<+RMarrinerDodds> Hi! I’m Robert Marriner-Dodds, the lead designer on Carbon 2185 | A Cyberpunk RPG! I’ve run Dragon Turtle Games full time for a little over two years, and this is our biggest undertaking yet!
<+RMarrinerDodds> Carbon 2185 a cyberpunk ttrpg built on the D&D 5e rules, with all the magic, fantasy elements, and epic levels removed, and cybernetics, hacking, and deadly guns jacked in in their place
<+RMarrinerDodds> We’ve designed Carbon 2185 to be as user friendly as possible, while staying as close to hard cyberpunk as we can
<~Dan> (Welcome to #randomworlds, StoneySpartan!)
<~Dan> Thanks, RMarrinerDodds! The floor is open to questions!
<~Dan> What led to your choice of 5e for the system?
<&Silverlion> What are the classes?
<+Guest33> not sure if this was covered in a KS update, but can you say how the game will handle races/species and which kinds will be included.
<~Dan> (Question pause while Robert catches up, please. 🙂 )
<~Dan> (Guest33, please set your name with the /nick command. Thanks!)
<+RMarrinerDodds> @Dan When we first started work on Carbon 2185, it was using an in house system we were developing, but the further we went, the more obvious it became that newer players who had only experienced 5e were struggling to learn the rules. We wanted something simple, and easy to learn for everyone
<~Dan> (Thanks, MattJ!)
<+RMarrinerDodds> We had already released over 20 D&D 5e adventures and supplements, so we knew the system well enough to know it could handle Cyberpunk
<+RMarrinerDodds> @Silverlion There are six classes in Carbon 2185. They are: Daimyo, Doc, Enforcer, Hacker, Investigator, and Scoundrel
<&Silverlion> Most of the classes are self-explanatory, what does the Daimyo do?
<+RMarrinerDodds> @MattJ since we’re going for pure Cyberpunk, we don’t have different races or species, instead we use Origins. Your origin determines most of what your Race would in 5e. The Origins are all human (With the exception of Synths who are bioengineered human replications). The Origins are:
<+RMarrinerDodds> Hang on lol
<+RMarrinerDodds> Regular Joe, Synthetic, Badlander, Wormer, Popsicle, Gutter Punk, and Korporate Kid
<+RMarrinerDodds> @Silverlion the Daimyo are the big boys. Natural leaders, and Heavy Weapons experts. Don’t be surprised to see one of these tanks carrying around a minigun as if it were an uzi.
<~Dan> No Street Samurai? 🙂
<&Silverlion> odd combo…but…yeah 😀
<+RMarrinerDodds> The Enforcer fills the role of Street Samurai, without being tied to the concept
<~Dan> Ah, I see.
<~Dan> What are Wormers and Popsicles?
<+RMarrinerDodds> Wormers are people born into slavery in the off-world colonies who have smuggled themselves back to Earth illegally. They are called Wormers as a derogatory term as you must travel through a wormhole to get to or from the colonies
<+RMarrinerDodds> Popsicles are those who have awoken from cryostasis, a technology that was in development secretly from the early 2000s. Hundreds of people every year were contacted and signed up in secret to be preserved this way between 2000 and 2020. This allows you to play as any kind of character out of place and time
<+RMarrinerDodds> including yourself!
<~Dan> (Welcome to #randomworlds, BadChilii!)
<~Dan> What form does hacking take in this setting? Is it the classic VR setup?
<+MattJ> can you talk about economy mechanics and how PCs will acquire stuff, particularly less than legal weapons and illicit items?
<+RMarrinerDodds> @Dan Hacking is a skill in Carbon 2185 in which you can be proficient. Hacking takes the form of a skill check against an opposing DC much like any skill. The Hacker class uses Exploits, which are more advanced and specific hacks such as filling an enemy’s HUD completely with popup ads, rendering them temporarily blind
<&Silverlion> What kind of tech is available, that is noticably differrent than “the now”
<+RMarrinerDodds> @MattJ We have a very detailed world economy. Player characters will use acquire the global cryptocurrency Wonlongs and use those to buy things. To buy or sell illegal items over certain thresholds, you must have gained enough Reputation: Street to be trusted in a black market that deals in those items.
<+RMarrinerDodds> For example, if you stole an item worth 1m Wonlongs, and your Reputation: Street wasn’t high enough to allow you to sell items of that value, nobody is going to trust you enough to take it off your hands
<+RMarrinerDodds> It works the other way as well. Want a black market pistol that isn’t bio-linked? Most people who have done one or two jobs aren’t going to have a hard time getting that. If you want an assault rifle, no questions asked, you’re going to have to prove yourself a little more.
<+MattJ> sounds great!
<+RMarrinerDodds> @Silverlion We’ve tried to take the tech of today and move it forward realistically 150 years.
<+RMarrinerDodds> The most obvious changes would be that EVERYONE has cybernetic augmentations of some form or another. Most of these are Neurolinks
<+RMarrinerDodds> That and flying cars…
<~Dan> (Whoops. Did I miss anything after “flying cars”?
<+MattJ> explain what removing epic levels means.
<+MattJ> game mechanics wise
<+RMarrinerDodds> Our level system is much slower than in 5e. Gaining a level should take 3-4 sessions minimum
<+RMarrinerDodds> Carbon 2185 only goes up to level 10
<+RMarrinerDodds> 11-20, where you’d traditionally start taking on the world aren’t an option. You are humans in Carbon 2185
<+RMarrinerDodds> Augmentations, and reputation each play a role just as large as character level
<&Silverlion> So no lasers? Needleguns? Coilguns?
<+RMarrinerDodds> We have deadly weapons definitely
<&Silverlion> How has weapon tech improved? vehicle tech?
<+RMarrinerDodds> Most weapons are traditional ballistic firearms
<&Silverlion> What some key cybernetics beyond wiring oneself up.
<+RMarrinerDodds> We have different types of ammo; GPS tracking bullets, paralysing ammo, incendiary, etc.
<&Silverlion> Are using drones a thing?
<+RMarrinerDodds> @Silverlion Everybody has a Neurolink paired with a Basic HUD. These are installed at birth, and you simply cannot function in the world without them. Everything is done via Neurolink, from browsing menus, to seeing holographic billboards, to reading the dashboard of your car if you choose to drive it yourself
<+RMarrinerDodds> Drones are very much a thing. The Robomancer subclass for the Hacker has the option of having a Drone companion
<+RMarrinerDodds> Augmentations are tied to Tiers, which are restricted above a certain tier, and once again tie into the Reputation system. Tier 0 Augmentations are extremely common, you’ll see them everywhere. Tier 1 Augmentations are still fairly common, most people can save for a few years to afford the deposit on one of these
<~Dan> Can you say a bit about the capabilities of the Synths?
<~Dan> Are they akin to Replicants?
<+MattJ> is there a personal cyber enhancement limit or cyber psychosis mechanic?
<+RMarrinerDodds> Synths aren’t as strong as Replicants, as we have to balance them against Humans. They age slower than Humans, but live about the same lifespan, they recharge for 4 hours instead of sleeping for 8, their skin and muscles contain Kevlar, granting them basic armour when they are otherwise wearing normal clothing. Depending on the model, they also have other
<+RMarrinerDodds> abilities, such as Paramour models being able to seduce, flatter, or charm people a lot easier.
<~Dan> Is genetic engineering a big thing in this setting overall?
<+RMarrinerDodds> @MattJ Carbon 2185 has a Blood Toxicity level. Cybernetics aren’t perfect, and they leak radiation and toxins into your bloodstream. As your blood becomes more toxic, you suffer ill effects ending in death. The higher tier the Augmentation, the more toxicity it leaks
<+RMarrinerDodds> @Dan Due to environmental collapse, natural animals are very rare. Most people eat lab grown meat, or protein harvested from bugs in protein farms
<~Dan> How far along has A.I. tech gone? Are there “ghosts in the machine”?
<+MattJ> sounds like a lot of lethality abounds. is tech advanced enough to back up brain and resleeve or “ressurect”?
<+RMarrinerDodds> Carbon Rejuvenation is a procedure discovered in the 2080s that alters the very molecules that make up the human body. Using this, the ultra wealthy can REVERSE their physical age. This means that many Corporate CEOs who were alive in the 2080s are still very much in charge. This was part of the reason Corporations gained so much power
<+RMarrinerDodds> @Dan Advanced A.I, like that found in Synths is indistinguishable from real intelligence. There are varying levels of it everywhere, from AI servers at a fast food ramen stand, to AI lovers and spouses.
<+RMarrinerDodds> @MattJ the world is very dangerous in Carbon 2185, and there is no way to come back from death.
<+MattJ> good. 🙂
<~Dan> Can you say a bit about the off-world colonies?
<+RMarrinerDodds> We toyed with backing up minds ala Altered Carbon in the playtest, but it dramatically altered the way people played, and suddenly the game felt like D&D with guns
<+RMarrinerDodds> @Dan The off-world colonies are heaven. It was discovered by Musk Interplanetary that surrounding earth, at equidistant from each other, were a series of wormholes. Each wormhole leads to an empty Earth like planet, each one surrounded by more wormholes.
<~Dan> That sounds suspiciously convenient.
<+RMarrinerDodds> It was not long before the megacorporations started sending ships and settlers to these new pristine planets. Wars were fought in the skys over colonies for decades. Nobody knows where the wormholes came from, but they are almost certainly not naturally occuring
<~Dan> So there’s alien flora and fauna?
<+RMarrinerDodds> The megacorporations shipped out as many synths as they could as slave labour. The poorest citizens of Earth were also given the choice to leave, to live life in the clean air of these colonies, and to work in exchange for food and shelter. Many millions accepted
<+RMarrinerDodds> That was several generations ago, and now the children and grand children of these opt-in slaves know nothing but servitude, and want freedom back on Earth. You have Wormers trying to get back to Earth, and Earthers trying to get to the colonies.
<+RMarrinerDodds> The colonies will be totally out of reach for player characters
<+darklament> HI guys
<~Dan> Ah, so you don’t really describe them much?
<~Dan> (Welcome to #randomworlds, darklament!)
<+RMarrinerDodds> No, we give it less than a page. We cover what most people know about the colonies. They are a dream to work towards, never getting any closer
<~Dan> (darklament: Here for the Q&A, or just a general visit? 🙂 )
<+darklament> here for the Q&A
<+darklament> just got home from work
<+MattJ> back to tech. power armor? thermo optic camo? mech/Walker type stuff (human sized, not Battletech/Titan sized)?
<~Dan> (Cool. Fire away with any questions you may have!)
<+darklament> 1st off, i loved the stat blocks that went up today. Is the C2185 RPG only going to Level 10?
<+RMarrinerDodds> @MattJ Power Armour is a thing, but it’s rare, and very very expensive. We go further than Thermo-optic camo. Let me copy and paste an augmentation description for you:
<+darklament> 2nd question – will the class descriptions be going up soon? 🙂
<+RMarrinerDodds> “Invisi-Skin Tier 2, Skin Manufacturer. Any Price. 400 000₩ This skin upgrade uses dozens of micro sensors and holographic projectors to camouflage you with your surrounding area. This effect extends an inch beyond your body. As a Bonus Action, you can turn on, or off this camouflage via your neurolink. When camouflaged, you gain advantage on stealth checks –
<+RMarrinerDodds> checks that rely on sight, and creatures attempting to see you have disadvantage on checks made to spot you.
<+MattJ> very cool
<+RMarrinerDodds> Mech is inuniverse slang for CHAPPiE/Elysium style Robots with basic AI. They are a common enemy. They are cheaper than Synths, and easier to make
<+darklament> cool re: mecg description
<+RMarrinerDodds> @darklament Thank you! Yeah, we’re only going to 10. Cybernetics, and our Reputation system are both equally important as character level
<+darklament> btw i am Prepress DM on twitter 😉
<+RMarrinerDodds> And a basic class description can be found in Update No. 4
<+darklament> cool – i’m glad those two things are important, and that advancement is slooowww
* +eezo waves from his corner
<+darklament> waves back 🙂
<+RMarrinerDodds> Ah! Thanks for all the twitter support! It really really helps
<+RMarrinerDodds> Hello eezo!
<~Dan> (Howdy, eezo! 🙂 )
<+eezo> I’m not really chipping in to the Q&A
<+RMarrinerDodds> It’ll take 40 sessions minimum to reach level 10
<+eezo> I just wanted to say hi
<+darklament> my manager at work is also a huge cyberpunk fan & has backed the project
<+RMarrinerDodds> That’s awesome!
<+darklament> wooow 40 sessions – IF THEY LIVE!
<~Dan> Very cool, darklament!
<+RMarrinerDodds> Our playtest only lasted a few months, so nobody made it from 1-10, but we gave different groups different level ranges to cover that
<+darklament> I’ve been running a long 5E campaign so I know my players will pick it up quickly
<+MattJ> sounds like rich and poor, dytopianism, is there much in the game regarding pop culture, sports, stars (music, movie, web)? or is it a much bleaker grim dark where rich exists but it’s more in the background as you eek out a life?
<+RMarrinerDodds> Celebrity worship is HUGE. To quote one of the vices: My pocket computer means everything to me. I have to check it every 5 minutes for updates on social media and my favourite internet personalities.
<+darklament> if the kickstarter is successful enough, do you see yourselves growing the line with more sourcebooks, threats books, campaigns & adventures?
<+MattJ> yes adventures
<+MattJ> any in the works (conceptually or in earnest)?
<+RMarrinerDodds> We’ve still got 21 days to go, and I would say that it’s ALREADY successful enough to warrant future books. Our next focus after the Stretch Rewards is a full length Adventure
<+RMarrinerDodds> We will be returning to Kickstarter later this year to fund our Adventure Path
<+darklament> C2185 ADVENTURE PATH?
<~Dan> (Howdy, JC! Welcome to #randomworlds!)
<+RMarrinerDodds> We’re working with a very exciting author on our sourcebooks, but I can’t announce who QUITE yet
<+MattJ> I dabbled with savage worlds interface zero and enjoyed that it had a bunch of 1-page (2-sides) adventures. just enough to fill an evening of game play
<+MattJ> hint hint
<+darklament> also Cyberpunk 2020 had great one-page adventures in the back of that rulebook
<~Dan> Heh. One of the employees of that company just logged out here. 🙂
<+RMarrinerDodds> The Core Rulebook has a 50 page starting adventure in the vein of the Starter Set for 5e. It will teach you how to GM and how to play as you work through it
<+RMarrinerDodds> Which company @Dan?
<~Dan> 50 pages? That’s quite an intro!
<+darklament> one of my favorite favorite game setting is SLA industries. The system is pretty old & clunky but the setting is amazing so i plan on running at least a oneshot using your C2185 rules 🙂
<~Dan> RMarrinerDodds: Brain freeze on the company name, but the ones who put out Cyberpunk 2020?
<+RMarrinerDodds> R Talsorian
<~Dan> That’s them.
<+RMarrinerDodds> Andrew J. Lucas is writing our starting adventure. You may know him for his Cyberpunk 2020 adventures from the 1990s
<+darklament> RE: 50 page adventure – bloody perfect! That is a great idea
<+MattJ> but part of the core book? not separate physically?
<+darklament> Damn it’s dinner time. Gotta go. We in Seattle are looking forward to more updates & tidbits and because of you guys I’m going to have a great birthday in July 😉 Cheers!
<+RMarrinerDodds> It’s part of the Core Rulebook to make it as accessible as possible. We know that many many people are on budgets and can’t afford two books. TTRPG books can be expensive when you’re on a tight budget
<~Dan> Come by any time, darklament!
<~Dan> We’re always here. 🙂
<+RMarrinerDodds> Good chatting!
<+darklament> OH one more thing – anymore games going up on Twitch?
<+RMarrinerDodds> Wednesday Night 7pm GMT
<+RMarrinerDodds> We’ll be running a one-shot
<+MattJ> sounds reasonable. it’s just after its run that’s kinda a wasted 50 pages. I’d personally prefer a core book that’s even 50 pages shorter and a separate soft cover adventure.
<+MattJ> one shot of this game?
<+RMarrinerDodds> Yeah, a Carbon 2185 one-shot on our Twitch Channel
* +eezo peeks in
<+MattJ> oh snap. URL?
<+RMarrinerDodds> There are a few videos up on there of playtest games and a charity stream we did
<+RMarrinerDodds> (Link: http://www.twitch.tv/dragonturtlegames)www.twitch.tv/dragonturtlegames
<~Dan> Charity stream?
<+MattJ> will check them out!
<+RMarrinerDodds> I ran a one-shot bounty hunting adventure to raise money for Stonewall
<~Dan> (Howdy, AndrewJLucas!)
<+RMarrinerDodds> It was a comedy stream, so saw the players hunting down the leader of a Jason Statham cult that worshipped the 21st Century Action star
<+AndrewJLucas> hey hey
<+RMarrinerDodds> Hey Andrew! I was just talking about you (all good!)
<+AndrewJLucas> you say that now…
<+AndrewJLucas> hi dan
<+MattJ> thanks for all the info. its bedtime for me. excited for this!
<~Dan> AndrewJLucas: You’ve been here for a Q&A of your own in the past, haven’t you?
<+RMarrinerDodds> @Dan I think I’ll wrap up here because It’s almost 3am!
<+AndrewJLucas> bed time. 7 pm here. time to get my nachos ready for The Orville, Star Trek: DIscovery, The Good Place bnge night
<+AndrewJLucas> general, and Endless Realms
<~Dan> RMarrinerDodds: Fair enough! Two quick orders of business, then.
<+RMarrinerDodds> @AndrewJLucas that is a great combination of shows!
<+AndrewJLucas> its a good night to be alive!
<~Dan> First, a reminder that gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , if anyone’s interested.
<+AndrewJLucas> taht and my wife made stir fryed tofu
<~Dan> And two, if you can hang just a minute more, I’ll get the log posted and link you!
<+AndrewJLucas> she’s Japanese so she nails it
<~Dan> AndrewJLucas: Awesome!