<+HansOlavE> So! My product is Tale: The Role-playing game, a fantasy tabletop rpg
<+HansOlavE> (Link: https://www.kickstarter.com/projects/1536938355/tale-the-role-playing-game?ref=ej0isd)https://www.kickstarter.com/projects/1536938355/tale-the-role-playing-game?ref=ej0isd
<+HansOlavE> This is the link to the project, which runs out in a few hours.
<+HansOlavE> Tale is an easy-to-learn fantasy role-playing game that focuses on compelling storytelling and epic quests. It bears the fruits of almost two decades of quest creation and a fondness of story structure.
<+HansOlavE> Six reason to try Tale:
<+HansOlavE> Quick, Simple and Efficient. Get started within 30 minutes, both new and old players. The rules are designed to take as little time as possible away from the actual gameplay. Interesting Characters to Play As. Let yourself be guided by the motives and desires of uncommon fantasy character types. Fighter? No. Wizard? No. (See below for a list of characters) H
<+HansOlavE> High-quality Questing. No need to know years of lore; delve into mysteries, crawlers and journeys that work to create memorable stories for you and your friends.
<+HansOlavE> Challenging. Tale is hard, there is no guarantee that your character will survive the night!
<+HansOlavE> World-building. The players and gamemaster cooperate to create details in the world as they go; quests are created with NPC archetypes without names or gender so that you can put a unique mark on it.
<+HansOlavE> Adventures! Tale pushes you to enjoy the small pleasures of adventures with simple rules for survival, travel and combat.
<+HansOlavE> “done” for now
<~Dan> Thanks, HansOlavE! The floor is open to questions!
<~Dan> So is there no built-in setting?
<+HansOlavE> Yes! The game has a built-in setting and it lets the players and gamemaster shape the world during play, much like in tremulus.
<~Dan> Oh, I see. Can you describe the setting?
<+HansOlavE> It is a traditional (mostly) low-fantasy world. Three large continents with several different nations. Quests take the players around this world, filling it in using the world-bulding tools (link)
<+HansOlavE> (Link: https://www.worldoftale.com/world-building)https://www.worldoftale.com/world-building
<+HansOlavE> There is a map there
<~Dan> What does “low fantasy” mean in this context?
<+HansOlavE> A general low familiarity with fantastical elements and magic in the population and among the players.
<~Dan> So how likely is the average person to have ever seen actual magic?
<+HansOlavE> The only deviation is an abundance of spirits in the forests and mountains, which many pray to.
<+HansOlavE> Players are alumni of the esteemed “Academy of Merelin”, choosing their character class by picking a “diploma”, representing the character’s education. Some of these use layman versions of magic.
<+HansOlavE> Such as the Channeler can learn how to “channel” power through their own blood.
<~Dan> Are there any major enemies built into the setting?
<+HansOlavE> Not really. There is a god of impending doom, called “The Tide”. The opponents are created through the quest. Our campaign has reached a stretch goal so there will be three attached “Arcs”.
<+HansOlavE> Each of those arcs have their own opponents, among them are the “Brotherhood of Maggots”
<+HansOlavE> The Quest Creation Kit is focused on creating good “opponents” for the quests, so much of it is in the Gamemasters hands
<~Dan> How common are monsters?
<~Dan> (Welcome to #randomworlds, Guest17!)
<+HansOlavE> Some are more common than others, most common are Enzods, Yuxa and Kobolds. Enzods are eel-like scavenger-creatures, Yuxa are snakes with arms that live underground, and most people know Kobolds. I have written a short story about the Yuxa, if that can be of interest.
<~Dan> Do you have a link to it?
<+HansOlavE> (Link: https://www.worldoftale.com/world)https://www.worldoftale.com/world there is an illustration of one there as well
<+HansOlavE> Most people are lucky enough to avoid monsters, but Kobolds stealing food or Enzods invading a pond is not uncommon.
<~Dan> Cool. 🙂
<~Dan> Are there dragons?
<+HansOlavE> Yes! They are very rare though, there is a dragon god called Athad, with his son Anzotl (The Scum of the Lesser Blood)
<~Dan> What are they like?
<+HansOlavE> They are very different. Through their heritage they are connected to one of the 7 elements. They hide from the world, when they aren’t eating.
<+eezo> I had the weirdest dream
<~Dan> What are the seven elements?
<+eezo> (didn’t realise there was Q&A going on)
<~Dan> (Join #randomworlds2. 🙂 )
<+HansOlavE> Force Elements: Fire, Water, Earth, Air. Source: Salt, Quicksilver and Sulfur
<+HansOlavE> The system and mechanics centers around the unity between Body (Salt), Mind (Quicksilver) and Soul (Sulfur).
<~Dan> Do you have a character sheet posted that we can view?
<+HansOlavE> Yes. I have all twelve (Link: https://docs.wixstatic.com/ugd/2b419a_3de5dba67a1942fba90bc3bfa9779d35.pdf)https://docs.wixstatic.com/ugd/2b419a_3de5dba67a1942fba90bc3bfa9779d35.pdf
<~Dan> Can you describe the basic task resolution mechanic?
<+HansOlavE> There are three: Actions, simple success/fail moves (Attack, Move, Larceny, Investigation, Logic, Knowledge, Converse, Subterfuge, Perception) Roll 2d6+modifier, results are pre-defined.
<+HansOlavE> Qualities are accumulative tasks (Brawn, Focus and Center), Roll 1D6+modifier, difficulties are defined by the Gamemaster
<+HansOlavE> Skills are the different character’s special trained abilities, each character has four skill trees.
<~Dan> How generalized are skills?
<+HansOlavE> Each skill tree is unique, with a special function for the characters.
<~Dan> So what skill would you use to swing a sword, for example?
<+HansOlavE> For instance, the Tinkerer has “Mechanics” which lets the character create useful gadgets, while the Anatomist has “Surgery” which helps remove trauma from players
<+HansOlavE> Characters use “Attack” action to swing their swords. All characters can use Actions and Qualities
<~Dan> Can you describe how combat works?
<+HansOlavE> Players are the active part of the play, like in tremulus. They take actions in turn (using their order stat) and declare what they do. They may roll attack or choose one of the other actions against a creature or NPC, but doing so risks a counter attack.
<+HansOlavE> An important rule is the “What-do-you-do?”-rule, which requires the gamemaster to ask the players of their reaction before something happens to them.
<~Dan> How is damage rated?
<+HansOlavE> Players and creatures have three health pools (Body, Mind, Soul), regular weapons do a defined amount of Body damage (Longsword = 3). On a success (7-10+ attack roll), you get the option to boost damage (Add a point of Body, Mind or Soul) or your own defenses. Partial success (7-9) lets you pick 1 option, Success (10+) lets you pick 2 options
<+HansOlavE> Critical successes (2×6 roll) adds additional +1 Body. There are also some combat manoveurs that lets you mitigate damage input and output, such as all-out attack (-1 Attack roll, +1 Damage). All damage is mitigated by Resist (Armor etc.) Resist works like damage reduction /- in dnd
<~Dan> Does the game include a bestiary, and if so, how large?
<+HansOlavE> It includes a creature creator as well as a few samples. The add-on “The Forest of Akalek” has 54 quests, it includes all the creatures involved in those quests.
<+HansOlavE> There will also be quest packs for sale, with included creatures.
<~Dan> Very nice.
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+HansOlavE> There is only a few hours left of the campaign, please feel free to support it before it ends. (Link: https://www.kickstarter.com/projects/1536938355/tale-the-role-playing-game?ref=ej0isd)https://www.kickstarter.com/projects/1536938355/tale-the-role-playing-game?ref=ej0isd
<+HansOlavE> There is an introduction to the rules and the world in the shared pdf. (Link: https://docs.wixstatic.com/ugd/2b419a_3de5dba67a1942fba90bc3bfa9779d35.pdf)https://docs.wixstatic.com/ugd/2b419a_3de5dba67a1942fba90bc3bfa9779d35.pdf
<~Dan> Usual reminder: Gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
<~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you. 🙂
<~Dan> Thanks very much for joining us, HansOlavE!