<+StedeLindgren> Queste is an imaginative, tabletop RPG that opens a world of adventure to its players, the likes of which are found nowhere else. Its balanced game mechanics challenge the player’s abilities at every turn. By making careful and strategic choices, you can improve your character’s strengths over time. You can gain new skills, master ancient spells and creations
<~Dan> Thanks, StedeLindgren! The floor is open to questions!
<~Dan> First, does the game have a setting, or is it strictly a system?
<+StedeLindgren> it has a fantasy setting much like that of lord of the rings. yet very diffrent. it has a deep rich history spaning over vloumes.
<+StedeLindgren> though the system could be used for other settings
<~Dan> So Elves, Dwarves, Orcs, etc.?
<+StedeLindgren> yes along with many other races. well over 100 yet they all have there natural place in the world an it’s history.
<~Dan> 100 races? Wow… Are they all playable?
<+StedeLindgren> very much so
<~Dan> Can you give us some examples of the more exotic options?
<+StedeLindgren> Randorain, Targoth, and Aqualin.
<+StedeLindgren> The Randorain are orc like standing a near 7 feet tall.
<+StedeLindgren> they have gray skin small pointed ears and beady red eyes
<+StedeLindgren> they invented the samurai class. they live in high mountains and are masters of enchanting items.
<~Dan> (wb, DukeOfChutney!)
<+StedeLindgren> the Targoths look like humans. they have strang black birth marks on their bodies. some say it is an abstract prediction of how they will die, but only becomes evident upon the scene of their death.
<+StedeLindgren> they are nearly extinct and have the unique ability to control metal like magneto.
<+StedeLindgren> they once almost ruled the world but were defeated by another race called Winguls.
<+StedeLindgren> Aqualin live under the sea. they look like humans only their hair is blue and looks like moveing water, due to their mana type. they have the ability to turn into water for short periods of time sliping through doors, dodgeing attacks and speedily traveling through water.
<+StedeLindgren> that is just a little summery off the top of my head. (done)
<~Dan> (Howdy, FreeGamer!)
<~Dan> Given the number of races, I’m curious about the size of the rulebook. How many pages is it?
<+StedeLindgren> the rule book it’s self doesn’t need to mention any races as the rules apply to all unless their feats and abilites say otherwise. but the rule book is probably 7 or ten pages.
<~Dan> 7-10 pages? How do you squeeze a whole game into that few pages?
<+StedeLindgren> the rule book just explains the mechanincs and the system of how the game works. there are seperate books with races, classes, spells, enchanted items, monsters and so on.
<+StedeLindgren> for instance there are atleast 600 fair and balanced classes and counting.
<+Dan_> Ah, I see. How many books total?
<+StedeLindgren> thats a difficult question as the information can be presented in any number of was. for example i could have a large book with nature based classes like Ranger, Druid, Green knight, Geomancer and so on. or you could get a large book strictly with archer based classes and that would have skyline archer, sniper, ranger, Rask archer and so on. you see just like
<+StedeLindgren> ranger overlaps in both, there would be many more overlaping like that.
<+Dan_> Ah, so you haven’t decided yet how you’re going to break that down?
<+StedeLindgren> well right now for the kickstarter the top pledge has 150 classes that you would get. and they are taken from a good variety of classes. that is already decied.
<~Dan> (Not sure what’s up with my connection this evening…)
<~Dan> How many monsters are included with the Kickstarter?
<+StedeLindgren> there will perhaps be endless books as the world of Adeltha is so vast, but the kickstarter will come with one book. it will have the rules and agood number of everything included. there will be enough monsters for the quest lines in each pledge. so around 20 per quest line. and some pledges have up to 3 questlines in them.
<~Dan> A quest line being an adventure?
<+StedeLindgren> yes a campaign or story
* ~Dan nods
<~Dan> Who are the main antagonists in the setting?
<+StedeLindgren> each quest line has diffrent trails and foes. but one of them as an example is Triston Hench. his class is a Morbid Masker they have the power to shape shift into looking like other, but they do so in a very gruesome way, by cutting of a persons face and putting it on. useing magic to chage to their form.
<+StedeLindgren> he uses his powers to reek havoc for his master isichar.
<+StedeLindgren> yep one scary guy out of many
<+StedeLindgren> not are all that gruesome i might add