<+mattkelley> Greetings Everyone! I am Matt Kelley and I am one half of Exalted Funeral, We’ve partnered with Luka Rejec to bring you his psychedelic heavy metal opus Ultra Violet Grasslands to print.
<+mattkelley> done
<~Dan> Thanks, mattkelley! The floor is open to questions!
<~Dan> So what can you tell us about the setting?
<+mattkelley> straight from luka: The Ultraviolet Grasslands (UVG) is an rpg pointcrawl inspired by psychedelic heavy metal, the Dying Earth genre, and Oregon Trail games. It takes a group of βheroesβ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs. It is rules light (or even rules optional), but grounded in the Old Sc
<+mattkelley> but grounded in the Old School Baroque and the Fifth Edition.
<+mattkelley> done
<~Dan> What is a “pointcrawl”? I’m unfamiliar with that term.
<+Possum> It looks like there is a bit of the sureal in this. Are you more sureal humour, horror, or something else entirely?
<+mattkelley> To answer the pointcrawl question this term comes from the Hydra Co Op which Luka is a part of.
<+mattkelley> it is a purpose filled path instead of an open one like a hexcrawl
<~Dan> I see… So the game follows a predetermined path?
<+mattkelley> a good explanation can be found in the tombs of the hydra here :(Link: http://hillcantons.blogspot.com/2016/02/hexcrawls-vs-pointcrawls.html)http://hillcantons.blogspot.com/2016/02/hexcrawls-vs-pointcrawls.html
<+mattkelley> this refers more to map styles than gameplay
<+mattkelley> it gievs the map a more determined movement
<+mattkelley> done with pointcrawl
<+mattkelley> As far as surreal question yes very much so
<+mattkelley> it is open to be able to adapt any sort emotion you want to convey
<+mattkelley> but as you can see the art has very ethereal feel that evokes old Heavy Metal magazines more off the rails art
<~Dan> The art really looks great.
<+mattkelley> you are gonna feel at home listening to hawkwind with some old jodowroksy film playing in the background
<+mattkelley> done
<~Dan> What do typical adventurers do in the game?
<+mattkelley> can I pause for a second? I think luka is lurking
<~Dan> Just heard from Luka. He got the time zone wrong.
<~Dan> Sure!
<+DLB_Chuck> Are distances an issue with a pointcrawl? Hexes are basically made to be measured.
<+mattkelley> he will be here soon he says. Can we save some of those questions for him when he gets here? he got the time zones mixed up. I know its not as interesting but if you want to as k
<+mattkelley> KS or store questions I can rapid fire those off
<+mattkelley> done
<+mattkelley> I feel like the poor guy who has to DJ while they wait for Axl Rose to show up for the GnR reunion tour who is now two hours late
<~Dan> Heh. You’ve been doing fine π
<+DLB_Chuck> mattkelley: what is Exalted Funeral?
<~Dan> Welcome to #randomworlds, LukaR!
<~Dan> Welcome as well, BryanDonihue!
<+LukaR> Hi folks!
<~Dan> LukaR: Would you like to introduce yourself before we continue? π
<+mattkelley> Exalted Funeral is a webstore home to all things heavy metal occult and TTRPG printed material
<+mattkelley> done
<+LukaR> On the phone for the moment. My apologies, mixed up the time zones.
<~Dan> (FYI, BryanDonihue is one of your fellow game authors for whom I just set up a Q&A. π )
<+LukaR> Ok. Thanks for the patience.
<~Dan> wb, IHeartFargo!
<+LukaR> My name is Luka, obviously, and I like D&D… And role playing games more generally.
<+IHeartFargo> Thanks π Hey Luka!
<+LukaR> Umm… I’m Slovenian, learned about Dnd back in Tanzania in 1994, and been playing ever since.
<+LukaR> Wrote my first rpg in probably 1996. Of course, unpublished.
<+IHeartFargo> Lol Luka are you a saw
<+LukaR> A saw?
<+IHeartFargo> *answering questions damnit my dog hit me and I pressed enter
<+IHeartFargo> I couldnβt tell if you were answering questions or just listing facts
<~Dan> He’s just introducing himself at the moment. π
<+LukaR> OH. It was just a quick intro.
<+IHeartFargo> Haha Okay cool
<~Dan> All set for questions, LukaR? π
<+LukaR> yep. Pretty much.
<+LukaR> π
<~Dan> Okay! The floor is back open to questions!
<+mattkelley> might want to post the format for luka if he hasnt see it just in case
<~Dan> Oh, sure: (Link: https://gmshoe.wordpress.com/qa-format/)https://gmshoe.wordpress.com/qa-format/
<~Dan> LukaR: So I was just asking what the PCs do in this setting.
<+LukaR> Frankly, anything they want. It’s like herding cats. Practically, itβs about the rules for them to go on monthsβ long weird trips across an Asia-sized steppe to loot relics of bygone times and trade with strange cultures. And run a caravan in the process. (Done)
<+BryanDonihue> Is the setting system agnostic? Or is it for a specific system?
<~Dan> What sorts of things make the trips so weird?
<~Dan> (brb — please continue)
<+LukaR> Itβs relatively system agnostic. It was written with a stripped down 5e-alike in mind, but weβve pared most of that away in editing. Itβs easier to run if your system uses six stats, but itβs all descriptive. Mostly modular, Iβd say.
<+LukaR> People have run it with PbtA easily, 5e, BX, etc. (done)
<+IHeartFargo> What do you mean by “5E-alike,” and follow-up: if you see 5E as a touchpoint in some way, how so?
<+LukaR> What makes it weird? Well … the science fantasy parts are a bit odd. Cats as telepathic characters, strange technomagics, body-hopping spirits, a dig at Lacan. A few things. (Done for now)
<~Dan> (back, sorry)
<+BryanDonihue> How/Where did you come up with the idea?
<+IHeartFargo> Lol there’s a dig at Lacan? (not actually a question)
<+LukaR> 5e-alike – used with d20 roll over, 6 stats, advantage/disadvantage…
<+LukaR> (Pause)
<~Dan> Wonder if he was switching to a computer…
<~Dan> wb, LukaR!
<+LukaR> (Back)
<+LukaR> Did I get disconnected? Sorry … phone π
<+LukaR> Will be on pc soon.
<~Dan> No worries!
<+LukaR> Then I can type faster. What was the last q?
<~Dan> <+BryanDonihue> How/Where did you come up with the idea?
<~Dan> I think that was the last one.
<+LukaR> The idea? Which one? For the whole UVG?
<+BryanDonihue> Yes, for the UVG
<+LukaR> Well, in one of my campaigns the Black City was this looming thing, beyond the utter west, a bit like Tanelorn. And I wanted to make a setting where the trip could be … could FEEL epic and long. DnD didnβt have rules for that, so I made them.
<+LukaR> The Ultraviolet was a joke initially, because we had the Rainbowlands arranged in a wheel from Violet to Red. But … the colors really tied the room together.
* ~Dan chuckles π
<+mattkelley> haha
<~Dan> What sorts of threats exist to caravans?
<+LukaR> As for some of the overarching themes, they go back many years to a different campaign about a new world created from scratch to be a heaven for the elves, which ended up failing because the creators were flawed.
<+LukaR> (Done)
<+LukaR> Threats to caravans.
<+LukaR> The primary one is the environment. Starvation. Thirst. Misfortunes.
<~Dan> “You have died of dysentery”?
<+LukaR> The second one are the creatures and factions in the steppe. The leftover cybernetic war machines. The nomads. The scavengers. The leftover ascended humans. The giant monsters. The ghosts of the long dead.
<+LukaR> Yeah, there are diseases.
<+LukaR> π
<~Dan> π
<+LukaR> The Oregon trail was a big influence.
<+LukaR> Brb. Getting to cafe!
<~Dan> So I read on your KS page!
<~Dan> “Let’s all go to the lob-by….”
<~Dan> wb, LukaR!
<+IHeartFargo> More question time?
<~Dan> Guess not!
<+IHeartFargo> π
<~Dan> π
<+LukaIsBack> Yes! Finally! π
<+LukaIsBack> On the PC!
<~Dan> wb, LukaIsBack!
<~Dan> You had a question, IHeartFargo?
<+LukaIsBack> Sorry about that folks, it’s … well, I had to take care of my residence address so I can continue residing as an alien in South Korea. π
<~Dan> Where are your priorities?
<+LukaIsBack> Priorities for … ?
<~Dan> I was teasing you. π
<+LukaIsBack> Oh, ok. Anyway, what was the last question?
<+LukaIsBack> (they got wiped from my phone’s chat)
<~Dan> I think you answered the last question.
<~Dan> That was the one about the threats, I’m pretty sure.
<+LukaIsBack> Oh, phew. Ok, ask away then. AMA and so forth π
<~Dan> Does the game include a bestiary, and if so, how large?
<+LukaIsBack> The UVG includes at least a hundred unique new creatures, but they’re not organized into a specific bestiary.
<~Dan> How are they arranged? By region?
<+LukaIsBack> They’re mostly scattered around the encounter tables, by region, within specific sub locations.
<+LukaIsBack> Example, part of an encounter table: Boiled-meat toxin zombies (HD 3, glowing) pressed into service as a makeshift labor-and-order division by the Black City Hermits. 6. World-weary trundling nutrient-fac (HD 6, slow) processing corpses, sleepers, and excess biomatter into dark energy bars. 7. Black desert foxes waggle their great ears and bark laughter at t
<+LukaIsBack> the madness of humanity.
<+LukaIsBack> But that’s pre editor pass
<+LukaIsBack> so … the toxin zombies would now just have a stat block of (L3, glowing)
<~Dan> What does L3 mean in this context?
<+LukaIsBack> And that part – L3 – refers to the level. So there’s a DM reference table that gives a range of stats for that.
<~Dan> (wb, GenoFoxx!)
<~Dan> Do you have a posted character sheet that we can see?
<+LukaIsBack> something like this: (Link: https://www.dropbox.com/s/vzglmx4pekbcskh/Screenshot%202019-03-08%2012.03.30.png?dl=0)https://www.dropbox.com/s/vzglmx4pekbcskh/Screenshot%202019-03-08%2012.03.30.png?dl=0
<+LukaIsBack> (Link: https://www.dropbox.com/s/vzglmx4pekbcskh/Screenshot%202019-03-08%2012.03.30.png?dl=0)https://www.dropbox.com/s/vzglmx4pekbcskh/Screenshot%202019-03-08%2012.03.30.png?dl=0
<+LukaIsBack> huh
<+LukaIsBack> can’t post links to dropbox, sorry.
<~Dan> It showed up on my end.
<+LukaIsBack> oh, ok. fine then. π
<+LukaIsBack> L3 might be 12 defence (or AC), 12 health, +4/+2 bonuses, 1d8 damage
<+LukaIsBack> a posted character sheet for the caravan or the characters?
<~Dan> The characters, although a caravan sheet might be interesting to see as well.
<+LukaIsBack> I don’t have a specific character sheet for UVG – just because it’s relatively system agnostic (I mean, you can turn L3 into whatever you like with a single table) though I have a trial character sheet for skeleton (the rules I’m writing and editing).
<+LukaIsBack> For the caravan … (and this sheet still needs the editors looking at it and fixing it up …) … how do I share a file?
<~Dan> You can just post the link to it, if it’s up on a site somewhere.
<+LukaIsBack> (Link: http://miburl.com/2QhCxp)http://miburl.com/2QhCxp
<+LukaIsBack> there is the caravan sheet.
<+LukaIsBack> (Link: http://miburl.com/y6g83n)http://miburl.com/y6g83n
<+LukaIsBack> and there is the map
<~Dan> Hmmm… Those links aren’t working for me for some reason. Not sure why…
<+LukaIsBack> hmmm
<+LukaIsBack> (Link: https://drive.google.com/open?id=1R_U-EPCsBfzWBRYA2tdluHQAN0Cdz5rd)https://drive.google.com/open?id=1R_U-EPCsBfzWBRYA2tdluHQAN0Cdz5rd
<+LukaIsBack> (Link: https://drive.google.com/open?id=1GpgA9TqF69idsajVE2IRADm6mpPVXdYG)https://drive.google.com/open?id=1GpgA9TqF69idsajVE2IRADm6mpPVXdYG
<+LukaIsBack> that works?
<~Dan> Yup, that works.
<+LukaIsBack> cool.
<~Dan> Looks like you have a basic mass combat mechanic.
<+LukaIsBack> Superbasic.
<+LukaIsBack> It’s from an older version, it’s probably getting cut from the final one in favor of something even more simplified.
<+ochoa> β€
<+LukaIsBack> Treating each follower / helper as basically an item.
* ~Dan nods
<+LukaIsBack> They can do one thing: make an attack, make a defence, take a hit
<~Dan> Are the PCs all human?
<+LukaIsBack> Ooooh.
<+LukaIsBack> Now you’ve asked an interesting question.
<~Dan> Go me!
<+LukaIsBack> So … the answer is “no but yes.”
<+LukaIsBack> I mean, you can be a telepathic cat mind-controlling a human servant, or a body-hopping ghost wizard.
<+LukaIsBack> But, here’s the blurb on humans: Human: most of the Circle Sea power groups consider all close-to-baseline sentient and soulful post-humans as effectively human and possessing the full spectrum of rights attendant to a soul-body-personality triad. This includes the retro-humans, dwarfs, half-elfs, half-lings, quarter-lings, and half-orcs.
<~Dan> What are retro-humans?
<+LukaIsBack> The psychology of UVG characters is built around a triad of soul, body, and personality. So … a human is any sentient (personality) creature with a soul (a soul) and a more or less humanoid body plan.
<+LukaIsBack> Old school, prehistoric humans without any augmentations or ability to manipulate their environment with their minds. I.e. us.
<+BryanDonihue> How detailed are the locations? Is there still room for the GM to build their little portion of the world? Or are some locations “set in stone” (Yes, I know GMs can always change things, but for GMs who want to run the stock setting)
<+LukaIsBack> Without a personality, you get the classic living zombie. Without a soul, you get a classic living dead.
<+LukaIsBack> @How detailed are the locations: not super detailed. They’re very sketchy with lots of room for the GM to build their little or large portion.
<+LukaIsBack> Most of the locations are … outlined, but left with different factions and ideas, that the GM can run with or just demolish.
<+LukaIsBack> And the size of the setting means that replacing one or two nodes on the caravan trail – or adding your own branch – is super easy.
<+LukaIsBack> After all, the basic threads are just two looping caravan ways stretching from the Black City in the utter west to the Violet City on the shores of the Circle Sea. In between there are mountains, a massive north-south river, a grand canyon …
<+LukaIsBack> … so if you branch things off. Easy.
<+LukaIsBack> Sub locations are written up like this: The Pink Crystal (+2 days, 100 XP): a long, moss-thick ledge leads to a great cliff face criss-crossed by bands of stuck force along which translucent lattice a great neon pink crystal has grown. It is at least fifty metres long and glows with a subtly disturbing light that calls to mind carnal deeds in cold, soft place
<+LukaIsBack> . It seeks an avatar. It is a mutation of the dryland coral and far from sentient, but still, great-eyed miners worship it as a deity and whisper that its surface must never be chipped lest a great curse be invoked. There is actually a curse. A crystal chipped off the main body could only be sustained in the flesh of a living creature, which it devours at the
<+LukaIsBack> rate of a kilogram per day. But a chip of the crystal would also be valuable (750 cash to a petromancer).
<~Dan> You touched on this a moment ago, but what special abilities can PCs have?
<+LukaIsBack> (again, these are unedited texts – I’m lifting them from the manuscript, not the texts edited by Fiona and Jarrett! Those are broken down into sections by chapter, waiting for me to start plugging them into the layout doc). (done)
<~Dan> (e.g., psionics, magic, mutations, etc.)
<+LukaIsBack> @Dan re: special abilities – that’s not something I really go into the most depth in the UVG. Abilities, spells, powers, are sketched out more than strongly nailed down – it’s much more about the world than the individual PC – so it depends _greatly_ on the system used.
<+LukaIsBack> That said, there’s a lot of playing around with bioengineering, biomechanics, switching bodies, characters with multiple bodies, mutations, ghosts, and stuff like that.
* ~Dan nods
<+LukaIsBack> And a large chunk of … for want of a better word … druggy acid trips. A few of the locations basically trip into the characters minds, replace their personalities, or souls, or bodies, things like that.
<~Dan> What is the Black City, and why would one want to go there?
<+LukaIsBack> And, I’m not sure if it made the cut, but there was a library stored in the brains of seven neurally-bound halflings, which the PCs could acquire if they ate the living brains of said halflings. (done)
<+LukaIsBack> (oh yeah, there’s cannibalism, too … but … umm … it’s not an ability, more a last resort).
<+LukaIsBack> @Dan re: the Black City – it’s The Omega. The Last City. It’s either a god or a machine or a pocket dimension, it has portals, it leads everywhere and nowhere, it has the power to fulfill every last desire of a person for ever and ever. Why _not_ go there? (done)
<+BryanDonihue> Logistical question: It looks like you are using a traditional printer. Why did you choose that versus a POD printer (Amazon / Ingram Spark / etc.)?
<~Dan> Fair enough!
<+LukaIsBack> @Bryan re: traditional printer – we wanted to do a nice full-color print run with hard covers and everything, for a few reasons. 1) it’s a first edition and it looks (and sells) better that way, 2) it’s my personal tribute to the hardcover Moebius comics I read when I was much younger, 3) if we hit a certain number, it’s actually cheaper when quality is fact.
<+LukaIsBack> ored in.
<~Dan> (Howdy, Le_Squide!)
<+DLB_Chuck> Are you charging shipping after the campaign?
<+LukaIsBack> @DLB_Chuck re: shipping – yes, we just announced the cost estimates today. It’s around 4β8 USD in the continental US, 11β20 USD in the continental EU, up to 25 USD for Canada and Australia (don’t ask), and more elsewhere.
<+LukaIsBack> We’re going to try and see about getting some game stores in metro areas like Seoul, Tokyo, and Hong Kong to serve as distribution hubs for those areas, to bring shipping costs down.
<+LukaIsBack> To be fair, Matt Kelley is the man to ask about the shipping – I just write and draw mostly ^_^ (done).
<+DLB_Chuck> Is this A4 ish sized pages or 6×9″?
<~Dan> How would you describe the tech level of the setting?
<+LukaIsBack> @DLB re: size – A4 is 210×297 mm – about 8 x 12″ (done)
<+LukaIsBack> @Dan the tech level is … wildly varying but fundamentally … imagine a the leftovers after a series of post-scarcity societies achieve singularity or ascendancy and leave their toys lying around.
<+mattkelley> To chime in, yes those shipping statements are true. (done-ish)
<+LukaIsBack> Oh, I have a good Clarke quote for that: sufficiently advanced technology indistinguishable from magic.
<~Dan> So it resembles Numenera in that respect?
<+LukaIsBack> So, you have primitive tribes living in the ruins, maintaining matter replicators with rituals.
<+LukaIsBack> Yeah, and – to list another influence – A Canticle for Leibowitz.
<+LukaIsBack> And what is that Zelazny novel … Lord of Light.
<+LukaIsBack> (done, I think π next question?)
<+ochoa> Are therelots of cannibals?
<+LukaIsBack> @ochoa re: cannibals – not if the caravan doesn’t run out of supplies … it’s more like opportunistic cannibalism.
<+LukaIsBack> π
<+LukaIsBack> (done)
<~Dan> What other RPGs have you produced, or is this your first one?
<+LukaIsBack> This is my first that I’d say is entirely my own work. I did layout on Frostbitten and Mutilated, and I worked a lot with Hydra, and specifically Chris Kutalik, on Hill Cantons.
<+LukaIsBack> Oh, right, and there’s Witchburner π
<+LukaIsBack> That was written after UVG, but published before it.
<~Dan> Is UVG a one-off, or is it the start of a game line?
<+LukaIsBack> @Dan re: UVG one-off: I thought it was a one-off, but then as more and more of Red Sky Dead City (my current patreon project) got written, somebody – I think it was Humza Kazmi – asked me whether it was the same world.
<+LukaIsBack> I was a bit taken aback … like .. of course it wasn’t.
<+LukaIsBack> Then I looked closer and thought, “it could be.”
<+LukaIsBack> The proper answer is – it should stand alone.
<+LukaIsBack> But it ties in closely into the player-and-referee rules I’m writing (code name Skeleton).
<+LukaIsBack> And _that_ ties in closely with RSDC.
<+LukaIsBack> So … uhh … _it depends_.
<~Dan> (How are you doing for time? We normally end at 9:30 Central, but I want to give you some extra time due to the mix-up.)
<+LukaIsBack> I want to revisit it at some point to create an adventure that ends with the PCs surfing from space down to the surface of a world. Because that image from Dark Star has stayed with me.
<+LukaIsBack> (done)
<+LukaIsBack> I’m ok for a bit more time if you are.
* ~Dan nods
<+mattkelley> I will have to leave, even though I’ve mostly be lurking
<~Dan> Welcome to #randomworlds, taran!
<+LukaIsBack> Buenos noces, @mattkelley. Sweet dreams!
<+mattkelley> Thank you so much for having us though!!!
<~Dan> Take care, mattkelley!
<~Dan> My pleasure!
<~Dan> Seems like a nice guy. π
<+LukaIsBack> π he is
<~Dan> How did you two meet?
<+LukaIsBack> @Dan re: meeting Matt – I saw Matt promoting Sean McCoy’s Mothership last autumn and wrote him an email. We hit it off and decided to do a project together, so Witchburner was kind of a partnership-and-printer test.
<+LukaIsBack> It’s … really practically a non-story.
<+LukaIsBack> Matt and Cristin run Exalted together, and they’re great people, we got along.
<+LukaIsBack> Like … nothing to add. (done)
<+LukaIsBack> π
<~Dan> π
<~Dan> What sorts of vehicles and/or mounts normally make up a caravan?
<+LukaIsBack> @Dan re: vehicles – well, it usually starts with mules and porters and horses … then it ranges to autonomous golems, massive walkers, and biomechanically engineered burden beasts.
<+LukaIsBack> A vehicles and mounts expansion was something I’ve floated in the past … but it’ll have to wait a bit longer.
<+LukaIsBack> There’s this little … hmm … in-game artifact for why there are no flying vehicles.
<+LukaIsBack> Now, obviously, there are no flying vehicles because that would ruin the travel game. But in-game there is this thing called stuck-force, the residuum of magical wars, which leaves points, lines, and sheets of force just sort of … in place, carving up the air and the earth.
<+LukaIsBack> At ground level, you can see them. Dust coats them, plants start to grow on them.
<+LukaIsBack> In the air you can’t, so flying or very fast vehicles risk getting sliced apart by leftover force fields that are stuck in space and time.
<+LukaIsBack> (done)
<~Dan> Wow. That’s very creative!
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+LukaIsBack> There’s also this daft thing that the closer you get to the Black City, the stronger the effect of the “purple haze” gets, which blocks most light from the sun gets, so it takes longer and longer for it to burn off every day, until by the Black City, you have “sunrise” (or sun peeking through the haze) only around 3 p.m. or so. Frankly, because the haze is a
<+LukaIsBack> proxy for time zones. So … the caravan crosses about 7 or 8 time zones by the time it reaches the Black City.
<+LukaIsBack> Hmmmm.
<+LukaIsBack> I’d suggest that the UVG doesn’t try to have a canon or a fixed history, so hopefully each game group can turn it into their own weird game.
<+LukaIsBack> I think we’ve covered a lot though. Any personal or otherwise questions anybody every wondered about? I might or might not answer π
<~Dan> Oh, quick aside: If any of you have enjoyed this Q&A and would like to treat me to a cup of coffee, you can do so here: (Link: https://ko-fi.com/gmshoe)https://ko-fi.com/gmshoe π
<~Dan> Hmm…
<~Dan> What is your favorite RPG system?
<+LukaIsBack> Ohhh … always the one I’m currently playing, as a rule.
<~Dan> A fine answer, that.
<+LukaIsBack> But, at heart, I love the d20 core of D&D. Rolling high, and critting on 20. That rocks.
<+LukaIsBack> All the rest is fluff for me π
<~Dan> Heh. π
<~Dan> Have you ever played Talislanta?
<+LukaIsBack> I find 5E a bit too … heavy? Full of everything and nothing at once. But the engine, that’s good by me.
<+LukaIsBack> Nope, never tried Talislanta.
<+LukaIsBack> I tried Shadowrun. If it’s not as complicated as Shadowrun, that’s good! π
<~Dan> You should check it out. PDFs are legally free at (Link: http://www.talislanta.com)www.talislanta.com , and the d20 system is dead simple.
<~Dan> And the world looks like a progressive rock album cover.
<+LukaIsBack> I’ll give it a poke, thanks π I suspect I have some of the .pdfs on my computer already, tbh.
<+LukaIsBack> They just pile up and I say, “oooh, I’ll read them for sure!”
<~Dan> Heh. I understand. π
<~Dan> Thanks so much for joining us, Luka!
<+LukaIsBack> Again, to you, and to everyone, thanks for your patience with my time zone mixup … and then while I was typing on my phone.
<+LukaIsBack> It’s been a pleasure chatting.
<+LukaIsBack> \m/
<~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. π