[19:33] <+TLGJasonVey> I’m Jason Vey, staff writer for Troll Lord Games, author of Amazing Adventures, and system designer/co-author on the Fifth Edition Roleplaying Player’s Guide to Aihrde, now kickstarting.
[19:34] <+TLGJasonVey> (done)
[19:35] <+TrollLordSteveChenault> I’m Stephen Chenault, CEO of Chenault & Gray Publishing (Troll Lord Games), creator of the world of Aihrde and author to the Codex of Aihrde with heavy involvement on Castles & Crusades. (done)
[19:36] <~Dan> Thanks, guys! The floor is open to questions!
[19:36] <+TLGJasonVey> And also co-author on the Player’s Guide. 😉
[19:36] <~Dan> Let’s start with the basics. What is Aihrde?
[19:37] <+TLGJasonVey> Steve, that’s one for you.
[19:38] <+TrollLordSteveChenault> Aihde is a fantasy campaign setting I created. It was first published in 2000 with the small supplement After Winter’s Dark Campaign Setting. In 2001 the full treatment (a 250 page hardback), the Codex of Erde was published and again in 2105 the final Codex of Aihrde was pbulsihed.
[19:39] <+TrollLordSteveChenault> The world itself is tremendously detailed in mythology, the history, peoples, lands etc, but specifically designed to allow anyone who dives into it to make it there own.
[19:39] <+TrollLordSteveChenault> (done)
[19:39] <+TLGJasonVey> It started with your old AD&D game many moons ago, didn’t it?
[19:41] <+TrollLordSteveChenault> Yes it did. I began playing D&D in 76/77 (when I was skate boarding haha). But we started into the Greyhawk world about 80ish. When I began to run regular games I almost immediately began to tailor Greyhawk. It was one of the things I loved about that setting, I could make it my own.
[19:41] <+TrollLordSteveChenault> In the late 80s I shifted into my own world, Erde (Aihrde) and it just grew from there.
[19:41] <+TrollLordSteveChenault> (done)
[19:41] <+TLGJasonVey> But to chime in and add to it, that’s one thing that I’ve always dug about it, going back to when I was a fan of TLG, before I ever wrote for them. Aihrde is a system that’s not bogged down by iconic superheroes and supervillains that are doing all the cool stuff in the background. It’s richly detailed with like 10,000 years of history, but it’s wide open.
[19:42] <+TLGJasonVey> Your characters ARE the iconic heroes in this one.
[19:42] <~Dan> Would you say that’s what makes it stand out from other fantasy settings?
[19:42] <+TLGJasonVey> I told Steve the other day that to me, Aihrde feels like Game of Thrones and Greyhawk had a love child.
[19:43] <+TrollLordSteveChenault> Yeah, that was very intentional on my part. When I started putting it into a publishable format I knew it had to be one that any player could pick up and play. There is no driving story line that you are entering. It is just a world. Like our own. And you make the story yourselves. (done)
[19:43] <+TLGJasonVey> It is to me. There was an interesting discussion recently on social media that it’s hard to create published settings that focus on the PCs because we don’t know the PCs. I find that’s not the case, when you present the setting itself.
[19:43] <~Dan> (Howdy, GKG_Alan!)
[19:43] <+GKG_Alan> (hey)
[19:44] <~Dan> (Welcome to #randomworlds, Guest68! You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[19:44] <+TrollLordSteveChenault> Dan, Yes, I think that is one of the major things that stands us apart. It is very hard to explain that to people though. Jason has been doing a masterful job of late. But to get that across and the richness of the setting is hard to put into words.
[19:44] <+TLGJasonVey> By focusing on the cultures, the history, the world, and the overarching mythology, you don’t NEED to take the limelight away from the PCs. It’s a setting they can really tailor to themselves, yet it still runs right out of the book.
[19:44] <+TLGJasonVey> (done)
[19:45] <+TrollLordSteveChenault> Jason is right. That was the object. Give the reader everything they need to know to play without taking away their own creative imput. (done)
[19:45] <+TrollLordSteveChenault> Input (done)
[19:46] <~Dan> You say it’s like a mix of Greyhawk and Game of Thrones… What does that mean in terms of, say, the grittiness of the setting?
[19:46] <+TLGJasonVey> To me it’s a setting that’s both epic and gritty at the same time. Which is kind of what makes it play so well in the 5e rules set.
[19:47] <~Dan> Really? I never thought of 5e as being particularly “gritty”.
[19:48] <+TrollLordSteveChenault> That’s one of the nice things in the Aihrde. You can make it as gritty as you want. The mythology is really high fantasy, when you read of the struggles between, say Ornduhl and Narrheit, or the Catalyst Wars or any number of events. But when you get past that, and you are actually playing in the world, you can take up either approach and set the tone you
[19:48] <+TLGJasonVey> What evokes GoT in Aihrde to me is in GoT there’s the whole “Winter is Coming” thing. Steve did that with Aihrde DECADES ago. It’s a world that has recently come out of the Winter Dark, which was a winter that lasted for millennia
[19:48] <+TrollLordSteveChenault> enjoy (done).
[19:48] <+TLGJasonVey> Dan, 5e can be very gritty. It can also be very high fantasy/heroic. It’s all in how you play it.
[19:48] <+TrollLordSteveChenault> My own campaigns tend to be a little gritty, hard bitten, lots of mangled armor and flesh. But there are elements of high magic in there as well. (done)
[19:49] <+TLGJasonVey> Another thing that makes Aihrde interesting to me is that the dwarves, trolls, men and giants were the first races. The elves and fey came later. That’s opposite of what you usually see.
[19:49] <+TLGJasonVey> It’s a small detail, but an interesting one for flavor.
[19:49] <+TLGJasonVey> (done)
[19:50] <~Dan> Where did the elves and fey come from?
[19:50] <+TLGJasonVey> I’ll let Steve field that one.
[19:51] <+TrollLordSteveChenault> There are essentially 3 (4) groups of people. The Faulerde are the first. They were made by the All Father: dwarves, humans, giants, gnomes and the goblins. The second group are the Truvl, the Splintered. They were created when the All Father’s mind was shattered and is thoughts came to life, not of his accord.
[19:53] <+TrollLordSteveChenault> They are the elves, Halflings, orcs and others. The third group are the Unklaregern, those created by Unklar. So the Faulerde know themselves to be the true people of the All Father (Erde is the dwarven word for All Father, Faul is “people”).
[19:53] <+TrollLordSteveChenault> The fourth group are the Trolls. Trolls come from Sentient trees who are evil and took the form of Ineg, the first Troll (tree) who himself took the form of the All Father…as best as he could imagine it.
[19:54] <+TrollLordSteveChenault> Humans are divided into 13 tribes, elves into 5 peoples.
[19:54] <+TrollLordSteveChenault> But the dwarves are those the All Father loved the most. (done)
[19:54] <~Dan> Cool. I’m a big fan of dwarves. 🙂
[19:55] <+TLGJasonVey> So is Steve :p
[19:55] * ~Dan chuckles
[19:55] <+TrollLordSteveChenault> yes indeedd! 🙂 I’ve always felt they were mistreated in most of the sources.
[19:56] <~Dan> I guess you’re the antithesis of Greg Stafford in that respect. He apparently created dwarves that he hates. 🙂
[19:56] <+TrollLordSteveChenault> LOL that is one way to go. 🙂
[19:57] <+TLGJasonVey> But yeah, all of that played in together, as did the Castles & Crusades version of the Player’s Guide to Aihrde, in me coming to Steve and saying, “Let’s do a 5e version of this.”
[19:57] <+TrollLordSteveChenault> In Aihrde I don’t single any one group out to be weird of have particular oddity traits. Each group is made of individuals, and those may have odd traits, but not the whole group. (done)
[19:58] <+TLGJasonVey> We’d already done a number of adventure module conversions, and we released Mystical Companions, which was our first effort at a 5e sourcebook. We thought Aihrde had a great deal to offer. And the Codex of Aihrde, the campaign setting book itself, is already system neutral.
[19:58] <+TLGJasonVey> So adapting the rules options seemed a natural next step. We felt like there’s so much there that it could really enhance any 5e game, no matter what your setting of choice is.
[19:59] <+TLGJasonVey> (done)
[19:59] <~Dan> So were there any particular challenges in moving Aihrde from C&C to 5e, then?
[19:59] <+TLGJasonVey> Well I had to take a very different approach.
[19:59] <+TLGJasonVey> C&C is very much a “core class” based system. Most of the classes in the PGA were old-school-style racial classes.
[20:00] <+TLGJasonVey> So you had a High Elf character class.
[20:00] <+TLGJasonVey> For 5e I needed to step back and re-imagine all of those as subraces and class paths, archetypes, oaths, etc.
[20:00] <+TLGJasonVey> And to keep a balance, a something for everyone, I had to have options for every character class. So for that I delved into our guilds and orders.
[20:01] <+TLGJasonVey> But everything in the 5e PGA fits solidly within the Fifth Edition paradigm.
[20:01] <+TLGJasonVey> So the real challenge was the different approach to how things worked. But I think that in spirit it’s very faithful, and fans of one will recognize the other.
[20:01] <+TLGJasonVey> (done)
[20:02] <~Dan> Did any of the changes impact the setting?
[20:02] <+TrollLordSteveChenault> Jason did a masterful job I think of moving my very rules light approach to game design to 5e, which though light itself, is a bit more involved than C&C.
[20:03] <+TLGJasonVey> Not at all. That’s the beauty of Aihrde.
[20:03] <+TLGJasonVey> You could use it with just about any system you wanted.
[20:03] <+TLGJasonVey> (done)
[20:04] <+TrollLordSteveChenault> The setting wasn’t impacted, it just gives you a different way of playing, say the High Elf. But even at that, its not different other than mechanics. (done)
[20:04] * ~Dan nods
[20:05] <~Dan> Can you give us a high-level overview of what you get in the 5e guide?
[20:06] <+TrollLordSteveChenault> Jason, that sounds like Jason question!
[20:06] <+TLGJasonVey> One thing I think that is a bit different than the C&C version, is that, for example, you can play one of those racial classes without being of the race. For example, the Elven Blade Mages. In C&C they’re only Elves. It’s an Elven Character Class. If you and your players want, in 5e, you can contrive a back story wherein a PC was, for example, raised among
[20:07] <~Dan> (Welcome to #randomworlds, oneupmuffin!)
[20:07] <+TLGJasonVey> the High Elves and somehow learned their fighting style. That opens the door for you to choose that Fighter archetype even if you’re not an elf.
[20:07] <+TLGJasonVey> Okay, overview. Sorry. Give me a sec.
[20:07] <+TLGJasonVey> Let me review the MS so I get everything
[20:07] <~Dan> No worries, TLGJasonVey.
[20:08] <+oneupmuffin> Hi!
[20:08] <+TrollLordSteveChenault> Hello oneupmuffin!
[20:08] <~Dan> oneupmuffin: Here for the Q&A, or just a general visit? 🙂
[20:08] <+oneupmuffin> general visit
[20:09] <+oneupmuffin> saw it mentioned in an old rpgnet thread
[20:09] <~Dan> Cool! I’ll PM you with what’s going on at the moment. 🙂
[20:09] <+oneupmuffin> thanks
[20:10] <+TLGJasonVey> We have a dwarven subrace, five elven subraces, a gnomish subrace (with another one set as a stretch goal), a new approach to dragonborn, a goblin core race with two subraces, a barbaric halfling subrace, and a couple more subraces set for stretch goals if we hit htem.
[20:10] <+TLGJasonVey> For classes, there are new class paths, archetypes, oaths, colleges, circles, domains, arcane traditions, pacts, etc., for every single character class
[20:11] <+TLGJasonVey> One of the most interesting is the Rune Mark, which is a Warlock Pact that (at the GM’s option) can change the entire Warlock approach to magic, replacing their spellcasting with special runic magic.
[20:11] <+TLGJasonVey> For those who don’t like the new magic, we’ve also included the Rune Mark as a standard Warlock pact.
[20:12] <+TLGJasonVey> There are also variant rules. I have a system in there for Inspiration Points, so that instead of having or not having Inspiration, you can generate points you can spend to get advantage, to avoid attacks, to get plot breaks, even to spend hit dice on the fly for healing.
[20:12] <+TLGJasonVey> There are literacy rules, rules for adding your proficiency bonus to things based on your character class as well as skills, things like that. All the rules are optional and modular so you can plug in and out as you like
[20:13] <~Dan> You clearly trusted TLGJasonVey with your baby, TrollLordSteveChenault. 🙂
[20:13] <+TLGJasonVey> There’s a couple dozen new spells. There’s the aforementioned rune magic. There’s an overview of the world of Aihrde–a sort of quick start guide. There’s brief writeups of the gods, and we bring back granted abilities for clerics.
[20:14] <+TLGJasonVey> Then there are appendices with things like economy in Aihrde, black powder firearms rules, and how to import 5e elements into a C&C game if you’re so inclined.
[20:14] <+TLGJasonVey> That’s the broad strokes overview (done)
[20:15] <~Dan> Are firearms a standard part of Aihrde, or an option?
[20:16] <+TrollLordSteveChenault> LOL Indeed, but what Jason has done with the conversions is a perfect example of how playable Aihrde is. The high elves have a long history, of sundered kindred, internal wars, a failure to fight the Dark Lord and so on. It plays out in the two sundered peoples. All the tales are there with one of the kindred being extraordinarily war like, the other less so.
[20:16] <+TLGJasonVey> Black powder exists in Aihrde, but it is by no means common.
[20:16] <+TLGJasonVey> Which is why we put it in an appendix.
[20:16] <+TLGJasonVey> (done)
[20:17] <+TrollLordSteveChenault> It really doesn’t matter the game system you use, you can take it and apply it to the two elven peoples. Jason did that with all the racial classes in the subraces/archtypes etc. (done)
[20:18] <+TrollLordSteveChenault> Firearms are VERY rare. I honestly don’t think they are ever mentioned in the world Codex itself. If they are it is one or two lines at best and I have forgotten it. (done)
[20:18] <~Dan> Will you be releasing a 5e bestiary for Aihrde?
[20:19] <+TLGJasonVey> Yes, we actually have someone hard at work converting our Monsters & Treasure of Aihrde book to the 5e rules now.
[20:19] <+TrollLordSteveChenault> Yes. that is well underway. Jason is heading up all the 5e conversions. He could best tell us where that is.
[20:19] <+TLGJasonVey> I think Tom is almost through the Dragons in M&T.
[20:19] <+TLGJasonVey> We’ve also got at least a dozen more adventure modules in the process of conversion.
[20:20] <+Catseye> hi
[20:20] <+TLGJasonVey> (done)
[20:20] <+TLGJasonVey> Hello, Catseye! Welcome to the Q&A!
[20:20] <~Dan> (Howdy, Catseye!)
[20:20] <+TrollLordSteveChenault> Hey Catseye!
[20:21] <~Dan> Wow… So clearly, this isn’t a one-off for you guys. Going forward, what will be the percentage of C&C products vs. 5e products from Troll Lord?
[20:21] <~Dan> (Welcome to #randomworlds, ChuckC!)
[20:21] <+TLGJasonVey> Well, C&C is our flagship game and always will be, and SIEGE is our house system and always will be.
[20:21] <+Catseye> I’m a fan of 5th edition D&D. So hearing what you guys have to say is definitely checkboxed
[20:22] <+TLGJasonVey> But we do intend to support 5e right alongside our C&C and AA lineup
[20:22] <+oneupmuffin> I was at a game store the other day during a sale and they had C&C there and red and pleasant land, wish i picked those up. But i didnt know about them till like a day after the sale lol
[20:23] <+TLGJasonVey> In fact, I’m also developing a full Fifth Edition corebook for the Amazing Adventures line, which we’re hoping to Kickstart in the coming months.
[20:23] <~Dan> Wow!
[20:23] <+TrollLordSteveChenault> I’m not sure what percentage, but all the adventures will eventually be converted. We’ve finished 14 or so, and have another 50-60 to go I think. Some of the other books will be harder. The Mythos series for instance. But it will be a great deal. Its like coming home in a way, we started ot with our own system, worked on d20, then back to our own system and
[20:23] <~Dan> Well, you’ll certainly need to come back for that, TLGJasonVey. 🙂
[20:23] <+TLGJasonVey> Catseye, we’ve done a pretty big overview of what we’re doing with the new PLayer’s Guide to Aihrde above, but if you have any questions, throw them out there!
[20:23] <+TrollLordSteveChenault> now we are able to support D&D again. All very cool. (done)
[20:23] <+ChuckC> Now that sounds interesting!
[20:24] <+TrollLordSteveChenault> Catseye: its a great game and we love supporting it.
[20:24] <~Dan> (ChuckC: Here for the Q&A, or general visit? 🙂 )
[20:24] <~Dan> (Welcome to #randomworlds, Lao!)
[20:25] <+Lao> Hi
[20:25] <+Catseye> the things I am mostly interested in? More monster books. It’s something D&D never can have enough of
[20:25] <+TLGJasonVey> ChuckC Yeah, to my knowledge we’ll be the first major publisher to put out a full modern rules set for the 5e system. But that’s down the road. First we need to take this Player’s Guide to Aihrde into the stratosphere!
[20:25] <+TLGJasonVey> We are, again, converting our Monsters & Treasure of Aihrde to 5e right now.
[20:25] <+TLGJasonVey> Our guy is most of the way through “D” at this point.
[20:25] <+ChuckC> I just want to say that I have noticed the increased activity towards putting Aihdre out to the public and I think that’s an excellent direction I love that world
[20:25] <+TrollLordSteveChenault> We are hoping to have it ready by the fall, but we’ll see.
[20:26] <+Catseye> the other thing that gets me? Setting books. I love them.
[20:26] <+TLGJasonVey> ChuckC, yeah, we’re working hard to build awareness.
[20:26] <+TLGJasonVey> Catseye, then our current Kickstarter is for you 100%
[20:26] <+TrollLordSteveChenault> ChuckC: Thanks! We have been ramping it up a bit. We’ve developed a website for it and have been really working to bring people’s eyes on to it.
[20:26] <~Dan> (Lao: Here for the Q&A, or general visit? 🙂 )
[20:26] <+ChuckC> Yea, love the website
[20:27] <+Catseye> is there a signature thing you setting has that sets it apart?
[20:27] <+TrollLordSteveChenault> Catseye: That’s one of my next projects. I will begin zooming in on certain areas in Aihrde, and fleshing them out in little booklets.
[20:27] <+TrollLordSteveChenault> Catseye: Off the cuff, without thinking, two things.
[20:28] <+TLGJasonVey> Well, just to reiterate, it’s that it’s a setting with 10,000 years of detailed history, but zero metaplot, zero iconic characters to take the limelight away from you. It’s a published setting that’s custom built to play as-is or to be tailored to whatever style of play you like
[20:28] <+TrollLordSteveChenault> one: on the game side, it is specifically designed for you to adopt it and make it your world for your style of game.
[20:28] <+Catseye> zERO METAPLOT GETS MEE
[20:28] <+TLGJasonVey> ZERO
[20:28] <+Catseye> sorry, new keyboard
[20:29] <+TLGJasonVey> There’s history and back story, but no metaplot. In fact, we’ve talked about doing adventure paths (and our A-series is just that) but the only effect it’ll have on the world is the effect YOU choose for it to have in YOUR game.
[20:29] <+ChuckC> Aihrde is Old School feel
[20:29] <+TLGJasonVey> Earlier I described it as Game of Thrones meets Greyhawk.
[20:29] <+Catseye> I’m a fan of the OSR
[20:29] <+TrollLordSteveChenault> two: the mythological and historical background of the setting is rich with detail, but it plays out as its own story. You can wander back into the world’s history for 12,000 and more years, picking out events. What was this abandoned dwarven realm in the Days before Days. All of that background creates a wonderful stage to game on.
[20:30] <+TrollLordSteveChenault> (done)
[20:30] <+Catseye> it sounds great to me!
[20:30] <+TLGJasonVey> As you can see, Steve and I are both very passionate about it.
[20:31] <+TrollLordSteveChenault> Well I think it has alot of that feel to it, its where my background lies. Its one reason I loved Greyhawk. No huge mega story to weave my group into. Here is the world. Here are the Kingdoms and Kings. Now. Go. That’s what Aihrde is.
[20:31] <+TLGJasonVey> I’m just excited because this is Steve’s baby that has been in existence for decades, and he’s trusting me to play in his sandbox.
[20:31] <~Dan> I’m curious about how much draw the setting has had in the past… To your knowledge, are there people who’ve been playing C&C specifically to play in Aihrde?
[20:31] <+TLGJasonVey> So it’s kind of an honor for me in that sense.
[20:31] <+ChuckC> I would love to see some eventual codexes with maybe containing just one shot Adventures
[20:31] <+Lao> I would like to take a moment and say thanks for the wonderful job you guys do at TLG.
[20:32] <+TLGJasonVey> Well we have a ton of adventure modules on the market for 5e already.
[20:32] <+TrollLordSteveChenault> I love you work on it Jason. You are doing it justice for sure!
[20:32] <+TLGJasonVey> Thanks, Lao! We do our best.
[20:32] <+TrollLordSteveChenault> Lao, thank you sir. Very kind of you. And Thank you for the support.
[20:32] <+TLGJasonVey> TrollLordSteveChenault, I’ll let you field Dan’s question above. You’d know that better than me.
[20:32] <+TrollLordSteveChenault> I mised it I think…there it is.
[20:34] <+Catseye> Greyhawk influenced has me. Because I have a lot of good memories of Greyhawk
[20:34] <+TrollLordSteveChenault> That’s a hard question to answer. Aihrde came out in 2001 as Erde. It was our best selling book for a long time, only outstripped by Gary Gygax’s World Builder. There was even a Living Erde for awhile. However, when d20 collapsed the setting took a back seat and we focused on Gygax material.
[20:35] * ~Dan nods
[20:35] <+TrollLordSteveChenault> We put a small folder set of the setting out and it did fair to well, but not nearly as good as the Codex of Erde. C&C came out in 2004/5 and we put all our energy into that and Siege Engine. It wasn’t until 2015 that the setting and its presentation was given an overhaul.
[20:35] <+TLGJasonVey> Catseye, I actually run a D&D 5 campaign set in Greyhawk, but as presented in the original first edition World of Greyhawk boxed set, pre-metaplot.
[20:35] <~Dan> wb, Oneupmuffin_!
[20:35] <+TrollLordSteveChenault> That is the Codex of AIhrde. So we have people who love it, and it sells very well, I’m not sure if we have people that have stuck with it all these years. (done)
[20:36] <~Dan> Has Airhde always been the default setting of C&C?
[20:36] <+TLGJasonVey> C&C as written doesn’t have a default setting.
[20:36] <+TLGJasonVey> But that being said, there is kind of an internal assumption of Aihrde when we talk about it.
[20:36] <+ChuckC> Speaking specifically C&C, lots of fun Adventures but from time to time I really need a good three to four hour short Adventure so far I’m not be able to find very many except for homemade ones. Is there some I need look for?
[20:37] <+TLGJasonVey> And our adventure modules are set in Aihrde, nominally.
[20:37] <+TrollLordSteveChenault> Jason is right, however, all the adventures I have written are Aihrde, and when people ask if we have a setting, we direct them Aihrde.
[20:37] <+Catseye> the only thing I feel missing from D&D 5th edition right now? Psionics. I want to see how they are done this time
[20:37] <+TLGJasonVey> I actually just finished the 5e psionics rules. They will be in Amazing Adventures when it comes out.
[20:37] <+TrollLordSteveChenault> Chuck….actually. we just started releasing some of those. The first 2 or 3 or out. The first one is called When Priests Die. Its on the site
[20:38] <+ChuckC> Ok thx, most excellent!
[20:38] <+TrollLordSteveChenault> If you sign up for our mailing list, you get one free each month, in your inbox…speaking of which I need to get the one for August out.
[20:38] <+Catseye> II will keep watch for Amazing Adventures then
[20:38] <+TrollLordSteveChenault> The second is called Pray the Thief
[20:38] <+TrollLordSteveChenault> the third one is due out in August (done)
[20:39] <+ChuckC> Sounds great! I will check them out. And yes, time for another newsletter!
[20:40] <~Dan> Going back to the races for a moment, what makes them special beyond their origins? Any other interesting twists there?
[20:41] <+TLGJasonVey> I don’t know about TWISTS, per se, but they’re interesting because of the way they’re deeply tied to the history of the world. They have rich backgrounds that make them more than just a generic fantasy archetype
[20:41] <+TLGJasonVey> Some of the subraces are very unique, though, that being said. Our Felon Noch Halfling race, for example, are wandering, savage barbarians
[20:42] <+TLGJasonVey> There’s also a full Goblin race which has an Eldritch Goblin subrace. They’re sort of like the Ogre Magi of goblins, but older, wiser, and more dangerous.
[20:42] <+TLGJasonVey> (done)
[20:42] <+ChuckC> Wait, Steve is when Priests Die, the adv with dysons maps in it?
[20:42] <+TLGJasonVey> Give Steve a sec. I think he popped over to the Kickstarter to make a change. LOL.
[20:43] <+TLGJasonVey> We just had a brainstorm from this chat.
[20:43] <+TrollLordSteveChenault> Chuck C: yes
[20:43] <+ChuckC> Yes I remember now, I remember reading that tweet, also the kickstarter has been great this time around it’s been awesome
[20:44] <+TrollLordSteveChenault> Yeah, its going very well. Its nice to see the setting getting traction with a whole new group of people
[20:44] <+TLGJasonVey> So Catseye
[20:45] <+Catseye> yes?
[20:45] <+TLGJasonVey> Thanks for that comment. We’re replacing one of our stretch goals with a Psionics Appendix in the Player’s Guide to Aihrde.
[20:45] <~Dan> wb, ChuckC
[20:45] <+Catseye> my pleasure
[20:45] <+TLGJasonVey> So if we hit that stretch goal, you’ll get your 5e psionics ;).
[20:46] <~Dan> Hey, now that’s customer service!
[20:46] <+ChuckC> This difficult via phone lol, but what I was going to say is I am extremely excited about the new book with it being in 5e I can bring Aihrde to all of my fantasy
[20:46] <+ChuckC> Games
[20:47] <+ChuckC> 5E psionics? Oh my jason!
[20:47] <+ChuckC> That could be fun lol
[20:48] <~Dan> ChuckC: Hmm… Perhaps you can offer some insights into an early question I had: Have you been playing C&C specifically to play in Aihrde up to this point?
[20:48] <+TLGJasonVey> The rules are done. They were written for Amazing Adventures 5e. But we just decided to put them in the Player’s Guide to Aihrde, assuming we hit the right stretch goal.
[20:48] <~Dan> TLGJasonVey: Just decided as in literally just now?
[20:49] <+ChuckC> I’m not sure how to want this to you but answering Dan question originally when I first started playing C&C I ran it in Greyhawk
[20:49] <+TLGJasonVey> Yes, literally just now, because Catseye said he felt psionics needed to be in 5e
[20:49] <+TLGJasonVey> So I PMed Steve and said, “That’s our new stretch goal.”
[20:49] <~Dan> That’s what I thought you meant. That’s awesome. 🙂
[20:49] <+ChuckC> Dan: and once Erde came along I disorder transitioned into that and then here
[20:49] <+TrollLordSteveChenault> Dan, I originally played AD&D in Aihrde, we went from AD&D to C&C, but the setting stayed the same. We’ve even converted what we call the BIG GAME to C&C from AD&D (well except Todd Gray, he refuses. so we have a bunch of C&C characters and one AD&D character at the table).
[20:50] <+TrollLordSteveChenault> But the setting hasn’t change at all, the system wasn’t relevant. (done)
[20:50] <+ChuckC> Haha thats hilarious
[20:51] <+TrollLordSteveChenault> As to the stretch goal, i wasn’t really happy with the adventure stretch goal. This project is about the players.
[20:51] <~Dan> Yeah, that does make sense.
[20:51] <+TrollLordSteveChenault> So the psionics is perfect!
[20:51] <+ChuckC> I will say something funny not taking away from our gathering here but I do have a antagonist that I bring in from time to time he was an evil Alchemist against my groups
[20:52] <~Dan> 🙂
[20:52] <+ChuckC> His name Dr. Von Pepper lol
[20:52] <+TrollLordSteveChenault> I have found over the years that open discussions like this one are extremely helpful. As it is very easy for us to get tunnel vision.
[20:52] * ~Dan chuckles
[20:52] <+ChuckC> Yeah I can understand that completely it’s good to have open house discussions
[20:52] <+TrollLordSteveChenault> LOLOLOL That is awesome! hahah And I’ll drink one to that…A Dr. Pepper that is.
[20:52] <+TLGJasonVey> HAHAHAHA Dr. Von Pepper. That’s glorious!
[20:53] <~Dan> TrollLordSteveChenault: Well, you and Jason are always welcome to hang out here with us and brainstorm whenever you like. Many game authors do. 😉
[20:53] <+TLGJasonVey> Next, you need to have him show up and be all emaciated and skin and bones. Have him introduce himself as DIET Dr. Von Pepper.
[20:53] <+ChuckC> Haha
[20:53] <~Dan> Heh. 🙂
[20:54] <+Catseye> I’m a graphic novel author. Have my own company.
[20:54] <+TLGJasonVey> Very cool!
[20:54] <+ChuckC> I want to put a request in right now it’s time to get in some more funky dice for C&C I would like to see something new come out maybe not with this kickstarter but maybe with the next Kickstarter, something awesome
[20:55] <+TrollLordSteveChenault> Dan, I’ll have to take you up on that.
[20:55] <+TrollLordSteveChenault> Excellent Catseye!
[20:55] <+Catseye> funky dice? You have me intrigued
[20:55] <~Dan> TrollLordSteveChenault: You’re also always free to promote your work here during general chat. Doing so isn’t considered spamming here.
[20:56] <+TLGJasonVey> We used to have sets that had a d3 in them, and the elongated d4 and d10. I’m not sure if we still do or not. Steve and the TLG offices/warehouses are in Arkansas, and I”m in Pittsburgh
[20:56] <+TrollLordSteveChenault> Nice! and Thank you!
[20:56] <+ChuckC> Well we all like to collect dice and I’ve got I think most of what tlg is put out I’d like to see a new style something, different
[20:56] <+TrollLordSteveChenault> Those white dice are all gone I think.
[20:57] <+TrollLordSteveChenault> Chuck, we talk about that all the time. I would love to make a set of dwarven dice. I have the dwarven numerals written out, it would be cool to get them on dice!
[20:57] <+TLGJasonVey> Mine are actually green :p
[20:57] <+ChuckC> Yes I remember those. 3 sisters KS iirc
[20:57] <+TrollLordSteveChenault> That’s the set. 🙂
[20:57] <+ChuckC> Nice!
[20:59] <~Dan> How has being relative newcomers on the scene affected the elves’ traditional haughtiness?
[21:00] <+TLGJasonVey> It hasn’t. They’re still arrogant bastards. Hahahaha
[21:01] <+TrollLordSteveChenault> Well, by newcomers they have still been around about 3000 years give or take. But they came to a world with a long history of war, violence and change. Kingdoms had risen and fallen, several times over. When they came to the world they were taken under the wing of the Val Eahrakun Wenafar.
[21:02] <+TLGJasonVey> It should be clarified that the Val Eahrakun are an order of deities
[21:02] <+TLGJasonVey> And in the ancient days they lived on Aihrde and walked amongst the peoples of the world.
[21:02] <+TLGJasonVey> Some of them, anyway
[21:02] <+TrollLordSteveChenault> They were new, without any knowledge of the world so she protected them, taught them and guided them. She herself is one of the greater gods and extremely powerful so they adopted a belief in their own special nature, separate and apart from the world and its struggles.
[21:03] <+TrollLordSteveChenault> Now that said, during the latter ages, when Unklar overthrew the gods and rules the world for a thousand years, most of the elves fled the plane to the land of seven rivers. Some however stayed and fought and died. Their power waxed and waned as the wars were lost or won.
[21:04] <~Dan> Who is Unklar? A Big Bad, I assume?
[21:04] <+TrollLordSteveChenault> So when Unklar is overthrown…partially by returning elves…there are many types of elves. Some are haughty, others far less so. Some have little memory of who they were before. That is where you come in of course. And you have plenty of options to choose form…in the type of elf you want to play.
[21:04] <+TLGJasonVey> He’s one of the Big Three evil deities
[21:04] <+TrollLordSteveChenault> As a matter of course, people on my thursday night table don’t care for elves. hahah (done)
[21:05] <~Dan> wb, ChuckC
[21:05] <+TLGJasonVey> His epithet is The Horned God
[21:05] <+TrollLordSteveChenault> To be very short on Unklar.
[21:05] <~Dan> (Welcome to #randomworlds, Talyn!)
[21:06] <+ChuckC> You know I was just sitting here thinking, what we need is something like they have at the Forgotten Realms. Not wanting to add more work to your load guys but you know what would be awesome, an online timeline for Aihrde
[21:06] <~Dan> That would be cool.
[21:06] <+TrollLordSteveChenault> In the beginning the All Father made the gods, the Val Eahrakun. These were torn of his flesh. There were 12. One of those gods was so utterly dark and foul that he was driven from the All Father’s side and into the trackless wastes of the Undeep.
[21:06] <+TLGJasonVey> Hm. Steve would know how difficult it would be, but there does exist a timeline in the Codex of Aihrde. How easy or tough it’d be to make it an interactive online feature, I don’t know.
[21:07] <+TrollLordSteveChenault> That was Unklar. Fast forward many thousands of years, after the world was created, and many many things happened, a wizard trying to conquer a kingdom discovered Unklar in the Undeeps and leanred the Paths of Umbra, a series of spells to summon him.
[21:07] <+ChuckC> Well, definitely a goal for the future. 🙂
[21:08] <~Dan> I’m sure no good came of that…
[21:08] <+TrollLordSteveChenault> He summoned him. It turned out bad for everyone. Unklar conquered the plane and ruled it for a thousand years until he was eventually overthrown. It is now 90 years after his fall…and the world is young and new and yours.
[21:08] <+TrollLordSteveChenault> (done)
[21:08] <+TLGJasonVey> Dan, I mean if you like skiing it was great, because it was winter for 1,000 years.
[21:08] <+ChuckC> Haha
[21:09] <+TrollLordSteveChenault> ChuckC: the online time line is up on the page. (Link: http://worldofaihrde.com/)http://worldofaihrde.com/
[21:09] <+TrollLordSteveChenault> Scroll to the bottom and hit Chornology
[21:09] <+ChuckC> Ahh ok, i missed that!
[21:09] <+TLGJasonVey> Look at that! Color me embarrassed; I never noticed the timeline was on there.
[21:09] <+ChuckC> Same!
[21:10] * ~Dan chuckles re: skiing
[21:10] <+TrollLordSteveChenault> What i would really like to do is write some adventures about living during the Winter Dark. That would be fun.
[21:10] <+TLGJasonVey> Could one of them be the Tomb of the Unclean? :p
[21:10] <+TrollLordSteveChenault> haha we only got it finished a few weeks ago Ithink
[21:10] <+TrollLordSteveChenault> LOLOL
[21:10] <+TrollLordSteveChenault> Yes indeed! hahah
[21:10] <~Dan> Who are the other two major villains?
[21:10] <~Dan> (Howdy, Silverlion!)
[21:11] <+ChuckC> Steve: During the time of the Winter Dark, how prevalent was magic in the world?
[21:11] <&Silverlion> (Hi Dan)
[21:11] <+TLGJasonVey> Ornduhl the Red God, who will be the cause of the end of the world one day, and Narrheit, lord of nightmares
[21:11] <~Dan> (Howdy, Le_Squide!)
[21:11] <+TLGJasonVey> Ornduhl has actually crossed over into Amazing Adventures.
[21:12] <+TLGJasonVey> As a Great Old One-type figure
[21:12] <~Dan> Well, that’s certainly exciting.
[21:12] <~Dan> Never Ornduhl moment.
[21:12] <&Le_Squide> (Hey!)
[21:12] <+ChuckC> 😮
[21:13] <+TrollLordSteveChenault> Chuck: it was there but mostly controlled by the Lords of Aufstrag. One of the things I always enjoyed was chaos magic. Unklar could not defeat the other Val Eahrakun but he could bind them. And he bound Narrheit i a tower of chaos. Narrheit enjoyed his imprisonment as he spent his days unleashing waves of chaos through the use of magic users and the like.
[21:13] <+TrollLordSteveChenault> It made for great gaming fodder. (done)
[21:13] <+TrollLordSteveChenault> LOLOL Nice Dan.
[21:13] * ~Dan bows
[21:13] <~Dan> (Howdy, MonkofLords!)
[21:13] <+TrollLordSteveChenault> The story of the end of the world is a little different than you might expect…let me explain
[21:14] <+ChuckC> Ty, just thinking about possible low/wild type magic period. Have some good ideas on adventures
[21:14] <+TLGJasonVey> Personally, I like to think of Unklar, Ornduhl and Narrheit as a sort of Trinity of Evil, though they don’t generally work together. They still kind of hold that “bogeyman” status to the people of Aihrde.
[21:14] <+TrollLordSteveChenault> Ornduhl the evil of the three greatest gods believe he knows the secret desire for the All Father. His brother Corthain, believes he knows the purpose of the All Father. Corthain believes that all time must flow down the River of Time to the Endless Pools. When it does so the world will end.
[21:15] <+TrollLordSteveChenault> That is the will of the All Father. Ornduhl does not believe that. He knows that the All Father wants him to stop the river of time and keep the world as it is. So the two brothers fight. The lawful good god, fights to allow the world to die. The evil god, fights to allow the world to live.
[21:16] <+TrollLordSteveChenault> Though really you can’t put alignments on the gods. Not at all.
[21:16] <+TLGJasonVey> Which is ironic because Ornduhl is the god of death
[21:16] <+TrollLordSteveChenault> So the Gonfod, The End of Days, is the war between the two.
[21:16] <+ChuckC> Very true
[21:17] <+TrollLordSteveChenault> Ornduhl does not want his tale to end. Ever. Corthain believes it must.
[21:17] <~Dan> Have you written novels in this setting?
[21:18] <~Dan> Or would that run counter to the “no major NPCs” thing?
[21:19] <+TLGJasonVey> There are fiction pieces. Steve has published the Andanuth, which is the first part of the Codex of Aihrde, and forms a sort of Silmarillion of the setting, as a novel. He’s also released a number of short stories.
[21:19] <+TrollLordSteveChenault> I’ve written one novella the Castle of Spires and a dozen or so short stories. The one “novel” is the Andanuth. That is the mythology of the world, it is repeated in the first half of the Codex of Aihrde.
[21:19] <+TrollLordSteveChenault> I am presently working on the tales of Eurich Gunshoff.
[21:19] <+TLGJasonVey> I like to tease Steve and call it the Sillmarandanuth
[21:20] <~Dan> I was just about to ask if that was his Silmarillion. 😀
[21:20] <~Dan> Who is Eurich Gunshoff?
[21:20] <+ChuckC> Steve & Jason thank you for the great session, Dan thanks for hosting the event! I must take my leave, keep up the awesome work! 🙂
[21:20] <+TLGJasonVey> To my mind it absolutely is. I’m actually giving it a thorough re-read right now. It’s quite engaging. I think it’s more accessible than the Sillmarillion is, because quite frankly, it’s finished.
[21:21] <~Dan> ChuckC: Come by any time!
[21:21] <~Dan> And thanks!
[21:21] <+TLGJasonVey> Thanks, ChuckC! If you haven’t checked out the Kickstarter, please do!
[21:21] <+TrollLordSteveChenault> Dan, anything I write doesn’t impact the setting/game. I am very careful about that. Most of it are elaborations on stories that are touched on in the Andanuth. The Castle of Spires is about the Vale Knights, which may have a few paragraphs in the Andanuth.
[21:21] <+TrollLordSteveChenault> Thanks for coming by Dan!
[21:21] <+ChuckC> No worries jason, i rarely miss a TLG KS!
[21:22] <+ChuckC> Night all
[21:22] <~Dan> ChuckC: We’re always open for general chat, if you’re ever interested.
[21:22] <~Dan> Good night!
[21:22] <+TrollLordSteveChenault> My first love is history. That’s where my studies are. The Silmarillion is one of my favorite fantasy books. It was a huge inspiration and gave me the idea of telling the whole story.
[21:22] <+TrollLordSteveChenault> (done)
[21:23] <+TrollLordSteveChenault> ChuckC, what is your last name?
[21:23] <~Dan> In the time remaining, is there anything we haven’t covered that you gents would like to bring up?
[21:24] <+TLGJasonVey> Just that we’ve got tons of cool stretch goals planned, almost all of which moving forward will expand the content in the Player’s Guide directly. There will be more subraces and class paths added as we go.
[21:25] <+ChuckC> Cumbow, I was trying to close this out to my phone is not cooperating lol
[21:25] <+TLGJasonVey> Also, just to be clear, the manuscript for this is 100% DONE AND READY TO GO. It’s edited and playtested, and just needs art and layout. So this Kickstarter should hopefully fulfill very quickly.
[21:25] <+TLGJasonVey> (done)
[21:25] <+TrollLordSteveChenault> This Kickstarter is our first major foray into 5th Ed. We’d love to see everyone jump on board and help us drive the engine of it all!
[21:25] <+TrollLordSteveChenault> LOL
[21:26] <+TrollLordSteveChenault> You sound like me on the phone. I’m always struggling with instagram and twitter on that thing.
[21:26] <~Dan> Thanks very much for joining us, guys!
[21:26] <+ChuckC> Haha
[21:26] <+TLGJasonVey> Thanks for having us! As always it’s been fun!
[21:26] <+TrollLordSteveChenault> Yeah, the nice thing about this KS is that the Codex of Aihrde is ready to ship now. The PGA is ready for layout!
[21:26] <+Oneupmuffin_> Thanks!
[21:26] <+ChuckC> Well I was trying to forward some of the posts on FB but I couldn’t share them for some reason
[21:26] <+TrollLordSteveChenault> 🙂
[21:27] <~Dan> As a reminder to my readers, gratuities are always welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , if anyone is so inclined. 🙂
[21:27] <+TrollLordSteveChenault> Dan thank you for having us!
[21:27] <~Dan> Now, if you’ll give me just a moment, I’ll get the transcript posted and link you. 🙂
[21:27] <+TLGJasonVey> Oh, is it okay to post the link to the kickstarter here?
[21:27] <+TLGJasonVey> Or will you do that in the transcript?
[21:27] <~Dan> Absolutely!
[21:27] <+TLGJasonVey> (Link: https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde/comments)https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde/comments
[21:27] <~Dan> I’ll make sure that gets in the log.
[21:27] <+TLGJasonVey> Oops, sorry, that’ll take you tot he comments page
[21:27] <+TLGJasonVey> One sec
[21:28] <+TLGJasonVey> (Link: https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde/)https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde/