[19:30] <+JamesMWard> I’m James M. Ward and I’m here to talk about DragonScales the fantasy rpg. It is my lastest game design is a 40 year designing career.
[19:31] <+StephenLeeFSC> I am Stephen A. Lee, I am a writer and game designer among other things. I have been involved in 4 game projects the latest ones with James M. Ward, The lost 77 Worlds is a Post Apocalyptic RPG and Dragonscales is a high fantasy RPG. I own and run Firesidecreations LLC
[19:32] <+JamesMWard> DragonScales the kickstarter is up and running and doing well. You can get the fantasy rules, and two adventures already designed.
[19:33] <+StephenLeeFSC> (Link: https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph/dashboard?ref=creator_nav)https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph/dashboard?ref=creator_nav
[19:34] <+JamesMWard> The idea behind the fantasy of DragonScales started when we finished designing the advenced science fiction rules for lost 77 worlds. That game worked so well the system cried out for a fantasy version.
[19:35] <+BPIJonathan> Does that mean the two games are directly compatible?
[19:35] <+JamesMWard> I did the same thing with Gary Gygax 44 years ago when we were playing D&D and I told him we needed a science fiction version
[19:35] <~Dan> (Please hold questions until the end of the introduction. Thanks! 🙂 )
[19:36] <+JamesMWard> Stephen don’t let me step on your toes, but absolutely.
[19:36] <+BPIJonathan> (Sorry, hit send too early)
[19:36] <+JamesMWard> I’m odn’t introeucing myself unless there are questions about past things.
[19:37] <~Dan> Okay! The floor is open to questions! 🙂
[19:37] <+BPIJonathan> Does that mean the two games are directly compatible?
[19:37] <+JamesMWard> lol they use the same card system but one uses ray guns and the other uses cross bows
[19:38] <~Dan> What is the game about? Can you give us a high-level overview?
[19:38] <+StephenLeeFSC> The Dragonscales game and 77 Worlds use the game combat system and quest based advancements so transition is possible. The number of Character Ranks vary of course.
[19:38] <+JamesMWard> Stephen why don’t you start us out
[19:38] <+StephenLeeFSC> Ok, Jim
[19:39] <+StephenLeeFSC> Dragonscales has six character types you can choose to play. The Fang warrior, the Dragon Eye Mages, Forest Caretakers, Templar Warriors, Fortune-Hunters, and Speakers of the Air. Each character type has 10 ranks to progress through.
[19:40] <+StephenLeeFSC> You gain rank by completing quest rather than accumulating experience points for killing and gathering treasure. The game is fast, goal oriented, and one can learn the system in about 10 m inutes.
[19:41] <+JamesMWard> Those characters come to the fantasy city of Concord with a wagon filled with merchant goods and dreams. They discover a city filled with adventure.
[19:41] <+StephenLeeFSC> We (and I really mean James) ran several playtest adventures at Garycon which we have included in the kickstarter. Everyone loved them, picked up the system and had great things to say afterward.
[19:42] <+JamesMWard> The system is dirt simple, red cards help the players black cards help the Game Master
[19:42] <+StephenLeeFSC> The Chromatic Kingdoms is the fantasy setting we reference in the game. The City of Concord as James mentioned is the starting location as it is the center of things in the world, more or less.
[19:42] <~Dan> (Howdy, BenRogers!)
[19:43] <+BenRogers> Heya. I gotta go pull some stuff out of the oven, be right back…
[19:43] <+StephenLeeFSC> The City is built on a natural bridge spanning a great rift canyon filled with dragon warrens, abondoned dwarven cities at the bottem, and many many mines and caverens along the cliff faces.
[19:43] <+JamesMWard> lol and he is not sharing sigh
[19:43] <~Dan> 🙂
[19:44] <+JamesMWard> One of the interesting features is that the gods enforce a strict peace in the city and dragons roam the streets
[19:44] <+StephenLeeFSC> In this world most things are magical to one extent or another. The magic system is based on Dragonscales and thus the name. The scales allow different character types to do different things with them from casting spells to creating weapons to making potions.
[19:45] <+StephenLeeFSC> Good point, Jim. Of course, once your beyond the city edge, peace is hard to find.
[19:45] <+JamesMWard> The only way to get even a few dragon scales is to take them off dragons, they don’t like that concept
[19:45] <+BenRogers> Jim, if you were here, I’d share… Are we discussing an RPG? a Card Game? A Boardgame?
[19:45] <+StephenLeeFSC> RPG
[19:46] <~Dan> BenRogers: (Link: https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph?ref=edg0lx)https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph?ref=edg0lx
[19:46] <+JamesMWard> it is an rpg righrt now but I have high hopes for all three with that license title
[19:47] <+JamesMWard> My current favorite board game is WATERDEEP
[19:47] <~Dan> So are dragons hunted for their scales?
[19:48] <+JamesMWard> Stephen is really good at diversifying as we have a DragonScales short story anthology already finished and we are talking about a second one and lots of adventures for the game
[19:48] <+BenRogers> **BACKED THE KICKSTARTER**
[19:48] <+JamesMWard> Mainly the dragons do the hunting as they go out every night to see what they can eat.
[19:48] <+StephenLeeFSC> that is one way, Dragons also trade scales for things or favors… well some of them do. Raiding a Dragons Warren for scales if another way where you *might* not have to fight the dragon to find a few.
[19:49] <+JamesMWard> Thanks Ben
[19:49] <+StephenLeeFSC> Thanks Ben
[19:49] <+BenRogers> Jim, you’re an awesome writer and I’m looking forward to reading your creation. 🙂
[19:49] <~Dan> Do dragons take offense at people packing dragonscale items?
[19:49] <+JamesMWard> ::blushing furiously:: thank you
[19:50] <+JamesMWard> Dan we haven’t gotten into that much, but probably. I can see a gold dragon really not liking seeing a part of cousin ed on an artifact.
[19:50] <+StephenLeeFSC> There is no set rule on that so the Game Master can play it any way they want or draw on the initial reaction table to see what that particular Dragon thinks about it that day.
[19:51] <~Dan> How common are dragonscale items?
[19:51] <+JamesMWard> The city is fill of them. There is also a magical kingdom that has lots of them. They are traded all over the known world.
[19:52] <+BenRogers> Are the dragons loners (kinda like spiders) or do they have “factions” or “houses”?
[19:53] <+StephenLeeFSC> It depends on the Dragon type.
[19:53] <+JamesMWard> Another good questions, we haven’t developed that yet. Right now each color dragon stays to himself building his treasure hoard
[19:54] <+StephenLeeFSC> In my campaing, the smaller dragons like in Warrens (like rabbits) and there are often several of them together. Larger more aggressive Dragons tend to be solo.
[19:54] <+BenRogers> I love the idea of political intrigue in games – so knowing that the dragons are vying for power on their on scale (pardon the pun) is quite interesting – some being loners, some banding together – lots of room for interesting stuff there.
[19:54] <~Dan> What races are available to play?
[19:55] <+StephenLeeFSC> Dragons in this game are a major power in the world. They even hold part of the city of Concord.
[19:55] <+StephenLeeFSC> CHARACTER CREATION Character race can be any one of the following: humans, elves, dwarves, orcs, and goblins. Although a player can select orcs or goblins there is only one section of Concord where they are accepted. Elfin characters have the secret of gun powder, but never ever share it with their allies. Elves and dwarves must charge their allies for fighti
[19:56] <+JamesMWard> I really liked giving elves gunpowder and I have my dwarves be really grumpy and gold crazy
[19:57] <~Dan> That’s an interesting touch, re: elves and gunpowder. Seems like it’s usually the dwarves who get that, if anyone.
[19:57] <+BenRogers> Love the idea of Elfs with guns. Good choice, there. 🙂
[19:57] <+StephenLeeFSC> Agreed
[19:58] <~Dan> How advanced are their firearms?
[19:58] <+JamesMWard> Our dwarves are clearly on the decline in the ruins of a once great city at the bottom of the Concord canyon
[19:58] <+JamesMWard> Cap and ball pistols and rifles no quick loading for them
[19:58] <~Dan> (Howdy, DLB_Chuck!)
[19:58] <+StephenLeeFSC> There are many abandoned dwarven mines and so forth in the world as well.
[19:59] <+BenRogers> Does the world have a “default” race? I consider most Fantasy games to default to Human.
[20:00] <+JamesMWard> Not ours there are lots of races with no one stronger than another at least not yet
[20:00] <+BenRogers> ….maybe “default” is the wrong term — “baseline”?
[20:00] <+JamesMWard> hrrrr ah, I should say with my design partners permission not ours
[20:01] <+JamesMWard> Stephen puts together things and I put together things and it is a happy mix
[20:01] <+BenRogers> I may have missed this, coming in late, but what mechanic is it tied to?
[20:01] <+StephenLeeFSC> The Ward Card System (WCS) like 77 Worlds RPG
[20:01] <+JamesMWard> lol We use a deck of cards. Hearts to hit, diamonds to have a near miss, clubs to do desterity checks. and spades on defense
[20:01] <+StephenLeeFSC> The various races are not “off sets” from Human if that is what you were asking
[20:02] <+JamesMWard> The higher in Rank a character is the more cards they draw to gain a heart
[20:03] <+JamesMWard> sigh desterity = dexterity Soon all of you will know I am not such a great writer, sigh
[20:03] <+StephenLeeFSC> You can get the players quick start guide to get a better look at the WCS system. The QSG is designed for 77 Worlds but Dragonscales uses the same base system. (Link: http://firesidecreations.com/epdf)http://firesidecreations.com/epdf
[20:03] <+StephenLeeFSC> it is a free download, btw
[20:03] <+JamesMWard> Stephen has a great website and webstore
[20:04] <+BenRogers> Reviewing it now….
[20:04] <~Dan> Do you have a character sheet posted somewhere that we can see?
[20:05] <+Mickey> hello
[20:05] <+StephenLeeFSC> Sadly no, we are too early in the design process. The rule book is written but I just wrapped up the 77 Worlds KS so Character sheets and Player guides will come in July most likely.
[20:06] <~Dan> (Howdy, Mickey!)
[20:06] <~Dan> StephenLeeFSC, JamesMWard, meet Mickey, last night’s Q&A guest and a personal friend of mine. 🙂
[20:06] <+StephenLeeFSC> Hi Mickey
[20:06] <+Mickey> hello Stephen
[20:07] <+Mickey> I didn’t get a chance to catch the topic of what you are creating. Sorry
[20:07] <~Dan> Mickey: (Link: https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph?ref=edg0lx)https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph?ref=edg0lx
[20:07] <+StephenLeeFSC> Dragonscales Fantasy RPG
[20:08] <~Dan> StephenLeeFSC: No problem, re: the character sheet… Could you talk us through the elements of a character, then? Attributes, skills, etc.?
[20:08] <+JamesMWard> It has it’s own kickstarter that is 76% funded I’m happy to say
[20:08] <+StephenLeeFSC> 82%, Jim
[20:08] <+JamesMWard> :0
[20:09] <+JamesMWard> Anyway all characters have a rank that is how many cards they can draw
[20:09] <+JamesMWard> They all have hit points based on drawing hearts from a deck
[20:10] <+Mickey> Ok, just did a fast read on the site
[20:10] <+JamesMWard> Their armor class much be reduced to zero before their hit points can be reduced
[20:10] <+Mickey> Interesting
[20:10] <+BenRogers> How frequently do you shuffle the deck?
[20:10] <+JamesMWard> That is the hope Mickey
[20:10] <+StephenLeeFSC> We do not use Statistics like other RPG’s, characters have four creations cards they can play at anytime during the game to influence the story line by ensuring an action or attack is successful at a critical moment.
[20:11] <+JamesMWard> You advance in ranks by completing quests, so many questioins per rank and that number goes up as the rank score does
[20:11] <+StephenLeeFSC> There are specific times when a deck is shuffled in the game and times where all players must shuffle their discards back into the deck. For example when a joker is played by anyone.
[20:11] <+JamesMWard> Each character class has unique powers
[20:12] <+BenRogers> Do you license the mechanic? 😉
[20:12] <+StephenLeeFSC> We can talk about that Ben.
[20:12] <+BenRogers> Cool. I’ll email you. 🙂
[20:13] <~Dan> (Howdy, Woo!)
[20:13] <+JamesMWard> Stephen remind me to tell you the Rolaids story from TSR at another time
[20:13] <+Woo> (hi)
[20:13] <+JamesMWard> hello
[20:13] <+StephenLeeFSC> I have to admit, when Jim first told me he wanted to do a card based system (I love my dice) I was hesitant but it works really well and most people seem to love it once they play in a game.
[20:14] <+StephenLeeFSC> lol, will do, Jim
[20:14] <+JamesMWard> Stephen is great at trying new ideas and I really appreciate that
[20:14] <+BenRogers> Back to the scales…. I’m imagining being able to craft them into items like armor (obviously) but also weapons and other items. Do scales from specific dragons convey a bonus based on the specif dragon?
[20:14] <+BenRogers> …like “ragnar” the dragon is known for his strength, so his scales convey more strength…
[20:15] <+BenRogers> Re: cards … there is something satisfying about slamming a card down on something that is missing with dice.
[20:15] <+StephenLeeFSC> The weapon crafter uses their rank and must draw a heart♥ 10 or higher for the crafting to generate a magical high quality weapon.
[20:15] <+JamesMWard> excellent question the higher the spell the greater need for the rarer dragonscales. The smoke and purple dragons are the rarest and make the best artificts the green dragon is the most common
[20:16] <+StephenLeeFSC> Green DragonScales, paralyzing – small throwing weapons: throwing dagger, throwing hammer, throwing axe, shurikens, war darts, finger knives, etc. FOR EXAMPLE
[20:17] <+BenRogers> …Purple… dragons. 😀
[20:18] <~Dan> Hey, back in my collaborative writing days, I wrote a purple dragon. 😉
[20:18] <+JamesMWard> sure why not, I can design any color I want as we are not using things from history
[20:18] <~Dan> (wb, DLB_Chuck)
[20:18] <+StephenLeeFSC> Now, if you really want to craft weapons you will want to play a Fang Warrior who can make magical weapons from their Dragonscales. They are talented blacksmiths and can make special weapons.
[20:18] <+BenRogers> I like purple. 🙂
[20:18] <+JamesMWard> Dan we will try not to sue you into the stone age for using our idea 😉
[20:19] <~Dan> 🙂
[20:19] <+Mickey> Hate to say this but I got to leave. I’m getting blown up on emails on our Kickstarter. Need to respond to them before I hit the bed. I will check out your product and tell others.
[20:19] <+JamesMWard> Stephen and I are great believers in role playing and the story being very important. We aren’t the kill the monster steal the treasure type of designers
[20:20] <+StephenLeeFSC> One must always be careful of language use, “TRY” with jim its like casting a wish spell, get it right or else. lol
[20:20] <~Dan> Your KS is doing great, Mickey! Have a great evening!
[20:20] <+BenRogers> I wrote a story once, had these microscopic nanite things, I called them “metachlorians”… Apparently, I talked too loudly at a Star Wars convention…. 😉
[20:20] * ~Dan chuckles
[20:20] <+StephenLeeFSC> Well said, Jim. The story is everything.
[20:20] <+Mickey> Thanks Dan I appreciate it. I would love to hit our goal by tomorrow. I’d be over the moon
[20:20] <+Mickey> Goodnight everyone
[20:21] <+StephenLeeFSC> Goodnight, Mickey
[20:21] <+BenRogers> Dan, link me Mickey’s KS?
[20:21] <~Dan> BenRogers: (Link: https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav)https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav
[20:21] <+StephenLeeFSC> just post it here, I would like to take a look as well.
[20:21] <~Dan> Cyberpunk Supers.
[20:22] <+BenRogers> So, back to DragonScales….
[20:22] <+StephenLeeFSC> OK, I had to back that. He had a reward for people who live in my home town. 🙂
[20:22] <~Dan> Heh. Cool. 🙂
[20:22] <+JamesMWard> lol that funny
[20:23] <+JamesMWard> Maybe we should pick five huge cities and give them a great benny four ours
[20:23] <+BenRogers> Can you play a dragon? Or a dragonling?
[20:23] <~Dan> What attributes do characters have? (As in strength, dexterity, etc.)
[20:23] <+JamesMWard> No not yet, but anything is possible we really are just getting started with rules and two adventurs
[20:24] <+JamesMWard> We don’t do those
[20:24] <+BenRogers> Oh, yeah, I meant to ask, when characters get their 4 cards, are they always one of each suit?
[20:25] <+JamesMWard> Since everything is in the cards a strength ability is not needed just the drawing of a heart to do a strength feat
[20:25] <+StephenLeeFSC> Anything a character wants to do (action or combat) depends on the cards. they can use any of their four creations cards (Clubs for dexterity for example) to influence the outcome or draw a random cards based on their rank then use the best card. So higher rank characters are successful more often.
[20:25] <+JamesMWard> Good questions no they draw two rows of four from their deck at the beginning and pick a row. It could have anytying in it but you want high cards
[20:26] <+JamesMWard> I can remember one time Stephen laid out 8 all plack cards, I was amazed as I thought that would never happen
[20:26] <+StephenLeeFSC> No, they are not Ben. However, for general adventuring, it is a good idea to have more than just hearts. I like having one of each because each suite represents success for different actions and skills.
[20:26] <+BenRogers> I like card-based systems. I’m digging what you’ve done. 🙂
[20:26] <+StephenLeeFSC> lol, my character died during creation. 🙂
[20:27] <+BenRogers> …like Traveler and Promised Sands? 🙂
[20:27] <+StephenLeeFSC> you got it.
[20:28] <~Dan> How does combat work?
[20:28] <+JamesMWard> There are some powers that use hearts and spades to help their character as well
[20:28] <+StephenLeeFSC> I will have a nice WCS PDF on the website soon that talks about the system, how to play it, strategy, and general meaning of cards as they relate to skills and actions.
[20:28] <+BenRogers> Sounds awesome.
[20:28] <+JamesMWard> So I go up to the big bad dragon with my powerful spear. I draw 3 cards and get a diamond and two spades. The diamond means I strike a glancing blow
[20:29] <+JamesMWard> The dragon attacks back and the game master draws its rank in cards and if it gets a heart or diamond it does its damage.
[20:29] <+StephenLeeFSC> Weapons do max damage with a heart draw and (generally) half damage with a diamond draw. Black cards are a miss when attacking. A Spade when defending will reduce or eliminate damage and will prevent damage to armor and shield if its a high card.
[20:29] <+JamesMWard> After a successful strike the victim gets one chance to draw a spade to duck
[20:30] <+StephenLeeFSC> There are other special rules for multi-shot weapons and area affect weapons.
[20:30] <+JamesMWard> if the victim takes damage they subtract that damage from their armor class first
[20:30] <+BenRogers> Okay, Concord, what’s it’s government like? Typical feudal medieval?
[20:30] <+JamesMWard> human flesh is a 2 armor class
[20:31] <+StephenLeeFSC> That is those without armor have a 2 armor class.
[20:31] <~Dan> Heh. That’s a new one. 🙂
[20:31] <+JamesMWard> We haven’t developed it much but there are administrative buildings on the street of the king and there is a kind King
[20:32] <+BenRogers> You mentioned as I came in that the gods keep the peace?
[20:32] <+StephenLeeFSC> that aspect reminds me of the old blue bolts jokes. The gods will strike people down who violate the peace within the City of Concord (only)
[20:33] <+JamesMWard> Indeed, the Gods watch the town closely and are always coming done in one avatar shape or another. If a person makes a deadly attack in the town they are struck to ash by lighting bolts
[20:33] <+StephenLeeFSC> Aspects of the Gods do walk the streets of that city.
[20:33] <+JamesMWard> There is brawling allowed but no killing, unless you are in a gods temple or climbing down the rock face of the Canyon
[20:34] <+BenRogers> Are there politics between the gods? Are mortals used by them as pawns in their larger games and can mortals use the gods in their machinations?
[20:34] <+LordMonax> Hate to leave, but the cold is starting to wear me down. Game looks great Jim and Stephen!! All the best!!
[20:34] <+StephenLeeFSC> The greek model of gods. I will defer to Jim
[20:34] <+StephenLeeFSC> take care, LordMonax
[20:34] <+JamesMWard> Great quesstion Ben. Yes there are Tor and his brother are very jealous of each other. His brother is constantly trying to build a bigger temple than Tor’s.
[20:34] <+BenRogers> Later, m’lord Monax
[20:35] <+BenRogers> That’s a great dynamic. Love it.
[20:35] <+JamesMWard> That is the model I use
[20:35] <+JamesMWard> Good you are supposed to love it.
[20:35] <+StephenLeeFSC> lol 🙂
[20:35] <+BenRogers> 😀
[20:36] <~Dan> 🙂
[20:36] <+BenRogers> Will you guys be at GenCon giving demos?
[20:36] <+JamesMWard> I won’t my Gen Con days are done. I will be at Gamehole in November and at Gary Con in March.
[20:36] <+BenRogers> Gamehole is in which city?
[20:37] <+JamesMWard> Gamehole is in Madison wisconsin in November
[20:37] <+StephenLeeFSC> I attend Garycon but I am working on a convention schedule for FSC to show up at half a dozen conventions in 2019.
[20:38] <+StephenLeeFSC> We are still debating which conventions to go to.
[20:38] <+BenRogers> GC is getting rather big these days…
[20:38] <+BenRogers> …and I’m not suited for 5 days of no sleep any longer…
[20:38] <~Dan> Heh. 🙂
[20:38] <+JamesMWard> 1,400 people this last time it is a wonderful show.
[20:39] <+JamesMWard> oop you meant
[20:39] <+StephenLeeFSC> Yes it is. Three times the size since I first went and they project 30% growth next year.
[20:39] <+JamesMWard> gen con and I read it as Gary con sorry
[20:39] <~Dan> Will the game include a bestiary, and if so, how extensive?
[20:40] <+JamesMWard> There is a batch of monsters 26 I think and we are talking about a monster and treasure book like the Troll Lord boys do with C&C
[20:40] * ~Dan nods
[20:41] <~Dan> Are your monsters mostly traditional fantasy favorites, or do you have some noteworthy original entries?
[20:41] <+StephenLeeFSC> Two answers there, the core book will have between 30 and 50 encounters. Also MANY of the encounters in our Encounter Encyclopedia developed for 77 Worlds (200 of them) will work for Dragonscales as the design and stats are the same.
[20:41] <+JamesMWard> Let me ask you a question, which would you like more a monster and treasure book or a 96 page book with each double page spread beinga nights worth of a single encounter?????
[20:41] <+StephenLeeFSC> We will produce a DS specific fantasy version of the Encounter Encyclopedia this fall.
[20:42] <~Dan> Hmm. I’m always a sucker for monster books, myself.
[20:42] <+JamesMWard> Me too
[20:43] <+StephenLeeFSC> Let me put in this way, Dan. There are a lot of Dragons many are non-traditional. We have a good many traditional monsters and a handfull of unique monsters/encounters for this game (so far)
[20:44] <~Dan> Probably because the AD&D 1e Monster Manual was my first RPG book, and I didn’t even know what it was at the time. 😀
[20:45] <+StephenLeeFSC> I spent a lot of time going through the MM myself back in the day
[20:45] <+JamesMWard> Me too but I had to proof the dang things!
[20:45] <+StephenLeeFSC> I would also say, that encounters other than androids and aliens in our current EE are very unique.
[20:45] <~Dan> 😀
[20:46] <+BPIJonathan> Im a sucker for Monster books myself
[20:46] <~Dan> I’m still not 100% clear on the system… How would you handle something as simple as someone jumping over a gap?
[20:47] <+JamesMWard> No problem
[20:48] <+JamesMWard> A hero needs to jump a cliff the Game Master looks at the distance and says you need to draw a 6 of clubs or higher club. The plalyer looks at his creation cards and sees he has no clubs to use. He draws his rank 4 in four cards and gets a Jack of Clubs he jump it no problem
[20:49] <+JamesMWard> However if he drew no clubs at all he would fall and draw cards for every ten feet that card value is the number of hit points he takes when he hits the bottom
[20:49] <+StephenLeeFSC> if he had a 6 of clubs, he might still choose to draw wanting to save the creation card for later in the game or he may want to ensure he makes it and not draw
[20:50] <~Dan> (Howdy, RayM!)
[20:50] <~Dan> (RayM, meeet StephenLeeFSC and JamesMWard. 🙂 )
[20:50] <+JamesMWard> Ah and there is one of the huge quesitons of our game, do you use your creation cards early for advantage or do you wait until it is really important to use them
[20:50] <+RayM> (Hello, hello!)
[20:50] <+StephenLeeFSC> Hi RayM
[20:51] <+JamesMWard> I always use them up because you put them back in the deck to use again.
[20:51] <~Dan> (RayM, topic: (Link: https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph?ref=edg0lx)https://www.kickstarter.com/projects/1644549315/dragonscales-fantasy-rpg-by-james-m-ward-and-steph?ref=edg0lx )
[20:51] <+StephenLeeFSC> Advantage means probability as creation cards once used are shuffled back into the deck and may be drawn again.
[20:52] <+StephenLeeFSC> Card probability with the way we use suites works similar to multiple dice probability curves. I get into that a bit in the WCS cards vs dice section
[20:52] <~Dan> So you have a deck of creation cards?
[20:53] <+StephenLeeFSC> Each character has four creation cards and a deck of cards to use during the game.
[20:53] <+JamesMWard> no you get four cards the same cards four your character at the beginning of each game session
[20:53] <+StephenLeeFSC> Each encounter (monster or otherwise) also has four creation cards which the GM can play.
[20:54] <+StephenLeeFSC> The four creations cards (sort of) represent your statistics and never change for your character. You get them at the start of each game day by removing them from your card deck and placing them on your character sheet or on the table in front of you during game play
[20:54] <~Dan> So I’m confused… What happens if you play a creation card?
[20:55] <+StephenLeeFSC> That action is a success and then you shuffle it back into your card deck along with all your discards.
[20:55] <~Dan> When do your creation cards replenish?
[20:55] <+JamesMWard> The game is all about choices. You can draw cards for an effect like fighint you want to draw a heart or you can use your heart creation card for that heart effect
[20:56] <+JamesMWard> They replenish at the beginning of each new gaming session
[20:57] <+StephenLeeFSC> At the start of each game day. ie: you can only use them once per game session. or when the GM says a quest is completed and allows you to replace them.
[20:57] <~Dan> I see… Hmm…
[20:57] <~Dan> Are skills involved at all?
[20:58] <+JamesMWard> Not yet, the game is still in its infancy we work skill concepts into the advancing ranks of the characters
[20:58] <+JamesMWard> Every new rank gets a new skill for the character
[20:59] <+StephenLeeFSC> Clubs are for Dexterity, Spade is for Strength, diamonds are for intellect/wisdom/discovery, etc. it is detailed in the rules
[20:59] <~Dan> And hearts?
[20:59] <+JamesMWard> hearts are for hitting the foe very hard
[21:00] <+StephenLeeFSC> Great success in combat
[21:00] <~Dan> Gotcha.
[21:00] <+JamesMWard> all heapons read like this 10heart/5diamond
[21:01] <+JamesMWard> Any heart does the full heart damage and any diamond only does the glancing blow damage
[21:01] <+StephenLeeFSC> they also have multiple meanings for example; Spade is success is a feat requiring strength and it also is success in deflecting or dodging an attack.
[21:01] <+JamesMWard> We want lots of hits in the game but the creatures have an equal chance at hitting as they have high ranks as well.
[21:02] <+JamesMWard> A T-Rex (one of my favorite creatures) has a rank of 5 if you are a low ranked character it is going to hit you lots more than you git it
[21:03] <~Dan> There are dinosaurs in the setting?
[21:03] <+JamesMWard> I love putting T-rexes into game designs. I just designed a Martian T-Rex I’m so proud 😉
[21:03] <~Dan> 🙂
[21:03] <+StephenLeeFSC> lol, there are dinosaurs on Jim’s space stations and every game he has ever made (I think). 🙂
[21:03] <+JamesMWard> Of course we couldn’t do a fantasy game without dinos!
[21:04] <+JamesMWard> lol you are correct sir
[21:04] <~Dan> Cool. I love dinosaurs. 🙂
[21:04] <~Dan> Are they related to dragons?
[21:05] <+JamesMWard> Of course they are related
[21:06] <~Dan> Excellent. One of my favorite RPG settings, the game Arrowflight, features dinosaurs as “proto-dragons”. I love that. 🙂
[21:08] <~Dan> So what does a typical adventure look like in this game? I’m guessing you don’t encourage murder hobos.
[21:09] <+JamesMWard> In the flying castle adventure you come to a castle in the sky and all of the doors are unusually nasty magical traps its a typical adventure with a beginning, middle, and end
[21:10] <+StephenLeeFSC> I think END needs to be all caps. 🙂
[21:10] <+JamesMWard> lol yes sir
[21:10] <+BPIJonathan> Dinosaurs are the most awesome thing ever 😀
[21:11] <+StephenLeeFSC> Adventures have a specific goal. When characters accomplish/achieve/reach that goal they have completed a quest. To move up in rank they need to complete a specific number of quest. The nature of the quest will vary greatly from eliminate a problem to solve a mystery to rescue someone
[21:11] * ~Dan nods
[21:12] <+JamesMWard> Dan how come you always not when Stephen says something and you never not when I say something? 😉
[21:12] <+StephenLeeFSC> So, no, murder hobo;s that wander the land looking for targets will never rise in rank.
[21:12] <+JamesMWard> In my campaign all of those types are eaten on the first night
[21:13] <~Dan> JamesMWard: My bad. I didn’t realize I was being nod biased. 😉
[21:13] <+StephenLeeFSC> lol
[21:13] <+StephenLeeFSC> i mean, nods
[21:13] <+JamesMWard> It only hurts a little now, I will get over it
[21:13] * ~Dan chuckles
[21:13] <+JamesMWard> Dan how come you chuckle when I type something and never when Stephen types something?
[21:14] * +BPIJonathan sends a T-rex after Dan for JamesMWard
[21:14] <+BPIJonathan> I got your back 😀
[21:14] <+JamesMWard> very well typed BPI
[21:14] <~Dan> Heh. 🙂
[21:14] <~Dan> Are there opportunities for good old-fashioned dungeon crawling?
[21:15] <+StephenLeeFSC> As long as Jim does not deploy a magical door I am all good.
[21:15] <+JamesMWard> lol
[21:15] <+StephenLeeFSC> Yes, in fact, I am writing one now which is a haunted Dwarven mine. (if you can get past the dragons and/or T-Rex’s)
[21:15] <+JamesMWard> In the canyon adventure the characters go down into the canyon below the city to find a deadly monsters. There are 20 or so interesting encounters much like a dungeon crawl.
[21:16] <+JamesMWard> I know Stephen really wants to do an ancient dragon warren
[21:16] * ~Dan nods 😉
[21:16] <+StephenLeeFSC> Yes, yes, I do.
[21:16] <~Dan> Are there any big bad guys in the setting?
[21:17] <+JamesMWard> I will be happy when he gets that done and then two of us can have reputations for killing most of the character party, we of course never kill characters, characters kill themselves
[21:17] <~Dan> 🙂
[21:17] <+JamesMWard> The place is filled with big bad boss types, the clever characters figures out which ones to run from
[21:19] <~Dan> What are some of the forms these big bads take?
[21:19] <+StephenLeeFSC> I am not a hugh fan of the big boss like (video game) encounters at the end of a dungeon. Rather the leader and their retinue which are equally hard to deal with for those who leap without a plan. Still, yes there are big boss like characters in the game.
[21:21] <+JamesMWard> No surprise encounter 15 has a lovely T-Rex. I give plenty of foreshadowing of it. Encounter 16 has a batch of really nasty raptors, but I give clues to those starting at the top of the cliff. We have talkative elves and dwarves you really shouldn’t mess with.
[21:22] <+JamesMWard> We really press the need for story telling and role playing from beginning to end. That is one of the primary thrusts of this game and the Lost 77 Worlds science fiction game
[21:23] <+BPIJonathan> JamesMWard already got my science fiction in my fantasy years ago, so I am looking forward to having the two games together and see what kind of crossovers I can run.
[21:23] <+StephenLeeFSC> The Crimson Cliffs are well named. Frankly it seems like a major encounter step after step.
[21:23] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:24] <+StephenLeeFSC> BPI, CrossWorlds on our website is being designed to help with crossovers just like that.
[21:25] <+JamesMWard> The website is filled with fun things to buy. We have several really good science fiction anthologies I’m very proud of. We just published another one this month.
[21:25] <+BPIJonathan> StephenLeeFSC: That sounds like something I am going to be checking out.
[21:25] <+StephenLeeFSC> and the Dragonscales Anthology is written and should be published in July. It gives great insite to the world and offers inspiring stories for the player and game master alike.,
[21:26] <+JamesMWard> Yes it gives great pictures of Concord and several major authors are doing their first fantasy stories in that anthology
[21:26] <+StephenLeeFSC> The very first cross over module is The Forgotten Dungeon, we launch the KS for it tomorrow and it will work with Dragonscales, 77 Worlds, AD&D, and 5e
[21:27] <~Dan> That must have taken quite a bit of work.
[21:28] <+StephenLeeFSC> The first Dragonscale anthology is based in and around Concord, the stories include the gods of the Chromatic Kingdom settings and details on various sections of the city.
[21:28] <+StephenLeeFSC> It did.,
[21:29] <+StephenLeeFSC> Oh, The Anthology is not part of the KS but it will be available as an addon for our backers at a reduced price.
[21:29] <~Dan> Oh, usual reminder before we wrap up: As always, gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , if anyone is feeling generous. 🙂
[21:29] <+JamesMWard> I’m sorry but I have another appointment, thank you for putting up with my bad spelling. It was a pleasure to be here.
[21:30] <~Dan> It was a pleasure having you, JamesMWard! I’m so glad you could make it!
[21:30] <~Dan> Well, darn.
[21:30] <+StephenLeeFSC> Take care Jim, thanks for joining us.
[21:30] <~Dan> Thank you as well, StephenLeeFSC!
[21:30] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. 🙂
[21:30] <+StephenLeeFSC> Always a pleasure, Dan