[20:02] <+Mickey> Ok…. I”m Mickey Barfield. Creator with The Polyhedral Knights. The game we are discussing is Dark Times
[20:03] <+Mickey> It JUST launched on Kickstarter
[20:03] <+Mickey> Too general?
[20:03] <+Mickey> lol
[20:03] <~Dan> Maybe a bit. 🙂
[20:04] <+Mickey> ok….let me try this better
[20:05] <+Mickey> Dark Times is set in a slight distant future where corporations have become more the true power. One corporation discovered how to create superpowers. When they did it opened up a race with other corporations to do industrial espionage
[20:05] <+Mickey> Corporations see the supers as company property
[20:05] <+Mickey> The supers many didn’t like being a slave
[20:05] <+Mickey> many rebelled and fled hiding in slums
[20:05] <+Mickey> Some remained behind to act as loyal subjects
[20:06] <+Mickey> Now there are a small group of corporations who have supers on their payroll
[20:06] <+Mickey> THose that fled have had to find ways to avoid capture by the corporations and at same time help out their fellow people
[20:07] <+Mickey> Worse yet was the mutants. The cast offs the corporations deemed as failures
[20:07] <+Mickey> they are seen legally as non human and treat much like pest. Extermination is allowed
[20:07] <+Mickey> So the mutant ones hide in the sewers or other areas people tend to avoid
[20:08] <+Mickey> The game is open for a wide variety of play. If you work for the corporation ? or do you work to find food and shelter for you and your kin?
[20:09] <+Mickey> Some have even come to corporations as SME (Subject Matter Experts) a modern day type of privateer. “If we mess with your competion will you give us shelter and aid?” Some corporations have aggreed to this.
[20:10] <+Mickey> Sorry this a shotgun blast of things I”m typing out. Is this ok?
[20:10] <~Dan> Sure!
[20:11] <+Mickey> So… is it just us?
[20:11] <~Dan> Nope! Ready for questions?
[20:11] <+Mickey> Sure
[20:12] <~Dan> The floor is open to questions!
[20:12] <~Dan> (Welcome to #rpgnet, Guest45!)
[20:13] <~Dan> Were you inspired at all by Ray Winneger’s Underground?
[20:13] <+Mickey> Actually of the gazzillion games I own…. that one I never picked up
[20:13] * ~Dan nods
[20:13] <+Mickey> Does it feel like this game?
[20:14] <+Nat> What makes your setting different than others like Shadowrun?
[20:14] <~Dan> Same subject, but more of a dark social satire take.
[20:15] <+Mickey> Well… let me try to explain nat….givce me a seconded
[20:15] <+Mickey> second
[20:15] <+Mickey> lol
[20:15] <+Mickey> No magic
[20:15] <+Mickey> This is strickly a creation of science that the Prometheus Medical originally came up with
[20:15] <+Mickey> THen other corps did industrial espionage
[20:16] <+Mickey> Also some power were replicated by either nano wear or cyber. Though not as good as the real deal
[20:16] <+Mickey> These things are tightly controlled by the corps
[20:16] <+Mickey> though there is a black market for the nano and cyber
[20:17] <+Mickey> Also these creations are essentially deem by law “Company property”.
[20:17] <+Mickey> I also like to think our system isn’t as crunchy as Shadowrun.
[20:17] <+Mickey> I’ve been told it is simple enough to allow great story telling with just the right amount of crunch to the rules.
[20:17] <~Dan> >.>
[20:18] <+Mickey> does that answer the question?
[20:18] <+Mickey> I hope it did
[20:18] <~Dan> I think so.
[20:19] <+Mickey> Tonight after the interview I intend to shoot a video going over the mechanics of the game
[20:19] <~Dan> Can you give us an idea of the scale of the superpowers? Let’s take Marvel characters, for example… Who would be comparable to a high-end Dark Times super?
[20:19] <+Mickey> I should hopefully have it loaded within 24 hours
[20:19] <+Mickey> In the mean time I do have links to the basic mechanic we pulled it from. Which is our two previous games…. Spy and Wicked Pacts
[20:19] <+Nat> Yep
[20:20] <+Mickey> It is not 4 color supers
[20:20] <+Mickey> It is not quite street level
[20:20] <+Mickey> if I had to describe it in power level
[20:20] <+Nat> Also, it looks like this is a complete game, you don’t need the previous games to make it all work?
[20:20] <+Mickey> Maybe more like Thunderbolts, just a little under it and much darker
[20:20] <+Mickey> All my games are stand alones
[20:21] <+Mickey> Though the previous two Spy and Wicked Pacts share a core system. We repeat it in each book and have genre adjustments
[20:22] <+Mickey> the only one that has a different engine is Pathogen Unclassified
[20:22] <+Mickey> That engine we will use for a couple other genres down the road
[20:22] <~Dan> Hmm… Some of the Thunderbolts are pretty powerful, though… Let’s try this: How many tons could a maxed-out Dark Times super lift?
[20:23] <+Mickey> Ok… maybe more like…….which group was it…. hmmmm
[20:23] <~Dan> New Warriors, maybe?
[20:23] <+Mickey> New Warriors
[20:23] <+Mickey> lol
[20:23] <~Dan> ^5
[20:23] <+Mickey> Damn Dan… you and I think WAY too alike
[20:24] <~Dan> No foolin’!
[20:24] <~Dan> That was almost creepy. 😀
[20:24] <+Mickey> That’s a group not many talk about but I loved
[20:24] * ~Dan nods
[20:24] <+Mickey> My longest game ever I ran was a supers game
[20:24] <~Dan> Was it? What system?
[20:25] <+Mickey> I had a lasting campaign for 20 years with Villains and Vigilantes
[20:25] <~Dan> Nice.
[20:26] <~Dan> So I’m guessing someone like Spider-man or Luke Cage would be about the right power range.
[20:26] <+Mickey> yes
[20:27] <+Mickey> I also loved Heroes for Hire
[20:27] <+Mickey> Big Cage and Iron Fist fan
[20:27] <~Dan> Cool. 🙂
[20:28] <~Dan> So how outlandish do the powers get? Can you give us some examples?
[20:28] <+Mickey> I always liked the gritty side of supers
[20:28] <+Mickey> Outlandish?
[20:28] <+Mickey> hhmmm
[20:29] <+Mickey> Not too odd. I tried to keep in mind what maybe the corporations could have created. Of course this is fiction science but I tried to keep it in mind the setting and not make it a 4 color supers game
[20:31] <+Mickey> The game tests we have been doing have had good results and people like it
[20:31] * ~Dan nods
[20:32] <+Mickey> We are also working on a system in the game to maybe have a ranking within either the corporation or the underworld.
[20:33] <+Mickey> Hard to explain cause it is still in flux
[20:33] <+Nat> That sounds fun.
[20:33] <~Dan> That’s a cool idea.
[20:33] <+Mickey> But that is one of the features we are aiming for
[20:33] <+Mickey> So higher rank in the underworld is good for them. but bad if you run into the “law”
[20:33] <~Dan> Can you say a bit more about the mutants? What are they like?
[20:33] <+Mickey> Same for Corporation. Give clout with corps but bad for those in the street
[20:34] <+Mickey> sure
[20:34] <+Mickey> Mutants have their own power listing
[20:34] <+Mickey> they also have a host of negative mutations too.
[20:35] <+Mickey> In creation the mutant can take more negative mutations to gain more positive mutations
[20:35] <+Mickey> But there is a limit
[20:35] <+Mickey> Also the mutants are unrecognized as human and therefore it is open season for them. So their community is often strong and bonds together for protection
[20:35] <+Mickey> THough one thing is bad
[20:35] <+Mickey> There is another strain of mutants that are ….different
[20:37] <+Mickey> These are more savage, brutal and lost thier humanity. Street term used are often called Sewer Zombies. Because these savages will sometimes come up and raid a neighborhood grab people and take them below to eat them
[20:37] <+Mickey> Thus this has even further branded ALL Mutants as bad
[20:37] <~Dan> Ah, you DID end up adding mutant freaks to the setting. 😀
[20:37] <+Mickey> Oh yeah!!! lol
[20:37] <+Nat> If you haven’t checked it out, Blades in the Dark has a faction system that seems like where you might be headed. Or could give some inspiration.
[20:38] <+Mickey> In our upcoming city source book there is a part of town that is especially bad with these bad one
[20:38] <+Mickey> I’ve heard of the game haven’t had chance to check it out
[20:40] <+Mickey> did that answer your question Dan?
[20:40] <~Dan> It did indeed. 🙂
[20:41] <~Dan> How ubiquitous are cybernetics and nanotech?
[20:41] <+Mickey> I also should mention the solar system is in early stages of colonization
[20:41] <+Mickey> How do you mean dan?
[20:41] <+Mickey> well…
[20:42] <&Karn> Are such technologies common, and well spread? Or uncommon and limited?
[20:42] <+Mickey> Cybernetics are a little easier to obtain
[20:42] <~Dan> (Howdy, RayM!)
[20:42] <+Mickey> nano wear is often for rich or corporations
[20:43] <+Mickey> Does that answer?
[20:43] <+RayM> (Heya! Heard there was a good Q&A tonight.)
[20:43] <+Mickey> I hope so, I hear some blow hard it hawking his game….. oh wait…. that’s me.
[20:43] <~Dan> RayM: (Link: https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav)https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav
[20:43] * ~Dan chuckles
[20:44] <+Mickey> Thanks Dan
[20:44] <+Nat> RayM, not a good Q&A, a great Q&A! 🙂
[20:44] <+Mickey> Oh… I better deliver then. lol
[20:44] <~Dan> 🙂
[20:45] <~Dan> Is the action focused on cities?
[20:45] <+Mickey> Oh yeah, cities are a great hub for this. Because it offers a lot of resources for places to hide. Jobs to gain, and allies to potentially have
[20:46] <+Mickey> We have a fictionaly city called Steele City we have been working on
[20:46] <+Mickey> It will be a source book in the drive
[20:46] <+Mickey> Depending if we hit our goal determines the size, art , etc.
[20:46] <+RayM> Would you say that the game itself is kind of like if Shadowrun and Aberrant had a baby?
[20:47] <+Mickey> Not like shadow run…. NO MAGIC
[20:47] <+Mickey> This is all what science cooked up
[20:47] <+Mickey> Aberrant I only know vaguely about
[20:47] <+Mickey> Powers were created by corporations only about 40 years ago in the timeline
[20:47] <+Mickey> Since then various major corporations have created their own.
[20:48] <~Dan> I think Aberrant is waaaaay higher powered than this, Ray.
[20:48] <+Mickey> Each character in creation also has what we call Corporate DNA Strand
[20:48] <+RayM> What I mean is that you’re in the nearish future where corporations are the end-all be-all of the world and they use their agents to do their nefariousness. Dark and “world doesn’t want a hero” type game. Aberrant is basically straight up superheroes and villains.
[20:48] <~Dan> Mickey: There was a power in Aberrant that let a super create a pocket universe, IIRC.
[20:48] <+RayM> Oh so this is a moderately low-powered style compared to, say Marvel?
[20:48] <+Mickey> Yes the power level on this is low but still fairly powerful
[20:49] <+Mickey> If compare to Marvel… Young Justice, Heroes for hire (Luke Cage and Iron Fist) on power level that is
[20:49] <+RayM> That’s still pretty touch. So more like DC. 😉
[20:49] <+RayM> *tough
[20:50] <+Mickey> DC can have VERY powerful people
[20:50] <+Mickey> Ever play GURPS SUpers?
[20:50] <~Dan> I have not.
[20:50] <+Mickey> If so think of making a low level super
[20:51] <+RayM> Never played GURPS, just read it.
[20:51] <+RayM> So. The Kickstarter says that corporations create the supe’s, right? Are there specific methods that, I assume, are patented by those corporations? And also, does that mean that they never occur naturally or without corporate intervention?
[20:51] <~Dan> Would a super-strong Dark Times character be able to lift, say, 10 tons?
[20:51] <~Dan> (That’s Spidey-strong.)
[20:51] <+Mickey> I intend to shoot that video tonight and load in within 24hours. It will giive a good example of stats, power level and even a round of combat
[20:51] <+Mickey> let me answer raym
[20:52] <+Mickey> Once they were created inside the super is a DNA corporate stamp. This actually was created to carry on in their children. In this game you can either play 1 generation or 2nd generation. That offspring has inside them a corporate stamp
[20:52] <+Mickey> Thus that person is still seen as company property
[20:53] <+Mickey> In answer to Dan,,,,,
[20:54] <+Mickey> The absolute highest strength one can pick up with super strength maxed out is 50,000 lbs
[20:54] <&Karn> So the heroes are patented? Each corp has their own types or pay for others to create off stolen/licensed pantends
[20:54] <+Mickey> But they would spend a LOT of points getting that
[20:54] <~Dan> That’s pretty impressive.
[20:54] <&Karn> So 25 tons.
[20:54] * ~Dan nods
[20:54] <&Karn> That’s not enough for a tank, but a semi, I think IIRC
[20:55] <+Mickey> Prometheus Medical started the creation. Other did corporate espionage and came up with their own. These creations are deem company property. It is a patent.
[20:55] <&Karn> Still very strong.
[20:55] <~Dan> Stronger than Luke Cage.
[20:55] <&Karn> So each corporation specializes in a type, or hires other types.
[20:55] <+Mickey> Some believe the Mutants were the failed attempts at creation that escaped execution
[20:56] <+Mickey> Yes different corp DNA strands have different perks
[20:57] <+Mickey> Earlier I was talking that sometimes to gain a corporate ally one super might approach a company and become a SME (Subject Matter Expert) this operates much like a more updated Privateer.
[20:57] <+Mickey> You mess with the competition for pay and shelter
[20:57] <+Mickey> That is one option
[20:57] <+Mickey> other is sign up with a merc group
[20:57] <+Mickey> or criminal syndicate
[20:57] <+Mickey> or just try and fly solo
[20:57] <+Mickey> The options are WIDE open
[20:58] <+Mickey> There are groups that seek change, Some peaceful and some violent
[20:59] <&Karn> Interesting, so how do those who break the corporate path–and aim to be true heroes manage with the kind of technology they have arrayed against them?
[21:00] <&Karn> So some take a terrorist path and other seek civil change, protests, legal fights, and the occasional straight up “girl saves baby from fire?”
[21:00] <+Mickey> That’s part of the struggle. Still the supers are more powerful than the corporate security. But there are parts of town that are sort of safe havens to the supers or mutants. This is a place the security doesn’t like to tread
[21:00] <+Mickey> Yes Karn
[21:00] <&Karn> I imagine, they’d be “outgunned”
[21:01] <+Mickey> They can be
[21:01] <+Mickey> that is why many seek allies
[21:01] <+Mickey> Building allies and street cred will be a factor in the game
[21:02] <+Mickey> A lot of the supers tend not to get too flashy
[21:02] <~Dan> Do you have a character sheet we can see, Mickey?
[21:02] <+Mickey> It draws attention sometimes
[21:02] <+Mickey> how would I have you view it?
[21:02] <&Karn> So what are the mechanics like?
[21:02] <~Dan> If it’s posted somewhere, just give us the URL.
[21:03] <&Karn> Can you drop it in Google docs and share it?
[21:03] <+Mickey> give me a sec I might be able to post a sample character
[21:03] <~Dan> Oh, that would be good.
[21:04] <+Mickey> Karn the mechanics basics are the same as my previous two games Spy and Wicked Pacts. I do have links to video on those game basics
[21:04] <+Mickey> The game basics video is being shot later tonight and uploaded within 24 hours
[21:04] <&Karn> Well, can you give me a short form here?
[21:04] <&Karn> and post those links so people later can see them who read this Q&A
[21:05] <+Mickey> This is Wicked Pacts Game baiscs video
[21:05] <+Mickey> (Link: https://www.youtube.com/watch?v=pa8PSHF1BAs&t=4s)https://www.youtube.com/watch?v=pa8PSHF1BAs&t=4s
[21:06] <~Dan> (Howdy, Diogo_OldSkull! Topic: (Link: https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav)https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav )
[21:08] <+Mickey> loading sheet now. give me a second
[21:08] <~Dan> No problem.
[21:12] <+Mickey> ok…
[21:12] <+Nat> Makes me feel better about searching for links during my Q&A 🙂
[21:12] <+Mickey> try this….. (Link: http://www.thepolyhedralknights.com/dark-times.html)http://www.thepolyhedralknights.com/dark-times.html
[21:12] <+Mickey> Not a great scan job
[21:13] <+Mickey> I did it fast
[21:13] <+Mickey> Also that section is being worked on and should be up within a day or so
[21:13] <&Karn> Nice.
[21:13] <~Dan> Did Jeshields do the art for this character?
[21:13] <&Karn> So what kinds of opponants does a PC group have beyond plain NPC Guards, other supers?
[21:14] <+Mickey> Jeshields didn’t work on her
[21:14] <+Mickey> This is my other guy
[21:14] <+Mickey> he goes by the name Tac
[21:14] <~Dan> Ah. Well, it’s quality work!
[21:14] <+Mickey> JEShields is currently helping me on art for the upcoming Spy suppliment
[21:15] <~Dan> Cool. 🙂
[21:15] <+Mickey> Let me answer Karn
[21:15] <~Dan> (Howdy, crypto!)
[21:15] <+crypto> (Hi, Dan!)
[21:15] <~Dan> (Topic: (Link: https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav)https://www.kickstarter.com/projects/529669762/dark-times-cyberpunk-supers-rpg?ref=creator_nav )
[21:15] <+Mickey> Opponents can widely vary, from Street punks, to other crooked supers or corporate security or maybe even hostile mutant
[21:16] <&Karn> Any other wierd beasts? Like prototypes before they got to human trials?
[21:16] <+Mickey> The mutants are the cast offs that went wrong
[21:16] <+Mickey> There are good and bad mutants
[21:16] <+Mickey> The REALLY bad ones are kind of the some view as the boogie man
[21:17] <+Mickey> the street slang term is called Sewer Zombies
[21:17] <+Mickey> Cause they eat the surface dweller normals
[21:17] <+RayM> Oh! Are you going to do a zombie supplement? 😀
[21:17] <+Mickey> They love to terrorise
[21:17] <~Dan> He already has a zombie game. 😀
[21:17] <+Mickey> It’s NOT a zombie actually
[21:17] <+Mickey> They just are cannibals
[21:18] <&Karn> Ah. But imagine a Rhino who they tested on that escaped…!
[21:18] <+Mickey> Yeah my “zombie” like game is Pathogen Unclassifed
[21:18] <+Mickey> Could be interesting
[21:18] <&Karn> Or even and ordinary pig.
[21:18] <~Dan> Are the powers chosen cafeteria style, or are they effects-based? (I’m guessing the former based upon the character sheet.)
[21:20] <+Mickey> cafeteria style? lol Explain
[21:20] <+Mickey> The sheet is still a little raw understand
[21:20] <~Dan> Well, chosen as-is from a selection.
[21:20] <~Dan> As opposed to built based upon the power’s effects.
[21:20] <+Mickey> Players have a certain number of points to spend for powers/nano/cyber
[21:21] <+Mickey> BUT…..
[21:21] <&Karn> If you aren’t familiar with the term, I am, Cafateria is “Here is a blast power it does this.” while effects are here are effects they do X/Y/Z but can be modified to be say Electrical blast, or kinetic blast, or sonice explosion–you buy a series of parts and fit them together
[21:21] <&Karn> sonic*
[21:21] <+Mickey> Depending on which archetype you play you can only have access to certain powers
[21:21] <&Karn> It’s more “damage power” vs “Energy blast power”
[21:21] <+Mickey> Oh I see
[21:22] <+Mickey> Then to some degree yes, the special effects are left to the player. THis way they can make it look as cool or wierd as they want
[21:22] <&Karn> one is pre defined in its effects per point value, while the other one allows you to build wierd things like “phasing but only vs fire.”
[21:22] <+Mickey> Some have none though
[21:22] <+Mickey> Like ex: Super Strength. …..Your strong. Probably big.. or not
[21:23] <&Karn> While effect would be “Weight Increase X” “Damage increase Y” and maybe “Size increase” all to explain what “Superstrong” means.
[21:23] <+Mickey> Many of the powers we tried to keep in mind corporations designed these and so we tried to keep it within the realm of what we thought they would try and do
[21:23] <~Dan> (Howdy, LW!)
[21:23] <&Karn> and by weight I mean how much one can lift.
[21:24] <&Karn> Yeah, so they aimed at packages suitable for say soldiers, infiltrators, knowledge theives (psychics) and mobility assets?
[21:24] <+Mickey> Most powers have varying degrees of how powerful they can buy it at. Some have options for custiomization
[21:24] <+Mickey> Kind of
[21:24] <&Karn> So Cafeteria style with options.
[21:25] <&Karn> Which is easier for most people.
[21:25] <+Mickey> Ion… the characer you see. She is the Blaster Archetype
[21:25] <&Karn> Yeah common superhero AT. 😀
[21:25] <&Karn> Blaster, Brick, Brain, Bruiser, Blitzer (speedster)
[21:25] <+Mickey> Like I said I”ve been told my games tend to be story telling easy with JUST enough crunch to make it a little old school and new school combined
[21:26] <&Karn> Bruisers are aka Brawlers, Scrappers, or “aka Wolverine”
[21:26] <+Mickey> I COULD list off the Archetypes if you guys like
[21:26] <~Dan> Sure!
[21:26] <&Karn> That’s up to you.
[21:26] <+Nat> Go for it
[21:27] <+Mickey> Brick, Mentalist, Martial Artist, Gun Bunny, Skulker, Blaster, Mover, Odd Ball, Mutant and Non-Powered
[21:27] <~Dan> What is the Odd Ball?
[21:27] <&Karn> Ah Skulker…yeah one of the ones I’ve not found a B for yet 😀
[21:28] <+Mickey> They can take a few talents from the other archetypes but they also have limits. They were a step away from Mutant.
[21:29] <&Karn> Are any of these themed? Like Mentalist (Emotions), or Skulker (Feral/Animal type)
[21:29] <+Mickey> All the powers listed have with each power a list of Which archetype can buy that power and also to what level even
[21:31] <+Mickey> does that help?
[21:31] <~Dan> Is there any crossover, or are the powers exclusive to the individual archetypes (aside from Odd Ball)?
[21:32] <+Mickey> There are many cross overs. Just some might have various levels they have access to
[21:32] <+Mickey> Though some might be cut off from some
[21:32] <+Mickey> Depending on your Archetype
[21:33] <+Mickey> This way Not all blasters are the same
[21:33] <~Dan> Are you doing okay on time, Mickey? I want to give you your full 2 hours since we got a late start.
[21:33] <+Mickey> ONe blaster might have Lightning the other might have Energy blast
[21:34] <+Mickey> I can go about 15 more minutes
[21:34] <~Dan> Ah! Okay.
[21:34] <+Mickey> Im on the east coast
[21:34] <+Mickey> Florida
[21:34] * ~Dan nods
[21:35] <+Mickey> So I guess you guys saw the video?
[21:35] <+Mickey> For the kickstarter
[21:35] <~Dan> I did.
[21:36] <+crypto> Mickey, what’s the narrative drive of the game? What corporations exist, do they specialize in certain things and how do they go about meeting their goals?
[21:37] <+crypto> And how does that relate to the PCs?
[21:37] <+Mickey> Each corporation is different. Some are rivals. We break them down for the big ones in the book and will detail more in the supplement book
[21:37] <+Mickey> Depends on the PC
[21:37] <+Mickey> Did they sell out?
[21:37] <+Mickey> Did they go full renegade?
[21:37] <+Mickey> Did they contract to only a certain corp to do certain jobs?
[21:38] <+Mickey> Are they an activist?
[21:38] <+Mickey> To they seek to help out those abused?
[21:38] <+Mickey> Do they serve a criminal syndicate?
[21:38] <+Mickey> There are LOTS of options for story telling
[21:40] <~Dan> Kind of a specific question, but is there equipment designed specifically for various supers to use? Like handguns only someone with superstrength could use?
[21:41] <+Mickey> Not really. There are more things that some made to help combat the supers though. Not quite on the level of the supers but it can sting them.
[21:41] <~Dan> Power armor?
[21:42] <+Mickey> yes, usually corporate security has this. Not to the degree most think of when they think of power armor. But it’s designed to try and square off against a super
[21:42] * ~Dan nods
[21:42] <~Dan> Looks like we’re about out of time… Is there anything we haven’t covered that you’d like to bring up?
[21:43] <+Mickey> any other questions?
[21:43] <+crypto> Do you have a provision for a non-super PC power armor pilot?
[21:43] <+Mickey> Yes Non-powered is actually an Archetype that can be played in the game
[21:44] <+Mickey> I appreciate everyones interest
[21:44] <+Mickey> If you like it I hope you tell more about thhis
[21:45] <+Mickey> Within the next 24 hours I should hopefully have a video loaded explaining the rules overview
[21:45] <&Karn> That will help.
[21:46] <&Karn> Are NP’s capable characters?
[21:46] <&Karn> I mean more skills or something?
[21:46] <+Mickey> in the meantime this is the rules basic for Wicked Pacts which is roughly same BASIC mechanic for this…. (Link: https://www.youtube.com/watch?v=pa8PSHF1BAs&t=4s)https://www.youtube.com/watch?v=pa8PSHF1BAs&t=4s
[21:46] <+Mickey> NP are very capable
[21:47] <+Mickey> Some have been eyed with envy in test games
[21:47] <+Mickey> They get more skill points
[21:47] <+Mickey> more scene points
[21:47] <+Mickey> They can still get nano wear or cyber
[21:47] <+Mickey> Also they tend to have access to better paying jobs
[21:48] <+Mickey> I appreciate this everyone
[21:48] <~Dan> Thanks for joining us, Mickey!
[21:48] <+Mickey> I hope the drive goes well for this.
[21:48] <+Mickey> Thanks for having me Dan
[21:49] <+Mickey> If you guys have any quesiton just look us up on Facebook or go to our website
[21:49] <~Dan> Usual reminder: Gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:49] <+Mickey> (Link: http://www.thepolyhedralknights.com/home.html)http://www.thepolyhedralknights.com/home.html
[21:49] <~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you, Mickey!
[21:49] <+Mickey> Thanks dan