<+Nick_Zachariasen> I’m Nick Zachariasen, a recovering lawyer in South Dakota who currently works in IT. I’ve written METAL WORLD (← note the all caps), which is a heavy metal-themed tabletop RPG. The setting’s baseline is set at merely over the top, with your group deciding how nuts you want the action to get!
<+Nick_Zachariasen> I’ve seen people describe it as “gonzo” and I think that works about as well as any single word can to describe in a single word what METAL WORLD is.
<~Dan> (Howdy, Jordan!)
<~Dan> (Howdy, JamesGillen!)
<~Dan> (See, Nick_Zachariasen? Here they come. 🙂 )
<+Nick_Zachariasen> To give you an idea of what the world is like, there’s a demon-possessed lawman who rides a rocket-powered robot horse across the Howling Plains, dispensing justice with his 666-shooters.
<+Nick_Zachariasen> There’s an undead ship— the ship is undead, mind you, not its crew, which it ordinarily doesn’t actually have— made of the various body tissues of dead sailors, who it actually hunts to add to (or repair) itself.
<+Nick_Zachariasen> Hell exists as not only an afterlife, but a continent you can physically travel to just like Walmart or the DMV, but with probably less suffering on your part.
<+Nick_Zachariasen> You can get guided tours of it, in fact, possibly even from the MegaDevil himself, who’s also taken up microbrewing as a hobby.
<~Dan> (Howdy, GenoFoxx!)
<+GenoFoxx> hiya Dan
<~Dan> GenoFoxx: (Link: https://www.drivethrurpg.com/product/257412/METAL-WORLD-The-Rough-Cut?fbclid=IwAR0Z2eajqfusxuAU6GtXsKCvUT6CVCTZn9afEXAmFLPAvipgmNRmlNRd9tQ)https://www.drivethrurpg.com/product/257412/METAL-WORLD-The-Rough-Cut?fbclid=IwAR0Z2eajqfusxuAU6GtXsKCvUT6CVCTZn9afEXAmFLPAvipgmNRmlNRd9tQ
<+Nick_Zachariasen> Most iconically, though, Mount Fafnir rises high within the nation of Prismatica. Mount Fafnir— a.k.a. the Dracano— is a volcano that erupts not just lava, but dragons! Sometimes, the dragons don’t eject high enough and get caught in the lava flow and become part of the volcano.
<+Nick_Zachariasen> The Dracano, then, is a volcano MADE OF DRAGONS!
<+Nick_Zachariasen> METAL WORLD runs on an original d12-based system, which I engineered to be stripped-down as much as possible so as to get out of the players’ way and let everyone focus on the narrative needs of the gameplay, which extends even to things like travel time and inventory.
<+Nick_Zachariasen> I’ll open myself to questions at this point. What would you all like to know?
<~Dan> Thanks, Nick_Zachariasen! The floor is open to questions!
<~Dan> Jeez, where to begin…
<~Dan> That was quite an introduction!
<~Dan> Can you tell us a bit more about the setting? What is the tech level, for example?
<+GenoFoxx> is there a central big bad?
<+Nick_Zachariasen> I’ll answer the “big bad” question first.
<+Nick_Zachariasen> There’s something called “the Black” which is A) a region analogous to the Underdark but without the allegory for the backstabbing popular kids from high school.
<+GenoFoxx> what you can’t keep what you kill?
<+Nick_Zachariasen> It’s also B) a very nebulous force of Evil™ that nobody— including the MegaDevil, who’s really only as evil as he has to be to fulfill his purpose— really quite understands the nature of. People do things in its name even if they don’t quite understand why. A very, very scant few might at least have an idea.
<+Nick_Zachariasen> That’s all that anyone knows… for now. 😀
<+Nick_Zachariasen> As far as the setting and its tech level, basically anything you’d see in Heavy Metal (the publication) is fair game. The environment on Ferra— that’s the name of the planet— contains everything from your standard pseudo-medieval fantasy peasant hovels all the way to gleaming dystopian skyscrapers.
<+Nick_Zachariasen> There’s an island called Cold Steel Harbor where all the citizens are robots!
<+Nick_Zachariasen> This includes the assassin droid LD-50.
<+Nick_Zachariasen> There are several regions of Ferra that either specifically evoke a certain kind of metal or just the potential for awesomeness in general, allowing the Metal Lord to throw whatever at the band.
* ~Dan chuckles
<+Nick_Zachariasen> Yeah, you get the LD-50 joke, don’t you?
<~Dan> I think so… WD-40?
<+Nick_Zachariasen> For example, there’s a region called Basilicus that serves as the *de facto* center of Ferra’s religions unless they prefer to be centered elsewhere.
<+Nick_Zachariasen> (Link: https://en.wikipedia.org/wiki/Median_lethal_dose)https://en.wikipedia.org/wiki/Median_lethal_dose
<+Nick_Zachariasen> (He specializes in poisons.)
<~Dan> (Ah, gotcha. 🙂 )
<+Nick_Zachariasen> That’s actually a good illustration of something important about METAL WORLD as a work. I very specifically wanted to avoid being the elitist Norwegian record store owner from Metalocalypse who hates anything anyone else has heard.
<+Nick_Zachariasen> As such, I made sure I kept the writing punchy but (mostly) light and fun.
<~Dan> (Howdy, GrimmgardTodd!)
<+GrimmgardTodd> (Hey hey!)
<+Nick_Zachariasen> Hiya, GrimmgardTodd!
<~Dan> ( GrimmgardTodd: (Link: https://www.drivethrurpg.com/product/257412/METAL-WORLD-The-Rough-Cut?fbclid=IwAR0Z2eajqfusxuAU6GtXsKCvUT6CVCTZn9afEXAmFLPAvipgmNRmlNRd9tQ)https://www.drivethrurpg.com/product/257412/METAL-WORLD-The-Rough-Cut?fbclid=IwAR0Z2eajqfusxuAU6GtXsKCvUT6CVCTZn9afEXAmFLPAvipgmNRmlNRd9tQ )
<~Dan> (GrimmgardTodd is the author of Grimmgard, a very metal fantasy game. 🙂 )
<+Nick_Zachariasen> As such, I would estimate that METAL WORLD is at bare minimum 20% puns and/or allusions to pop culture.
<+Nick_Zachariasen> I think I’ve heard of Grimmgard. The name rings a bell.
<~Dan> I’m assuming that there’s magic in this setting?
<+Nick_Zachariasen> Anyway, does that sufficiently answer the question about tech level? Basically, you can have a Dark Ages-equivalent pig farmer who lives in the shadow of a mad scientist’s lab.
<+Nick_Zachariasen> Yes, there is magic! I mean, Dio sang about it enough that I’d be sorely remiss were there not!
<+WonderRat> Dio ❤
<~Dan> What form (or forms) does it take, and how powerful can it get?
<+Nick_Zachariasen> Magic-users can’t just fling spells (at least significant ones) willy-nilly, but neither do they need to memorize or otherwise prepare them D&D-style. Their spellcasting is powered by Metal, which is basically what amounts to “awesome points.” Non-wizards get Metal too, but wizards get 1 free Metal per scene that they can only spend on casting something.
<+JamesGillen> Powered by METAL
<+Nick_Zachariasen> As far as the form magic takes, that— like pretty much all the game— is really loosely-defined. It’ll come down to the individual.
<~Dan> Freeform magic, then?
<+Nick_Zachariasen> Sort of. Say you have a druid-type character. That druid might spend 1 Metal to cause a bunch of plants to grow wildly because that’s something completely within his character concept.
<+Nick_Zachariasen> A character’s concept is fairly important, mind you.
* ~Dan nods
<+Nick_Zachariasen> A lot— such as the gear you have— comes down to what reasonably fits you.
<+Nick_Zachariasen> With magic, one important rule I had to institute after the first playtest was that of attack, defense, and healing, you could do two of the three.
<+JamesGillen> Good rule of thumb
<~Dan> At all? Or with any given spell?
<+Nick_Zachariasen> If a magical effect doesn’t fit within one of those, it comes down to if it fits.
<+JamesGillen> Well no, I mean in terms of character concept. Like most D&D style games let a Wizard attack and defend but not heal. Clerics can heal and defend but not really attack.
<+Nick_Zachariasen> That druid could conceivably call down a lightning strike (attack), raise a wall of earth (defense) or mix up a poultice that mends wounds within minutes (healing) in some combination of two of those things, excluding the third.
<+JamesGillen> So this would be per spell then.
<+Nick_Zachariasen> Really, the Venn diagram comes down to game balance. You declare when you take the ability to use magic as your Good Thing which two you can do. You then can’t do the third.
<+Nick_Zachariasen> I did spell out an explicitly optional rule that you CAN do the third thing, but it’ll cost extra and be harder.
<~Dan> Ah… So a wizard who can attack and defend can’t heal someone, ever?
<+Nick_Zachariasen> Right, unless your group chooses to use that optional rule.
<+Nick_Zachariasen> Again, it’s a balance thing. It helps rein wizards in so they’re not walking Swiss Army knives.
<+Nick_Zachariasen> I don’t want METAL WORLD to be a game of “Why would I NOT play someone who can use magic?”
<+Nick_Zachariasen> That does make me think I should talk about character creation.
<~Dan> Before you do, do you have a character sheet posted somewhere that we can see?
<+Nick_Zachariasen> First, you come up with your character concept. One sample character is Brimstone Hellripper, a demon hunter. That concept defines how you’ll go about building your character in terms of his stats and skills.
<+Nick_Zachariasen> There are five main stats in METAL WORLD:
<+Nick_Zachariasen> •Death •Power •Prog • Speed •Thrash
<+Nick_Zachariasen> Death is basically your overall health. so named because it helps you avoid death. DEALING death is your Thrash, which I’ll get to.
<+Nick_Zachariasen> Power is your strength of both body and personality.
<+Nick_Zachariasen> Prog is your mental ability and environmental awareness as well as your ability to persuade others through reason.
<+Nick_Zachariasen> Speed is your movement and coordination.
<+JamesGillen> So Robert Fripp would be high in Prog.
<+Nick_Zachariasen> Thrash is your combat prowess.
<+Nick_Zachariasen> JamesGillen Sure. Prog is the default stat the Magic skill ties to.
<+Nick_Zachariasen> For Brimstone, let’s say we assign his stats Death 5, Power 6, Prog 8, Speed 6, and Thrash 5. Standard shorthand would record them alphabetically by stat name as 5/6/8/6/5.
<+Nick_Zachariasen> You multiply Death by a default of 10 (your game can choose a different multiplier for different lethality) to get a character’s maximum Health.
<+JamesGillen> So 30 points of stats
<+Nick_Zachariasen> Oh, sorry, I forgot to mention that stats are a point buy. You get 30 points, so a 6 would be considered perfectly average.
<+Nick_Zachariasen> Once you’ve assigned stats, you decide on a Good Thing (advantage/merit/edge/etc.) and a Bad Thing (disadvantage/flaw/hindrance/etc.) for the character. Now, METAL WORLD lists some examples, but they’re intended to be guidelines or quick-pick kind of things.
<+GrimmgardTodd> (Yasss point pools for stats. Loving it)
<+Nick_Zachariasen> For Brimstone, he has the Good Thing Dark Arts. It lets him use his Knowledge (occult) in place of the Magic skill and use rituals to bring about magical effects, but it tends to take a lot longer than normal, on the order of rounds if not hours. He can also use Knowledge (occult) to make low-powered items without needing the Alchemy skill.
<+Nick_Zachariasen> He has the Bad Thing Cavalcade of Cacodemons, which leads him to see demonic influence whether it’s present or not. Additionally, sometimes demons will seek him out for vengeance and get +2 to all rolls against him.
<+Nick_Zachariasen> Generally, your Good Thing and Bad Thing should balance each other out. You need to work with your Metal Lord on what they cover. If it later turns out that they aren’t balanced, you’re encouraged to change them on the fly to make them balance out. METAL WORLD has no compunctions against retcons for the health of your game.
<+JamesGillen> Why would one take Dark Arts when you can be a straight up wizard?
* ~Dan nods
<+Nick_Zachariasen> Good question, and I think when I made him I intended to have a decreased Metal cost to balance out the time difference but just didn’t put it on the sheet.
<+Nick_Zachariasen> I’ll note that I made him quite some time ago.
<+Nick_Zachariasen> That is something I’ll have to fix.
<~Dan> Can the PCs be different species? (Or have you not gotten to that part yet?)
<+Nick_Zachariasen> Good catch— thank you!
<+Nick_Zachariasen> That was actually my next part!
<~Dan> Ah! Sorry. Carry on. 🙂
<+Nick_Zachariasen> You can indeed be different kinds of being. METAL WORLD doesn’t have “races” per se. Rather, it has what I called templates. I used that word because some of the races aren’t really races, like mutant or robot.
<+JamesGillen> Good Stuff: Robot Lawman Bad Stuff: Texas Accent
<+Nick_Zachariasen> The templates available (aside from a standard human) are Atlantean, Cyborg, Dwarf, Elf, Ge-nome, Graveborn, Mutant, Orkk, Reptiloid, Robot, and Undead.
<+JamesGillen> Good Stuff: Jedi – Bad Stuff: Played by Marjoe Gortner
<~Dan> Do the templates affect your stats?
<+Nick_Zachariasen> The Atlanteans remind me to mention: there are seven major Atlantises.
<+Nick_Zachariasen> Templates do affect your stats in that they adjust your stat cap. During creation you can buy up to a 10 at maximum, but they can adjust that maximum.
<+Nick_Zachariasen> Orkks, for instance, get +1 maximum Power and -1 maximum Speed, so they could buy a, 11 and a 9, respectively.
<+Nick_Zachariasen> There are other things possible, of course.
<~Dan> Do the templates include special abilities?
<+Nick_Zachariasen> Good Things and Bad Things based on your template are in addition to whatever you choose to take. Atlanteans— as you can imagine— get the Good Thing that they can get the standard cteature ability Swim (full), which means they can not only maneuver in water very well but can also breathe underwater.
<+Nick_Zachariasen> Their Bad Thing, however, is why there are sevne Atlantises. They have No Sense of Direction, so if they lose sight of a recognizable landmark they become lost immediately.
<+Nick_Zachariasen> When this happens, they either keep going until they find somewhere they do recognize and can reckon by or they just found a new settlement.,
<~Dan> Heh. 🙂
<~Dan> What’s the advantage of taking a Human?
<+Nick_Zachariasen> This is another of the cultural allusions that permeate this work, you see. 🙂
<+Nick_Zachariasen> I wouldn’t say there’s an advantage or disadvantage to a regular human. I’d say they’re easier to wrap your head around.
<+Nick_Zachariasen> Some templates take a little more work.
<~Dan> Seems like Humans should get a free extra Good Thing and Bad Thing of the player’s choice.
<~Dan> In lieu of the Template Good/Bad Things.
<+Nick_Zachariasen> For example, Mutant and Ge-nome are kind of similar in their Good Thing in that they have a mutation that gives them some kind of low-to-middling superpower.
<+Nick_Zachariasen> Maybe they have four arms. Maybe they can generate light. Maybe they have a healing factor.
<+Nick_Zachariasen> I’ll touch on that human thing for a moment.
<+Nick_Zachariasen> Honestly, I’m not a fan of the “I have to give humans something extra to make people play them” thing. METAL WORLD’s incentive to play a human is you want a simpler character and don’t have to pick more stuff out. Creation is supposed to be fast.
<~Dan> I see. Fair enough.
<+Nick_Zachariasen> If you have something solid in mind and the Metal Lord is right there, you could seriously make a character in 5 minutes just off the top of your head.
<+Nick_Zachariasen> Back to the mutant and ge-nomes, though.
* ~Dan nods
<+Nick_Zachariasen> Mutants need to balance their mutation’s up side out, much like The Schwartz.
<+Nick_Zachariasen> You can also stack that template with any other living template EXCEPT ge-nome.
<~Dan> So Mutants have three Good Things and three Bad Things?
<+Nick_Zachariasen> The contrast between the two is that mutants happened through some factor outside the mutant’s control, whether being born that way, being experimented on, or whatever. Ge-nomes, however, are a race of mad scientist gnomes.
<~Dan> If applied to a non-Human template, I mean.
<+Nick_Zachariasen> A mutant’s mutation comes down to a third(-ish) concept: a Meh Thing. A Meh Thing is what you call something that has as much up side as down side.
<~Dan> Can you give an example?
<+Nick_Zachariasen> Like, maybe you can throw a knife perfectly at anything within about 20 feet but you’re constantly bleeding from (and can’t see clearly out of) your left eye.
<+Nick_Zachariasen> Or Cyclops from the X-Men is (at least classically) a good example. He has punch vision, but he has to either keep his eyes closed or wear special glasses to control his eye beams.
<+Nick_Zachariasen> Apparently he was always faking that lack of control until about the mid- to late 200s, but you get the point.
* ~Dan nods
<+Nick_Zachariasen> “Meh Thing” is basically shorthand for when your Good Thing and Bad Thing are just two sides of the same coin.
<~Dan> How broad are your skills?
<+Nick_Zachariasen> Ge-nomes, I’ll mention, have two Bad Things (which, yes, you can have as matter of balancing against Good Things and the converse is also true) in that A) they compulsively experiment on living things and B) they have the same size-related penalties that dwarves do in that they move at about 60% the speed of human-sized people and they need smaller gear.
<+Nick_Zachariasen> The template I applied to Brimstone Hellripper is a METAL WORLD original: the graveborn.
<+Nick_Zachariasen> Graveborn are the (basically) living child of two undead— however you’d get THAT to happen!
<+GrimmgardTodd> (I can imagine)
<+Nick_Zachariasen> (You are, however, advised not to.)
<~Dan> Heh. 🙂
<+Nick_Zachariasen> Graveborn are kind of complicated. First, they stop aging around 26. Second, they get all the benefits of having the Undead ability while not being affected by anything that specifically affects undead. They don’t need to breathe and are immune to nonmagical poisons, but they do need to eat.
<+Nick_Zachariasen> However, they don’t heal normally from injury nor do they benefit from magical healing. When they get hurt, you need to bury them in at least three feet of dirt for them to heal; six feet to double the speed. People are also frequently hostile to them as their existnece squicks out even the denizens of a planet where you can literally have a beer with Satan.
<+Nick_Zachariasen> Oh, and they don’t take any damage whatsoever from any necromantic attack.
<+Nick_Zachariasen> Also, they are 100% without any exception whatsoever sterile. They also have no souls, so if they die, there’s no afterlife for them. Resurrection isn’t possible. They’re just gone.
<+Nick_Zachariasen> That’s probably enough about templates, though. The last part other than equipment is skills. Skills work kind of like Good and Bad Things in that you and the Metal Lord work out what they should do, but that’s going to be a matter of common sense.
<+Nick_Zachariasen> Mind you, I did explicitly state that Meteorology also teaches you about near space because that’s where the meteors are.
<+Nick_Zachariasen> You get three skills slots and can buy two special combat maneuvers for one skill point.
<+Nick_Zachariasen> Combat maneuvers represent you having learned a special technique of some sort that you can use to do something fancy in combat, like Combat (360) or Combat (HAMWAM).
<+Nick_Zachariasen> Dan, are we allowed to use profanity in this channel? I’d assume people will wonder what HAMWAN stands for.
<~Dan> Technically, no, but I’ll allow it in this instance. 🙂
<~Dan> (Howdy, Akyla!)
<+Nick_Zachariasen> HAMWAM stands for Hit A Motherf****r With Another Motherf****r. Essentially, you take one dude and attempt to make his same matter occupy another dude’s same space.
* ~Dan laughs
<+JamesGillen> I got kicked off. What’s HAMWAN stand for again?
<~Dan> I’ll censor that slightly for the chat log while leaving it understandable. 🙂
<+Nick_Zachariasen> To repeat for JamesGillen:
<+Nick_Zachariasen> HAMWAM stands for Hit A Motherf****r With Another Motherf****r. Essentially, you take one dude and attempt to make his same matter occupy another dude’s same space.
<+JamesGillen> This game is getting better all the time.
<+Nick_Zachariasen> As you might imagine, METAL WORLD is also not short on profanity. 🙂
<+Nick_Zachariasen> The only way I held back when writing METAL WORLD was to rein in my tendencies to like crunchy, well-defined (rules-wise) games. I wanted this system to be lean and mean.
<+JamesGillen> I’m into Hero myself.
<~Dan> How is task resolution handled?
<+JamesGillen> But this seems a lot like what RIFTS pretends to be
<+Nick_Zachariasen> Finally, when creating a character, your inventory consists rather squishily of whatever you should reasonably have.
<+Nick_Zachariasen> Are you a roadie? Well, do you have a Leatherman-type multitool? OF COURSE you do! You don’t need to list something like that on your sheet, but you should list a few things you definitely have just for clarity.
<+Nick_Zachariasen> Task resolution:
<+Nick_Zachariasen> Basically, you roll a d12 against (read: adding) a particular stat, adding a +4 bonus for having an applicable skill.
<~Dan> Ah, you either have a +4 in a skill or nothing at all?
<+Nick_Zachariasen> If you beat the set Difficulty, you succeed. Note that to succeed at a roll, you have to EXCEED to Difficulty. Ties go to the entity that didn’t initiate the need to roll, which when a roll isn’t opposed would be reality itserlf, I guess.
<+Nick_Zachariasen> If you have a skill that would apply to what you’re doing, you just add your stat to the d12.
<+Nick_Zachariasen> Say you’re trying to determine if you can eat a particular plant and live to do it a second time.
<+Nick_Zachariasen> Shadowhand, Shaman of Windstar (a god of travelers) rolls his Prog, which means he rolls a d12 and adds his Prog stat— in his case 8. The Metal Lord sets the difficulty at a 12, which is considered average. The die comes up a 2 (so it’s not a Pathetic Failure), but he only gets a 10 total.
<+Nick_Zachariasen> However, Shadowhand has the Botany skill! This adds +4, so he ends up with a total of 14, which means he recognizes that you can indeed eat (or do whatever else with) the plant in question.
<~Dan> (Welcome to #randomworlds, Guest00!)
<+Nick_Zachariasen> Believe me, that’s a subject Shadowhand cares about.
<~Dan> Does degree of success matter?
<+Nick_Zachariasen> It can. Similar to have Deadlands has raises, for every 6 above the Difficulty your total is you shred. If you shred exactly three times you get a free point of Metal!
<~Dan> How does combat work?
<+Nick_Zachariasen> Depending on the situation (like picking a lock) degree of success may not matter much. Either the lock opens or it doesn’t. Forging a document, however, would mean that A) you’d have to write down what you rolled for future reference and B) anyone examining it would have to roll against that as the Difficulty to spot it as forged.
<+Nick_Zachariasen> Combat is opposed Thrash. If you’re attacking in any means by which your opponent can’t reach you in melee, you halve your Thrash just as a means of balance.
<~Dan> And how is damage rated?
<+Nick_Zachariasen> At least, it’s NORMALLY Thrash for the defender. You can also dodge with Speed by sacrificing your action for the round if you still have it. Damage equals your weapon’s Damage Rating (ordinarily suggested to be a 4 for basic equipment that fits the wielder’s concept) plus the amount by which you beat the defender’s roll minus any armor the defender has.
<~Dan> Does Power affect melee weapon damage?
<+Nick_Zachariasen> If it’s a melee attack, you add half your Power.
* ~Dan nods
<~Dan> Do you have a bestiary, and if so, how extensive is it?
<+JamesGillen> You could probably just crib the bestiary from Macho Women With Guns
<+Nick_Zachariasen> I can’t remember how many entries are in it, but yes, I have a bestiary.
<+Nick_Zachariasen> In fact, I added Chapter 5 (which was ultimately a good thing on its own) just so I could call the bestiary Chapter 666: The Number of the Bestiary.
* ~Dan chuckles
<~Dan> Can you give us some highlights?
<~Dan> Are there dinosaurs, for example?
<+Nick_Zachariasen> Well, one of METAL WORLD’s iconic originals is the Centron.
<+Nick_Zachariasen> OF COURSE there are dinosaurs!
<~Dan> Good man.
<+Nick_Zachariasen> There are also the rare variant thunder lizards, which are otherwise normal dinosaurs who can breathe lightning.
<+Nick_Zachariasen> WHY can they breathe lightning? WHO CARES? What’s important is that they can.
<~Dan> Awesome. 🙂
<+Nick_Zachariasen> Anyway, centrons are essentially a centaur where the human part is basically a T-800 endoskeleton. The horse part is still horse, except the process that grafts the robot on doesn’t preserve he horse part, so it eventually rots to uselessness.
<~Dan> Since GenoFoxx left, I guess I should ask: are there mecha?
<+Nick_Zachariasen> The region Kaijujin— which Cold Steel Harbor exists as part of— is basically a stand-in for Japan, whether feudal or futuristic. As such: yes, mecha are certainly possible and can definitely end up battling giant monstyers.
<~Dan> Good, good. (GenoFoxx is our resident mecha nut. 🙂 )
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+Nick_Zachariasen> Another highlight of the bestiary are the werewolves. Werewolves themselves aren’t remarkable, but I also had a couple variants.
<~Dan> Oh? Do tell!
<+Nick_Zachariasen> There are therewolves, which are werewolves who can teleport. Then there are airwolves, whoch are turbo teens (another entry) who contract lycanthropy and then instead of a car of some sort turn into a badass attack helicopter.
<+Nick_Zachariasen> This game has a couple Mel Brooks references in ti.
<+Nick_Zachariasen> Therewolves are one.
<~Dan> Heh. 🙂
<+JamesGillen> So a Turbo Teen is a werecar?
<+Nick_Zachariasen> Basically, yes. It’s a reference to the cartoon Turbo Teen, which was a bad ripoff of DC’s Firestorm.
<+JamesGillen> I thought it was a reference to Futurama
<+Nick_Zachariasen> I mean, I watched it as a kid but EVEN THEN I knew it was terrible.
<+Nick_Zachariasen> Another tweak to a standard beast is how I have standard goblins, but then I also have goreblins. They’re otherwise regular goblins but for the fact that their skin (including subcutaneous fat layer) is completely see-through.
<+Nick_Zachariasen> Another thing I should bring up is just how much everything is tied to what’s reasonable and the needs of the narrative.
<+Nick_Zachariasen> Say you’ve got an invading army coming.
<+Nick_Zachariasen> Depending on the situation the Metal Lord wants, it could take them two days to arrive, it could take a week, or they could arrive in the morning, all bring true with the same respective geographic points. Space actually dilates or contracts. Nobody is ever consciously aware of this, mind you. It’s just how reality is.
<~Dan> Nice. 🙂
<+Nick_Zachariasen> Similarly, unimportant scenery just kind of snaps back to its default state once nobody of consequence is paying any attention to it. If you tell the players that they notice a building is still blown up from when they were last through, that’s likely a sign to them that something is important about that rubble. Again, though, the characters in-universe never
<+Nick_Zachariasen> notice this.
<~Dan> Cool. 🙂
<+Nick_Zachariasen> By the way, this is Turbo Teen’s Wikipedia entry: (Link: https://en.wikipedia.org/wiki/Turbo_Teen)https://en.wikipedia.org/wiki/Turbo_Teen
<+JamesGillen> holy crud.
<~Dan> Thanks very much for joining us, Nick_Zachariasen!
<+Nick_Zachariasen> METAL WORLD has a lot of potential in that what you do all comes down to the kind of game you want. You can reflect your standard heroic adventure like power metal (Manowar, Hammerfall, etc) tend to sing about.
<+Nick_Zachariasen> You can do a sort of Call of Cthulhu feel if you want, reflecting doom metal.
<+Nick_Zachariasen> You can go really over the top with violence for death metal.
<+Nick_Zachariasen> I built it to be VERY flexible, able to form itself to whatever kind of game you want to play in. That’s why everything is basically “ask the Metal Lord.”
<+Nick_Zachariasen> Mind you, there IS a metaplot brewing if I ever get to make supplements.
<+Nick_Zachariasen> Right now, though, I’m making improvements for when I relaunch the Kickstarter, which I unfortunately had to cancel to to finding out about a death in the family the day before I launched and the fact that I’ll be needed to help administer the estate.
<+Nick_Zachariasen> And thanks for having me, Dan!
<~Dan> Standard reminder: If any of you have enjoyed this Q&A and would like to treat me to a coffee, you can do so at (Link: https://ko-fi.com/gmshoe)https://ko-fi.com/gmshoe 🙂
<~Dan> Now, if you’ll give me just a minute, I’ll post the log and link you. 🙂
<+Nick_Zachariasen> And if you want to follow me in Twitter, I’m on as @METAL_WORLD_RPG.
<+Nick_Zachariasen> You can also check out r/METALWORLD on Reddit (even though there’s pretty much no activity), http://www.maniacclown.com, and the METAL WORLD Facebook Page (https://www.facebook.com/METALWORLDRPG/) and corresponding Group (https://www.facebook.com/groups/1789453158024295/).
<+Nick_Zachariasen> Oh, and there’s the Discord! https://discord.gg/BJJ8gZu