[19:33] <+EricfromBloatGames> Hi I’m Eric Bloat founder of Bloat Games and creator of the SURVIVE THIS!! game line which includes SURVIVE THIS!! Zombies! 2nd Edition, SURVIVE THIS!! Dark Places & Demogorgons & SURVIVE THIS!! Vigilante City (the game that I’m here to talk about today). I also wrote The Vigilante Hack, The Zombie Hack & White Box Zombies among other titles…
[19:36] <+EricfromBloatGames> SURVIVE THIS!! Vigilante City is a love letter to the awesome superhero cartoons of the 1990s like Batman: The Animated Series, X-men, Spider-man and TMNT. The system it uses is White Box based OSR with sprinkle of D&D 5e thrown in for good measure. It’s a more gritty, street leveled game than your standard Supers RPG and focuses around a city that’s…
[19:37] <+EricfromBloatGames> Under siege by criminals and comic style villains and you play as the Vigilantes that rise up to reclaim your city! ….
[19:38] <+EricfromBloatGames> Currently on Kickstarter, the KS campaign is already funded with lots of stretch goals unlocked and more to come over the next 10 days before it ends. The KS is for 2 books: The Core Rules and The Villain
[19:38] <+EricfromBloatGames> ‘s Guide
[19:39] <+EricfromBloatGames> (done)
[19:39] <~Dan> Thanks, EricfromBloatGames! The floor is open to questions!
[19:39] <~Dan> First of all, congrats on funding!
[19:39] <+EricfromBloatGames> Thank you Dan! I feel very fortunate.
[19:40] <+Matt> Hey man! Super proud of you. So glad to have been some help!
[19:40] <~Dan> To what do you attribute the quick funding? What itch do you think the game scratches that hasn’t previously been scratched, so to speak? 🙂
[19:41] <+EricfromBloatGames> Ah, ladies and Gentlemen, Matt McCloud is in the house. He’s one of the creative minds behind the game!
[19:41] <~Dan> Oh, cool! Glad to have you here, Matt!
[19:41] <+Matt> <bow>
[19:42] <+Matt> Thank you! Although Eric and i have not gone as far back as some of his contributors we have done a lot together and i highly value him as a friend and respect his work
[19:43] <+EricfromBloatGames> The Quick funding is a combo of 2 things really: 1. A lower overall funding goal. I set the goal intentionally lower than usual because with this being my 4th Kickstarter and my 12th RPG release I’ve learned exactly what it takes to get these games made and don’t have to alot for additional funds for things like errors etc. 2. My small but loyal …
[19:43] <~Dan> Very cool.
[19:44] <~Dan> (Welcome to #randomworlds, exedore6!)
[19:45] <+Matt> He does have an extremely loyal fanbase, which you cultivate with trust.
[19:45] <+EricfromBloatGames> following. The people who’ve backed Bloat Games in the past have gotten to know me and the team and have really grown to trust us as we’ve put out a very consistent quality of work. It’s something that I’m really proud of, the trust I’ve earned with my community! (done)
[19:45] <~Dan> (wb, exedore6)
[19:46] <~Dan> Can you give us some idea of how you got White Box D&D to work for a superhero setting?
[19:47] <+Matt> Good question! Im still playing classic marvel super heroes over yere
[19:47] <+Matt> Here
[19:48] <+EricfromBloatGames> Gladly, first off I love D&D, ESPECIALLY, The “white box” through Mentzor Red Box and even 1st Edition. I love it. I know it inside and out and I’ve had 30 years of tinkering, house ruling and breaking the system to get to know it’s limits. With that said . . .
[19:49] <+EricfromBloatGames> what makes it great for a supers game is really the same as what makes it great as a fantasy game, or an apocalyptic game, or game set in the 1980s about kids finding monsters…it’s the system is so simple and versatile that I believe it can do almost anything if you know and understand . . .
[19:50] <~Dan> (btw, EricfromBloatGames: Brandon K. Aten says hello by way of Facebook Messenger. 🙂 )
[19:50] <+Matt> Yay Brandon
[19:50] <+Matt> !
[19:51] <~Dan> (He’d stop by, but he has company in town.)
[19:51] <&Silverlion> Know and understand?
[19:51] <+EricfromBloatGames> how to bend it without breaking. I’ve been fortunate to just kind of know what’s going to work and what wont. I think it works great for a street-level supers game, I however, would not recommend for a cosmic power and paragon level supers game. it’s about scaling and system manipulation. (done)
[19:51] <+EricfromBloatGames> Brandon’s a great guy.
[19:51] <~Dan> He is indeed.
[19:52] <+EricfromBloatGames> and a great game designer
[19:52] * ~Dan nods
[19:52] <~Dan> What about the system breaks in contact with cosmic supers?
[19:53] <+Matt> How did you like running games at ORIGINS? will you run vigilante city there next year?
[19:53] <~Dan> (Welcome to #randomworlds, Guest16!)
[19:53] <~Dan> (You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[19:55] <~Dan> (Howdy, Le_Squide!)
[19:55] <+EricfromBloatGames> again it’s about scaling…where a lot of people say OD&D fell apart was when you went with “epic” play, like levels 21-34. At that point the game/system wise really became almost useless. You and your friends were essentially playing God-like beings that can do anything they want . . .
[19:55] <&Le_Squide> (Hey!)
[19:56] <~Dan> (btw, I’ve just registered #randomworlds2, for those of you who’d like to continue open chatting during the Q&A!)
[19:57] <+EricfromBloatGames> even against creatures. The Game more becomes a collaborative story telling game because a lot of the randomness or dangers are lost against characters that can’t be hurt. It’s the same with COSMIC supers games….if you’re playing a character that could literally fight Galactus . . .
[19:58] <+EricfromBloatGames> or the Beyonder and win . . . then there’s no chance of failure. Some systems can accomodate for that however, I don’t OD&D is one of those systems. (done)
[19:59] <~Dan> Hmm. Well, let me sort of look at the game on the flip side of the issue: How do you make 1st level characters feel like actual superheroes?
[19:59] <+EricfromBloatGames> Yes Matt I will definitely be running STVC at Origins and Mostly all of the gaming conventions I got to. This game has kinda been the game that I’ve always wanted to make and I’m so proud of it!
[19:59] <+EricfromBloatGames> (Done)
[20:00] <+Matt> Yay!!!
[20:00] <~Dan> (wb, Guest16)
[20:01] <+EricfromBloatGames> Dan…that’s the beauty you don’t. At 1st level you’re not really a superhero. You’re a dude in a suit, that’s maybe had some training…or if you’re really lucky, were born with a gift or mutation but you have no idea how to use it or what you’re doing but youre going to try to make a diffference. (done)
[20:02] <~Dan> Huh… See, I’d think that people playing a superhero game would want to play a superhero right out of the gate. I take it that hasn’t been your experience?
[20:03] <+EricfromBloatGames> In STVC you’re not really “SUPER” until level 5 or 6 (and there’s only 10 levels in the game).
[20:05] <+EricfromBloatGames> I did a game a while back called The Vigilante Hack (Based off The Black Hack) and in that you literally had no powers, training, nothing. It was very gritty and very lethal and people (especially those folks in the OSR community really seemed to dig it). This game can be pretty lethal but you do . . .
[20:07] <+EricfromBloatGames> start out a little better but it really emulates a lot of the great comic stories like Batman; Year One. The most popular comics are always The Origin Story comics, that’s why comic book publishers reboot them every few years….so I think fans of the genre will love this style of gaming. (done)
[20:07] <~Dan> (Welcome to #randomworlds, Guest94!)
[20:08] <~Dan> (Oh, wb, Matt!)
[20:08] <~Dan> Do you have a character sheet that we can see?
[20:08] <+EricfromBloatGames> Matt vanished like Batman does to Gordon
[20:08] <~Dan> Heh. 🙂
[20:10] <+EricfromBloatGames> unfortunately not quite yet. I always make the Character sheets last after everything else is completely finished, locked and no more changes…otherwise it would be changed all the time.
[20:10] <+EricfromBloatGames> (done)
[20:11] <~Dan> No problem!
[20:11] <~Dan> Can you describe the game’s basic task resolution system?
[20:13] <+EricfromBloatGames> Of course! With it being a D20-based game, the core mechanic is d20+modifiers vs Target number. And it’s a roll high system.
[20:13] <+EricfromBloatGames> (Done)
[20:13] <~Dan> Wasn’t White Box roll-under?
[20:14] <+EricfromBloatGames> No Sir. It was roll-over. Really anybody that’s played any version of D&D (except maybe 4th Ed) will instantly recognize all the all the familiar stuff and know what’s going on.
[20:14] <+EricfromBloatGames> The Black Hack is Roll under
[20:15] <~Dan> Ah, gotcha. Sorry… I’ve slept a night or two since I last played old school D&D. 🙂
[20:15] <+EricfromBloatGames> lol. I understand. 🙂
[20:15] <~Dan> Do you introduce a skill system?
[20:17] <~Dan> (Howdy, Diogo_OldSkull!)
[20:17] <~Dan> (Eric, I believe you know Diogo here? 🙂 )
[20:17] <+Diogo_OldSkull> Hey
[20:18] <+EricfromBloatGames> I do. As with all the SURVIVE THIS!! games, there is a skill system that’s introduced. It is a relatively simple skill system with ranks that add to your d20 roll, and the skills themselves are very broad and too not specific like some more modern games to keep with the feel and tone of the White Box base. (Done)
[20:18] <+EricfromBloatGames> Diogo! My friend!
[20:18] <+Diogo_OldSkull> Hey Eric! 🙂
[20:18] <~Dan> (Welcome to #randomworlds, Guest92!)
[20:18] <+Diogo_OldSkull> Long live the OSR! I don’t feel alone in this channel anymore! 🙂
[20:19] <+EricfromBloatGames> 🙂 I’m with you.
[20:19] * ~Dan chuckles
[20:20] <~Dan> Can you give us some idea of how broad the skills are?
[20:20] <~Dan> (Howdy, Optimus_Jeff!)
[20:20] <+Optimus_Jeff> hey hey
[20:20] <~Dan> (Eric, meet your fellow supers RPG author, Optimus_Jeff!)
[20:21] <+Optimus_Jeff> Hello Eric
[20:22] <+EricfromBloatGames> Art & Music Athletics: Basic, Bionics, Combat Training, Computer Hacking, Computer Skills, Dancing Demolitions, Electronics, Fighting: Brawling, Fighting: Martial Arts, Fighting: Wrestling, First Aid, Interrogation, Intimidation, Investigation, Knowledge: General, . . .
[20:23] <+Optimus_Jeff> are these the discreet skills that may be selected?
[20:23] <+Optimus_Jeff> (sorry just jumped in)
[20:23] <~Dan> I see… And I notice that you have combat skills. Is combat skill-based?
[20:23] <+EricfromBloatGames> Knowledge: Magic, Knowledge: Psychic, Phenomenon Knowledge: ________ ,Language, Mathematics, Mechanics, Parkour, Persuasion, Piloting: Basic, Piloting: Flight, Ranged Weapons, Science, Sleight of Hand, Stealth, Street Smart, Street Survival, & Subterfuge . . .
[20:24] <+EricfromBloatGames> EXAMPLE: Athletics: Basic (DEX or STR) You are trained in basic physical activities and are proficient at balancing (DEX), running (DEX), climbing (STR), jumping (STR) & swimming (STR). Taking this skill gives you a +1 to CON, DEX & STR. (done)
[20:24] <+EricfromBloatGames> Hey Jeff!
[20:24] <+Optimus_Jeff> hola!
[20:25] <+Optimus_Jeff> so is this a skill + ATTie system?
[20:25] <+EricfromBloatGames> Yes Jeff, each class comes with some and then you can select some additional to round out/customize your character
[20:25] <+Optimus_Jeff> did you describe the classes?
[20:25] <~Dan> (brb — please continue)
[20:26] <+EricfromBloatGames> Yes D20+SKill RANK+Mod (done)
[20:26] <+EricfromBloatGames> Not yet. Would you like me to?
[20:26] <+Optimus_Jeff> why did you decide to use classes over an open build system or a kit based system? How controlled are the classes?
[20:29] <+EricfromBloatGames> We went with classes as the game is White box meets 5e based game. and Classes are at the core of that system. But these classes are pretty open and it’s not hard to create the exact character that you want. We’re really big on Genre Emulation, so when we say the game is a love letter to Batman: The Animated Series . . .
[20:29] <+EricfromBloatGames> we want the players to be able to create ANY character that exists in that world. So for that reason, we kept them really loose. (done)
[20:30] <+Optimus_Jeff> So can I create a Super that can take over people’s bodies? or one that turn his body into different types of materials?
[20:30] <~Dan> (back, sorry)
[20:31] <+EricfromBloatGames> Yes, yes and yes. 🙂 The game has Human Characters and MegaHumans (humans with powers).
[20:31] <+Optimus_Jeff> how does this work? How do I get these abilities? Are they all in classes?
[20:34] <+EricfromBloatGames> So for taking over another persons body…you’d want to play a Psion and select the power of mind control. For turning your body into different types of materials, you could create a mutant with the power of Form: Stone or Form: Ice etc (done)
[20:35] <+Optimus_Jeff> so the mind control power says what in it’s entry?
[20:36] <~Dan> Does the game have its own setting?
[20:37] <+EricfromBloatGames> MIND PROBE Mind Probe is the ability to delve into the depths of another’s mind, searching for secrets and clues. The target may make a Mental save to negate (add your INT bonus to their roll). Bonuses are not cumulative. Primary Powers Bonus – You can probe one additional target each time you probe, or you may probe 1 target with double your INT bonus. …
[20:37] <+EricfromBloatGames> Level 1 – You can probe the mind of animals & monsters and determine their demeanor and intent. Range: 100′. You gain a +1 to hit that target & +1 AC against that target for d6 minutes. Level 2 – You can attempt to probe the minds of others without them knowing. You can gleam minor secrets and intentions. Range: 250′. You gain a +1 to hit that target &
[20:37] <+Optimus_Jeff> okay this just is probing… is controlling a person like a puppet master an extension?
[20:38] <+Optimus_Jeff> ohh levels cool
[20:38] <+Optimus_Jeff> so if you take hte power 3 times you get the cooler ability
[20:38] <+EricfromBloatGames> I grabbed Mid Probe which is not Mind Control…the Mind Control pwer is currently marked to be rewritten I don’t want to give you outdated info.
[20:38] <+EricfromBloatGames> Exactly!
[20:38] <+Optimus_Jeff> good enough
[20:38] <+Optimus_Jeff> so this doesnt sound liek 5e
[20:39] <+Optimus_Jeff> how many powers do you start with and how many do you get with each level
[20:40] <+EricfromBloatGames> Well for each type of Megahuman the rules are completely unique but since we’re looking at Psion let me grab an example . . .
[20:41] <+EricfromBloatGames> PRIMARY POWER At 1st level select one of your starting abilities. That ability is your Primary Power. It has a static bonus effect or a bonus when used. Your Primary Power must be the first power you upgrade at every other level. You may change your Primary Power as long as it one of your highest-level abilities and you permanently lose 1 INT or WIS. …
[20:41] <+EricfromBloatGames> If a Primary Power acts as 1 level higher and you are at level 5, then you have access to the MAX PUSH level without using Force of Will. …
[20:41] <+EricfromBloatGames> Psion Level Advancement 2 – +3 Psychic Abilities at Level 1, +1 to Mental save stat 3 – +3 Levels of Psychic Abilities 4 – +2 to Mental save stat, +3 to Knowledge- Psychic Phenomenon, +1 Level of a new Psychic Ability 5 – +3 Levels of Psychic Abilities 6 – Advantage on all Mental Saves, +2 to Knowledge – Psychic Phenomenon 7 – +3 Levels of Psychic Abilities
[20:41] <+EricfromBloatGames> (done)
[20:42] <~Dan> Does the game have its own setting?
[20:43] <+EricfromBloatGames> Dan the game is going to come with some premade optional settings but it’s also going to come with a huge City Generator with tons of tables/charts/options to help GMs create their own unique cities for their players to play in. )done)
[20:44] <~Dan> Does the game have any built-in assumptions about superpower sources? Or is it more of an “anything goes” sort of supers game?
[20:46] <+EricfromBloatGames> Anything goes. There’s no examples of this is where mutants/psions/mystics/anthropomorphs came from ….they’re just there and part of that world. it’s like joining a comic run already in progress. (done_
[20:46] * ~Dan nods
[20:47] <~Dan> What are the classes?
[20:47] <+Optimus_Jeff> (let me know when I can ask some big questions)
[20:47] <~Dan> (Ask away, Optimus_Jeff!)
[20:48] <+EricfromBloatGames> Human: Archer, Athlete, Crime Fighter, Dark Avenger, Gadgeteer, Martial Artists, Mercenary, Protégé, True Vigilante, HARDBOILED DETECTIVE (Submitted by Karim) GENIUS (Submitted by Sam) STREET PREACHER (Submitted by Aaron) MENTOR (Submitted by Justin) GUNSLINGER (Name changed from Shootist, Submitted by Jamesmmm) NIGHT NURSE
[20:49] <+EricfromBloatGames> MegaHuman Anthropomorph, Borg, Mutant, Mystic, Powered Armor, Psion, Speedster, & Super Soldier (done)
[20:51] <~Dan> You touched on this earlier, but how are powers purchased? I gather that the system isn’t effects-based, correct?
[20:53] <+EricfromBloatGames> correct. Each MegaHuman has their own way for determining powers, but it all by choice and sometimes can be boosted based on your attributes. (done)
[20:54] <+Optimus_Jeff> So why do I want to play this super game over any other? What does it do that other systems don’t do?
[20:55] <+EricfromBloatGames> Great question Jeff! . . .
[20:57] <+EricfromBloatGames> The honest answer is, it doesn’t. Since the late 70s publishers have put out a plethora of Supers games. Most good, some amazing, and some . . . . well. This game does nothing unique that no other game hasn’t tried to accomplish before. But that’s kinda the beauty of it . . .
[21:00] <+EricfromBloatGames> with this game we didn’t try to reinvent the wheel. What we did is took a very familiar and accessible game (D20 based D&D) and manipulated it and tried to zero in on an under represented form of Superhero games: The Vigilante (street level gritty). At the end of the day we didn’t try to come up with new ways to repackage a supers rpg . . .
[21:01] <+EricfromBloatGames> instead we tried to emulate the cartoons of the 1990s that we loved like Batman: The Animated Series, X-Men, Spider-Man and TMNT, and to recreate a play experience that the characters on those shows might have experienced if they were real and not cartoons. . . . .
[21:03] <+Optimus_Jeff> what does that mean emulate the cartoons? What does that buy me when I play the game?
[21:04] <+EricfromBloatGames> We actually came up with the name Vigilante City because we specifically didn’t want it to be known as a straight superhero rpg because that wasn’t what we trying to create. I think we did a really good job with what we did create but it’s not a revolutionary Superhero game it’s just a really good game for emulating the above mentioned cartoons. (done)
[21:04] <+EricfromBloatGames> Hope that make since. 🙂
[21:05] <~Dan> What do you offer in the way of adversaries?
[21:07] <+EricfromBloatGames> To emulate the cartoons means the experience of the shows, the feel of the world, the sense of that adventure. The dark tone of and detective style drama from batman, the teen high school experience for spider-man, the not being accepted and sense of dangers of the X-men. Things like that.
[21:09] <~Dan> Give me some idea of the high end of the power scale of the game. What’s the most a super-strong character could possibly lift, for example?
[21:10] <+EricfromBloatGames> Adversaries: The Villain’s Guide (or GM Guide) offers tons of pre packaged Villains that come with 2-8 page adventure seeds that are fully fleshed out and ready to go for any GM to pop into their campaign, there’s also stats for things like crooks, purse snatchers, theirs, the Goons for the more comic style villains, and then we have a large assortment of .
[21:11] <+EricfromBloatGames> tables to assist GMs in quickly creating original and unique villains and foes for their players. Lot’s of good stuff there. There is also a complete adventure included, written by Ennie and Origin author James M. Spahn that GMs can run their groups through.
[21:12] <+EricfromBloatGames> (done)
[21:12] <~Dan> Very cool. What’s the intro adventure about?
[21:13] <+EricfromBloatGames> Dan – Spider-man or maybe Jean Grey would be the highest level of power you can achieve. So no Superman, Martian Manhunter, or Thor power level. (done)
[21:13] <~Dan> So lifting 10 tons is feasible?
[21:14] <~Dan> (That’s Spidey-level strength.)
[21:15] <+Optimus_Jeff> (back) So if it’s not doing anything new, how does it create a new experience
[21:16] <+EricfromBloatGames> James is still formulating his plot so I don’t want to misrepresent it but he pitched several ideas and I really like them all to be truthful and I’m sure whichever he settles on will be great. (done)
[21:16] <~Dan> (brb)
[21:17] <+EricfromBloatGames> Yes Dan at the absolute top of the power scale but most won’t even get close. (done)
[21:19] <+Optimus_Jeff> dan, Spidey can life 20 tons
[21:20] <~Dan> Oh, can he? I was going by the old MSH RPG stats.
[21:21] <+Optimus_Jeff> yeah pretty sure… its a factoid
[21:21] <+EricfromBloatGames> Jeff – it’s kind of like Chili. You may have tried chili by 25 different people and had 25 different experiences all based on the ingredients each Chef put in or left out, but if you like chili, you still want to try new chili because you might just find the chili that’s perfect for you. That’s how my game is, based on what we left it and what we’ve . . .
[21:21] <+Optimus_Jeff> heav we talked aobut gear? Is it discreet or implied?
[21:22] <+EricfromBloatGames> put it, you get a unique flavor of superhero rpg. ….I guess that’s a weird metaphor. 🙂
[21:23] <+EricfromBloatGames> 20 tons??? was that with the symbiote…good lord that sounds high?
[21:23] <~Dan> Equipment hasn’t come up yet, Optimus_Jeff.
[21:24] <+EricfromBloatGames> There is a lot of equipment, again, trying to emaluate those cartoons if it’s in there then it’s equivalant has been attempted to be added into the game . . .and Batman has a lot of toys.
[21:24] <+EricfromBloatGames> (done)
[21:24] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:25] <~Dan> And I’ll just mention at this point that gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , if anyone is interested. 🙂
[21:27] <+EricfromBloatGames> While I’m the spearhead and I guess evil mastermind behind this game there has bee alot of people that worked on this and I’d like to give them a shout out: Alan Barh, Runehammer, Jason Shain, Jeff Cape, Jodie Brandt, Matt McCloud, Peter Josh Palmer, James M. Spahn are all super talented individuals that I’m grateful to have had them contribute to this!
[21:28] <+EricfromBloatGames> And Thank you very much Dan for hosting and everyone who chime in with questions, I really appreciate it!
[21:28] <~Dan> Very cool. 🙂
[21:28] <~Dan> Thanks for joining us, EricfromBloatGames!
[21:28] <+EricfromBloatGames> My pleasure Sir. Always a good time here.
[21:29] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. 🙂