[19:45] <+bebarce> Hi my name is Bebarce El-Tayib, I’m the developer of a game called Power Outage.
[19:46] <+bebarce> Power Outage is a super hero themed tabletop roleplaying game designed for kids and adults.
[19:46] <+eezo> el-tayib \o salaam
[19:47] <+bebarce> Salam Eezo, Eid Mubarak
[19:47] <+eezo> eid mubarak 🙂
[19:47] * +eezo shushes now 🙂
[19:49] <~Dan> (Just a reminder to give us a (done) when you’re ready for questions. 🙂 )
[19:49] <+bebarce> Power Outage has a couple unique features including open character creation, a CAPE path system, villains with meta weaknesses and guidance for differentiation and accessibility
[19:50] <+bebarce> ah, okay sorry
[19:50] <+bebarce> done
[19:50] <~Dan> Thanks, bebarce! The floor is open to questions!
[19:50] <~Dan> Does the game have its own setting?
[19:51] <+bebarce> Yes. Power Outage is set in an alternate earth where a continent sized island mysteriously appeared, eventually named Outage. Most of the game play occurs in it’s 5 major regions.
[19:51] <+bebarce> The regions are designed to allow kids to play different styles and settings of adventures.
[19:51] <+bebarce> done
[19:52] <~Dan> Where is the island located?
[19:52] <+bebarce> South of the bearing straight in the middle of the Pacific.
[19:53] <~Dan> When does it first appear?
[19:53] <+bebarce> It was initially colonized by Japanese and Russian interests
[19:54] <+bebarce> It appeared mysteriously in the early 19th century, discovered by Japanese sailors.
[19:55] <+bebarce> The area of the island now known as Shorai City has a large subterranean civilization that was lost to time
[19:55] <+bebarce> When Russian interests appeared, they discovered an area (currently occupied by the city Atomnyy Zavod) that had unique elements of interest.
[19:56] <+bebarce> Eventually after several confrontations and a war or two, the Island was sold along with the Alaskan territory to the Americans, even though the Russian government didn’t exactly control the island.
[19:56] <+bebarce> done.
[19:57] <~Dan> What are the five regions like?
[19:58] <+bebarce> The Atomnyy Zavod is a gothic always night soviet era themed factory city that has Atomic Punk elements. It’s great for Gritty Noir adventures.
[19:59] <+bebarce> Shorai City is a futuristic neo-tokyo metroplis. Flying cars, robots, the occasional giant monster. It’s great for golden era comics style big beatum up scenarios
[20:00] <+bebarce> The Sink is a penisula on the south eastern coast that is continually sinking into the ocean on one end, and regrowing from the ground on the other. Oddly enough ancient structures appear in the seemingly newly created land. It has swampland environments and a floating slum filled with pirates known as The Scum
[20:00] <+bebarce> It’s great for pirate adventures, underwater adventures, and exploration
[20:02] <+bebarce> The Overgrowth is an aggressive sentient forrest that rapidly grows and is trying to take over the island. It does seem to have created spots of safety for odd civilizations. The Overgrowth is filled with the fantastical including
[20:03] <~Dan> (Cut off at “including”)
[20:03] <+bebarce> Dinosaurs, dragons, musical troll cities, a city of outsider Powers (super powered creatures) and a school of Sandwich wizards. Great location for fantasy settings, and political dealings
[20:03] <+bebarce> sorry trying to type fast
[20:03] <~Dan> No problem! You just bumped into the character limit.
[20:04] <+bebarce> Finally Seward’s Refuge is central to the island. This is a large city sized military and scientific base. that has built a wall to contain the Overgrowth. It also has a space elevator among other things
[20:05] <+bebarce> It’s great for political intrigue, science gone wrong, and as a way station to all other regions
[20:05] <+bebarce> Done.
[20:05] <~Dan> Very cool!
[20:05] <+bebarce> Thanks!
[20:06] <~Dan> I have to ask… What are Sandwich wizards?
[20:06] <+bebarce> Masters of the Magical Culinary Arts, that draw their power from an edible dimension. Also originating spot of the hero SandWitch
[20:07] <+bebarce> done
[20:07] <~Dan> Heh. That’s nicely whimsical. 🙂
[20:07] <+eezo> IT IS THAT DIMENSION FROM WHENCE THE BEST SANDWICHES ARE SUMMONED INTO EXISTENCE!
[20:08] <~Dan> What is the power level of the game, generally speaking?
[20:08] <+eezo> (sorry for interrupting a Q&A, I couldn’t help myself)
[20:08] <~Dan> (Heh. No worries, eezo. 🙂 )
[20:08] <+bebarce> Power Level? to what regard?
[20:09] <~Dan> Well, how powerful are the PCs compared to, say, well-known Marvel superheroes?
[20:09] <+bebarce> ah!
[20:10] <+bebarce> Hmm, I’ll say as powerful as most earth based Mutants, but nowhere near omega level
[20:10] * ~Dan nods
[20:11] <~Dan> Are there omega-level threats out there in the setting?
[20:11] <+bebarce> To give you a couple ideas of some powered pregenerated characters, who have powers generated from the power tables in the game you have
[20:11] <+bebarce> Pocket Protector – who has the ability to shrink to pocket size and back, and also has a dimensional pocket that stores noncombative items
[20:12] <~Dan> Heh. 🙂
[20:12] <~Dan> (Howdy, JRoss!)
[20:12] <+JRoss> Hi.
[20:12] <+bebarce> Not yet in the written adventures, but the overgrowth is considered a large threat
[20:12] * ~Dan nods
[20:13] <+bebarce> and The Atomnyy Zavods darkness has yet to be explained
[20:13] <~Dan> Yeah, I meant to ask about that. 🙂
[20:13] <+bebarce> and no one knows just yet what mysteries are still trapped within the island
[20:14] <+bebarce> An attempt to solve the mystery of Atomnyy Zavods darkness is what compelled the final push toward collaboration between the Russian, Japanese, and American interests in jointly forming space exploration and the development of the space elevator
[20:14] <+bebarce> done
[20:14] <~Dan> Is it literally night there all the time, or is it just dark?
[20:15] <+bebarce> night all the time. lit by the eerie green glow of personal atomic batteries.
[20:15] <~Dan> Nice. 🙂
[20:15] <+bebarce> hi jross
[20:16] <+bebarce> oh also as far as threats go. I guess it’s important to state that there is no death in Power Outage
[20:16] <+bebarce> done
[20:17] <~Dan> Really? Do people just get knocked out temporarily?
[20:19] <+bebarce> they can be yes. Heroes don’t have Health Points, they have Yield Points. When they reach zero, they back out of the fight. They can be returned to the fray by being encouraged by their team mates or encouraging (healing) themselves.
[20:20] <~Dan> Interesting. And certainly kid-friendly.
[20:21] <+bebarce> that’s the goal! done
[20:21] <~Dan> Do you avoid dealing with things like guns in the setting?
[20:22] <+bebarce> from my own adventures, there will probably be a lot of weirdly effecting guns, but not like regular guns
[20:23] <~Dan> Ah, so ray guns and the like?
[20:23] <+bebarce> Break Fast for instance shoots a syrupy net, an another ray gun that turns breakfasts into monsters, and in reverse turns heroes into fluffy pancakes
[20:23] * ~Dan chuckles
[20:24] <~Dan> Let’s turn to the system for a bit… Do you happen to have a character sheet posted somewhere?
[20:24] <+bebarce> i’m not against the occasional lightning bolt being hurled
[20:24] <+bebarce> done
[20:29] <~Dan> Or a sample character, maybe?
[20:30] <+bebarce> oh sorry missed that
[20:30] <+bebarce> yes, let me pull them up, although my character sheets are being redesigned
[20:32] <+bebarce> (Link: https://drive.google.com/file/d/10b4HLnDS0gYYSB7S3syUXGlhG0APzI_7/view?usp=sharing)https://drive.google.com/file/d/10b4HLnDS0gYYSB7S3syUXGlhG0APzI_7/view?usp=sharing These are the pregenerated characters
[20:33] <+bebarce> and here is a fillable character sheets (Link: https://drive.google.com/file/d/10SlegS7W25d1K3n3rf294aiq_5MJGBZl/view?usp=sharing)https://drive.google.com/file/d/10SlegS7W25d1K3n3rf294aiq_5MJGBZl/view?usp=sharing
[20:33] <+bebarce> these are all due for a new design treatment
[20:33] * ~Dan nods
[20:34] <~Dan> I love the little girl with the cape. 🙂
[20:35] <+bebarce> thanks, but alas that isn’t mine. It’s adobe stock footage. I’m trying to move away from stock images. But yes, I do love it
[20:35] <~Dan> Are the PCs kids by default?
[20:36] <+bebarce> No, there are no defaults. Oddly enough most adults that play the game make kid super heroes, and most kids that play make teens or adult super heroes
[20:36] <+bebarce> but you can create just about any type of character you want. want to be a robot, a ghost, an alien, whatever. there are no races or classes
[20:37] * ~Dan nods
[20:37] <~Dan> Cool.
[20:37] <~Dan> Can you talk me through the elements that make up a character?
[20:38] <+bebarce> Sure.
[20:39] <+bebarce> Heroes have 4 attributes.
[20:39] <+bebarce> IMPACT – Describes standard attacks, punch kick, etc.. and any kind of physical human thing. Its basically your more human characteristics
[20:40] <+bebarce> IMPACT also affects your social impact. how you are perceived by people whether you need to be intimidating or appear as a leader
[20:40] <+bebarce> POWER – Describes your ability to use your powers
[20:41] <+bebarce> POWER also describes your super senses, (spider sense) or ability to perceive things. It also describes your heroic knowledge gained through training.
[20:41] <+bebarce> which basically give the GM the ability to provide assistance through clues
[20:42] <+bebarce> OHMER is your Armor. It is your ability to resist or defend from an attack whether it be IMPACT or POWER
[20:42] <~Dan> Where does the term come from?
[20:42] <+bebarce> play on words
[20:43] <+bebarce> ohm is a unit of resistance to energy (power)
[20:43] <~Dan> Ah. 🙂
[20:43] <~Dan> Clever. 🙂
[20:43] <+bebarce> heh, i try
[20:43] <+bebarce> and YIELD POINTS describes the pool of points before you yield (functions for all intents and purposes like health points)
[20:44] <+bebarce> Powers are described as effects that appear in tables, split into Combat, Utility and Support
[20:44] <+bebarce> the kid when creating the hero picks the effect, and supplies the cause
[20:45] <+bebarce> so if the effect reads 1d4 damage from 15 spaces away, the kid decides what creates that effect whether it be from a fireball, iceball, lightning, psychic shock, atomic wedgie, whether you can think of
[20:46] <+bebarce> so that basically allows you to create whatever character you want in a more hollistic manner
[20:46] <+bebarce> characters start off with 2 points in IMPACT, POWER, OHMER and 1d6+10 Yield Points
[20:46] <+bebarce> at level 1 they apply 3 points to IMP, POW, or OHM in any fashion they want.
[20:47] <+bebarce> as they level up they get more attribute points to add among other changes
[20:48] <+bebarce> also at level 1 they get 2 powers, gaining 2 additional powers at odd levels until level 5 where they max out at 6 powers, at which point they are required to replace existing powers if they want
[20:48] <+bebarce> done.
[20:49] <~Dan> So I take it powers are selected from a list and defined in terms of special effects to suit the character?
[20:49] <+bebarce> yep
[20:50] <+bebarce> the powers also serve more as guidance. in fact the whole book emphasis is the idea that it isn’t about rules, its about guidance
[20:50] <+bebarce> so if you want to create your own powers you can
[20:50] <~Dan> That’s a nice feature.
[20:51] <+bebarce> yeah and because there are no set classes, kids determine what “type of character” they are by how they naturally fill their power slots
[20:51] <~Dan> If IMPACT covers all human ability levels, how do you handle super-attributes?
[20:51] <+bebarce> some end up being ery supportive like healers, others more utility based like wizards, other pure combat
[20:51] <+bebarce> those are typically powers
[20:52] <+bebarce> some powers amplify impact
[20:52] <+bebarce> which is what i use to describe things like super strength
[20:52] <~Dan> Ah, I see.
[20:52] <+bebarce> you can use 6 powers before you have to recharge them, using an action referred to as either energize or super energize
[20:53] <~Dan> Speaking of which, how strong can a starting character be, roughly speaking?
[20:53] <+bebarce> well there’s no real “definition” of it
[20:54] <+bebarce> the way it works is dueling dice mechanics
[20:54] <+bebarce> when using your impact or power to achieve something you’re doing one of 2 things
[20:54] <+bebarce> you’re rolling a d20 + IMP or d20 + POW vs a set number
[20:55] <+bebarce> or you’re using the dueling dice mechanic of d20 + IMP vs d20 + OHM
[20:55] <+bebarce> so i guess if I wanted to life a car
[20:55] <+bebarce> maybe i’d say that’s crazy strong, and you’d need to somehow roll a 30
[20:56] <~Dan> So in that case it would be d20 + IMP + POW?
[20:57] <+bebarce> at level 1 if I added all 3 attribute points to impact for a total of 5, and used a power that adds 3 impact (i think it’s 3) to that
[20:57] <+bebarce> it’d be d20 + 8 which would still not be enough
[20:57] <+bebarce> but one thing about the way this stuff works is that you can do joint attacks
[20:58] <+bebarce> so if a friend assisted you. you get +2 which means you’d have to roll a 20
[20:58] <+bebarce> that’s at level 1 though of course, so your likelyhood is super low
[20:58] <+bebarce> and that was an arbitrary number i assigned to picking up a car.
[20:59] <+bebarce> of course there is also this other thing called “Excellent Adventures and Bogus Journeys” which basically says if you roll a 20 or a 1 something excellent or bogus will happen respectively
[21:00] <+bebarce> so who knows if you roll a nat 20 maybe you can pull on some unknown energy source that allows you to lift it.
[21:00] <+bebarce> but I honestly don’t limit it
[21:00] * ~Dan nods
[21:00] <+bebarce> again the gm decides the “counter rolls”
[21:00] <+bebarce> so a kid technically only has an upper limit to what the gm allows honestly
[21:02] <~Dan> So if you wanted to allow car-throwers, you’d just arbitrarily use lower target numbers?
[21:02] <+bebarce> exactly
[21:02] <~Dan> Gotcha.
[21:02] <+bebarce> and that’s kind of how comic book super heroes work
[21:03] <+bebarce> some days cyclops is blasting a hole through armored safes
[21:03] <+bebarce> other days he’s mildly irritating logan
[21:04] <~Dan> True enough.
[21:05] <~Dan> Oh, how do you handle equipment?
[21:05] <+bebarce> It’s situational. Equipment a kid has that impacts there powers or impact is considered a component explained through their attributes.
[21:06] <+bebarce> if you find something in an adventure it’s typically used within the adventure.
[21:06] <+bebarce> the only thing I’m developing that will have sustaining effects are badges
[21:06] <~Dan> Oh? What are those?
[21:06] <+bebarce> they may eventually be literal physical badges kids can earn for completing adventures, and collect like scout badges
[21:06] <+bebarce> but have an effect in game
[21:07] <+bebarce> for now they are printable though
[21:07] <~Dan> What sort of effects do you have in mind?
[21:10] <+bebarce> simple stuff. like at the end of the Mrs. Robotto Adventure, if you decide to go after Mrs. Robotto, you earn the Force for justice badge, which gives you a +1 to impact rolls when trying to act tough to villains
[21:11] <+bebarce> but if you instead go and stop Mrs. Robottos swarmbots from destroying the bank you get the Good Samaritan badge, which gives you a +1 to impact rolls when trying to encourage citizens
[21:11] <+bebarce> (both in Shorai City, sorry)
[21:11] <~Dan> No problem.
[21:12] <~Dan> Speaking of IMPACT rolls, are you able to distinguish between a character who is smart but not strong, for example?
[21:13] <+bebarce> mostly through roleplay, more than mechanics
[21:13] * ~Dan nods
[21:15] <~Dan> Does the game include a bestiary of some sort, and if so, how extensive?
[21:15] <+bebarce> the book includes a villains compendium
[21:16] <+bebarce> it has 10 major villains – 2 for each region. and each major villain has 2 forms
[21:16] <+bebarce> and then each villain also has 10 henchmen listed.
[21:16] <+bebarce> so 120 villains in total
[21:16] <+bebarce> each with descriptions, attributes, powers, and weaknesses
[21:16] <~Dan> That’s a pretty impressive roster.
[21:16] <+bebarce> the weaknesses are meta weaknesses, which means they are tied to actions the kids do outside of the game
[21:17] <~Dan> Example?
[21:17] <+bebarce> so save your allowance between sessions. +1 vs impact attacks from Swarmbots, etc…
[21:17] <+bebarce> that way actions outside of the game can impact strengths within the game
[21:18] <+bebarce> that allows the game to not only function as a game but as an educational or counseling tool
[21:18] <+bebarce> if you’re using it in a gamified classroom for instance, just swap out the weakness for classroom activities, like helping a fellow student, or cleaning up after yourself during snack time, etc…
[21:19] <~Dan> That’s pretty clever.
[21:19] <~Dan> You should touch base with this guy: (Link: http://rpgtrailer.com/)http://rpgtrailer.com/
[21:20] <+bebarce> that is wonderful. I need to look into that more
[21:20] <+bebarce> a big part of the game is guidance for accessibility
[21:20] <~Dan> Indeed. The guy who runs that is great, and shows up here from time to time.
[21:21] <+bebarce> a section i’m happy to share with here (Link: https://drive.google.com/open?id=1-KZOORbRj-ruNYTX81BfAHgujZ4FSt6r)https://drive.google.com/open?id=1-KZOORbRj-ruNYTX81BfAHgujZ4FSt6r
[21:21] <+bebarce> I’ve also created a site called (Link: http://www.accessible-rpg.com)www.accessible-rpg.com
[21:21] <+bebarce> with the intent of providing accessibility guidance to gms, store owners, and convention folk to make gaming tables more accessible
[21:21] <~Dan> How cool!
[21:22] <~Dan> Do you know a guy who goes by Jarin Dnd?
[21:22] <+bebarce> its just a framework for now, but it’s a wiki so I’m hoping to get a lot of input from members of the disabled community
[21:22] <+bebarce> we follow each other, but haven’t communicated much often
[21:23] <~Dan> Ah. He’s all about RPGs and accessibility.
[21:23] <+bebarce> I have been getting to know people like jess from dotsrpg, and now that the KS is over, I’m going to start going back into work on the accessibility site and reaching out to other people doing the same thing like meeples like us, and rpg research
[21:23] <+bebarce> nice!
[21:24] <+bebarce> i’ve talked a lot to mysty vander who is a big advocate, and currently setting up UnCon
[21:24] <~Dan> He did a Q&A in here recently.
[21:24] <~Dan> Cool.
[21:24] <+bebarce> cool. I’d be more than happy to connect
[21:25] <~Dan> This is him on FB, if you haven’t already friended him: (Link: https://www.facebook.com/JarinDnd)https://www.facebook.com/JarinDnd
[21:25] <+bebarce> yeah, I would say that with everything that rpgs bring us in a sense of joy, fullfillment, and release from the pressures of the world around us, it becomes a moral imperative to ensure that everyone has equal access to that same experience
[21:25] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:25] <~Dan> Well said.
[21:25] <+bebarce> so making inclusive accessible gaming tables is an absolute must
[21:26] <+bebarce> I think we covered a lot but of course I’m always happy to talk endlessly about things. and I’m always available via one social media site or another. I think it’s important to play games with your kids.
[21:27] <+bebarce> thats why this started. I wanted to play games with my kids. and I wanted to create a system that made it easy for people to pick up and play with their kids.
[21:27] <~Dan> Indeed.
[21:27] <~Dan> By the way, please know that you’re always welcome to hang out with us here. We’re always open. 🙂
[21:27] <+bebarce> if you’ve ever sat at a tea party pretending to be the earl of winchester, or on a pirate ship with a pirate princess, you’ve already played power outage
[21:28] <+bebarce> this just give form to that play
[21:28] <+bebarce> thanks!
[21:28] <~Dan> As a reminder to my readers, gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , should anyone be so inclined. 🙂
[21:29] <~Dan> Now, if you’ll give me just a minute here, I’ll get the log posted and link you. 🙂