[19:35] <+ScottGaeta> I’m Scott, prez of RGS. We make lots of board games and are now making an original RPG, Overlight! This is the start of an entire game world that we plan to expand in the RPG space and through other types of tabletop games.
[19:35] <+ScottGaeta> It’s on kickstarter now: (Link: https://www.kickstarter.com/projects/165626423/overlight-rpg-a-roleplaying-game-of-kaleidoscopic?ref=user_menu)https://www.kickstarter.com/projects/165626423/overlight-rpg-a-roleplaying-game-of-kaleidoscopic?ref=user_menu
[19:35] <+ScottGaeta> You’re up, Paul
[19:35] <+PaulAlexanderButler> I’m Paul Alexander Butler! My day job is actually as game store owner, outside of Baltimore, Maryland.
[19:36] <+PaulAlexanderButler> Overlight is a long-gestating RPG project by myself and co-creator George Holland. It’s a fantasy setting without the traditional fantasy RPG tropes.
[19:36] <+PaulAlexanderButler> (done)
[19:36] <+ScottGaeta> (done)
[19:36] <~Dan> Thanks, guys! The floor is open to questions!
[19:36] <~Dan> (Howdy, FreeGamer!)
[19:37] <~Dan> What is the premise of the setting?
[19:38] <+PaulAlexanderButler> Seven floating continents, each supporting a unique culture and climate. All floating beneath an unending sunless sky. The light from above, called the Overlight, is divine in nature and the source of all light, life and spirit.
[19:38] <+ScottGaeta> I loved how different the setting was. It’s not your typical fantasy setting.
[19:38] <~Dan> Doesn’t sound like it!
[19:39] <+PaulAlexanderButler> The colors of light are each related to seven distinct spiritual Virtues, which the folk of our world use as a guiding presence in their life. Our heroes, called the Skyborn, are able to consciously manipulate the colors of light to create wonderful powers called the Chroma.
[19:39] <+PaulAlexanderButler> (done)
[19:39] <~Dan> I assume there’s a link between seven Virtues and seven continents?
[19:40] <+PaulAlexanderButler> Yes. Each of the seven Folk of the continents (which are called Shards) revere a different Virtue above all others.
[19:40] <+BenjWilliams> do you imagine most stories will take place on a single continent, or most games will involve traveling between them often?
[19:41] <+PaulAlexanderButler> Part of being a Skyborn means that you associate with a *different* Virtue than is normal for your culture.
[19:41] <+PaulAlexanderButler> Either! A game could easily take place all on one shard, or hopping between them.
[19:42] <~Dan> How are Skyborn viewed by society, given their nature as iconoclasts?
[19:42] <+PaulAlexanderButler> Some folk view the Skyborn as almost fated heroes, while others view them as troublemakers.
[19:43] <+PaulAlexanderButler> There is an organization called the Skyborn Order, and it is loosely assumed that most PCs will become associated with them at some point.
[19:43] <~Dan> What is their goal?
[19:45] <+PaulAlexanderButler> That’s up for debate (within the setting.) On the surface, they’re almost like an unaffiliated group of good samaritans, but there’s a number of inner factions and folk fighting for the direction of the order.
[19:46] <+PaulAlexanderButler> The core book provides the basic set up of the Order as an easy handle for a GM to wrap stories around. We’ll be diving more into the internal politics of the Order later on.
[19:46] * ~Dan nods
[19:47] <~Dan> Does the setting have any obvious bad guys?
[19:48] <+PaulAlexanderButler> Each shard has adversaries of varying degrees. There is not One True bad guy. But there’s plenty of opportunities for conflict on each of the shards. Some of the folk have natural enemies, some of them are entwined in back-stabbing politics of control…
[19:48] <+PaulAlexanderButler> and two of the shards are actually at war with one another.
[19:49] <+AlooWalking> I’ve scanned over the KS page, so if I’m Pyroi what makes me stand out as a PC is that I’m Logical?
[19:50] <+PaulAlexanderButler> Well, you’re a Skyborn, which means you have access to Chroma powers. Some of which you’ll have access to specifically because you’ve chosen Logic as your Core Virtue.
[19:50] <+PaulAlexanderButler> Part of being a Skyborn is feeling disconnected from your home culture, a feeling of wanderlust that drives you to seek out other experiences upon other shards and among other folk.
[19:51] <+AlooWalking> But there’s no “doubling down” as a Mighty Pyroi?
[19:51] <~Dan> (Howdy, WetInkGames!)
[19:51] <+PaulAlexanderButler> No, no “doubling down.”
[19:51] <+WetInkGames> hey!
[19:52] <~Dan> (Howdy, MonkofLords!)
[19:52] <+PaulAlexanderButler> But you’ll have plenty of Might out the gate because you’re Pyroi! In fact, you’ll have a starting bonus to Might, and not a starting mechanical bonus to Logic or whatever else you may choose.
[19:52] <+WetInkGames> FYI I was a day 1 acker for Ovelight
[19:52] <~Dan> A question just in from FB: What are the dimensions of the book?
[19:52] <+PaulAlexanderButler> woo hoo!
[19:52] <+AlooWalking> (Heyo, WetInkGames)
[19:53] <+PaulAlexanderButler> I think we’re looking at “standard” sized hardback release. Unless Scott corrects me on a detail?
[19:53] <+ScottGaeta> Dimensions are standard 8.5″ x 11″ ish. yeah.
[19:53] <+PaulAlexanderButler> 8.5″ x 11″ or whatever the typical HB measurement is.
[19:53] <~Dan> Gotcha.
[19:53] <+ScottGaeta> Full size.
[19:54] <~Dan> Can you give us an overview of the races/species available to play?
[19:54] <+ScottGaeta> Hardcover as well. (dane)
[19:54] <+AlooWalking> How is travel between the Shards accomplished? Are there flying ships, teleportation, griffins?
[19:54] <+PaulAlexanderButler> The Kickstarter page does a far better job of explaining the folk that I could here via chat, but I’ll give it a go.
[19:55] <+PaulAlexanderButler> Pyroi are 8 foot tall red-skinned folk. Elephantine feet. Fiery and charismatic.
[19:56] <+PaulAlexanderButler> Aurumel are thin-bodied and almost human-like. Their distinguishing physical feature is that they always wear a mask, which could possibly be handed down from generations before.
[19:56] <+PaulAlexanderButler> They might actually assume the identity of the previous mask holder.
[19:57] <+PaulAlexanderButler> The Haarkeen are our humans. They live on a continent sized city shard called Haark.
[19:57] <~Dan> That’s one heck of a city!
[19:58] <+PaulAlexanderButler> The Banyari are mammal-plant symbiotic beings. They live in distinct tribes, which are almost as different from one another as they are from other folk. Each tribe is closely associated with their unique Hearthwood Tree which acts as a spiritual center of the tribe.
[19:58] <+AlooWalking> It’s no Trantor.
[19:59] <+PaulAlexanderButler> The Teryxians are smallish flying dinosaur-birds. Their shard, called Quill, is in pieces. Like a floating archipelago. They once had a sprawling civilization, but it was destroyed when Quill collided with Banyan generations ago.
[19:59] <+PaulAlexanderButler> They’re arrogant little fellows.
[20:00] <+PaulAlexanderButler> On Zenith, we’ve got two folk. The human Zenith monastic orders, and the Hamanu, a large-bodied ape folk. These two folk have formed a unique spiritual bond, with each other, and the two races are intimately intertwined.
[20:01] <+PaulAlexanderButler> As for inter-shard travel, there are airships, but they are controlled by one of the Aurumel guilds. (it’s where the Aurumel get most of their political and mercantile power from)
[20:01] <+PaulAlexanderButler> No teleportation, but there are flying beasts.
[20:02] <+PaulAlexanderButler> (done)
[20:02] <~Dan> Speaking of beasts, what sorts of monsters exist in this setting?
[20:03] <+PaulAlexanderButler> We don’t like to use the word “monster”. We specifically use the word “beast”. Most of our beasts are more like fantastic versions of things found in real life, but turned to 11 and brightly colored.
[20:04] <~Dan> (Howdy, DiogoNogueira!)
[20:04] <+PaulAlexanderButler> Ultimately, most of them are animals! Although certainly potentially dangerous, there’s nothing “evil” about most of them.
[20:04] * +DiogoNogueira waves hello
[20:04] <+WetInkGames> i love the bright color choices in the art
[20:04] <+AlooWalking> All of this is striking me a bit like Magic Knight Reyearth, you a fan?
[20:04] <~Dan> ( DiogoNogueira here is another game author who hangs out with us. 🙂 )
[20:04] <+PaulAlexanderButler> The bright color was very much a conscious choice
[20:05] <+PaulAlexanderButler> I have no idea what Magic Knight Reyearth is.
[20:05] <+BenjWilliams> if playing a character from Zenith, does one play a monk or a hamanu? either? both?
[20:06] <+PaulAlexanderButler> To play a Zenith character, you may choose either monk or Hamanu, but another player must play your bond-mate. It’s a bit like a pair of “team characters”
[20:06] <~Dan> Huh. That’s interesting.
[20:06] <+PaulAlexanderButler> (Ah, google tells me that Magic Knight is a manga. I don’t really read or watch much manga or anime)
[20:06] <~Dan> So if you want to play a Hamanu, you’re out of luck if nobody wants to play a Zenith?
[20:06] <+PaulAlexanderButler> Dan, yes.
[20:06] * ~Dan nods
[20:07] <+PaulAlexanderButler> Most of the Zenith powers play off your bond-mate. And the two characters share certain rules stuff as well.
[20:07] <~Dan> I see. Cool.
[20:07] <~Dan> Speaking of Chroma powers, what sorts of things can they accomplish?
[20:08] <+PaulAlexanderButler> There are 139 Chroma in the book.
[20:08] <+PaulAlexanderButler> There’s LOTS of variety.
[20:08] <~Dan> Wow.
[20:08] <+PaulAlexanderButler> Everything from crazy combat stuff, to almost superhero or magical like abilities.
[20:09] <+PaulAlexanderButler> As you might expect, many of them feature brightly colored flourishes
[20:09] <~Dan> Are they tied at all to Virtues?
[20:09] <+PaulAlexanderButler> Yes.
[20:09] <~Dan> (wb, DiogoNogueira_)
[20:09] <~Dan> What’s the connection there?
[20:09] <+PaulAlexanderButler> Each Chroma power has two Virtues connected to it (although there are some Chroma that have the same Virtue twice)
[20:10] <+PaulAlexanderButler> Your Virtues have Rating. It’s used as half of a roll during normal Skill Tests, but all of the roll during Chroma Tests
[20:11] <+PaulAlexanderButler> So the various ratings of your Virtues will very likely play into your decisions about which Chroma to take
[20:12] <+PaulAlexanderButler> (done)
[20:12] * ~Dan nods
[20:13] <~Dan> Do you have a character sheet that we can see?
[20:13] <+PaulAlexanderButler> There’s one that’s available for download now I believe.
[20:13] <~Dan> (wb, BenjWilliams)
[20:13] <+PaulAlexanderButler> Scott, you got a link?
[20:13] <+ScottGaeta> (Link: https://www.renegadegamestudios.com/downloads/)https://www.renegadegamestudios.com/downloads/
[20:13] <+ScottGaeta> Right at the top!
[20:14] <+AlooWalking> With all the variety, is there a limit to the number of Chroma a character can have?
[20:14] <~Dan> Just a moment while I look that over…
[20:14] <+PaulAlexanderButler> Any given character will only have 15 Chroma choices available to them, based on their chosen folk, Core Virtue and background.
[20:15] <+PaulAlexanderButler> You get one for free at character creation and then must buy more
[20:15] <+PaulAlexanderButler> I imagine most characters aren’t likely to have more than 3 or 4 at most
[20:16] <&Silverlion> Ok, what’s the base mechanic?
[20:17] <+PaulAlexanderButler> Each skill or virtue has a rating based on a polyhedral die type
[20:17] <+PaulAlexanderButler> d6, d8, d10, or d12
[20:17] <+PaulAlexanderButler> roll 3 Virtue Dice plus 3 Skill dice. Simple dice pool. a “6” or higher is a success.
[20:17] <+PaulAlexanderButler> so you’ll have 0-6 successes
[20:18] <+PaulAlexanderButler> You’ll also be rolling a spirit die
[20:18] <+PaulAlexanderButler> which can manipulate your results in different ways depending on the type of Test being made
[20:18] <&Silverlion> Ah. Cool.
[20:18] <~Dan> Can you give an example of the latter?
[20:18] <&Silverlion> What’s a bondmate?
[20:19] <+PaulAlexanderButler> The latter what?
[20:19] <+PaulAlexanderButler> types of Test?
[20:20] <~Dan> (Howdy, Sara-RenegadeGameStudios!)
[20:20] <+PaulAlexanderButler> A bondmate in the context above was speaking about the unique bonds between Zenith Monks and Hamanu
[20:20] <~Dan> PaulAlexanderButler: Yes, an example of a type of test and how the spirit die would apply.
[20:20] <&Silverlion> Ah, so only they have them?
[20:21] <+PaulAlexanderButler> A basic Skill Test will generate between 0-6 successes. Each pair of successes raises the level of success. So 2, 4, or 6
[20:21] <+PaulAlexanderButler> You’ve also got something called a Spirit Pool. A finite pool of points that can be used to manipulate dice rolls.
[20:22] <+PaulAlexanderButler> If you roll an odd number of successes (which is to say, just one shy of the next success level) you may spend a point of Spirit to “cheat” the roll over to the next level.
[20:22] <+PaulAlexanderButler> Alternately, a roll of “4” on the Spirit Die (which is always a d4) will do it for free.
[20:23] <+PaulAlexanderButler> If you roll a “4” on an even number of successes, you may add a point to your Spirit Pool
[20:23] <~Dan> Interesting…
[20:23] <~Dan> So the spirit die is akin to a random “hero point”?
[20:23] <~Dan> (Or drama point, or fate point, etc.)
[20:24] <+PaulAlexanderButler> Sort of? Not really?
[20:24] <+PaulAlexanderButler> They can act like that, but it’s also the Spirit Points that fuel your Chroma.
[20:24] <+PaulAlexanderButler> But they’re not like fate points in WHFRP in that they can save your skin just by spending one.
[20:25] <+PaulAlexanderButler> And you also spend them in combat to do various combat maneuvers.
[20:25] <+AlooWalking> During character creation, are your dice for Virtures and Skills determined by point buy or do that start at certain levels based on your choice of folk?
[20:25] <+PaulAlexanderButler> both
[20:25] <+PaulAlexanderButler> You get certain starting values based on Folk and background, then you adjust with point buys
[20:26] <~Dan> Can the system handle values beyond the PC scale, above or below?
[20:26] <+PaulAlexanderButler> Silverlion, “Overlight bonds” are poorly understood in the context of the setting, but there are other types. Like the bond between a Banyari and her tribe’s Hearthwood Tree.
[20:26] <+PaulAlexanderButler> No, not really
[20:26] <&Silverlion> Oh cool.
[20:27] <+PaulAlexanderButler> Using a D20 would do weird things to the math.
[20:27] <~Dan> Hmm…. So how would you, say, reflect the Might of something like a dinosaur?
[20:27] <+PaulAlexanderButler> Beast and NPC stats use a simplified stat block. They don’t have virtue ratings like PCs
[20:27] <~Dan> (Howdy, Janus!)
[20:28] <+PaulAlexanderButler> They simply have attack pools
[20:28] <~Dan> How does that work?
[20:29] <+PaulAlexanderButler> Instead of creating a typical pool of 3+3+1 dice, opponents have a fixed Physical Dice attribute
[20:29] <+PaulAlexanderButler> So they might have say, 8d10 as their Physical Dice
[20:31] <~Dan> How tough is 8d10, relatively speaking?
[20:31] <+PaulAlexanderButler> it’s pretty tough
[20:32] <~Dan> How does combat work?
[20:32] <+PaulAlexanderButler> Even a tough Pyroi PC is probably rolling 3d12+3d10 or something. And we’re still just counting the quantity of “6”s and above, so…
[20:33] <+PaulAlexanderButler> as for combat (see Pyroi example above) you’re rolling a similar Skill test, but counting the successes as damage.
[20:33] <+PaulAlexanderButler> It’s *super* rules light when it comes to combat. We don’t do stats for weapons or armor. Just combat maneuvers and tricksy Chroma stuff.
[20:34] <~Dan> Really? Weapons and armor don’t matter at all?
[20:34] <+PaulAlexanderButler> Nope
[20:35] <+WetInkGames> I kinda like that
[20:35] <+PaulAlexanderButler> We wanted a lithe-bodied Haarkeen woman with a stiletto to be just as dangerous as a Pyroi with a maul. At some point, the nuances became so delicate as to be meaningless.
[20:36] <+PaulAlexanderButler> There’s still fun stuff you can do in combat, depending on how you choose to spend Spirit to do things akin to a called shot, etc. And the combat-focused Chroma powers are fun
[20:36] <~Dan> So I gather that Might affects melee damage only insofar as it affects success levels for Brawl?
[20:37] <+PaulAlexanderButler> Correct.
[20:37] <+PaulAlexanderButler> Might also influences your Health Track
[20:37] <~Dan> What skill do you use for ranged combat?
[20:37] <+PaulAlexanderButler> But it’s also a key component in certain Chroma which are useful in combat.
[20:38] <+PaulAlexanderButler> Ranged is either WIndlore or Blades.
[20:38] <+PaulAlexanderButler> (and the Teryxians can use Windlore as a melee skill)
[20:38] <~Dan> What is Windlore, generally speaking?
[20:39] <+PaulAlexanderButler> It’s physics. Angles, trajectories..
[20:40] <~Dan> I see…
[20:41] <~Dan> Now, you talked about the Spirit Pool. What’s the Fury Pool?
[20:41] <+PaulAlexanderButler> Fury is temporary Spirit
[20:41] <+PaulAlexanderButler> Only used in combat.
[20:41] <+PaulAlexanderButler> You gain it when rolling 4’s on the Spirit Die on Combat Tests. There’s a few special character types and Chroma that can manipulate that as well.
[20:43] * ~Dan nods
[20:43] <+PaulAlexanderButler> There’s also one Chroma called “Fury Weapon” which I’m sure will appeal to players who really just want to be combat monsters.
[20:44] <~Dan> What does that do?
[20:44] <+PaulAlexanderButler> Let’s you store fury points in a weapon for devastating effect.
[20:44] <+AlooWalking> Spirit and Fury are earned by rolls of the Spirit Die and saved up for later use?
[20:45] <~Dan> (Howdy, MikeMyler!)
[20:45] <+MikeMyler> Wubba lubba dub-dub!
[20:45] <+PaulAlexanderButler> We don’t address it in the core book, but a lot of the themes of the game are about finding your place in the world and deciding what kind of person you want to be, so we imagine at some point, using lots of Chroma for purely violent ends might end up costing something more than just spirit points
[20:45] <+PaulAlexanderButler> But that’s a work in progress.
[20:46] <+PaulAlexanderButler> You do start with Spirit Pool, and more points are awarded at hero moments or at the end of story arcs
[20:46] <+Sara-RenegadeGameStudios> Good evening! *wave
[20:46] <+PaulAlexanderButler> Fury comes and goes pretty quickly.
[20:47] <+PaulAlexanderButler> (but yes, you will frequently get Spirit and Fury from die rolls as well.)
[20:47] <~Dan> What is the tech level of the setting, by the way?
[20:48] <+PaulAlexanderButler> Roughly medieval or very early Renaissance. But there’s some weird technologies that use the Overlight in surprising ways. Like airships
[20:48] <~Dan> No firearms, I take it?
[20:48] <+PaulAlexanderButler> (or *cough* lasers *cough)
[20:49] <+PaulAlexanderButler> no firearms
[20:49] <+PaulAlexanderButler> but see above. 🙂
[20:49] <~Dan> There are lasers? 🙂
[20:49] <~Dan> (Howdy, Viktyr!)
[20:49] <+PaulAlexanderButler> In all seriousness, lasers are mentioned as frightening weapons that the Aurumel have constructed, but we’ve got something special in mind for how to use them later.
[20:50] <+PaulAlexanderButler> The core book mentions them in passing.
[20:50] <+AlooWalking> What sort of story hooks are built into the game? What form do you expect adventures to take?
[20:51] <+PaulAlexanderButler> But think about this. If the very LIGHT from above is divine in nature, and channeled through your spirit, at great cost to yourself, what might a weapon that focuses light into violent intent look like? We’ve got a few ideas, but they’re way down the road. For now, it’s rumor and conjecture.
[20:51] <~Dan> (Howdy, DLB_Chuck!)
[20:52] <+DLB_Chuck> Hey — did it miss it?
[20:52] <~Dan> Nope! Still in progress!
[20:52] <+PaulAlexanderButler> As for story hooks, the GM chapter breaks down each shard to talk about what kind of stories each one is best for. As strange as the setting is, there’s a lot of room for familiar types of stories. And the Skyborn Order allows for very episodic “get this quest done” type of scenarios
[20:52] <~Dan> PaulAlexanderButler, ScottGaeta, Sara-RenegadeGameStudios, meet DLB_Chuck, author of the horror/conspiracy game Don’t Look Back. 🙂
[20:53] <+ScottGaeta> Hello!
[20:53] <+PaulAlexanderButler> Hi there!
[20:53] <+DLB_Chuck> hi all
[20:53] <~Dan> You guys have attracted quite a few authors this evening. 🙂
[20:54] <+PaulAlexanderButler> good times
[20:54] <~Dan> Whoops! Lost Scott.
[20:55] <+PaulAlexanderButler> It’s actually about time I get going. I DID tell my wife I would see her this evening. LOL
[20:55] <+DLB_Chuck> Assume dan and others asked about the mechanics already?
[20:55] <~Dan> Okay, PaulAlexanderButler! Thanks for joining us!
[20:55] <+PaulAlexanderButler> There’s a lot about mechanics further up, yes.
[20:55] <+WetInkGames> i’m excited for this
[20:55] <+PaulAlexanderButler> Thanks WetInkGames!
[20:55] <+PaulAlexanderButler> And thank you so much Dan!
[20:55] <~Dan> You’re welcome!
[20:56] <+DLB_Chuck> I’ll read about them in the log later
[20:56] <+PaulAlexanderButler> You asked some really fun questions that hadn’t come up before.
[20:56] <~Dan> wb, ScottGaeta!
[20:56] <+PaulAlexanderButler> I’m pretty sure I’ve never mentioned the lasers. LOL
[20:56] <~Dan> PaulAlexanderButler: It’s kind of my thing. 😉
[20:56] <+PaulAlexanderButler> Thanks again everybody! Be well!
[20:57] <+AlooWalking> Thanks for sharing with us!
[20:57] <+PaulAlexanderButler> Scott and Sara are sticking around I think to answer any other sorts of questions you might have
[20:57] <+ScottGaeta> I was looking at Chuck’s game and tabbed out. The new edition looks great.
[20:57] <~Dan> DLBChuck: It’s a dice pool system. Three dice from Virtues (attributes) and three from skills. 6 = success.
[20:57] <~Dan> Is that a good summary, ScottGaeta?
[20:58] <+ScottGaeta> Yup, and then the spirit die (d4) is in there too.
[20:58] <~Dan> Ah, right.
[20:58] <+DLB_Chuck> Thanks ScottGaeta
[20:59] <+ScottGaeta> Did Paul talk about future plans at all?
[20:59] <+DLB_Chuck> I was just wrapping up another round of editing on a chapter before I hopped in tonight.
[20:59] <~Dan> He did not. Talk away!
[20:59] <+AlooWalking> Second.
[21:00] <+ScottGaeta> So, there are several more books planned. Each new book will delve into more detail of a couple of shards. Each new book will come with an adventure that ties into the larger narrative. If you want your campaign to take part in that you can but you can also choose not to use it.
[21:01] <~Dan> Cool. I’m a big fan of published adventures.
[21:02] <+ScottGaeta> Just this year there will be several. The one in the core book really grabs you and introduces you to key pieces of lore. Then the free RPG Day Adventure, plus a couple more if we reach our funding goals.
[21:02] <~Dan> Nice.
[21:02] <~Dan> Do I remember correctly that you may be doing other sorts of games with the setting?
[21:03] <+ScottGaeta> Yes, Overlight for us is an entire gaming world. The series of RPG books will define that world but we have plans to explore it in other types of tabletop games that will give you a different experience. The first in that space is planned for 2019.
[21:04] <+ScottGaeta> So, if you’re not a roleplayer, the books still serve as source books to the world.
[21:04] <+ScottGaeta> (done)
[21:05] <+WetInkGames> thats awesome
[21:05] <+WetInkGames> we’re doing something similar with one of our lines
[21:05] <+ScottGaeta> Nice
[21:06] <~Dan> You mentioned that this is your company’s first RPG, right?
[21:07] <+ScottGaeta> Correct, besides the stuff we are doing with Hunters Entertainment (Kids on Bikes, Outbreak Undead 2E) it’s the first original we’ve done from scratch.
[21:07] <+ScottGaeta> It’s all Sara’s fault.
[21:07] <+ScottGaeta> (done)
[21:08] <~Dan> Have any of you done RPGs previously?
[21:09] <+ScottGaeta> I was at Decipher when we published the Lord of the Rings and Star Trek RPGs. By force of will I got the last few LOTR books out the door when the company decided we didn’t want to make them anymore.
[21:09] <~Dan> (Howdy, Monochrome_Tide!)
[21:10] <+ScottGaeta> (done)
[21:11] <~Dan> On a scale of 1-10, how cinematic is the game? (10 being most cinematic.)
[21:11] <+Sara-RenegadeGameStudios> <— Not my fault
[21:13] <+ScottGaeta> Hmm, that’s hard to answer. Compared to most pretty high. Internally we actually treat this like we are developing a serialized franchise for film or tv. (I’ve had some experience developing game properties for TV too)
[21:14] <~Dan> (Howdy, WreitersBlock!)
[21:14] <+ScottGaeta> It’s pretty epic in scope.
[21:15] <~Dan> How dangerous is combat, generally speaking?
[21:15] <+ScottGaeta> We are exploring other media as well. We actually already have our first 3rd party licensee signed on that will be making Overlight product.
[21:15] <+AlooWalking> Paul went through the Folk and Shards for us earlier, but the Zenith wasn’t mentioned. It there something extra special about the top Shard?
[21:16] <+AlooWalking> Possibly that is to be revealed in these media tie ins?
[21:16] <+ScottGaeta> In my experience playing you can definitely struggle in a fight. But it also depends on the type of game you want to play. We tend to roleplay and make that count for something too. But I’ve come pretty close to dying in combat too.
[21:16] <+ScottGaeta> (done)
[21:17] <+WreitersBlock> On the note of combat and danger / difficulty, how complex is the combat system and what sets it apart from your competitors?
[21:17] <+ScottGaeta> The top shard is pretty special. There is a race of sentient monk like Centipedes that live there.
[21:18] <+ScottGaeta> (done)
[21:20] <+ScottGaeta> Paul went into detail on combat above but overall the system is pretty simple. What I like about it is that it does not get bogged down in tiny little details. It let’s you play. As he said earlier, weapons and armor don’t matter. The dice pool is what matters. And then there are your Chroma Powers. See above for lots more detail. 🙂
[21:20] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:21] <+ScottGaeta> Hmm
[21:22] <+Sara-RenegadeGameStudios> Did we talk about the kickstarter backer levels?
[21:22] <+Sara-RenegadeGameStudios> We just aded a few pretty special ones
[21:22] <+ScottGaeta> I guess that what really grabbed me was how fresh the world was to play in. It felt familiar enough but so very different in all the right ways for me. I’ve played so much and love fantasy but was really drawn in by the newness.
[21:22] <~Dan> I don’t think so.
[21:23] <+ScottGaeta> Go Sara, tell them all about it.
[21:24] <+Sara-RenegadeGameStudios> We added two VIP tiers. One for Origins and one for Gen Con. You’ll get to pick 3 friends to bring with you and have a night of gaming with Paul, George and Kwanchai.
[21:25] <~Dan> Very nice!
[21:25] <+Sara-RenegadeGameStudios> Those only have one backer allowed and we just added them, so if anyone wants to dig into Paul’s brain even more, he’ll be running Overlight for the backer that gets to that level first.
[21:25] <~Dan> 🙂
[21:25] <+ScottGaeta> And the new tiers tomorrow will give you early access to the next book as a playtester.
[21:26] <+Sara-RenegadeGameStudios> The other level we’re adding is a chance to playtest the next book well before we make it public
[21:26] <+AlooWalking> Interesting.
[21:26] <+ScottGaeta> All week we will be posting new videos that reveal may of the world. We also have a playtest adventure session we will be posting in parts.
[21:26] <+Sara-RenegadeGameStudios> We’d LOVE to have a few of you playtesting with us!
[21:27] <+Sara-RenegadeGameStudios> the upcoming videos are a full playthrough so you can really see how the nuts and bolts work.
[21:27] <~Dan> Oh, before I forget: Gratuities are welcome at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , for those interested in supporting my Q&As. 🙂
[21:28] <~Dan> Thanks very much for joining us, ScottGaeta and Sara-RenegadeGameStudios!
[21:28] <+ScottGaeta> Thanks for having us, this was fun!
[21:28] <+Sara-RenegadeGameStudios> thank you everyone!
[21:28] <+AlooWalking> Thanks.
[21:28] <+ScottGaeta> Okay, last plug, if you want to know more:
[21:28] <+ScottGaeta> (Link: https://www.kickstarter.com/projects/165626423/overlight-rpg-a-roleplaying-game-of-kaleidoscopic?ref=creator_nav)https://www.kickstarter.com/projects/165626423/overlight-rpg-a-roleplaying-game-of-kaleidoscopic?ref=creator_nav
[21:29] <~Dan> If you’ll give me just a minute here, I’ll get the log posted and link you. 🙂