[19:41] <+JayeSonia> Hi all, I’m Jaye Sonia and I’m the guy behind Storm Bunny Studios and a bunch of different campaign settings, including Rhune: Dawn of Twilight, Bloodlines & Black Magic, and The World of Alessia (which is on KS right now). I’ve been working on games for about twelve years no. (done)
[19:42] <~Dan> Thanks, JayeSonia! The floor is open to questions!
[19:42] <~Dan> So I guess we should start with the basics… What’s the World of Alessia about?
[19:45] <+JayeSonia> The World of Alessia is a fun little setting that’s best described as Wuxia meets Scifi. I have some pet names for it and sometimes describe it as Firefly meets Kung Fu Panda, although that’s far from entirely accurate. Heh. It’s a fun setting with some different social, cultural, and evolutionary foundations…
[19:46] <+JayeSonia> In a way, it’s our vision of what a massive world might look like under certain conditions, including: what might happen if an evolving world might make peaceful contact with an alien race, and over the millennia, be changed by them.
[19:47] <+JayeSonia> It’s a non-human centric setting, too. So, while humans will be the species most of us identify with, in Alessia, they’re still young – the cousins of the Terrans and Djinnkin.
[19:47] <+JayeSonia> (done)
[19:47] <~Dan> I note that you say “our”. How many folks were involved in the design.
[19:47] <~Dan> ?
[19:48] <+JayeSonia> Well, the original world was built by Jere Manninen, an aspiring Finnish game designer who brought his world to me. Since then, I’ve been leading the team and others have rallied to the cause. Heh.
[19:49] <~Dan> Gotcha. Cool.
[19:49] <+JayeSonia> Several other designers have been following the project, as well and have joined – so you’ll see work from Ben McFarland, Tim Hitchcock, Jim Groves, Brian Suskind, and some other names. (done)
[19:50] <~Dan> Brian Suskind… Why does that name sound familiar?
[19:50] <+JayeSonia> Because he just worked on a big project that won an ENnie.
[19:50] <~Dan> Oh? What was that?
[19:51] <+JayeSonia> He’s been working with me for years, but most people know him because of his work with Kobold Press. They won an ENnie for their Southlands book, which he helped write.
[19:51] <+JayeSonia> (done)
[19:51] <~Dan> Ah! Good for him!
[19:52] <+JayeSonia> I’m happy to answer targeted or specific things, too, about Alessia. Not sure what folks want to know about, and I certainly don’t want to come off like this is a sales pitch or something. 😉
[19:52] <+JayeSonia> (done)
[19:52] <~Dan> You mentioned that humans are cousins to the Terrans… Who are they? I normally hear that term used like “Earthling”.
[19:53] <~Dan> (Oh, and you don’t have to say (done) after every answer, unless you just want to. It’s just to let us know when you’re done with an extended answer. 🙂 )
[19:53] <+JayeSonia> Ah. Okay.
[19:55] <+JayeSonia> So the Terrans are a sister/cousin species to humans on Alessia; they’re essentially identical, except they enjoy a stronger psychic bond with the environment around them AND they have four arms. Otherwise, they evolved from the same stock the Djinn Lords intended.
[19:56] <+JayeSonia> In Alessia, the Yökai (the evolved animals species) came first. The Lords of Brass created servants who, over time, evolved into the humans, the terrans, and the djinnkin.
[19:57] <~Dan> I see… And who are the Lords of Brass?
[19:58] <+JayeSonia> So in terms of species, you have three primary groups – the Yökai (the Elder Races), the Younger Races (excepting the elves and dwarves), and the Aliens – the Ish’ra and those who arrive later.
[19:59] <+JayeSonia> The Lords of Brass are powerful entities who arrived on Alessia while the Yökai were evolving and carved out space for themselves, living adjacent to the Sovereigns who watched over the evolving planet.
[20:00] <+JayeSonia> They’re not a playable species or anything. (done).
[20:00] * ~Dan nods
[20:01] <~Dan> And you mentioned elves and dwarves? What are they like in this setting?
[20:01] <+JayeSonia> Yeah, there’s a lot of awesome, weird stuff going on here.
[20:03] <+JayeSonia> They’re different, but for very specific reasons. The elves have strong ties to the Fey and the Treah, a race of living trees who serve the Great Trees of Life. They’re very combative and defend the trees with their lives, so they have an almost warlike feel at times, although they still get fancy when they need to.
[20:04] <+JayeSonia> The dwarves, on the other hand, are a decimated people. Nearly wiped out during the War of Sovereigns, they saved the last of the minotaurs and earned their trust and protection, nearly dying the process. So, because dwarves reproduce so slowly, they’ve been struggling to repopulate their lands and now, the Minotaurs watch over them.
[20:05] <+JayeSonia> Many of the species, I’ll add, have “species synergies” they enjoy in play.
[20:05] <+JayeSonia> So they’re a little familiar in terms of being rooted in Western fantasy, but definitely different here in Alessia (done).
[20:05] <~Dan> Interesting!
[20:06] <~Dan> Can you say a bit more about these “species synergies”?
[20:06] <+JayeSonia> Oh, these are species traits that are triggered under specific conditions, normally the presence of another species with a concordant ability.
[20:07] <~Dan> Can you give an example?
[20:08] <+JayeSonia> So, a Fengu (who have an ability called Aerial that can allow some of them to fly) might be able to work with a Harpyan (who has an ability called Skysong that activates the Aerial ability) to fly in combat instead of remaining on the ground.
[20:08] <+JayeSonia> We have several examples listed in a KS update, too.
[20:08] <~Dan> I see. That’s pretty cool.
[20:09] <+JayeSonia> These traits are also designed to overlap some, so multiple species have chances to form bonds with other species.
[20:09] <+JayeSonia> Thanks
[20:09] * ~Dan nods
[20:09] <~Dan> How many species are available to play?
[20:09] <+JayeSonia> Hahaha
[20:09] <+JayeSonia> Right now? Over 14.
[20:09] <+JayeSonia> We have art for 26.
[20:09] <+JayeSonia> Move over League of Legends, I’m going to be doing NOTHING all summer.
[20:09] <+JayeSonia> 😉
[20:10] * ~Dan chuckles 🙂
[20:10] <+JayeSonia> Yeah, it’s fun to think about, but I put in the hours.
[20:10] <~Dan> I’ll bet.
[20:10] <+JayeSonia> Have you seen the KS page yet?
[20:10] <+JayeSonia> I’m sure you have and I’m a space cadet.
[20:11] <~Dan> I’ve looked at it, yup.
[20:11] <~Dan> (Howdy, DiogoNogueira!)
[20:11] <~Dan> I’m not sure whether that has any bearing on your space cadet status, though. 😉
[20:11] <+JayeSonia> Well, if you have, you’e got a good idea of what we’re building.
[20:11] <+JayeSonia> Fair enough.
[20:12] <+DiogoNogueira> Good evening folls
[20:12] <+JayeSonia> That’s just me juggling all the things.
[20:12] <+DiogoNogueira> Folks
[20:12] <+DiogoNogueira> Sorry
[20:12] <~Dan> Oh, JayeSonia, meet DiogoNogueira, one of your fellow game authors.
[20:12] * +DiogoNogueira wave
[20:12] <+JayeSonia> Well hello sir.
[20:12] <~Dan> He did a Q&A of his own not too long ago.
[20:12] <+JayeSonia> Nice.
[20:13] <+JayeSonia> We’re a strange lot.
[20:13] <+DiogoNogueira> A bit over a month I guess
[20:13] <~Dan> Sounds about right.
[20:13] <~Dan> Howdy, Stephen!
[20:13] <+JayeSonia> Hello all.
[20:14] <+Stephen> Hi Dan, I thought I would drop in for a few to see what was going on
[20:14] <~Dan> Cool! Tonight’s topic: (Link: https://www.kickstarter.com/projects/stormbunny/world-of-alessia-campaign-primer-for-5e-dandd-and?ref=nav_search&result=project&term=World%20of%20Alessia)https://www.kickstarter.com/projects/stormbunny/world-of-alessia-campaign-primer-for-5e-dandd-and?ref=nav_search&result=project&term=World%20of%20Alessia
[20:14] <~Dan> JayeSonia, Stephen here is a prolific game author who was a friend of Gary Gygax.
[20:15] <+DiogoNogueira> Wow! Nice!
[20:15] <~Dan> He’s got a Q&A coming up as well. 🙂
[20:16] <~Dan> JayeSonia: How would you describe the tech level of the setting?
[20:16] <+JayeSonia> Whoa…
[20:16] <+JayeSonia> Whoa… I never met Gary.
[20:17] <+JayeSonia> Not sure where you got that idea. I hit up Gary Con and know his son, but I can’t say I was his friend. Not sure where you got that from.
[20:17] <+Stephen> He was a very interesting person on many levels.
[20:17] <+DiogoNogueira> Me neither, but I treasure my 1e DMG as a well if wisdom
[20:17] <+JayeSonia> I absolutely want to be crystal clear about that. That’s all. (done).
[20:18] <~Dan> JayeSonia: No, I was saying that Stephen knew Gary. 🙂
[20:18] <+Stephen> Same here, DiogoNogueira, that tome is a well of information
[20:18] <+JayeSonia> Ah
[20:18] <+JayeSonia> totally misread that.
[20:18] <+JayeSonia> My appologies.
[20:18] <+JayeSonia> So tech?
[20:18] <~Dan> No worries. Sorry if I wasn’t clear. 🙂
[20:18] <~Dan> Yup, tech.
[20:18] <+Stephen> Alessia looks interesting.
[20:18] <+JayeSonia> So tech level is what most people would call advanced magitech.
[20:20] <+JayeSonia> So because the Voidship the Enduring Dream crashed so early in the timeline, the various species had plenty of time to be influenced by them, allowing them merge the natural magic of the world with the alien tech, achieving millennia later a synthesis of the two.
[20:20] <~Dan> So the world used to be more of a high fantasy setting, I take it?
[20:20] <+JayeSonia> In a way, Alessia picks up where settings like Spelljammer left off and allow us to do some fun things.
[20:21] <+JayeSonia> We call in SciFantasy, but yes.
[20:21] <~Dan> Well, I mean, before the aliens arrived.
[20:21] <+JayeSonia> Yes.
[20:22] <~Dan> Can you give some examples of magitech in various areas, like weaponry and transportation?
[20:22] <+JayeSonia> Alessia was on an interesting path of evolution that would have likely brought it into conflict, but when the aliens arrived, they had to set aside their differences to respond. Because the aliens (the Ish’ra) were themselves refugees and peaceful, their world became something very different than was foretold.
[20:23] <+JayeSonia> My personal favorite is drifters.
[20:23] <+JayeSonia> Drifters are 1-2 person hover bikes.
[20:23] <+JayeSonia> They’e customizable (to a point), too.
[20:24] <+JayeSonia> There’s skyskips, dashers, war skiffs (for vehicles), as well as energy weapons, armor, and the Ring of Heaven, too (which is pretty darn awesome).
[20:24] <~Dan> What’s the latter?
[20:25] <+JayeSonia> Oh, and sentients… those are my second favorite thing about the setting.
[20:25] <+JayeSonia> The Ring of Heaven?
[20:25] <~Dan> Yup.
[20:26] <+Stephen> Are sentients animal or robotic?
[20:26] <+JayeSonia> In a nutshell, it’s a Dyson Ring (a planetary ring) the Sovereigns built to house The Light, a demi-god merged with the remainder of their divine energies, and guide the world as it evolves.
[20:27] <~Dan> Can PCs visit it?
[20:27] <+JayeSonia> It serves as a midway point between space the the planet itself (which is 8.5 times the size of our Earth), which connects and interlocks/acts with a set of global, flying cities.
[20:27] <+JayeSonia> Yes.
[20:28] <+JayeSonia> The primer won’t have extensive details on it, but we plan to share more about it later on.
[20:28] * ~Dan nods
[20:28] <~Dan> Nice.
[20:28] <+JayeSonia> It’s a fun little place, too, because it allows us to bridge space, Alessia’s moons, her skyships, and all sorts of awesomeness.
[20:29] <+JayeSonia> (done)
[20:29] <+JayeSonia> (sorry)
[20:29] <~Dan> Heh. No problem. 🙂
[20:29] <~Dan> Do you just handwave the gravity issue regarding the size of the planet?
[20:29] <+JayeSonia> Yup.
[20:29] <+JayeSonia> Completely.
[20:29] * ~Dan nods
[20:29] <~Dan> Fair enough.
[20:30] <~Dan> So is all technology magical in nature?
[20:30] <+JayeSonia> Yeah, I hate doing it in a lot of cases, especially with a background in science and engineering, but there’s something to be said for letting an idea just be fun.
[20:31] <~Dan> Oh, certainly.
[20:31] <+JayeSonia> No. We didn’t handwave all of it and we draw some important connections between technology, culture, and how society functions (on Alessia).
[20:31] <~Dan> Oh? Can you give an example of what you mean?
[20:32] <+JayeSonia> While still giving the Sovereigns (essentially gods) the room they need to do stuff even I can’t understand.
[20:32] <+JayeSonia> Healing is an example I like to use.
[20:33] <+JayeSonia> At the end of the War of Sovereigns, the last of the gods either centralized their portfolios/domains in the Ring of Heaven OR let the culture pick up where they left off. So while there are absolutely clerics who can access the healing domain, there are also Houses of Healing in most major cities that combine science, alchemy, and actual divine magic to
[20:34] <+JayeSonia> ensure the populations are healthy, happy, and able to move society forward.
[20:34] <~Dan> Ah, so there is science that’s independent from magic?
[20:34] <+JayeSonia> This shifts the social responsibility away from the PCs and back toward experts and other professionals, an idea that both the Iron Kingdoms (and later, Eberron) both made excellent use of.
[20:34] <+JayeSonia> Some, yes.
[20:35] <+JayeSonia> Most folks won’t know the difference, however, unless it’s something they’re specialized in. So, most PCs and a handful of specialized NPCs.
[20:35] <+JayeSonia> A nice analog would be smart phones.
[20:36] <+JayeSonia> Most of us have them and use them, but very few folks can describe how BlueTooth works or how TCP/IP works.
[20:36] <+JayeSonia> So, we give PCs an opportunity to use the cool gear, without having to understand all of it. Some folks, of course, will. (done)
[20:37] <~Dan> What new classes do you introduce in the setting?
[20:38] <+JayeSonia> We have four.
[20:38] <+JayeSonia> The Psion, the Seer, the Marauder, and the Tecker.
[20:39] <+JayeSonia> The Psion is pretty self-explanatory.
[20:39] * ~Dan nods
[20:39] <+JayeSonia> The Marauder is a tank/heavy weapons specialist, so a gunslinger/tech guy.
[20:39] <+JayeSonia> Or gal.
[20:41] <+JayeSonia> The Tecker is our modern version of a magical hacker, someone who combines magic, psionics, and technology to break into, modify, and make things happen. This is my pet class, so I’m biased.
[20:41] <~Dan> Heh. 🙂
[20:41] <+JayeSonia> The Seer is sort of like a spiritualist meets a monk.
[20:41] <+JayeSonia> (done)
[20:42] <~Dan> What are the wuxia aspects of the setting?
[20:44] <+JayeSonia> Those originate largely with the Empire of Xian, the dominant and successful human empire. So, there’s a big need for legendary heroes going on adventures to right wrongs, appease spirits, help recover artifacts, and of course, fight the darkness creeping in from the edges.
[20:44] <+JayeSonia> There’s a big focus there on honorable acts, karma, and the like.
[20:45] <+JayeSonia> Of course, there’s also all the cool kung fu fighting.
[20:45] <+JayeSonia> 😉
[20:45] <+JayeSonia> (done)
[20:45] <~Dan> Do you have rules for wuxia martial arts?
[20:46] <+JayeSonia> We have some alternate rules for folks who want to showcase that, but nothing is standardized. We’re working with two distinct mechanical systems, so what we deploy needs to work for both.
[20:47] <+JayeSonia> So that’s my vague yes but they’re still being refined.
[20:47] <+JayeSonia> (done)
[20:47] <+JayeSonia> Actually… I’m not done.
[20:47] <+JayeSonia> lol
[20:47] <~Dan> 🙂
[20:48] <+JayeSonia> If you haven’t looked at them, take a look at the free PDFs. Several of them include stunts, options that interact with resolve that give you an idea of how some of those mechanical elements might be executed to get that feel.
[20:48] <+JayeSonia> For instance, one stunt lets you use your resolve (or chi) to jump a little further.
[20:49] * ~Dan nods
[20:49] <+JayeSonia> So through actions like that, we give players a little more.
[20:49] <+JayeSonia> (done)
[20:51] <~Dan> Sounds like it’s a pretty heartily good-vs.-evil sort of setting.
[20:51] <+JayeSonia> Oh, it is.
[20:52] <~Dan> Who are the Bad Guys?
[20:52] <+JayeSonia> It’s not dogmatic at all, which is awesome, but we didn’t get too murky with our morality.
[20:52] * ~Dan nods
[20:52] <+JayeSonia> The BAG GUYs are really bad, but still complex, so maybe a little murky.
[20:53] <+JayeSonia> On Alessia itself, two sources of conflict exist. The biggest threat to the safety and security of the people of Alessia comes from Galgaræ and its spawn.
[20:53] <~Dan> (Welcome to #rpgnet, Guest85!)
[20:54] <+JayeSonia> Secondly, you have the Kaima, some of which have turned from the Light and embraced the Darkness, becoming terrible creatures.
[20:54] <~Dan> What are the Kaima?
[20:55] <+JayeSonia> And finally, as we look to the stars, you have several new species who have been eyeballing Alessia from afar, each for their own reasons (hint: planets that accelerate evolution are rare in the universe). So, people want them.
[20:55] <+JayeSonia> Kaima are spirits.
[20:55] <+JayeSonia> Some are the dead, but most are the natural spirits of the world.
[20:56] <+JayeSonia> (done)
[20:56] <~Dan> Do you use the standard alignments?
[20:56] <+JayeSonia> Yes.
[20:57] <~Dan> Oh, hey, you guys funded! Congrats!
[20:57] <+JayeSonia> (That’s one of those “don’t fix what works” moments)
[20:57] <+JayeSonia> Oh yeah, we’re almost to our first stretch goal.
[20:57] <+JayeSonia> Thanks.
[20:58] <+JayeSonia> Ha. We’re $6 away.
[20:58] <+JayeSonia> (done)
[20:59] <~Dan> How difficult has it been to make the setting compatible with both D&D 5e and Starfinder?
[20:59] <+JayeSonia> So far, it hasn’t been that bad. Most of the core concepts are handled in both systems, so it’s only a matter of writing to those specifics. So it means exchange terms here and there, but otherwise it’s not horrible.
[21:00] <+JayeSonia> I built it initially for 5e because that’s what I’m playing, but the Starfinder developers who have signed on are already names you know, so…
[21:01] <+JayeSonia> All in all, it’s still a process in work, so I don’t want to jinx myself or misspeak, either.
[21:01] <+JayeSonia> So, fun and challenging, but totally doable. (done)
[21:02] <~Dan> Cool. 🙂
[21:02] <~Dan> Does the setting include a bestiary?
[21:03] <+JayeSonia> The setting? Yes. The World of Alessia Campaign Primer? On a small one.
[21:03] <~Dan> (Howdy, Viktyr!)
[21:03] <~Dan> How many creatures does it include?
[21:04] <+JayeSonia> We’ve got (or I suspect will have) about 240 pages to work with (if we hit our stretch goals), so I’m going to pack in as much as I can. Ideally, everyone on the Internet reads this chat, falls in love with the setting, we fund beyond my wildest dreams, and we go full Oparah on this book…
[21:04] <+JayeSonia> Sorry, I think I failed a Will save or something.
[21:04] * ~Dan chuckles
[21:05] <+JayeSonia> We have a dozen planned, but I don’t want to say because the page counts are still in flux. I don’t want to say, “You’ll see X number” and have to double or cut that number to fit something else in.
[21:06] <~Dan> Sure, I understand.
[21:06] <+JayeSonia> Chances are, if there’s art, there’s stats.
[21:06] <+JayeSonia> And we have a lot of art.
[21:06] <~Dan> Heh.
[21:06] <+JayeSonia> Like a ridiculous amount.
[21:06] <~Dan> That’s great!
[21:07] <+JayeSonia> It is, to be honest.
[21:07] <~Dan> Seems like a lot of game designers use Kickstarter to get art for their games.
[21:07] <+JayeSonia> Art holds back so many great projects, so it’s nice to have it out of the way before the KS is even fully finished. We’ll obviously add more, but I can deploy so much visually right now that it makes showing the world so much easier.
[21:07] <+JayeSonia> Not us.
[21:08] * ~Dan nods
[21:08] <~Dan> I can see that.
[21:08] <+JayeSonia> We invested heavily beforehand.
[21:08] <~Dan> That’s cool.
[21:08] <+JayeSonia> I won’t say how much, but we could have bought a trusty used car for the same price.
[21:08] <+JayeSonia> Maybe two.
[21:08] <~Dan> I’d think that shows how much you believe in your product.
[21:09] <+JayeSonia> Oh for sure.
[21:09] <+JayeSonia> I think people go to KS to test the waters. We threw a boulder in the river.
[21:09] <~Dan> If all goes well, do you plan on this being the start of a game line?
[21:09] <+JayeSonia> Yes.
[21:10] <+JayeSonia> We’re not writing a book. We’re building a world.
[21:10] <+JayeSonia> And with that in mind, we’re weaving it all in such a way that I think we’ll have folks playing in Alessia for a while.
[21:11] <+JayeSonia> At least, that’s the plan. And we didn’t start this with only a single goal in mind, either. If you look at the KS page, we have products outlined through 2020.
[21:11] <~Dan> What would be the next step, then?
[21:11] <+JayeSonia> So, let’s home I don’t get hit by a bus.
[21:11] <+JayeSonia> In the KS, or for Alessia?
[21:12] <+JayeSonia> hope*, not home.
[21:12] <~Dan> For Alessia. What would be the next product?
[21:13] <+JayeSonia> Oh man, I’ll have to actually pull up my schedule for that… but off the top of my head, I believe its either the Wave One release or one of the mini bestiaries.
[21:14] <+JayeSonia> But that’s after the campaign primer releases. We’re going to release some other, smaller Alessia products before that.
[21:14] <~Dan> Oh? Like what?
[21:14] <+JayeSonia> So backers are going to get a look at everything as soon as humanly possible.
[21:14] <+JayeSonia> One sec, let me pull up my schedule.
[21:14] <~Dan> No problem.
[21:15] <+JayeSonia> Yup, the first thing is the Heroes of Xian: Wave One in December of this year.
[21:15] <~Dan> What will that feature?
[21:17] <+JayeSonia> It’s going to have some development rules, some lore, and will give players an earlier look at what the primer will include.
[21:17] <~Dan> Nice.
[21:18] <~Dan> Are you planning on sticking with Alessia, or do you have other products planned as well?
[21:18] <+JayeSonia> The idea is to keep things organic and useful, so the “Waves” will almost feel like mini-magazines or newsletters, previews of material, useful spells, Q&As, and so on.
[21:18] * ~Dan nods
[21:19] <~Dan> (Howdy, Le_Squide!)
[21:19] <&Le_Squide> (Hey Dan!)
[21:19] <+JayeSonia> Personally, I’m focusing on three specific campaign settings through 2020 – Rhune: Dawn of Twilight, The World of Alessia, and Bloodlines & Black Magic.
[21:20] <~Dan> What are the other two about?
[21:20] <+JayeSonia> All of these campaign settings allow me to do different things and work in fun, important spaces (in addition to all the fun freelance stuff I pick up now and again).
[21:20] <+JayeSonia> Rhune is my first setting and when PF2 comes out, I’m completing its conversion (to 5e AND PF 2.0 – which I recently playtested).
[21:21] <+JayeSonia> Rhune is my first campaign setting.
[21:22] <+JayeSonia> (Link: https://www.amazon.com/Rhune-Dawn-Twilight-Campaign-Guide/dp/194424784X/ref=sr_1_1?ie=UTF8&qid=1528338229&sr=8-1&keywords=Rhune%3A+Dawn+of+Twilight)https://www.amazon.com/Rhune-Dawn-Twilight-Campaign-Guide/dp/194424784X/ref=sr_1_1?ie=UTF8&qid=1528338229&sr=8-1&keywords=Rhune%3A+Dawn+of+Twilight
[21:22] <+JayeSonia> This was my homebrew for a decade.
[21:22] <~Dan> Awesome.
[21:23] <+JayeSonia> I also realize none of those really answer your question. So, Stormpunk is Northern Lore meets technology, but instead of going steampunk, we went with Tesla.
[21:23] <~Dan> Cool. Electropunk. 🙂
[21:23] <+JayeSonia> It’s all set immediately before Ragnarök and is a planar-hoping, rune-seeking, gun-slinging masterpiece of awesomeness.
[21:23] <+JayeSonia> Kind of, yeah.
[21:23] <~Dan> Sweet. 🙂
[21:24] <+JayeSonia> Bloodlines is a project I started with Clinton Boomer. You know him?
[21:24] <~Dan> The name doesn’t ring a bell.
[21:25] <~Dan> (Howdy, RayM!)
[21:25] <+JayeSonia> He’s the author of The Hole Behind Midnight and helped develop some of the cool parts of Nidal (if you’re familiar with Paizo’s lore). Anyways, he’s a pretty prolific freelancer. He’s been in far more books than I, that’s for sure.
[21:25] <~Dan> Cool!
[21:25] <+RayM> (Hiya!)
[21:26] <+JayeSonia> Bloodlines started off as a drunken conversation at a con in Milwaukee that, over the years, became a modern, Pathfinder-compatible system using only the first 7 levels of play for each class, and set in the modern world. So, it’s a little monster0hunter, but with some much darker twists.
[21:27] <~Dan> I see. Nice.
[21:27] <+JayeSonia> We wrote it to plug into Paizo’s Occult Adventures, so it’s very much a book of optional rules and adaptations, all set on top of our weird, twisted, occult-themed world.
[21:27] <+JayeSonia> We aim for tin hats. 😉
[21:27] <~Dan> So in the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:27] * ~Dan chuckles re: tin hats 🙂
[21:28] <+JayeSonia> I’d rather let folks ask questions if we can.
[21:28] <+JayeSonia> (done)
[21:29] <+JayeSonia> Of course, if not, I can chatter on about this or that, I suppose. I’ve already missed the Expanse, so…. 😉
[21:30] <~Dan> Well, it’s about time to wrap up the official Q&A, but you’re more than welcome to hang out as long as you like and answer questions. 🙂
[21:31] <+JayeSonia> Awesome.
[21:32] <~Dan> Usual reminder: Gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , if anyone is so inclined. 🙂
[21:32] <+JayeSonia> We apparently hit 16k while chatting, so my responses will be a little slow as I write this update and talk about Kitsune.
[21:32] <~Dan> No problem at all.
[21:33] <~Dan> Give me just a minute here, and I’ll get the log posted and link you. 🙂