[19:40] <+Max> Hello everyone! My name is Maxim Krylov, I’m the author of a tabletop RPG called Interbellum and heavily inspired by real First World War and Interwar periods. The game is focused on combat and surviving of your squad of battle brothers in a grimdark Great War or in chaotic postwar period of civil and local wars.
[19:42] <+Max> Our setting is based on the idea “what if we mix the era of the early dieselpunk with fantasy and make magic as the basis for technological progress instead physics and nuclear tech”
[19:46] <+Max> As for the rules, we are developing our own system based on d6. We want to make so simple rules that would be understandable and accessible even for newcomers in tabletop RPGs. In addition, this has a great advantage – we can adapt our system specifically to the setting. Of course, this is a very difficult job and will require many tests.
[19:46] <+Max> (done)
[19:47] <~Dan> Thanks, Max! The floor is open to questions!
[19:47] <~Dan> Does this game take place on Earth, or is it a different world?
[19:51] <+Max> Totally diffirent planet, but there are a few small details that connect this world with ours. Most likely most will not notice them, but we will try to make references to them in our art. I do not want to spoil this hidden part of lore 🙂 Fans of old RPGs like Might & Magic or old school sci-fi can guess what I’m hinting at.
[19:51] <+Max> So, no, not Earth and not alternate history
[19:52] <+Max> (done)
[19:52] <~Dan> What is the level of technology?
[19:54] <+Max> Oh, this is a difficult and interesting question, give me time to answer it. Can I give links to pictures here?
[19:55] <~Dan> Yes, you can post links to pictures.
[20:01] <+Max> Ok, tech level very much depends on the specific decade in the setting. Game events are available from 1404 to 1433 year as last point in timeline. Great War was during 1404-1413, when many revolutionary inventions were made. First stage of war began with real-life WWI tech level.
[20:03] <+Max> Since the setting has an strong focus on the dieselpunk, and I am a historian, I am deeply studying the real projects and the material part of the armies of WWI era. Interbellum is specially created as a setting where any insane idea or design could be realized, especially if it was invented in a real WWI.
[20:04] * ~Dan nods
[20:04] <+Max> Attention, very ugly sketches!
[20:04] <+Max> (Link: https://i.imgur.com/JRg25cl.png)https://i.imgur.com/JRg25cl.png
[20:05] <+Max> Is the picture showing ok?
[20:06] <~Dan> It is, yes.
[20:06] <+Max> Ok
[20:06] <+Max> (Link: https://i.imgur.com/71I0i2S.png)https://i.imgur.com/71I0i2S.png
[20:06] <+Max> (Link: https://i.imgur.com/fe9n3hk.png)https://i.imgur.com/fe9n3hk.png
[20:10] <~Dan> Very cool.
[20:11] <~Dan> Can you give us some idea of how large those things are?
[20:12] <+Max> the last one like Mark VIII International\Liberty
[20:12] <+Max> previous in Mark V sizes
[20:12] <+Max> As you can see, this is a fairly typical design of tanks for a long positional war with rare active periods. But hey, where is fantasy part of this world, only in elves as one of nations?
[20:14] <+Max> Magic in this world the last couple of years was considered extinct and mostly myths from the past, the world is already ruled by technology. However, one very isolated faction (the Northern League) preserved and multiplied the magical knowledge.
[20:15] <+Max> When the Great War began, League waited until the other two superpowers and their satellites weakened each other to strike them suddenly. Nevertheless, the clash of magic and technology turned out to be equal and another strategic deadlock and impasse came in this war.
[20:19] <+Max> But in the middle of the war one of the faction was able to seize a technomagic energy source on the ruins of a crushed, but not detonated League flying fortress. This discovery was studied and repeated using reverse engineering. Using scientific principles, they were able to rediscover magic, its effects (levitation, etc) and tamed it.
[20:22] <~Dan> So the League was using only magic, no tech?
[20:22] <+Max> So in the second half of the war there were real flying ironclads, 1000-tonned landships, death rays and other cool stuff from sci-fi fiction of early XX century. All this used magic as a source of energy and the principle of action.
[20:25] <+Max> League have tech, but not modern. Like… well, mostly steam engines instead gasoline, single shot rifles, etc. But all of it was improved by magic. Runed bullets, fantastically strong armor, artificially created dragons, fused with mechanics, their steel armor and weapons, etc.
[20:25] * ~Dan nods
[20:26] <~Dan> Are there fantasy races in this world (elves, dwarves, etc.)?
[20:29] <+Max> Yeah, all of them All of them are present here This creates a large social part of the RP, xenophobia in the setting plays an important role (reflecting the situation of the real early 20th century). Each of the factions tries to overcome this by their means.
[20:29] <~Dan> (Welcome, Guest64!)
[20:30] <~Dan> Do you happen to have a character sheet that we can see?
[20:37] <+Max> Not now. Just before the beginning of this chat session I gave the ruleset and game materials to the GM who this weekend will do playtest that we will record. I think that this weekend or fewer next days we will upload it in publics access.
[20:38] <~Dan> Okay, that’s no problem.
[20:38] <+Max> We wanted to upload it last week, but the team still wants to polish it before publication. It’s unpleasant, yes.
[20:38] <~Dan> You said this is a d6-based system? As in West End Star Wars d6?
[20:40] <+Max> No, not this system 😀 Our own.
[20:40] <+Guest64> Is it based on just 1d6, or will you have to roll multiple like shadowrun?
[20:41] <~Dan> (Guest64: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:43] <+Max> Deault formula for action check looks like this: Attribute + Skill + 1d6. In veeeeeeeeeeery rare and specified cases, the use of two cubes is available, i.e. 2d6.
[20:43] <~Dan> (Thanks, Zach!)
[20:43] <~Dan> What are the attributes?
[20:44] <+Zach> Intelligence, Charisma, Agility, Strength, Perception, and Vitality from the kickstarter page.
[20:44] <+Max> Agility, Charisma, Intelligence, Perception, Strength, Vitality – basic attributes of the character.
[20:45] * ~Dan nods
[20:46] <~Dan> How specific are the skills? What skill would you use for a rifle, for example?
[20:50] <+Max> Each weapon class has its own skill (Pistols, SMG, rifles, etc), and there are also professional (Medicine, Engineering, etc) and common skills (Athletics, Stealth, etc). Skills differ from Attributes in that they can be freely progressed with a new level.
[20:50] <+Max> It should be noted that each class has several class skills that only he can raise to the maximum.
[20:52] <~Dan> So this is a class-based system?
[20:52] <+Max> Yeah. In this way, it allows other classes to become a little more versatile, but they will never become masters in non-class skills. Assault Trooper will always be better in melee combat than a medic and so on.
[20:53] * ~Dan nods
[20:54] <~Dan> You touched on this earlier, but what races are available to play?
[20:54] <+Max> Also each class has a unique perk that enhances its specialization. For example, an assault trooper does not receive penalties for wearing any armor, even heavy.
[20:57] <+Max> Current list is: Humans, Elves, Orcs, Halflings, Gnomes (yeah, they mixed with dwarves) and Goblins. Each of these races has clans, ethnic group and its own self-name. if the players wish, they can use it in their playsession as part of the social RP.
[20:59] <~Dan> Do you have any interesting twists on these races, or are they all pretty standard?
[21:00] <+Max> We have ideas for our unique races, but it takes time to finish their concept and to draw them (it’s not easy to draw creatures with inhuman anatomy). Therefore, for the first list we took archetypal standard races, familiar to everyone.
[21:00] <+Max> But… I have prepared several surprises with races background.
[21:01] <+Max> Unfortunately, spoilers start here and I can only send you to the beginning of our conversation.
[21:01] <~Dan> (Howdy, Eainix!)
[21:01] <~Dan> No problem, Max.
[21:01] <~Dan> Are there monsters in this world?
[21:02] <+zach> Will there be any set campaign/starter adventure packed in with the handbooks, or will it just be rules/lore?
[21:09] <+Max> Yes a lot. Old good bestiary, but some of of them are already extinct, thanks to firearms era. For example, dragons were considered extinct, but the League found the preserved egg with the embryo and restored a small population of them. However, some of them are born of terrible mutants …
[21:09] <+Max> Speaking of mutants. The use of new weapons, such as magically improved chemical weapon, created really terrible things. On the no-man’s-land filled with corpses and group graves began to appear new monsters, spliced from rotten bodies and flesh. Classic zombies in different forms are present here too. Such monsters are supposed to be met on infected placed o
[21:10] <+Max> on infected placed on the battlefields
[21:10] <+Max> Also, our art of such monster
[21:10] <+Max> (Link: https://cdnb.artstation.com/p/assets/images/images/009/894/025/large/ivan-stan-.jpg)https://cdnb.artstation.com/p/assets/images/images/009/894/025/large/ivan-stan-.jpg
[21:11] <~Dan> Yikes. That’s creepy.
[21:11] <~Dan> (Howdy, crypto)
[21:11] <+crypto> (Hi, Dan)
[21:12] <~Dan> Is this the first book in a larger game line, and if so, what do you have planned next?
[21:15] <+Max> Answer to Zach: Along with the game there will be some adventure examples and individual missions too. I understand that not so many people are well know First World War and I do not really understand its realities and what interesting stories it can be. Therefore, we will definitely add as many examples of really diverse and cool missions as possible.
[21:19] <+Max> We have a lot of ideas for stretch goals, in my opinion this is quite an ambitious list. So far, we are determined to release this game at a high-quality level. We work for our reputation here and now, so do not allow ourselves to dream of a distant future. Who knows, maybe our system and setting will be interesting to only a few hundred players? We will see.
[21:20] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to mention, Max?
[21:22] <+Max> Do not hesitate to ask us your questions, we really need any of your feedback. Oh, and also – play in good games!
[21:22] <~Dan> Thanks very much for joining us, Max! Especially at such an awful hour for you!
[21:23] <+Max> Thank you for invite 🙂
[21:24] <~Dan> To my readers, the usual reminder that gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[21:24] <~Dan> Now, if you’ll give me just a minute, I’ll log the chat and link you. 🙂
[21:25] <+Max> One minute, I have one suggestion. Want some art for illustrations?