[19:38] <+TerriCohlene> I’m Terri Cohlene. Children’s book author, and now, Game Designer!
[19:38] <+TerriCohlene> Together, we created, Best Friends Forever! (BFF!)
[19:38] <+RossCowman> I’m Ross Cowman! I’m a game designer, and owner of (Link: https://www.heartofthedeernicorn.com)https://www.heartofthedeernicorn.com
[19:38] <+RossCowman> yes we did, didn’t we?
[19:38] <+TerriCohlene> Yep.
[19:39] <+RossCowman> If you haven’t seen it yet, there is a rad video you can watch on our KS page…
[19:39] <+RossCowman> (Link: https://www.kickstarter.com/projects/rosscowman/bff-the-rpg-of-girlhood-friendship-and-adventure)https://www.kickstarter.com/projects/rosscowman/bff-the-rpg-of-girlhood-friendship-and-adventure
[19:39] <+TerriCohlene> Ignore the middle school portraits. Ross picked the weirdest ones!
[19:41] <+TerriCohlene> No, don’t ignore the portraits. They’re pretty cute!
[19:41] <+Kelibath> Love that it’s a family endeavour, too. I don’t know if I’ve seen a mom and son team before
[19:42] <+RossCowman> I think we might be the 1st
[19:42] <+Kelibath> It’s gotta be useful for trying to make something attract multiple age groups 🙂
[19:42] <+TerriCohlene> Wouldn’t have missed it!
[19:42] <+RossCowman> It is cool working together
[19:42] <+RossCowman> yes, Keli, I agree
[19:42] <+RossCowman> it helps having an intergenerational perspective
[19:42] <+RossCowman> we also had the help of Taylor Dow, who is 10 yrs younger than me
[19:42] <+RossCowman> and a bunch of tween playtesters
[19:43] <+TerriCohlene> Yes. Also good for gender roles.
[19:44] <+TerriCohlene> Actually, we weren’t trying to make a multi-generational game. It just turned out that way. A happy surprise!
[19:45] <+RossCowman> Welcome 84!
[19:45] <~Dan> (Oh, if you didn’t already know, please give us a (done) when you’re finished with your intro and are ready for questions. 🙂 )
[19:45] <+RossCowman> haha!
[19:45] <+RossCowman> we’re done!
[19:45] <~Dan> (Welcome to #rpgnet, Guest84! You can set your name with the /nick command. 🙂 )
[19:45] <~Dan> Thanks, RossCowman! The floor is open to questions!
[19:45] <+Guest84> ah, thanks
[19:46] <~Dan> So let’s start with the basics: What is the game about?
[19:46] <~Dan> (Guest84: e.g., “/nick Dan”)
[19:46] <+RossCowman> BFF! is a rpg about girlhood, friendship, and adventure
[19:47] <+RossCowman> it was Terri’s idea!
[19:47] <~Dan> (Thanks, j_marshak! Here for the Q&A? 🙂 )
[19:48] <+RossCowman> She wanted to make a game for girls, and we worked together to adapt the Fall of Magic mechanics to support this really focused relationship-based play
[19:48] <+j_marshak> yup–it’s quite an interesting game pitch and i was curious
[19:48] <+RossCowman> Welcome J
[19:48] <+Kelibath> So the game’s definitely aimed at girls and female players, rather than just mainly featuring female characters? I was wondering if the endeavour was partly to encourage guy players to enjoy non-standard roles too
[19:49] <~Dan> What sorts of adventures do the characters have?
[19:49] <+RossCowman> The game is about girls but it is for everyone
[19:49] <+Kelibath> Have you had many male playtesters, do they react well to it (initially/eventually)?
[19:50] <+RossCowman> Yes, except Jim Pinto who was deeply disturbed
[19:50] <+RossCowman> haha
[19:50] <+TerriCohlene> We started out making it a game for ‘tween girls. As we tested it, it was immediately clear that everyone wanted in on it. We’ve seen it played with non-gender specific characters too.
[19:50] <+Kelibath> Ooh, nice.
[19:50] <~Dan> ( j_marshak: I hope you enjoy your visit and decide to hang out with us in the future! That goes for you guys, too, Kelibath and KingSpikeArcher! 😀 )
[19:50] <+Kelibath> Our local gaming collective tends to be quite cynical and the male gamers on average tend to be less willing to experiment than the others. So I’m wondering whether BFF is reasonably robust in tone, so that introducing it to random players of that nature would be possible without them degenerating into playing schoolyard bullies etcetera.
[19:50] <+Kelibath> Thanks Dan 😀
[19:51] <+RossCowman> That is a big design challenge
[19:51] <+RossCowman> bringing a friendship based game to a group who are used to conflict based games
[19:51] <+RossCowman> We support that through the friendship card mechanic
[19:52] <+TerriCohlene> Maybe an opportunity for the cynical types to check out other POV’s?
[19:52] <+RossCowman> each scene you choose a card prompt to focus the scene
[19:52] <+RossCowman> things like, “make up a word”, “share a snack”, or “ask for advice”
[19:53] <+AlooWalking> There is a custom set of cards?
[19:53] <+RossCowman> Also when we make characters, and again between each hangout, we trade charms and describe how those charms represent things we like about eachother
[19:53] <+RossCowman> Allo – yess
[19:53] <+TerriCohlene> The charm aspect is really a mechanic to encourage exploration of character traits and histories. Not really so much about jewelry unless you want to make it so.
[19:53] <+RossCowman> totally
[19:56] <+TerriCohlene> The cards keep down that “blank page” anxiety by suggesting movement in the story.
[19:56] <~Dan> Is the setting the real world, or are there fantastical elements?
[19:56] <+KingSpikeArcher> So the charms are like in Fate or Beyond the Wall – they establish how your characters already know each other?
[19:57] <+TerriCohlene> A little of both. Reality with some fun details. There are some definite opportunities to move to the fantastic if that’s what players want.
[19:57] <+RossCowman> we tried to keep the fantasy dial pretty low, since players have the tendency to turn it up on their own
[19:57] <~Dan> What sorts of fun details do you mean?
[19:57] <+RossCowman> @king, I’m not familiar with those mechanics
[19:58] <+TerriCohlene> The characters probably know each other, but they don’t have to. There’s always a new kid on the block, right?
[19:58] <+Kelibath> Beyond the Wall is actually the game I currently favour for introducing new RPers to the hobby and for fixing aforementioned disruptive player types
[19:59] <+Kelibath> It involves a bunch of adolescent apprentices, stable hands and so forth in a fantasy village, venturing outside for the first time into the deep woods
[19:59] <+Kelibath> So this has a very similar feel in some ways. The situations are more guided than standard D&D type things and characters are set up to be friends or acquaintances from early on
[19:59] <~Dan> (Welcome, Guest97!)
[19:59] <+RossCowman> @kelibath cool
[19:59] <+KingSpikeArcher> So what would giving a charm to a character you don’t know IC yet symbolise? Something that you like on sight, or common ground to discover in the scene?
[19:59] <+RossCowman> I’ll check it out
[20:00] <+Kelibath> It is definitely nota bad thing to be compared to!
[20:00] <+j_marshak> Are you also trying to keep the tone dial from swinging too far in the “serious” direction? There are groups I play with that naturally skew very far in that direction, but it seems like this game is more interested in kind of quotidian joys and struggles, and less in, say, repressed traumas.
[20:00] <+TerriCohlene> The art is super detailed. You can go with a general feel, like, “Oh, this is a scene at school.” Or pick up on the fact that this is “Ghost Duck Middle School.” (What in the world is a Ghost Duck!?)
[20:00] <+Kelibath> It’s always great to have something to remove the “blank page” issue.
[20:00] <+AlooWalking> With Stranger Things in the air, Kids on Bikes and Tales from the Loop were successes, is BFF! part of that trend?
[20:01] <+Kelibath> Regarding the art, I was admiring it myself. It’s really awesome, has a nice, light, Noelle Stevenson type feel
[20:01] <+TerriCohlene> Or at Camp Summertime, you might want to do arts and crafts or take a hike to that awesome creepy Skull Mountain wannabe.
[20:02] <~Dan> ( Guest97: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:02] <+RossCowman> @Aloo I hope so!
[20:02] <+TerriCohlene> Thanks on the art comment. We were so lucky to have Taylor Dow and Veta Bahktina on board. They are beyond talented as well as cool people!
[20:03] <+RossCowman> @j correct, we are trying to support a fun cartoon network / adventure time vibe
[20:03] <~Dan> (Howdy, GKG_Alan!)
[20:04] <+BenjWilliams> Is there a gm/dm or is storytelling more cooperative?
[20:04] <+RossCowman> Speaking of adventure time, the theme song for bff was written for us by Ashley Ericksson who wrote the adventure time outro… (Link: https://www.youtube.com/watch?v=in8iywdpEGc)https://www.youtube.com/watch?v=in8iywdpEGc
[20:04] <+TerriCohlene> As far as tone–it can be whatever you want. Can even change from scene to scene. Mostly in testing, it gets pretty riotous!
[20:04] <+RossCowman> It is a good thing to listen to while doing this Q&A
[20:04] <+RossCowman> @ben it is gm-less
[20:05] <+RossCowman> @keli I’ll be sure to check out beyond the wall, it sounds cool
[20:05] <+Kelibath> It’s good, and not too pricey.
[20:05] <+Kelibath> Seconding King’s query, though. How do charms work in what they actually mean for the roleplay scene?
[20:06] <+TerriCohlene> Thanks for putting on the song, Ross!
[20:06] <+RossCowman> @keli @king The charms signify things our characters like about eachother
[20:06] <+RossCowman> at the start of the game we each take a charm and describe something we like about ourselves
[20:07] <+RossCowman> then we give a charm to our friend to the right and describe something our character likes about them
[20:07] <+TerriCohlene> Charms also let the characters grow/change throughout the play.
[20:07] <+RossCowman> yeah
[20:07] <+RossCowman> between hangouts, we have another charm scene
[20:07] <+RossCowman> you can give, or get a new charm
[20:07] <+TerriCohlene> The design of the charms is pretty rad too.
[20:08] <+RossCowman> or give up a charm and describe how your character has changed or grown
[20:08] <+Kelibath> If the charms describe good things, things we like about our characters, doesn’t giving them up imply growth in a negative direction?
[20:09] <+TerriCohlene> There is a hangout guide that is in the form of a school notebook. Directions and 13 hangouts plus an autograph section at the end.
[20:09] <+RossCowman> @Keli in play it feels more like growing up
[20:09] <+Kelibath> I’m thinking if they were just personality traits (positive, neutral, or flawed) then giving a charm up would make a bit more sense, for instance someone being shy or reserved might slowly become more friendly
[20:09] <+j_marshak> Well it could simply be change I suppose
[20:10] <+RossCowman> Like you were super into cats, and now you’re not that into them anymore
[20:10] <+TerriCohlene> You don’t have to give up charms. Many keep them the whole time.
[20:10] <+RossCowman> Totally
[20:10] <+TerriCohlene> They also represent memories.
[20:11] <+RossCowman> The giving up mechanic, is an important release valve, so you can change aspects of your character when you feel done with them
[20:11] <+RossCowman> Maybe it is a joke that has gotten old
[20:11] <~Dan> (Howdy, Drew!)
[20:11] <+RossCowman> or you want to show how a scene has changed you some how
[20:11] <+TerriCohlene> Or if someone gives you a charm you don’t relate to, you don’t have to keep it. The explanation is important.
[20:12] <+RossCowman> When people do it it and be surprising poignant
[20:13] <+Kelibath> Aw, being not into cats 😥
[20:13] <+Kelibath> But I suppose I can see what’s happening. And the self-exploration is really the key dynamic that comes from this
[20:13] <+RossCowman> I know!
[20:13] <+TerriCohlene> I agree @Kelibath.
[20:13] <~Dan> Do you have a character sheet we can see?
[20:13] <+TerriCohlene> Exactly. Like…friendship!
[20:14] <+RossCowman> No character sheets, just the charm bracelets, charms and the standies for the friends
[20:14] <+RossCowman> It looks like this… (Link: https://www.youtube.com/watch?v=FeBdRjv22R4&t=38s)https://www.youtube.com/watch?v=FeBdRjv22R4&t=38s
[20:16] <+TerriCohlene> There are 35 charms so far.
[20:18] <~Dan> How is task resolution handled?
[20:18] <+j_marshak> What’s your hope for peoples takeaway from the game? Like, is it feeling or an attitude or a memory or perhaps something else altogether.
[20:19] <+AlooWalking> Please tell us more about how the scenes play out. Is it all role play or are there set barriers to overcome?
[20:19] <+RossCowman> @dan the game mechanics all focus on relationship building, there are no skill checks or to-hit rolls.
[20:19] <+RossCowman> @j I want people to become actual friends after playing the game
[20:19] <~Dan> (Welcome to #rpgnet, Guest97!)
[20:20] <+TerriCohlene> I hope they have fun! But ideally, they are also building their own friendships. As adults play, they seem to be recreating their middle school memories or trying to create an alternative experience. No wrong way to do it!
[20:20] <+RossCowman> @aloo Each scene has 3 steps
[20:20] <+j_marshak> legit
[20:20] <+RossCowman> 1. Choose a card, a scene, and which friends are in that scene
[20:21] <+RossCowman> 2. Describe the scene and what is going on, other people are allowed to chime in and suggest things, like a conversation
[20:21] <+TerriCohlene> Even reluctant role players were immersed into the game pretty quickly.
[20:21] <+RossCowman> 3. Pass the turn at any point after you’ve used the prompt from your card, and then give that card to another friend
[20:22] <+RossCowman> It is very similar to Fall of Magic
[20:22] <+TerriCohlene> Welcome 97!
[20:22] <+KingSpikeArcher> Do you have any system for NPCs, or is the game exclusively concerned with the PC cast?
[20:23] <&Karn> That color hurts…ouch.
[20:24] <+RossCowman> During a scene you can introduce NPCs, either playing them yourself, or asking another player to play them. The unused Friend Tokens sometimes get used for this
[20:24] <+TerriCohlene> Is this better?
[20:24] <+RossCowman> The different scenes and hangouts also imply npcs that often make it into play
[20:24] <+RossCowman> Like Ms. Wei’s Backyard, and Mr. Flint’s Class
[20:26] <~Dan> What sorts of adventures do the PCs have?
[20:27] <+RossCowman> The game comes with 13 different hangouts, each one has it’s own vibe
[20:28] <+RossCowman> Sleepover at Tiffy’s, Camp Summertime, Jakande Mall, Sunset Beach, and Ms. Wei’s Backyard are all examples
[20:29] <+Kelibath> Okay, so you’ve got themed NPC for each area
[20:29] <+RossCowman> Some, but not all
[20:29] <+RossCowman> The beach dosen’t refer to anyone
[20:30] <+RossCowman> but the School has a bunch of classrooms which are named after the teacher
[20:30] <+TerriCohlene> Ghost Duck Middle school has two “time constraints.” There is a daytime scene where we see a cross section of the school with a bunch of classes plus the library and lunchroom. The play lasts through 4 periods and lunch. Then the play goes to another hangout which is “after school.” Then there’s the choice of acting out an after school activity.
[20:32] <+TerriCohlene> We’re in the process of designing a few more: a road trip, urban neighborhood, apartment house, internet, for example.
[20:33] <+RossCowman> This video is a really cool interview with Tay and Veta about the art specifically… (Link: https://www.youtube.com/watch?v=rVnbYwcWbj8)https://www.youtube.com/watch?v=rVnbYwcWbj8
[20:33] <+TerriCohlene> Oh, and there’s Lulu’s basement. Lots of cool stuff down there!
[20:33] <~Dan> Like what? 🙂
[20:34] <+RossCowman> Dad’s Collection!
[20:34] <+RossCowman> Cube Farmer RPG
[20:34] <+RossCowman> The Machine
[20:34] <+TerriCohlene> Ross keeps beating me to it!
[20:34] <+RossCowman> haha! I keep beating my mom as she tries to type these!
[20:34] <+RossCowman> oh you beat me!
[20:34] <+RossCowman> We are sitting next to eachother
[20:35] <+RossCowman> Band Practice
[20:35] <+TerriCohlene> There’s a neat spot under the stairs, and the curtained off section you can’t see. What could be back there???
[20:35] <+RossCowman> Each hangout has 8 or so named scenes
[20:35] <+AlooWalking> You mentioned tweens earlier, how young have you played this game with?
[20:36] <+TerriCohlene> I think the youngest so far was 10. But we’re scheduling some sessions for precocious 8-year olds.
[20:37] <+AlooWalking> I guess people have to be old enough to know what “hanging out” is.
[20:37] <+RossCowman> @aloo tween know what that is
[20:37] <+RossCowman> at least tweens in olympia!
[20:37] <+TerriCohlene> I think they are aware of hanging out by the time they’re in school, right?
[20:38] <+RossCowman> Fall of Magic was gets played with kids as young as 6
[20:38] <+TerriCohlene> If you haven’t seen it yet, Tiffy’s bedroom is the most spectacular bedroom you’ve ever seen!
[20:38] * +xyphoid wakes up oh man Fall of Magic is the best let’s reread
[20:38] <+AlooWalking> I have some pretty young nieces. Maybe still a little young for this.
[20:38] <+RossCowman> but I thing the me-dean age of your group should be around 10
[20:38] <+RossCowman> welcome xyphoid!
[20:39] <+TerriCohlene> How old are your nieces?
[20:40] <+TerriCohlene> My neighbor bought BFF! for her eight-year old.
[20:41] <+AlooWalking> 5 or 6?
[20:41] <+RossCowman> You could totally play with kids that young, just facilitate it for them.
[20:41] <+RossCowman> It just might be a big ask to hand a group of 5 year olds the box.
[20:41] <+RossCowman> They would do SOMETHING with it. for sure!
[20:42] <+RossCowman> But maybe not what the designers intended!
[20:42] <+TerriCohlene> I agree, 5 seems a bit young, but you could help & pick the scenes that would work best. Like the beach might be great for them. Then they could grow with the game.
[20:42] <+RossCowman> I was Dungeon Mastering when I was 8
[20:42] <+TerriCohlene> I’ll bet the bedroom would interest them too!
[20:42] <+RossCowman> I know kids can handle complex stuff
[20:42] <+AlooWalking> A box of charms, they would understand.
[20:43] <~Dan> Kids are always after me lucky charms.
[20:43] <+RossCowman> arrr!
[20:43] * +AlooWalking chuckles
[20:43] <+TerriCohlene> And we’re hoping to include (a stretch goal) a cool jewelry box for the charms. Great, right?
[20:43] <~Dan> A nice touch, certainly.
[20:44] <+TerriCohlene> Ooooo. Just saw the bit about the Lucky Charms.
[20:44] <~Dan> 🙂
[20:45] <+TerriCohlene> Tiffy’s room has a climbing tree inside plus an observatory and dress-ups and a never-ending cereal bar.
[20:45] <~Dan> So what fantastic elements does the game feature?
[20:45] <~Dan> Ah, n/m. 🙂
[20:46] <+RossCowman> you see it 🙂
[20:46] <~Dan> (wb, BenjWilliams)
[20:46] <+RossCowman> Basically there are some elements that are exaggerated to make them feel like things felt when you were a kid.
[20:46] <+RossCowman> Like Tiffy’s bedroom is nuts
[20:46] <+RossCowman> it is the nicest bedroom you could imagine
[20:47] <+RossCowman> And if you look at the scale of Ms. Wei’s backyard. it is HUGE
[20:47] <+RossCowman> welcome 45!
[20:47] <+TerriCohlene> One of the friends is wearing an eggplant costume and one is a dinosaur.
[20:47] <~Dan> (Welcome to #rpgnet, Guest45!)
[20:47] <+Guest45> Dinosaur costume is the best
[20:48] <~Dan> Guest45: You can set your name with the /nick command. 🙂
[20:48] <+TerriCohlene> Indeed!
[20:48] <~Dan> (Thanks, Jason!)
[20:49] <+AlooWalking> Suddenly, I’m remembering my own younger days with Highlights magazines. I loved the lists of things to find on the cover.
[20:49] <+TerriCohlene> Me too. Still do!
[20:49] <+Jason> Have you talked about the charms?
[20:49] <+RossCowman> @jason we have
[20:49] <+Jason> Late to the BFF party
[20:50] <~Dan> But still welcome!
[20:50] <+RossCowman> #never2late
[20:50] <+TerriCohlene> Never too late!
[20:50] <+RossCowman> I’ll talk about them again
[20:50] <+RossCowman> haha! beat you again!
[20:50] <+RossCowman> Mom and I do this all the time
[20:50] <+RossCowman> we have the same brain!
[20:50] <+Jason> (Full disclosure: I played BFF last week and it is rad)
[20:50] <+RossCowman> I’m just a LITTLE FASTER!
[20:50] <+RossCowman> haha
[20:50] <+RossCowman> hey jason!
[20:50] <+Jason> Pair of nerds
[20:51] <+TerriCohlene> Also, Ross cheats.
[20:51] <+RossCowman> I bet you’ve got a zinger for us
[20:51] <+Jason> More of a gotcha question
[20:51] <+TerriCohlene> Shoot!
[20:51] <+Jason> Tell me about the creative through line from Fall of Magic to BFF
[20:52] <+RossCowman> That would be for me!
[20:52] <+Jason> it uses the same tech but in a new and interesting way
[20:52] <+RossCowman> In Fall of Magic, we play a group of travelers on a fantasy journey.
[20:53] <+TerriCohlene> Basically, there was a certain amount of serendipity. I had no idea what I was doing. Ross had to nurse it along.
[20:53] <+RossCowman> We travel along this map which is on a printed scroll that has illustrated locations, each with 4-6 scene prompts
[20:54] <+RossCowman> In BFF, we use a comic book with these full page spreads for each location, and have a hand of cards that can be paired with any scene to create a scene prompt
[20:54] <+Jason> Terri I bet you brought a lot of insight from children’s books to the process, lots of new ideas
[20:54] <+RossCowman> she did!
[20:54] <+Jason> Ross it seems like that opens up the possibility space a whole lot, which is both good and bad?
[20:55] <+RossCowman> That is the biggest through line
[20:55] <+AlooWalking> So which way did the project develop?
[20:55] <+RossCowman> In fall of magic, the story has this particular fantasy epic arc
[20:55] <+TerriCohlene> I hope so! I started with a story line with a few game concepts. Ross helped pick out the best ones and we taught each other through the process.
[20:55] <+Jason> FoM feels TERSE, poetic in your limited set of decisions
[20:55] <+RossCowman> I couldn’t do that if we had the same deck of prompts that we were using for each scene
[20:55] <+RossCowman> totally
[20:55] <+RossCowman> BFF is a free-for-all
[20:56] <+RossCowman> @aloo Fall of Magic was first, then BFF
[20:56] <+AlooWalking> Did the roleplayer want to skew younger and brought in the childrens’ author, or was the author interesting in branching out to this RPG thing?
[20:56] <+TerriCohlene> As friendship often is.
[20:56] <+RossCowman> Other way around, my mom had the idea, and brought me in to work on it
[20:57] <+Jason> I want to make a game with my mom now
[20:57] <+RossCowman> but we have such a close connection it is confusing where these things begin and end
[20:57] <+RossCowman> !
[20:57] <+AlooWalking> yeah, I was asking who asked whom along. Thanks.
[20:57] <+RossCowman> @jason YES YOU DO!
[20:57] <+RossCowman> What would you mom make a game about?
[20:57] <+Jason> Any pitfalls for such a close familial collaboration? Did you argue about anything? Have different visions?
[20:58] <+TerriCohlene> As the author, I started with the audience I was confident with. I write for children from toddlerhood through ‘tween. This seemed the sweetspot for my idea of friendship.
[20:58] <+RossCowman> Yes!
[20:58] <+Jason> My mom would make a game about marijuana farming i suspect
[20:58] <+RossCowman> LOLOL
[20:58] <+AlooWalking> HA
[20:58] <+RossCowman> Mom and I argued about gender representation, and how big necks should be
[20:58] <~Dan> Doobie careful about writing such a game.
[20:58] <+RossCowman> but we don’t really argue
[20:58] <+RossCowman> GODDAMMIT DAN
[20:59] <+Jason> Who won the neck debate?
[20:59] <+RossCowman> We compromised
[20:59] <~Dan> 😀
[20:59] <+RossCowman> Taylor was super into no necks at the time
[20:59] <+RossCowman> we made them add mini necks
[20:59] <+TerriCohlene> Dialogue changed during the process. I think somehow, I became a little less “Mom” and more of a collaborator.
[21:00] <+RossCowman> That is why i started calling you terri at creative meetings!
[21:00] <+Jason> That’s pretty minor, gender representation is a little more serious though, so good to know the issues ranged wide
[21:00] <+TerriCohlene> And I got a few more “girlie” elements. There were a few moments when I had to reign Ross & Taylor in or else there would be too much wrestling in BFF!
[21:00] <~Dan> TerriCohlene: Were you already an RPGer prior to working on BFF?
[21:00] <+RossCowman> HAHA
[21:01] <+TerriCohlene> Ross is being rude.
[21:01] <+RossCowman> Tay made all of the characters really gender neutral presenting at first, but we balanced it out over time
[21:01] <+TerriCohlene> My life is basically an RPG.
[21:01] <+RossCowman> haha
[21:02] <+RossCowman> Terri has played some indie rpgs
[21:02] <+RossCowman> and some larps
[21:02] <+Jason> I liked that most but not all were very clearly girls, and a few were a little more androgynous
[21:02] <+TerriCohlene> One difficult challenge was the “high five.” Watch the designer KS video.
[21:02] <+Jason> When I played one player was sure dinosaur costume kid was a little brother
[21:02] <+RossCowman> @jason yeah, it is important that the gender is open to interpretation
[21:02] <+RossCowman> yes
[21:02] <+RossCowman> Yuki gets played as male pretty often
[21:02] <+Jason> It’s nice that with all of them you can make up your own story
[21:03] <+Jason> about gender expression
[21:03] <+TerriCohlene> Glad you liked that Jason. We have some physically challenged girls too. Interestingly, when those get chosen, sometimes it’s halfway through the game before anyone realizes it.
[21:04] <+AlooWalking> That seems pretty cool.
[21:04] <+TerriCohlene> I think so.
[21:05] <+Jason> I only noticed the difference of the one I played!
[21:05] <+Jason> Nice
[21:05] <+TerriCohlene> Time for more BFF! music?
[21:05] <~Dan> Does a given adventure have any sort of “end condition”?
[21:05] <+Jason> They do Dan!
[21:06] <+RossCowman> Yes, each hangout has a timing mechanic that limits how long that hangout will last
[21:06] <+RossCowman> so at sunset beach, each round the sun goes lower in the sky, and the hangout ends when it sets
[21:06] <+Jason> The one I played had a noise meter and when it got too loud the parents showed up to put us to bed.
[21:06] <+TerriCohlene> Also, I envision best friends playing a game that lasts…months!
[21:07] <+RossCowman> There is a pizza mechanic with lulu’s basement, where we run out of pizza eventually and the hangout ends
[21:07] <+TerriCohlene> My favorite is the vanishing pizza slices!
[21:07] <+RossCowman> again!
[21:07] <+TerriCohlene> I win!
[21:07] <+AlooWalking> I love all of these.
[21:07] <+RossCowman> And a money mechanic with the mall
[21:07] <+TerriCohlene> Parental block on the internet?
[21:08] <+RossCowman> We need to figure that one out still
[21:08] <+TerriCohlene> Some of these are still in the making.
[21:08] <+TerriCohlene> Which makes me think…the road trip?
[21:09] <+RossCowman> We should probs wrap this up, how are we on time Dan?
[21:11] <+TerriCohlene> I enjoyed it too. Thanks a bunch!
[21:11] *** BenjWilliams has quit IRC: Disintegrated: (Link: http://www.mibbit.com)http://www.mibbit.com ajax IRC Client
[21:11] <+RossCowman> Ok thanks so much everyone! It was great answering your questions!
[21:12] <~Dan> Whoops! Sorry, got distracted for a moment there.
[21:12] <~Dan> Is there anything we haven’t covered that you’d like to bring up?
[21:13] <+TerriCohlene> Share with your best friends!
[21:13] <+RossCowman> I think we covered everything! Thanks @aloo and @jason for the great questions 🙂
[21:13] <~Dan> Great!
[21:13] <+TerriCohlene> Yep. That too!
[21:13] <~Dan> As always, gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , if anyone is feeling generous. 🙂
[21:14] <~Dan> Now, if you’ll give me just a minute here, I’ll post the log and link you. 🙂