[19:36] <+GregPorter> Hey, Greg Porter here. I run a one-man outfit called BTRC games. I also do freelance work, but I’m here tonight with a project that is not quite either.
[19:38] <+GregPorter> Game designer Lee Garvin has done stuff like Tales From the Floating Vagabond and Badass Zombie Killers, but like most indies, he has no real safety net.
[19:38] <+GregPorter> A run of serious bad luck has put him on the street, and I’m Kickstarting a game that makes fun of his miserable life, with a chunk of the proceeds earmarked to helping him get back on his feet.
[19:39] <+GregPorter> (done)
[19:39] <~Dan> Thanks, GregPorter! The floor is open to questions!
[19:40] <+GregPorter> Oops. The game is, unimaginiatively named Killing Lee Garvin.
[19:40] <~Dan> Heh.
[19:40] <~Dan> Did you come up with the idea yourself?
[19:41] <+GregPorter> Yes. Game design is pretty much what I do, so it is the hammer and everything else is a nail. It was just a lark at first, but I realized there was an actual game in the dark humor and some potential to do some good.
[19:42] * ~Dan nods
[19:42] <+JohnDKennedy> Does the character Lee Garvin come ahead at the end of the game?
[19:42] <+GregPorter> Lee was skeptical at first, but warmed to the idea over time.
[19:43] <+GregPorter> Lee is the object of the game. You can win by saving him, or by killing him off in a way that someone else is blamed for.
[19:43] <+JohnDKennedy> Poor Lee!
[19:43] <+JohnDKennedy> I can imagine what happens to him nine times out of ten 😛
[19:43] <+GregPorter> It is a token accumulation and disposal game, where the tokens represent his health.
[19:44] <+GregPorter> The game can also end if the deck runs out, in which case Lee continues on in misery and whoever has the fewest tokens at that time wins.
[19:45] <+GregPorter> The strategy is that you only win by framing someone else if you have the best board position when it happens. So, you may want very much to keep him alive. Right up until you push him in front of a bus.
[19:45] <~Dan> There’s a board involved?
[19:46] <+GregPorter> No, just tokens, cards and a “first player” meeple.
[19:46] <~Dan> Ah… What does best board position mean, then?
[19:47] <+GregPorter> There are three colors of tokens that you are trying to get rid of. Having the best board position means having the fewest of these (with tiebreakers if needed).
[19:48] <~Dan> Ah, I see.
[19:48] <+GregPorter> There is a spread of visible cards that you can choose to draw from, so you can build up a strategy rather than relying on luck of the draw.
[19:49] <~Dan> How long does the game generally last?
[19:50] <+JohnDKennedy> Trying to get rid of?
[19:50] <~Dan> (Howdy, WetInkBrandon!)
[19:51] <+GregPorter> Dan, between 15-30 minutes. Possible to end fairly quickly if you are not paying attention and someone sneaks in a game end condition, but quite tough to run more than about 25 minutes unless you have players with analysis paralysis.
[19:51] <~Dan> ( WetInkBrandon: Lee’s running a bit late, but GregPorter is telling us about the game. )
[19:51] <+WetInkBrandon> hey!
[19:51] <+WetInkBrandon> cool
[19:51] <+GregPorter> JohnD: Players have tokens and there is a central pile of them. You are either moving your or someone else’s tokens to the center, or making other players take them from the center.
[19:52] <+GregPorter> You can make deals involving what you play and on whom.
[19:52] <~Dan> Can you give an example of that?
[19:53] <+GregPorter> Sure. Let’s say I am holding a Heart Attack, which we will say has the qualities Green-Harm-3.
[19:53] <~Dan> Howdy, LeeGarvin!
[19:53] <+GregPorter> And the other three players put down Red-Harm-2, Blue-Help-1 and Blue-Help-2.
[19:53] <+GregPorter> Hey!
[19:54] <+GregPorter> Anyways, if I am the first player, I can say “hey player 2, if you do not play that Red Harm card on me I won’t hit you with the Heart Attack”, and he says “sure!”, so we team up on the players using the Blue Help cards.
[19:55] <+GregPorter> But only the round leader gets to make deals, and that role shifts each round.
[19:55] <~Dan> (Howdy, Baulderstone!)
[19:55] <+LeeGarvin> I made it! The wormhole finally spat me out! Quickly! What year is it? Pat Sajack isn’t President is he?
[19:55] <+GregPorter> Anyways, Lee is here, so…
[19:55] * ~Dan chuckles
[19:56] <+Baulderstone> Hey, All!
[19:56] <~Dan> Baulderstone: Current topic: (Link: https://www.kickstarter.com/projects/334884471/killing-lee-garvin/)https://www.kickstarter.com/projects/334884471/killing-lee-garvin/
[19:56] <~Dan> (Although I should mention that #randomworlds2 is open for general chat!
[19:57] <~Dan> (Howdy, Viktyr!)
[19:57] <+BedrockBrendan> We are already into Vanna White’s presidency Lee
[19:57] <~Dan> LeeGarvin, what were your initial thoughts when presented with this idea?
[19:57] <+GregPorter> Lee, I’ve been giving people a rundown on the game, at least as much as I can without illustrations.
[19:58] <+JohnDKennedy> It sounds like an interesting game!
[19:58] <+LeeGarvin> Dan: I thought, “Wow, how utterly ghoulish!”
[19:59] <+Baulderstone> If people need illustrations, they should just follow the Kickstarter link
[19:59] <~Dan> I can imagine…
[19:59] <+LeeGarvin> Some of my therapists agree…
[19:59] <~Dan> LeeGarvin: Did you have any part in the game’s design?
[19:59] <+GregPorter> Ghouls eat the dead. I am insulted.
[20:00] <+LeeGarvin> Dan: None whatsoever; that’s all Greg.
[20:01] <+GregPorter> On the other hand, the game would not be possible without Lee, so credit where credit is due.
[20:01] <~Dan> Indeed!
[20:01] <~Dan> Whoops!
[20:01] <~Dan> wb, LeeGarvin!
[20:02] <+GregPorter> Lee Garvin luck in action.
[20:02] <+LeeGarvin> Curse my very large hands!
[20:03] <+GregPorter> Very large, nerve-damaged hands.
[20:03] <~Dan> How will the proceeds be used to help Lee?
[20:04] <+LeeGarvin> Indeed. I once lost a fingernail, and was unaware until I saw the trail of blood I was leaving on the carpet.
[20:05] <+GregPorter> The moment this puppy gets funded, I wire Lee a chunk of cash. Once all the bills are paid on the project, I wire him some more. I will try to sneak this under God’s radar so nothing happens to Lee to immediately suck this money into a black hole.
[20:05] <+GregPorter> Nothing fancy, I just use proceeds from the Kickstarter to a) get people a fun game, b) get Lee some money.
[20:05] * ~Dan nods
[20:06] <+LeeGarvin> I will then take half of that, and send it to the Jack Vassel Memorial Fund.
[20:06] <+GregPorter> Tell us more about that.
[20:10] * ~Dan doesn’t know who Jack Vassel is…
[20:10] <+GregPorter> FYI, Lee may be doing this from a smartphone, so typing takes a while.
[20:10] <~Dan> No worries. We are a kind and patient people.
[20:11] <+GregPorter> That’s why you will be easily subjugated.
[20:11] * ~Dan chuckles
[20:11] <+WetInkBrandon> I’m merciless
[20:12] <+Motulev> thou shalt not for we are punny
[20:13] <+GregPorter> We lost Lee again.
[20:13] <~Dan> While we’re waiting for Lee to return, can you tell us how play begins?
[20:13] <+GregPorter> I hope he does not have to retype whatever he was spending all that time on.
[20:14] <~Dan> Oh, jeez, yeah.
[20:14] <+GregPorter> Dan: You start with a few tokens of each color and a hand of 3 cards.
[20:14] <+JohnDKennedy> Lee fell into the blackhole of the web. 😛
[20:14] <+GregPorter> Starting with the first player, you draw up to 4 cards, either from the face-up spread or the deck.
[20:15] <+GregPorter> Everyone then plays one or more cards face down. You can play more than one if they match, like a pair with the quality Red-Harm-1.
[20:15] <+GregPorter> Everyone then reveals cards.
[20:16] <~Dan> wb, LeeGarvin!
[20:16] <+GregPorter> First player can make a deal with one other player, then cards resolve in turn order. If the game does not end, everyone may discard 1 card if they have something they do not like.
[20:16] <+GregPorter> Rinse, lather, repeat until a game end condition is met.
[20:17] <+LeeGarvin> Sorry I was AFK.
[20:17] <+GregPorter> Lee, got a short form of Jack Vasel Memorial Fund so people know what it is? Looks like you got cut off in the middle of long explanation.
[20:18] <+LeeGarvin> I was busy being hassled by the police.
[20:18] <~Dan> 😦
[20:18] <+GregPorter> Again?
[20:18] <~Dan> About what?
[20:18] <+LeeGarvin> My dog being in the car.
[20:19] <+GregPorter> It’s a 5 point disad. They get to hassle him once per session until he buys it off.
[20:19] <~Dan> (Howdy, DLB_Chuck!)
[20:19] <+LeeGarvin> Despite the fact that we have been here less than 10 minutes.
[20:19] <~Dan> Are they worried about your dog overheating, or…?
[20:20] <+LeeGarvin> Yeah.
[20:21] <~Dan> (Howdy, Silverlion!)
[20:21] <~Dan> I take it they decided to leave you alone?
[20:22] <+LeeGarvin> It’s not like I have a lot of choice; he has water and food, the windows are down 4 inches, and I let him out ever 20 minutes or so.
[20:23] <~Dan> (wb, WetInkBrandon!)
[20:23] <+GregPorter> For those checking on the Kickstarter, there is a download link to the current rules near the top of the campaign.
[20:23] <~Dan> Oh, that’s handy.
[20:24] <+LeeGarvin> Dan: Well, she did take time out of her day to scold me for my housekeeping, and trigger a panic attack.
[20:24] <~Dan> That sucks. 😦
[20:25] <~Dan> Oh dear.
[20:25] <~Dan> I hope the cops aren’t back.
[20:25] <+GregPorter> Ack.
[20:26] <~Dan> wb, LeeGarvin!
[20:26] <+LeeGarvin> Greg: where did you find the artist?
[20:28] <+GregPorter> I was searching the web for a style suitably humorous for the playtest cards when I saw a very large collection of online clipart by a particular guy (Ron Leishman).
[20:29] <+GregPorter> I found his contact information and asked about commissions, and that was that. Turns out he was also the co-creator of Captain Canuck (for those into Canadian superheroes).
[20:29] <~Dan> Huh. I’ll be darned.
[20:30] <+DLB_Chuck> I really like the art
[20:31] <+GregPorter> Thanks. Part of the cost of the Kickstarter is that a lot of the cards are custom caricatures of Lee, which is a lot of art.
[20:32] <+GregPorter> Anything to add, Lee?
[20:33] <~Dan> Welcome to #randomworlds, JohnakaLordMonax!
[20:33] <+JohnakaLordMonax> Greetings, Dan!
[20:33] <~Dan> JohnDKennedy: Topic: (Link: https://www.kickstarter.com/projects/334884471/killing-lee-garvin/)https://www.kickstarter.com/projects/334884471/killing-lee-garvin/
[20:34] <~Dan> JohnakaLordMonax, rather
[20:34] <+LeeGarvin> I like the ones with a beard better.
[20:34] <~Dan> Yeah, I was wondering about that… I thought you had a beard, Lee.
[20:34] <~Dan> You did when I met you, anyway.
[20:34] <~Dan> IIRC…
[20:34] <+GregPorter> Lee sent me a bunch of pictures after he was freshly shorn, so the artist did the first few sample pieces with him beardless.
[20:35] <~Dan> Ah, I see. That makes sense.
[20:35] <+GregPorter> -Then- Lee tells me they are supposed to have facial hair.
[20:35] <+JohnakaLordMonax> Checking out the link at the moment.
[20:35] <+GregPorter> If funded, we will edit in some beardness on those pictures.
[20:35] <~Dan> Heh. Cool.
[20:36] <~Dan> (Excuse me for just a moment…)
[20:38] <+GregPorter> One thing I would like to add here is that even if you are not interested in the game (which would be sad), we can still use all the help we can get with shares, likes, tweets, etc.
[20:40] <+LeeGarvin> So, I started watcting a show on Netflix last night, complete at random, and it turned out to be about a home
[20:40] <+LeeGarvin> A Turkish homeless superhero.
[20:41] <~Dan> I’ve been working that angle… Matt McElroy will be posting about the game tomorrow at Flamesrising.
[20:41] <+GregPorter> This is one of the ironies of Lee and my situation. He is living in his car and has internet fast enough for streaming movies, while I have a house and can barely stream audio. Not that I would trade, mind you.
[20:42] <+GregPorter> Dan, thanks. I can supply graphics for the game if you need any.
[20:42] <~Dan> LeeGarvin: Do you still have your Patreon up?
[20:44] <+LeeGarvin> I do. I haven’t been able to put anything up for it in months, and I feel terrible about that.
[20:44] <~Dan> Would you like to share the link to that as well?
[20:45] <+LeeGarvin> I can’t really do it from the phone very well. Can you find it?
[20:45] <~Dan> Let me take a look…
[20:46] <~Dan> Here we go: (Link: https://www.patreon.com/LeeGarvin)https://www.patreon.com/LeeGarvin
[20:46] <~Dan> Would you like to tell the folks a bit about what you’re doing there/
[20:46] <~Dan> ?
[20:46] <~Dan> (If you don’t mind the segue, Greg?)
[20:47] <~Dan> (Howdy, Ettin!)
[20:47] <+GregPorter> Dan: Not sure what you mean.
[20:47] <+GregPorter> Thought you were talking about Lee’s patreon.
[20:47] <~Dan> Oh, I just mean that I don’t mean to distract from your game.
[20:48] <+GregPorter> Ah. The KS link speaks for itself, and Lee likewise.
[20:48] <~Dan> Fair enough.
[20:49] <+LeeGarvin> Well, when I actually do work, I create One-Sheet adventures or suplements for TF2V, Dravakor, Control, or Pathfinder OGL.
[20:50] <~Dan> What are Dravakor and Control?
[20:50] <+GregPorter> But as Lee has implied, doing this sort of stuff is problematic from a smartphone.
[20:50] <+LeeGarvin> A one-sheet is a booklet that can be printed on a single sheet of 8.5 × 11 paper, and folded in half to make a 4 page book.
[20:51] <~Dan> GregPorter: I would imagine so!
[20:52] <+LeeGarvin> Dravakor is a Heavy Metal-inspired setting for the Pathfinder rpg.
[20:53] <+LeeGarvin> Control is a conspiracy rpg with a huge twist.
[20:53] <+GregPorter> Is Dravakor Starfinder-ish, then?
[20:53] <+LeeGarvin> Which one do you want to know more about?
[20:54] <+LeeGarvin> No, Dravakor is more ancient world.
[20:54] <~Dan> Inspired by Heavy Metal, the magazine?
[20:55] <+LeeGarvin> The known world is split im two by a huge mountain range, known as The Taguhl.
[20:55] <+LeeGarvin> All of the lands east of the Taguhl are under tje sway of an evil
[20:55] <+LeeGarvin> Emperor.
[20:57] <+LeeGarvin> One of his most fear weapons are the Dravakor: magically engineered monsters, built for combat and command, mafi a
[20:57] <+LeeGarvin> Magically loyal to him.
[20:58] <+LeeGarvin> But recently, a couple thousand out of the millions have broken free from his control.
[20:58] <+LeeGarvin> Those are the PCs.
[20:59] <~Dan> Interesting premise!
[20:59] <~Dan> How diverse are the Dravakor?
[21:00] <~Dan> Are they all the same kind of monster?
[21:00] <+LeeGarvin> You are facing the empire that created you, along side people that you, yourself, were grinding under your heel, just weeks before.
[21:00] <+LeeGarvin> How metal is that?
[21:00] <+GregPorter> Awkward…
[21:01] <~Dan> Pretty metal…
[21:01] <+GregPorter> “About me killing your family last week? No hard feelings, right?”
[21:01] <+LeeGarvin> There are five races of Dravakor, and huge variety within each race.
[21:02] <~Dan> (Howdy, MonkofLords!)
[21:02] <~Dan> How tough are they? Do they roughly correspond to orcs? Ogres? Giants?
[21:05] <+LeeGarvin> The Dravakor races are: Abregar, Matchenk, Drega, Schaidil, and Voorsul. Bruush are not actually Dravakor, but they are the only other non-humans in the world.
[21:06] <+GregPorter> Guys, I have to leave in a minute or two. Lee, you got this for any other questions?
[21:07] <~Dan> No problem. GregPorter! I’ll get the log posted and send you the link after we’re done here.
[21:07] <+LeeGarvin> I got it.
[21:08] <+GregPorter> Later then!
[21:09] <~Dan> LeeGarvin: Can you say a bit more about Control?
[21:09] <+LeeGarvin> Bruush roughly corespond to half-orcs, but they are a full race, not hybrids. They are loud, tough, and boistrous, and the Bruushaak language contains more profanity than any six other languages.
[21:12] <+LeeGarvin> Abregar resemble winged demons. Not all of them can fly, but they can at least glide. Some have horns, some have talons. They were created for command, and exude and preternatural commanding presence.
[21:15] <+LeeGarvin> Matchenck are humanoid predators; feline, lupine, or canine. They are built for speed and stealth. If a Matchenck has your scent, and you know it, he will likely also be picking up a strong urine smell.
[21:16] <~Dan> Heh. 🙂
[21:17] <+LeeGarvin> Drega are huge, blubberous mounds of muscle. Imagine a sumo wrestler ogre. The weapons they swing are designed to knock down houses.
[21:21] <+LeeGarvin> Schaidil are aquatic terrors. They may have traits of anything dangerous that lives in the sea. The serve in the empire’s navy, but never in large numbers, since the emperor doesn’t want
[21:21] <+LeeGarvin> Them to form bonds with each other.
[21:22] <+LeeGarvin> Voorsul are only known of in rumor. They are the so-called ‘
[21:22] <+LeeGarvin> “Pilot Worm”.
[21:24] <&Silverlion> Gu akk,
[21:24] <&Silverlion> Hi all.
[21:24] <+LeeGarvin> They are used for imtelligence and infiltration. A voorsull is a worm about 2 feet long, with a bulbous head and a stinger i. The tail.
[21:26] <+LeeGarvin> They paralyze a victim with the tail, slice open a hole in their back, and crawl in. Once inside, they disolve the brain and spinal collumn, and take their place.
[21:26] <~Dan> Creepy.
[21:27] <+LeeGarvin> This is a playable PC race.
[21:27] <~Dan> Yeah, I know! Doubly creepy.
[21:29] <~Dan> Looks like we’re about out of time, Lee. Is there anything we haven’t covered that you’d like to mention?
[21:31] <+LeeGarvin> Aside from the races, the world of Hausek, where Dravakor takes place, is I hope, quite engaging. You can see for yourself: the Dravakor Campaign Primer is Pay What You Want on DriveThru.
[21:32] <~Dan> Ah, cool. 🙂
[21:32] <~Dan> Thanks very much for joining us this evening, LeeGarvin!
[21:32] <+LeeGarvin> And please, if you plan on pledging to Kill Me, do it soon! But also, spread that url!
[21:33] <~Dan> If you’ll give me just a moment, I’ll get the transcript posted and link you!