[19:33] <+JasonDurall> I’m Jason Durall, a full-time game designer living in Berlin, Germany. I’ve been writing and designing freelance for about 25 years.
[19:34] <+JasonDurall> I’ve worked on many, many game lines. Lots of licensed games.
[19:34] <+JasonDurall> Right now I’m the line manager for RuneQuest and all things BRP at Chaosium, and the line manager on the Conan line over at Modiphius.
[19:34] <+JasonDurall> Today I’m here to talk RuneQuest.
[19:35] <+JasonDurall> RQ is one of the big classic fantasy games with a lot of history, and we’re on the cusp of releasing the new edition, which has been in development for a couple of years now.
[19:35] <+JasonDurall> (done)
[19:35] <~Dan> Thanks, JasonDurall! The floor is open to questions!
[19:36] <~Dan> So I know this is a BIG question, but… how would you describe Glorantha?
[19:36] <+Viktyr> Well… here’s a softball. Compared to the last edition, what’s new in the new edition for old fans to get excited about?
[19:36] <+Viktyr> (Take Dan’s question first. 😛 )
[19:38] <+JasonDurall> Glorantha is a fantasy setting inspired not by medieval Europe and Lord of the Rings, but more ancient Greece, Mesopotamia, and the like. It is a mythical world, where the gods’ activities are much more active. Magic is everywhere, embodied primary in the Runes, which are the building blocks of reality.
[19:38] <+JasonDurall> It is a world where culture, kin, and your religion are of the utmost importance.
[19:39] <+JasonDurall> As for the new edition, here’s what’s different/new:
[19:39] <+JasonDurall> 1. Runes are rated as a characteristic for your adventurer, meaning they can be used like skills, and can improve.
[19:40] <+JasonDurall> 2. Aspects of personality – Passions, including Honor, Love, Devotion, Loyalty, Hate, Fear, etc. – are also rated and can similarly improve.
[19:41] <+JasonDurall> 3. Augments – where you can use a Passion or Rune to gain a bonus to a skill roll for a situation.
[19:41] <+JasonDurall> 4. Rune magic – the real meat and potatoes of the magic system – is now much more common and easily available.
[19:42] <+JasonDurall> 5. A detailed background generation system letting you determine your family history, going back to your grandparents, parents, and your own exploits prior to the beginning of play, fully embedding you into the world and its history at the year 1625.
[19:43] <+Viktyr> This sounds like a very substantial update.
[19:43] <+JasonDurall> 6. Rules and setting fully integrated with one another.
[19:43] <+Viktyr> (Sorry!)
[19:43] <~Dan> (Welcome to #rpgnet, mib_twvlac!)
[19:43] <+JasonDurall> No problem!
[19:43] <+JasonDurall> I was pausing to think of other stuff. 🙂
[19:44] <+Viktyr> … that was off the cuff, then? Damn.
[19:44] <+JasonDurall> 7. New creatures in the bestiary that have never before appeared in RQ.
[19:44] <+JasonDurall> 8. Lots more information on cults coming with the new gods book.
[19:45] <+xyphoid> runequest always had the issue that the setting was so broad it was hard to make a set of characters – do you focus on any ‘default’ pcs?
[19:45] <+JasonDurall> Anyway, many experienced players may still prefer the game they started on or are playing currently, but we have had overwhelming positive feedback that this is the definitive treatment of Glorantha in gaming.
[19:47] <+JasonDurall> Good question! As noted above, the setting has been drilled down to the core book that players are from a smaller core group of cultures, and they’re all in or adjacent to Dragon Pass, which is the big world hotspot in 1625.
[19:47] <+JasonDurall> The bestiary allows for nonhuman characters, but the core focus is human characters from Dragon Pass or thereabouts, with strong ties to that area.
[19:48] <+JasonDurall> We also developed a core group of iconic/default adventurers that we’re using for most adventure design. They appeared in the quickstart last year and are in the core book.
[19:48] <+JasonDurall> (done)
[19:50] <~Dan> When you say this is the definitive version of Glorantha, how would you say it compares to HeroQuest? IIRC, the latter was supposed to handle the scale of Glorantha better than RuneQuest could.
[19:50] <+JasonDurall> They’re ultimately different games.
[19:51] <+xyphoid> 3is this still a BRP game?
[19:51] <+JasonDurall> One thing that RQ does incredibly well that HQ doesn’t focus on is the everpresent sense of mortality.
[19:51] <+JasonDurall> In RQ, any fight can be your last.
[19:51] <~Dan> (Welcome to #rpgnet, Guest49!)
[19:52] <+Lorathorn> Hello.
[19:52] <~Dan> (Howdy, Lorathorn!)
[19:52] <+JasonDurall> Yes, RQ is a direct descendant of RQ2, RQ3, and BRP.
[19:52] <+Lorathorn> On my computer, so hopefully no shenanigans.
[19:52] <+Guest49> Hello, its me Terry.
[19:53] <+Viktyr> The way you describe it, this version of RQ seems like a good jumping-on point for new fans. If someone isn’t already a fan of RuneQuest or the Glorantha setting, what’s going to make them switch? What do RuneQuest and Glorantha offer them that other fantasy systems and settings don’t?
[19:53] <~Dan> (Oh, hey there, Terry! You can change your name by typing “/nick Terry” (no quotes).)
[19:54] <+JasonDurall> Good question. I think the appeal of the world is such that it’s a change of pace from the “classic” fantasy settings.
[19:54] <+Viktyr> As a corollary. what makes this edition a *better* jumping on point than previous editions?
[19:54] <+JasonDurall> The cults as prevalent influences in characters lives are cool, and Rune magic is incredible, and available to all.
[19:55] <+JasonDurall> Players have loved the background generation system, where they find they’ve experienced the same events, but sometimes on different sides.
[19:56] <+JasonDurall> Combat is visceral and can be deadly. Shields get broken, limbs crippled (temporarily), and deathblows make combat a much more risky proposition.
[19:56] <~Dan> I can attest to that. When I played RuneQuest 3e back in the day, limbs were flyin’ everywhere, seemed like. 😀
[19:57] <+Viktyr> It sounds as though the system provides rules for ensuring that characters are deeply integrated into the setting… and that the system, as a whole, was designed to intergate itself fully with the setting.
[19:57] <+JasonDurall> As for “better”… hmm. I would say that this edition is more focused on the mythic and the historic than RQ2, which really only came into its own when you started adding on the many great supplements. The core book is pretty thin and you barely get a taste of Glorantha, or its many gods and cults.
[19:58] <+Viktyr> *integrate
[19:59] <+JasonDurall> RQ3 was – in my opinion – a mistake going generic, and it lacked some of the flavor of the game. Things felt more reasonable and less gonzo, which I think was a selling point for Glorantha.
[19:59] <+Viktyr> Taking an existing game and making it less gonzo is always a mistake, IMO.
[19:59] <+JasonDurall> I am not familiar enough with the other iterations of the game, and since they were from different publishers I won’t venture an opinion.
[19:59] <~Dan> See: Certain editions of Gamma World.
[20:00] <+Viktyr> ^^^
[20:00] <+Viktyr> Fair enough. Sorry to put you on the spot.
[20:00] <+JasonDurall> Not at all!
[20:00] <~Dan> Can you say some more about using runes as skills?
[20:00] <+JasonDurall> I am really 0% familiar with the Mongoose version of the game, so I wouldn’t make any assessments.
[20:00] <+JasonDurall> Sure!
[20:01] <+JasonDurall> Runes can be rated as per skills. You can roll against them, get experience checks, and can improve them.
[20:02] <+JasonDurall> You can use them as personality tests (is this action in accordance with this Rune?, for example), as expressions of your inner nature, and you can use them to bolster or augment a particular skill.
[20:02] <+JasonDurall> When casting Rune magic, you use the associated Rune’s chance to cast the spell.
[20:03] <+JasonDurall> If you gain a success when trying to augment a skill, you can gain a bonus of +30-50% to the skill, based on the Rune roll, and if you fail, you become disassociated with the Rune, and suffer somewhat for it. If you fumble, you can even lose allegiance with that Rune!
[20:04] <+Terry> I focuss on the world settings and the worlds history as apposed to the system for playing in and of itself. What influences in the past gave you inspiration to bring to the table for this edition. Such as Fantasy Fiction, any studies you may have done in our own historical record, and in gaming in general.
[20:05] <+JasonDurall> The Power/Form Runes are opposed, paired with one another based on their opposites – so Man|Beast, Movement|Stasis, Truth|Illusion, etc.
[20:05] <~Dan> What does it mean to have a Rune? Is it like a magical tattoo, for example?
[20:05] <+Viktyr> I am curious about how the Runes and Personalities mix with BRP’s skill system. I’m only familiar with BRP from CoC 5th, so I may be behind the curve.
[20:05] <+JasonDurall> You may have plenty of them! They’re ultimately imprinted on your very soul, but you would likely choose to represent them with tattoos, body paint, decoration, jewelry, patterns on your clothing, etc.
[20:06] <~Dan> (Question pause while JasonDurall gets caught up, please. Thanks!)
[20:06] <+JasonDurall> Let me catch up here…
[20:06] <+JasonDurall> 🙂
[20:06] <~Dan> ^5
[20:06] <~Dan> (Not my first rodeo. 😉 )
[20:06] <~Dan> (Howdy, Diogo_OldSkull!)
[20:07] <+pruttm> What’s going on Dan?
[20:07] <~Dan> (Q&A with Jason Durall of RuneQuest Glorantha, pruttm. 🙂 )
[20:08] <+JasonDurall> My own influences are a) playing a ton of RQ and other Chaosium games when I was growing up, b) reading broadly across fantasy fiction, particularly the older and more foundational stuff in the genre, c) lots of historical research, world travel, etc., and d) my experience writing most of the BRP core book and another 15 years in computer game design.
[20:08] <~Dan> (Howdy, Crazy-Cabal!)
[20:08] <+JasonDurall> I find also that reading classics of world mythology and spirituality puts me in touch with the Glorantha vibe far more than Tolkien, for example.
[20:08] * ~Dan nods
[20:09] <+JasonDurall> The Runes and personality stuff works along the same lines as the skills in that they’re rated on percentiles, you roll equal or below to test them, and you can get the same spectrum of results – success, fail, special success, critical success, fumble.
[20:10] <+JasonDurall> They earn experience in the same fashion.
[20:10] <+JasonDurall> (done)
[20:10] <~Dan> (Questions may resume!)
[20:11] <~Dan> As I recall, RuneQuest has multiple magic systems. How many does RuneQuest Glorantha feature?
[20:12] <+Crazy-Cabal> What rune level are PCs expected to get to? Or is Rune not a concept as much in the new edition?
[20:12] <+JasonDurall> Three… spirit magic, which is quick, cheap, and utilitarian (it was once called battle magic); Rune magic, which is the magic of the gods itself; and sorcery, the intellectual manipulation of the Runes using various techniques.
[20:13] <+JasonDurall> Runes aren’t rated by levels. Adventurers can progress in their cults to become Rune Lords, Rune Priests, or the oh-so-rare Rune Lord-Priests.
[20:13] <+JasonDurall> Runes are all over this edition.
[20:14] <+JasonDurall> It is a recurring joke that this is the version that puts the Runes back in RuneQuest.
[20:14] <~Dan> So you’re saying that you totally runed everything?
[20:14] <+JasonDurall> Some might say that….
[20:14] * ~Dan chuckles
[20:14] <+Crazy-Cabal> Nice! Am I going to be able slot in older modules at all? All of these runelords clearly need to run the Cradel gauntlet!
[20:15] <~Dan> So as I recall in RuneQuest 3e, there was a form of powerful magic that consisted of one-shot spells from the gods. I forget what it was called. Rune magic is replacing that?
[20:15] <+Lorathorn> If I’m new to Glorantha, where is the best place to start? Follow up, is there any fiction?
[20:15] <+JasonDurall> (pause, please)
[20:16] <~Dan> (Question pause!)
[20:16] <+JasonDurall> Okay, yes… older modules and materials are still compatible. The core RQG book has a conversion guide which should help, but most GMs have found they can just wing it when it comes to running older material with the new rules.
[20:17] <+JasonDurall> Some Rune spells are one-time-only.
[20:17] <+Lorathorn> (my mistake)
[20:18] <~Dan> (Nah, you’re good, Lorathorn.)
[20:18] <+JasonDurall> The new core book is the best intro you could get. The almost-in-print Glorantha Sourcebook is a big high-level view of the world, its cultures, its mythologies, and its histories.
[20:18] <+JasonDurall> No fiction yet, but we’re working on it.
[20:18] <+Viktyr> ^^^
[20:18] <+JasonDurall> (done)
[20:19] <+Diogo_OldSkull> How complex is character generation? The many pages character sheet in the book kinda of scared me.
[20:19] <+Crazy-Cabal> Is the sourcebook similar to the one for 13th Age Glorantha or will it cover a wider swath?
[20:19] <+JasonDurall> First off… the whole background system is optional. You can skip it if you want.
[20:20] <+JasonDurall> The character sheet is two pages, and the other two sheets are a background worksheet to help during generation, and a holdings/family sheet that you can use for extended campaigns if/when those sorts of things are important.
[20:20] <~Dan> (Welcome to #rpgnet, Templum!)
[20:21] <+Templum> Hello, guys.
[20:21] <+Terry> Sorry guys for my nonparticipation. It takes to long to text the questions I have and insert them in the conversation before you’ve moved on to something else. Its what I get for not being on a computer.
[20:21] <+Diogo_OldSkull> Oh… that’s good to know!
[20:21] <+JasonDurall> Your GM can certainly run adventures where you just hop around and do epic deeds, kill monsters, raid ancient ruins, etc. and not bother with knowing who your kin are, who your clan chieftain is, or your queen.
[20:21] <~Dan> (No worries, Terry!)
[20:22] <+JasonDurall> I’m happy to double back in the conversation.
[20:23] <~Dan> So what’s the geopolitical landscape of Dragon Pass at the time this edition is set? Is the Lunar Empire a thing, for example?
[20:23] <+JasonDurall> One of the things we sought to do with character generation is to minimize decision points and bits where you have a crapton of options to consider.
[20:24] <+JasonDurall> The Lunar Empire suffered a crushing defeat when the True Dragon rose beneath the Temple of the Reaching Moon, and they are falling back in retreat from that. Sartar is liberated, but the battle continues in Lunar Tarsh.
[20:25] <+JasonDurall> They are also retrenching in the Holy Country of Esrolia. You have situations where there are a lot of Lunar deserters floating around, due to infighting within the Empire itself, so it’s possible to have ex-Lunars hanging around with their former foes.
[20:26] <~Dan> That would seem to make mixed parties more reasonable, then.
[20:26] <~Dan> Cool.
[20:26] <+Terry> Man, I’ve been playing D&D games so longI’ve forgotten how exciting RQ was when I played it in the mid-80s. I’ll have to get this edition and get back into it.
[20:27] <+JasonDurall> With the onset of the Hero Wars, most attention is shifting to the big picture, though the squabbles for power are still gripping the Sartarites and folk of Dragon Pass. Argrath is meanwhile trying to consolidate his rule, and that’s not going so smoothly.
[20:27] <~Dan> So I have to ask: Did the True Dragon have a kaiju fight with the Crimson Bat?
[20:27] <+JasonDurall> That was the goal… mixed parties… not so much “good guys vs. bad guys”.
[20:28] <+JasonDurall> Fortunately for the Lunars, the Crimson Bat was nowhere near when the Temple was destroyed. The True Dragon is something like 10km long, while the Bat is about 3% that size. It would have been a humiliating defeat for the Lunars, and may have even destroyed the Bat for good.
[20:29] <+JasonDurall> (done)
[20:30] <+JasonDurall> I have probably overstated the True Dragon’s size, and will be corrected by ardent Gloranthaphiles. 🙂
[20:30] * ~Dan chuckles
[20:31] <+JasonDurall> Oh, missed question!
[20:31] <+JasonDurall> The Glorantha Sourcebook is systemless and can be used for RQ and 13AG.
[20:32] <+JasonDurall> (done)
[20:32] <~Dan> Ah, that’s good to know.
[20:32] <+JasonDurall> We’ll be doing a Dragon Pass sourcebook, down the line.
[20:33] <~Dan> What beings can be played as PCs in the bestiary?
[20:35] <~Dan> (Welcome to #rpgnet, mib_cjvjgf!)
[20:36] <+JasonDurall> Elves, Dwarfs, Dark Trolls, Great Trolls, Trollkin, Baboons, Centaurs, Ducks, Men-and-a-Half, Morokanth, and Telmori.
[20:37] <~Dan> What are the last three?
[20:37] <+JasonDurall> All of those have “Playing a ___ Adventurer” sections with enough info to play them.
[20:37] <+JasonDurall> Men-and-a-half are the Agimori, a race of desert-dwelling giant humanoids, who mostly work as mercenaries.
[20:38] <+Crazy-Cabal> (Berzerker packing men and a half!)
[20:38] <+JasonDurall> Morokanth are humanoid tapirs, who herd an unintelligent species of human-like creatures across the Plains of Prax.
[20:38] <+Terry> Tolkien is great, and all, but I like a world build on Swords & Wizardry, and not necessarily High Fantasy. I favor Conan, Elric, Hawkmoon, and those sorts of character’s worlds. Add in some real world folk tales, real world ancient relegions, the Iliad and the Odyssey, and som Sci-Fi elements like UFOs, aliens, and John Carter of Mars series.
[20:38] <+JasonDurall> Telmori are a race of people who have close affinity with wolves, and dwell alongside them.
[20:39] <+JasonDurall> Agreed, Terry!
[20:40] <~Dan> One issue I had with roleplaying in Glorantha is that everyone seemed to hate everyone else to some degree. To what degree is that the case in this edition?
[20:41] <~Dan> (Howdy, Le_Squide!)
[20:41] <+Le_Squide> (Aww yis Glorantha)
[20:42] <+JasonDurall> Not so much of a hatefest. I honestly never got that vibe.
[20:43] <~Dan> It may have been my GM’s interpretation.
[20:43] <+JasonDurall> The great thing about passions in the game is even if you have “Hate Lunar Empire” you can choose to ignore it and treat them with respect. If you roll against the passion and make the roll, and still treat them well, later you may have that passion reduced because clearly it’s not working for you.
[20:44] <+Crazy-Cabal> How many standards do we have in the beastiary? Can I throw a Jack o’bear at the party?
[20:44] <+JasonDurall> That said, it is a world of strong emotions and rivalries, and there’s always someone to despise if you want.
[20:45] <+JasonDurall> There’s somewhere around 180 creatures, intelligent races, monsters, undead, elementals, spirits, and Chaos creatures in the bestiary.
[20:45] <+JasonDurall> It is also copiously illustrated.
[20:45] <+JasonDurall> (done)
[20:45] <+Terry> Based on my last description of what I like, and the sorts of materials you like to read and study, do you think I will find in this edition of RQ what I’m lookinh for? I like Talislanta because of my tastes every bit as much as I like Greyhawk for the High Fantasy stuff. Do you think RQ will satisfy me my cravings for something different in a world system?
[20:46] <+JasonDurall> I think so, but obviously that’s a subjective thing.
[20:46] <+JasonDurall> Based on the materials you mentioned above, it should hit your tastes squarely.
[20:46] <+JasonDurall> I find that a lot of people who love Talislanta or Tekumel also groove on Glorantha.
[20:47] * ~Dan nods
[20:47] <~Dan> Minor question: Are there still dinosaurs?
[20:48] <+JasonDurall> Oh yes.
[20:48] <+Crazy-Cabal> How do illusions work for PCs? I remember that they’re real but short lived.
[20:49] <+xyphoid> have you done anything about the Broo Problem
[20:50] <+Templum> What’s the Broo Problem?
[20:50] <+Crazy-Cabal> A firm application of torch and spear tend to help I find!
[20:51] <+JasonDurall> There are six different illusion spells – motion, sight, odor, sound, substance, and taste – and the caster weaves the ones desired into a spell. As Rune spells, they have the standard Rune spell duration (about 15 mins).
[20:52] <+JasonDurall> Broo nastiness is still there, but the game doesn’t dwell overmuch on that aspect of their nature.
[20:52] <+xyphoid> (the broo problem is that broo are rape monsters, and i don’t really want to sit at the gaming table and talk about rape monsters)
[20:54] <~Dan> Speaking of Broo, what’s the status of Chaos in this edition?
[20:55] <+JasonDurall> Chaos is still a powerful and pernicious force, and threatens everything.
[20:55] <~Dan> Is sorcery still considered Chaos magic?
[20:56] <+JasonDurall> No… it’s the intellectual application of magic techniques to Runes.
[20:57] <~Dan> Was it considered Chaos magic in earlier editions, or am I misremembering that?
[20:57] <+JasonDurall> But it is tainted a bit by its association with the Lunar Empire.
[20:57] <~Dan> (Howdy, Silverlion!)
[20:57] <+JasonDurall> I do not remember that, but the Lunar Empire has always been associated with Chaos, and it is a sorcerous empire.
[20:57] <~Dan> Maybe that was it.
[20:58] <+JasonDurall> The inevitable Lunar Empire sourcebook will no doubt discuss the connection. 🙂
[20:58] <+Terry> As mentioned above all the political and miltary fighting and infighting. Would you say that the set up is a good one based on wheels within wheels. That is to say so much going on with the main world characters of historical note that they have far reaching affect on other characters in the world including PCs? Like the characters in G.R.R. Martin’s GOT.
[20:59] <+Terry> Or are things more 2 dimentional?
[20:59] <+JasonDurall> The “official” history and timeline is like a buffet or salad bar – take what you want and ignore the rest.
[21:01] <~Dan> Did the passions idea come from Pendragon?
[21:01] <+JasonDurall> The GM can run games where characters like Samastina, Argrath, Harrek, Fazzur, etc. are strong influences on daily life, or you can just jump into carousing in Pavis between raids into the Big Rubble.
[21:02] <+JasonDurall> It actually was Greg’s desire to put them into RQ at some point, but they ended up in Pendragon.
[21:02] <~Dan> (Howdy, TerryWhisenant!)
[21:02] <+TerryWhisenant> Hey man. 😀
[21:02] <~Dan> Really? That’s interesting!
[21:03] <+JasonDurall> The opposing personality traits are from an old Wyrm’s Footnotes article, and were used in the Thieves’ World boxed set.
[21:03] <+JasonDurall> Howdy, TerryWhisenant!
[21:03] <+TerryWhisenant> Hey Jason, how’s Germany?
[21:03] <+JasonDurall> Perfekt.
[21:03] <+TerryWhisenant> 😀
[21:03] <+TerryWhisenant> I’m moving to California on Saturday.
[21:04] <+JasonDurall> It is actually beginning to get light out now… 4:03 am.
[21:04] <~Dan> You’re a serious trooper, JasonDurall.
[21:04] <+Crazy-Cabal> Is there much item differentiation? Clearly not a D&D style big book of +2 swak iron kukris but is bronze different from Iron etc?
[21:04] <+TerryWhisenant> Breakfast time.
[21:04] <+JasonDurall> Yes, bronze is different from iron. Iron is harder and has an effect on magic.
[21:05] <~Dan> A negative effect, IIRC?
[21:05] <+JasonDurall> Gear is not hugely as important as the skill of the user, though.
[21:05] <+JasonDurall> Yes.
[21:05] <+Terry> Your in Germany Jason? Where in Germany are you? Is that your home?
[21:05] <+TerryWhisenant> Iron used to give you extra AP back in the day, did that carry over?
[21:05] <+JasonDurall> Yes.
[21:06] <+JasonDurall> There’ll be a more robust treatment on Rune metals in the GM Sourcebook.
[21:06] <~Dan> How much input did Greg Stafford have on this edition?
[21:06] <~Dan> (Howdy, Woo!)
[21:06] <+JasonDurall> I live in Berlin
[21:07] <+JasonDurall> Greg and Jeff have a pretty regular communication, and we have access to literally boxes of Greg’s old papers.
[21:07] <+TerryWhisenant> I need a Chaosium group of authors for ChupacabraCon.
[21:07] <+JasonDurall> Unpublished materials, etc.
[21:07] <+JasonDurall> I need to visit again soon!
[21:08] <+TerryWhisenant> That’d be awesome. I’d love to have a group of 4-6 Chaosium authors to feature.
[21:08] <+Terry> I use to live in Bremerhaven, outside Hamburg in the early 1960s. Cool.
[21:08] <+JasonDurall> I think you have a few in Austin already, and I am always recruiting. 🙂
[21:09] <~Dan> The latest edition of Call of Cthulhu made some major changes to the system. Were there any thoughts given to doing similar changes to RuneQuest?
[21:09] <+TerryWhisenant> I need to submit to you. The last thing I really wrote was for Pinnacle/Savage Worlds.
[21:09] <+JasonDurall> Awesome.
[21:09] <+TerryWhisenant> Jared Twing is here; we playtested one of the RQG adventures he wrote.
[21:09] <+JasonDurall> Yep.
[21:10] <+JasonDurall> It would be great to get a big RQ presence at conventions, more than just organized play.
[21:10] <+JasonDurall> Would love to see something akin to Ambercon for Glorantha/RQ.
[21:10] <+TerryWhisenant> Maybe think about the logistics of trying to get a group to Chupa in 2020 – we’d love to host you guys. Email me some time, if you think it’s doable.
[21:11] <+JasonDurall> In the States again.
[21:11] <+JasonDurall> Will do!
[21:11] <+mib_cjvjgf> Jason, will you be at Gen Con?
[21:11] <+JasonDurall> Yes.
[21:11] <+JasonDurall> I think most of the Chaosium crew will be there. Jeff and I are flying in from Berlin.
[21:12] <+JasonDurall> We’ve been told the RQ books will be there, along with the Glorantha Sourcebook. We’ll also have some of the sweet new dice from Q Workshop.
[21:14] <+Diogo_OldSkull> I am getting those for sure!
[21:14] <+JasonDurall> I can’t wait to see them.
[21:15] <+TerryWhisenant> I’m off, hope to hear from you Jason!
[21:15] <~Dan> JasonDurall: Did you see my Cthulhu-related question?
[21:15] <+JasonDurall> Keep in touch!
[21:15] <~Dan> Bye, Terry!
[21:15] <+JasonDurall> I did not!
[21:15] <~Dan> [21:09] <~Dan> The latest edition of Call of Cthulhu made some major changes to the system. Were there any thoughts given to doing similar changes to RuneQuest?
[21:16] <+JasonDurall> Ah. No. Quite the opposite.
[21:17] <~Dan> For the sake of backwards compatibility?
[21:17] <+JasonDurall> When the new team assumed ownership of Chaosium, they reviewed print runs, sales figures, etc. and it became obvious that the most popular version of RQ was RQ2, followed by RQ3, etc.
[21:18] * ~Dan nods
[21:18] <~Dan> (Welcome to #rpgnet, mib_j0446f!)
[21:18] <+JasonDurall> That period was the creative heyday of the game line. It was the game that the team-members played and loved, and we wanted to get back to that game, bringing it closer to what Greg, Sandy, Steve, Ken, et al had imagined.
[21:19] * ~Dan nods
[21:19] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:20] <+JasonDurall> We wanted to fix some broken stuff, make aspects of the game that had been too far obscured closer, and (as noted above) bring in additional emphasis on the Runes… a core aspect of the setting.
[21:20] <+JasonDurall> We have many, many books in development. More than we can possibly do in the next four or five years.
[21:21] <~Dan> (Welcome to #rpgnet, Guest49!)
[21:21] <+JasonDurall> It’s been a huge thrill to be a part of this new edition, and I think that it will inspire a new generation of fans, as well as being a welcome new version for the longtime fans.
[21:22] <~Dan> Very cool.
[21:22] <+Templum> Question: Who do you think is Cooler? Orlanth, Vinga, or Urox?
[21:22] <+JasonDurall> I am not stepping into that one. Next question!
[21:22] <+Terry> I was knocked off for some reason. Had to come back.
[21:23] <~Dan> wb, Terry
[21:23] <~Dan> Urox is the Stormbull, right?
[21:23] <+mib_j0446f> What are the “core books” for RQG that are enough to really enough support to start a campaign and play well–without having to buy the entire upcoming game line?
[21:23] <+JasonDurall> That’s one of his many names.
[21:24] <+Terry> Yes, please. Who are these chsracters?
[21:24] <+JasonDurall> Rulebook, bestiary, GM pack, and the GM Sourcebook.
[21:24] <+mib_j0446f> Awesome. Thanks!
[21:24] <+mib_j0446f> And congrats on the books being so gorgeous.
[21:25] <+Diogo_OldSkull> What’s GM Pack?
[21:25] <+Templum> Dan, yeah.
[21:25] <+JasonDurall> If you really want to go deep, the Gods of Glorantha book is the essential reference to the gods, but many are covered in the core rules.
[21:25] <+Templum> Ah, I only know of Gloriantha from KoDP.
[21:25] <+Templum> That said, I love the game, but find it difficult.
[21:25] <+JasonDurall> GM Screen + Pack… lovely four-panel GM screen, a three-adventure sourcebook with Apple Lane described (a starting hamlet/location), reference sheets, maps, etc.
[21:26] <+mib_j0446f> Wait… follow up question… is the GM Sourcebook the “Glorantha Sourcebook”? Or something else? And if not, what will be in it?
[21:26] <+Templum> Question: What’s the best strategy for KoDP?
[21:27] <+JasonDurall> Out of my wheelhouse.
[21:28] <+Terry> Would you say the overall game system is heavy on the number crunching or is it simpler than AD&D/D&D?
[21:28] <+JasonDurall> The GM Sourcebook is a new book that covers campaign creation, encounters, treasure, etc.
[21:28] <+mib_j0446f> Thanks
[21:29] <+JasonDurall> It’s an equivalent grit/crunch-wise, but the intuitive nature of the % roll makes rules management much, much easier.
[21:29] <+JasonDurall> With that, I should be calling it a night. It’s 4:30 am here and the birds are chirping.
[21:30] <~Dan> Okay, folks, we’d best let JasonDurall get some sleep. 🙂
[21:30] <+mib_j0446f> Thanks!
[21:30] <+JasonDurall> Thanks for having me!
[21:30] <~Dan> You’re welcome!
[21:30] <~Dan> I’ll get the log posted and link you, if you can hang on just a minute longer.
[21:30] <+Terry> Bye Jason. Thanks.
[21:30] <~Dan> And I’ll just remind folks that gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂