<+Marzio> Ok! Hi everybody, I’m Marzio from the Republic of San Marino (a small country inside of Italy), 31 yo, gamer from when I was 14. I’m the author of the romanpunk setting of Augusta Universalis and i modded the Dark Destiny 2.0 System created by Luca! 😀
<+Luca> Hi, I’m Luca De Marini, publisher and founder of the Acchiappasogni Italian Association. With the rest of the Acchiappasogni Team, we publish Roleplaying Games and help authors make their dreams true. The first game we published was Destino Oscuro, a system written by me. After years of experience and feedbacks, I developed a new version of Destino Oscuro
<+Luca> you can call it Dark Destiny, that’s how we’ll call it in English anyway. The Nights of Nibiru by Daniele Fusetto was the first game powered by Dark Destiny 2.0
<+Luca> then Marzio and I created Augusta Universalis, which had a huge success in Italy… so we’re translating it for English players to enjoy 🙂
<+Marzio> thanks boss! ❤
<+Luca> I already published Musha Shugyo and various expansions in English, I’m also the author of Darkmoor Roleplaying game 🙂
<+Luca> I think I’m done 🙂
<~Dan> (Welcome to #randomworlds, Faolind!)
<+Faolind> whew I think I just missed the intro but Hi.
<~Dan> Thanks, guys! The floor is open to questions!
<+Luca> Hi Faolind!
<~Dan> What does “Romanpunk” mean to you?
<+HeiHei> (If I had to guess, roman empire mixed with steampunk?)
<+Diogo_OldSkull> That’s what I wanted to ask.
<+Marzio> AugUni (short for Augusta Universalis) is a game about the Praetorians, biomechanical beings created by Leonardo da Vinci and then developed through centuries by the scientists/philosophers of the Roman Empire. Nowadays (2019 CE) Praetorians serve the 1 Augustus and his or hers 9 Caesars as bodygyarda and elite soldiers, protecting the Roman Empire…
<+HeiHei> That sounds pretty darn awesome!
<+Faolind> I get a 40k feel to the lore here, but more hard sci fi, and also less… uhm… magnified? larger than life? I think thats what I mean. Anyways, did you get any inspiration from such works?
<+Diogo_OldSkull> Oh, so it’s set on “our time”.
<+Luca> yes, although it’s another *timeline* / universe
<+HeiHei> alternate universe, where Roman Empire didn’t fall ?
<+Marzio> … and its allies. The game has a rich historical uchronic (alternate history) background that begins from the first failed invasion of the Sserath, reptiloid aliens, that tried to take Earth with a small mission. That mission was destroyed by the legions of Octavianus Augustus (first emperor of the Roman Empire) and the romans stole the tech from…
<+Marzio> … the aliens thanks to the prisoners the took.
<+HeiHei> ok, I’m sold.
<~Dan> How did the Romans defeat an alien invasion force?
<+Marzio> <> It’s Roman + Cyberpunk!
<~Dan> (Howdy, USNA_Deanna!)
<~Dan> USNA_Deanna here works on Torg, a game I’m currently playing. 🙂
<+Faolind> When I read through the quickstart I didnt notice anything for character creation. (I was very tired though) so, what processes do you indend when making a character? Lifepath, point generation, random, packages, etc’
<+Marzio> << I get a 40k feel to the lore here >> I’m a Tau fan, I loved WH40K, but I like to think that the idea of an universal empire is older than WH40K! We inspired ourselves from real history: the double-head eagle of the Byzantine forces in AugUni is not the double-headed eagle of the God Emperor, but it’s the real double-headed eagle of the Byzantine Empire xD
<~Dan> For those just showing up, could you link to the quickstart again?
<+Luca> This is the quick start: (Link: http://bit.ly/auguniquickstart)http://bit.ly/auguniquickstart
<+Marzio> (Link: http://lh4.ggpht.com/_hVOW2U7K4-M/SlFid4hXpDI/AAAAAAABC9k/v8SvMp3Sxww/s640/3245yew5tresdtd.jpg)http://lh4.ggpht.com/_hVOW2U7K4-M/SlFid4hXpDI/AAAAAAABC9k/v8SvMp3Sxww/s640/3245yew5tresdtd.jpg as an example
<+Luca> There’s a lot from the Starship Troopers feeling in this game.
<+Marzio> lol I can’t link it sorry
<~Dan> It showed up, Marzio.
<+Marzio> good, thanks Dan!
<+Marzio> << How did the Romans defeat an alien invasion force? >> there are many misconceptions about the men of the Ancient Age: we use to think that they would have fear of technology, believing it was some kind of “magic”… but the roman-latin men and women lived in a world filled with magic and mith, where a reptile alien with a flamethrower is nothing more…
<+Marzio> … (for them) than a dragon to slay like the mythological Hydra of Lern
<~Dan> Well, I mean, how did they overcome the technological superiority of the invaders?
<+Marzio> the Sserath are a very scientifically advanced civilization, but did not have the ultra-light travel and was forced to send many esploration missions, with few men, to avoid the wasting of precious invasion fleets for words that they didn’t even know if they were really inhabitated by intelligent life
<~Dan> Ah… so it was a matter of sheer numbers?
<+Luca> The Sserath are a reptilian alien specie, by the why.
<+Marzio> so, the romans of the age of Octavianus Augustus did not produce radio signals that was possible for the Sserath to intercept and they send a regular, small numbers exploration force
<+Marzio> they thought Earth was empty, but found an organized, well armed and disciplined army of thousands of men… and they was 12 (twelve).
<~Dan> Ah, I see.
<+Marzio> sheer numbers and lack of fear of the technology gap, due to the spontaneous “mithological view” of the reality that humanity had, and the Sserath not
<+Marzio> this was inspired by the Paul Anderson novel “The High Crusade”
<+Marzio> (Link: https://en.wikipedia.org/wiki/The_High_Crusade)https://en.wikipedia.org/wiki/The_High_Crusade
<+Marzio> one of my favourite sci-fi masterpieces of all times
<+Faolind> (I’ve got a question buried up there but-) Steven Noll/ Eainix wanted to ask- why arent there more characters in the quickstart?
<+Marzio> the Sserath and their over-rational, rigid way of thinking is inspired from the Harry Turtledove “Worldwar series”
<&Silverlion> Poul Anderson
<+Marzio> (Link: https://en.wikipedia.org/wiki/Worldwar_series)https://en.wikipedia.org/wiki/Worldwar_series
<~Dan> Here’s Faolind’s earlier question, if you missed it: <+Faolind> When I read through the quickstart I didn’t notice anything for character creation. (I was very tired though) so, what processes do you indend when making a character? Lifepath, point generation, random, packages, etc’
<+Luca> Also, the Sserath started experimenting on men to understand our biology. They also thought that humans would be terrorized by their merciless experiments… humans where furious and sought vengeance, instead.
<+Marzio> these are few of the many sources of inspiration we used for the setting
<+Marzio> Poul*, thanks Silverlion, my device selfcorrected it with “Paul” -.-
<+Marzio> there is the full novel of the first war against Octavianus Augustus and the first Sserath mission on Earth as an introduction to the main manual: many in Italy asked your very same questions about “how is it possible for an iron age civilization to beat a space age alien race?”
<+Luca> Yeah I remember about it, we also had entire live facebook sessions telling this story and explaining what happened 😀
<+Marzio> the basic manual explains it all, because this information is useful for the worldbuilding and the worldbuilding is useful for the Character Creation!
<~Dan> (Howdy, Lee!)
<+Marzio> the Praetorians of the 2772 a.U.c. (“ab Urbe condita” – “from the foundation of Rome” – 2019 AD) are born from this (and many others) histories
<~Dan> (Howdy, MattfromBoston!)
<~Dan> (For those of you just arriving, topic: (Link: https://www.drivethrurpg.com/product/269549/Augusta-Universalis–Quickstart-Guide?term=augusta+universalis)https://www.drivethrurpg.com/product/269549/Augusta-Universalis–Quickstart-Guide?term=augusta+universalis )
<+Marzio> when you create you character, you have to choose a Guardia (“Guard”, the Praetorian unit that enlists you) and the Ordo (“Order”, the specialists that trained you in your main abilities)
<+Marzio> the Guardia express the culture you are a part of, and the Caesar (or Augustus) that you serve
<+Marzio> there are, by now, 5 Guardiae (Guards):
<+Marzio> – Guardia Adamantis (they serve the main Augustus, true ruler of the empire and of all humanity… but more like a “first between equals”)
<+Marzio> – Guardia Aurea (they serve the Basileia – greek term for queen – representing the greek romans of Byzantium)
<+MattfromBoston> Hi Marzio and Luca! I have a random question – what was your favorite part of making this project?
<+Marzio> – Guardia Leonis (thay serve the Shaka – neozulu word for “guide”, the true ruler of all Africa)
<+Luca> Faolind, Marzio is explaining things in detail. Shortly, you first create a concept for your character, write in the corresponding empty spaces of your character sheet anything about his Background, training, etc., then you have actual points to spend on your character’s various traits.
<+Marzio> – Guardia Ferrea (they serve the Kaiser – “Caesar” in teutonic – ruler of england, ireland, germany, scandinavian peninsulas and all of northern europe)
<+Luca> There’s a lot of personalization, you can customize every aspect of your character, even his Technolorica. For example, you can use pre-generated Systemata cards (parts of your technological armor) or you can create your own cards
<+Marzio> – and at last but not least the Guardia Rubis (they serve the Tsar of the Tsarist Soviet Empire of Russia)
<+Luca> and following the rules explained in the manual, you’ll be able to create any sort of weapon, armor or instrument automatically.
<+Faolind> ooooh >_> (to both of you)
<~Dan> (Faolind: I sent you a PM, by the way. 🙂 )
<+Marzio> thanks Luca, I was trying to introduce the setting factions of the base manuals as a part of the character creations and the setting, but your answer is more fast and complete than mine! xD
<+Luca> mine is just a mechanical summary!
<+Luca> yours is more focused on the setting and flavor.
<~Dan> You were both a bit occupied with your answers while MattfromBoston asked this, so I’ll repost: <+MattfromBoston> Hi Marzio and Luca! I have a random question – what was your favorite part of making this project?
<+Marzio> the main thing is that you need a rich and detailed setting to build a complete and original character, and the game mechanics help you building his or her traits, abilities and ethnic background, mixed up with his or her personal individuality
<+Marzio> my favourite part was thinking an alternate history of more than 2000 years
<+Luca> Answering to MattfromBoston. For me, mechanics. Ideas about how to handle the technolorics, how to make things work in-game
<+Marzio> building it while trying to mantain the most strict scientific accuracy
<~Dan> Can you give us an idea of the tech level of the setting?
<+Luca> Marzio helped a lot, he explained me what he wanted the feeling of the game to be and we both worked a lot on the game mechanics so that Dark Destiny could make this happen correctly
<+MattfromBoston> It sounds like a lot intense research. ^_^;
<+Luca> A lot indeed, MattfromBoston. Both historically and scientifically 😀
<+MattfromBoston> Was there anything you found interesting that didn’t make it into the game for whatever reason?
<+Luca> Dan, you have to keep in mind that Technolorics are not armors you WEAR. Praetorians have nano machines everywhere inside of their bodies. When they transform and change “assectum”, the armor actually builds itself on their body
<+Marzio> I’m an Archaeologist, a soon-to-graduate Lawyer (it was useful for the reconstruction of the Laws and Dynastical reasons of the civil war that explodes at the beginning of the gaming age), a sci-fi fan to the extreme
<+Marzio> it was easy for me to do the research
<+Luca> and Technolorics TRANSFORM. That was one really beautiful idea Marzio had for the mechanics. According to how you change the position of Systemata Cards on your Tabula Systemis, your armor changes assectum
<+Luca> Praetorians are like super-humans, beautifully looking people when not in armor. When needed, they actually transform and choose an Assectum for their armor.
<+Marzio> MattfromBoston: I would like to had the time to publish che other 5 Guardiae (India, China, Japan, Northern America and Central-Southern America), but I could not do it because we had LITERALLY no space to put them inside a 300+ pages manual. if i had been able to put all the 10 Guardiae of Praetorians inside one manual only, it would have been of 500+ pages
<+Luca> We have artificial wormholes for ultra-light space travels, terraforming and so on
<+Marzio> but I will put them all with the expantions 😀
<+Luca> we’re already developing expansions, though. The first, Taumantis, will be released in Italy on April 5.
<+MattfromBoston> ❤ ❤
<+Marzio> the Tecnoloricae were first build by Leonardo da Vinci
<+Marzio> at his times, they were real, wearable armors, but centuries later (in 2019) the Praetorians don’t need to “wear” them because, just like Luca said, they are already inside their bodies
<~Dan> Using alien tech?
<+Luca> of course, studying the Sserath tech was the key to technological evolution for the Roman Empire.
<+Luca> Dan that’s right, they STUDIED alien tech
<+Luca> but now, humanity’s tech is WAY DIFFERENT then that of the Sserath
<+Marzio> they studied it thanks to the prisoners they took from the first, small mission
<+Marzio> totally different
<+Luca> for Example, Sserath don’t use powered armors.
<+Luca> Sserath prefer to genetically develop custom champions 😀
<+Luca> for example, the Titans (Link: https://i0.wp.com/www.acchiappasogni.org/shop/wp-content/uploads/2018/08/Wallpaper_Augusta_Universalis_Titanoide.jpg?resize=1024%2C724)https://i0.wp.com/www.acchiappasogni.org/shop/wp-content/uploads/2018/08/Wallpaper_Augusta_Universalis_Titanoide.jpg?resize=1024%2C724
<+Luca> Can you see the picture?
<+MattfromBoston> I don’t see it. ;( haha
<~Dan> I see the link.
<+MattfromBoston> you can click the link though
<~Dan> Yup! Works for me.
<+MattfromBoston> omg that’s intense haha
<+Luca> also, humans can travel using artificial black holes, a tech known as “Guida Alcubierre”. Sserath can’t, humans are now more technological evolved then reptilians
<~Dan> Are there any other alien species out there?
<+Luca> sure there are!
<~Dan> Intelligent, I mean.
<~Dan> Can you give some examples?
<~Dan> (wb, Diogo_OldSkull!)
<+Luca> Sort of, Marzio do you want to talk about the Dark Thrones for example?
<+Diogo_OldSkull> Thanks! (Had to put son in the bed)
<+Marzio> we have the Machina, or Chalybeans, a race of androids created by an extinct race that today are allied with Rome but not enemies of the Sserath, because they want to understand what really means to “be alive”… but they are sure enemies of the Martian Nazis
<~Dan> Martian Nazis? O.o
<+Luca> here we go with the Martian Nazis…
<~Dan> I did Nazi that coming!
<+Marzio> we have the Dark Thrones, named for the first time by the britannic-roman philosopher Howardus Philipus Lovecraft, a mysterious race of giant world eaters
<+Marzio> yeah, Hitler tried to kill the Kaiser during the Beer Hall Putsch ((Link: https://en.wikipedia.org/wiki/Beer_Hall_Putsch)https://en.wikipedia.org/wiki/Beer_Hall_Putsch) but was stopped by the Guardia Ferrea and exiled on Mars
<+Luca> so yeah, there are Nazis on Mars xD
<+Marzio> because romans do not practice anymore the death penalty
<~Dan> What sorts of weapons are available?
<+Marzio> we also have on Mars the descendants of the Founding Fathers, that fight against the nazis AND against Rome because they want Mars to be free from any master
<+Luca> here’s a mister Dark Throne for you: (Link: https://leganerd.com/wp-content/uploads/2018/08/Wallpaper_Augusta_Universalis_Trono_Oscuro-699×494.jpg)https://leganerd.com/wp-content/uploads/2018/08/Wallpaper_Augusta_Universalis_Trono_Oscuro-699×494.jpg (click to see the picture)
<+Marzio> Mars is a very complex setting
<+Luca> We have any sort of weapon, armor, shield, it’s not like there are tables and tables of weapons you can create or cannot in the manual: there are tons of examples, sure, but the tech level is very high and you can create whatever you like until it’s something that makes sense
<+MattfromBoston> That escalated quickly. haha
<~Dan> What sort of ranged weapons are most common? Are there energy weapons, for example?
<+Marzio> you can create Armamenta (offensive weapons), Aegides (defensive protections) and Instrumenta (support utilities), each one made with a complete personalization on a single ready-to-print card that you can use to build you Tecnolorica
<+Luca> for example you can have laser cannons or mortars, energy shields and thunder rods, missile lanchers, proton cannons, etc
<+Marzio> we love to escalate ❤
<+Luca> one of the Pregenerated Characters soon to be added to the Quickstart Guide (we’ll add contents as soon as we translate them for free) is a Bizantine Assassin
<+Marzio> and Byzantium is at war against Rome
<+Marzio> and against the nazis
<+Marzio> and against the Sserath
<+Luca> he has an experimental energy cannon INSIDE his arms. When he joins the arms in an “hadoken” like gesture, he can fire the equivalent of a Kamehameha xD
<+Marzio> but not against the Machina
<+Luca> sorry if I’m a bit flashy with examples.
<~Dan> No problem!
<+Marzio> you loved that cannon
<+Luca> Yes Dan, there are energy cannons.
<+Luca> The experimental Cannon Qaleb has in his arms, for example, not only fires an hell of a blast
<~Dan> Are there any weird abilities in the setting, like magic, psionics, genetic augmentations, cybernetics, or mutations?
<~Dan> (Howdy, DLB_Chuck!)
<+Luca> it also damages Qaleb himself. So it’s extremely powerful yet dangerous to use
<~Dan> (DLB_Chuck: (Link: https://www.drivethrurpg.com/product/269549/Augusta-Universalis–Quickstart-Guide?term=augusta+universalis)https://www.drivethrurpg.com/product/269549/Augusta-Universalis–Quickstart-Guide?term=augusta+universalis )
<+Marzio> no magic
<+Marzio> no psionic powers
<+Luca> only cybernetics, as we said there’s a lot of it for characters.
<+Marzio> at least, the romanized humanity do not use them
<+Luca> The Sserath also use mutations, as I said when showing the example of the Titans, but they are not playable.
<+Marzio> we tried to follow Science as much as possible for the PC characters and the roman civilizations
* ~Dan nods
<+Luca> Also worth mentioning, Romans don’t like to rely on Artificial Intelligence
<~Dan> Why’s that?
<+Luca> in a word: Deimos. Marzio please explain
<+Marzio> they are not “Transhumanists” but “Ultrahumanists”: IA is not a form of real “intelligence”, and is much more cheap to build programs that do only one specific thing. other factions tried to create fully sentient Artificial Intelligences, put that’s how Venus became a living hell of undead monsters.
<+Marzio> and that’s Deimos
<+Marzio> the “absence of Logos”, that is what serves humanity, helps humanity, and praise humanity
<+Marzio> any character has a Logos, Pathos and Deimos value
<+Luca> They consider Artificial Intelligences to be soulless, with no humanity, no Logos.
<+Marzio> the more you are “good and human” the more you have Logos
<+Marzio> the more you are “evil and inhuman” the more you have Deimos
<+Marzio> Pathos is your empathy, how much you can “feel” emotions even though you are a cyborg
<+Luca> Mechanically, Logos, Pathos and Deimos have values. Those values changes during game according to how to want to obtain new points in those stats. If you explain that you do something because you wanna save your beloved one, using Pathos you gain more Pathos points
<~Dan> Do you have a character sheet that we can see?
<+Luca> Pathos’ level will therefore increase and when it does you’ll have to choose one the others to decrease of one level. Can be Deimos or Logos
<+Luca> that means your character’s soul will change during game, simulating an inner growth
<+Marzio> the Nazis (for example) use to build classic cyberpunk cyborgs, with monster implants and inhuman aspects, while the Praetorians have their implants harmoniously blended inside their bodies
<+Marzio> the more you have monster implants, the more you fell like a machine and the more you have Cyberpsychosis
<+Luca> here you go Dan! (Link: http://www.acchiappasogni.org/augustauniversalis/wp-content/uploads/2018/11/Augusta-Universalis-PG-Pregenerati.pdf)http://www.acchiappasogni.org/augustauniversalis/wp-content/uploads/2018/11/Augusta-Universalis-PG-Pregenerati.pdf
<+Marzio> Artificial Intelligences are like full implanted cyberpsychotics
<+Luca> although there’s one in English inside of the Quickstart too!
<+Marzio> we took that from Cyberpunk 2020, but we modified it dividing “machine stronger than the soul” from “machine serving and helping the soul”
<~Dan> What are “monster implants”?
<+Marzio> one is Deimos (che Cyberpsychosis or the fully sentient AI made from humans – NOT the Machina alien race, that is totally different) and the other is Logos (machines made to serve and help humanity)
<~Dan> (Downloading the quickstart here to get the English character sheet…)
<+Marzio> monster implants are classical cyberpunk steel arms, rough artificial eyes that disfigure the face of the wearer and similar other implants
<+Luca> Oh, even better Dan. I uploaded Caio Valerio’s Character Sheet here as a picture: (Link: https://www.dropbox.com/s/mcgi84xhs96v3dw/Caio-Valerio-character-sheet.jpg?dl=0)https://www.dropbox.com/s/mcgi84xhs96v3dw/Caio-Valerio-character-sheet.jpg?dl=0
<+Luca> can you see it?
<+Marzio> we tried to understand the impact of technology in the modern world putting inside of the game both of the classical sci-fi literature tropes: the evil, earthless machine and the good, “more-than-human” one
<+Marzio> it was a very hard and deep philosofical job, but our italian fans loved it
<+Marzio> philosofical effort*
<~Dan> Ah… Yes, that’s better, re: the character sheet.
<~Dan> Can you describe the system?
<+Marzio> go Luca, I choose you! 😀
<+Luca> Sure thing. You can see from the Character Sheet you have some narrative parts and numerical parts
<+Luca> Generally, you describe what you want to do and tell the Demiurge which Peritia will you try to use (Peritiae are abilities)
<+Luca> then, according to your description, the Demiurge will tell you which Virtus will be summed to the Peritia you’re using.
<+Luca> Both Virtutes and Peritiae have values, from 1 to 10, although a newly created character can’t have more than 6 in any of them
<~Dan> Virtus = attributes?
<+Luca> Virtus = Characteristics
<+Luca> for simplicity, you sum Virtus + Peritia and roll 2d8
<~Dan> 2d8? Interesting choice.
<+Luca> the final sum is the Effective Value. There are success grades in this game, no difficulties established by a Master
<+Luca> For example, if you roll 20 or more you succeed without any particular problem, but if you roll 16 or less then 20 your result will be a PARTIAL
<+Luca> Partial failure or partial success, the Demiurge decides based on the situation
<~Dan> How do you make a task more or less difficult if there are no difficulty levels?
<+Luca> if it’s a partial success you also obtain a complication, if it’s a partial failure you get a hint or something like that
<+Luca> Danger Die
<~Dan> What are they?
<+Luca> When something is really hard to do, like saving someone from a room while automatic doors are closing, the Demiurge rolls one or more danger die
<+Luca> if he rolls less then you, his dice will be used instead of yours
<+Luca> for example, let’s say you roll 6 and 7 but the Demiurge explained that your action would have a danger dice
<+Luca> After your roll, the Demiurge rolls his danger dice. Let’s say he rolls 3
<+Luca> your final roll becomes 3 and 7, not 6 and 7
<+Luca> on the other side, you always have the opportunity to explain how the Background, Guardia or anything else on the character sheet, or even your Systemata, will help you do better a certain task
<+Luca> this will make you roll Bonus Die: they work the same way. Describing what you do and why it is something you do often from Background and maybe are trained to do better then other people (Guardia) you get 2 Bonus die
<+Luca> so you’ll roll 4 die. You’ll always choose only the 2 highest values though and Danger Die will be rolled AFTER your roll anyway
<+Luca> so Danger Die are very powerful and… dangerous.
<~Dan> Interesting mechanic.
<+Luca> also, this system makes it very hard to succeed in any check if you don’t get bonus die
<+Luca> you NEED to add bonus die to your pool to succed
<+Luca> and you can do it using special Characteristics like Deimos, Pathos and Logos to
<+Luca> to do so, you describe WHY you do something.
<+Luca> I’m motivated by the desire of saving my friends! I’ll use 2 Pathos points!
<+Luca> I wanna succeed for the sake of the mission! I’ll use 1 Logos point
<+Luca> I wanna get revenge on that bastard who just hurt my friends: I’ll use 3 Deimos points, and so on.
<+Luca> Simply put: in Dark Destiny in general you need to describe what you do, possibly why you do it and in this way you succeed your checks better
<+Luca> Then we have mechanical Symbols that are used to simulate any fighting effect
<+Luca> They are little symbols called Emblems in Auguni
<+Luca> each Emblem does something, like pushing the enemy away from you, dealing more damage, absorbing damage, hitting distant targets and so on
<+Luca> by mixing Emblems you can simulate any kind of attack, defense, armor, weapon and so on. (done)
<~Dan> (Howdy, BryanDonihue!)
<~Dan> (BryanDonihue: Tonight’s topic: (Link: https://www.drivethrurpg.com/product/269549/Augusta-Universalis–Quickstart-Guide?term=augusta+universalis)https://www.drivethrurpg.com/product/269549/Augusta-Universalis–Quickstart-Guide?term=augusta+universalis
<~Dan> Does the game include rules for space combat?
<+Luca> No, it’s in the first expansion, Taumantis!
<+Luca> We’re publishing this part right now in Italy 🙂
<~Dan> What is space combat going to be like? Will it be cinematic, like Star Wars, or will it be more realistic?
<+Luca> Your main quests in Auguni base will be with Praetorians investigating, fighting, exploring, discovering new incredibile mysteries in alien planets and never-seen-before parts of the universe, etc
<+Luca> Marzio, go fo it please!
<+Luca> *for it
<+Marzio> we made a system that allows the player to fight in space with either scientific accuracy or cinematic aesthetics
<+Marzio> the Emblems / Symbols system is very malleable
<+Marzio> and I personally both tested it with parties of scifi fans and more “astronomy geek” players too
<+Marzio> they were both satisfied 😀
<+Marzio> I prefer to use it in a scientifically accured way
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<~Dan> And by the way, I thank you guys for joining us at what is a horrifically late/early hour on your end!
<+Luca> Ah ah thanks to you Dan 😀
<+Luca> It’s late here but it’s a pleasure to chat with you and everyone else here 🙂
<~Dan> Well, I hope you guys won’t be strangers here! You’re always welcome! 🙂
<+Luca> To be honest, this kind of chat is a first for me.
<+Luca> I’m used to social network but this looks more like an IRC channel, I guess?
<~Dan> Really? Cool! I hope you’ve enjoyed your visit, then. 🙂
<~Dan> This IS an IRC channel. 🙂
<+Luca> About Auguni, we’ll translate every pre-generated character, complete with Systemata Cards and so on. We will update the Quickstart Guide accordingly
<~Dan> By the way, if any of you have enjoyed this Q&A and would like to treat me to a cut of coffee, you can do so here: (Link: https://ko-fi.com/gmshoe)https://ko-fi.com/gmshoe 😀
<+Luca> and there’s an interesting feature in the Kickstart Campaign, if I can mention it
<+Luca> (sure I will, Dan)
<+Marzio> AugUni is a game about all the Romes of History, it explores the many aspects of a civilization that inspired empires and great nations, creating symbols, ethics and laws that define our common sense of “righteousness” all aroung the world. but is a game of men too, made to enlighten the many flaws and problems that humanity could face in a world so…
<+Marzio> distant and so similar to ours.
<+Luca> we already had an Italian KS, and we created a special reward enabling people to design parts of the manual, adding their own custom contents.
<+Luca> It had a great success: the manual grew from 240 pages to 300 thanks to their contributions and I really hope the same will happen with the English version of Auguni!
<+Luca> Those were really nice contents too.
<+Marzio> so please, support our KS: I’m pretty sure you will be fascinated 😀
<~Dan> Thanks, guys!
<~Dan> If you’ll give me just a moment, I’ll get the log posted and link you!d