[19:32] <+GKG_Alan> Hey! I’m Alan Bahr of Gallant Knight Games. We make roleplaying games (including our flagship line TinyD6). Today I’m here to talk about Eorathril, our Heroic Fantasy old-school revival game!
[19:32] <+GKG_Alan> It was generously funded by our Patreons and you can find it on DriveThru!
[19:32] <+GKG_Alan> (Link: https://www.drivethrurpg.com/product/254046/Eorathril?affiliate_id=10748)https://www.drivethrurpg.com/product/254046/Eorathril?affiliate_id=10748
[19:32] <+GKG_Alan> (done)
[19:32] <~Dan> Thanks, GKG_Alan! The floor is open to questions!
[19:32] <~Dan> (You there, MadMartianOne? 🙂 )
[19:33] <~Dan> Can you describe the setting?
[19:33] <+GKG_Alan> sure. So the core rulebook (the aforementioned Eorathril) is mostly a toolbox of rules, but does include a brief primer of the Eorathril setting.
[19:34] <+GKG_Alan> Eorathril will be detailed more closely in the upcoming Traveller’s Guide to Eorathril, but it’s my homebrew fantasy setting
[19:34] <+GKG_Alan> in a lot of ways, it’s a very trope-y, homebrew setting with all the terrible shades of Tolkien one would expect, but I’d like to think it informs how I approach RPGs a lot, and so it’s valuable to share it
[19:34] <+GKG_Alan> Eorathril is “gritty heroic”
[19:35] <+GKG_Alan> the Ravenking, the “big bad” of the setting serves as a campaign level threat but most of the conflict is on a smaller, community level.
[19:35] <+GKG_Alan> more “Seven Samurai” than Star Wars
[19:35] <+GKG_Alan> if you’ll allow for the comparison
[19:35] <+GKG_Alan> Humans are hte primary species, and other heritages (Elves, Dwarves) are alien in the classical sense
[19:35] <+GKG_Alan> unknowable and inhuman.
[19:36] <~Dan> Are they not playable, then?
[19:36] <+GKG_Alan> heroes serve as small points of light holding the darkness back
[19:36] <+GKG_Alan> They aren’t in the currently released book, but they will be in Traveller’s Guide
[19:37] <+Hexeter> Will the Travelers Guide detail more of the Realms?
[19:37] <+EricfromBloatGames> What are the classes?
[19:37] <~Dan> Does darkness have the upper hand?
[19:38] <+GKG_Alan> Hexeter. Yes, it provides a greater detail into the currently 3 Human Kingdoms, as well as the 4th from the lower continent
[19:38] <+GKG_Alan> Roughly a third of the book expands the setting in detail
[19:38] <+GKG_Alan> including the details of the 4 main cities of the Shining Kingdoms of hte South, detailing where I draw my influences from and more.
[19:38] <+GKG_Alan> Also, it talks about Elves, Dwarves, and Halfings
[19:39] <+GKG_Alan> Eric, the classes are:
[19:39] <+GKG_Alan> Barbarian, Fighter, Knight, Ranger, Sage, Swordmaster, Thief
[19:39] <+GKG_Alan> Eorathril has a very martial bent. Magic is rare, feat of arms is common. The classes reflect that
[19:39] <+GKG_Alan> Sage is the only spellcaster, and doesn’t even get spells for most of it’s progression
[19:39] <+EricfromBloatGames> My favorite kind of fantasy!
[19:39] <&Silverlion> Why does everyone ditch the cleric….sighs.
[19:40] <+GKG_Alan> Yes and no, Dan. Creatures of the dark are weak but numerous. Lord of the Rings (and it’s orcs and goblins) are great reference points
[19:40] <+GKG_Alan> there’s a few dragons, trolls, and giants, but they’re rare
[19:40] <+GKG_Alan> Silverlion, the Sage is a mix of wizard and cleric.
[19:40] <+GKG_Alan> They have mostly support and non-aggressive spells.
[19:40] <~Dan> What do Sages contribute pre-spellcasting?
[19:41] <&Silverlion> I am an old school BECM Cleric fan–no spells till 2nd level, you’re a beatstick like the fighter, but get some oomph with buffing and healing later.
[19:42] <+GKG_Alan> That’s fair. Sages contribute the ability to have lots of esoteric knowledge (like scholars), useful mundane trinkets at a moments notice, deal with undead (even without magic, they’re in-tune)
[19:42] <+Hexeter> Given the lack of a defined ‘Cleric’ how are you handling Religion in Eorathril?
[19:42] <+GKG_Alan> There is no alignment, and religions is primarily cultural
[19:42] <+GKG_Alan> So Eorathril is very born of “me”
[19:43] <+GKG_Alan> it’s my home setting, and like it or not, a lot of it reflects the different stages of my life
[19:43] <+GKG_Alan> Eorathril has “religion” but it’s in the background
[19:43] <+GKG_Alan> there’s no divine/arcane split on magic
[19:43] <+GKG_Alan> magic comes from nature. Religion is abstract and irrelevant to most of the denizens of Eorathril
[19:43] <+GKG_Alan> We detail the various customs and worship of each culture in Traveler’s Guide
[19:44] <~Dan> (Welcome to #randomworlds, Geist42!)
[19:44] <+GKG_Alan> but, even then, it’s light and rather irrelevant (except for elves)
[19:44] <+Hexeter> Roger that.
[19:44] <+Geist42> Thank you
[19:44] <+GKG_Alan> what a character does matters more than the faith they profess
[19:44] <~Dan> ( Geist42: Here for the Q&A? 🙂 )
[19:44] <+GKG_Alan> (which matches my personal life)
[19:44] <+EricfromBloatGames> Alan, GKG has another OSR game on the market, For Coin and Blood, that’s also humancentric. How does this game differ from FC&B and are they compatable.
[19:44] <+EricfromBloatGames> ?
[19:44] <+Geist42> yes
[19:45] <+GKG_Alan> Eorathril has a bit more “heroic” to it and the mechanics can reflect htat. But for the most part, yes,t hey’re entirely compatible
[19:45] <~Dan> ( Geist42: Cool! Please make yourself at home, and fire away with any questions! )
[19:45] <~Dan> (Or not…)
[19:45] <+GKG_Alan> Eorathril & FC&B are built on our Venerable Knight Classic chassis, which is our house OSR framework
[19:45] <~Dan> (wb, Geist42)
[19:46] <+GKG_Alan> While Elves & Dwarves are interesting, I find stories about what mankind does to mankind far more relevant to how I like to tell stories
[19:46] <~Dan> GKG_Alan: Just so we’re on the same page, what does OSR mean to you?
[19:46] <+Geist42> Hi
[19:46] <+GKG_Alan> osr means Old School Revival. Games designed to evoke both a mechanical and narrative feel like the old rpgs
[19:46] <+Hexeter> Will the Travelers Guide be more of a Setting Centric Resource or will it carry New Mechanics/Rules and so on as well?
[19:47] <+GKG_Alan> I believe the OSR is about learning form our history as gamers and marrying that to how we’re movign forward
[19:47] <~Dan> So in this case, it’s not a rehash of old school D&D?
[19:47] <+GKG_Alan> Hexeter, both! It has 3 new classes (Champion, Skald, Archer), and modifications + new techniques for the Swordmaster, as well as rules for Elves.
[19:48] <+GKG_Alan> (and Dwarves & Halflings)
[19:48] <+GKG_Alan> it also has Camp, Song, and Journey rules
[19:48] <+GKG_Alan> Dan, the chassis is very 1970s D&D
[19:48] <+GKG_Alan> d20, Saving Throws, Level, XP Bonuses, etc.
[19:48] <+GKG_Alan> BUt a lot of stuff I feel is lost in the past gets jettisoned, and there are new modern mechanics (vocation, advantage/disadvantage, etc.)
[19:49] <+EricfromBloatGames> No THACO? lol
[19:49] <~Dan> What is the mechanic behind vocation?
[19:49] <+GKG_Alan> no THAC0. Some things are better left as myth and legend
[19:50] <+GKG_Alan> Dan, Vocation represents a narrative element each character defines
[19:50] <+GKG_Alan> a “profession”
[19:50] <+GKG_Alan> it grants a bonus to Action Checks
[19:50] <+Hexeter> I am interested to know more about the Skald, I have always found Bard-ish Classes to be like fitting a square peg in a round hole when it comes to OSR.
[19:50] <+GKG_Alan> Hexeter, you’ll like the Skald.
[19:50] <+Geist42> Are races and classes different things in your game?
[19:50] <+GKG_Alan> Geist, yes and no.
[19:50] <~Dan> (Howdy, WCRobert!)
[19:51] <+GKG_Alan> Elves have specific Elven classes to reflect how theyr’e different
[19:51] <+GKG_Alan> they’re NOT human and they dont’ operate hte same way
[19:51] <+GKG_Alan> but they have access to standard classes too
[19:51] <+GKG_Alan> Skald
[19:51] <+GKG_Alan> Hexeter – the Skald is very norse. They can use runes, draw on the power of stories, and much more
[19:52] <+Hexeter> Ahh that is more to my liking than the Signing and Dancing Mid-Combat then yes.
[19:52] <+GKG_Alan> For example, if a Skald recited the story of how heroes slew a dragon, that might benefit the party!
[19:52] <+GKG_Alan> as they learn something from the myths and legends of the world
[19:53] <~Dan> Does vocation take the place of a skill system?
[19:53] <+GKG_Alan> Dan, it does, yes
[19:53] <+GKG_Alan> there’s “Action Checks” which are d6 rolls to reflect non-combat tasks
[19:54] <+GKG_Alan> and attributes and vocations grant bonuses to them
[19:54] <+Hexeter> Will we be seeing any Setting Specific ‘Big Bad’ style Enemies?
[19:54] <+Geist42> Elves have different classes available like say WFRP? But Elf is not your class like in DCC?
[19:54] <+GKG_Alan> The Seven Rusted Lords feature in Traveler’s Guide.
[19:54] <+GKG_Alan> @Geist42. Correct. You can be an Elf and choose some of the normal classes, or gain access to special classes
[19:55] <+GKG_Alan> but it’s not just a single class
[19:55] <+Hexeter> Aside from the Raven King of course
[19:56] <+Geist42> Raven King?
[19:57] <+Geist42> where is this game set?
[19:57] <+GKG_Alan> Geist42 – It’s set in my homebrew setting of Eorathril
[19:58] <+Hexeter> Where do you fall on providing GMs and Players with a “This is how things are currently in Eorathril” Referring mostly to Kingdom Level interactions and so on. These people don’t like those people and war is brewing over here etc..
[19:58] <+GKG_Alan> It’s in there, but GMs would have to read between the lines
[19:59] <+Hexeter> Awesome, I was hoping for that.
[19:59] <+Geist42> What is the elevator pitch for the setting? Is it like LotR’s?
[20:00] <+GKG_Alan> Geist42, it’s LotR + Wheel of Time + Arabian Nights + Norse Saga
[20:00] <+GKG_Alan> all set in a ruleset inspired by 1970s whitebox D&D
[20:01] <+GKG_Alan> with a distinctly martial bent
[20:02] <+Hexeter> Anything new to be paying attention to for Combat and or spell Casting in Eorathril?
[20:02] <+GKG_Alan> in Traveler’s Guide?
[20:02] <+GKG_Alan> The Knight gets a small rules modification, new techniques and stances for the Swordmaster.
[20:02] <+Hexeter> Yes sorry should have been more specific 🙂
[20:02] <+Geist42> Wheel of Time? Isn’t that a pastiche setting?
[20:04] <+GKG_Alan> @Geist42 I would disagree but I’m a fan
[20:05] <~Dan> (wb, WCRobert)
[20:05] <~Dan> GKG_Alan: Is there a character sheet that we can see?
[20:05] <+Hexeter> Is there a Release plan beyond the Travelers Guide? I’d be curious to see a sort of Gazeteer style Release for this World.
[20:06] <+GKG_Alan> yes, hang on.
[20:06] <+Geist42> I mean, it’s a compilation of many other ideas. You have Dune, King Arthur, LotR’s etc. mixed into the setting is all.
[20:06] <+GKG_Alan> (Link: https://www.drivethrurpg.com/images/10267/254362.png)https://www.drivethrurpg.com/images/10267/254362.png
[20:07] <+GKG_Alan> @Geist – Yes, but isn’t Dune a mixture of other stuff, and King Arthur’s the same? LotR is too
[20:07] <+GKG_Alan> We all tell stories inspired by other stories. Eorathril just aims to show you the roots so you can try to replicate that on your own and make it yorus
[20:08] <+GKG_Alan> @Hexeter – That just depends on sales and interest
[20:08] <+Hexeter> That’s what I am liking about Eorathril so far, “Here’s some Bones, go slap some meat on them!”
[20:08] <+GKG_Alan> the VKC/Eorathril line is primarily one I write *for me*
[20:08] <+Hexeter> Roger that
[20:08] <+GKG_Alan> the Patreon allows me to release it
[20:08] <+GKG_Alan> but if folks aren’t buying it, that’ sok and I can keep it for me 🙂
[20:09] <+Geist42> I can get behind that
[20:09] <+Hexeter> When you downplayed the Magic of Eorathril I know it was a conscious decision on your part. Are the Sages a concession to Players who still wanted to do some finger wiggling or did you just feel that there was some need for it?
[20:09] <+GKG_Alan> well, Sages fulfill 2 needs
[20:10] <+GKG_Alan> 1.) It keeps the players happy (which sells books!)
[20:10] <+GKG_Alan> 2.) knowledge is as heroic as martial might, and it’d be a disservice to present it differently
[20:10] <+GKG_Alan> the Sage reflects my personal persuit of knowledge
[20:10] <+GKG_Alan> if you made me stat myself as an Eorathril character, I’d be a Sage 3/Swordmaster 3/Skald 4
[20:10] <+GKG_Alan> (assuming I live to 4th level)
[20:11] <+GKG_Alan> er, 10th
[20:11] <+GKG_Alan> Eorathril is…lethal
[20:11] <+GKG_Alan> Eorathril also has “designer notes” in the sidebar talking about how I made the decisions I made and why
[20:11] <+GKG_Alan> like removing Hit Dice.
[20:11] <+GKG_Alan> I hate hit dice
[20:12] <+Hexeter> Yes, I have never been a fan of them myself. I like how you have handled them in Eorathril.
[20:12] <+Geist42> how do you handle them?
[20:13] <+GKG_Alan> I removed ’em fully. You just have hit points equal to your level + con.
[20:13] <+GKG_Alan> If you have Constitution 14, and are level 3, you have 17 HP as your max
[20:13] <+GKG_Alan> that’s it
[20:13] <+GKG_Alan> at level 4, you’d have 18.
[20:14] <~Dan> Your character sheet has a column for “Spells/Abilities”. What are some sample Abilities?
[20:14] <+GKG_Alan> Dan: Swift Runner Barbarians move quicker than other humans and have a movement rate of 15 instead of the standard 12.
[20:14] <+GKG_Alan> Or Traveler’s Trinket A Sage often picks up various useful pieces of equipment in their travels that are forgotten until the right situation. When the Sage or his allies need a piece of small, mundane, non-magical gear that no one has on hand (such as flint and steel, a small empty sack, a knife or other small hand tool) the Sage may spend five rounds looking through his gear to see if he has such an item. If the Sage makes
[20:15] <+Hexeter> You got chopped off at the end of the text Alan
[20:16] <+GKG_Alan> where did it cut off
[20:16] <+Hexeter> ‘If the Sage Makes”
[20:16] <+GKG_Alan> makes a successful Difficulty 4+ Action Check, they are able to produce the item.
[20:17] <+GKG_Alan> The Swordmaster knows a lot of different combat stances that modify how they fight.
[20:17] <+GKG_Alan> THose would go there too
[20:17] <~Dan> Can you give some examples of those combat stances?
[20:17] <+GKG_Alan> Blood Drops on Snow The Swordmaster achieves a Critical Hit on any attacks where the d20 rolls an 18 or higher.
[20:18] <+GKG_Alan> The Forge’s Sparks Fly Instead of dealing damage, the Swordmaster can destroy a mundane piece of equipment if their attack hits.
[20:18] <+GKG_Alan> and one from Traveller’s Guide
[20:18] <+GKG_Alan> Heron Flows South The Swordmaster may throw their off-hand weapon as an additional attack on their action against any enemy within 30 feet. This attack gains Advantage, and its damage dice are maxed out.
[20:18] <+Hexeter> And these are all passive right Alan? Not something you need to declare on your Attack?
[20:19] <+GKG_Alan> you choose 1 at the start of your turn
[20:19] <+GKG_Alan> but it’s effect applies the whole turn
[20:20] <+Hexeter> Ahh Turn as in Combat Turn?
[20:20] <+GKG_Alan> and the Traveller’s Guide details the various Swordmaster Academies and how they teach their students
[20:20] <+GKG_Alan> and yes
[20:22] <~Dan> How common are NPC spellcasters?
[20:22] <+GKG_Alan> as villains, more common than heroes
[20:22] <+GKG_Alan> but still relatively uncommon
[20:22] <+GKG_Alan> magic is rare
[20:22] * ~Dan nods
[20:22] <+Hexeter> Oo Is there further info in the Travelers for the Extra Curriculars for all the Classes then?
[20:23] <+GKG_Alan> Hexeter – what do you mean?
[20:24] <~Dan> (Howdy, Blarghedy!)
[20:26] <+Hexeter> The Swordmasters have their Academies, will the other Classes get a sort of ‘governing’ body?
[20:26] <+GKG_Alan> not for the most part
[20:26] <+GKG_Alan> any mercenary or soldier can be a fighter
[20:26] <+GKG_Alan> knights tend to serve lieges
[20:26] <+GKG_Alan> we do detail some of the Sage academies though
[20:27] <+GKG_Alan> we focus more on the nations, cultures and introducing the new rules
[20:28] <~Dan> (Howdy, AlooWalking!)
[20:28] <+Hexeter> Sounds good, I was sort of wondering how you’d govern Sages given their more.. Rarified nature
[20:28] <~Dan> GKG_Alan: You mentioned how rare magic is, but how powerful does it get?
[20:28] <+GKG_Alan> Not much. We mostly talk about where they come from
[20:29] <+AlooWalking> (heyo)
[20:29] <+GKG_Alan> Dan, mostly it’s mundane. No real crazy attack spells, etc.
[20:29] <+GKG_Alan> support spells and aid
[20:29] <~Dan> So pretty low-level stuff?
[20:30] <+GKG_Alan> yeah
[20:30] <+GKG_Alan> very
[20:30] <+GKG_Alan> the Sage is more “light spells” than fireballs
[20:30] <+Hexeter> Any possibility they might have Out of Combat Ritual like casting abilities? Like Scrying etc?
[20:30] * ~Dan nods
[20:31] <+GKG_Alan> Hexeter – Traveler’s Guide does expand them
[20:32] <~Dan> What sorts of abilities do your Thieves have?
[20:32] <+Hexeter> Wow I must be a Sage or something.. I am Scrying the Futrure of Eorathril!
[20:32] <+GKG_Alan> are you?
[20:32] <+GKG_Alan> Dan – Mostly standard d20 rogue skills. Some poison, etc.
[20:33] <+Hexeter> C’mon Alan I have behaved myself this entire time 😛
[20:33] <+Hexeter> Well up until now…
[20:34] <+Hexeter> Who gets the Art Credit for Eorathril?
[20:34] <+GKG_Alan> we use stock art
[20:34] <+GKG_Alan> from DTRPG, so a lot of artists 🙂
[20:35] <+GKG_Alan> it was made on a budget, as it was a personal project
[20:35] <+GKG_Alan> Traveller’s Guide does have some commissioned art.
[20:35] <~Dan> (wb, Geist42)
[20:35] <~Dan> You touched on this earlier, but what is the standard task resolution mechanic?
[20:36] <+GKG_Alan> d20 for combat, d6 for non-combat. Both rolls are made vs TN
[20:36] <+Hexeter> TN?
[20:36] <+GKG_Alan> Target Number
[20:36] <+GKG_Alan> (in combat, that’d be AC)
[20:37] <+GKG_Alan> in non-combat it’s the Action Check Difficulty
[20:37] <~Dan> Why the different dice?
[20:37] <+GKG_Alan> because I can 🙂
[20:37] <+GKG_Alan> Action Checks are from the fantastic White Lies. I like how skills are unified under a single cohesive mechanic.
[20:37] <+GKG_Alan> and d20 because it’s a d20 OSR game at it’s core
[20:37] <+GKG_Alan> i’m not a monster
[20:38] * ~Dan chuckles
[20:40] <+Hexeter> How did you decide on the Myth Points for weapons gaining power?
[20:40] <+GKG_Alan> James Spahn included that in his Hero’s Journey
[20:40] <+GKG_Alan> and I loved it so much
[20:40] <+GKG_Alan> so I stole it 🙂
[20:40] <+GKG_Alan> since it’s OGL and I can
[20:40] <~Dan> You mentioned AC… I take it that combat follows the standard d20 methodology?
[20:41] <+GKG_Alan> + a few unique twists
[20:41] <+GKG_Alan> Reckless & Cautious Attacks
[20:41] <~Dan> How do those work?
[20:41] <+GKG_Alan> exploits
[20:41] <+GKG_Alan> etc.
[20:41] <+GKG_Alan> So, you can choose to Reckless Attack
[20:41] <+GKG_Alan> If you do, you go first, gain advantage on all attacks, but all attacks AGAINST you gain Advantage too
[20:41] <+GKG_Alan> Cautious is the inverse
[20:41] <~Dan> Advantage = take the best of two rolls, correct?
[20:41] <+GKG_Alan> Exploits are narrative effects you can trigger on critical hits
[20:42] <+GKG_Alan> Dan, yes
[20:42] <+GKG_Alan> Standard 5e d20 (or TInyD6)
[20:42] <~Dan> What’s an example of an Exploit?
[20:42] <+GKG_Alan> well, if i got a critical hit, maybe I use it to force my opponent to drop something
[20:42] <+GKG_Alan> or i use it to leap out of the way
[20:43] <+GKG_Alan> it’s a cool narrative effect that adds to the heroic and cinematic situation
[20:43] <~Dan> And what determines a critical hit? Is it just a natural 20?
[20:43] <+GKG_Alan> unless an ability changes it, yes
[20:44] <+GKG_Alan> some classes get cool effects with Exploits or special options
[20:45] <+Geist42> How does travel and camping work?
[20:46] <+GKG_Alan> Well, that’s all in the Traveler’s Guide!
[20:46] <+GKG_Alan> I don’t want to spoil it
[20:46] <+Geist42> What sort of goals do your characters have? Why are they together?
[20:46] <+GKG_Alan> but making camp is a whole sub-game
[20:46] <+GKG_Alan> Geist42 – That’s up to the characters and the GM.
[20:46] <+GKG_Alan> It’s an OSR game so I try not to provide overhanded narrative instructions
[20:49] <+GKG_Alan> Any other questions?
[20:49] <+AlooWalking> I played my share of D&D 3 when I was coming up, but I don’t feel the need to return to it or really of the OGL-derived games.
[20:49] <~Dan> How much of a bestiary do you include?
[20:49] <+Hexeter> I am good for now Alan! I have my Eorathril fix for the evening! 🙂
[20:49] <+AlooWalking> What, for you, is the draw of “going back” to that style?
[20:50] <+AlooWalking> I don’t mean to sound confrontational. I want to know why the “revival” seems so strong now.
[20:50] <+GKG_Alan> Dan, ther’s a lot
[20:50] <+GKG_Alan> classic monsters
[20:50] <+GKG_Alan> I wasn’t sure how Eorathril would be recieved so I chickened out and stuck to stnadard d20
[20:51] <+GKG_Alan> I wish I’d gone a little more into what i wanted
[20:51] <+GKG_Alan> but live and learn
[20:51] <+GKG_Alan> it’s my second OSR game
[20:51] <+GKG_Alan> AlooWalking – Youre good.
[20:51] <+GKG_Alan> For me: It’s about learning our history. 3.0 isn’t all that d20 defines, nor is it the best d20.
[20:51] <~Dan> What are some of the classic monsters you feature?
[20:51] <+Hexeter> Mostly the OSR Revival seems to fall around people wanting a streamlined and less crunchy Rules Set. Crunchy being a Defined Stat/Roll/Decription for very nearly every single action you might conceive of.
[20:51] <+GKG_Alan> Dragons, Orcs, Wargs, Giants, et.c
[20:52] <+GKG_Alan> The OSR is about exploring our past, but also informing our future. It’s about understanding how we got from there to here and learning about the best (and worst) bits along the way
[20:54] <+GKG_Alan> Thanks for taking the time to participate folks! I had a great time!
[20:54] <+AlooWalking> Thanks for that perspective. Maybe it’s like going camping. I enjoy cooking over a wood fire every once in a while, but I also like my one-touch microwave when I get home again.
[20:54] <~Dan> Need to wrap up, GKG_Alan?
[20:55] <+GKG_Alan> Dan, not at all!
[20:55] <+GKG_Alan> We just seemed to be slowing down and we’re done in 4 minutes anyways 🙂
[20:55] <+AlooWalking> Thanks GKG_Alan
[20:55] <~Dan> Well, I have you on the schedule until 9:30, but it’s up to you. 🙂
[20:55] <+GKG_Alan> AlooWalking – We all want different things from games. It’s important to learn what you want and how it differs from what others want
[20:55] <+GKG_Alan> That’s why I love the OSR.
[20:55] <+GKG_Alan> Dan – Ah! Well I’m happy to keep talking
[20:55] <+GKG_Alan> what do folks want to know?
[20:56] <~Dan> What are the biggest selling points of this game, to your mind?
[20:56] <+Hexeter> Every time I hear someone says OSR outloud I think of the old Six Million Dollar Man show like it’s some sort of secret government organization.
[20:56] <+GKG_Alan> HAH!
[20:56] <+GKG_Alan> Dan – Honestly, if you feel like reading a d20 game that tries to embrace history while moving it forward, Eorathril is for you. if you want to reach itno my mind as a gamer and designer it’s great
[20:57] <+GKG_Alan> if you don’t want another d20 fantasy game, it’s not for you
[20:57] <+GKG_Alan> and that’s ok
[20:57] * ~Dan nods
[20:57] <+GKG_Alan> to me, Eorathril reflects the last 30 years of Alan. But others might not see that
[20:58] <+GKG_Alan> it’s weird. Folks often say “I made X for me”
[20:58] <+GKG_Alan> but Eorathril was literally me writing something in 4 days and sharing it with our patreon
[20:58] <+Hexeter> Before I read through Eorathril I had actually been so ‘Conditioned’ by 5e Releases that it was strange to read something that didn’t have a defined Rule for every situation. I had mostly forgotten I used to even play that way.
[20:58] <+GKG_Alan> and it sort of otok off
[20:59] <+GKG_Alan> Eorathril was me doing “me” at my most basic and it worked
[20:59] <~Dan> (Howdy, WetInkBrandon!)
[20:59] <+WetInkBrandon> Hey all!
[20:59] <+EricfromBloatGames> Hi Brandon
[20:59] <+AlooWalking> Heyo Brandon.
[21:00] <~Dan> GKG_Alan: What are the particularly “you” elements in Eorathril?
[21:00] <+GKG_Alan> the martial bent, the focus on small deeds mattering more than great deeds, the lack of organized faith (and the subsequent focus on deeds defining), and the cutlure and landscapes.
[21:00] <+GKG_Alan> Every cultures lives in a place like hwere I lived at one point in my life
[21:01] <+GKG_Alan> The Shining Kingdoms are the deserts of utah
[21:01] <+GKG_Alan> the Hesthien are the tundra plains of North Dakota
[21:01] <+AlooWalking> GKG_Alan That makes a lot of sense. When I like just about any game/comic/book I think about what I want to add to it.
[21:01] <+GKG_Alan> the Caeregond are like my life in Minnesota nad the north east
[21:01] <+GKG_Alan> they all relate to somethign that made me me.
[21:01] <+GKG_Alan> be it a movie, a book, a life experience
[21:02] <+GKG_Alan> I can show you at every point where something about Alan informed Eorathril
[21:02] <~Dan> That’s cool. 🙂
[21:02] <+GKG_Alan> @AlooWalking – Thanks. 🙂 Games are the only entertainment medium where the audience has more control than the creator
[21:02] <+GKG_Alan> so I try to embrace that
[21:03] <~Dan> How has the response been to the game?
[21:03] <+Hexeter> Other than me raving about it he means
[21:03] <+WetInkBrandon> lol
[21:03] <+AlooWalking> That’s a nice way to say it. We all make the game our own at the table.
[21:03] <+GKG_Alan> Dan – it sells better than I expected
[21:04] <+GKG_Alan> and the GKG community has embraced it and been wonderfully accepting of it
[21:04] <+GKG_Alan> to me, while I make games, I’m still just a fan, so my fellow fans liking the stuff I make is important to me
[21:04] <+GKG_Alan> more than anything
[21:04] <~Dan> GKG has its own community? I didn’t realize that. Nice!
[21:04] <+EricfromBloatGames> How many books do you see adding to the Eorathril series?
[21:04] <+GKG_Alan> We do! We have an active Facebook and Discord
[21:04] <+GKG_Alan> as well as a forum and a large KSer base
[21:05] <+Hexeter> That’s where I usually am a giant pain in Alans ass 🙂
[21:05] <+GKG_Alan> Eric – one more for sure (it’s mostly done)
[21:05] <+GKG_Alan> each book funds the next book, so if that one sells well, we’ll do a third, and so on
[21:05] <+GKG_Alan> I’d love to release my mega dungeon one day
[21:05] <~Dan> GKG_Alan: That must be very gratifying, re: the community.
[21:06] <+GKG_Alan> Dan – It’s mostly just wonderful that folks like what I do enought o let me be their friend
[21:06] <~Dan> 🙂
[21:06] <+GKG_Alan> I can never bring myself to call anyone a fan. We’re friends & family as far as I’m concerned
[21:06] <+Hexeter> Hmm that makes the Cousin everyone eyes suspiciously I would think 😛
[21:06] <+GKG_Alan> *shrug*
[21:07] <+WetInkBrandon> That is such a good perspective
[21:07] <+GKG_Alan> I will always be more of a fan of RPGs than I will be a creator (no matter how much I create) and I always hope that comes through with how I interact
[21:07] <~Dan> Well, I certainly consider you a friend. 🙂
[21:08] <+GKG_Alan> YAY!
[21:08] <+GKG_Alan> *does happy dance*
[21:08] * ~Dan chuckles
[21:08] <+Hexeter> Hanging out with the guys in the GKG Discord has made me a great many new friends and opened up a world of Games to me. It’s probably the best Community choice I have made in quite some time.
[21:08] <+WetInkBrandon> I think you’re ok, I guess.
[21:09] <+GKG_Alan> Brandon is just bitter that my Never Going Home adventure pitch is amazing
[21:09] <+WetInkBrandon> It’s gonna be pretty awesome
[21:09] <+GKG_Alan> Thanks Hexeter – That means more than anything you can say
[21:09] <+GKG_Alan> the community we build at GKG matters so much mroe to me than anything else
[21:09] <+WetInkBrandon> I’m more bitter that I just found out about the GKG discord
[21:10] <+GKG_Alan> oh!
[21:10] <+GKG_Alan> want a link?
[21:10] <+GKG_Alan> (Link: https://discord.gg/qXmvAs)https://discord.gg/qXmvAs
[21:10] <+GKG_Alan> 24 hour link
[21:10] <+Hexeter> On that note, I go to bed. G’night folks, thanks Dan for having Alan on, it was a good way to spend a chunk of the evening 🙂
[21:10] <+GKG_Alan> it’s a wonderful, active and supportive community
[21:10] <~Dan> Take care, Hexeter! Come by any time!
[21:10] <+GKG_Alan> Later Hexeter! TTY tomorrow!
[21:11] <+GKG_Alan> We’ve even chatted Never Going Home 😉
[21:11] <+WetInkBrandon> Well that’s awesome!
[21:12] <+WetInkBrandon> We’re looking at starting a discord server, but being able to chat in other communities is awesome
[21:12] <~Dan> I look forward to the Q&A on that one.
[21:12] <+AlooWalking> great
[21:12] <~Dan> re: Never Going Home
[21:12] <+GKG_Alan> Never Going Home is gonna be amazing. I’ll try to be here for that
[21:12] <+GKG_Alan> (I’m a stretch goal)
[21:12] <+WetInkBrandon> Thanks.
[21:12] <~Dan> Are you? Awesome!
[21:12] <+GKG_Alan> well, it’s not announced. Sorry @WetInkBrandon!
[21:13] <~Dan> Oh dear. 🙂
[21:13] <+AlooWalking> Scoop!
[21:13] <+GKG_Alan> Boom!
[21:13] <+WetInkBrandon> I’m looking forward to it, especially because I’ve learned so much from GKG and others like Kids on Bikes regarding KS structuring
[21:13] <+GKG_Alan> aw, thanks
[21:13] <+GKG_Alan> I mostly just fail forward
[21:13] <~Dan> How so, GKG_Alan?
[21:14] <+GKG_Alan> well, we’re a small (one person) company
[21:14] <+GKG_Alan> we make tons of mistakes
[21:14] <+GKG_Alan> but we learn to turn those into successes
[21:14] <+WetInkBrandon> And the creator community has been so supportive, that finding people to work with has been one of the easiest things I’ve done
[21:14] <+GKG_Alan> we don’t have some special formula or magic. We just make our mistakes and correct them
[21:14] <+GKG_Alan> and we try to tell folks, so people like @WetInkBrandon don’t have to make my mistakes
[21:14] <+GKG_Alan> they can make their own
[21:14] <+GKG_Alan> and i can learn from THOSE
[21:15] <+WetInkBrandon> rising tide and boats or somethin
[21:16] <~Dan> A fine attitude.
[21:16] <+GKG_Alan> unlike cell phones (where you only need one) gamers buy multiple rpgs
[21:16] <+GKG_Alan> we all benefit by being better
[21:16] <+GKG_Alan> That’
[21:16] <+GKG_Alan> something I deeply believe
[21:16] <~Dan> What games (if any) particularly inspired Eorathril?
[21:17] <+GKG_Alan> The One Ring, Swords & Wizardry WhiteBox, lots of the Barrel Rider games whitebox expansions
[21:18] <+GKG_Alan> Pendragon
[21:18] <+GKG_Alan> and Shadows of Esteren
[21:18] <~Dan> An interesting mix!
[21:18] <+GKG_Alan> I try to be interesting 😉
[21:19] * ~Dan chuckles
[21:20] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:20] <+GKG_Alan> Uh, buy Eorathril or any of my games?
[21:21] <+GKG_Alan> other than that, thank you and I appreciate everyone who participated. Seriously.
[21:21] <+AlooWalking> Thank you. Always nice to chat with someone new.
[21:22] <+GKG_Alan> Aw, Dan! I’m new again!
[21:22] <+GKG_Alan> YAY!
[21:22] <+WetInkBrandon> Yes! Buy Tiny anything.
[21:22] <~Dan> Standard reminder: gratuities are always welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 😀
[21:22] <+WetInkBrandon> ‘m pretty excited about supers, and Beach Patrol
[21:22] <+AlooWalking> Well, I’m not here very often.
[21:22] * ~Dan chuckles re: new 😀
[21:22] <+GKG_Alan> I used to be a moderator and everything, though I’m much less active than I used to be 😛
[21:22] <+WetInkBrandon> Then you should go check out Never GOing Home on Kickstarter, Aloo
[21:23] <+GKG_Alan> Beach patrol! SOON! Proofs shipped today
[21:23] <~Dan> If you’ll give me just a minute here, I’ll get the log posted and link you. 🙂
[21:23] <~Dan> Thanks very much for joining us, GKG_Alan!
[21:23] <+GKG_Alan> it’s always a pleasure! Thanks Dan & community!