the link. 🙂