<+Wade> G’day all. I’m Wade Dyer, the creator of the Fragged RPG. I do this full time from my Australian home office, and I currently have a number of settings that all use the core Fragged Empire rules – Empire (sci-fi), Aeternum (gothic horror), Kingdom (fantasy), Seas (pirates) and Diesel Punk Mecha.
<+Wade> I will be running a Kickstarter this year for 3 new Region based books (lots of Maps and Lore) for Empire, Kingdom and Aeterum. But this Q&A session is not just about this, its for anything you want to talk to me about
<+Wade> And I mean ANYTHING!! 😉 From world building to business to working from home.
<~Dan> Okay! NOW the floor is open to questions. 🙂
<&Le_Squide> How do you get your books in beautiful hardcover production and distribution when you live in that venomous antipodal continent?
<~Dan> (I assume you were done, Wade? 🙂 )
<+Nadimsuer> Any plans for further fleshing out the Mecha book and maybe putting it into print, even if only as a PoD book?
<+Wade> Yes, I am VERY fond of my Mecha setting. If sales continue to go well for that PDF product I hope to turn it into a full printed book one day (maybe with a new name).
<+Theliel> Will you ever consider doing a revised Fragged Empire with all the knowledge you’ve learned from the other books rolled it.
<+Wade> Lol!! Living in Australia makes me tough like Crocodile Dundee!! But in all seriousness… everything just gets printed and shipped out from China + I’m a graphic designer by trade so I LOVE good and clear visuals.
<+Wade> Yes, I do have plans to do a 2nd Edition of Fragged Empire (which will be like a revised version). But I have not yet started on that, as I need to wait until the perfect time.
<+Theliel> Thank you Wade. Love your games.
<+Wade> Perfect time = business smart time (I know this can suck).
<~Dan> (Welcome to #randomworlds, Arrias!)
<+Wade> Thanks Theliel 😀 I appreciate your support.
<~Dan> For those unfamiliar, can you give us an overview of Fragged Empire’s setting?
<+Guest007> Knowing that plans can always change, where do you see the various lines headed from a product stand point? Your planning on the region books next; do you have a roadmap/endgame in line for the lines?
<+Aodh_Biffle> Do you plan on taking some of the rules from fragged hacked and putting them in their own book or possibly put them in an expansion for the setting?
<+Wade> Fragged Empire lore blurb: Set in a far future ‘post, post-apocalypse’ universe, four genetically engineered races seek to build a new society for themselves as they emerge from the ruin of genocidal war, and back to the stars.
<+Zyrodil> Wade, You’ve written several very interesting worlds so far good rulesets, would you like to share your workflow?
<+Guest007> Also, love the settings
<~Dan> (Question pause, please! 🙂 )
<+Zyrodil> (With good rulesets**)
<+Wade> I don’t have a hard end goal in mind for each setting. I’m not one to keep beating a dead horse, so each product line will have an end… but this will also depend on sales. Good sales = more community hunger = more books. But I have a road map for all of my settings that includes at least 2-3 books.
<~Dan> (Welcome to #randomworlds, TheBearIsDriving!)
<+DMShannon> We play fragged empire about 8 hours on average and are getting ready to purchase / repurchase the entire set of hardcovers as ours are getting over used was hoping to get a narrowed time frame of the kickstarter to better decide when to do said pirchase as i plan to donate heavily to the KS. Any idea ti.e of year?d
<+Wade> I think Fragged Hacked rules will end up being inserted into Fragged Empire 2.0 (eventually).
<~Dan> (Please hold questions until Wade gets caught up and gives us a (done). Thanks!)
<+Wade> Fragged Hacked is where I like to place WIP rules.
<+Wade> Workflow: Hmm…. I will I try to share.
<+Wade> 1) Outline core setting foundations (ie: major theme points (ie: racial conflict/exploration/magic) and mechanical focus (ie: guns/ships/politics)).
<+Wade> 2) Flesh out lore and start to draw maps (maps help me to flesh a world out).
<+Wade> 2) Set lore aside while I work on rules (this helps me to clear my head and start fresh when I get back into lore).
<+Wade> 4) Commission art.
<+Wade> 5) Finish rules (though, the playtesting never ends).
<+Wade> 6) Flesh out lore until all of my book pages are as full as possible.
<+Wade> I hope that helps…. its just kinda; Lore then Rule then Lore then Rules then Lore…
<~Dan> (Quick aside: Please pardon any awkward typing on my part. I have a storm-terrified pooch snuggling up to me at the moment. 🙂 )
<+Zyrodil> Thank you very much for sharing, Wade!
<~Dan> (All caught up, Wade?)
<+Wade> My Kickstarter will be mid-year (June). I wont be offering all of my existing product line, but I do hope to do a sale…. BUT if you’re in the USA and want a Core Rule Book… I would grab it NOW, as I have less than 10 in stock and I don’t know how to get more there atm (but I am working on this).
<+Wade> Now I am Dan.
<+Ozasuke-JohnGarren> Is there an alternate setting in the works for Fragged Kingdom pre-Druidic War? Is that in the upcoming KS project?
<~Dan> Questions may resume!
<~Dan> (Welcome to #randomworlds, TheV0idman!)
<+TheBearIsDriving> I mentioned on the discord server the possibility of digital art collections or books, especially as KS goals. Is that something that could be probable down the road?
<+Wade> My new Fragged Kingdom books is still set in the Post-Druidic-War time period… but it has LOTS of info on the old Great House that ruled the Kings Alliance. This was partially done so that people could run games in a more classic (and lived in) setting…. I would LOVE to produce a PDF only product for this time period.
<+Ozasuke-JohnGarren> Thanks, Wade!
<&Le_Squide> Speaking of Kickstarters, very self-interested question: If I already own most of the Fragged line, is a Kickstarter still the best time to pick up the Fragged Reference .pdf cheaply?
<+Arrias> Hey, Wade, I’ve been working on a TTRPG system of my own and I’ve got a solid portion of the mechanics fleshed out, but I’m having trouble getting them onto paper in something resembling a rulebook and not just scattered notes. Any advice/tips/anecdotes on getting things into a readable rulebook?
<+Wade> I have plans to do a big Fragged Art Book once I eventually do a Fragged Empire 2.0 Kickstarter. This wont be just a slapped together book, as I want to work closely with my art team to produce something that is published through classic channels and something that will boost the careers of my Artists.
<+Wade> It may even be its own Kickstarter.
<~Dan> (Welcome to #randomworlds, JustinJ!)
<+Wade> YES, the Kickstarter will always be the best time to grab the Reference PDF(s) – there will be more than 1 soon – for cheap. This is my special gift to my Kickstarter backers.
<+JustinJ> Any plan to make the reference pdfs POD
<~Dan> (Welcome to #randomworlds, Hamanaptra!)
<+TheBearIsDriving> Re: artbook: awesome Wade! Thanks!
<+Zyrodil> Wade, you had plans for a Fragged Millenium setting and a Fragged “Super Hero”-setting, are you still working on those or are they put on hold to focus on the upcomming Kickstarter?
<+Aodh_Biffle> can you share any new settings for some possible sourcebooks in the future?
<~Dan> (Question pause, please!)
<+Wade> When designing RPG rules I like to start with the character sheet. Don’t write out the rulebook first, just do the sheet and keep everything in your head. Then once that is good, move onto your rule book, and start with general introductions before you move onto dot points (then you can flesh out those dot points as you write).
<+Wade> Sorry, the Reference PDFs are organic, living documents… I’m not sure if they would work as POD as they would go out-of date quickly…. But if I’m honest… I just have not yet got my head around how to setup POD, and to work out if it is worth my time (for $$ reasons).
<+Wade> Oh, yes. I still want to do a Super Hero setting. This will most likely end up like my Mecha project – a quick 1 week Kickstarter for a PDF only book. I have not done a lot of work on this (only a character sheet and some core setting ideas). Once my current books are at the printers I will most likely dive into this…. I have some fun ideas for PCs to fight o
<+Zyrodil> Alright, thanks Wade!
<~Dan> (cut off at “PCs to fight o”)
<+Wade> New settings that are in my mind atm (I have not even start to write some of these): A totally NOT 40k rule adaption for Empire, Super Heroes, Cyber Punk set in the human period of Fragged Empire (this one has caused me a LOT of heart-ache… as I can’t work out how to do hacking).
<+Wade> All caught up Dan.
<~Dan> Questions may resume!
<+Wade> …. I have some fun ideas for PCs to fight over the tops of entire cities (I’m going for high-power super heroes… I think).
<~Dan> Do you have a Fragged Empire character sheet that we can see?
<&Le_Squide> Which of your settings is your favorite?
<+Wade> Character Sheet for Empire: (Link: https://www.dropbox.com/s/8oxka8qvye63ml1/Character%20Sheets%20-%20Standard.pdf?dl=0)https://www.dropbox.com/s/8oxka8qvye63ml1/Character%20Sheets%20-%20Standard.pdf?dl=0
<+Wade> Empire is my Fav.
<+Wade> Its my baby 😀
<+Wade> I am SUPER proud of the races I have designed and the setting I have created. I think its super special.
<~Dan> What is the basic task resolution mechanic for the Fragged games?
<+Wade> Animated video showing the core mechanic: (Link: https://www.youtube.com/watch?v=9vlvB1o2rRU&t=1s)https://www.youtube.com/watch?v=9vlvB1o2rRU&t=1s
<+Wade> In short: Roll 3d6 + a bonus vs a target number (ie: 12 or 14). Rolling a “6” on any die, lets you do special stuff.
<+Wade> Cool, any more questions from people?
<+Wade> I have enjoyed these 😀
<~Dan> What’s the story behind Fragged Seas?
<&Le_Squide> Are their any character species/character options that players seem to gravitate to that have surprised you? (In any of the settings)
<+Aodh_Biffle> What is your favorite race from fragged Empire and what is any possible new race ideas for that setting?
<+Wade> Fragged Seas lore; This is a mid-apocalypse fantasy pirate setting (very Pirates of the Caribbean + some call of Cuthulu). There are giant Eldar gods destroying the surface world of Toil (and they have cursed all the main lands), all except for a single area known as the Faerie Sea – which is now flooded with the last surviving nations of the world, who are f
<~Dan> (cut off at “who are f”)
<+Wade> who are fighting over what’s left.
<+Wade> I found it interesting how people one disliked the Corp, as they thought they were bland… but over time they have gain a cult-like following in the community, as people have learned their depth. This was a little surprising to me.
<+Zyrodil> Wade, a lot of Fragged Fans have expressed interest in creating homebrewed settings and rules. As the designer for these rules, are there any tips you would give someone trying to modify your game?
<+Wade> Kaltorans are my fav race in Empire… as I relate to them the most. Tolatl and Oni will be the next (and final?) playable races to be introduced to Empire (but they are both Antagonistic from a Lore POV).
<+Wade> I don’t want to just keep adding new races to Empire.
<&Le_Squide> Oh, Tolatl are antagonists?
<&Le_Squide> I would’ve never guessed that from Kingdom
<~Dan> Is there alien life (sapient or not) in Fragged Empire?
<+Aodh_Biffle> That’s my favorite Race too
<+Wade> If you want to modify my game; start with a custom Trait and Equipment list (just rip off my ideas when you can). And ask the Fragged community for help (ie: via our Discord channel).
<+Wade> This is how I make new settings for Fragged.
<+Zyrodil> Gotcha, thank you very much, Wade!
<+Wade> Tolatl are not an Antagonist race in Kingdom, but they will be in Empire.
<+Wade> You may also notice that the Kaltorans in Kingdom are very different to the Kaltorans in Empire.
<+Wade> Each race is defined by their Nature and Nurture (some more than others). And this can make some races antagonistic to others.
<+Wade> I will never say if aliens truly exist in Fragged Empire.
<+Wade> The closest I come to answering this is… the Faren ‘might’ be aliens.
<&Le_Squide> Have you ever considered doing either an open license or pay licensing for people who want to use your system?
<+Zyrodil> Wade, just a question for fun; Is there anything in your settings you regret and would like to “retcon”?
<~Dan> Is there alien life in general, though? Or does all life originate from Earth?
<+Wade> I would like to do an Open License for Fragged… but I feel scared by the legal risks…. Which is real shame 😦 I would like to one day get my head around this so that I could help to fuel other people’s ideas (I am ALL about fueling the ideas of others) without risking my IP.
<+Wade> Good question about RetConing… there are a few small things. But I think the main thing is the population sizes of the races, and limiting things too greatly to just Haven.
<+Zyrodil> Hmm, makes sense. Thanks, Wade!
<+Wade> All known life in Empire comes from earth in some way. There has been a LOT of genetic engineering though.
* ~Dan nods
<~Dan> So sort of like Red Dwarf in that respect?
<+Wade> Also, no one knows where Earth is. It’s kind of like the Garden of Eden in this setting.
<+Wade> I’m not 100% sure about Red Dwarfs lore (but I LOVE that show btw).
<&Le_Squide> Fragged Aeternum: Any reason you decided to make it very directly apparent about the dying going to Heaven or Hell? I was rather surprised by that after the Bloodborne comparisons.
<+Wade> Side point: Empire also has no Macro Evolution. As everyone knows who designed them (Humans, Archons or X’ion) everyone just presumes the entire universe was Intelligently Designed.
<+Wade> Aeternum is fixated on the Eternal nature of all things; the world/city, the immortal PCs, and the humans. This peace of Lore forces everyone to acknowledge that they are (in a sense) immortal too… and this makes everything deeper, every life has infinite meaning.
<+Wade> But I also don’t explicitly state that Heaven and Hell exist (and I never will). Just that people presume ‘up’ is good and ‘down’ is bad.
<~Dan> What is Fragged Aeternum about, btw?
<+Wade> Aeternum is very over the top and heavy handed in its themes 😛
<+Zyrodil> Wade, you mentioned in your first Kickstarter video (if I remember correctly) that Fragged Empire is based on several games you played with your friends a long time ago that developed over time, is there any remnants from your previous adventures in those game that exists in your current settings?
<+Wade> Aeternum Lore: The PCs take on the role of a Tethered, and immortal warrior in the endless gothic city of Aeternum.
<~Dan> Who are the antagonists?
<+Wade> Oh yes. All the Empire races (expect the Tolatl and Zhou) are from those earlier games (though they have changed a lot).
<+Zyrodil> Fantastic, thanks again for answering my questions Wade, those are all I had prepared!
<+Wade> The main antagonist in Aeternum are the Fiend. Demonic like monsters that live only to torment humans. The PCs are like gothic super heroes in comparison to normal humans, but Fiends are WAY more powerful than the PCs (TPKs happen a lot).
<+Wade> I think I’ve had about 2-3 version of each race in previous iterations of Fragged. The Palantor, Kaltorans, Legion (known as Martians), Nephilim (known as Edonists) and Corp (+Unity) have been the main ones.
<~Dan> What sorts of powers do the PCs have in Fragged Aeternum?
<+Wade> I also had 2 main races that were dropped; 10 clans (japan like) and Trinity (a race ruled by artists).
<+Zyrodil> That is very interesting.
<+Wade> I wonder if they will ever come back into the setting in a future version 😀
<+Aodh_Biffle> Can you go in a little more detail about the 10 Clans?
<+Zyrodil> (I assume Trinity kind of melded into what we have as Twi-far today, seeing their artistic culture).
<+Wade> In Aeternum the PCs can have lots of powers (all PCs can cast spells), and its VERY open ended. But all magic comes from 1 of 3 sources; Celestials (they only help on their terms), Fiends (don’t trust them) or the City (crazy chaos if you muck up).
<+Wade> The 10 clans where like Feudal Japan houses in space; Scorpion (assassins), Crane (pilots), Lion (honorable), etc… who all followed a form of Bushido (focusing on Honour and Glory) and who’s Samurai would not use guns (only laser swords, etc…).
<+Wade> Very cheesy 😀
<+Aodh_Biffle> if you ever heard of The Legend of the Five Rings?
<+Wade> If I were to re-use them, I would rebuild their lore from the ground up (like I have done for all races). All of my current races are VERY different to their origins.
<+Wade> Yep 🙂
<+Wade> Trinity did not become Twi-Far (they were originally known as Energy Benders). The core idea behind Trinity was that they were a foolish race who followed an ancient lore that led their entire race being led by their most attractive members (beauty = social status).
<+Wade> They were a joke race, designed to frustrated the PCs, and to give them lots of laughs.
<+Zyrodil> Right, I can still see potential in such a race, but I’d assume they didn’t fit into the very tight and fun roster of races you have right now.
<+Wade> Thanks for the Questions all. Was not expecting questions about my ancient Fragged games 😛 They are but small wisp of memory to me now.
<&Le_Squide> Do you have any more time for questions?
<+Wade> Did anybody have any final questions?
<~Dan> Oh, do you need to wrap up, Wade?
<+Wade> I’m not in a great rush. But it looks like things are now slowing down.
<~Dan> Well, I have you slated for another hour, but we can wrap up early if you prefer. Totally up to you.
<&Le_Squide> Are there any other games that have inspired you (or that you just really like?)
<+Theliel> Is the setting book for Fragged Empire part of this year’s kickstarter designed towards expanding the FE setting beyond haven?
<+Wade> Lets keep going Dan 🙂
<~Dan> Jolly good, then. 🙂
<+Wade> No, the new Fragged Empire book is zoomed in super close to the planet Mishpacha.
<+Wade> I felt like all of my previous Fragged books where very zoom out… very macro focused. This one will have LOTs of maps, example NPCs, etc…
<+Wade> Example map: (Link: https://www.facebook.com/FraggedEmpire/photos/a.423362831102655/1581315098640750/?type=3&theater)https://www.facebook.com/FraggedEmpire/photos/a.423362831102655/1581315098640750/?type=3&theater
<~Dan> We have a big mecha fan in the house — GenoFoxx over there. Can you tell us about the premise of that mecha setting you mentioned?
<+Wade> All 3 of these new books are focused in on a specific region.
<~Dan> (Howdy, Akyla!)
<+Wade> A new (WIP) Kingdom map: (Link: https://www.facebook.com/FraggedEmpire/photos/a.423362831102655/1742593125846279/?type=3&theater)https://www.facebook.com/FraggedEmpire/photos/a.423362831102655/1742593125846279/?type=3&theater
<+Rasyr> howdy all
<~Dan> (Howdy, Rasyr!)
<~Dan> (Rasyr: (Link: http://www.fraggedempire.com/?fbclid=IwAR0rubEfAjB3FK1Vqce0x_m0dUD9AmkBm53sWewILq6lRNy75uoNAm-2Pp8)http://www.fraggedempire.com/?fbclid=IwAR0rubEfAjB3FK1Vqce0x_m0dUD9AmkBm53sWewILq6lRNy75uoNAm-2Pp8 )
<+GenoFoxx> Wade what is this mecha setting for Fragged?
<+Wade> Dieselpunk Mecha lore; Is set on a fictional world around a land mass that is similar to Europe (map = (Link: https://www.facebook.com/FraggedEmpire/photos/a.423362831102655/1835424713229786/?type=3&theater)https://www.facebook.com/FraggedEmpire/photos/a.423362831102655/1835424713229786/?type=3&theater).
<+Wade> The general idea is that 4 great nations are at war (lots of social and resource reasons for this war) and the PCs (general) take on the role as Nomad House mercenaries, working for 1 of the 2 sides.
<~Dan> How would you describe the tech level there?
<+Wade> The secret macro story (that the PCs don’t know) is that this war is being fueled by alien, who keep intervening when one side is about to win (ie: give the loose side new tech, release a plague of Zombie Robots, etc…). This war should of ended a LONG time ago… but it just keeps going.
<+Wade> Dieselpunk has a firm 1940s – 1950s tech aesthetic. But with some stuff that is clearly sci-fi (hover pads, holograms, robots, etc…) – but with a WW2 aesthetic.
<+GenoFoxx> so Kishin Corps by way of Fragged?
<+GenoFoxx> or Super Robot War O
<+GenoFoxx> OG during WWII?
<+Wade> The rural areas are very low tech (ie: rolling hills with shepherds, thatched huts, etc…) while the urban areas are very built up (ie: hover trains, sky scrappers, etc…).
<~Dan> Are there rocket planes? There should be rocket planes.
<+Wade> Sorry, I don’t know those settings ;p But my game heavily borrows on many established tropes, so I would not be surprised if it had some unplanned cross-overs.
<+Wade> Yes, there are rocket planes 😀 And armoured Zeppelins, giant Mech Ships, and so much more 😀
<~Dan> Now, Fragged Kingdom takes place in the Fragged Empire universe, correct?
<~Dan> And it’s regressed to a Medieval level, with “magic” science?
<+Wade> At least a thousand years in the future, where an isolated planet has technologically devolved.
<+Wade> There are several types of magic. The main one is Alchemy (tech), but there is also Enchanters (psionics), All-Power and Druidic.
<+Wade> If you know the Empire lore well you will get lots of extra secret insights into the setting. But you don’t need to know Empire to get the setting.
<~Dan> What are All-Power and Druidic?
<+Wade> Druidic is messing with bio-tech (mutagenic material they call Wylding) and All-Power is an unknown power (even in the Empire lore) that comes from an entity known as the All-Being (who may be a real god, may be a Archon/human/X’ion).
<+Wade> All-Power is very Cleric/Monk-like in its application.
<+Wade> Hard to explain 😛
<~Dan> What are Archons and X’ions?
<+GenoFoxx> All Might?
<~Dan> (Welcome to #randomworlds, caladors, Guest68!)
<~Dan> (Howdy, AmbulatoryCortex!)
<+caladors> am I too late?
<+Wade> The Archons are the ones who created most of the races (Kaltorans, Legion, Remnant, etc….) and the X’ion is the big bad guy who created the Nephilim, killed the Archons and laid waste to the galaxy.
<~Dan> (Nope! Still in progress, caladors!)
<~Dan> (caladors: Fire away with any questions you may have!)
<+caladors> just here to view I asked wade all the questions I need irl
<+caladors> ~needed even
<~Dan> (Fair enough! The log will be posted immediately after the Q&A for your reading pleasure. 🙂 )
<~Dan> Speaking of magic, is there magic in Fragged Seas, and if so, what form(s) does it take?
<&Le_Squide> Are there any genres/settings you’ve wanted to do or thought about doing but held off on? (Besides stuff you’re planning in the future, I mean)
<+Wade> Yes there is magic in Seas. All magic in that settings comes from the Dark Eldar Gods (they also brought magic back into the world). All magic is dangerous and not to be trusted.
<+Wade> Fire magic is also especially feared – as wooden ships play a large role in the setting.
<+Aodh_Biffle> Are you planing on making a sci-fi fantasy sourcebook for fragged?
<~Dan> So are there PC wizards, or would that be too dangerous?
<+Wade> I think Fragged Kingdom could be thought of as a Sci-Fi Fantasy… but I really just think of it as Fantasy with some sci-fi macro lore/undertones.
<+Wade> PCs can be mages in Seas. But everytime they cast a spell, they spread destruction.
<+Zyrodil> (The more I hear about Fragged Seas’ ship combat, the more I want to play it!)
<+Wade> I am SUPER proud of Seas ship combat 🙂 Broadsides and boarding are super fun, and very strategic.
<+Zyrodil> I have heard nothing but good things about Seas.
<~Dan> Is the tech level of Seas 17th-18th Century type stuff?
<+Wade> But I will admit, I’m not 100% happy with the personal combat (its still good, but not quite as good as my other settings IMO).
<+Wade> Yea, classic pirate styled stuff. Cannons, swords, etc… But there is also a little Monster Hunter styled tech (ie: swords made from the bones of a monsters, etc…).
<+caladors> oh sure I do actually have a question why Fragged, I am sure you thought a lot about your choice of name and fragged is a common gaming gaming term and someone else could use it for a computer game or something like that have you ever feared your trademark biting you
<+Wade> I have registered Fragged Empire as a TM in many countries, so that will help me if I have legal issues.
<+Wade> … but if a big computer game company or Hollywood came after me (which they wont), I would be hard pressed to fight them.
<+Wade> But I would.
<+caladors> that’s cool but was there any particular connection you had to the word or its is just cause its cool?
<+caladors> A journalist I like is having a battle with a big computer company at the moment over their name that is why it popped into my head btw
<+Wade> I wrote an entire page in my Core Rule Book on why I chose the word Fragged 😀 This was a silly over-reaction by me for people who asked this question.
<&Le_Squide> Do you think people should play/run Fragged Empire before trying to run Kingdom/Aeternum/Sea/etc?
<+Wade> In short; Fragged has many meanings. Fragmentation, Fragged military term (to murder a commanding officer in the midst of battle), and computer game Frag.
<+caladors> cool cool I was just thinking about the thing with the journalist and thought it would be worth asking
<~Dan> (Howdy, Drew!)
<+Wade> I really like the name Fragged now 😀 It’s got the right amount of General Appeal, and Narrative Depth (that only some know).
<+Wade> Is the journalist Subverse?
<+caladors> yeah ha ha ha
<~Dan> How much of a bestiary do you include with each of your games?
<+caladors> we talked about him when we met
<+Wade> I don’t think you need to play Empire before playing the other settings.
<+Wade> But you do need the Fragged Empire CRB, as it has the core rules.
<~Dan> Did you see my question? 🙂
<+Wade> Ops sorry
<+Wade> Can you say it again 😛 Lost it in the sea of text
<~Dan> <~Dan> How much of a bestiary do you include with each of your games?
<+Wade> Each of my books comes with a small bestiary that is usually about 8ish pages (half Lore, half stats). I do have the Antagonist Archive for Fragged Empire (which is a big bestiary).
<+Wade> BUT, I have a new system that I hope to implement later this year. I have plans to release a collection of PDF products that are 100 pages of pre-stated NPCs.
<+Zyrodil> Fantastic news!
<+Wade> I will sell these for cheap, and they will be designed for GMs to just open up a page and drop in an encounter.
<&Le_Squide> One the subject of .pdfs: So, I noticed the Armory .pdfs and Hacked. If I was probably planning on going in on one of your upcoming kickstarters, would it be a bad idea for me to pick them up now?
<+Wade> I’ve already started on the Aeternum monster PDF. And if it goes well, I will then do one for all of my other settings.
<+caladors> okay as a fellow creator I will ask you something, is there any one piece of art which you love which you think no one else really does and do you think that there is one which is a corner stone art piece which you were fishy on when you first got it?
<+Wade> Grab them now, they wont be made cheaper. The ONLY PDF that you might want to hold off on is the Reference PDF – as that will be cheap via the Kickstarter.
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+Wade> Tricky question about art…. Let me think.
<~Dan> And I’ll take this opportunity to remind folks that if you’ve enjoyed this Q&A and would like to treat me to a coffee, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe 😀
<&Le_Squide> Perfect! Thanks!
<+Wade> Art that I love more than other people: (Link: https://www.deviantart.com/fragged-empire/art/Nephilim-Spacecraft-450184241)https://www.deviantart.com/fragged-empire/art/Nephilim-Spacecraft-450184241
<+Wade> Art that I did not initially love, but I now do: (Link: https://www.deviantart.com/fragged-empire/art/Nephilim-Lab-561541506)https://www.deviantart.com/fragged-empire/art/Nephilim-Lab-561541506
<+Zyrodil> (I will forever remember the cover art of the CRB as the art that hooked me into buying and reading the book, ever since I’ve loved the Fragged Empire setting).
<+Wade> Also, Le_Squide, IF I do happen to change my mind and do a PDF bundle (I don’t plan on doing this atm). PLEASE send me a private message and I will refund you some money that you spent on those PDFs based on my advice.
<+Wade> I don’t want to accidentally screw you over.
<~Dan> You’re cooler than the cool dudes, Wade. 🙂
<+Wade> I am SUPER happy with the front cover. A truly awesome image that captured the sense of exploration and positivity that I wanted to convey.
<+Wade> So much Sci-Fi art is so dark and grim 😛 (not that that is a bad thing).
<+caladors> the one everyone loved for me, (Link: https://www.deviantart.com/nimphradora/art/Barzon-655969484)https://www.deviantart.com/nimphradora/art/Barzon-655969484 the one I loved I won’t even be using 😥
<+Wade> Getting the best result out of my artists is a growing passion of mine 🙂 I think being an Art Director is one of my favorite jobs.
<+caladors> it can be a hard job though ha ha
<+Wade> Oh, nice art!
<+caladors> yeah I have been working with her and her hubby for awhile now they are great
<&Le_Squide> Thanks, Wade! 😀
<+AmbulatoryCortex> Wade, what does a nephilim typically consider beautiful?
<+Wade> If I ever have to lay down my hate as an RPG creator and get a ‘real’ job… I would like to become an Art Director.
<+Wade> I’ve discovered that I have a true passion, and lot of understanding and empathy, for artists (I even married one!).
<+Wade> I think Nephilim would admire intellectual beauty more than pure visual aesthetics. Something being well made.
<+caladors> well next time I swing by melbourne I will have to give you a painted mini or landscape I have done up 😛
<+Wade> A thing that does its job perfectly; be it a for something lovely (ie: a well-made building or tool), or something horrifying (ie: a VR torture device that can re-program a person’s mind).
<+AmbulatoryCortex> Do they use bioluminescense and chromatophores?
<+Wade> chromatophores… nice, a new word for me to use 🙂
<+Wade> There is a rule in the book for Nephilim and Twi-Far to use Bioluminescense.
<+Zyrodil> Wade, did you draw the Remnant animation on your Youtube Channel? (For your second Fragged Kickstarter)?
<+Wade> No, I draw very little these days (just the graphic icons, and the posters in the Mecha book).
<+Wade> I hire far more talented people to make awesome art
<~Dan> (Welcome to #randomworlds, Yan!)
<+Yan> Hi hi
<+Zyrodil> You’ve certainly hired the right people.
<+Yan> Where did you find the artists you hired? Artstation?
<+AmbulatoryCortex> Can a player character nephilim expect to actually be able to create creatures in a reasonable amount of time? Say a session or two?
<+Wade> Sure. The rules are rather simple.
<+Wade> Get a Bio-Tech Workshop, make some skill rolls.
<+AmbulatoryCortex> Well then. You have my interest.
<+Wade> Then bam; get a creature (possible use the Companion rules).
<+Zyrodil> (I currently have my own vat grown creature in my Bio-tech lab! It gives the Captain anxiety!)
<+Wade> Side note: One of my favourite things in Fragged Empire is to watch my players negotiate with each other over what to install in their Space Ship. The trader wants cargo space, the Nephilim doctor wants a lab and a med-bay, the mechanic want a Workshop, etc…
<+AmbulatoryCortex> Going by the art, it appears that bio-ships are thing nephilim do?
<+Wade> Last time this happened the merchant got extra cargo space by making a deal to share the profits with the crew. But the scientist was sad he only got 1 workshop.
<~Dan> (Still doing okay on time, Wade? We’re technically in “overtime” now, but I’m doing fine.)
<+Wade> Yep, Nephilim are hard-core into bio-tech.
<+Wade> (I’m fine, but I will prob have to stop eventually… as I have a LOT of editing and writing to do)
<+Guest68> Do Nephilim breed normally or every new one is created?
<+Aodh_Biffle> What are the restrictions for a player to make a creature?
<+Wade> The term ‘Nephilim’ is a junk word term for a wide range of species that were made by the X’ion.
<+Wade> They can be almost anything, and breed in almost any way.
<+Wade> But they are bound together by a shared origin and culture.
<+AmbulatoryCortex> Can you play a bio-ship as your character?
<+Wade> Restrictions are up to the GM, but there are also Resource/Influence/Spare-Time-Point costs. Ie: a player may want to grow a ship; but they would need to pay the Influence cost of maintaining it.
<+Wade> You could… but I would highly recommend you have an avatar that you could walk around (had a player playa robot Palantor ship once. He had a holographic avatar).
<+AmbulatoryCortex> Makes sense, you’d have to feed something larger than a whale.
<+Wade> The game is designed for ‘a rag tag band of crew with a ship’.
<+Wade> Just need to get a little creative.
<+caladors> like some sort of galactic guardians?
<+Wade> Ok, let me know if you have any final questions.
<+Wade> Its mid-day for me 😀
<+caladors> treking across space…
<~Dan> Thanks very much for joining us, Wade!
<+caladors> have a good one mate
<+Zyrodil> I got no more questions, thanks for your time!
<+GenoFoxx> warring in the stars
<~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. 🙂