[19:32] <+MikeMyler> Hello everyone!
[19:33] <+MikeMyler> I’ve been a full-time RPG freelancer for the past half a decade now and am essentially an indirect market bookmaker. While I do lots of things–work for big publishers, small publishers, am the editor the EN5ider patreon have columns on EN world, etc.–my meat and potatoes are my campaign settings.
[19:34] <+MikeMyler> The eastern fantasy mega adventures we’re talking about today are for MISTS OF AKUMA, an eastern fantasy noir steampunk campaign setting funded on Kickstarter in 2016.
[19:34] <+MikeMyler> One of them is already done (the 338 page Trade War adventure path) and another is in development (an urban mega adventure called Imperial Matchmaker)
[19:35] <+MikeMyler> These are for both D&D 5th Edition and Shadow of the Demon Lord — you can check out the project page here and download some cool freebies as well, including a 40+ PDF of iconics with artwork by Claudio-freakin-Pozas (Link: https://www.kickstarter.com/projects/verantheacodex/eastern-fantasy-adventures-for-dandd-5e-and-sotdl)https://www.kickstarter.com/projects/verantheacodex/eastern-fantasy-adventures-for-dandd-5e-and-sotdl
[19:36] <+MikeMyler> I think that covers the basics?
[19:36] <~Dan> Thanks, MikeMyler! The floor is open to questions!
[19:37] <~Dan> What’s the premise of Trade War?
[19:37] <+MikeMyler> welllllllll
[19:38] <+MikeMyler> On the face of it that’s about the elite warrior caste of Soburin (shikome; hobgoblin mercenaries kitted out in high-tech armor) aggressively trying to recover their treasured equipment
[19:38] <+MikeMyler> What’s really going on is a spat between immortal beings (Imperial Siblings, the founders of Soburin’s prefectures) and the rise of an ancient necromancer known as the Pale Master (featured in an adventure at the end of the setting book)
[19:39] <+MikeMyler> So Kanja Korusu (who is generally a nice immortal) gets wind that something *terrible* is coming to Soburin, a danger greater than the Mists of Akuma (which strip people of dignity, turn them into fast-zombie monsters, and transform objects into mimic-esque tsukumogami)
[19:40] <+MikeMyler> The empire is fractured and fraying at the seams trying to handle the evil primordial fog and he knows that without assistance, this evil will consume the continent and spell doom for the world
[19:41] <+MikeMyler> His response is to start pilfering away erītokirā armor, finding lone peasants, and installing it on them to make an army of the people
[19:42] <+MikeMyler> (this being the high tech stuff worn by shikome)
[19:42] <+MikeMyler> His brother–an angry bastard by any account–doesn’t realize why Kanja is doing this, but starts trying to stop him out of their bitter eternal rivalry
[19:43] <+MikeMyler> so thread A is discovering these peasants and following the trail of armor smugglers
[19:43] <+MikeMyler> thread B is more subtle and throughout the adventures the PCs come across nature demons and strange black torii gates: the ignorant servants of the Pale Master
[19:44] <~Dan> Torii gates?
[19:44] <+MikeMyler> (there’s also a C thread about a gang of firearm-wielding brothers that grind themselves into dust fighting the party)
[19:44] <+MikeMyler> Yup! (Link: https://en.wikipedia.org/wiki/Torii)https://en.wikipedia.org/wiki/Torii
[19:45] <+MikeMyler> With all the chaos from the Mists of Akuma the borders of prefectures are closed and getting from one to another means passing through a torii gate and showing your travel papers (or bribing/tricking/etc. the guards)
[19:45] <+MikeMyler> They’re usually made out of wood and colored the imperial color (red) or whatever colors are flown on their prefecture’s flag, not black or made of strange materials
[19:46] <+MikeMyler> By the time the PCs have a chance to really understand what the black torii gates are doing (focusing power to a spot in Namida Prefecture) it’s too late and the bone keep Hone-Noroi rises
[19:47] <+MikeMyler> So a traditionalist army roused by Shojo Ikari, the soburi militia engineered by Kanja Korusu, the erītokirā warriors marshaled to crush the thieves of their armor, and a smuggler’s group all face off in the shadow of the bone keep
[19:48] <+MikeMyler> and one of them helps the PCs break through legions of undead to get inside where they have to climb through 9 levels inspired by the Buddhist Hells in order to reach the Pale Master’s lair and destroy him once and for all
[19:49] <+MikeMyler> Which group the PCs side with and ultimately fight beside is entirely up to the group however and it’s written to go any which way
[19:50] <~Dan> So are any of them “good guys”?
[19:50] <+MikeMyler> and there’s 6 adventures inbetween all that with their own plots and villains and monsters and dungeons and etc.
[19:50] <+MikeMyler> I would typify the soburi militia as good guys
[19:51] * ~Dan nods
[19:51] <+MikeMyler> The Traditionalist Army are…not *bad* guys. The erītokirā can be either so long as there’s coin in it. The Mitsuyu Gyōsha Consortium are not good guys.
[19:52] <+MikeMyler> and the Pale Master is an ancient evil living in a tower made out of bones so definitely not a good guy
[19:52] <~Dan> Remind me of the tech level of this setting?
[19:53] <+MikeMyler> There’s a technological ceiling of around WW2 and in some cases higher, but there’s widespread fear of technology so in most places its treated like witchcraft.
[19:54] <~Dan> Why the fear of technology?
[19:55] <+MikeMyler> Only four prefectures (on the corner of the world map) really embrace machines because the Mists of Akuma frequently twist objects into tsukumogami, those mimic-like monsters, and depending on how well the object was treated while inanimate it can gain sentience and viciously attack people (common with weapons and war gear) or be a friendly helper (heirlooms)
[19:55] <+MikeMyler> Tsukumogami are awesome monsters from Japanese mythology –> (Link: https://en.wikipedia.org/wiki/Tsukumogami)https://en.wikipedia.org/wiki/Tsukumogami
[19:56] <+MikeMyler> Usually it’s “after 100 years” but the Mists of Akuma can rapidly speed up the process
[19:56] <~Dan> Cool!
[19:57] <~Dan> How difficult was it to write the adventure for both D&D 5e and Shadow of the Demon Lord?
[19:58] <+MikeMyler> They all started as D&D 5E modules and for most of them came very, very easily. Mists of Akuma is maybe my favorite of the worlds I’ve created because it pours right out of me.
[19:58] <+MikeMyler> Feud Primordial and Fangs of Revenge (adventures #2 and #3 in Trade War) were way too complex and took a while but that has to do with writing good mysteries
[19:59] <+MikeMyler> Translating things to Shadow of the Demon Lord has been relatively easy–Robert Schwalb was a principal designer for 5E, it’s a d20 (and then d6) game, and there are a fair number of similarities between systems
[20:00] <+MikeMyler> For example: I OGL-ified the 5E mass combat rules and while that section of Trade War is the last bit that needs converted, I don’t think I’ll actually have to change any part of them for SotDL
[20:00] <+MikeMyler> All the soldiers and commanders and such, their statblocks need converted, but all the mechanics for mass combat are I think going to be the same for either version of the book
[20:01] <~Dan> Did you mention yet what levels the adventure is meant for?
[20:02] <+MikeMyler> There’s also the level cap–in Shadow of the Demon Lord it only goes up to 10, so at the end game of Trade War the adventurers get boons and other goodies to give them a boost and something significant for rewards. Imperial Matchmaker may be tricky in spots but not overly so.
[20:02] <+MikeMyler> I don’t think I did! Trade War is for 3rd-12th level (D&D 5E) or 3rd-10th level (SotDL), and Imperial Matchmaker is for 3rd-10th level (either version)
[20:03] <~Dan> Imperial Matchmaker is the second adventure you mentioned earlier?
[20:04] <+MikeMyler> Yup! Unlike Trade War (which has the party going all over the continent) the Imperial Matchmaker is set almost entirely in Sanbaoshi, the capital of the empire
[20:04] <+MikeMyler> It’s very much a sandbox. Trade War has a few sandbox sections (one of which is ironically in a railroad town) but there’s a linear narrative and trips across the country.
[20:05] <+MikeMyler> (Link: https://ksr-ugc.imgix.net/assets/020/386/730/dd6d92f5b241bccb5301b3bd213511a5_original.jpg?w=639&fit=max&v=1519792464&auto=format&q=92&s=8b11078546de30a7b2576fdc7f4cd6a1)https://ksr-ugc.imgix.net/assets/020/386/730/dd6d92f5b241bccb5301b3bd213511a5_original.jpg?w=639&fit=max&v=1519792464&auto=format&q=92&s=8b11078546de30a7b2576fdc7f4cd6a1
[20:06] <+MikeMyler> The premise of Imperial Matchmaker is comparably simple: the Battle of Broken Spears 400 years ago was never satisfactorily resolved and ever since the Gekido, Hakaisuru, Kirai, and Namida clans have been squabbling over who won and who lost
[20:07] <+MikeMyler> Emperor Hitoshi has had *enough* of it and so declares 10 brides and 10 grooms from each clan to be wed in a month of ceremonies in Sanbaoshi
[20:07] <+MikeMyler> The beginning to that adventure is pictured here, where the party is invited to have tea at the Emperor’s Estate –> (Link: https://ksr-ugc.imgix.net/assets/022/208/443/7491069bb645965e42f0eb0081646aad_original.jpg?w=680&fit=max&v=1534115794&auto=format&q=92&s=869ef92e747333899098f3fe4ea95c98)https://ksr-ugc.imgix.net/assets/022/208/443/7491069bb645965e42f0eb0081646aad_original.jpg?w=680&fit=max&v=1534115794&auto=format&q=92&s=869ef92e747333899098f3fe4ea95c98
[20:08] <+MikeMyler> (it’s got a guy being decapitated for interfering with one of the weddings, a warning to everyone not to do the same)
[20:08] <+MikeMyler> In that picture you also see some of the iconics–they’re an element that the D&D 5e folks get but not Shadow of the Demon Lord
[20:09] <+MikeMyler> The iconics have a free PDF (the aforementioned one with Claudio Pozas art) (Link: https://drive.google.com/file/d/16v37g8SVR8RdcyCOh4KXKXnl66wOavgp/view?usp=sharing)https://drive.google.com/file/d/16v37g8SVR8RdcyCOh4KXKXnl66wOavgp/view?usp=sharing
[20:09] <+MikeMyler> Each of them is in one way or another emblematic of Mists of Akuma and built using the setting’s races, backgrounds, archetypes, and feats, and each has something special going on
[20:10] <+MikeMyler> Matsi Tsunamo the tanuki detective for example has these awesome magic dice she can roll to maybe get a helpful illusion or maybe get a harmful one–depends on the roll
[20:11] <+MikeMyler> Kanden the necroji ninja is the last of his shinobi clan and haunted by his ancestors, led to important places or ambushes (he never knows which until it’s too late)
[20:11] <+MikeMyler> Throughout the Imperial Matchmaker mega adventure the iconics have sidequests built into Sanbaoshi
[20:11] <+MikeMyler> and they’re all woven into one another so the further the party gets into one player’s sidequest, the more they’ll start brushing up on others
[20:12] <+MikeMyler> so Matsi there is trying to find out what happened to her old private investigator mentor, a steametic called Threh Steelbolt
[20:12] <~Dan> Steametic?
[20:12] <+MikeMyler> He got too close to an underground factory and slaving operation
[20:12] <+MikeMyler> Robot-folk, a remnant of the occupying ceramians
[20:13] <~Dan> Ah, I see. Cool.
[20:14] <~Dan> (Howdy, Crazy-Cabal!)
[20:14] <+MikeMyler> If Matsi can’t pick up the trail herself, there’s a good chance the party have to find one of the slave merchants involved, a kappa named Hankō Oboete, in order to complete Piasu’s sidequest and get the peerless cartographer Yogen-Sha to draw up the map his chapter master sent him to Sanbaoshi to get in the first place
[20:15] <+MikeMyler> Most of the sidequests (if they don’t have a mounting chance of a triggering encounter) are woven into each other like that so GMs aren’t killing themselves trying to get a player’s personal quest started
[20:16] <~Dan> That’s pretty clever. 🙂
[20:16] <+MikeMyler> Thank you! ^_^
[20:16] <+MikeMyler> Trade War doesn’t have personal sidequests like that (nor is intended necessarily for the iconics to play through because Piasu would be in **quite a spot**), just the Mubō Brothers
[20:17] <~Dan> You mentioned mass combat rules… Do you introduce any other new rules or the like in these adventures?
[20:19] <+MikeMyler> Yup. In most cases it’s little sidebar type stuff–sleeping gas, for instance, appears in both–and at the end each includes new class archetypes (survivalist barbarians, smuggler bards, acrobat monks, tumbler rogues, enigmatic eye warlocks, desperado warlocks, and inside out wizards)
[20:19] <~Dan> Inside out wizards?
[20:20] <+MikeMyler> oh and Trade War has a bunch of intelligent magic items/tsukumogami in it because I’m a HUGE fan of giving players enough rope to hang themselves
[20:20] <+MikeMyler> Yes! The Arcane Tradition of the Inside Out
[20:20] <+MikeMyler> Mages obsessed with piercing the veil
[20:22] <~Dan> The veil in this context being…?
[20:22] <+MikeMyler> Their cheap-scrolls are determined randomly by spell, they can dazzle folks’ senses, telepathically communicate without the need for language, are reallllly good with Arcana and Religion, and can eventually shunt people out of reality for a limited time
[20:22] <+MikeMyler> The difference between the Material Plane and the Ethereal Plane
[20:23] <~Dan> Ah, I see.
[20:23] <+MikeMyler> Inspired by Stranger Things >.<
[20:24] <~Dan> A good source of inspiration!
[20:24] <+MikeMyler> Right? Wizards would be ALL OVER THAT
[20:24] <~Dan> Inside out instead of upside down? 🙂
[20:24] <+MikeMyler> You’d have to beat them away with a stick
[20:24] <+MikeMyler> *nod*
[20:24] <~Dan> Cool. 🙂
[20:25] <+MikeMyler> Imperial Matchmaker excites me because I’m expanding the bejeezus out of Sanbaoshi
[20:25] <~Dan> How so?
[20:26] <+MikeMyler> Every mentioned locale in the core setting for the Sanbaoshi Chapter is getting expanded into like a page-worth or more of copy (minimum 800 words or so, some are as big as 5k to accommodate sidequests)
[20:27] <~Dan> Wow… So it sounds like this adventure doubles as a sourcebook.
[20:27] <+MikeMyler> and new locations are getting added in for various reasons with lesser word counts. So there’s going to be a mega adventure throughout the book, but the sandbox it happens in will be a super detailed city
[20:27] <+MikeMyler> That’s the goal
[20:27] <+MikeMyler> I did a rough count before the KS started earlier this week but I think it was already pushing 30k words of new stuff
[20:28] <+MikeMyler> and I’m like, I haven’t even really bitten down on it yet 😉
[20:29] * ~Dan chuckles
[20:29] <~Dan> What’s the combat/interaction ratio in the two adventures, roughly speaking?
[20:30] <+MikeMyler> hoooofff
[20:30] <+MikeMyler> well
[20:31] <+MikeMyler> In Trade War pretty much every time the PCs show up to a new settlement, the Mists of Akuma appear and it’s zombie-fighting time
[20:31] <+MikeMyler> so that’s pretty common
[20:31] * ~Dan nods
[20:31] <~Dan> (Howdy, Le_Squide!)
[20:31] <+MikeMyler> in adventure 1 there’s a dungeon crawl and three unavoidable combats
[20:31] <&Le_Squide> (Hey Dan!)
[20:32] <+MikeMyler> connection a has two major fights
[20:32] <+MikeMyler> Adventures #2 and #3 are actually doable with very little combat (they are mystery driven). I just ran my On Turbine Wings crew through Fangs of Revenge and I think they had all of 3 fights over maybe 15-20 hours of play
[20:33] <+MikeMyler> Trade War it’s probably 65-35 combat-roleplay
[20:33] <+MikeMyler> Imperial Matchmaker depends very much on the characters used and people playing them, but leans harder towards 50/50
[20:33] * ~Dan nods
[20:34] <~Dan> Is the Shadow of the Demon Lord version deadlier than the D&D 5e version?
[20:34] <~Dan> (brb)
[20:36] <+MikeMyler> Yes on both counts. The numbers for SotDL are almost uniformly smaller than 5E’s math allows for (for example 100 damage in the former is almost in all cases insta death, in the latter there’s plenty of points along the way a character can eat that much damage)
[20:36] <+MikeMyler> You can scale it obviously but there’s less variance in a smaller number set
[20:37] <+MikeMyler> and since you’re away I can expound on that a bit I guess. The d20 only gets used in SotDL for challenge rolls (which are attack rolls, ability checks, saving throws — all of these are challenge rolls)
[20:38] <+MikeMyler> d6s are used in all other instances. Weapons, spells, generating rewards, etc. etc. all d6s
[20:38] <+MikeMyler> conversely D&D 5e has up to d12s
[20:38] <+MikeMyler> and then there’s the leveling bit–SotDL taps out at 10, D&D 5e at 20
[20:39] <+MikeMyler> Part of the reason I think Schwalb went with a 10 cap is because for most of the time in d20 games there’s this sweet spot between 5th and 13th level that everyone plays at, and few games really focus on low level or high level content
[20:39] <+MikeMyler> so he was just like “I’m taking the best slice of this cake and that’s good”
[20:39] <+MikeMyler> Smaller piece of cake though
[20:40] * ~Dan nods
[20:40] <+MikeMyler> (so each bite is more important and takes more out of the cake, ie, the value of a 5 in SotDL is greater than a 5 in D&D 5e)
[20:40] <+MikeMyler> for aggregate numbers and things other than that challenge roll business, anyway
[20:42] <~Dan> Hmm… I always have a hard time coming up with questions regarding adventures. Is there something we haven’t covered that you’d like to bring up?
[20:42] <+MikeMyler> hmmm
[20:42] <+MikeMyler> I made a shitload of maps for Trade War
[20:43] <+MikeMyler> I think the count is 50 maps in there (90% Myler maps)
[20:43] <+MikeMyler> ***thinks***
[20:44] <+MikeMyler> ah, for anyone that already bought all the softcover Mists of Akuma adventures, Trade War is being made available as a softcover supplement
[20:44] <+MikeMyler> oh omg my staff
[20:44] <+MikeMyler> wtf mike
[20:44] <+MikeMyler> Right so Claudio Pozas did the iconics artwork
[20:45] <+MikeMyler> Renan Moraes has already finished the Imperial Matchmaker cover and is on for some interior work
[20:45] <+MikeMyler> Nathanael Batchelor, Jacob Blackmon, Naiche Washburne, Indi Martin, and Sara Shijo are all coming back to do illustrations again
[20:45] <+MikeMyler> another new addition is Hope Swain who’ll be making character accents for the IM book (of the iconics)
[20:46] <+MikeMyler> and I didn’t write all of Trade War myself. I wrote *most* of it, but not all of it. Duan Byrd helped consult on the design (was going to write but some things came up) and the sixth adventure (Revenge of the Pale Master) was penned by Chris Rippee, the guy that got me into D&D in the first place
[20:47] <~Dan> Really? That’s cool!
[20:47] <+MikeMyler> To help me do the groundwork on Imperial Matchmaker I’ve got Michael McCarthy and Savannah Broadway, both of which worked on the original Mists of Akuma book, coming back to do their thing
[20:47] <+MikeMyler> It totally is. I could’ve f#$(%ing throttled him when he finally turned over the rough draft for RotPM because he included a TON of NPCs that would have been impossible to track without visual aids
[20:47] <+MikeMyler> but it was worth it
[20:48] <+MikeMyler> Chris knows good adventuring and he did a kickass job
[20:48] <~Dan> Awesome.
[20:49] <+MikeMyler> The Mubō Brothers were Duan’s idea and make me sad he can’t contribute more
[20:49] <~Dan> Do you plan on dual-statting all of your Mists of Akuma books going forward?
[20:50] <+MikeMyler> I’m not sure if I’m going to have more Mists of Akuma 5e books in the future–this might be the end of the line for that ruleset–but they’ll definitely be in Shadow of the Demon Lord (and maybe the WOIN RPG)
[20:51] <~Dan> Oh, really? Why WOIN (What’s Old Is New)?
[20:51] <+MikeMyler> Well for one I designed the middle book for it
[20:51] <~Dan> Did you really? I had no idea!
[20:52] <+MikeMyler> Yuppers! Name is on the cover and everything.
[20:53] <~Dan> Good for you! I’m looking forward to Judge Dredd.
[20:53] <+MikeMyler> although I think that was partly Morrus being nice. I turned over a big ol manuscript that he totally used, but I turned it around right quick so it got into the playtesting queue and developed alongside OLD and NEW instead of after the fact
[20:53] <+MikeMyler> Lots of changes between my draft and the final book
[20:53] <+MikeMyler> well, maybe not lots
[20:53] <+MikeMyler> it’s hard to say 😛
[20:54] <~Dan> 🙂
[20:55] <+MikeMyler> CHI looked different. I’ll stop there.
[20:55] <+MikeMyler> I’ve got a guy that’s starting the conversion of Hypercorps 2099 over to WOIN and we’ll see how it does, but I like EN World a lot and both their hearts and heads are in the right place
[20:55] <+MikeMyler> Yeah that too. There’ll be a lot of attention on WOIN soon 🙂
[20:55] <+MikeMyler> I figure Hypercorps 2099 is an easy step across the street from Judge Dredd
[20:55] <~Dan> Indeed.
[20:56] <+MikeMyler> For two, I’m f#$%ing exhausted with WotC’s treatment of 3rd party publishing and I think I’d rather move on to other things than to keep trying to swim upstream with that.
[20:56] <+MikeMyler> Anyone curious about that is welcome to this rabbit hole: (Link: https://www.fantasygrounds.com/forums/showthread.php?42179-Things-to-take-into-consideration-before-publishing-on-DMsG)https://www.fantasygrounds.com/forums/showthread.php?42179-Things-to-take-into-consideration-before-publishing-on-DMsG
[20:56] <+MikeMyler> although augh, I do have one last project to try and save some of these DMsGuild people from abandoning the industry
[20:57] <+MikeMyler> It’s not MoA 🙂
[20:57] <+MikeMyler> I’ll be back to talk about that in January
[20:57] <~Dan> Cool. 🙂
[20:58] <+MikeMyler> ah and I flubbed up there, attack rolls still exist in SotDL. It’s just all the OTHER d20 rolls become “challenge rolls” :p
[20:59] <~Dan> Gotcha.
[20:59] <+MikeMyler> One thing
[21:00] <~Dan> Hmm?
[21:00] <+MikeMyler> Apparently the lack of rollable character tables in the Shadow of the Demon Lord version of Mists of Akuma have grown into a *thing of rumor*
[21:00] <+MikeMyler> which inspires many feels
[21:00] <+MikeMyler> so in every Kickstarter update for this project I’m including rollable tables intended for use during character creation
[21:01] <+MikeMyler> (Humans are here –> (Link: https://www.kickstarter.com/projects/verantheacodex/eastern-fantasy-adventures-for-dandd-5e-and-sotdl/posts/2281069)https://www.kickstarter.com/projects/verantheacodex/eastern-fantasy-adventures-for-dandd-5e-and-sotdl/posts/2281069)
[21:01] <~Dan> (Hmm… The server’s acting flaky.)
[21:01] <+MikeMyler> and when I’ve got them all worked out, I’ll put them into a little PDF included with the core book (both 5E and SotDL versions) for people to download alongside the setting
[21:02] <+MikeMyler> ruhroh?
[21:02] <~Dan> Well, we seem to be okay for the moment.
[21:02] <+MikeMyler> \m/
[21:02] <&Janus> (( Just a time issue that requires a OS update to fix. Only happens about twice a day for about 60 seconds ))
[21:03] <~Dan> (Ah, gotcha. Thanks, Janus!)
[21:03] <~Dan> So do you have anything else coming down the pike that you’re allowed to discuss? 🙂
[21:04] <+MikeMyler> and at some point we should probably mention that the Kickstarter is going well. We launched yesterday morning and are at 57% with 13 days to go–should be in stretch goal territory sometime next week I’m hoping
[21:04] <+MikeMyler> hrmmm
[21:04] <~Dan> Sounds like it!
[21:05] <+MikeMyler> Anyone interested in doing paid D&D 5E work should email me for Vast Kaviya (January!) or to get onto the EN5ider call list
[21:05] <+MikeMyler> (mike.myler.adventures|at|gmail.com)
[21:06] <+MikeMyler> and I guess it’s my prerogative to mention it or not, but there’s another class book in the future of EN5ider
[21:06] <+MikeMyler> Not this year tho
[21:06] * ~Dan nods
[21:07] <+MikeMyler> We’re in the middle of the mahout (a true “beastmaster” class) and the entries for it thus far are all excellent. The lodestar is like straight up original fantasy which is kind of hard to find these days. The Fatebender is fun, as is the Gemini.
[21:07] <+MikeMyler> Get em all over here –> (Link: https://www.patreon.com/ensider/posts)https://www.patreon.com/ensider/posts
[21:07] <+MikeMyler> ohhh and the Spellshaper Prestige Class goes up this month too
[21:07] <~Dan> Nice.
[21:07] <+MikeMyler> I’m excited to see how that’s received
[21:08] <~Dan> You really like getting under the hood of D&D5e, huh?
[21:08] <+MikeMyler> Book of Exalted Darkness has an 8 level prestige class in it that people seem to like, but EN5ider’s got like 1900+ people and that’s a fantastic pool to dip things into and see what’s good
[21:08] <+MikeMyler> Full-time freelancing RPGs you get two choices
[21:08] <+MikeMyler> Go independent or ride the wave
[21:08] * ~Dan nods
[21:09] <+MikeMyler> I honestly do not know how the indie people do it but that’s partly because I don’t know or understand their market
[21:09] <+MikeMyler> at this point I’m hoping I’ve got enough assets I can just do what I want and glom onto WOIN/SotDL/other games generally published by solid folks with an eye on growing a healthy industry
[21:10] <~Dan> A reasonable enough strategy, IMHO.
[21:10] <+MikeMyler> ah, 1,100 patrons (not 1900). Still an awesome pool of people.
[21:10] <+MikeMyler> Let’s hope so!
[21:10] <~Dan> 🙂
[21:10] <+MikeMyler> I like to eat and have shelter ~.~
[21:10] <~Dan> Heh. 🙂
[21:11] <~Dan> Well, let’s see… Shall we wrap up a little early, or do you have anything else you’d like to discuss?
[21:11] <+MikeMyler> **thinks deep**
[21:11] <+MikeMyler> oh shit
[21:11] <~Dan> I’m not trying to rush you off, mind you. 🙂
[21:11] <+MikeMyler> No worries
[21:12] <~Dan> (Oh, and please mind the language, MikeMyler. Family-friendly room and all that. 😉 )
[21:12] <+MikeMyler> preface: I do not sell books nor do I make any money off my website
[21:12] <+MikeMyler> (right, right, sorry :p )
[21:12] <+MikeMyler> (Link: https://mikemyler.com/category/mortal-kombat-dd-5e/)https://mikemyler.com/category/mortal-kombat-dd-5e/
[21:12] <~Dan> (No worries. 🙂 )
[21:13] <+MikeMyler> To display how useful the Mists of Akuma book is and also so I have the cast of the MORTAL KOMBAT video games ready to throw at my tables, I’m running a blog series throughout the Kickstarter with a new kombatant each day
[21:13] <~Dan> Cool!
[21:13] <+MikeMyler> Each one is built as a RAW character (rules-as-written) using the core D&D 5e rules and Mists of Akuma
[21:14] <+MikeMyler> I think today was Sub-Zero (definitely not with a hidden character)
[21:14] <+MikeMyler> oh and the Midgardia people!
[21:14] <+MikeMyler> Where is my freakin brain today?
[21:14] <+MikeMyler> There’s a great RPG group doing Mists of Akuma actual play videos
[21:14] <+MikeMyler> (Link: https://ksr-ugc.imgix.net/assets/022/408/097/80c3cfd21b920a3c9cce057b684fc765_original.jpg?w=680&fit=max&v=1535740061&auto=format&q=92&s=ca51842e41b2b12e817089804a4b37e3)https://ksr-ugc.imgix.net/assets/022/408/097/80c3cfd21b920a3c9cce057b684fc765_original.jpg?w=680&fit=max&v=1535740061&auto=format&q=92&s=ca51842e41b2b12e817089804a4b37e3
[21:15] <~Dan> (Howdy, Silverlion!
[21:15] <~Dan> )
[21:15] <~Dan> Nice, re: actual play!
[21:15] <+MikeMyler> Next game is Friday 9/14 on their Twitch ((Link: https://www.twitch.tv/midgardia)https://www.twitch.tv/midgardia) but you can catch up on the last two sessions on Youtube ((Link: https://youtu.be/-9BkH8yAR_0)https://youtu.be/-9BkH8yAR_0 | (Link: https://www.youtube.com/watch?v=KndRk09nFPA)https://www.youtube.com/watch?v=KndRk09nFPA) or in podcast form ((Link: https://anchor.fm/midgardia/episodes/Mists-of-Akuma-1—Scourge-of-Robai-Shita-Temple-e22mvn)https://anchor.fm/midgardia/episodes/Mists-of-Akuma-1—Scourge-of-Robai-Shita-Temple-e22mvn)
[21:16] <+MikeMyler> Yeah it’s really dope
[21:16] <+MikeMyler> I’ve run Scourge of Robai-Shita Temple for at least a half-dozen groups and not a one of them (until these reprobates anyway) just cut down this ancient rope bridge
[21:16] <+MikeMyler> Players–watchagonnado ¯\_(ツ)_/¯
[21:17] <~Dan> Indeed. 🙂
[21:18] <+MikeMyler> The shirts from earlier this year may be available depending on how stretch goals go. I think *that* is it.
[21:18] <~Dan> Awesome.
[21:18] <~Dan> I’ll just remind folks that gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ ! 🙂
[21:19] <~Dan> Thanks very much for joining us, MikeMyler!
[21:19] <+MikeMyler> Thank *you* for having me 😀
[21:19] <~Dan> Give me just a moment here, and I’ll get you a link to the chat log. 🙂