<+EricfromBloatGames> Hi everyone! I’m Eric Bloat from Bloat Games. I’m the Creator of SURVIVE THIS!! Zombies!, Dark Places & Demogorgons and Vigilante CIty to name a few but tonight I’m here to talk about my newest creation which it now funding on Kickstarter. It’s an RPG entitled, The Blackest of Deaths.
<~Dan> Thanks, EricfromBloatGames! The floor is open to questions!
<~Dan> What is this ominously-named game about?
<+EricfromBloatGames> It’s a dire old school fantasy rpg. It’s not a retro clone, but is definitely D20 based. It’s a game that’s old school in attitude, new school in game design. It’s highly lethal, has etremely quick character generation, and unforgiving mechanics. It’s not a game about seeing how high in levels your character can climb, it’s a game about seeing if your can
<+EricfromBloatGames> survive to the end of this adventure.
<~Dan> Does it have its own setting?
<+EricfromBloatGames> Nope. However, as part of our stretch goals, we have guest writers like Brandon Aten of Wet Ink Games, Alan Bahr of Gallant Knight Games, Jodie Brandt aka Questwise and Myself are all writing Mini settings.
<~Dan> I’ll try to get Alan in here if he pops up on FB. 🙂
<~Dan> (Howdy, GrimmgardTodd!)
<~Dan> (Welcome to #randomworlds, Guest25!)
<~Dan> So clearly, you’ve made deadliness a feature rather than a bug. What sorts of gamers do you think this will appeal to?
<+EricfromBloatGames> It’s been recieved by a lot of my usual clientel from the OSR. Also, a lot of new folks or younger rather, have shown interest in it because it’s not something they have experienced in the games that they are playing. (The level of lethality that is). DONE
<~Dan> Do you have a character sheet that we can see?
<~Dan> (Welcome to #randomworlds, Guest41!)
<+EricfromBloatGames> actually, here’s one: (Link: https://www.facebook.com/photo.php?fbid=10157439876738641&set=pb.728128640.-2207520000.1555980437.&type=3&theater)https://www.facebook.com/photo.php?fbid=10157439876738641&set=pb.728128640.-2207520000.1555980437.&type=3&theater
<+EricfromBloatGames> Took a sec to find it. DONE
<~Dan> What is the attribute scale?
<+EricfromBloatGames> Okay, so for Attribute your normal ones, STR, INT, etc . . . but to determine Attributes you 6d6, then assign 1 dice to each attribute. Then based onthe number on the dice, there is a conversion to -2 to +3
<~Dan> So how does this guy have a Strength of 4?
<+EricfromBloatGames> So there is no Attributes of 3-18….instead you’re rolling to determine your Attribute bonus…as that will be added to every roll you make.
<+EricfromBloatGames> There are bonus to attributes from Race and Class (Race and class are seperate in this game).
<~Dan> I see… What are the Races?
<+EricfromBloatGames> Also certain magic items can increase attributes…the -2 to +3 is just the base number.
<+EricfromBloatGames> Dwarf, Elf, Goblin and Human
<~Dan> And the classes?
<+EricfromBloatGames> and there will be more as long as we unlock all expected stretch goals. 🙂
<+EricfromBloatGames> ASSASSIN, BARBARIAN, MONSTER SLAYER, NECROMANCER, RANGER and STREET RAT
<+EricfromBloatGames> and again more will be added
<~Dan> I note that there’s no Cleric…. Presumably to go along with the whole “deadly” theme?
<+EricfromBloatGames> correct. But there is healing salves available and then magic users can cast heal if that is one of their spells.
<+EricfromBloatGames> Also, the Monster Slayer, has some of the features of a Cleric as well.
<+EricfromBloatGames> Such as turning
<~Dan> Do you have any more Classes planned as stretch goals?
<+EricfromBloatGames> We do. We actually have several planned. They have not been annouced yet and that’s because we want to make sure those goals are unlocked and not dissapoint if we don’t make it.
<+EricfromBloatGames> That’s at the $6000 goal I believe, and the backers will have a say too!
<~Dan> Very cool.
<~Dan> Is the Necromancer literally a necromancer, or is that just your term for “wizard”?
<+EricfromBloatGames> Like literally a Necromancer…a little different than standard fantasy Necros…but I believed that it fit the theme of the game better than just a wizard.
* ~Dan nods
<~Dan> Can you describe the task resolution system?
<+EricfromBloatGames> Definitely. It’s my favorite part of the game:
<+EricfromBloatGames> Core Mechanic Roll 1d20 & 1d6 Simultaneously
<+EricfromBloatGames> Add any applicable modifiers to the d20 roll for a total vs a target Difficulty Check
<+EricfromBloatGames> If you meet or beat the target Difficulty Check you succeed
<+EricfromBloatGames> On the d6, Ignore a roll of 2, 3, 4 or 5 For a roll of 1 add a Hindrance For a roll of 6 add a Benefit
<+EricfromBloatGames> Hindrance adds an additional challenge or difficulty that was not present before the attempt.
<+EricfromBloatGames> Benefit adds an additional convenience that was not present before the attempt
<+EricfromBloatGames> Then there is also Advantage and Disadvantage as well
<+GrimmgardTodd> (So the D6 acts like a Wild Die?)
<~Dan> (Howdy, AmbulatoryCortex!)
<+EricfromBloatGames> A little, yea. It give the opportunity to Hit and still have a difficulty or to miss and still get some kind of benefit out of the situation.
<+EricfromBloatGames> or of course, you miss with a hinderance or hit with a benenfit too
<+EricfromBloatGames> but because it’s only on the 1 and the 6, it doesn’t happen everytime, so it doesn’t seem to slow the game or feel like the mechanic overstays it’s welcome
<+EricfromBloatGames> Example: A Barbarian is successful with his axe attack; however, the axe has become embedded in his opponent and it costs the Barbarian his next attack to remove it.
<+EricfromBloatGames> Another Example: An attacker using her bow and arrow misses the mark; however, the attack goes completely unnoticed by her opponent.
<+GrimmgardTodd> (That’s awesome. Bad complication to a good roll, and then a good stroke of luck despite a failed roll)
<+EricfromBloatGames> Yea, when I thought of it I wasn’t sure how it’d work out but once I play tested it…evevryone loved it!
<+EricfromBloatGames> Now it’s my favorite part of the game. 🙂 DONE
<~Dan> Do you offer plenty of examples of hindrances and benefits?
<+EricfromBloatGames> Yea, there’s quite a few in the GM section of the book but the book also recommends working with the players, let them pick their Hinderance/Benefit. It really gets everyone involved in the narravtive
<~Dan> (By the way, for those who joined us late, our topic is: (Link: https://www.kickstarter.com/projects/ericfrombloatgames/the-blackest-of-deaths-a-dire-old-school-fantasy-r?ref=nav_search&result=project&term=eric%20bloat)https://www.kickstarter.com/projects/ericfrombloatgames/the-blackest-of-deaths-a-dire-old-school-fantasy-r?ref=nav_search&result=project&term=eric%20bloat )
<~Dan> What is the magic system?
<+EricfromBloatGames> Ooo yay, I see we’re only $87 away from unlocking our next Stretch Goal, Diogo Noguiera to write a full adventure!
<~Dan> Awesome! Diogo is a great guy!
<+EricfromBloatGames> The magic system is based off of traditional OSR-style magic. But once you take your started spells…the only way to learn more spells is to find magic scrolls or to buy them.
<+EricfromBloatGames> So adventuring is the quickest way to upgrade your magic user
<~Dan> So Vancian magic?
* ~Dan nods
<~Dan> Do you use an alignment system?
<+EricfromBloatGames> No. No alignment. No leveling, and no Saving Throws.
<+EricfromBloatGames> Alignment just didn’t feel right for this game.
<~Dan> Makes sense.
<~Dan> Are there skills?
<+EricfromBloatGames> In BoD, you start closer to what would be a 3-4th level D7D character, but how you progress in by magic items. I took my influence from video games like The Legend of Zelda…so there is character advancement just not the traditional level system.
<+EricfromBloatGames> No skills either. Skills and Saving Throws are handled via The Core Mechanic
<~Dan> So via attributes?
<+EricfromBloatGames> There is a Luck component close to DCC RPG’s Luck, but it’s much less intrusive.
<+EricfromBloatGames> Yes via the Atts. 🙂
<~Dan> Can you describe combat?
<+EricfromBloatGames> Sure! In combat, everyone rolls initiative, including the DM. Then the person with the highest roll goes first, and then it just goes around the table clock-wise, much like a board game until combat is resolved. Combat is much more Theatre of The Mind. I don’t set rules for you can move X feet or squares. Instead, it’s suggested that you say want you’d
<+EricfromBloatGames> like to do
<+EricfromBloatGames> and the DM will let if you know if that’s possible. Then do it.
<+EricfromBloatGames> The game also instructs the players and the GM to treat the rule book as a list of things you can’t do and not a list of things you can do . . .
<+EricfromBloatGames> meaning if there’s not a rule telling you can’t do something, then unless the GM has an answer as to why you can’t, then you can do it.
<+EricfromBloatGames> It’s much more about open up possibilites and not limiting player imagination and contribution.
<~Dan> Heh. I just read a forum post talking about how Navy flight manuals tell you what you can’t do and Air Force flight manuals tell you what you can do. 😀
<~Dan> Or something like that, anyway.
<+EricfromBloatGames> I think I saw that same thing. 🙂
<~Dan> So is an attack an attribute roll as well?
<+EricfromBloatGames> it is all handled with a core mechanic roll…so for Melee…Str, for Ranged Dex,etc
<+EricfromBloatGames> Even magic is required to make a Core Mechanic roll…so let’s say you’re using Magic Missle..you have to roll to hit…it’s not automatically successful like in most games.
<~Dan> Does Str add to melee damage?
<+EricfromBloatGames> Str does AND Dex too…the thought process there is you hit better or a more vital area. Which is different than the standard too. DONE
<~Dan> That’s cool.
<~Dan> Do you use AC or DR?
<+EricfromBloatGames> It’s has a form of DR….
<+EricfromBloatGames> Evade Evade is your character’s natural defense to dodge oncoming attacks. All characters start with a base Evade score of 11, then the character adds her DEX score to calculate her Evade total. Evade replaces traditional Armor Class.
<+EricfromBloatGames> Armor Points All pieces of qualifying Armor (and Shields) are assigned an Armor Point value between 1 & 4 points. These Armor Points act as a damage reducer, reducing 1 point of damage per Armor Point, when the character is taking damage during combat. A successful attack’s damage cannot be reduced below 1 point of damage. A characters Armor Points can never
<+EricfromBloatGames> exceed 6 points* no matter how much armor they are wearing. *This restriction does not apply to Magical Armor.
<~Dan> Whoops! Mean to say (brb), and didn’t hit enter.
<~Dan> Anyway, I’m back. 🙂
<+EricfromBloatGames> No worries. 🙂
<~Dan> Let me scroll back a bit here…
<~Dan> Okay, caught up!
<~Dan> (Howdy, Le_Squide!)
<~Dan> How are hit points determined?
<+EricfromBloatGames> Character begin with a base Hit Points (HP) score of 10. Then add or subtract your CON score and any +/- received from Race and Class. After Character Creation, the only way to increase your HP is by acquiring vary rare magic items.
<+EricfromBloatGames> Death occurs when your character takes enough damage to bring their HP down to 0 or below. If the character has any Luck Points remaining, they player can choose to spend a Luck Point for an attempt to roll a Natural 20 on a d20. If the player rolls a Natural 20 then the character comes back from the dead with 1 HP. The player can spend all of the Luck Poin
<+EricfromBloatGames> Points to attempt to raise a dead character. However, when the character’s Luck runs out, the character is truly dead.
<~Dan> Is there any reason NOT to spend Luck Points this way? Do they carry over to the next character?
<+EricfromBloatGames> 8 hours of rest will recover all of your HP. You can also use a Healing Salve twice a day to recover 1d6 lost HP. DONE
<~Dan> How much damage does the average sword blow do?
<+EricfromBloatGames> No. If you’re smart you’ll save your luck points to use incase you hit 0 HP….but people don’t always choose to save them for that spend them on re-rolls for attack rolls and such. To each their own I guess 🙂
<+EricfromBloatGames> All characters start with 1d4+2 Luck Points. You can spend 1 Luck Point to re-roll any roll (usually a terrible roll). However, you must accept the re-roll as final, even if it is less advantageous than the first roll. You cannot spend another Luck Point to re-roll a re-roll. You can spend as many Luck Points as you wish per session but you only regain 1 po
<+EricfromBloatGames> You can spend as many Luck Points as you wish per session but you only regain 1 point per session. Certain powerful and rare magic items may grant additional Luck Points.
<~Dan> You’ve mentioned magic items several times in this discussion. How common are they by default? Or does that vary with the setting?
<+EricfromBloatGames> They’re fairly common as that is the only way to advance. At the end of each session, if your character has survived, you can roll the magic item chart…it’s all completely random and the list if HUGE. So there’s no gaurantee you’ll even pull anything you need and can use but you may or might pull something really powerful. You just never know.
<+EricfromBloatGames> Player’s really enjoy rolling on the charts…and then immediately trading items. It can be quite entertaining to watch.
<~Dan> So you automatically gain a random magic item for surviving?
<+EricfromBloatGames> correct…but more often than not it’s not a very good magic item, some are cursed, but you just never know.
<+EricfromBloatGames> Had one character pull the most powerful sword in the game…the next session ended in a TPK and he lost it…just like that.
<~Dan> (Welcome to #randomworlds, WestCPW!)
<+WestCPW> Tx Dan
<+EricfromBloatGames> so just because you get it doesn’t mean you can keep it either. Still a very deadly game.
<~Dan> Is there any in-game rationale for where these magic items come from?
<~Dan> (WestCPW: Here for the Q&A, or just a general visit? 🙂 )
<+WestCPW> @Dan Here for Wade’s Q&A but think im a tad early or I missed it. Never knew about this chat (used to live in chats like this back in the 90s) I
<+WestCPW> Im also a game designer/developer for #ttrpgs
<+EricfromBloatGames> Not a good one. 🙂 It is explained that you found item X while adventuring this session. But we don’t go into great detail as why the world is full of magic items…just like Legend of Zelda..they’re just there.
<~Dan> (You’re early. It’s tomorrow. You’re more than welcome to hang out with us, though! 🙂 )
<+EricfromBloatGames> Hi WestCPW!
<+WestCPW> Hi Eric
<~Dan> (Tonight’s topic: (Link: https://www.kickstarter.com/projects/ericfrombloatgames/the-blackest-of-deaths-a-dire-old-school-fantasy-r?ref=nav_search&result=project&term=eric%20bloat)https://www.kickstarter.com/projects/ericfrombloatgames/the-blackest-of-deaths-a-dire-old-school-fantasy-r?ref=nav_search&result=project&term=eric%20bloat )
<+WestCPW> Sure. Im getting some work done so will pop in and out. 🙂
<~Dan> (Sounds good. 🙂 )
<~Dan> Do you include a bestiary, and if so, how extensive?
<+WestCPW> Im keen to hear more about Eric’s game and the Kickstarter too. Im prepping to do a Kickstarter next year or later this year if things work out.
<~Dan> (WestCPW: When you do, you know where to come for a Q&A. 😉 )
<+EricfromBloatGames> Well if it’s your first one and you have any questions, hit me up on Social media. I’m on my 7th succesful one and if I don’t know the answer to your question, I’ll atleast know the people who do. 🙂
<~Dan> Did you see my bestiary question, EricfromBloatGames?
<+EricfromBloatGames> ha! I did not…
<+EricfromBloatGames> There’s a bestiary with 80 creatures…
<+EricfromBloatGames> and then we’ve already unlocked a stretch goal the Justin Isaac and Josh Beckelheimer (aka The Lone Bards) will be adding 20 more!
<+WestCPW> @eric Your game looks pretty cool and love the Assasin artwork 🙂
<+Beckelhimer> Hey, *waves* 😉
<+EricfromBloatGames> Thanks! That is Dean Spencer, he’s an amazing artist.
<~Dan> Does the bestiary largely consist of fantasy standards, or are there some unique entries in there?
<+EricfromBloatGames> And his art is scattered all throughout the book too
<+EricfromBloatGames> Fantasy standards for the original 80 but The Lone Bards are working on 20 more unique monsters
<~Dan> I imagine that there are some monsters you just don’t want to mess with at all in this game.
<+EricfromBloatGames> well of course! but as the GM, those are the most fun for me. (insert evil emoji face here)
* ~Dan chuckles
<~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+EricfromBloatGames> I think we’ve covered it pretty well. I just want to thank those that have already backed the project and those who have taken a peek at the KS page. And of course, Dan and people like yourself who have helped to spread the word. You’re a true lifeline for Indy Publishers. And all that you do is greatly appreciated!
<+WestCPW> Lol. I love unique beasties that make the PC’s think – oh thats just an X and it turnes out to be so much worse….
<~Dan> Quick plug: If you’ve enjoyed this Q&A and would like to treat me to a coffee, you can do so here: (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe 😀
<~Dan> Thanks so much for joining us, EricfromBloatGames!
<+GrimmgardTodd> This was awesome!
<~Dan> It really does look like a great game. 🙂
<+EricfromBloatGames> Thanks for having me. And thank you everyone for all the great questions.
<~Dan> If you’ll give me a minute here, I’ll get the log posted and link you. 🙂