<+JonG> hi my name is Jonathan Grover, from Guardian Moon Games based out of Houston Texas. I’m the lead game designer on Destination Danger on kickstarter right now. my full time job is as a pastry chef and i currently work as head baker at a pie shop.
<+JonG> Destination Danger is a pocket-sized role-playing adventure set in the 1930s that can be played anywhere, anytime, and with anyone—you don’t even need a table to play on. The cards in the Destination Danger deck contain all the information needed for a quick and fun role-playing experience.
<+JonG> we have done everything we can to make DD accessible to hardcore gamers and newcomers alike. the cards themselves are filled with GM(game master) tips and options to change up gameplay for maximum replay ability.
<+JonG> the core game comes with 4 characters, 3 scenarios, 3 maps, and a bunch of monster and item cards. the core game can be expanded on with expansions sets which include new playable characters, scenarios and the like.
<+JonG> you can find the kickstarter at (Link: https://www.kickstarter.com/projects/rosenbaugh/destination-danger-by-guardian-moon-games-0?ref=discovery)https://www.kickstarter.com/projects/rosenbaugh/destination-danger-by-guardian-moon-games-0?ref=discovery and we have just unlocked our second stretch goal about 5 minutes ago.
<~Dan> Thanks, JonG! The floor is open to questions!
<~Dan> And congrats on funding, by the way!
<~Dan> (Howdy, Lee!)
<~Dan> Does the game center around archeology?
<+JonG> archaeology or at lestthe theft/recovery/finding of many rear and old items are a big part of the scenario.we are going for a Indiana Jones feel, mixed with a bit of horror. tombs and ruins are the settings for a lot of the game.
<+JonG> actual Archaeology never seems to get done as you are usaly too busy burring down mummies
<~Dan> Do you have a character sheet or sample character we can see?
<+JonG> i do is there a way to share images or should i just share a link?
<~Dan> (Howdy, Dirian!)
<~Dan> You can just share the link.
<+JonG> actualy there is one on the kickstarter page about halfway down
<+JonG> if you scroll down to the how to play section you will see the charecter card for Ellen.
<~Dan> Ah, I see…
<~Dan> Looks simple enough. Can you describe the game’s task resolution mechanic?
<+JonG> the front is her picture and the back is her description and stats. all stats are base 10. 1 being the worst and 10 being the best. states are less about my state is higher then yours and more about charecters abilities to do tasks.
<+JonG> as DD is a portable ready to play role play adventure there is no charecter creation
<~Dan> How are the stats used?
<+JonG> DD is the simplest form of Role Playing, cooperative story telling. so it often goes like this. GM – “the mummy comes at you swinging his sword.” player “im going to dodge it and then punch the mummy in the face.” GM- “you really think you can do that?” Player “well im fairly strong and my itelligance is low so i really think this is a good idea.”
<+JonG> gm- “ok you do dodge the sword and hit the mummy but his head just spins around and back into place.”
<+JonG> it’s really less about the numbers and more about the narative.
<+JamesGillen> I’m not sure Intelligence would have served any better.
<+JonG> the numbers are just a reffrenc of where your charecter falls in the spectrum of that ability or skill
<+JonG> does that make sense.
<+JonG> this game does not play like D&D or pathfinder, there are no rules for combat or conflick resolution, it’s all about the story.
<~Dan> (Welcome to #randomworlds, Guest46!)
<+JonG> it’s very abstract talking about it, but once the gameplay startes most pepole fall right into it.
<+JamesGillen> Then how does task resolution work?
<~Dan> So task resolution is based on GM fiat?
<+JonG> yes. this may make the GM seem overpowered, but i just spent 3 days at PAX playing this and never felt so powerless.
<~Dan> Heh. 🙂
<+JonG> are you familare with the show whoes line is it anyways?
<~Dan> I am.
<~Dan> (Howdy, TheDaftGazebo!)
<+TheDaftGazebo> Hey Dan, been awhile
<+JonG> the GM is drew Carey and the players are everyone else. how much power does drew actualy have, he really just starts and stops things.
<~Dan> So the stats are there mostly as a guide?
<+JonG> he is reacting to the players, and just advancing the world a little bit.
<+JamesGillen> “Where there are no rules and the points don’t matter
<+TheDaftGazebo> (op, sorry, didn’t realize a Q&A was going on)
<+JonG> yes james, that is a great way to think of DD because each scinario is stand alone maddness and most of the time someone dies
<~Dan> (No problem, TheDaftGazebo!)
<+JonG> it may make sense if i share one of the scinarios with you.
<+JonG> so this scinario is called are you my mummy, and just so you know each scinario starts in the middle of a very bad situation.
<+TheDaftGazebo> (sorry, gotta bounce for dinner, I’ll be back on later)
<~Dan> (#randomworlds2 is open for general chat, btw.)
<~Dan> (No problem, TheDaftGazebo!)
<+TheDaftGazebo> (good to know)
<+JonG> the card says “The Songbird is a Cairo nightclub on the banks of the Nile. It is a crowded night that finds (Character) and (Character) handcuffed together sitting at the owner’s table. The owner himself, Jack Masud, is sitting across from them, handing over an old clay jar containing a Mummy’s Heart.
<+JonG> (Character) is dressed as a waiter two tables away, pouring champagne, and (Character) is disguised as a member of the band playing on stage. There is a scuffle at the front doors as a Mummy bursts in wielding an ancient Khopesh. Its gaze falls on the jar and those sitting at the table. Ready? Go!
<+JonG> whereever it says (charecter) the GM places a player
<+JonG> there are cards for the mummy, the night club owner, the heart and the khopesh
<+JonG> the cards tell the gm the backround but only then give advice and sugestins on what happens and what they do.
<+JonG> the cards are just a serise of propts
<+JonG> players then tell the story of how they got here and whty before working their way out
<~Dan> (Howdy, DHCross!)
<+JonG> prompts that should say prompts
<+JonG> is any of this making sense?
<~Dan> I think so… So do the prompt cards actually have any effect on play?
<~Dan> Or are they simply there to remind players of what’s involved in the scene?
<+JonG> so the card for the Khopesh tells the history of the sword in flavor text for the GM to use, but then the sword may have a curse on it if a player gets it, so we give you 4 curses to choose from, or make up your own. it may also have magic abilities, so we game you 3 to choose from, or make up your own.
<+JonG> alot of what is written on the cards are so a young GM has help, and poptions but also so the game can be played on the fly without the GM needing to do any prep work other then reading the card
<~Dan> Do the NPCs have stats?
<+JonG> yes but just strength and defense, that way if you replay the sceniario with ou are free to change the rest up and have a diffrent npc from last time
<~Dan> Can you give an example of how you’d use these stats? Are they mostly a guide for the GM to adjudicate actions?
<+JonG> mostly a guide. the game doesnot have what i would call a mechanic or even many rules. it’s about crafting a story, but saying that their are a set of advance rules that ad some mechanics back in.
<+JonG> advance rules add dice back into the story to add a bit of randomization to the story.
<~Dan> Oh? How does that work?
<+JonG> we encourage the group to adopt a dice system that they all agree on. some like a d10 6 and up sucseed sort of thing. some use a d20 and add their stat score to the roll. the DM then has to make up a number for them to hit. some like to use a fate core dice.
<+JonG> the super advance rules
<+JonG> if you have the time take your own D&D or whatever characters and run them through the scenario using your favorite rule set. draw the map bigger on a grid and use minitures too
<~Dan> Are these dice options in the actual rulebook?
<+JonG> DD was created to play standing up in a line with no table but is open enough to adopt into your regualre game
<+JonG> ]they are
<+JonG> DD is a gateway RPG for many people that is why it is so simple
<~Dan> Have you run it for many people who are new to the hobby?
<+JonG> oh yes. just this weekend at PAX we ran a group who had played maybe one game of D&D ever. we ran them through one scinario, and at the end on guy said. “i could run this game>”
<+JonG> i said “put your money where your mouth is.” invited his to myside of the table to run his friends through another scene
<+JonG> he did wonderfull at his 3 time in an RPG and 1st time GM
<+JonG> after the first 2 minutes of gameplay i walked away and gave no more advice
<~Dan> Hmm. See, I’d think it would be challenging to run, given the amount of responsibility the GM has.
<+JonG> well there are no rules to keep in mind, no dice to roll, and the prepwork was done for you on the cards.
<+JonG> it’s kind of liberating to be honest
<+JonG> and thats also the wonder of pregenrated characters, you have no attachment to them so take risks, be a little silly. if they die, just bring them back for the next round
<~Dan> Sure, I get that. I just mean that if I’m understanding you, the GM has to make the call on task success or failure.
<+JonG> i understand you, but play DD is a lot like improve. the first rule of improve is to say yes. there is nothing wrong with saying yes a lot.
<+JonG> DD dose not have a lot of what we would recognize as combate.
* ~Dan nods
<+JonG> no i hit for this many points.
<+JonG> expecialy since most of what you are fighting is supernatral and you are normal people.
<+JonG> its i try this and the gm says ok but then this happens
<+Lee> In your example character Ellen Doutsy has a Health of 14 – what does that represent, then?
<~Dan> What are some other creatures featured in the game beyond mummies?
<+JonG> health pools are mostly there for advance play. when dice are added back in.
<~Dan> How does combat work if you’re using the dice?
<+JonG> there is definatly a corpse that starts out as an item card that may end up becoming a monster card, if you do the wrong thing.
<+JonG> well dan that is up to the group. DD is to be played at the level that the group is comfortable with, and has time for. like i said use the rule set yall like best. if it’s 5th edition rules use those. DD cards are a starting place, we encourage you to take it where you are having fun playing it.
<+JonG> i know that is a bit of a copout answer but it’s how the game was designed
<+JonG> this is a modular aproch to RPGs less rules and more make it your own
* ~Dan nods
<+JonG> we also use it to get your friends who are afraid of the RPG commitment when they see the big stack of books you have
<+JonG> play it super simple first
<+JonG> then add a few dice.
<+JonG> then add a few more rules.
<+JonG> ease them into it and before you know it, BAM, they own six rpg books and are begging to run thier own game
<+JonG> “we got another one. HAHAHAHAHAHA”
* ~Dan chuckles
<~Dan> Do you see this as the start of a game line, or is it more of a one-off?
<+JonG> oh this is a whole thing. DD has exspansions within itself, but is the first game of our Primer System.
<+JonG> Primer decks are like DD in that they are all protable RPG adventures but each one its own genre and own time period.
<+JonG> but since they all, use the same deck format and basic stat system you can cross play all of them
<~Dan> Given that the rules are really just guidelines, what is the advantage of purchasing your game as opposed to simply playing freeform?
<+JonG> portability, you can play in the car or in line, instant play, you can pull out the deck and be playing with about 7 minutes prep (mostly reading the cards) and fact that the game, and the other games in the Primer line are going to take you places most RPGs dont.
<+JonG> what i mean by that is time periods and situations that are way off the standard.
<~Dan> Oh? Can you give an example?
<+JonG> our next deck is called racoon patrol. it’s about the kids at summer camp durring an alien Apocalypse
<+JonG> you know those crazy ideas you have for a cool rpg setting or game, but you never get around to fleshing it out or it seems only good for a night or two before loosing steam. we are going there for are settings first
<+JonG> don’t exspect to see and elf ranger anytime soon
* ~Dan nods
<+JonG> we also have wone called the dog riders of Westland about halfling knights
<+JonG> the dogs all have names like hell storm or Brunt, but then thers a pomeranian named chichi
<~Dan> Heh. 🙂
<+JonG> we want you to go places you on’t always want to take your charecters from your normal game
<+JonG> we understand that those charecters are precious to you, so we made you other ones to dinkl around with
<~Dan> So each deck will include its own pregen PCs?
<~Dan> Is this your first published RPG?
<+JonG> yup, but trust me we haveothers planned outside of the primer system
<+JonG> but once again not in your normal settings
* ~Dan nods
<~Dan> Well, I doubly congratulate you on funding, then. 🙂
<+JonG> i can also answer your baking questions too, if you have any
<~Dan> Speaking of questions, I’m kind of tapped out at the moment… Is there anything we haven’t covered that you’d like to bring up?
<+JonG> i guess just to say again DD seems like a simple game, but it has layers, like an ogre or an onion. make of it what you need it to be, but always remember to have fun. and trust me once you start playing it will be fun.
<+JonG> and please give us your money, im justa poor boy from Texas trying to make games.
* ~Dan high-fives his fellow Texan 😉
<+JonG> im not lying about baking questions. i used to teach classes
<~Dan> Oh, I believe you.
<~Dan> I’m just cooking impaired. I’d have no idea of what to ask. 😀
<+JonG> i feel like i should plug our artist too, because so much of the apeal for the game is her wonderful art.
<+JonG> one of our pledge goals gets you a signed print
<+JonG> and if you pledge at he $4000 level we fly you and a bro out to Houston to play games and explore museums, maybe at the same time.
<~Dan> Speaking of pledging, usual reminder to folks: Gratuities are always welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
<~Dan> That’s awesome, re: $4K level.
<+JonG> im jus going to keep talking untill you kick me out
<~Dan> I’m certainly not going to kick you out. 🙂
<~Dan> We should probably wrap up the official chat, though, so that I can get the log posted and link you. 🙂