[19:31] <+Eloy-3EG> Hey all! I’me Eloy Lasanta, owner of Third Eye Games, and New Agenda Publishing (though that’s a story for another time)
[19:31] <+Eloy-3EG> Today I’m here to discuss my newest game currently on kickstarter called Part-Time Gods Second Edition
[19:31] <+Eloy-3EG> (Link: https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg/)https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg/
[19:32] <+Eloy-3EG> In this game, you explore what it means to be human and what it means to be divine. You have to balance the two sides of your life. You’re a god, but being a god doesn’t pay the bills.
[19:33] <+Eloy-3EG> Neither does it alleviate all the responsibilities you have, from your family, friends, social groups, your job, or even your worshippers, other gods, etc.
[19:33] <+Eloy-3EG> Part-Time Gods Second Edition is a game about finding what’s important to you as a god and as a person, and making hard choices on what will be given your attention. 🙂
[19:33] <+Eloy-3EG> I think that’s enough rambling.
[19:33] <+Eloy-3EG> done
[19:34] <+RSanford> How does 2nd Edition PTG differ from 1st edition. I mean in broad strokes
[19:34] <+Eloy-3EG> very good question.
[19:35] <+Eloy-3EG> Fans of 1st Edition will see all of the themes and concepts return, bigger and better than ever, but there are obviously some big changes
[19:35] <~Dan> Oh?
[19:35] <+Eloy-3EG> 1) Brand new system. We’ve switched from the DGS-Lite system of 1E to the Chakra System, which we used for The Ninja Crusade 2nd Edition
[19:35] <+AmbulatoryCortex> are you a small g god, or a big G God?
[19:36] <+AmbulatoryCortex> Are you the god of the Thames, or are you the god of Volcanoes, in other words
[19:37] <+Eloy-3EG> 2) The character are now served much better by the new system, making the flexible divine magic way more interesting and interactive, and opening the doors to new ways to express their power with things like Worshippers and Truths
[19:37] <+Eloy-3EG> you start with a small g. the game is all about your build toward the big g
[19:37] <+JamesGillen> Not familiar with Chakra System. How does that work?
[19:38] <+Eloy-3EG> the game is most about the journey there
[19:38] <+Eloy-3EG> before I answer JamesGillen’s question, I’ll do AC’s 2nd one
[19:39] <+Eloy-3EG> the fun part about Part-Time Gods Second Edition (and 1E for that matter) is that you can be the god of whatever you want.
[19:39] <~Dan> Actually, let’s have a question pause while Eloy-3EG catches up.
[19:39] <+Eloy-3EG> I’ve had whacked out concepts like god of balloons, god of cupcakes, god of cannibals, etc. and they work just as well as gods of fire, god of war, god of the hunt.
[19:40] <+AmbulatoryCortex> sounds a bit like Nobilis
[19:40] <+JamesGillen> Banjo, God of Clowns
[19:40] <+Eloy-3EG> the system accommodates whatever you want to play and packages it in a digestible way to execute your vision masterfully.
[19:40] <+Eloy-3EG> god of clowns would be scary.
[19:40] <+Eloy-3EG> it is a bit like Nobilis, but really only in the fact that it’s a game about gods
[19:41] <+CarolDarnell> There are also several ways to make your god unique, so two people could have entirely different concepts about the god of war, for example.
[19:41] <+Eloy-3EG> that’s right! and that’s where Part-Time Gods Second Edition really shines.
[19:41] <+CarolDarnell> What kind of Theology you choose, what kind of Worshippers, etc.
[19:42] <+Eloy-3EG> because you have two sides to your character that define you… your mortal and your divine side.
[19:42] <+Eloy-3EG> they fit together to form your total character. so, for instance… let’s take the god of clowns.
[19:42] <+JamesGillen> ha
[19:43] <+Eloy-3EG> if you created a lawyer with a Tyrant’s temperament and made her the goddess of clowns, that’s very different from a kid with an Innocent archetype becoming the god of clowns
[19:43] <+Eloy-3EG> there are a lot of different directions to come at the material. none of them end up with the same character
[19:44] <+Eloy-3EG> Now… on to the Chakra System.
[19:44] <+Eloy-3EG> the basic system is easy enough. d10 pools, 7-9 = 1 success, 10 = 2 successes. It uses a Skill combo system, with no attributes. you match up the two skills most appropriate to the task.
[19:45] <+Eloy-3EG> for instance, if you wanted to sneak through a forest, that’d be Stealth (for sneaking) + Survival (for wilderness things)
[19:45] <+Eloy-3EG> you’d grab the number of dice you have for those two skills and try to get the number of successes needed to achieve victory!
[19:45] <+Eloy-3EG> pretty straight forward.
[19:45] <+JamesGillen> ok
[19:45] <~Dan> Is that the same system as AMP?
[19:46] <+Eloy-3EG> of course, gods and ninja are the same thing, so many of the systems have been changed around and customized to fit gods instead of ninja.
[19:46] <+Eloy-3EG> AMP used a similar system. The DGS-Combo was the DGS system (1d20 for all rolls, etc) and the skill combo system there too, but the setup is much different.
[19:46] <~Dan> (Welcome to #rpgnet, KeenanDunham!)
[19:47] <+KeenanDunham> Hello, thank you
[19:47] <~Dan> (Topic: (Link: https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg?ref=thanks_share)https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg?ref=thanks_share )
[19:47] <+Eloy-3EG> done… I think I hit all the questions so far
[19:47] <+AmbulatoryCortex> so if the god of Loudness wants to sneak away from a mundane army ranger, what would that look like, mechanically?
[19:48] <+Eloy-3EG> okay, so the god of loudness is an odd one, but we’ll just assume that you talked it over with your GM and that’s exactly what you wanted.
[19:49] <~Dan> The GM liked the sound of that.
[19:49] <+Eloy-3EG> your use of your divine powers is controlled by your Manifestations, these are your divine skills and they are combined with your mundane skills for effects.
[19:49] <~Dan> (Howdy, GKG_Alan!)
[19:50] <+FreeGamer> I imagine you could create misleading loud noises to draw attention elsewhere.
[19:50] <+GKG_Alan> I just wanted to pop in and say that Eloy-3EG is a rockstar and Part-Time Gods 2e is amazzzzzing.
[19:51] <+AmbulatoryCortex> shush, he’s telling me how a god of loundness can be sneaky
[19:51] <+Eloy-3EG> well, right… you could could create a cacophony of noise that makes it hard for the ranger to pay attention to anything, or you could go low-key and banish the loudness from your feet so you don’t make any noise while sneaking away
[19:52] <+Eloy-3EG> mechanically, that’s use Beckon (for summoning or banishing your Dominion)
[19:52] <+JamesGillen> so your Dominion can also control its opposite?
[19:52] <+Eloy-3EG> and thanks Alan! You rock too. the support is appreciated.
[19:52] <+AmbulatoryCortex> yeah, that also reminds me of Nobilis(this is not a bad thing)
[19:53] <+Eloy-3EG> not necessarily controlling the opposite, no, but you can make your dominion go away, which I guess is kind of like the opposite. it’s all about the context of your control
[19:53] <+JamesGillen> well, yes, but in terms of using that control to create a negative or absence.
[19:53] <~Dan> Like the god of Heat causing something to freeze.
[19:54] <+Eloy-3EG> that a lot of that kind of context is conditional. What’s the opposite of a dog? most people would immediately say “CAT” without thinking, but no, not really
[19:54] <+AmbulatoryCortex> opposite of Time
[19:54] <+AmbulatoryCortex> or opposite of Void
[19:54] <+Eloy-3EG> so, again… no, you can’t control the opposite of your thing, just your thing
[19:55] <+CarolDarnell> In that case, correct me if I’m wrong Eloy, but if you banish your Dominion to be silent – you also sacrifice your ability for that moment to make a cacophony from another direction to distract your pursuer.
[19:56] <+Eloy-3EG> well, yeah, you’d have to choose one of the other. your dominion is either there or its not
[19:57] <~Dan> You can’t banish it from one place while summoning it in a different location?
[19:57] <+AmbulatoryCortex> So one thing I like to do is pushing limits and finding edges to tear. How would the game handle doing something like the god of Void banishing it?
[19:57] <+Eloy-3EG> And that’s the nature of Manifestations, too. They work great and obviously with some dominions and not so much with others. but we give lots of context and examples on how to use them to make your concept as amazing as you want
[19:58] <+Eloy-3EG> @Dan you could… the question was within the same space, which I would say no
[19:58] <~Dan> Ah, gotcha.
[19:58] <~Dan> Oh, and I’m pretty sure my late hoarding grandma’s garage was the opposite of Void.
[19:59] <+JamesGillen> ha
[19:59] <+CarolDarnell> LOL
[19:59] <+CarolDarnell> My parents’ garage – definitely not a Void – I get it.
[19:59] <+Eloy-3EG> AC – Can you give me some context to the question? White room examples are hardly helpful for anyone. Is there a void that the god wants to push away already? did they create it? NEED MORE INPUT STEPHANIE!!!
[20:00] <~Dan> Eloy-3EG is a-voiding the question.
[20:00] <+Eloy-3EG> so, the first thing we do when making a god is we say “what kind of god do you want to be?” and then when someone picks their Dominion, the next question is “and what kinds of things do you want to be able to do with that?”
[20:01] <+RSanford> Do Gods gain the spark the same way as in 1st edition? Could a cancer surgeon suddenly find himself the God of Disease?
[20:01] <+Eloy-3EG> Dan – good one. Not avoiding it, but I’m not sure how to answer it. If there’s a void and your the god of voids, then you banish it. Done. But what is the definition of a void in this case? and what is the intent behind your action?
[20:01] <+AmbulatoryCortex> Ok, let’s say that the god of Void is in space without a suit, and would like to not die. Could he banish his own domain to do that?
[20:02] <+Eloy-3EG> @AC – Likely not. They’d use Aegis (for protection effects) and just make themselves immune to any effects of the Void
[20:02] <+AmbulatoryCortex> ok
[20:03] <+AmbulatoryCortex> hit someone else’s question then I have some more
[20:03] <+Eloy-3EG> RSanford – yes, the same ways apply. a god can either have a Dominon given to them, gain it by being awesome in that field, or pretty much just gain a random dominion one day
[20:03] <+Eloy-3EG> @AC – I’m jumping around… I think I’m doing a good job hitting them all. lol
[20:03] <+KeenanDunham> your presentation is very nice on kickstarter, pro
[20:04] <+Eloy-3EG> @KD – Thanks so much! I’ll let Todd, 3EG’s graphic designer know you like it. That’s all him and I’m super grateful for his contribution to the company already this year
[20:04] <+Eloy-3EG> 2019 was the year of Eloy figuring out that he definitely needed help. lol
[20:04] <+RSanford> So far you have talked about the dice mechanics being different but the dominions and manifestations still seem to work similarly. Is that a fair statement?
[20:05] <+RSanford> Would you say the new rules are closer to 1st Edition PTG or Part Time Gods of Fate?
[20:06] <+Eloy-3EG> Dominions and Manifestations work around the same, but now within the context of the new system, obviously. But that system makes it much more fun. Lots of ways to gain dice and manipulate your effects, instead of just rolling 1d20 and hoping for the best.
[20:06] <+Eloy-3EG> I’d say the new rules are not really like either PTG1E or PTGoF
[20:06] <+RSanford> Interesting. Hadn’t considered that. I have to admit I am a pretty big fan of first edition
[20:06] <+Eloy-3EG> Like, literally, I’ve spent the last year and half crafting everything we have here into an amazing new experience
[20:07] <~Dan> Has the cosmology of the setting changed at all?
[20:07] <+AmbulatoryCortex> If I’m the god of Outside, could I turn a building inside-out to avoid an irritating dungeon crawl?
[20:08] <+AmbulatoryCortex> Oh yeah, going along with Dan’s question, are there setting-wide antagonists?
[20:10] <+Eloy-3EG> @AC – I’d let you do it, sure. probably a lot of successes needed to do it to an entire dungeon, but I’m not a GM who says no if the idea is good. But I’d obviously ask you… um… why?
[20:10] <+Eloy-3EG> RSanford – it takes everything that was amazing about 1E and amplifies it into an ever better game.
[20:11] <+AmbulatoryCortex> Because I love playing characters that can tear the universe to shreds. If the world looks like it was drawn by Escher and Geiger’s lovechild when I’m done, then that’s success.
[20:11] <+Eloy-3EG> so… as the setting changed? Not entirely. The Source, the creator of gods, is still kicking. We’ve advanced the timeline a tad, but everything is still in a state of unrest as the gods are preparing for a war they have no clue when it hit.
[20:12] <~Dan> What does advancing the timeline mean in this context?
[20:12] <+Eloy-3EG> Is there a setting-wide antagonist… well, yes and no. The Source is there and constantly creating new gods and monsters, but that’s never been the fun part of PTG
[20:13] <+CarolDarnell> @AC that would be an interesting take – because relationships also factor into the game – not just other gods of your pantheon (or ones encroaching on your territory). But family / friends / work, etc.
[20:13] <+Eloy-3EG> A god’s biggest obstacles and enemies come from their own lives, though, and that’s the focus of the game is on. It’s not “make random god and tackle some big bad guy”, it’s “Make a person who is also a god and have a fun time balancing all your responsibilities”
[20:13] <+Eloy-3EG> one of those responsibilities may be to tackle a big threat, but that’s just one of the things one your list
[20:14] <+RSanford> In 1st edition it was sometimes hard to match manifestations with dominions effectively. For example if you are the God of Death and you have the Blast Manifestation its easy to see how to kill an opponent. Requires more though however if you become the God of Flowers and you want to use Blast.
[20:14] <+Eloy-3EG> And this was a concept we touched on in 1E, but it wasn’t something mechanized. We said “hey, you’re a god, but your real life will intrude from time to time” but now it actually DOES do that, instead of just paying lip service to that notion
[20:14] <~Dan> POLLENATE!
[20:15] <+AmbulatoryCortex> Or the god of Outside and you want to use blast
[20:15] <+AmbulatoryCortex> how could that even be a thing?
[20:15] <+AmbulatoryCortex> send them outside?
[20:15] <+Eloy-3EG> @RSanford – my answer to that is that some dominions are easier to kill people with than others, just as it’s easily to kill someone with a gun than with a USB card
[20:16] <+RSanford> 🙂
[20:16] <+AmbulatoryCortex> I suppose you could defenestrate someone with an Outside blast
[20:16] <~Dan> (Welcome to #rpgnet, CyberSpine!)
[20:16] <+RSanford> When you kill a God I assume you still get their dominion? You don’t get their manifestations right?
[20:16] <+CyberSpine> ( Howdy Dan, just Wreiter’sBlock )
[20:17] <~Dan> (Oh? Why the new nick?)
[20:17] <+Eloy-3EG> A god of flowers would likely have different challenges thrown at them instead of just “hey, murder that guy” cause the game isn’t really about murder hobo gods. It’s about creating real people struggling with their lives as they try to pursue to different lives
[20:17] <+CyberSpine> (Didn’t accept it for some reason)
[20:17] <+RSanford> True. That’s one of the great things about the game. Its not a hack and slash. It has depth
[20:18] <~Dan> (Huh. Odd.)
[20:18] <+Eloy-3EG> Dan – you get their Dominion, not their manifestations, correct. you also gains some corruption in the process too. heheheh
[20:18] <+Eloy-3EG> RSanford – and it’s got even more depth now too, which is great
[20:19] <+RSanford> How compatible or the 1st edition scenarios / modules with 2nd edition? Will new scenarios be coming out?
[20:19] <+CarolDarnell> Even if you’re a god, you could put your relationships in danger if you’re seen killing someone, not to mention your ties with your worshippers, your territories, and so on.
[20:19] <~Dan> Corruption, you say? So there’s a disincentive to killing other gods?
[20:19] <+Eloy-3EG> Not only do you have your family, friends, etc., but you have to maintain those relationships too, and if you cause too much strain, those relationships can leave you. And in 1E, again, we said this could happen, but the mechanics behind it in 2E are just… probably some of my best design work, honestly
[20:19] <+CyberSpine> If I may ask, I’m hearing corruption so I’m not sure if this question has been answered, but one of the major issue with DnD 3.0 / 3.5 ravenloft and Heroes of Horror was the fact that corruption -dictated- specific behaviors of your character. Is that a portion of this game?
[20:20] <+AmbulatoryCortex> Is losing all your relationships a game-over?
[20:20] <+Eloy-3EG> RSanford – We have new stuff coming out. You can still run the old stuff storewide, the systems are very different.
[20:21] <+CarolDarnell> I wouldn’t call it game-over – it definitely puts your character in a situation where they may need to rebuild or forge new ones to reach your goals.
[20:21] <+Eloy-3EG> Dan – totally. First step of that dissentive if that when a god kills another god, bad stuff happens. Then if you also eat their soul, then you’re intermingling your soul with that of someone full of hate, regret, and the urge to not be eaten, so it doesn’t always go well.
[20:22] <~Dan> Oh, so you can kill a god without taking their dominion?
[20:22] <+Eloy-3EG> dan – of course
[20:22] <+RSanford> While its true taking the spark from another God (by killing them) makes you more powerful it also has unwelcome consequences. At least in 1st edition
[20:22] <~Dan> Ah, gotcha. Wasn’t clear on that.
[20:22] <+Eloy-3EG> no one forces you to eat, except your grandmother
[20:22] <+AmbulatoryCortex> Can you eat the soul of a god you didn’t kill?
[20:22] * ~Dan chuckles
[20:23] <+Eloy-3EG> @AC – yes. Primarily that’s actually how it’s done. again, because a god killing another god is very bad for all involved
[20:23] <+JamesGillen> but how is that possible?
[20:24] <+Eloy-3EG> @James – how is what possible?
[20:24] <~Dan> (wb, BenjWilliams)
[20:25] <+AmbulatoryCortex> well, the obvious one would be if your ally fell in battle against one of the monsters he mentioned
[20:25] <+Eloy-3EG> oh… was the question how does a god die?
[20:26] <+AmbulatoryCortex> no, can you eat the soul of a god you didn’t kill
[20:26] <+Eloy-3EG> because, remember, you aren’t a greater god, you are a… say it together…
[20:26] <+Eloy-3EG> Part-Time God
[20:26] <+CarolDarnell> 🙂
[20:26] <~Dan> Speaking of which, are there Full-Time Gods out there, or are they all dead?
[20:27] <+Eloy-3EG> when starting off, you’re more like a person with happens to be a god, not a rule-over-entire-nations-from-your-floating-kingdom god
[20:27] <~Dan> IIRC, you said when we were discussing 1e that meeting one of the old gods would be a Very Bad Thing.
[20:27] <+Eloy-3EG> there certainly are… the old gods are out there, usually subsisting off the souls of lesser gods so they don’t perish.
[20:27] <+CarolDarnell> You can gain the spark of a god you didn’t kill – it’s how it gets passed along when a god does die.
[20:28] <+AmbulatoryCortex> does that have the same negative effects as consuming it deliberately?
[20:28] <+Eloy-3EG> @AC – yep.
[20:29] <+Eloy-3EG> there is not accidental mingling of souls
[20:29] <+Eloy-3EG> you either do it or you don’t.
[20:29] <~Dan> So does that mean that new gods can start out with corruption?
[20:29] <+AmbulatoryCortex> what happens if you feed it to your Mundane wife?
[20:29] <+Eloy-3EG> oh, no, if a god gives you their dominion, then you’re straight. but if you eat them, that’s entirely different
[20:29] <+Eloy-3EG> only other gods can eat sparks
[20:30] <+Eloy-3EG> Dan – nope. I misunderstood the question and clarified. sorry about that
[20:30] <&Silverlion> Hrms. Shames you can’t grant that to your wife..or whatever.
[20:30] <~Dan> No worries.
[20:30] <~Dan> What sorts of monsters does the Source spawn?
[20:31] <+Eloy-3EG> Silverlion… you could eat it and then give it to your wife. you’d get the bad effects, but she wouldn’t. she’d also stop being a thing tethering you to the world, in which case, one less thing keeping you human as well
[20:31] <+AmbulatoryCortex> Can you find and eat the Source? 😛
[20:31] <+Eloy-3EG> The first part is the hard part of that AC
[20:32] <+Eloy-3EG> Dan – there’s a lot of different monsters, but the Source is the cause of all mythological creatures, like Satyr, Gorgons, Manananggal, unicorns, etc.
[20:32] <+Eloy-3EG> it has the power to make the evil and the blessed equally, and seems completely random in its approach
[20:33] <+AmbulatoryCortex> What happens if you eat the soul of a monster?
[20:33] <+Eloy-3EG> nothing
[20:33] <+Eloy-3EG> they don’t have dominions. the transfer of power is only between gods in that way
[20:33] <+AmbulatoryCortex> oh, they don’t have sparks?
[20:34] <+Eloy-3EG> of course… the exception is Puck-Eaters, one of the divine Theologies, who eat pieces of monsters to steal their powers. 🙂
[20:34] <+Eloy-3EG> the monsters, called Outsider, have sparks too, but not dominions. eating their Spark doesn’t get you anything.
[20:34] <+AmbulatoryCortex> can your family members also be worshippers?
[20:35] <+Eloy-3EG> This is actually something posed in the book.
[20:35] <+Eloy-3EG> yes, but is that really what you want?
[20:35] <+Eloy-3EG> do you want your mother who once loved you as a son, to only now love you as her one and only god?
[20:35] <+CarolDarnell> The shifting dynamics could make for interesting roleplay
[20:35] <+AmbulatoryCortex> well, the followup question is can I grant them powers?
[20:35] <+Eloy-3EG> no more “how was work”
[20:35] <+Eloy-3EG> it turns to “how can i serve you lord?”
[20:35] <~Dan> (Howdy, Kei)
[20:36] <+Eloy-3EG> only if you make them your Chosen One… but that means they are super zealous.
[20:36] <~Dan> Actually, come to that, what happens if a part-time god doesn’t want worshippers?
[20:36] <+RSanford> You mentioned a new relationship rule subsystem, are there other entirely new sub-systems?
[20:36] <+Eloy-3EG> you don’t have to have worshippers.
[20:36] <+Eloy-3EG> they add, but not having them doesn’t take away
[20:36] <~Dan> Ah, I see.
[20:37] <+Eloy-3EG> RSanford – Bonds are completely new, and so is how Manifestations are calculated. But my favorite of the new system sis the Free Time/Wealth system.
[20:38] <+Eloy-3EG> This is what gauges what your character can and can’t do in their lives, which is really fun. Having lots of free time, usually means very little wealth and vice versa.
[20:38] <+Eloy-3EG> Your Free Time determines how long you can be out doing your own thing before your responsibilities come calling.
[20:38] <+RSanford> Oooh – cool!
[20:38] <+AmbulatoryCortex> What happens when you use your powers to mess with that scale?
[20:38] <+Eloy-3EG> Your Wealth is how much money you have (duh) but is often needed to get… you know… anything in this world.
[20:38] <~Dan> Yeah, like what if you’re the god of Wealth?
[20:38] <+AmbulatoryCortex> Or the god of TIme
[20:39] <+Eloy-3EG> Again.. my next question to you would be “what do you want to do?”
[20:39] <+AmbulatoryCortex> make more wealth/time
[20:39] <+Eloy-3EG> can’;t make more time, really. wealth is easy, yay! i have money.
[20:40] <+Eloy-3EG> time is not an easy thing to toy with
[20:40] <+RSanford> Yeah I think Dan is asking if the God of wealth could be wealthy.
[20:40] <+AmbulatoryCortex> The god of time can’t make more time?
[20:40] <+Eloy-3EG> and you could keep rolling to slow time or speed it up, but eventually you’ll flub a roll and things go bad for you.
[20:40] <+AmbulatoryCortex> Ah!
[20:40] <+Eloy-3EG> answer you own question… can you “make time”
[20:41] <+Eloy-3EG> if you were a god of water and you summoned more water in the middle of a raging river, what effect would that have?
[20:41] <+Eloy-3EG> probably none
[20:41] <+Eloy-3EG> same in this context
[20:42] <+CarolDarnell> The god of wealth could be wealthy – but as Eloy said – if you flub a roll, things could go very badly. If your wealth is all predicated on using your Manifestations, it could be taken away as easily.
[20:43] <+CarolDarnell> The bigger the effect, the more successes required. Theoretically, some of these things may occur, but the probability of them happening can be something quite different.
[20:44] <~Dan> As I recall, in 1e, gods could have powers unrelated to their dominions. Is that still the case?
[20:44] <~Dan> I forget what they were called…
[20:45] <+Eloy-3EG> Dan – Yep! Dominions is the right word. You can totally hold multiple, and you’re not limited to the type. you can only hold up to 2 per Spark, though
[20:47] <+Eloy-3EG> did that answer that, Dan?
[20:47] <~Dan> Well, no… I’m talking about non-Dominion powers, like having wings or extra arms.
[20:47] <+Eloy-3EG> Ah!
[20:48] <+Eloy-3EG> In 2nd Edition, these are called Truths, and it’s got a pretty cool little system for them. In essence, they are very much like the Entitlements of 1E, but now they are much more customizable.
[20:48] <+Eloy-3EG> for instance, you silly statement something true about your god and it just is.
[20:48] <+Eloy-3EG> “The god of archers never misses a shot”
[20:48] <+Eloy-3EG> “Ignoring the words of the god of fate can lead you to yours”
[20:49] <+AmbulatoryCortex> The god of wealth always has enough cash in pocket. 😛
[20:49] <+Eloy-3EG> yep, that would work too.
[20:49] <+Eloy-3EG> there are passive Truths and active Truths
[20:49] <+Eloy-3EG> for generating Wealth, that’d likely be Active, meaning that would cost your Fragments (Spark Points in 1E)
[20:50] <~Dan> Seems like Truths would require quite a bit of GM discretion.
[20:50] <~Dan> “The god of Death automatically kills her opponents.”
[20:50] <+Eloy-3EG> A few others from the Part-Time Gods Second Edition Preview ((Link: http://www.drivethrurpg.com/product/241146/PartTime-Gods-Second-Edition-Preview?affiliate_id=236495)http://www.drivethrurpg.com/product/241146/PartTime-Gods-Second-Edition-Preview?affiliate_id=236495) are things like…
[20:51] <+Eloy-3EG> “the god of death knows if you’re die within the next week” or “the goddess of ravens can take the form of her charges”
[20:51] <+Eloy-3EG> dan – yes and no. It’s clearly outlined in the book. These are lesser effects, not things that will kill anyone outright.
[20:52] <+RSanford> Truths or entitlements that can be customized? What do you mean? How do? Are there more entitlements / truths in 2nd edition?
[20:52] <~Dan> Ah, I see.
[20:52] <+Eloy-3EG> but players can pick from the examples in the book or work with their GM to make custom ones
[20:52] <~Dan> So there are no more Entitlements in 2e?
[20:52] <+Eloy-3EG> RSanford – there are more and yes you can customize them. 🙂
[20:53] <+Eloy-3EG> 2E referred to all god tings as Entitlements (Relics, Worshippers, Truths, Vassals)
[20:53] <+Eloy-3EG> and then there are Bond (Individual, Group, Location)
[20:53] <+Eloy-3EG> Entitlements and Bonds are both Attachments in the broader categorization
[20:53] <+RSanford> Well that’s kinda cool.
[20:53] <+AmbulatoryCortex> Ooh, tell us about Location bonds
[20:54] <~Dan> I see… But what about “just because” powers like having extra arms? Is that no longer a thing?
[20:54] <+Eloy-3EG> Dan – yeah, you can those too
[20:54] <~Dan> Ah, cool.
[20:54] <+Eloy-3EG> usually they go with your dominion, they don’t have to
[20:55] <~Dan> (Howdy, SolipstryAlex! Long time no see.)
[20:55] <+SolipstryAlex> (Hello. It’s been busy. Mid Q/A I assume?)
[20:55] <+Eloy-3EG> Well, a Location Bond isn’t that different from an Individual Bond or a Group Bond. they are the things important to you as a mortal and keep you tethered to your human life
[20:55] <~Dan> (Yup! Topic: (Link: https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg?ref=thanks_share)https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg?ref=thanks_share )
[20:55] <+RSanford> Dan / Eloy – Do y’all mind if I post a copy of this Q/A on RPGPub.com?
[20:56] <+Eloy-3EG> The fun thing about the new system is that you can call on your Bonds (and Worshippers and Vassals) for favors. Since this is a game about Time Management, you don’t always have the time to chase down every lead personally.
[20:56] <+Eloy-3EG> RSanford – more a question for Dan, since it’s his arena
[20:56] <~Dan> RSanford: Not at all, although I’ll be posting it on my blog as usual right after the chat. You could just link to it.
[20:57] <+AmbulatoryCortex> Ok, so if I’m the god of Mountains and I have a Location bond with Mt. Rushmore, can I make it get up and follow me?
[20:57] <+Eloy-3EG> So, let’s say that you need to go to work, but you also wanted to check out that warehouse and see what’s there. You could send one of your Attachments to check it out and report back. It may not even be worth your time in the end anyway
[20:58] <+RSanford> That will work Dan! Thanks!
[20:58] <+Eloy-3EG> @AC – yes, but that’s using your Manifestations (Minion to give life to your Dominion), not the normal use of a location bond.
[20:59] <+Eloy-3EG> Individual, Group, and Location Bonds all work similarly, but obviously are what they are. one is a single person, one is a group of people, one is a place
[20:59] <+AmbulatoryCortex> Of course, but then Mohommed doesn’t need to go to the mountain, the mountain can go to Mohommed.
[20:59] <~Dan> Eloy-3EG: Do I recall correctly that an area staked out as turf by a god will start to reflect that god’s Dominion?
[21:00] <+RSanford> In the 1st edition Part Time Gods tended to a fairly local thing. For example one state might have 10 Gods of Love. Does the local scope remain the same in 2E?
[21:00] <+AmbulatoryCortex> Obviously an entire mountain is a pretty high level feat, of course
[21:00] <~Dan> RSanford: Are you with RPGPub?
[21:01] <+RSanford> No but I visit there regularly. Its a great site.
[21:01] <~Dan> It is, yup. Very chill. Much like this place. 🙂
[21:01] <+Eloy-3EG> Well, you’ll always start the game with a location bond that reflects your dominion, totally. a god of excitement might have an amusement park in his city, while a goddess of jsutice may have a robust City Hall there that is known for dispensing justice
[21:01] <+CarolDarnell> And there is a way in the game to track those locations too
[21:03] <+Eloy-3EG> RSanford – totally! the local aspect of the game is still there. That’s kind of one of the coolest parts. you have a city of your own, where you live and work and raise your family and chase your dreams. and every session is spent uncovering the mysteries that exist in your city, defending it from invaders, and all kinds of awesomeness
[21:04] <+Eloy-3EG> and as CarolDarnell said, we have a new way to track your city with the Territory Grid. It give you an idea of where your Attachments are in relation to each other and help to build the setting.
[21:04] <~Dan> Eloy-3EG: It seems like we discussed this in relation to 1e, but I can’t recall the answer… Is it possible to be the god of a type of Outsider, like the god of Elves?
[21:04] <+Eloy-3EG> it’s very cool.
[21:04] <+Eloy-3EG> Dan – yes
[21:04] <~Dan> How does that work?
[21:05] <+Eloy-3EG> That’s the thing about Part-Time Gods Second Edition… what you’re the god of is flavor.
[21:05] <+Eloy-3EG> As the god of elves, Dan, what do you want to be able to do?
[21:05] <~Dan> Hmm… I guess it depends upon what “your” Elves are like. 🙂
[21:06] <+Eloy-3EG> they are people with forest powers and pointy ears. they try to live their own lives the same as the gods are doing.
[21:07] <+Eloy-3EG> and superiority complexes, obviously. lol
[21:07] * ~Dan chuckles
[21:07] <+Eloy-3EG> so we’ve gone over a few effects already, right?
[21:07] * ~Dan nods
[21:07] <+Eloy-3EG> Beckon can be used to summon or banish… so you can do this with… elves
[21:07] <+Eloy-3EG> Aegis is used for protection… which means you could protect elves or make yourself immune from attacks from elves
[21:08] <+Eloy-3EG> it’s all within the context of your dominion
[21:08] * ~Dan nods
[21:08] <+Eloy-3EG> it kind of works the same as every other dominion. Just exchange the work Elves with computers, taxis, trees, snakes, etc. and they work the same way
[21:09] <~Dan> Seems like a god of these Elves should have forest powers, but then that seems to fall under the Dominion of the forest. Hmm…
[21:09] <+Eloy-3EG> it’s the beauty in the design of Part-Time Gods Second Edition
[21:09] <+Eloy-3EG> There’s a thing with Dominions where you can go outside of the strict adherence to your keyword within reason.
[21:10] <+AmbulatoryCortex> does the game handle dominions that aren’t objects well?
[21:10] <+Eloy-3EG> so, I’d agree with you that you could affect forests, but you’d take a negative to your rolls
[21:10] <+Eloy-3EG> yep
[21:10] <+Eloy-3EG> @AC – yep
[21:10] <~Dan> Interesting.
[21:10] <+Eloy-3EG> there are 7 types of Dominons
[21:10] <+CyberSpine> I could see an exploit. How do you compensate for a God of Humans?
[21:10] <+AmbulatoryCortex> So a god of Entropy, a god of Growth, and a god of Blue all work?
[21:11] <+Eloy-3EG> Bestial, Conceptual, Elemental, Emotional, Patron, Tangible, and Crossovers
[21:11] <~Dan> (A god of Blue with the blast power could make things go blue-y.)
[21:12] <+Eloy-3EG> CyberSpine – from the book “There are also Dominions that shouldn’t exist at all unless it fits into the GM’s world specifically, such as god of the world, goddess of everything, or god of gods. These may be fun on the surface, but may be too ill-defined to be ultimately useful during the game.”
[21:12] <+Eloy-3EG> Entropy’s easy. Growth, yep.
[21:13] <+Eloy-3EG> for the god of blue, what do you want to be able to do with that?
[21:13] <+SolipstryAlex> I’m getting a green lantern vibe 🙂
[21:13] <+AmbulatoryCortex> I have no idea. Might be an emotional thing.
[21:14] <+Eloy-3EG> then, as your gm, I would say… like calming or sadness? which is the one you’re more leaning toward?
[21:14] <+CarolDarnell> I could see folding in that aspect if the GM agrees.
[21:14] <+Eloy-3EG> maybe one of those is a better choice than the color blue, unless you want to be the god of “the blues” which could be emotional, but also possibly encompass the musical art form as well.
[21:15] <+Eloy-3EG> may make it a Crossover, instead of just an emotional dominion
[21:15] <~Dan> God of the Blues. That would be cool.
[21:15] <+CyberSpine> What about inanimate object Gods, are those a thing?
[21:15] <~Dan> What is a Crossover in this context?
[21:16] <+Eloy-3EG> and see, that’s the thing about the game. It’s not a “how much can I lift? how do i kill someone really fast? how do i break the universe?” kind of game. It’s not a game in a box. You take it and make it your own
[21:16] <+Eloy-3EG> Crossover Dominions are the ones that have the capabilities of two of more category.
[21:17] <+Eloy-3EG> for instance, for the god of the blues, music is a tangible thing but also has an emotional component
[21:17] <+Eloy-3EG> Cyberspine – see the categories above
[21:17] <~Dan> Ah, I see.
[21:17] <+CyberSpine> I mean a god that -is- an inanimate object
[21:17] <+CyberSpine> as was the traditional Greek tradition
[21:17] <+Eloy-3EG> a god is a person with a spark.
[21:18] <+Eloy-3EG> Part-Time Gods doesn’t subscribe to any old myth. We are creating new ones. that’s the appeal of a game like this. 🙂
[21:18] <~Dan> How large of a bestiary does the book include?
[21:18] <+Eloy-3EG> We pay homage, but we aren’t beholden to them.
[21:19] <+Eloy-3EG> it hasn’t been laid out, otherwise I’d give you pages, but there’s a hefty antagonist chapter. lots of things to fight.
[21:19] <~Dan> Speaking of monsters, is the supernatural open or hidden in this setting. And if it’s hidden… how?
[21:20] <+Eloy-3EG> hidden… because bad things happen when you show yourself to the world as a god. there’s only 9 minutes to go, though, so I’ll summarize it.
[21:20] <+Eloy-3EG> 1) the Mask of Jana are a group of gods who smacks other gods who break the rules
[21:21] <+Eloy-3EG> 2) when you use your powers in the open, Outsiders can sense that and usually come after you (activated by the Source to kill you)
[21:21] <+Eloy-3EG> 3) Other gods want what you have and will try to take you down
[21:21] <~Dan> What keeps the Outsiders hidden?
[21:21] <+Eloy-3EG> there are different types of Outsiders.
[21:22] <+Eloy-3EG> some are monstrous and could never live in a city, but others can pass
[21:22] <+Eloy-3EG> an elf, for instance, just needs a way to hide their ears and they look human
[21:22] <+Eloy-3EG> satyrs just need baggy pants
[21:22] <+Eloy-3EG> etc etc etcv
[21:23] <+Eloy-3EG> there’s also, you know, magic. hahhaha
[21:23] <~Dan> But what keeps Outsiders that are rampaging monsters like dragons and such hidden?
[21:23] <+Eloy-3EG> See #1
[21:23] <+Eloy-3EG> The Mask of Jana can hide such things from the world
[21:23] <~Dan> Ah.
[21:24] <+CarolDarnell> Also – sheer numbers of humans – regular mortals and current technology could give even a dragon pause.
[21:24] <+AmbulatoryCortex> So you get these cool powers, but can’t actually use them?
[21:24] <+Eloy-3EG> like literally, the building might be on fire from dragon’s fire and people will wonder what it’s coming from, because they don’t see a dragon
[21:24] <+Eloy-3EG> good point Carol… Dragons aint got time to be rampaging through the city messing with icky humans. lol
[21:25] <+Eloy-3EG> @AC – you can… but there are consequences to every choice you make in Part-Time Gods. It’s kind of the foundation of the game.
[21:25] <+CarolDarnell> You can use them, but they aren’t used in a vacuum. There’s an entire world and other people – both human and gods – that are connected to you – that *you* are connected to
[21:25] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to mention?
[21:25] <+Eloy-3EG> jinks!
[21:25] <+CarolDarnell> I owe you a soda 😛
[21:26] <+RSanford> One thing. You can pick a broad dominion and get influence over a broader amount of things (but with a negative modifier) or a smaller dominion without a negative modifier. F
[21:26] <+CarolDarnell> Under the right circumstances you could unleash your powers
[21:26] <~Dan> And I’ll just remind folks that those interested in supporting my Q&As can do so at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ 🙂
[21:26] <+CarolDarnell> But you’d have to be mindful of the consequences
[21:26] <+Eloy-3EG> Seems like we could have spent more time on a few elements of the game that I mentioned, but the bulk of the discussion was one “can I do this?” and “can i do that?” which is fun to have too.
[21:26] <+Eloy-3EG> you can pick up the preview for more if you want. 🙂
[21:26] <+RSanford> For example a God of animals could summon a wolf but a God of Wolves would be better at it
[21:27] <+Eloy-3EG> RSanford – exactly. 🙂
[21:27] <+Eloy-3EG> Link to Preview – (Link: http://www.drivethrurpg.com/product/241146/PartTime-Gods-Second-Edition-Preview?affiliate_id=236495)http://www.drivethrurpg.com/product/241146/PartTime-Gods-Second-Edition-Preview?affiliate_id=236495
[21:27] <+SolipstryAlex> (gotta run)
[21:27] <~Dan> How strict are you with that? Would the god of Storms have a penalty to summon lightning because there could be a god of Lightning?
[21:27] <+Eloy-3EG> link to the KS: (Link: https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg)https://www.kickstarter.com/projects/eloylasanta/part-time-gods-second-edition-tabletop-rpg
[21:27] <+RSanford> Okay – I was highly, highly skeptical of the new edition because I thought 1st edition was darn near perfect. I am in though and my group will probably be too
[21:27] <+Eloy-3EG> Dan – yes
[21:28] <+Eloy-3EG> but it would only be a slight one, since it is closely related
[21:28] * ~Dan nods
[21:28] <+Eloy-3EG> RSanford – check out the Pantheon tier then. 🙂
[21:28] <~Dan> Thanks very much for joining us, Eloy-3EG and CarolDarnell!
[21:28] <+RSanford> Thank you!
[21:28] <+Eloy-3EG> totally!
[21:28] <+CarolDarnell> Thanks for having us!
[21:28] <~Dan> Please come by any time!
[21:28] <+CarolDarnell> 🙂
[21:29] <+Eloy-3EG> it was fun! I’ll take any opportunity to talk about PTG2E, cause it’s quite possibly the best game I’ve ever designed
[21:29] <+Eloy-3EG> until the next one. lol
[21:29] <~Dan> If you’ll give me just a minute here, I’ll get the log posted and link you (and RSanford). 🙂