[19:30] <+KevinSherry> Hello, I’m Kevin Sherry, I’m a children’s book author and my new game is Scales & Tales
[19:30] <+KevinSherry> (Link: https://www.kickstarter.com/projects/1468984883/scales-and-tales-an-rpg-for-all-ages?ref=user_menu)https://www.kickstarter.com/projects/1468984883/scales-and-tales-an-rpg-for-all-ages?ref=user_menu
[19:30] <+KevinSherry> there it is
[19:32] <~Dan> (Ready for questions?)
[19:32] <+KevinSherry> Sure!
[19:33] <~Dan> Thanks, KevinSherry! The floor is open to questions!
[19:33] <~Dan> So what is Scales & Tales about? 🙂
[19:33] <+KevinSherry> OK OK, so I was not allowed to play role playing games when I was a kid
[19:34] <+KevinSherry> or more specifically I could play Dungeons & Dragons
[19:34] <+KevinSherry> I mean I *Couldn’t play DnD
[19:35] <+KevinSherry> It was the late 80s so there was a big “satan” scare in the area and DnD was seen as demonic or something
[19:36] <+KevinSherry> So I played HeroQuest and a lot of Magic the Gathering and spent a lot of money on lots of other games.
[19:36] <~Dan> (Howdy, Jeshields!)
[19:37] <+KevinSherry> So when I was in my 30s one of my good friends invited me to play a roleplaying game that he wrote, I realized I wished I had been roleplaying all along
[19:37] <+Jeshields> Hello
[19:37] <+KevinSherry> We used the Black Hack at first and then added 5th edition-type rules as we went along
[19:38] <+KevinSherry> But, I would say, a lot of RPGs in general are very complicated to understand and get started
[19:38] <+KevinSherry> Hell Jeshields
[19:39] <+KevinSherry> I wanted to model Scales & Tales after “Klutz” books and drawing-worksheet books and put a ton of illustrations in it and make it very easy to understand.
[19:40] <+KevinSherry> There is a 10 night campaign in the book, where you do a bunch of one-night missions and then battle some cool end bosses
[19:41] <+KevinSherry> But also, a lot of the end boss combat in Scales & Tales tales the form a drawing game instead of slash-and-hack combat.
[19:42] <+KevinSherry> So you play stuff like “Blind contour drawings” “Picture Telephone” “Image Scrimmage” “exquisite Coprse” and other dictionary-type games
[19:42] <+KevinSherry> Jes do you have any specify questions?
[19:43] <+KevinSherry> *pictionary type games
[19:43] <~Dan> Does the game have a setting?
[19:43] <+Jeshields> I like the concept. Not yet sold on execution. Could you elaborate on these end-boss games?
[19:45] <+KevinSherry> For example, in my book, you summon familiars by rolling dice to determine a drawing clue. If you draw the item and the other players guess it, only then do you successfully summon the familiar.
[19:46] <+KevinSherry> For one of the end boss combats, its like a pictionary battle called Image Scrimmage
[19:47] <+KevinSherry> Heres a Image Scrimmage example: The GM draws a “Gnarly stag beetle” the player draws a “Stinging Scorpion” to sting the beetle. The GM then draws a Chameleon’s sticky tongue to eat the scorpion.
[19:48] <+KevinSherry> A “terrible pterodactyl” eats the chameleon, A “Gigantic T-Rex” eats the dactyl
[19:48] <+KevinSherry> Turbotron 40,000, a giant robot, defeats the TRex
[19:49] <+KevinSherry> Ulmog the All-Seeing-All knowing Beast from Beyond, defeats the giant robot
[19:49] <+KevinSherry> Thats how the drawing game goes basically
[19:49] <~Dan> How does it end, though?
[19:50] <+KevinSherry> Oh ok spoiler alert Dan
[19:51] <+KevinSherry> OK, so in the end, the player drew the cutest kitten they could and it melted the heart of Ulmog, cuteness wins, an epic turnaround
[19:51] <+KevinSherry> Stuff like that
[19:51] <~Dan> How was that decided, though?
[19:51] <+KevinSherry> You play exquisite corpse at one point to summon a phantasm
[19:52] <+Jeshields> Is there a time limit for each image? What keeps battles from dragging out longer than a typical RPG combat?
[19:53] <+KevinSherry> Dan–There are a lot of drawing tables in the book (12 tables I think) so players can use the tables but also mostly their imagination
[19:53] <+KevinSherry> Time limit one minute
[19:54] <+KevinSherry> more questions?
[19:54] <+Jeshields> I think Dan was asking who determines that it was a cute kitten that melted the heart of Ulmog?
[19:54] <~Dan> Yeah. I’m not clear on how you decide who wins the contest.
[19:55] <+KevinSherry> Its the Game Master’s discretion basically
[19:56] <+KevinSherry> In a lot of the drawing games, there are no losers per se
[19:56] <+KevinSherry> The GM can make them go around again
[19:56] <+KevinSherry> Its another perspective on a big event in a quest
[19:56] <+Jeshields> How have kids responded in playtests of this game?
[19:57] <+KevinSherry> Just great! I did character creation with kids 3rd-5th grade and they loved it
[19:57] <+KevinSherry> Highschoolers loved it
[19:57] <~Dan> So are boss battles totally divorced from PC abilities?
[19:58] <+KevinSherry> We have an 8year old doing the campaign right now with a bunch of adults and he is loving it too
[19:58] <+KevinSherry> Dan- the drawing games are.
[19:58] <~Dan> What is task resolution like otherwise?
[19:59] <+KevinSherry> There are some big bosses as well, and you have to strategically fight them in slashing /hacking combat
[20:00] <+KevinSherry> Like I said I wasn’t allowed to play DnD as a kid, and when I think of marketing this to 8and up, I had to think of alternate resolutions other than “we killed that thing”
[20:00] <~Dan> (Howdy, Drew!)
[20:00] <+KevinSherry> Let me say as well, I think this game would be great for anyone starting out, not just kids.
[20:02] <+Jeshields> How many playtests have there been with kids?
[20:02] <~Dan> Do you have a character sheet that we can see?
[20:02] <+KevinSherry> Scales & Tales was partially inspired by the Black Hack, but think of that combined with a workbook and illustrated like a Roald Dahl book
[20:03] <+KevinSherry> Can I paste jpgs in here?
[20:03] <~Dan> I’m not sure if Mibbit will let you do that. You can post a link to a URL where it’s posted, though.
[20:03] <+KevinSherry> Hey Drew, let me know if you have a question
[20:04] <+KevinSherry> Hmm, its not online yet really
[20:04] <~Dan> Hmmm…
[20:04] <+KevinSherry> How many playlists with kids–
[20:05] <+KevinSherry> I did a group setting with 70 kids as a workshop
[20:05] <~Dan> Doesn’t look like you can do that with Mibbit, but I can with Trillian. Want to email me the jpeg?
[20:05] <+KevinSherry> and I would say I have GMed about 8-10 nights with kids 15 or under.
[20:08] <+Jeshields> Do you have any playtest videos?
[20:09] <+KevinSherry> No playtest videos yet
[20:10] <~Dan> KevinSherry: I’ll PM you my email address, if you want to send me the jpeg of the character sheet.
[20:10] <+KevinSherry> sure!
[20:10] <~Dan> Sent.
[20:12] <+KevinSherry> ok sent from my end too
[20:12] <+Jeshields> To be honest, I really like the idea of making something fun and adventuresome for kids. As a father of 4, I really want to like this, but I’m not sold on the abstract conflict resolution. What would you say or show to someone in my shoes to convince them otherwise?
[20:13] <~Dan> Okay, let’s see if this works…
[20:14] <~Dan> (Link: https://media.trillian.im/media/?m=aW1hZ2UvanBlZywyNTUwLDMzMTYs%2F14FEtwwh3hBWlt5445uUZZJJX3SlANfTa%2FVXlSLlq0%3D)
[20:14] <~Dan> There we go.
[20:14] <+KevinSherry> OK, so when you summon a familiar, you basically play pictionary, so if the other players don’t guess your drawing, you lose, and you don’t summon the familiar
[20:15] <+KevinSherry> The other games are over when the task is complete.
[20:15] <~Dan> Because they’re unfamiliar with your drawing?
[20:16] <+KevinSherry> There can’t really be a loser in “Picture Telephone” or “Exquisite Corpse” but the players see how they completed a task together, and I find that is sometimes more satisfying than a win/lose, pass/fail scenario
[20:17] <+KevinSherry> I will say my game Image Scrimmage has a more abstract resolution, but I have played Image Scrimmage at many elementary schools and kids always “get” it
[20:17] <+KevinSherry> Image Scrimmage is also featured in my chapter book, “They Yeti Files, Monsters on the Run”
[20:18] <~Dan> Great name. 🙂
[20:19] <+KevinSherry> Dan- not sure what you’re asking? I am using the word “familiar” to mean a Hero’s animal companion
[20:20] <~Dan> I know. I was making a bad joke. 🙂
[20:20] <+KevinSherry> Oh word Dan, nice
[20:22] <~Dan> So what is the basic task resolution mechanic when drawing isn’t involved?
[20:23] <+pruttm> ha
[20:23] <+KevinSherry> Ok, I used the Strength/Dex/Con/Wis/Int/Charisma character traits
[20:24] <+KevinSherry> Its really a foundation to build your RPGaming on, so I wanted to use something kinda universal
[20:24] <+KevinSherry> For combat-
[20:25] <~Dan> Do you use the 3-18 scale for attributes?
[20:25] <+KevinSherry> I use a system where your weapon or armor will dictate how many d6 you roll
[20:25] <+KevinSherry> Dan yes
[20:25] <+KevinSherry> So for combat, say, a Spiked mace has 3 attack dice
[20:26] <+KevinSherry> you roll three d6, and every roll of 4 or up is a “Hit”
[20:27] <+KevinSherry> When you do anything within the world EXCEPT combat, you use the 3-18 scale or attributes
[20:27] <+KevinSherry> and you roll a d20
[20:27] <~Dan> Roll under the attribute?
[20:29] <+KevinSherry> Roll above the attribute, I am using a “Difficulty Level” system where tasks have Numbered difficulty levels depending on how difficult they would be
[20:30] <~Dan> Hmm… I’m not sure I follow you. To use our standard example here, how would you handle someone jumping over a gap?
[20:30] <+KevinSherry> Jump over a large crevasse? Roll 25 on Dexterity. Charm the dim storekeep? Roll 18 on Charisma. The player would roll their d20 and add their tribute score
[20:31] <~Dan> Ah, roll and add. I see.
[20:32] <~Dan> Going back to combat for a moment, how does character ability factor in?
[20:32] <+KevinSherry> I liked the Black Hack a lot but the rolling under part really messed me up for a while when we wanted to switch to a more 5th edition vibe
[20:33] <+KevinSherry> COMBAT- as long as you’re standing within range, you roll as many d6 as your weapon allows.
[20:33] <+KevinSherry> Bigger bad guys have difficulty levels before you can roll for potential damage
[20:33] <+KevinSherry> You and me Dan lol
[20:34] <+KevinSherry> Can people go back and look at the transcript?
[20:34] <~Dan> Oh, yes. I’ll have the transcript posted right after we’re done, in fact.
[20:34] <+KevinSherry> tight
[20:34] <+KevinSherry> More questions?
[20:35] <~Dan> Yes, I’m still not clear on how character ability affects combat. Or does it not at all?
[20:36] <&Silverlion> So is it the whole attribute or just the bonus?
[20:36] <+KevinSherry> The character’s ability scores don’t affect combat if the bad guys are normal sized, non magical beings
[20:37] <&Silverlion> Aaah. Just their weapon?
[20:37] <+KevinSherry> Each weapon has a corresponding number of d6 you would roll and each roll of 4+ “hits”
[20:37] <~Dan> So there’s no such thing as an expert swordsman, for example?
[20:39] <+KevinSherry> Not per se, but I allow my players to work anything into their character’s personality.
[20:39] <+KevinSherry> My book is a starting off point, and other rules regarding those classifications would come from other gaming books
[20:42] <~Dan> Other books in your game line, or other gaming books in general?
[20:45] <+KevinSherry> Other gaming books in general, like if you wanted to add gameplay from 2nd Edition or 5th Edition or the Ninja Turtles Game or Pathfinder or Dungeon Crawl Classics, i think you really could.
[20:46] <+KevinSherry> I would say you could transition to any of those games from my game
[20:47] <~Dan> I’m assuming that this is a class-based game?
[20:47] <+KevinSherry> Dan, btw–Im going to try to wrap this up in the next 15minutes. I got the time wrong, I was here at 7:30 Eastern and I have to go relatively soon although I want to answer all your questions.
[20:48] <~Dan> Oh! No problem. We can do that.
[20:48] <+KevinSherry> Yes, you pick one of 10 character types, and one of 4 class types, Warrior, Wizard, Rogue and Guardian.
[20:48] <+KevinSherry> I used Guardian in my book bc Cleric seemed outdated and no one wants to be the Cleric
[20:49] <+KevinSherry> but I realized Leonardo was the Cleric and I actually liked him the best
[20:49] <+KevinSherry> So the Guardian is the leader or the jack of all trades. They heal, can cast a few spells and can hold a big weapon.
[20:50] <+KevinSherry> I was trying to make the lamest class the coolest class
[20:50] * ~Dan nods
[20:50] <~Dan> What are the character types? Fantasy races?
[20:51] <+KevinSherry> Human, Dwarf, Elf, Orc, Goblin, Werebeast, Frogling, Halfling, Dragonborn, gnome
[20:52] <+KevinSherry> Each have their own special thing they do
[20:52] <+KevinSherry> Elfs and Dragonborns have speed surges, Froglings have water advantages and a “mighty leap” Gnomes have telekinesis up to 10 lbs, different fun stuff
[20:53] <~Dan> I see. Cool.
[20:53] <+KevinSherry> Elves
[20:53] <+KevinSherry> ha ha, I’m penalized for that one ouch
[20:53] * ~Dan chuckles
[20:53] <~Dan> How does spellcasting work?
[20:54] <+KevinSherry> There are 7 spell books with 3 spells each
[20:55] <&Silverlion> That’s vey few spells
[20:55] <+KevinSherry> Book of Air, Book of Water, Book of the Dark, Book of the Weird, Book of the Earth, Book of Fire, Book of the Heart
[20:56] <+KevinSherry> Its enough spells for this book. No player has said they wished they had more spells yet. They are fine for the campaign presented in the book
[20:56] <+KevinSherry> I plan to add more spells as I make expansion packs
[20:58] <~Dan> Does spellcasting require a roll?
[20:58] <+KevinSherry> In this book, if the action is to cast the spell, no roll is necessary, the player describes what happens. But they lose the spell for the rest of the day.
[20:59] <~Dan> Gotcha.
[20:59] <+KevinSherry> They are the basic spells a wizard would start with. The backstory of the campaign is that the characters the players will make are Students studying at a Hero’s boarding school.
[21:00] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:00] <+KevinSherry> I can’t really think of anything specific. My next Kickstarter…
[21:01] <+KevinSherry> Is a wooden Dungeon Master screen that will have an awesome screenprint on it and a hole in the front for dice to shoot out
[21:01] <+KevinSherry> Kinda like the one on my Kickstarter video.
[21:02] <~Dan> Nifty. 🙂
[21:02] <+KevinSherry> September, I’m Kickstarting the sequel to Scales & Tales, “Scaley Tales to Tell in the Dark”
[21:03] <~Dan> A horror version?
[21:05] <+KevinSherry> New character types: swampling and zombie. New Hero types: Ghosthunter and Witch, and 10 one-night horror quests, like “Backwoods” “Haunted House” “Spaceship infested with killer Aliens” and other fun horror tropes.
[21:05] <+KevinSherry> Yes, horror-lite
[21:05] <~Dan> How do you work a spaceship into a fantasy setting?
[21:06] <+KevinSherry> We shall see ;^)
[21:06] * ~Dan chuckles
[21:06] <~Dan> Thanks very much for joining us, KevinSherry!
[21:07] <~Dan> Standard reminder: Gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:07] <+KevinSherry> Thanks a lot Dan for having me!
[21:07] <~Dan> Now, if you’ll give me just a moment…
[21:07] <~Dan> …I’ll get the transcript posted and link you!