<+TroyEndGameGaming> Hello everybody!
<+BrianEndgameGaming> Hello everyone! I am Brian Henson, Co-Creator of all things endgame gaming.
<+TroyEndGameGaming> My name is Troy. Also a co-creator
<+TroyEndGameGaming> Brian is going to take the floor and talk about our gamebooks
<+BrianEndgameGaming> Our 1st gamebook was labyrinth the lich lords lair. we had A LOT of fun bringing it too life, and we have set this up to be a 4 book story. the 2nd book in the series is escape from darkmoor keep which is in it’s kickstarter phase.
<+TroyEndGameGaming> Both are part of an epic storyline entitled the Legorian Kings Saga
<+TroyEndGameGaming> Is everyone here familiar with gamebooks?
<+BPIJonathan> Im not. Is this a house system, or does it use something existing?
<+BPIJonathan> Or something else entirely
<+TroyEndGameGaming> Basically our game is structured using the same model as the Choose Your Own Adventure and Fighting Fantasy gamebooks, but with tabletop and dice mechanics
<+BrianEndgameGaming> We use 3D6 for attack, and defense rolls, and damage rolls
<+TroyEndGameGaming> We decided to make the combat system as simple as possible so as not to detract from the storyline
<~Dan> (wb, Jack!)
<+TroyEndGameGaming> We also didn’t want the game mechanics to be intimidating to gamers new to text-based games
<+BrianEndgameGaming> The 1st book finds you exploring an acient labyrinth, in hopes of finding the fabled treasure, and ridding the kingdom of the evil lich lord.
<+TroyEndGameGaming> The dice mechanics also come into play when you use your skills and attributes
<+BPIJonathan> Are the Skills and Attributes based on a linear scale, like 1 the lowers, 5 the highest?
<~Dan> (Howdy, Catseye!)
<+TroyEndGameGaming> Actually no your skill levels and attributes can be increased as you play
<~Dan> Is there a character sheet that we can see?
<+TroyEndGameGaming> Yes there is
<+BrianEndgameGaming> No, the skills and atributes don’t enhance your character, your skills and attributes are 2D6 checks for encounters that require you to lift somthing heavy, pick a lock, perform a stealth attack, or solve an intricate puzzle.
<+Jack> It looks like there will be a PDF version, but for the Kickstarter campaign it is only available as part of a tier with a physical copy… What made you decide not to have a standalone digital tier?
<+TroyEndGameGaming> Hey Dan, how do I show the character profile sheet
<+BrianEndgameGaming> The skills and attributes are increased based on success of your 2D6 rolls
<~Dan> If you have it posted somewhere, you can just give us a URL.
<+TroyEndGameGaming> Gamebooks are harder to navigate when using a PDF versus an actual book copy
<+TroyEndGameGaming> There would be a lot of scrolling back and forth
<+Jack> That’s fair.
<+BrianEndgameGaming> We added the PDF reward in adition, so by back the 2nd book, you can quickly and easily, play the 1st.
<+TroyEndGameGaming> Here’s a link to the file on our Facebook page
<+TroyEndGameGaming> (Link: https://www.facebook.com/groups/240797886828681/files/)https://www.facebook.com/groups/240797886828681/files/
<~Dan> So attack and defense are just 3d6, no modifiers?
<+TroyEndGameGaming> and 3d6 damage
<+BrianEndgameGaming> Correct, simplicity was our goal
<~Dan> No variable weapons?
<+TroyEndGameGaming> We actually beta tested this system with children as young as 6 years old and they picked it up right away
<+BrianEndgameGaming> There are epic one time use weapons
<+BrianEndgameGaming> but your static weapons are based on the class you choose
<+TroyEndGameGaming> Epic weapons are usually a reward for killing epic monsters
<~Dan> What is the point of specifying different weapons if they all do the same damage?
<+BrianEndgameGaming> the mage, gets a staff, and the warrior gets a broad sword, but the amount of dmg delt, is always based, on a 3D6 roll
<+TroyEndGameGaming> Epic weapons don’t do the same kind of damage
<~Dan> What are the classes?
<+BrianEndgameGaming> Epic weapons are used when it’s your turn, and deal dmg based on the description
<+BrianEndgameGaming> The classes are Mage, and Warrior
<+TroyEndGameGaming> Epic weapons can kill enemies instantly and some of them target multiple enemies at once
<+TroyEndGameGaming> There is no significance in choosing to be a warrior or a mage, at least not in this book or the next couple ones. We didn’t want the reader to feel like we were restricting their imagination in the sense that they could only be a warrior or could only be a mage.
<~Dan> Why the choice at all?
<+TroyEndGameGaming> Our goal here was for the reader, depending on what character class they chose, to let their imagination decide how the combat scenario would unfold. If they are a warrior, their broadsword becomes an extension of their bodies, as they unleash a furious onslaught of steel upon their opponents.
<+TroyEndGameGaming> If they are a mage, they are a conduit of the element of their choosing. It is whatever the reader imagines themselves to be, whether it is a rogue, duelist, an arcane mage, or even a hellcaster, but we leave that choice of how that plays out with the reader, but it will still be based on the 3d6 dice roll for success.
<+TroyEndGameGaming> Simplicity was the goal here and we wanted to create as little tracking as possible for the reader and not have them focus on gear, stats, acquiring special spells or abilities, or do a lot of math.
<+TroyEndGameGaming> A lot of people that I personally know are intimidated by these things, and so we intentionally set out to create something that would not be intimidating, where a casual gamer could simply sit down and enjoy the game and story.
* ~Dan nods
<+BrianEndgameGaming> as an example, I chose to be a mage simply cause I like the glass cannon play style, when im playing, I imagine when it’s my turn to attack, that i am unleashing a massive fire ball from my finger tips, but if my 3D6 attack roll is lower than the 3D6 defense roll, they deflected my fire ball
<~Dan> So attack and defense never change? And if so, how do you make a tougher monster?
<+BrianEndgameGaming> incease in amount of opponents, and health of opponents
<+TroyEndGameGaming> And that is specified in the book
<+BrianEndgameGaming> the book is essentially your DM
<+BrianEndgameGaming> you follow the naration. and participate in the comabat as the story unfolds
<+BrianEndgameGaming> but which path you take to the final show down, is 100% basede on the choices you make
<~Dan> What are the races?
<+TroyEndGameGaming> When you encounter a monster, if you are doing a co-op, you may be asked to increase the health score of the monster or add additional opponents
<+BrianEndgameGaming> Human, Elf, Half orc, Dwarf, Hafling.
<+BrianEndgameGaming> Dwarfs cant be mages, by nature they’re unable to use magic
<~Dan> What impact does choice of race have?
<+BrianEndgameGaming> it’s only for the reader, and how they see their character
<~Dan> I see.
<~Dan> Is the setting basic high fantasy, or are there any noteworthy twists?
<+BrianEndgameGaming> we will have a more advanced product line with equally intrigueing story lines. but we wanted this product line to intertain advanced players, but be a less intimidaiting entry into the text based game world
<+TroyEndGameGaming> A lot of gamebooks try to dictate what you the character look like and what race or class you are. We wanted to leave that to the reader’s imagination
<+BrianEndgameGaming> there are some serious plot twists
<+BrianEndgameGaming> and times you wont know if you’re the good guy, or the bad guy
<+Jack> Maybe this was already answered, but can the same character do multiple book adventures?
<+BrianEndgameGaming> you can keep your profile sheet, and keep your hero progressing
<+Jack> Is there progression for that character?
<+Jack> Very cool.
<+TroyEndGameGaming> Our first is more of a dungeon crawler but you will see an incredible story arc start to unfold in our next gamebook, Escape from Darkmoor Keep
<+BrianEndgameGaming> only in the sense that you can solve tough puzzles faster and move heavy objects easier and easier over the span of the books
<+BrianEndgameGaming> we wanted to avoid being over powered, and the goal is, the entire series is the endgame
<+TroyEndGameGaming> Each book is part of the Legorian Kings Sage storyline but can also be played as stand-alone adventures
<~Dan> What is the storyline about?
<+TroyEndGameGaming> How do I answer this without giving too much away, especially with the plot twists that will come in future books?
<~Dan> Hmm. Good question…
<~Dan> What is the premise of the first game book?
<~Dan> How does the adventure start?
<+TroyEndGameGaming> I can’t give you too much details, but I promise you it is going to be a storyline that you will want to experience
<+BPIJonathan> (Had a family thing come up, thanks for the chat. Will talk to everyone later)
<~Dan> (Bye, BPIJonathan!)
<+TroyEndGameGaming> ‘A fool’s quest,’ they declared, shaking their heads in disbelief. ‘Reckless and foolhardy,’ said others, ‘and one that will surely claim your life.’ In any event, you have never been one to shy away from a challenge, and in this case, the lure of adventure and the promise of great treasure are just too tempting….
<+TroyEndGameGaming> That is the opening line
* ~Dan nods
<+BrianEndgameGaming> while troy is typing out his answer to that question, I also wanted to add that we are trying to get away from the standard fantasy plot type of “you’re good, they’re evil” period there will be choices and twists, where you question if you’re the hero or the villan, and then you have the option to solidify which way you want to go with it.
<+TroyEndGameGaming> Thank you BPIJonathan!
<+BrianEndgameGaming> Thanks BPIJonathan!
<~Dan> So your choices determine whether you’re good or evil? Or does the overarching plot lead you in one direction or the other?
<+BrianEndgameGaming> Once the plot unfolds, you will question weather you’re good or evil.
<+TroyEndGameGaming> Lines will be drawn, alliances questioned
<+BrianEndgameGaming> and then progressing forward, once you have learned the truth, you can choose a side
<+BrianEndgameGaming> it starts out as your classic unassuming dungeon crawl with book one following fairly standard fantasy topes
<+TroyEndGameGaming> Labyrinth is really just the gatekeeper to a much bigger, and more epic storyline
<+TroyEndGameGaming> In Escape from Darkmoor Keep, you will get to experience an exciting array of different environments
<~Dan> Oh? Can you give examples, or would that be spoilers?
<+BrianEndgameGaming> Indeed, it was hard to creat lots of imerssive enviroments in book one, due to being in a labyrinth. but in book two, you’re on an island, with tons of beautiful surrondings.
<+TroyEndGameGaming> A swamp, a forest, an abandoned village, a graveyard of ships, beaches, dungeons, temple ruins, and the stronghold of the island’s master
<+BrianEndgameGaming> a beach, and caverns as well
<~Dan> Very cool! What’s the page count?
<+BrianEndgameGaming> EFDK will be 250-300
<+BrianEndgameGaming> with illustrations
<+BrianEndgameGaming> We have high caliber fantasy artist Ilya Shkipin returning to do the art work for EFDK
<~Dan> And how many books in total did you say you have planned?
<+BrianEndgameGaming> 4 for the legorian kings saga
<+BrianEndgameGaming> We have more planned, but we plan to close the legorian kings saga in 4 books
<+TroyEndGameGaming> We have several planned, including a survival horror, and one in a fall-out type apocalyptic setting
<~Dan> So no more in the same setting as Legorian Kings?
<+TroyEndGameGaming> There will be more in the world of Ataraxia, but we have other stories we would like to tell
<~Dan> Do you have any plans to create “traditional” RPGs, or do you plan on sticking with game books?
<+TroyEndGameGaming> We’re actually working on a storyline that takes place at a secret government research facility in the artic
<+TroyEndGameGaming> We are currently developing a card-based tabletop miniatures game as we speak
<~Dan> What will the setting be for that?
<+TroyEndGameGaming> and we have plans to create more advanced gamebooks for those who would like an RPG more akin to D&D and Pathfinder
<+BrianEndgameGaming> Dan, are you asking about the setting for the Table top miniatures game?
<+BrianEndgameGaming> we will have different maps
<+BrianEndgameGaming> to include capture the falg, last man standing, and 1v1, 2v2, 3v3, and 4v4
<+BrianEndgameGaming> there will be trading cards with abilities for certain class types. if you have a mech miniature, you can choose 2 cards for that one character, melee attacks, ranged attacks, heals, defensives etc
<+BrianEndgameGaming> there will be cards for each class type
<+BrianEndgameGaming> so you can build your team exaclty the way you want
<~Dan> But will it be a fantasy setting? Sci-fi?
<+TroyEndGameGaming> It will incorporate characters of all different genres
<+BrianEndgameGaming> special seasonal miniatures, multiple class types, and bonuses and weaknesses for running all of one type
<+BrianEndgameGaming> so are there any questions about about labyrinth or EFDK?
<+BrianEndgameGaming> just before we get too into the table top miniatures game
<+BrianEndgameGaming> just wanted to make sure we didnt miss a gamebook question
<~Dan> Oh, I didn’t mean to derail the conversation. I was just curious. 🙂
<+BrianEndgameGaming> oh no, you’re totally fine
<+BrianEndgameGaming> we’re excited about all of our works.
<+TroyEndGameGaming> You’re good, Dan.
<+BrianEndgameGaming> i just realized i was getting really accited about the miniatures game, and i didnt answer many questions on the efdk topic lol
<+BrianEndgameGaming> im not sure if folks are here to hear about everything we’re working on or our game books specifically
<+BrianEndgameGaming> so i just wanted to call for any gamebook questions before we went full table top miniatures game mode 🙂
<+TroyEndGameGaming> We have a lot of things in the works
<~Dan> It’s your show. You’re free to talk about whatever you like regarding your work. 🙂
<~Dan> What games have been influences on your work, by the way?
<+BrianEndgameGaming> Oh very neat. Thanks Dan!
<+TroyEndGameGaming> We’re just two gaming enthusiasts and storytellers who want to share our passion with the world
<~Dan> (and brb)
<+BrianEndgameGaming> I’ve been more video/arcade game/tournament influanced
<+BrianEndgameGaming> I’ve always cherished the memories made around the table on game nights as well
<+BrianEndgameGaming> Starting a game company was my attempt at paying that forward
<+BrianEndgameGaming> welcome back dan
<+BrianEndgameGaming> specifically my 1st games were donkykong, pacman, joust. and pinball etc
<+TroyEndGameGaming> My influences include D&D, video game RPGS like the Elder Scrolls, Fighting Fantasy, and the works of Edgar Rice Burroughs
<~Dan> Let’s see… I’m not sure what else I can ask about your game books without asking for spoilers. Any thoughts?
<+BrianEndgameGaming> this grew into a 32 year long adventure through various consol games, and desktop computer mmorpgs
<+TroyEndGameGaming> Is there a potential for epicness without talking about the details
<+TroyEndGameGaming> Here’s a brief synopsis of EFDK
<+BrianEndgameGaming> gosh, im trying so hard to figure out how to explain without spoilers 😦
<+TroyEndGameGaming> The second title in the Legorian Kings Saga finds you, the adventurer, trapped on the mysterious and savage island of Darkmoor Keep with no memory or knowledge of how you got there, or even why. But can you survive long enough to solve the mystery, or will you become just another one of the island’s many casualties?
<+BrianEndgameGaming> cause we rally want to shock and awe
<~Dan> I getcha. 🙂
<~Dan> You mentioned more advanced versions of your game books… What sorts of things will you be introducing in those?
<+TroyEndGameGaming> How do you summarize the Lord of the Rings without giving away major plot spoilers?
<+TroyEndGameGaming> I’m not saying this is on par with the Lord of the Rings. I’m merely using that as an example
<~Dan> (Welcome to #randomworlds, Guest68! Is that you, Mike? 🙂 )
<+TroyEndGameGaming> Welcome, Guest68!
<~Dan> TroyEndGameGaming: I get what you’re saying.
<+BrianEndgameGaming> stats that enhance your dmg and abilities, tricky scenarios that are significant to your class, aditional dice to include a crit modifyer.
<+BrianEndgameGaming> essentially this 1st run “the legorian kings saga” is built to be entertaining to the hardcore, and not too scary for the new comers to text based games
* ~Dan nods
<+BrianEndgameGaming> more advanced books will include a level progression/exp systme
<+TroyEndGameGaming> Both of our wives are non-gamers and it has actually engaged them
<+BrianEndgameGaming> lol my wife is actyually considering playing D&D with me.
<~Dan> That’s promising! 🙂
<+BrianEndgameGaming> that was a BIG no before she played the 1st two books with tyor and I
<+BrianEndgameGaming> Also some folks we met at a local game convention “we had use of a table there” turned our 1st book into a D&D module
<+TroyEndGameGaming> It has actually been turned into 3.5 and 5E campaigns
<+BrianEndgameGaming> our fans are amazing!
<+BrianEndgameGaming> we love when we see stuff like that
<~Dan> I’ll bet! 🙂
<+TroyEndGameGaming> We even have our own D&D/Pathfinder campaign planned for the future as well
<~Dan> Same setting?
<+BrianEndgameGaming> catering to both midle earth elements, and scifi and well
<+TroyEndGameGaming> The world of Ataraxia
<~Dan> What’s that world like?
<+TroyEndGameGaming> Savage Realms is the universe in which our stories take place. Ataraxia is just one of the many worlds in the Savage Realms. Think of it like the Twilight Zone. The Twilight Zone is the universe with many different worlds
<~Dan> I see… What are the scifi elements?
<+BrianEndgameGaming> with ataraxia being your more middle earth tolkien, magic type tropes
<+BrianEndgameGaming> space exploration, negotiantions, alliances, constructing, and deconstructing mega structers
<+TroyEndGameGaming> The sci-fi elements actually place in one of the other worlds. For example, we have a gamebook that we are working on called Savage Realms: What Dreams May Come and we have another called Savage Realms Outpost Zero One Dash A. These are more geared towards the sci-fi element
<+TroyEndGameGaming> We have another one where you are a modern-day monster hunter called Savage Realms: Dead of Night
<+TroyEndGameGaming> These are just some of the unique worlds in the universe of the Savage Realms
<+BrianEndgameGaming> We REALLY want to make a TWD based game…. but you have to do that amazingly well, or you dont touch it lol, so thats super intimidating
<~Dan> TWD? I know I should know what that means, but I’m drawing a blank.
<+BrianEndgameGaming> The Walking Dead
<+TroyEndGameGaming> For us, it’s about allowing people to experience unique and engaging storylines
<+TroyEndGameGaming> Where they become the hero of the story
<+BrianEndgameGaming> well put troy, life can be more than hard somtimes, we just want to give people a solid reliable place to escape and feel like heroes
<~Dan> A worthy goal, IMHO.
<+BrianEndgameGaming> Thanks Dan
<+TroyEndGameGaming> We have some great stories to tell, but we’re just two people
<+TroyEndGameGaming> We need people to partner with us on this Kickstarter. We believe in our hearts that the Legorian Kings Saga is a story that the world needs to hear.
<+BrianEndgameGaming> however, kickstarter or no kickstater, we WILL bring this story to life, it will just take a little longer, 🙂
<+TroyEndGameGaming> (Link: https://www.kickstarter.com/projects/endgamegaming/escape-from-darkmoor-keep?ref=creator_nav)https://www.kickstarter.com/projects/endgamegaming/escape-from-darkmoor-keep?ref=creator_nav
<+BrianEndgameGaming> This is definatly a passion project.
<+TroyEndGameGaming> A labor of love for sure
<~Dan> Nothing wrong with that. 🙂
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<~Dan> (Howdy, Akyla!)
<+TroyEndGameGaming> Hello Akyla
<+TroyEndGameGaming> Hello faetog
<~Dan> (Howdy, faetog!)
<+TroyEndGameGaming> I think we’ve covered just about everything, Dan.
<~Dan> Fair enough!
<+TroyEndGameGaming> We appreciate you having us!
<~Dan> If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe 😀
<~Dan> Thanks for joining us!
<+BrianEndgameGaming> Thanks Dan! and thank’s to everyone that took the time to be here!
<~Dan> If you’ll give me just a minute, I’ll get the log posted and give you the link. 🙂